I've found, and returned from what I think are the other ages. Now I'm in Stoneship. I've pressed the three buttons and checked out there corresponding locations (lighthouse, ship, and rocks(both). Through the telescope, I can see the ship's masts, and the lighthouse top, but don't know what else its function is. Also, is there a power source somewhere? I don't want answers really, just hints. Thanks, Cliff
cli...@iadfw.net (cliff beneventi) wrote: >I've found, and returned from what I think are the other ages. Now >I'm in Stoneship. I've pressed the three buttons and checked out >there corresponding locations (lighthouse, ship, and rocks(both). >Through the telescope, I can see the ship's masts, and the lighthouse >top, but don't know what else its function is. Also, is there a power >source somewhere? I don't want answers really, just hints. Thanks, >Cliff
Know the three buttons. Fiddle with them and figure out which ones drain and fill which rooms. Remember the lighthouse drain it and your thoughts will go down and drain, then you'll float with exicitment as you unlock the keys to power!
cliff beneventi <cli...@iadfw.net> wrote: >I've found, and returned from what I think are the other ages. Now >I'm in Stoneship. I've pressed the three buttons and checked out >there corresponding locations (lighthouse, ship, and rocks(both). >Through the telescope, I can see the ship's masts, and the lighthouse >top, but don't know what else its function is. Also, is there a power >source somewhere? I don't want answers really, just hints. Thanks, >Cliff
There is a power source around. Look at all the wires around the island. What location is connected to all of the obvious places where you need light? Getting the juice flowing should be your first priority. Every- thing else follows after that.
Did you try going into these places while they were drained? You can't do anything yet while the lights are out in the ship. You can go down those staircases while it's dark, but do it again when you can see everything; there's more to see. The trunk in the bottom of the light- house is wood, so it should float, right? So why doesn't it?
If there are any more questions about Myst (or 7th Guest) I'll answer them at djri...@undergrad.math.uwaterloo.ca.
I've found, and returned from what I think are the other ages. Now I'm in Stoneship. I've pressed the three buttons and checked out there corresponding locations (lighthouse, ship, and rocks(both). Through the telescope, I can see the ship's masts, and the lighthouse top, but don't know what else its function is. Also, is there a power source somewhere? I don't want answers really, just hints. Thanks, Cliff
Thanks to everyone for the e-mail help. I finished it up tonight. VERY cool. ~Cliff
In article <4fh0et$...@news-f.iadfw.net>, cli...@iadfw.net (cliff beneventi) wrote:
>I've found, and returned from what I think are the other ages. Now >I'm in Stoneship. I've pressed the three buttons and checked out >there corresponding locations (lighthouse, ship, and rocks(both). >Through the telescope, I can see the ship's masts, and the lighthouse >top, but don't know what else its function is. Also, is there a power >source somewhere? I don't want answers really, just hints. Thanks, >Cliff
In article <4fh0et$...@news-f.iadfw.net>, cli...@iadfw.net (cliff
beneventi) wrote: > I've found, and returned from what I think are the other ages. Now > I'm in Stoneship. I've pressed the three buttons and checked out > there corresponding locations (lighthouse, ship, and rocks(both). > Through the telescope, I can see the ship's masts, and the lighthouse > top, but don't know what else its function is. Also, is there a power > source somewhere? I don't want answers really, just hints. Thanks, > Cliff
OK, hints are these: 1. check and remember a certain point thru the telescope. 2. find a secret passage 3. figure out how to keep the lights on using #'s 1&2
I hope thats enough for now...I had a real tough time with it myself -- Christopher Bradshaw cb...@infi.net OR cb4...@conrad.appstate.edu
> I've found, and returned from what I think are the other ages. Now > I'm in Stoneship. I've pressed the three buttons and checked out > there corresponding locations (lighthouse, ship, and rocks(both). > Through the telescope, I can see the ship's masts, and the lighthouse > top, but don't know what else its function is. Also, is there a power > source somewhere? I don't want answers really, just hints. Thanks, > Cliff
> Thanks to everyone for the e-mail help. I finished it up tonight. > VERY cool. > ~CliffSubtle hint: Find the buttons under the umbrella thing. When do you
notice things making noise? What is the key doing in the 'lighthouse'? What does it open? How are the buttons, the key, and the ladder in the lighthouse linked? Albion
> I've found, and returned from what I think are the other ages. Now > I'm in Stoneship. I've pressed the three buttons and checked out > there corresponding locations (lighthouse, ship, and rocks(both). > Through the telescope, I can see the ship's masts, and the lighthouse > top, but don't know what else its function is. Also, is there a power > source somewhere? I don't want answers really, just hints. Thanks, > Cliff
Hint:
The three buttons have to do with water level.
If you need more then eMail me Joe II jpg...@cl-sys.com
Hey so your stuck in Stoneship Age.So have you found the tunnel btween the bedrooms.Its in the 3 flat step.Then find the coumpas.Then press the 12th butten.There will be a big light.Now go in the dark bedroom.Find a desk and click on it and the myst book.So Thats tatsss.
cli...@iadfw.net (cliff beneventi) wrote: >I've found, and returned from what I think are the other ages. Now >I'm in Stoneship. I've pressed the three buttons and checked out >there corresponding locations (lighthouse, ship, and rocks(both). >Through the telescope, I can see the ship's masts, and the lighthouse >top, but don't know what else its function is. Also, is there a power >source somewhere? I don't want answers really, just hints. Thanks, >Cliff
Those three buttons will drain water out of a certain area, one of the area's has a generator, after you go down to the chest, drain the chest fill it with water again and the chest will float to the top by the key. The generator is up there, power does'nt last long, have to re-generate often, You got any clues on how to get back to Myst from the spaceship journey? Kipp
This walkthrough of Broderbund's Myst is broken into 3 parts. This, the first part, covers Myst Island. Part 2 covers the Stoneship Age and Selenitic Age, while part 3 covers the Mechanical Age, Channelwood Age, and the End Game. Since Myst is not linear in nature, these ages can be visited in any order. The big hint in Myst is not to be afraid to try anything in the game. You can neither die nor can you reach a "point of no return," as is so often found in many other adventure games. Ergo, always "go for it."
** Fantasy Island ** After the introduction, you are left staring at the Myst book. Touch this book and it expands to fill your screen. Touch it again and it will open to reveal a small picture window on the right page with no writing. If you wait a few seconds, the picture will spring to life with a flyby tour of Myst Island. Each Myst linking book will do this when opened. It is best to sit back and watch the video, as it gives you a general "lay of the land" that will assist you in finding your way around a new age. Each age consists of a giant puzzle in the form of an island. To learn more about each of these ages, consult the local library.
** The Family Tree ** You will not encounter many people in Myst. Atrus is the progenitor of Myst and all it's ages. He uses an art he learned from his father to link these ages together. It is never really explained, but it seems that whatever Atrus writes in his books becomes reality in the different ages. The 1 reference to this is in the Stoneship Age and the gift he gave to the boys there. It will become obvious later what went wrong with the ship Atrus created. Atrus has 2 sons, Sirrus and Achenar, whom you will learn of early in your adventure in Myst, and a dear wife, Catherine, who is apparently being held hostage in another land.
** Where To Start? ** Myst island is where you start the game: First, Anything you encounter in Myst that can be manipulated should be. In other words, push all buttons, flip all switches, turn all dials, and so forth. One thing is almost certain: if it moves, it has something to do with solving a puzzle. There are no 1-way manipulations, everything can be returned to it's original state. Your first objective on Myst Island is to locate all the marker switches and turn them to the 'up' position. These look like podiums with a large power switches set into the surface. They must all be activated to get off the island.
** On Your Marker ** You'll land on the dock after touching the page in the Myst book. To your left is the outline of a door set into the wall by the dock. If you want, open this door and go in. This is the dimensional imager that you will soon learn of. If you care to venture forth at this point, go down the stairs and at the base turn to your right and click on the page on the wall. When it is in full view, note the list of three items and their associated imager numbers. Press the small blue button above and to the left of the page on the wall. This will slide open an access panel and allow you to key in an imager code.
** Mirror Mirror ** Use the up and down arrows below each digit to set a code into the imager control panel. Now turn around and walk to the imager. Set into its base is a yellow button which, when pressed, displays the image. When no code is set, you will only see what looks like water. After you're familiar with the workings of the imager, it's time to leave. Go back out to the dock and walk towards what looks like a large gear mechanism set on a hill at the top of some stairs. At the base of the stairs you will encounter your first marker switch; go ahead and flip it on. Climb the stairs and flip on the marker switch next to the large gear.
** What A View! ** Take a moment to catch your breath after climbing all those stairs and look around. Hmm... there's a lot more to explore. Go down the stairs towards the rotunda. On your way,pick up the note on the grass. It's from Atrus to his wife Catherine. It tells of a message that's left on the imager in the fore-chamber by the dock.Sound familiar? Onward and (back) upward. The rotunda is used later to decode a sequence of star constellations. For now, flip the marker switch to the left of the door. Walk up the wood steps, past the library, right and out to the spaceship on the point.
** What A Blast! ** There's an elevated walkway leading out to the space-ship. Notice the brick tower to the left as you go out supporting a power line running to the spaceship (you may be back for that switch later if you trip the breaker.) Go out to the spaceship and flip on the marker switch. Go back to the library, follow the grassy path away from the library towards the distant Clock Tower. On your way, you will find a large water filled marble basin with a miniature sunken ship. Maybe this location holds the key to raising that ship? Flip on the marker switch just past the large marble basin and to the left of the path.
** Power Plant ** As you've probably noticed, the power line from the spaceship has been running parallel to the path just beyond those strange pillars. In front of each pillar is a raised metal marker with a bronze plate set into the face of each that vibrates and glows red when touched. Each plate has a symbol etched into it. Do not touch any of these plates just yet. Instead, sketch each of the symbols etched into the plates. Continue on down the path, past the marble basin, following the power line. Just off to the right is the entrance to the underground power generation plant for the island, which is where the power line ends.
** Shocking ** Go right and you will find the small brick building that houses the entrance to the underground power plant. For now, flip on the marker switch to the left of the door. Don't worry, you'll come back to this building in a bit. Notice there's another brick tower with a breaker switch off behind the brick building. Go back to the path and head for the clock tower in the distance. There's a control box just at the waters edge. On it there's a large and small dial as well as a red button. These dials set the time on the clock tower. There's a marker switch out by the Clock Tower. Unfortunately, you can't swim.
** Trees Through The Forest ** Therefore, follow the shore around to the little log cabin. There's another marker switch to the right of the door. As usual, flip it to the 'on' position. That's a really large tree back behind the cabin. If you want, go take a look at the big tree and poke around the cabin. We'll be waiting for you when you get back here. That's the last marker switch on Myst Island. Remember Catherine's letter? "Enter the number of Marker Switches on this island into the imager to retrieve the message." We've seen 8 marker switches, and were only able to activate 7. Go back to the imager by the docks to get that message.
** Dear Catherine ** Remember the hidden image sequencer panel behind the fake piece of paper on the wall? Press the button and input the number 8. Turn, walk to the imager, and press the button. Atrus will appear and deliver his message. He tells of his library being destroyed and how he suspects his sons. He tells Catherine that he's hidden the remaining undamaged books in their "places of protection." He reminds Catherine that if she's forgotten the access keys, to remember the tower rotation. Okay, then hop it up to the library and do some research. After all,wasn't that a tower that loomed above the library?
** The Book is Better Than the Movie ** Go into the library and directly to the bookshelf on the back wall. When it is in full view you will be able to read each individual book. Atrus was right, most of these books are completely destroyed, burned at the hands of an arsonist,which son could have done this? The Channelwood Journal is the first readable book, it's red and green and is on the left side of the top shelf. Take and read this book. Click on it once to bring it into full view, and again to open it. Clicking on a page will turn it. This book tells of a land of tree dwellers. Each book will chronicle that land and show you some key drawings of it
** Channeling ** Channelwood looks like a land of tree houses. The next book that's still readable is the red and blue Stoneship Age Journal on the right side of the top shelf. This book tells the story of 3 boys and their adventures. Make note of the submersible lamp, the lighthouse, and the 8 constellations of this land. These constellations have matching symbols like those etched into the bronze plates mounted on the markers in front of the pillars that ring the marble basin area. Use the empty journal provided with the game to sketch all pertinent information. Remember, these books will give you many clues to each of the ages.
** Apocalypse Now ** The next readable book is blue and is located on the middle shelf. This journal tells of the Selenitic Age and reads like the Bible's book of Revelations: replete with a land scorched by giant balls of fire from the sky, large craters and burned out wastelands. Make note of the drawing of the keyboard and receiving dish. These items will "play" an important role later during your travels to this age. It's a good idea to sketch the map of each age, they will prove invaluable in your later travels. The next book makes little sense. It's slightly singed, but still readable.
** The Book Of Patterns ** At the far right side of the middle shelf is a book of many different block
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