This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me
off. So I'm going to Teldrassil to level my new shammy, and I probably won't
ever go back there again for any reason.
--
Daniel Seriff
Your entire ass? Packed full of red hot coals?
I've not had trouble with quests starting improperly, but your second
problem sounds familiar. Are you attacking the mob, but the mob
stands still, far away from you, but is hitting you like it is
standing directly in front of you? I've had similar problems in
Eversong/Ghostlands, and occasionally in Outland, so whatever hardware
they added to run the new zones on each realm seems to be having a bit
of a problem keeping mob's visual location up to date on client
machines. You don't normally have to exit the game and re-enter to
fix this though, just leave the area. What I do, target the corpse,
then run away from it until the target frame disappears because I am
way out of range to target it. Then I run back. Now the corpse is
where it should be and I am able to loot it.
It doesn't happen too often in Outland, and I don't really recall if
it happened in Eversong or not, but a certain area of Ghostlands seems
to have this problem constantly.
> I've not had trouble with quests starting improperly, but your second
> problem sounds familiar. Are you attacking the mob, but the mob
> stands still, far away from you, but is hitting you like it is
> standing directly in front of you?
That's exactly it. Endlessly aggravating. I'll try what you suggest next time
it happens.
--
Daniel Seriff
The less justified a man is in claiming excellence for his own self, the more
ready he is to claim all excellence for his nation, his religion, his race,
or his holy cause.
--- Eric Hoffer
> This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me
> off. So I'm going to Teldrassil to level my new shammy, and I probably won't
> ever go back there again for any reason.
Lately I've been having similar problems in Nagrand. A few weeks ago I
was being a healbot for some guy doing the "What the Soul Sees" quest
where you turn an Ancient Orc Ancestor into an Elite and kill 15 of
them. On about the 12th Elite, the dude I was healing totally bugged -
wasn't moving at all, and his health bar stayed at full 100% of the
time (ever try to heal someone whose life bar always shows as full?).
I could hear his Blood Elf making "getting hit" noises, and see
numbers like -450, -300 representing the damage he was taking, float
over his portrait. Eventually I just spammed FoL, having no idea where
his life bar was.
Being a clothie, my new Mage notices bugged creatures a lot more, and
has been running into a few in Hillsbrad - a bear hitting her and
causing her great damage . . . but is nowhere on the screen so she
can't even fight back.
--
Jill
I recently rolled a Draenei Paladin alt, and didn't have any problems with
the new starting zones (this was maybe 2 weeks ago). I completed every quest
there. In fact, I really like the new zones, with the quests seeming to me to
be much better designed, more interesting, and having better rewards than the
prior starting zones.
-----------------------------------------------------------
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I've had quite a few new Blood Elf/Draenei alts, and have noticed no
problems. Well, none that I haven't had in the other zones as well.
One thing I have noticed that the alts seem to level up to lvl 20 a
bit faster than my other alts. I think it may be like ke...@spamsucks
says; those locations are better designed and more efficient for
leveling than the non-TBC ones.
> Are you attacking the mob, but the mob
> stands still, far away from you, but is hitting you like it is
> standing directly in front of you?
I have that everywhere. Not just on Drenei homeland. I had it twice
last night in ghostland. I've had it in Outlands. Also in Un'goro I
don't think any place is immune.
I just turn and run far enough to get out of combat range. Those toons
will rarely initiate an attack, so I then go back and just attack a
different toon instead.
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
I've had that quite a few times with mobs that I am fighting. You've
no idea how close to dead they are until they fall over. I've never
had it happen with a player though :)
steve.kaye
I just drag the invisible mob back to it's image so that it's client
position and server position match when it dies enabling me to loot
it.
steve.kaye
Did a shaman and he didn't hit any problems.
Makes me mad that he finished the area with greens and a human in its
starting area finishes with what he starts with(NOTHING) LOL
> What I do, target the corpse,
> then run away from it until the target frame disappears because I am
> way out of range to target it. Then I run back. Now the corpse is
> where it should be and I am able to loot it.
>
> It doesn't happen too often in Outland, and I don't really recall if
> it happened in Eversong or not, but a certain area of Ghostlands seems
> to have this problem constantly.
I have had the problem everywhere in the game. Thanks for the tip.
I have notice tho, playing over two years, sometimes the mobs are
"stuck" in something and hit you but you can't hit back. I usually
just ignore them and go hit other mobs.
On Feb 27, 3:46 pm, Daniel Seriff <m...@y.com> wrote:
>Has anyone else had problems with Azuremyst being really buggy? I've had
>quests that won't start properly, and more often than I care to name, the
>sprites for all the mobs will fix their location, but the actual mob data
>will behave as normal. I have to exit the program then restart it to fix it.
>
>This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me
>off. So I'm going to Teldrassil to level my new shammy, and I probably won't
>ever go back there again for any reason.
>
Had the same thing happen to me a number of times regardless of the
location.
Running away till the aggro resets is what I usually do and after that
most of the time I leave the mob alone since I've noticed it will most
likely happen again if you start attacking the same mob.
One funny thing though, if you're a hunter and have your pet on the
mob it looks like the pet is attacking something which just isn't
there.
Apparently the pet does know where the mob is and when the mob
eventually dies his body might turn up next to the pet all of a
sudden.
> I just drag the invisible mob back to it's image so that it's client
> position and server position match when it dies enabling me to loot
> it.
How does one "drag" the mob? I've always abandoned them when they get out
of sync.
I mean whilst it's still alive - you just kite it over there.
steve.kaye
As a further note, if it dies where you can't loot it, move away from it
until you're far enough away that you can't see it, then come back - if
your computer has to check with the server where the mobs are again it'll
put them in the right place.
--
EU-Draenor:
Balgair - Human Rogue (lvl 70)
Naomh - Draenei Priest (lvl 70)
Rosad - Human Warlock (lvl 70)
Sealgair - Dwarf Hunter (lvl 70)
Sagart - Undead Priest (lvl 70)
Eilnich - Blood Elf Warlock (lvl 65)
Beag - Dwarf Paladin (lvl 60)
Sgoildubh - Human Mage (lvl 53)
> I have notice tho, playing over two years, sometimes the mobs are
> "stuck" in something and hit you but you can't hit back. I usually
> just ignore them and go hit other mobs.
>
There used to be a permanently stuck centaur in the barrens, he wouldn't
fight back but you couldn't damage him as he would always evade.
Perfect for skilling up weapons ;)
T.
I recently did the part of "The Battle of Hillsbrad" quest where you
are supposed to kill a dude in the mine - I completed the quest but
died shortly afterwards because, according to the combat log, an
invisible bear was hitting me and vanish was on cooldown. When I run
back to my corpse I saw this bear down in the mine.
--
Goldberry: lvl 70 Human Rogue (16/0/45) @ Darkspear EU (PvE)
Nikíta: lvl 59 Human Rogue (25/0/25) @ Spinebreaker EU (PvP)
Anepu: lvl 46 Undead Warlock (37/0/0) @ Karazhan EU (PvP)
Lilitu: lvl 35 Undead Rogue (7/0/19) @ Karazhan EU (PvP)
> There used to be a permanently stuck centaur in the barrens, he wouldn't
> fight back but you couldn't damage him as he would always evade.
> Perfect for skilling up weapons ;)
There's a cat stuck in a tree trunk north of Auberdine - he can hit
you but you can't hit him.
He's been there forever, I think. Probably only hunters are likely to
find him as he is not visible, and can't attack until you go up close.
- Gerry Quinn
I'd guess just keep fighting them while making your way to where you
see them standing. Me, I just kill them then relog, and the corpse
will be ready to loot where it should be. When you've got a sync
problem it's best to force a resync anyway (logging).
I used to never have sync problems, but in the past couple of months
they've become more and more common, 1 or 2 a week.
----
Gnuthulhu, Undead Warlock
Fthagn, Undead Warrior
Rhyleya, Troll Hunter
Wydefoote, Tauren Shaman
Curwen, Blood Knight
Thunderhorn,US
I've noticed more and more 'stuck' mobs that evade everything.
Xymmie
The Skybreaker Transports in SMV are notorious for evading.
Usually what happens is I pull one, it keeps flying, ignoring me.
Then it comes back and lands, but not evade bugs and I can't hit him.
After a few seconds he despawns, but his netherwing mount stays there.
Usually after a few minutes you will see an orc "swimming" through the
air, as his mount is still next to you. Sometimes you can pull these
guys, other times they continue to evade bug.
I gave up on that quest for that reason. I think I completed it all of
three times on my way to exalted with Netherwing.
Until a GM notices you.......
Someone I used to play with got an official warning from a GM while
skilling a weapon that way.
Yep. What's happening is that they're getting their feet stuck under the
surface of the flying stone you're standing on, and the game therefore
thinks they're still in flight and unable to attack. My dragon mount and
helicopter are really good at getting into this state too, where I'm landed
but still in flight mode.
>Usually after a few minutes you will see an orc "swimming" through the
>air, as his mount is still next to you. Sometimes you can pull these
>guys, other times they continue to evade bug.
I love the swimming orcs. If they were just floating around it would be
understandable, but they actually go horizontal and flap their arms. It's
always good for a laugh when you see one. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Makes you wonder if their failure to fix this may be intentional. Not
much else is funnier than a big red orc flapping his arms in flight.
Urban legend.
--
There's also a turtle stuck in the sand by the Steamwheedle Port dock in
Tanaris. It's been there every time I've gone by there.
--
Daniel Seriff
The great enemy of the truth is very often not the lie - deliberate,
contrived, and dishonest - but the myth - persistent, persuasive, and
unrealistic.
--- John F. Kennedy
Nope, true story.
As a matter of fact the person was playing/sitting next to me when it
happened.
The GM referred to the WoW exploitation policy which can be found on
the wow website.
Well, that GM must have been using the "Stick up the arse" trinket that
day.
T.