UFO (full version) is still available from MPRS, in the Conquor the Universe pack (5 games for like 20$ US). It can be found online at the MPRS website and in the real world at a lot of computer stores.
The demo is around... but haven't seen it recently. A lot of UFO pages have gone 404. I can't help you with that off the top of my head, but I'll look around.
>I really liked this game on the Amiga, but when I obtained a decent spec PC, >I was never able to purchase a copy, I guess it is out of production.
Whoops. Slight ambiguity on my part. What I meant to say is that, by the time I did get a decent spec PC, I couldn't find the the *PC* *version* anywhere!
Yup, I was reffering to the PC version. I accidentally broke my UFO CD last week in a "funiture moving accident." and stepped out and got a new one (had to get a few other old disk games on CD too).
It runs a little fast on PC's over P90-P100 spec though and you'll need to use a slowdown program.
> >I really liked this game on the Amiga, but when I obtained a decent spec > PC, > >I was never able to purchase a copy, I guess it is out of production.
> Whoops. Slight ambiguity on my part. What I meant to say is that, by the > time I did get a decent spec PC, I couldn't find the the *PC* *version* > anywhere!
> -- > Looks like another happy ending! > >#< All & C++ are NULL && void >#< > >*< offworld AT fishkiller DOT freeserve DOT co DOT uk >*<
>Whoops. Slight ambiguity on my part. What I meant to say is that, by the >time I did get a decent spec PC, I couldn't find the the *PC* *version* >anywhere!
Computer fairs are one method, as well as the 'major' high street retailers.
>It runs a little fast on PC's over P90-P100 spec though and you'll need >to use a slowdown program.
People keep saying this, yet on my PII 333 it seems to run fine. The intercepts are noticably a bit more sharpish and yes the globe spinning takes a touch of getting used to but it doesn't appear to be unplayable. How do you define "a little fast"? Just curious....
Ooops, I've been hanging around alt.config too much, I think I've gone a bit confrontational.... Trajen
Personally I couldn't operate the geoscape on a K6- 233 chip with a Matrox Millenium II PCI card and 64 RAM. Even on the slowest setting the world spun like a top.
On my new PII 450 with a TNT it actually is much more manageable, but still too fast to play on the Geoscape.
> >It runs a little fast on PC's over P90-P100 spec though and you'll need > >to use a slowdown program.
> People keep saying this, yet on my PII 333 it seems to run fine. The > intercepts are noticably a bit more sharpish and yes the globe spinning > takes a touch of getting used to but it doesn't appear to be unplayable. > How do you define "a little fast"? > Just curious....
> Ooops, I've been hanging around alt.config too much, I think I've gone a > bit confrontational.... > Trajen
: Personally I couldn't operate the geoscape on a K6- 233 chip with a : Matrox Millenium II PCI card and 64 RAM. Even on the slowest setting : the world spun like a top. : : On my new PII 450 with a TNT it actually is much more manageable, but : still too fast to play on the Geoscape.
Hey, something I can constructively comment on!
Slowdown programs are around (MoSlo comes with a lot of stuff) but are notoriously finicky under Win32. Booting to DOS is a possibility but not always a viable one. I have a P2-400 and the globe spins far too fast (although I can still *just* manage it enough to beat Veteran). My main problem with speed is during the tactical battles - I can't see where the enemies' shots are coming from. [Vision of Chris Tucker glancing around at a bunch of Mutons around him: "Which one a'yall blasted me?"] If you can play it in pure DOS with a slowdown program or have a slower machine around, more power to you.
Another option, albeit rather impractical for some, is to acquire the PlayStation version of the game (which is quite good and TOUGH and if anything runs too slow after being used to playing UFO on a P-60) and play it through an emulator (or even a PlayStation, although without the PlayStation mouse it's a real pain). The main difficulty here lies in the sheer age of the game - you can get it dirt cheap, but you have to do some looking. Good luck. I wish I hadn't sold my copy oh so long ago...
Thankfully, TFTD doesn't have these problems... the problem with THAT game is that it's just so damn annoying. Well, at least you get to kill Cthulhu. - ZM -- Adam R. Wood (the Zotmeister) Current addictions: Wild Arms; Resident Evil; Kartia
The site also has mail order facilities. P&P is £2.50, plus the £4.99 for the game.
Still under ten quid and well worth it!
Detonate
"When is Alliance being released?" "I can't tell." "You can tell me, I'm Detonate." "No...I mean I don't know." Genesis (XCOM6) idea's mail to : intercep...@microprose.com
Adam R. Wood wrote in message ... >Another option, albeit rather impractical for some, is to acquire the >PlayStation version of the game (which is quite good and TOUGH and if >anything runs too slow after being used to playing UFO on a P-60) and >play it through an emulator (or even a PlayStation, although without >the PlayStation mouse it's a real pain
hey, i played ufo defense on the playstation when i had one, and i did not find it that painful! the only pain i got from it was playing it for 44 out of 48 hours in a two day straight span. talk about a total lack of awareness and surrounding after that..... the next day i was at a college party and i thought i saw some sectoids there. either that, or else i was waaaaaay too drunk :)
Adam R. Wood wrote in message ... >Slowdown programs are around (MoSlo comes with a lot of stuff) but are >notoriously finicky under Win32. Booting to DOS is a possibility but >not always a viable one. I have a P2-400 and the globe spins far too >fast (although I can still *just* manage it enough to beat Veteran). >My main problem with speed is during the tactical battles - I can't >see where the enemies' shots are coming from. [Vision of Chris Tucker >glancing around at a bunch of Mutons around him: "Which one a'yall >blasted me?"] If you can play it in pure DOS with a slowdown program >or have a slower machine around, more power to you.
Well, I have a dedicated UFO/TFTD 486 at home.. it is perfectly playable on my P166 and PII-450 though, but nothing beats the nostalgia of a DX2/66.. (except my _OLD_ ABC80, but it only runs basic :) )
>Another option, albeit rather impractical for some, is to acquire the >PlayStation version of the game (which is quite good and TOUGH and if >anything runs too slow after being used to playing UFO on a P-60) and >play it through an emulator (or even a PlayStation, although without >the PlayStation mouse it's a real pain). The main difficulty here >lies in the sheer age of the game - you can get it dirt cheap, but you >have to do some looking. Good luck. I wish I hadn't sold my copy oh >so long ago...
>Thankfully, TFTD doesn't have these problems... the problem with THAT >game is that it's just so damn annoying. Well, at least you get to >kill Cthulhu. - ZM
And that, IMO, sucks, if you have read any of Lovecraft's work.. I mean, the game is a complete ripoff of the Cthulhu mythosis, with only some names changed, and you kill Cthulhu, who is invincible. I wouldn't play it if it weren't so damn good :-)
prozac wrote: >hey, i played ufo defense on the playstation when i had one, and i did not >find it that painful! the only pain i got from it was playing it for 44 out >of 48 hours in a two day straight span. talk about a total lack of >awareness and surrounding after that..... the next day i was at a college >party and i thought i saw some sectoids there. either that, or else i was >waaaaaay too drunk :)
Haha.. Once a friend of mine played UFO non-stop for 60 hours, and the day after in school I said "Let's go to the math class.", to which he replied "I'm not sure I have enough time units.". At first he didn't understand what I was laughing at :)
also, one week, all I dreamt was images of me siting in front of the computer playing UFO.. that's when I decided to play something else for a while.. like detox I guess ;)
> Adam R. Wood wrote in message ... > >game is that it's just so damn annoying. Well, at least you get to > >kill Cthulhu. - ZM
> And that, IMO, sucks, if you have read any of Lovecraft's work.. I mean, the > game is a complete ripoff of the Cthulhu mythosis, with only some names > changed, and you kill Cthulhu, who is invincible. I wouldn't play it > if it weren't so damn good :-)
Pardon me, but what are you guys talking about? I dont recall any direct cthulhu references in ufo. I doubt it could be that different on the playstation version. I read most of lovecrafts stuff and though there are some general similarities, it wasn't a ripoff. Please tell us what books you are referring to so I can see if I missed something important.
> >Thankfully, TFTD doesn't have these problems... the problem with THAT > >game is that it's just so damn annoying. Well, at least you get to > >kill Cthulhu. - ZM
> And that, IMO, sucks, if you have read any of Lovecraft's work.. I mean, the > game is a complete ripoff of the Cthulhu mythosis, with only some names > changed, and you kill Cthulhu, who is invincible. I wouldn't play it if it > weren't > so damn good :-)
It's not a "rip-off" of the Cthulhu mythos. It just has some Cthulhu elements in the game, because some of the design team were Lovecraft fans...Nothing wrong with that. Besides, they apparently wanted to use the real Lovecraftian names in the game, but weren't allowed to. So they changed the names a bit, hence "T'Leth", "The Great Dreamer", etc.
Hmm, I have the demo on a CD, somewhere. It's not good... tricky demo (while since I played it, tho.).
--
Shaun Green/Greenish9
'We are the boys who go to a particular place, at H-hour, occupy a designated terrain, stand on it, dig the enemy out of their holes, force them there and then to surrender or die.' Heinlein's Starship Troopers
Traigus wrote in message <36F2D25B.F9508...@home.net>... >UFO (full version) is still available from MPRS, in the Conquor the >Universe pack (5 games for like 20$ US). It can be found online at the >MPRS website and in the real world at a lot of computer stores.
>The demo is around... but haven't seen it recently. A lot of UFO pages >have gone 404. I can't help you with that off the top of my head, but >I'll look around.
>Deadfish wrote:
>> Hello.
>> An odd request, but does anyone know where I can d/l a demo version of UFO: >> Enemy Unknown.
>> I really liked this game on the Amiga, but when I obtained a decent spec PC, >> I was never able to purchase a copy, I guess it is out of production.
>> I'd like to see what didn't make it into the Amiga version (such as night >> missions, etc).
>> -- >> Looks like another happy ending! >> >#< All & C++ are NULL && void >#< >> >*< offworld AT fishkiller DOT freeserve DOT co DOT uk >*<
: Pardon me, but what are you guys talking about? I dont recall any : direct cthulhu references in ufo. I doubt it could be that different on : the playstation version. I read most of lovecrafts stuff and though : there are some general similarities, it wasn't a ripoff. Please tell us : what books you are referring to so I can see if I missed something : important.
We must have lost you somewhere. It's Terror from the Deep that has the Cthulhu references, not the original UFO. The monsters are Lovecraftian inventions (Deep Ones, etc.) and the "Alien Queen" is none other than the sleeping Cthulhu.
The PlayStation version of UFO is a translation of the first game. To my knowledge, TFTD (nor any later X-Com game) has been produced for any other console (or operating system, for that matter). - ZM -- Adam R. Wood (the Zotmeister) Current addictions: Wild Arms; Resident Evil; Kartia; Aero Fighters
>Slowdown programs are around (MoSlo comes with a lot of stuff) but are >notoriously finicky under Win32. Booting to DOS is a possibility but >not always a viable one. I have a P2-400 and the globe spins far too >fast (although I can still *just* manage it enough to beat Veteran). >My main problem with speed is during the tactical battles - I can't >see where the enemies' shots are coming from. [Vision of Chris Tucker >glancing around at a bunch of Mutons around him: "Which one a'yall >blasted me?"] If you can play it in pure DOS with a slowdown program >or have a slower machine around, more power to you. >Thankfully, TFTD doesn't have these problems... the problem with THAT >game is that it's just so damn annoying. Well, at least you get to >kill Cthulhu. - ZM
Both Ufo and TFTD play way too fast on my 333 AMD-K6. I've solved the problem simply by running the games in DOS boxes within Win98 and restricting the memory available to the games to 2Mb. This slows the games down enough to make them playable and without any of the potential side effects of running a slowdown program.
Adam R. Wood wrote: > We must have lost you somewhere. It's Terror from the Deep that has > the Cthulhu references, not the original UFO. The monsters are > Lovecraftian inventions (Deep Ones, etc.) and the "Alien Queen" is > none other than the sleeping Cthulhu.
And you are quite right; I was thinking of ufo not tftd. I felt it was more of a tribute than a ripoff. These games were supposed to have lots of references to popular culture. My guess is these guys are just lovecraft fans. You could pop over to the mythos site & ask Julian!
> The PlayStation version of UFO is a translation of the first game. To > my knowledge, TFTD (nor any later X-Com game) has been produced for > any other console (or operating system, for that matter). - ZM
I didn't even know there was a playstation version.
> We must have lost you somewhere. It's Terror from the Deep that has > the Cthulhu references, not the original UFO. The monsters are > Lovecraftian inventions (Deep Ones, etc.) and the "Alien Queen" is > none other than the sleeping Cthulhu.
Its all my fault I'm the Cthulhu fan, the refs were my way of getting stuff into the game that people who like or know Lovecraft's works would recognise, resonance's - no more no less. It was never meant to be really hardcore Cthulhu - publishers seem to hate that stuff.
I am unrepentant though and I plan on raping the mythos again.....
hehehehehehehe
> The PlayStation version of UFO is a translation of the first game. To > my knowledge, TFTD (nor any later X-Com game) has been produced for > any other console (or operating system, for that matter). - ZM
TFTD came out on PlayStation and was a much better conversion that EU, faster, faster loading, overall better recoding and some pretty tweaks - plus a useable pad interface......
Derek Caws wrote in message <7d6j9n$pu...@news4.svr.pol.co.uk>...
>Shaun Green wrote >>Hmm, I have the demo on a CD, somewhere. It's not good... tricky demo >>(while since I played it, tho.).
>Not good? The Ufo demo was a classic of its kind. Bloody difficult, though.
>I lost mine, on a disk, ages ago, so if you can find yours, I'd be very >interested.
>Derek.
Both the Ufo and TFTD demos suffered because they wanted to show too much of the game in just one mission. So you had every conceivable armour and weapon combo (well of human or hybrid origin anyway) but probably only one or two members of your squad equipped in a desirable fashion. Rifles and power armour? who really would equip in this manner. Consequently finishing them successfully was very difficult the TFTD was probably the harder of the 2 reflecting the way the games play.
> Its all my fault I'm the Cthulhu fan, the refs were my way of getting > stuff into the game that people who like or know Lovecraft's works would > recognise, resonance's - no more no less. It was never meant to be > really hardcore Cthulhu - publishers seem to hate that stuff.
> I am unrepentant though and I plan on raping the mythos again.....
> hehehehehehehe
> > The PlayStation version of UFO is a translation of the first game.
Steve Goss wrote: > Its all my fault I'm the Cthulhu fan, the refs were my way of getting > stuff into the game that people who like or know Lovecraft's works > would recognise, resonance's - no more no less. It was never meant to > be really hardcore Cthulhu - publishers seem to hate that stuff.
I'd rather see obtuse (or not so obtuse) references than blatant use. It's more fun. Makes picking apart a game like watching MST3K.
> I am unrepentant though and I plan on raping the mythos again.....
Lots of great material there, too! By all means...BTW who owns the rights to the cthulhu stuff anyway?
In article <7d6j9p$pu...@news4.svr.pol.co.uk>, Derek Caws <de...@caws.fr eeserve.nospam.co.uk> writes
>Both Ufo and TFTD play way too fast on my 333 AMD-K6. I've solved the >problem simply by running the games in DOS boxes within Win98 and >restricting the memory available to the games to 2Mb. This slows the games >down enough to make them playable and without any of the potential side >effects of running a slowdown program.
>Derek.
Since I don't *have* a full DOS rig=out I've *always* played these in a DOS window in Win95 - and they've played pretty darned good, too!
(fast - with vibrant colour - UFO is my favourite game)
(I don't have DOS Cd-driver, if you want to know - it's a *real* pain) -- Rex M F Smith
I didn't mean it wasn't good... just that it was so difficult many people hated it. As I learned when trying to show people how good X-COM was... :-/
I'll dig around for the demo; you guys might wanna keep nudging me tho...
--
Shaun Green/Greenish9
'We are the boys who go to a particular place, at H-hour, occupy a designated terrain, stand on it, dig the enemy out of their holes, force them there and then to surrender or die.' Heinlein's Starship Troopers