The game has received interest from outside companies so we'd like to
take the concept further. This is a labor of love until the game is
actually sold, at which point everyone involved will be compensated,
though nothing can be guaranteed.
For the record, I've been involved in game development since 1983 and
have credits on more than 10,000 commercial games so this isn't just a
whim from a novice. We're keeping this small because the concept is
new and needs to be polished before it can be properly pitched to
companies.
If you think this might interest you, please drop me a reply via
e-mail and we'll take it from there.
Thanks.
*** RTH ***
--
-Alex Rowland
http://www.themuseum.net
AOL Instant Messenger: Alex183
>Let's see, 16 years, more than 10,000 games... that comes to about 2 games
>per day! And you're using people on the internet? Excuse me if I'm
>SKEPTICAL.
Alex,
It's a pity people have no trust in others to START.
I created the very first third-party quality assurance company in the
entertainment industry back in 1983. We played games for a living. By
1987 more than 70% of the game publishers were clients of ours. We
typically helped design, test and develop every product put out by
companies like Electronic Arts, Sierra Online, Strategic Simulations,
Virgin Interactive, Data East, Activision, Mindscape, Time-Warner and
hundreds of others. With larger companies like Virgin, it was common
to work on as many as 200 products a year for them spread across all
their various name brands and platforms (from standard PC games to
carts for obscure systems like the Vectrex and Atari Lynx).
Just 5 companies like this would give you 1,000 titles a year and we
did this from 1983-1996. You do the math. We've probably done twice
that number. I've also been the Editor of PC Games magazine with IDG,
edited Electronic Games magazine with Arnie Katz and am the author of
the bestselling, "Sound Blaster: The Official Book" series now in its
eleventh language.
So.... Just because you can't picture a solution to your puzzle, don't
assume things aren't possible. Avoid looking like a complete ass by
asking someone first how this is possible.
"This is a labor of love until the game is
actually sold, at which point everyone involved will be compensated,
though nothing can be guaranteed."
Or perhaps you really are a famed quality assurance guy who is trying to
cheat people. I dunno. But expecting everyone to believe you were an editor
of PC Games magazine (not to mention the 10 bajillion games) is slightly more
silly than if I went on the "young singles" chat room and said I was a 23 year
old stud with a six pack who just got out of the marines, and looking for
looooove.
P.S. In all the wrong places.
And yet this is the way that it goes with most games, take "grand theft auto
2", it is almost ready. And although the people are getting their normal pay
etc., they are working overtime on a big scale to get the product finished
in time.
Why do i know this? One of my "Sam Coupe"(look that up on the web) friends
is working on it and he said personally that he hoped that he would have so
time left to sort the Sam-things out after the release GTA2. Another member
of Sam-scene is on a 3-month chill-out period after working basically
non-stop for 4 years in the games industry.
If have done only a bit on the fringes of the games industry, but i can tell
you, it is certainly not you average 9 to 5 job. You have to be a bit mad
and in love to do this.
--
Robert van der Veeke
remove the pin to email
Currently listening to : Sai so - Kodo
/ / / / 4 line sig?
>The line from your first post doesn't mince words:
When you do QA for a living, mincing words becomes a complete waste of
time. Good QA people are blunt to a fault and I'm no exception. You
sir, are an idiot so I really don't give a squat what you think.
>"This is a labor of love until the game is
>actually sold, at which point everyone involved will be compensated,
>though nothing can be guaranteed."
And your problem with that statement is? I like this novel concept we
have, but not enough to put my house up for it. If it takes off, then
everyone involved deserves a piece of it, but if it doesn't, well then
it didn't work out.
Forgive me. I happen to be a very giving person of my time and energy
for things I find fun. I was simply looking for someone similar who
happens to like WWI aircraft and wouldn't mind risking a venture of
this sort. You make it out like I was asking someone to put their home
on the line. Get a clue.
> Or perhaps you really are a famed quality assurance guy who is trying to
>cheat people.
Buddy, FUCK YOU. My comments are entirely honest and UP FRONT. Simply
because you don't have any vision and don't believe in taking chances
doesn't make you an expert on how things like this should be done.
>I dunno. But expecting everyone to believe you were an editor of PC Games
>magazine (not to mention the 10 bajillion games) is slightly more
I don't expect anyone to believe anything. I am what I am and can
prove it to anyone who cares. You obviously believe everyone is a
fraud so you're just a waste of time. I gave you the facts of how my
vocational life came about and you call me names. Typical loser. Have
a nice, unsuccessful life.
Exactly. I was simply trying to be honest about this. I didn't come in
here and post a spam saying, "Easy Money! Want to be part of a Million
Dollar Project? Do you have what it takes?"
Good Lord. Like I said, you'd think I'd asked people to loan me their
children with the odds being that I'd molest them and bury them in a
forest. I just was looking for someone looking to risk a venture on a
piece of 3D art, that if it worked out would get them some money and
exposure.
>of Sam-scene is on a 3-month chill-out period after working basically
>non-stop for 4 years in the games industry.
That's why I don't know anyone any longer. I've been out of it for
nearly 3 years now and most people burn out in 2. All the best
programmers and artists I've known from each of our old clients aren't
even in the business any longer.
I'll never forget this one:
The best known QA manager in the business was a guy who worked for
Dynamix. His handle was appropriately QAGOD. Well, one day I called
him after years of dealing with him and they told me he'd left that
Friday and not come in on Monday. Later that day Jeff, the CEO of
Dynamix, called me to tell me that he left an e-mail saying that he
quit and went to South America to become a strip miner. WHAT?!
My first Editor at PC Games left IDG back in 1988 for Oregon to become
a lumberjack. No kidding.
>If have done only a bit on the fringes of the games industry, but i can tell
>you, it is certainly not you average 9 to 5 job. You have to be a bit mad
>and in love to do this.
I got out of it for many of the same reasons. You've likely seen how
it was posssible for me to work on so many titles, and I honestly
believe that number is very low. Now put yourself in those shoes.
Imagine having to look at several dozen different games every single
week. I used to joke with people that, to unwind at night, I'd go home
and work on a really complex spreadsheet.
We also had no shortage of applications from people wanting to "play
games" for a living, but it's not like that at all. ANYTHING done too
much is no longer any fun. I loved a Bethesda Softworks game called,
"Wayne Gretzky Hockey" (I actually was the voice of the very first
announcer used in any PC game) but we so more than 400 revisions of it
before it got released. Imagine having to check EVERY facet of a game
400 times. And if I EVER see ANY part of the Lemming's game again,
I'll throw up.
P.S. I don't care what you think. You're a dork. I only care about the regular
readers and posters of this group; not the spammers, con artists, and assholes
(all categories you would fall under) who plague our threads. Au revoir.
You are off course entitled to your own opinion and so am i. I think that
you are an ass for what you just wrote, if this is the way that you treat
people on the internet and in real life than you are in my opinion paranoid,
claiming that you know everything and that everyone else therefore is wrong.
Well i am glad that i belong to your so-called 1% that does not lie about
his identity.
> I will no longer respond to your posts unless you give us some sort of
logical
> proof of your identity, and I would prefer something better than the
"secret"
> release date of some game, or even worse, a posted testimonial from one of
your
> imaginary friends.
"Klootzak"
> P.S. I don't care what you think. You're a dork. I only care about the
regular
> readers and posters of this group; not the spammers, con artists, and
assholes
> (all categories you would fall under) who plague our threads. Au revoir.
"Paardelul"
> It seems like people come on this group at least once a week with some sort
>of scheme to cheat people. (Especially on the promise of "exposure") They are
Again with the "cheat people" crap. You are a sad example of humanity.
Seriously. I'd seek counseling before we read about you getting any
more depressed and taking it out on a church or school.
>con artists. I personally believe you are lying scum, because you have produced
>no evidence that you are who you say you are. All I have seen is thrown around
And what evidence would you like? My phone number is 856-857-1777.
Call me, let's talk. I'll fax you off whatever it is you need
including covers from my books or copies of my columns, etc. Forgive
me for not submitting sworn affidavits of background from clients
because frankly, it shouldn't be necessary. If you had any real
interest, like others have already done, you'd have sent me off an
e-mail asking for more information and I'd have taken the time with
you to explain the entire thing. If you were still interested then
we'd go forward.
Now, more to the point, let's look at this closely. If, GOD FORBID,
I'm the spawn of Satan that you suggest I am, and you came onboard to
help, what exactly would you be out? We need a 3D model of a WWI
aircraft. Ooooooh. Yes, you'd be out a few hours work and a model of a
plane. Ouch. How can you stand it? I'm sure you'd more willingly saw
your arm of or go blind the rest of your life than to risk a couple
hours work. WHAT A JOKE!
>should know that 99% of the people on the internet lie about their identity.
I don't give a SHIT about what other people do on the Internet. I
don't do it and that's that. If you can't sense sincerity in posts,
that's your problem. I have no trouble discerning bullshit from
sincerity at all.
>Your idealistic mess about taking a chance is just to mask your deception.
And your conspiracy theory nature is entirely entertaining.
> You must really think we're stupid to fall for your bullshit.
No, I just think you're an ass for thinking there is bullshit. And in
all the groups I've posted this request, I've gotten 16 honest replies
and three complaints. So, the world is pretty much as I still hope it
remains, mainly filled with trustworthy people.
>I will no longer respond to your posts unless you give us some sort of logical
>proof of your identity, and I would prefer something better than the "secret"
I've already asked you what you would consider proof. Should I post a
binary of my drivers license, birth certificate? What the hell? If you
cared about this even one bit, a basic conversation is all that would
be required, but no, that's too much for socially-challenged types
like yourself.
Let's go over this one last time. I'm an idea person, always have
been. Does that need clarification? You're in an art group so we
assume you're an artist of some sort but proof isn't required. So, I
came up with a concept for a WWI strategy-based combat game. I showed
it to a few people I work with and three of us really thought it had
some merit. Anything bizarre about that so far?
So, two of these guys are programmers and started work on a VB client
and a Java client to test it out based on my design concept. Well, the
alpha of this works and now what we have are two clients that show
that the code works, now we need art. Hmmm. What do we do now?
Regardless of my background, I've been out of the games industry for 3
years now and don't personally know any artists so I figured I'd see
if anyone else out there shared an interest in WWI air combat and was
open to supplying some art for it. (this is where you apparently think
I'm asking for first-born children and organ donation)
So far, three of us, not tied together in any formal business
relationship and not friends outside of this, have put in several
months of working this all out, for nothing but the FUN OF IT. This
must be an entirely new concept for you, but I have news for you; This
is how companies like Electronic Arts and id came to be.
If anyone does fit our needs, and visa-versa, then at worst, they'll
have supplied some art for a concept that goes nowhere. EVERYONE,
ourselves included, realize this is most likely as this is the way of
things in life. It might only result in a game the 4 of us enjoy and
that's it. It might turn into a game we take online and a few hundred
people enjoy, or, if my approach is right, we may get lucky and sell
this concept to someone in a time when content is in HIGH DEMAND, and
all make a nice profit from it. Any of these is possible.
Now you tell me how any of this equates to my being a low-down dirty
lying thief and cheat???? What the hell is wrong with some people
today? I just am thankful that the majority of people don't share your
cynicism.
In our own world we have countless examples of this. ICQ gets bought
by AOL for $400 million dollars to a group of young guys who created
it as tool they thought would be neat. WinAMP, created in the spare
time of a guy who didn't like the players out there, also sells to AOL
for more than $100 million. Ever heard of Slingo? It was created by
guy for his wife and picked up by AOL. Now the guy is a millionaire.
Ever heard of Sierra Online? Ken Williams wrote a horror game in his
spare time for his wife to try out basic graphics with for a class she
had.
>P.S. I don't care what you think. You're a dork. I only care about the regular
Ditto. I don't care what children think.
(in reply to Alex)
>You are off course entitled to your own opinion and so am i. I think that
>you are an ass for what you just wrote, if this is the way that you treat
>people on the internet and in real life than you are in my opinion paranoid,
>claiming that you know everything and that everyone else therefore is wrong.
I couldn't agree more. Think about this. Who can prove anything
they've done, on the spot? People here, we assume, are artists, but
even if they send you examples of work, how can cynical people like
this be sure it's even theirs? The only way to prove anything to
people like this is to have them sit behind you and watch what you do.
In my case, I have a name and an e-mail address. You can go to the
Library of Congress site and verify that a Rich Heimlich has, indeed,
written several books in the industry and is a published columnist and
editor, but am I him? Those entries don't include my social security
number. What it takes is a level of trust and a simple discussion. No
one who has a single phone conversation with me walks away from it
doubting my background, but people like this will never get that far
because they're certain everyone is out to get them.
I've even posted my personal phone number here. Why? Because I
actually TRUST people. I ran my own company for a decade and a half
and 90% of my clients were earned on handshake deals. In all that time
I got burned twice. My response was not to flip out and think of
everyone as bad. I simply responded just to those two. Life is so much
better dealing from a positive approach.
>Well i am glad that i belong to your so-called 1% that does not lie about
>his identity.
I go Postal on people who attack me online from behind the confines of
a standard alias. Nothing worse than an anonymous person named "Virus"
or something equally ridiculous, ranting at me about ethics. I am
proud of my background and my name and have nothing to hide so I use
it. What kind of idiot would pick the name "Rich Heimlich" as an
alias? <grin>
joe
In article <37FAC4E0...@prodigy.net>, Ale...@prodigy.net says...
> Subject: Re: REQ: 3D WWI Aircraft Art/Artist
> From: Alex Rowland <Ale...@prodigy.net>
> Newsgroups: alt.graphics.bryce
>
> It seems like people come on this group at least once a week with some sort
> of scheme to cheat people. (Especially on the promise of "exposure") They are
> con artists. I personally believe you are lying scum, because you have produced
> no evidence that you are who you say you are. All I have seen is thrown around
> snippets about knowing hot-shots in the gaming industry. If you have been
> involved with computers as long as you say you have, then you of all people
> should know that 99% of the people on the internet lie about their identity.
> Your idealistic mess about taking a chance is just to mask your deception.
> You must really think we're stupid to fall for your bullshit.
> I will no longer respond to your posts unless you give us some sort of logical
> proof of your identity, and I would prefer something better than the "secret"
> release date of some game, or even worse, a posted testimonial from one of your
> imaginary friends.
>
> P.S. I don't care what you think. You're a dork. I only care about the regular
> readers and posters of this group; not the spammers, con artists, and assholes
> (all categories you would fall under) who plague our threads. Au revoir.
>
Matt
The Almighty k2 <ki...@redconnect.com> wrote in message
news:MPG.126536e1e...@news.redconnect.com...
>I think Alex is right, personally. I may have not said so when I read the
>post, but I kn ow when I read the first one, I thought the guy was 10
>pounds of bullshit in a 5 pound sack.
So much so that, from the rest of your message, you didn't bother to
actually check any facts. So, obviously you're either a moron or under
16.
>C'mon, now. "10,000 games"??? Yeah, right. Did you produce all of them
>with random people off of the usenet?
See above. I did the QA for these games. We didn't create them. And as
far as the number, it's low, quite low I'm sure. But then again, facts
don't seem to bother you. I guess what I should learn from these posts
is that it WOULD be better to come here and be full of shit and act
like a complete novice and just ask for what I need. Fine.
>And, with all these credits to your name, as a legitimate game producer,
>you couldn't get any legitimate backing from of of the gaming companies?
This isn't a concept that is typical, nor do I have the time to bother
with the whole process. Again, you fail to bother to read before
acting as if you know everything. This is a HOBBY project that MAY go
further, period.
> I found that original post very hard to swallow.
You also likely find air and water hard to swallow then too.
>And, with all these credits to your name, as a legitimate game producer,
>you couldn't get any legitimate backing from of of the gaming companies?
Oh, and before I forget, you OBVIOUSLY haven't ever pitched anything
to a game company because, if you had, you'd realize that they don't
exactly jump at CONCEPTS. Concepts they have plenty of. They want
products that are well on the path to development and that's the piece
we're missing idiot.
Drop me a line when you've actually been in the workforce for a decade
and then tell me what you know.
>I don't know who to believe, but I can tell you this much. He might well be
>a big shot guy from the industry, he might be a mad fool trying to dupe us,
>but courtesy should be used in addressing either possibility. He might be
I don't mind, but your point is exactly what I was wondering about. As
I said, I just showed up and asked a BASIC question. Two people here
ask like I'm asking them to take part in a murder or something.
>closed mindedness? Humour the guy! If I were a good enough artist (which
>I'm not) I'd have a go at it anyway, just because it's an idea and a
>challenge. So what if he's a fraud, as long as you enjoyed making it who
>cares? Anything else is a bonus. I think both of you have pretty good
Exactly my point. What has someone got to lose except a few hours of
their time? Little did I know some would look at his as stealing their
lifeforce from them. <grin>
I look at all opportunities I get and weigh the potential upside
against my involvement. I've made some good choices and some bad ones.
I won't bother with posts that start off, "You can make $2,000 a day
for just one hour of work!"
>arguments, both thought out, but I believe the guy, personally. He seems to
>be the type of person he says he is. Scepticism is understandable, but why
Thanks. Believe it or not, I am, and it's not a big deal! I just
happened to test games for a living. Frankly, my wife will tell you
she wishes I worked as a network admin instead because it pays better.
The only reason I posted the background was in hopes of showing people
that this wasn't just a passing fancy by someone who has no idea how
the game industry works. I do know how it works and I think I can make
this fly. Sue me because I don't know any artists personally enough to
ask them to give me a few hours of their time! <grin>
>bother getting heated about it? He might be telling the absolute truth, he
>might be bragging a bit and bloating the figures. I don't know, I don't
>know how the industry works.
Like I said, look at the shelves of any software store. The game
industry produces a few THOUSAND titles a year, every year and this is
just for the PC platform. Several thousand more come out on game
systems, etc. Working on under a thousand of those a year is no big
deal. Several of our competitors did exactly the same thing! The one
example I gave dealt with Virgin and at the time they were the 7th
largest game company out there and they were doing 200+ games a year
ALONE!
The reason these guys are having trouble is that they are mixed up
thinking that we actualled, designed, developed and produced each of
these games ourselves. Note that I never said anything so ludicrous.
They just jumped to this conclusion based on their own ability to
create misinformation before asking for facts (insert mouth....)
We did the official beta testing on these games. Games like 7th Guest,
Eye of the Beholder, Lands of Lore, etc. We helped design and develop
many of these along the way but 98% of the work was done by the
developer specifically. We have design credits on a few hundred. Some
more than others. Like I said, I actually got to be the very first
voice-based announcer in a sports game back when Wayne Gretzky Hockey
III shipped because we sold Bethesda Softworks on the concept and they
were too cheap to pay a real announcer to do it.
The bottom line is that it was a fun time and I wouldn't have traded
my vocation for any other.
>Calm down a bit and be friends!
Always my preference.
joe
oh.. don't bother responding. Welcome to my killfile.
In article <25T7NwFlSGJyBS...@4ax.com>, rich.h...@home.com
says...
>Do legitimate game industry people actually get into silly arguments with
>people off usenet who don't believe their (fairly unlikely) stories? If
>this is the case, do you think your potty mouth and preschool sulking is
>going to convince anyone that you are legitimate, after all?
Frankly, I don't give a squat, either way. I give what I get. Simple
rule really. You give me a pile of dung, I give it right back to you,
so try your warped ethics on someone else. I'm not buying.
"This week in the Museum... Rich Heimlich, author of many books and editor of
PC games magazine, gets chewed out by high school student; and we have the
story!"
P.S. The fun just never stops.
P.P.S. C'mon Rich, write another 30 minute post! I need some more material
you know! Hahahahahahahahaha. Ha.
P.S. Hahahahahahahahahahahahaha.
Alex Rowland <Ale...@prodigy.net> wrote in message
news:37FD380D...@prodigy.net...
> No kidding! This guy's hilarious! I love him already! Maybe I
should put
> this on my web site... a one on one interview with a hot shot in the
gaming
> industry, and I chewed him out! I'll have all the other gaming sites
beat!
>
> "This week in the Museum... Rich Heimlich, author of many books and editor
of
> PC games magazine, gets chewed out by high school student; and we have the
> story!"
>
> P.S. The fun just never stops.
> P.P.S. C'mon Rich, write another 30 minute post! I need some more
material
> you know! Hahahahahahahahaha. Ha.
>
>but what I cant figger out is why someone so busy has the time to participate in such an argument.
So what you're saying is that, if you're busy at any time in your
life, you're busy for the entire remainder of your life.... Hmmm.
Okay.
>compared to others. why would one commit so much time and energy convincing
It's taken all of about 20 minutes of my time to respond to this
stuff.
> No kidding! This guy's hilarious! I love him already! Maybe I should put
>this on my web site... a one on one interview with a hot shot in the gaming
>industry, and I chewed him out! I'll have all the other gaming sites beat!
Typical kid. Loses an argument and still believes he made a point.
BTW, thanks for the exposure. This thread resulted in several more
offers all based on your pushing me to explain this all a bit further.
Maybe we'll credit you down the line.
>P.P.S. C'mon Rich, write another 30 minute post! I need some more material
>you know! Hahahahahahahahaha. Ha.
No problem.
>What a weirdo! He must have spent hours on this argument! I bet his face
>was red when he found out I was in high school. Hahahahahahahahahahaha.....
>
>P.S. Hahahahahahahahahahahahaha.
Hardly. I lauged my backside off. Oh, and after you grow up, you
actually don't need to take hours to formulate a cognizant discussion.
You see, when you're right and honest, you don't need to take out all
that time it takes to come up with bullshit to fill in for facts.
Alice B.
In article <7tkl1q$sr$1...@news6.svr.pol.co.uk>,
"Matthew Wilcox" <Stars...@tellstar.freeserve.co.uk> wrote:
> Grow up.
>
> Alex Rowland <Ale...@prodigy.net> wrote wasteful resentment, envy and
hatred in > message news:37FD380D...@prodigy.net... -deleted-
Sent via Deja.com http://www.deja.com/
Before you buy.
joe
<7tl6jc$qkl$1...@nnrp1.deja.com>, nons...@my-deja.com says...
Here's a for sure: whenever there's a flame war in a.g.b Child Rowland
has either started it or is busy fanning it. Life is too short to wait
for anti-social "adoles" like him to mature in public.
Alice B.
On Fri, 8 Oct 1999 16:18:07 -0700, ki...@redconnect.com (The Almighty k2)
wrote:
>I disagree. Whenever someone posts asking for help with a scene, I
pretty
>much always see Alex responding with advice. I know that he helped me
>once, when I was having trouble with a scene.
>
>joe
In article <7tl6jc$qkl$1...@nnrp1.deja.com>,
Puleeeeze! <nons...@my-deja.com> wrote:
>> Hi Matthew,
>> Kill filtering Alex the talentless troll makes this newsgroup a much
>> better place. He gets picked on almost daily at school, so he
>> desperately needs to run home and waste bandwidth talking tough here.
>> Spreading negativity from the safety of his bedroom is the only way
>> he can get people to acknowledge his existence. He deserves pity, and
>> he deserves to be deleted before he reaches our newsreaders.
>>
>> Alice B.