>>I want to play head to head with many players/teams, on the internet!!!
>
>Um, there already is an MP WC game. It's called Armada, and IIRC you can go
>against 7 other people over the net.
On a local network.. Which some internet services can simulate to
some extent, but we'd need to get Armada working in Windows first for
that.
>Also, OSI is probably working on Privateer
>Online now, a persistant universe where you can trade, buy and FIGHT!<G>
Chris Reid Wing Commander CIC
Chri...@wcnews.com http://www.wcnews.com
>I want to play head to head with many players/teams, on the internet!!!
Yes. http://www.wcnews.com/privateeronline.shtml is our best bet
right now.
>On 25 Feb 2000 00:58:09 GMT, earth...@aol.com (Earthworm11) wrote:
>
>>>I want to play head to head with many players/teams, on the internet!!!
>>
>>Um, there already is an MP WC game. It's called Armada, and IIRC you can go
>>against 7 other people over the net.
>
> On a local network.. Which some internet services can simulate to
>some extent, but we'd need to get Armada working in Windows first for
>that.
You can get on the net in DOS.
TC
"Canadian and proud of it"-TC
>On Thu, 24 Feb 2000 19:03:15 -0500, Jeff Kuochan <je...@gisltd.com>
>wrote:
>
>>I want to play head to head with many players/teams, on the internet!!!
>
>They are making privateer online, but it probably won't have those
>play modes you ask for.
How do you know?
>On Thu, 24 Feb 2000 20:21:29 -0800, Christopher Reid <CRei...@aol.com> while
>TC was wandering through the Canadian wilderness he wrote:
>
>>On 25 Feb 2000 00:58:09 GMT, earth...@aol.com (Earthworm11) wrote:
>>
>>>>I want to play head to head with many players/teams, on the internet!!!
>>>
>>>Um, there already is an MP WC game. It's called Armada, and IIRC you can go
>>>against 7 other people over the net.
>>
>> On a local network.. Which some internet services can simulate to
>>some extent, but we'd need to get Armada working in Windows first for
>>that.
>
>You can get on the net in DOS.
But you can't take advantage of the few services that simulate local
networks on the internet in DOS.
>On Thu, 24 Feb 2000 19:03:15 -0500, Jeff Kuochan <je...@gisltd.com>
>wrote:
>
>>I want to play head to head with many players/teams, on the internet!!!
>
>They are making privateer online, but it probably won't have those
>play modes you ask for.
What play modes? All he said was teams of people against teams of
other people online. That's perfectly possible.
Um, there already is an MP WC game. It's called Armada, and IIRC you can go
against 7 other people over the net. Also, OSI is probably working on Privateer
Online now, a persistant universe where you can trade, buy and FIGHT!<G>
Earthworm
>I want to play head to head with many players/teams, on the internet!!!
They are making privateer online, but it probably won't have those
play modes you ask for.
>> Delance <<
ferde...@usa.next
Fix adress for e-mail
Actually Kali works in DOS. The problem is, there is absolutely no way to
load DOS internet stuff, Kali, and have enough conventional memory left over
for Armada.
--
Barrie Almond
bal...@wcnews.com
Arranged games of Person X vs. Person Y will be possible in UO Rennaisance.
Why not Privateer Online?
--
Barrie Almond
bal...@wcnews.com
>>They are making privateer online, but it probably won't have those
>>play modes you ask for.
>
> What play modes? All he said was teams of people against teams of
>other people online. That's perfectly possible.
It's possible, but probably not on the same way of other games like
XvT. POL will be more complicated, a better game, but I'm not sure if
those simple game modes will be avaiable.
>> They are making privateer online, but it probably won't have those
>> play modes you ask for.
>>
>
>Arranged games of Person X vs. Person Y will be possible in UO Rennaisance.
>Why not Privateer Online?
But will you be able to select scenario/ships/guns/rules like on XvT?
Or fly with the ship you already own on Priv?
>>>I want to play head to head with many players/teams, on the internet!!!
>>
>>They are making privateer online, but it probably won't have those
>>play modes you ask for.
>
>How do you know?
Because it will be a different game, and no one talked so far of those
game modes. Sure it can have it.
I think you're missing the point of playing in a persistent online
universe...
> Or fly with the ship you already own on Priv?
That's stupid.
--
Kris Vanhecke
ICQ #5504559
--
The Wing Commander CIC
http://www.wcnews.com
In the meantime, you can pick up a copy of Freespace-1 rather cheaply. It
handles multi-player just fine over the net with multiple people and
multiple teams. You can also create your own custom missions or download
many from the net.
I would go with Freespace-1 over Freespace-2 since you want to have many
people in the same mission, the machine requirements and bandwidth is
considerably less.
> > But you can't take advantage of the few services that simulate local
> > networks on the internet in DOS.
> Actually Kali works in DOS. The problem is, there is absolutely no way to
> load DOS internet stuff, Kali, and have enough conventional memory left over
> for Armada.
Did you really try everything (including Qemm)? If you can tell me where
to find Kali and 'DOS internet stuff' I'd like to give it a try.
--
F u cn rd ths u cnt spl wrth a dm!
> > >Arranged games of Person X vs. Person Y will be possible in UO
> Rennaisance.
> > >Why not Privateer Online?
> > But will you be able to select scenario/ships/guns/rules like on XvT?
> I think you're missing the point of playing in a persistent online
> universe...
Why couldn't/shouldn't be there some kind of simulator on a planet that
would allow a death match for a small fee?
No, I didn't try Qemm. http://www.kali.net/js/software/dos.html should get
you started. At the time I tried, I used the Klos PPP driver, but since that
is no longer available freely, you'll probably have to try the Merit one.
Who knows, it may be better than the Klos.
--
Barrie Almond
bal...@wcnews.com
I'm not saying it's not possible to have such a 'simulator'. I even think
it's very likely that there will be one. But the way he put it made it sound
like the whole game would be like that.
> No, I didn't try Qemm. http://www.kali.net/js/software/dos.html should get
> you started. At the time I tried, I used the Klos PPP driver, but since that
> is no longer available freely, you'll probably have to try the Merit one.
> Who knows, it may be better than the Klos.
Klos? Merit? WTF?
--
WINDOOF-MANAGER-ERROR:
Lassen Sie es mich einmal so ausdrücken...
Did you actually look at the site?
--
Barrie Almond
bal...@wcnews.com
>On Thu, 24 Feb 2000 22:48:11 -0800, Christopher Reid
><CRei...@aol.com> wrote:
>
>>>They are making privateer online, but it probably won't have those
>>>play modes you ask for.
>>
>> What play modes? All he said was teams of people against teams of
>>other people online. That's perfectly possible.
>
>It's possible, but probably not on the same way of other games like
>XvT. POL will be more complicated, a better game, but I'm not sure if
>those simple game modes will be avaiable.
Why does it have to be a game mode? In a game where you could be
your own individual character in WC, could choose your own allies,
choose where to go and what to do when you get there, why couldn't you
have one team of people attack another team of people?
>On Fri, 25 Feb 2000 18:14:56 -0000, "Barrie Almond"
><bal...@wcnews.com> wrote:
>
>>> They are making privateer online, but it probably won't have those
>>> play modes you ask for.
>>>
>>
>>Arranged games of Person X vs. Person Y will be possible in UO Rennaisance.
>>Why not Privateer Online?
>
>But will you be able to select scenario/ships/guns/rules like on XvT?
>Or fly with the ship you already own on Priv?
In a game where you, by definition, select your own person, supplies,
equipment, allies, why couldn't you?
>On Thu, 24 Feb 2000 22:07:46 -0800, TC <tc...@REMOVEhotmail.com> wrote:
>
>>>>I want to play head to head with many players/teams, on the internet!!!
>>>
>>>They are making privateer online, but it probably won't have those
>>>play modes you ask for.
>>
>>How do you know?
>
>Because it will be a different game, and no one talked so far of those
>game modes. Sure it can have it.
It doesn't have to be a special "game mode" if the game itself
supports it by virtue of it being open-ended and giving players the
freedom to do so many things.
>Barrie Almond wrote:
>
>> > But you can't take advantage of the few services that simulate local
>> > networks on the internet in DOS.
>> Actually Kali works in DOS. The problem is, there is absolutely no way to
>> load DOS internet stuff, Kali, and have enough conventional memory left over
>> for Armada.
>
>Did you really try everything (including Qemm)? If you can tell me where
>to find Kali and 'DOS internet stuff' I'd like to give it a try.
I know some of us (not me specifically) tried back in the early days
years ago with very little success.
>>It's possible, but probably not on the same way of other games like
>>XvT. POL will be more complicated, a better game, but I'm not sure if
>>those simple game modes will be avaiable.
>
> Why does it have to be a game mode? In a game where you could be
>your own individual character in WC, could choose your own allies,
>choose where to go and what to do when you get there, why couldn't you
>have one team of people attack another team of people?
It's different. Say you have some friends that play the game, and you
are allied to them. If you want to duel with one of them on similar
ships, you'd both have to buy the same ships then battle what isn't
very fun if you are allied.
>>>How do you know?
>>
>>Because it will be a different game, and no one talked so far of those
>>game modes. Sure it can have it.
>
> It doesn't have to be a special "game mode" if the game itself
>supports it by virtue of it being open-ended and giving players the
>freedom to do so many things.
Yes, but those games modes then are not avaiable. Sure people can
duel, but it's not as easy as on XvT to load up, get even fighters and
do it w/o risking losing credits. POL is a more complex game, but the
price to that might be not to allow those simple game modes. Nothing
prevents it from including this stuff.
>> But will you be able to select scenario/ships/guns/rules like on XvT?
>
>I think you're missing the point of playing in a persistent online
>universe...
That's exactaly the point. Everything you do has a permanent effect...
Different from the modes of games like XvT.
>> Or fly with the ship you already own on Priv?
>
>That's stupid.
Actually you have to own a ship to fly it on other priv games.
>> Why couldn't/shouldn't be there some kind of simulator on a planet that
>> would allow a death match for a small fee?
>
>I'm not saying it's not possible to have such a 'simulator'. I even think
>it's very likely that there will be one. But the way he put it made it sound
>like the whole game would be like that.
No I didn't, I said the game would not be like that at all, that's the
whole point. If you cared to read before reply with "that's stupid,
duh" you would know that.
>>But will you be able to select scenario/ships/guns/rules like on XvT?
>>Or fly with the ship you already own on Priv?
>
> In a game where you, by definition, select your own person, supplies,
>equipment, allies, why couldn't you?
You can do it, but it's different. Have you never played XvT? Say you
want to run 10 duels with the best ships and weapons available. That
would cost a lot of credits on Priv. Those game modes are more fit to
simulators then real combat.
>On Sat, 26 Feb 2000 16:34:10 -0800, Christopher Reid
><CRei...@aol.com> wrote:
>
>>>>How do you know?
>>>
>>>Because it will be a different game, and no one talked so far of those
>>>game modes. Sure it can have it.
>>
>> It doesn't have to be a special "game mode" if the game itself
>>supports it by virtue of it being open-ended and giving players the
>>freedom to do so many things.
>
>Yes, but those games modes then are not avaiable.
Which, as I said, is irrelevant if the main mode permits that type of
play..
>On Sat, 26 Feb 2000 16:32:22 -0800, Christopher Reid
><CRei...@aol.com> wrote:
>
>>>It's possible, but probably not on the same way of other games like
>>>XvT. POL will be more complicated, a better game, but I'm not sure if
>>>those simple game modes will be avaiable.
>>
>> Why does it have to be a game mode? In a game where you could be
>>your own individual character in WC, could choose your own allies,
>>choose where to go and what to do when you get there, why couldn't you
>>have one team of people attack another team of people?
>
>It's different. Say you have some friends that play the game, and you
>are allied to them. If you want to duel with one of them on similar
>ships, you'd both have to buy the same ships then battle what isn't
>very fun if you are allied.
You can it on the Test Center server in UO then..
>On Fri, 25 Feb 2000 23:01:28 +0100, "Kris Vanhecke"
><kris.v...@village.uunet.be> wrote:
>
>>> But will you be able to select scenario/ships/guns/rules like on XvT?
>>
>>I think you're missing the point of playing in a persistent online
>>universe...
>
>That's exactaly the point. Everything you do has a permanent effect...
But it doesn't.. UO's long since had a place where you can go and get
whatever you want for free and lose it all and play again and again..
>>> Or fly with the ship you already own on Priv?
>>
>>That's stupid.
>
>Actually you have to own a ship to fly it on other priv games.
Haha! Look at me, I can say something totally unrelated to the topic
and it'll be totally right, and that makes it look like the original
poster was saying something wrong! Haha!
>On Sat, 26 Feb 2000 16:33:05 -0800, Christopher Reid
><CRei...@aol.com> wrote:
>
>>>But will you be able to select scenario/ships/guns/rules like on XvT?
>>>Or fly with the ship you already own on Priv?
>>
>> In a game where you, by definition, select your own person, supplies,
>>equipment, allies, why couldn't you?
>
>You can do it, but it's different. Have you never played XvT? Say you
>want to run 10 duels with the best ships and weapons available. That
>would cost a lot of credits on Priv. Those game modes are more fit to
>simulators then real combat.
So in the Ultima Online equivalent of Privateer, you just go to the
testing shard where everything is free and you're allowed to just bash
things out for fun, with no loss of your saved characters' credit..
>On Sat, 26 Feb 2000 13:56:20 +0100, "Kris Vanhecke"
><kris.v...@village.uunet.be> wrote:
>
>>> Why couldn't/shouldn't be there some kind of simulator on a planet that
>>> would allow a death match for a small fee?
>>
>>I'm not saying it's not possible to have such a 'simulator'. I even think
>>it's very likely that there will be one. But the way he put it made it sound
>>like the whole game would be like that.
>
>No I didn't, I said the game would not be like that at all, that's the
>whole point.
And that's an incorrect point.
>If you cared to read before reply with "that's stupid,
>duh" you would know that.
Maybe if you comprehended the English language that wouldn't happen.
>>> It doesn't have to be a special "game mode" if the game itself
>>>supports it by virtue of it being open-ended and giving players the
>>>freedom to do so many things.
>>
>>Yes, but those games modes then are not avaiable.
>
> Which, as I said, is irrelevant if the main mode permits that type of
>play..
It's irrelevant to you, not for someone looking for that kind of play.
It's not the same thing, it has a cost in the game because it's a
persistent universe, people can't enter the game and play 10 duels
with the best ships/weapons just for fun.
>>>I think you're missing the point of playing in a persistent online
>>>universe...
>>
>>That's exactaly the point. Everything you do has a permanent effect...
>
> But it doesn't.. UO's long since had a place where you can go and get
>whatever you want for free and lose it all and play again and again..
So if POL has a mode where you can pick up top ships and duel w/o
having permanents effects on your char, then it will have the games
mode he was talking about. It's different from combat on the game
iteself.
>>>> Or fly with the ship you already own on Priv?
>>>
>>>That's stupid.
>>
>>Actually you have to own a ship to fly it on other priv games.
>
> Haha! Look at me, I can say something totally unrelated to the topic
>and it'll be totally right, and that makes it look like the original
>poster was saying something wrong! Haha!
Like "That's stupid" above. But we know that. Ironically, "That's
stupid" is stupid.
>On Sun, 27 Feb 2000 13:05:55 -0800, Christopher Reid
><CRei...@aol.com> wrote:
>
>>>> It doesn't have to be a special "game mode" if the game itself
>>>>supports it by virtue of it being open-ended and giving players the
>>>>freedom to do so many things.
>>>
>>>Yes, but those games modes then are not avaiable.
>>
>> Which, as I said, is irrelevant if the main mode permits that type of
>>play..
>
>It's irrelevant to you, not for someone looking for that kind of play.
>It's not the same thing, it has a cost in the game because it's a
>persistent universe, people can't enter the game and play 10 duels
>with the best ships/weapons just for fun.
Yes they can. In UO you can do this. You simply go to the area
where your persistent character doesn't apply and you're free to blow
unlimited cash as you like.
>On Sun, 27 Feb 2000 13:08:35 -0800, Christopher Reid
><CRei...@aol.com> wrote:
>
>>>>I think you're missing the point of playing in a persistent online
>>>>universe...
>>>
>>>That's exactaly the point. Everything you do has a permanent effect...
>>
>> But it doesn't.. UO's long since had a place where you can go and get
>>whatever you want for free and lose it all and play again and again..
>
>So if POL has a mode where you can pick up top ships and duel w/o
>having permanents effects on your char, then it will have the games
>mode he was talking about. It's different from combat on the game
>iteself.
Not really. And it's still "team vs team" combat within the game,
what he was asking for.
>>>>> Or fly with the ship you already own on Priv?
>>>>
>>>>That's stupid.
>>>
>>>Actually you have to own a ship to fly it on other priv games.
>>
>> Haha! Look at me, I can say something totally unrelated to the topic
>>and it'll be totally right, and that makes it look like the original
>>poster was saying something wrong! Haha!
>
>Like "That's stupid" above. But we know that. Ironically, "That's
>stupid" is stupid.
Whatever you say Delance.
"That's stupid, duh" sounds more like something you'd say. Flashback!
>> Or fly with the ship you already own on Priv?
>
>That's stupid.
And yes, that's mighty stupid.
>On Sun, 27 Feb 2000 05:35:45 GMT, ferde...@usa.next (Delance) wrote:
>
>>On Sat, 26 Feb 2000 16:33:05 -0800, Christopher Reid
>><CRei...@aol.com> wrote:
>>
>>>>But will you be able to select scenario/ships/guns/rules like on XvT?
>>>>Or fly with the ship you already own on Priv?
>>>
>>> In a game where you, by definition, select your own person, supplies,
>>>equipment, allies, why couldn't you?
>>
>>You can do it, but it's different. Have you never played XvT? Say you
>>want to run 10 duels with the best ships and weapons available. That
>>would cost a lot of credits on Priv. Those game modes are more fit to
>>simulators then real combat.
>
> So in the Ultima Online equivalent of Privateer, you just go to the
>testing shard where everything is free and you're allowed to just bash
>things out for fun, with no loss of your saved characters' credit..
how's that shard thing? I heard abou it many times. How does it work?
I know this should be a question for the UO ng, but it will probably
likewise in PO, so it's fit to ask here.
>> So in the Ultima Online equivalent of Privateer, you just go to the
>>testing shard where everything is free and you're allowed to just bash
>>things out for fun, with no loss of your saved characters' credit..
>
>how's that shard thing? I heard abou it many times. How does it work?
>I know this should be a question for the UO ng, but it will probably
>likewise in PO, so it's fit to ask here.
Basically there's this testing shard where everything is free
and you're allowed to just bash things out for fun, with no loss of
your saved characters' credit.
And one time, at band camp...
--
Long live the Confederation,
Ben "LOAF" Lesnick
lo...@wcnews.com - 302228
LOAF's Merry Guild
http://www.wcnews.com/loaf
"You go, LOAF! Get some!" -JPG
Bombardez les Ptitard!
>edf...@openlink.com.br (Ed Filho) wrote in
><38c26e87...@cnews.newsguy.com>:
>
>>> So in the Ultima Online equivalent of Privateer, you just go to the
>>>testing shard where everything is free and you're allowed to just bash
>>>things out for fun, with no loss of your saved characters' credit..
>>
>>how's that shard thing? I heard abou it many times. How does it work?
>>I know this should be a question for the UO ng, but it will probably
>>likewise in PO, so it's fit to ask here.
>
>Basically there's this testing shard where everything is free
>and you're allowed to just bash things out for fun, with no loss of
>your saved characters' credit.
I got the specific testing shard thing. I want to know how shards in
general work. But thanx anyway.
>And one time, at band camp...
hehehe... Now that girl was a real surprise. I wonder how she'd lok
with a good hair and some good clothes.
>>Basically there's this testing shard where everything is free
>>and you're allowed to just bash things out for fun, with no loss of
>>your saved characters' credit.
>
>I got the specific testing shard thing. I want to know how shards in
>general work. But thanx anyway.
Well... I could reply and explain how shards work...
Or I could just go "YOU AN ASSHOLE!!!!", because apparently
that will end all arguments and solve all problems.
Ed Fihlo, you brilliant bastard, I read your book.
(As for how shards work... Origin has set up a seprate
server in each area of the world. Each server is one
self contained UO world... they don't overlap. Each one
has a different version of Brittania.}
>>And one time, at band camp...
>
>hehehe... Now that girl was a real surprise. I wonder how she'd lok
>with a good hair and some good clothes.
Like she does on Buffy, maybe?
>On 5 Mar 2000 15:34:49 GMT, lo...@mail.utexas.edu (Ben Lesnick) wrote:
>
>>edf...@openlink.com.br (Ed Filho) wrote in
>><38c26e87...@cnews.newsguy.com>:
>>
>>>> So in the Ultima Online equivalent of Privateer, you just go to the
>>>>testing shard where everything is free and you're allowed to just bash
>>>>things out for fun, with no loss of your saved characters' credit..
>>>
>>>how's that shard thing? I heard abou it many times. How does it work?
>>>I know this should be a question for the UO ng, but it will probably
>>>likewise in PO, so it's fit to ask here.
>>
>>Basically there's this testing shard where everything is free
>>and you're allowed to just bash things out for fun, with no loss of
>>your saved characters' credit.
>
>I got the specific testing shard thing. I want to know how shards in
>general work. But thanx anyway.
Mmmkay.. there was this evil person that had the world in a crystal
ball or something like that.. And this big hero came and killed the evil
person, but the ball cracked into a bunch of different shards. And each
shard then has an identical recreation of the Ultima world.. So in
Ultima Online you play and live in one of these worlds.
>>And one time, at band camp...
>
>hehehe... Now that girl was a real surprise. I wonder how she'd lok
>with a good hair and some good clothes.
It's not hard to find out.. she's probably the most famous actress in
the whole movie.. She's on Buffy the Vampire Slayer on tv and there's a
million websites for her on the internet.
>Basically there's this testing shard where everything is free
>and you're allowed to just bash things out for fun, with no loss of
>your saved characters' credit.
But you can play with others and in teams? Does it feature some game
basic game modes like XvT?
>On 5 Mar 2000 15:34:49 GMT, lo...@mail.utexas.edu (Ben Lesnick) wrote:
>
>>Basically there's this testing shard where everything is free
>>and you're allowed to just bash things out for fun, with no loss of
>>your saved characters' credit.
>
>But you can play with others and in teams?
Yes.
> Does it feature some game basic game modes like XvT?
As I've said many times, no basic modes as you have described are
necessary because the main mode does what your basic modes were supposed
to do.
>On Sun, 05 Mar 2000 16:51:05 GMT, edsf...@ig.com.br (Ed Filho) wrote:
>
>>On 5 Mar 2000 15:34:49 GMT, lo...@mail.utexas.edu (Ben Lesnick) wrote:
>>
>>>edf...@openlink.com.br (Ed Filho) wrote in
>>><38c26e87...@cnews.newsguy.com>:
>>>
>>>>> So in the Ultima Online equivalent of Privateer, you just go to the
>>>>>testing shard where everything is free and you're allowed to just bash
>>>>>things out for fun, with no loss of your saved characters' credit..
>>>>
>>>>how's that shard thing? I heard abou it many times. How does it work?
>>>>I know this should be a question for the UO ng, but it will probably
>>>>likewise in PO, so it's fit to ask here.
>>>
>>>Basically there's this testing shard where everything is free
>>>and you're allowed to just bash things out for fun, with no loss of
>>>your saved characters' credit.
>>
>>I got the specific testing shard thing. I want to know how shards in
>>general work. But thanx anyway.
>
> Mmmkay.. there was this evil person that had the world in a crystal
>ball or something like that.. And this big hero came and killed the evil
>person, but the ball cracked into a bunch of different shards. And each
>shard then has an identical recreation of the Ultima world.. So in
>Ultima Online you play and live in one of these worlds.
That's the official line? nice.
>>>And one time, at band camp...
>>
>>hehehe... Now that girl was a real surprise. I wonder how she'd lok
>>with a good hair and some good clothes.
>
> It's not hard to find out.. she's probably the most famous actress in
>the whole movie.. She's on Buffy the Vampire Slayer on tv and there's a
>million websites for her on the internet.
what's her name again?
>edsf...@ig.com.br (Ed Filho) wrote in <38c2901e...@cnews.newsguy.com>:
>
>>>Basically there's this testing shard where everything is free
>>>and you're allowed to just bash things out for fun, with no loss of
>>>your saved characters' credit.
>>
>>I got the specific testing shard thing. I want to know how shards in
>>general work. But thanx anyway.
>
>Well... I could reply and explain how shards work...
>
>Or I could just go "YOU AN ASSHOLE!!!!", because apparently
>that will end all arguments and solve all problems.
>
>Ed Fihlo, you brilliant bastard, I read your book.
>
>(As for how shards work... Origin has set up a seprate
>server in each area of the world. Each server is one
>self contained UO world... they don't overlap. Each one
>has a different version of Brittania.}
that wasn't nice loaf...
even though it was sarcasm... And thanx for the information on the
shards.
One question, can you go to any shard?
I'd like to fly along you people.
>>>And one time, at band camp...
>>
>>hehehe... Now that girl was a real surprise. I wonder how she'd lok
>>with a good hair and some good clothes.
>
>Like she does on Buffy, maybe?
Humm, unfortunatelly i never watch buffy.
which one i her character, I'd like to check?
>> Mmmkay.. there was this evil person that had the world in a crystal
>>ball or something like that.. And this big hero came and killed the
>>evil person, but the ball cracked into a bunch of different shards.
>>And each shard then has an identical recreation of the Ultima world..
>>So in Ultima Online you play and live in one of these worlds.
>
>That's the official line? nice.
That's what happens in the intro movie to UO.
The Wizard guy is Mondain and the hero is
the Avatar.
>> It's not hard to find out.. she's probably the most famous actress
>> in
>>the whole movie.. She's on Buffy the Vampire Slayer on tv and there's
>>a million websites for her on the internet.
>
>what's her name again?
Flutey the Dolphin.
>that wasn't nice loaf...
>even though it was sarcasm... And thanx for the information on the
>shards.
I shall borrow a quote from our holy book-
"I'm the nicest fucking guy you'll ever meet.
So go screw yerself, you shit eater:)"
- The Book of LOAF
:)
>One question, can you go to any shard?
>I'd like to fly along you people.
Yes... but you have no right to complain
about lag if you're using the American
East Coast shard while in Brazil.
Of course, shards are usually put in more
civilized areas, so the closest one to
Brazil will probably be the Antarctic
Research Shard...:)
>>>>And one time, at band camp...
>>>
>>>hehehe... Now that girl was a real surprise. I wonder how she'd lok
>>>with a good hair and some good clothes.
>>
>>Like she does on Buffy, maybe?
>
>Humm, unfortunatelly i never watch buffy.
>which one i her character, I'd like to check?
>
I laughed...
> even though it was sarcasm... And thanx for the information on the
> shards.
> One question, can you go to any shard?
> I'd like to fly along you people.
You can play on any shard available. Chris managed to play with me and Hades
on the Europa shard (UK). (Dragenfels was even better for me, but I had to
take poor Hades into account). So they don't force any shards on you, but
the further the server, the bigger the lag.
> >>>And one time, at band camp...
> >>
> >>hehehe... Now that girl was a real surprise. I wonder how she'd lok
> >>with a good hair and some good clothes.
> >
> >Like she does on Buffy, maybe?
>
> Humm, unfortunatelly i never watch buffy.
> which one i her character, I'd like to check?
It's the one that looks just like Michelle from American Pie...
Willow I think.
>edsf...@ig.com.br (Ed Filho) wrote in
><38c5ae74...@cnews.newsguy.com>:
>
>>that wasn't nice loaf...
>>even though it was sarcasm... And thanx for the information on the
>>shards.
>
>I shall borrow a quote from our holy book-
>
>"I'm the nicest fucking guy you'll ever meet.
>So go screw yerself, you shit eater:)"
>- The Book of LOAF
>
>:)
wow, I don't wanna meet the most evil guy around, if this is the
nicest :)
>
>>One question, can you go to any shard?
>>I'd like to fly along you people.
>
>Yes... but you have no right to complain
>about lag if you're using the American
>East Coast shard while in Brazil.
>
>Of course, shards are usually put in more
>civilized areas, so the closest one to
>Brazil will probably be the Antarctic
>Research Shard...:)
Or the Atlantic Accelerator one.
>"Ed Filho" <edsf...@ig.com.br> schreef in bericht
>news:38c5ae74...@cnews.newsguy.com...
>> On 5 Mar 2000 19:43:46 GMT, lo...@mail.utexas.edu (Ben Lesnick) wrote:
>> >Or I could just go "YOU AN ASSHOLE!!!!", because apparently
>> >that will end all arguments and solve all problems.
>> >
>> >Ed Fihlo, you brilliant bastard, I read your book.
>> >
>> >(As for how shards work... Origin has set up a seprate
>> >server in each area of the world. Each server is one
>> >self contained UO world... they don't overlap. Each one
>> >has a different version of Brittania.}
>>
>> that wasn't nice loaf...
>
>I laughed...
predictably :)
>
>> even though it was sarcasm... And thanx for the information on the
>> shards.
>> One question, can you go to any shard?
>> I'd like to fly along you people.
>
>You can play on any shard available. Chris managed to play with me and Hades
>on the Europa shard (UK). (Dragenfels was even better for me, but I had to
>take poor Hades into account). So they don't force any shards on you, but
>the further the server, the bigger the lag.
Ok, got it now. What will be the explanation for this system in WC?
Multiverse?
>> >>>And one time, at band camp...
>> >>
>> >>hehehe... Now that girl was a real surprise. I wonder how she'd lok
>> >>with a good hair and some good clothes.
>> >
>> >Like she does on Buffy, maybe?
>>
>> Humm, unfortunatelly i never watch buffy.
>> which one i her character, I'd like to check?
>
>It's the one that looks just like Michelle from American Pie...
Ah, alright... makes sense :)
>edsf...@ig.com.br (Ed Filho) wrote in
><38c5af02...@cnews.newsguy.com>:
>
>>> Mmmkay.. there was this evil person that had the world in a crystal
>>>ball or something like that.. And this big hero came and killed the
>>>evil person, but the ball cracked into a bunch of different shards.
>>>And each shard then has an identical recreation of the Ultima world..
>>>So in Ultima Online you play and live in one of these worlds.
>>
>>That's the official line? nice.
>
>That's what happens in the intro movie to UO.
D嵌h. :)
>The Wizard guy is Mondain and the hero is
>the Avatar.
Mondain... Scenes from the past! Nice.
>>> It's not hard to find out.. she's probably the most famous actress
>>> in
>>>the whole movie.. She's on Buffy the Vampire Slayer on tv and there's
>>>a million websites for her on the internet.
>>
>>what's her name again?
>
>Flutey the Dolphin.
Yeah, right.
I doubt it, because that'd be insane :)
Maybe they'll work with sectors...
>On Sun, 05 Mar 2000 13:06:24 -0800, Christopher Reid
><CRei...@aol.com> wrote:
>> It's not hard to find out.. she's probably the most famous actress in
>>the whole movie.. She's on Buffy the Vampire Slayer on tv and there's a
>>million websites for her on the internet.
>
>what's her name again?
Alyson Hannigan
>On Wed, 8 Mar 2000 21:50:09 +0100, "Kris Vanhecke"
><kris.v...@village.uunet.be> wrote:
>>You can play on any shard available. Chris managed to play with me and Hades
>>on the Europa shard (UK). (Dragenfels was even better for me, but I had to
>>take poor Hades into account). So they don't force any shards on you, but
>>the further the server, the bigger the lag.
>
>Ok, got it now. What will be the explanation for this system in WC?
>Multiverse?
Well, if POL goes the same was as UO (multiple identical universes as
opposed to an individual sector per shard type of thing) they could cook
up just about anything to separate the universes. It wouldn't have a
big impact on the timeline of WC.. because the main big canon events
would theoretically happen in every shard.
Yeah... and they don't really have to explain it. The idea of a shattered
crystal is a nice addition to the UO setting (which is by nature a bit
'special' <G>), but it's nothing more than that.
Agreed. I didn't know of it, but it was really cool.
>On Thu, 09 Mar 2000 01:32:23 GMT, edsf...@ig.com.br (Ed Filho) wrote:
>
>>On Wed, 8 Mar 2000 21:50:09 +0100, "Kris Vanhecke"
>><kris.v...@village.uunet.be> wrote:
>
>>>You can play on any shard available. Chris managed to play with me and Hades
>>>on the Europa shard (UK). (Dragenfels was even better for me, but I had to
>>>take poor Hades into account). So they don't force any shards on you, but
>>>the further the server, the bigger the lag.
>>
>>Ok, got it now. What will be the explanation for this system in WC?
>>Multiverse?
>
> Well, if POL goes the same was as UO (multiple identical universes as
>opposed to an individual sector per shard type of thing) they could cook
>up just about anything to separate the universes. It wouldn't have a
>big impact on the timeline of WC.. because the main big canon events
>would theoretically happen in every shard.
Yeah, I guess it would be fine. I'm not really worried about POL and
canon timelines... It's supposed to be so good, that the least thing
on my mind would be that.
Yeah, me too. The biggest thing I'm looking forward to is the life
in the WC universe.. running missions with people and building up a
character and so on. But the ability for new canon is there as a big
extra thing. :)
>On Wed, 15 Mar 2000 12:43:44 -0800, Christopher Reid
><CRei...@aol.com> wrote:
>> Yeah, me too. The biggest thing I'm looking forward to is the life
>>in the WC universe.. running missions with people and building up a
>>character and so on. But the ability for new canon is there as a big
>>extra thing. :)
>
>Definitely, and we'll finally gauge our skill against each other too.
>And it'll be interesting to solve any disagreement we have here in a
>duel... instead of being a community of people who hangs around in
>IRC, CZs and NGs, we'll have something really interesting to do.
Hey, there's the actual Wing Commander products too. :)
>pity we still have to wait one year at least...
Well.. yeah.. there's that.. We just have to be patient.. and keep
occupied here.
>>Definitely, and we'll finally gauge our skill against each other too.
>>And it'll be interesting to solve any disagreement we have here in a
>>duel... instead of being a community of people who hangs around in
>>IRC, CZs and NGs, we'll have something really interesting to do.
>>pity we still have to wait one year at least...
>
>Ed, I'm sure that LOAF just can't wait to fight you.:)
>
> However, according to LOAF, who suposedly spoke to OSI people, we won't see
>POL for at least two more years.
Actual OSI people are very tight lipped.. but that's the word. "Two
years" could be Christmas 2001. and as they say at gonegold.com,
anything further away than three months is just a big guess. :)
>On Wed, 15 Mar 2000 15:50:41 GMT, edsf...@ig.com.br (Ed Filho) wrote:
>
>>On Sun, 12 Mar 2000 20:59:01 -0800, Christopher Reid
>><CRei...@aol.com> wrote:
>>
>>>On Thu, 09 Mar 2000 01:32:23 GMT, edsf...@ig.com.br (Ed Filho) wrote:
>>>
>>>>On Wed, 8 Mar 2000 21:50:09 +0100, "Kris Vanhecke"
>>>><kris.v...@village.uunet.be> wrote:
>>>
>>>>>You can play on any shard available. Chris managed to play with me and Hades
>>>>>on the Europa shard (UK). (Dragenfels was even better for me, but I had to
>>>>>take poor Hades into account). So they don't force any shards on you, but
>>>>>the further the server, the bigger the lag.
>>>>
>>>>Ok, got it now. What will be the explanation for this system in WC?
>>>>Multiverse?
>>>
>>> Well, if POL goes the same was as UO (multiple identical universes as
>>>opposed to an individual sector per shard type of thing) they could cook
>>>up just about anything to separate the universes. It wouldn't have a
>>>big impact on the timeline of WC.. because the main big canon events
>>>would theoretically happen in every shard.
>>
>>Yeah, I guess it would be fine. I'm not really worried about POL and
>>canon timelines... It's supposed to be so good, that the least thing
>>on my mind would be that.
>
> Yeah, me too. The biggest thing I'm looking forward to is the life
>in the WC universe.. running missions with people and building up a
>character and so on. But the ability for new canon is there as a big
>extra thing. :)
Definitely, and we'll finally gauge our skill against each other too.
Ed, I'm sure that LOAF just can't wait to fight you.:)
However, according to LOAF, who suposedly spoke to OSI people, we won't see
POL for at least two more years.
Earthworm
:>pity we still have to wait one year at least...
: Well.. yeah.. there's that.. We just have to be patient.. and keep
: occupied here.
Course, they should have just kept developing Priv3... If there's too much
time between products, people might just move on to other things (and
Freespace is flooding the market right now)... like Starlancer
Freespace 2 sold very little copies because of the poor marketing. SL will do
better because of the "From Chris and Erin Roberts the creators of Wing
Commander and Privateer" on the box, but POL as a WC game, and being a
persistant world willl do better than that.
Earthworm.
>: Well.. yeah.. there's that.. We just have to be patient.. and keep
>: occupied here.
>
>Course, they should have just kept developing Priv3... If there's too much
>time between products, people might just move on to other things (and
>Freespace is flooding the market right now)... like Starlancer
FS2 didn't sell very good, they even cancelled the add-on, and FS3 is
not being made.
>Freespace 2 sold very little copies because of the poor marketing. SL will do
>better because of the "From Chris and Erin Roberts the creators of Wing
>Commander and Privateer" on the box, but POL as a WC game, and being a
>persistant world willl do better than that.
POL don't even have to sell that well, the monthly fee should make it
very profitable even with decent sales.
:>: Well.. yeah.. there's that.. We just have to be patient.. and keep
:>: occupied here.
:>
:>Course, they should have just kept developing Priv3... If there's too much
:>time between products, people might just move on to other things (and
:>Freespace is flooding the market right now)... like Starlancer
: FS2 didn't sell very good, they even cancelled the add-on, and FS3 is
: not being made.
Freespace is flooding the market... I'ven't seen a Freespace 2 box in a
bit
Actualy no one knows if they'll make or if they abondoned FS3. Volition is now
making Decent 4 and Summoner, so they're busy at the moment.
Earthworm
>>FS2 didn't sell very good, they even cancelled the add-on, and FS3 is
>>not being made.
>
>Actualy no one knows if they'll make or if they abondoned FS3. Volition is now
>making Decent 4 and Summoner, so they're busy at the moment.
D3 didn't make much better then FS2, so they might make FS3. But they
weren't some time ago, Mike Kulas said so.
>>>>Yeah, I guess it would be fine. I'm not really worried about POL and
>>>>canon timelines... It's supposed to be so good, that the least thing
>>>>on my mind would be that.
>>>
>>> Yeah, me too. The biggest thing I'm looking forward to is the life
>>>in the WC universe.. running missions with people and building up a
>>>character and so on. But the ability for new canon is there as a big
>>>extra thing. :)
>>
>>Definitely, and we'll finally gauge our skill against each other too.
>>And it'll be interesting to solve any disagreement we have here in a
>>duel... instead of being a community of people who hangs around in
>>IRC, CZs and NGs, we'll have something really interesting to do.
>>pity we still have to wait one year at least...
>
>Ed, I'm sure that LOAF just can't wait to fight you.:)
Ouch. But who'll win remains to be seen...
> However, according to LOAF, who suposedly spoke to OSI people, we won't see
>POL for at least two more years.
Damn!
>Christopher Reid <CRei...@aol.com> wrote:
>: On Thu, 16 Mar 2000 01:38:29 GMT, edsf...@ig.com.br (Ed Filho) wrote:
>:>On Wed, 15 Mar 2000 12:43:44 -0800, Christopher Reid
>:><CRei...@aol.com> wrote:
>
>:>pity we still have to wait one year at least...
>
>: Well.. yeah.. there's that.. We just have to be patient.. and keep
>: occupied here.
>
>Course, they should have just kept developing Priv3... If there's too much
>time between products, people might just move on to other things (and
>Freespace is flooding the market right now)... like Starlancer
Well, in my opinion, the way Origin sees it is that yeah, they'll
lose a few million dollars and a few thousand fans over a couple years
while they reengineer their company, but then after that bout is over,
they'll make money at a rate several times higher than they would have
had they continued to make just SP games. And they wanted to jump on
that and they wanted to dominate the field when they got there.. so they
canceled things like WC6 and A-10 to focus on it. P3 was canceled
*long* ago and there wasn't much to it to begin with. They way you see
it, they should have kept working on WC6.