I love instances and dont understand why people say, "Can't come, i
need to level my character tonight."
Grinding by yourself really SUCKS. I'm level 57 now and really hope I
dont have to grind 13 levels by myself just to get to the point where
i can play with other people. I'm considering a new guild or even
server to remedy this problem.
I've even considered just ditching WoW due to this issue.
They usually cite that grinding solo is most efficient way to get XP.
With a group of level-matched players, it's pretty easy to get upwards
of 4-5 bubbles in an instance run. I've gotten up to half my bubbles
in Scarlet Monastery when I ran it a time when i was about 2-3 levels
too low to really be there.
Anyone have same findings?
Solutions?
I'm on Nordrassil, too. I rarely agree to PuGs.
>
> I love instances and dont understand why people say, "Can't come, i
> need to level my character tonight."
Maybe they don't love instances?
>
> Grinding by yourself really SUCKS. I'm level 57 now and really hope I
> dont have to grind 13 levels by myself just to get to the point where
> i can play with other people. I'm considering a new guild or even
> server to remedy this problem.
Hm. I get asked to join guilds and PuGs on a daily basis. I find that some
areas are much quieter than others, though. My highest alt just dinged 47,
so maybe I'll find the same thing when I get to be 10 levels higher. But
then, I really enjoy soloing, and prefer to grind by myself with occasional
social interaction.
Xymmie
My personal experiences include:
Waiting 20-30 minutes to fill a group. Having the leader go afk before the
group is filled. Waiting 20-30 minutes for an additional member to get to
the flippin meeting stone, so you can summon the 3 additional party members
who are 'just grinding out a few mobs' while waiting. Having the priest roll
need on leather armor, because he disenchants. Having the tank leave the
group because his girlfriend came home early. Having the rest of the group
bail out before the escort quest at the end.
Any one of the above can really put a bad taste in your mouth.
Some instances, like Deadmines, Shadowfang Keep, and Scarlet Monastery, are
popular because of item drops and class quests, and you might find decent
pugs. Or you might decide to bite the bullet and spend a night because you
need the instance. But, the most efficient use of your time if you are
trying to level a character is solo questing/grinding.
What does PUG mean?
Pick Up Group. You group with people because they're handy, not necessarily
because you know them or are in the same guild.
Xymmie
I think you're confusing grinding with questing. Questing is a much
more effecient way to gain XP. You mention getting 1/4 of a level by
running SM. In the time it would have taken you to run that instance,
I could complete enough quests to get a full level (at that level
anyway).
Also, as far as killing mobs, if you kill them solo, you do gain more
XP than if you are grouped. So combined mob killing and quest
completions tends to give more XP than instance running and completing
the few quests for that instance. This is especially true if you have
played through a zone once or twice on a previous character and know
where the quest givers are and exactly what needs done to complete a
quest. When I leveled my second character I amazed some people with
how fast I leveled compared to the relatively small ammount of time I
actually played. In comparison, another guildy who was like you,
wanting to run instances all the time, was 20 levels ahead of me when
I started that character. I passed her at level 41.
But, its all in your play style. If you want to run instances for
FUN, thats an entirely separate issue than the XP gains. If thats the
case, then by all means, run instances. The nature of WoW ensures
that if you spend time playing, you will eventually reach 70.
Also consider that some people who have been playing for a while have
done the old instances, some of them more times than they wish to
remember. And at level 57, you're one level away from Outlands
(should you chose to go there right at 58). If your guildies are the
same level, then they are 1 level away from better gear than they can
get from any of the old world instances. They may not be willing to
invest the time and effort into an instance run when the gear they
gain from it will be replaced in 1 level.
As far as solo play goes, what class are you? Some classes have to
spec a certain way to be effective at solo play. If you're a warrior,
priest, druid, paladin, or shaman, who has specced for tanking or
healing for your instance runs, then solo play is going to be very
dificult for you. Consider speccing as an arms or fury warrior, a
feral druid, a shadow priest, a ret or hedgehog paladin, or an
elemental shaman to do solo stuff. Classes like hunters and warlocks
are natural soloers. Mages and rogues can solo good too.
Part of the challenge of solo play is to also complete quests that
usually require a group. Warlocks and hunters are particularly good
at this.
If you're going to do primarily instances, then at least do enough
solo quests to get the instance quests. Some instance quests have a
chain associated to them that you must complete first before being
given the instance quest. These quests typically have some good
rewards to them too, so if you don't get any good loot drops, you can
at least compensate with the quest reward.
Hey, so am I! :) Are you guys horde or alliance?
You're right about the server, though, it is still pretty low
population. I think the best bet is to find a decent guild and forget
about pick up groups. I have two level 70s and was never able to find a
pug for any instance.
I'm Alliance on Nordrassil. My Horde are on Azuremyst.
I think the OP is Horde based on something he said in another post.
Xymmie
Grind and instances are the only two choices??
What about doing quests? Do Outlands not have
enough non-repeatable quests to level up without
resorting to grinding?
--
Darin Johnson
I've found that this is almost always the case, on every server. The
reason is that solo-play really IS the most efficient way to level and
progress in the game. And if that's all you want to do, then
great. :)
However, some folks have different views of "efficient use" of their
game time. What you need to do is find a few folks that have the same
game-play views as you do. And they don't have to be guildies.
People get so hung up on the "guild members only" for groups thing
that it's just silly. I have a ton of folks in my friends list that
I've never been in a guild with, a few folks I play with in my guild.
Instances are a fun part of the game for you, and that's great, you
just need to find more folks who feel the same way, or roll a tank or
priest.
>Anyone have same findings?
>
>Solutions?
I have the same problem, seems people are not to glad for the LFG-tool
or something. I usually grind with the LFG tool running with me LFG
for an appropriate dungeon for my level.
It is however my impression that in order to get same XP/Hour by
instancing than grinding you need a very good team, but it is just
more fun.
--
<Spearmint Kodo>
http://www.spearmint-kodo.eu/
The LFG tool is a disaster. I can't believe Blizzard hasn't done away
with it.
They need to bring back the worldwide LFG channel now that we can easily
report spammers.
>Thomas Jespersen wrote:
>> On Thu, 19 Jul 2007 01:22:47 -0000, Idahoe <tda...@gmail.com> wrote:
>>
>>
>>> Anyone have same findings?
>>>
>>> Solutions?
>>
>> I have the same problem, seems people are not to glad for the LFG-tool
>> or something. I usually grind with the LFG tool running with me LFG
>> for an appropriate dungeon for my level.
>>
>> It is however my impression that in order to get same XP/Hour by
>> instancing than grinding you need a very good team, but it is just
>> more fun.
>
>The LFG tool is a disaster. I can't believe Blizzard hasn't done away
>with it.
It worked fairly well on Llane even before they attached the LFG
channel to it.
Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
The fastest way to get experience is to do quests, in a fast, logical/
time efficient ordering. The next fastest way is to level by grinding
mobs on rested experience, this can't be all the time however. This
grinding could be done as group in an instance or soloing and works
out about the same xp/hr. The next fastest would be grinding without
rest, the slowest being to do quests in a bad order (travelling eats
into XP/hr) I recently decided my guild needed a main tank, and rolled
a warrior. This has to be one of the slowest classes to level, but I
made 60 in 7 days /played by doing quests in a pre-planned order. I
would have leveled in less time but I stopped to do ZF (to get the
carrot) and SM (to get the scarlet set) instances are great if you
have a good party, need better items and you are in no rush to get to
60 / 70. If all you care about is getting an alt to the level cap ASAP
then it's highly likley you'll avoid instances like the plague. this
is what you are seeing on your server, people are rolling alts to
raid / do level 70 instances with and don't care about the game prior
to the level cap
I'm alliance on Nordrassil too, been looking for a decent guild, one without
egos or random people but cant find one.
I've been touting the idea around my friends list and it seems like it may
happen.
Im alliance 39 mage, give us a shout if you want to try a pug and see how we
all get on.
Ontaragon
Is this your character name? I just might do that one of these days. :)
Xymmie
What really sucks is hanging around the summon stone waiting for a
group to get tother. :-)
I find I spend more time organizing and waiting for a group to gather
for an instance than I actually spend on the instance itself.
The only value of the instance is the big drops. Some dungeons may
have 3 to be shared among 5 people. Then the drop will be something
you can't use or is not as good as you already have, and it will be
soulbound so can't get good price for it.
The best way to get XP is to team up with one or two others and do
quests.
It was worse before they made the stone useful.
> I find I spend more time organizing and waiting for a group to gather
> for an instance than I actually spend on the instance itself.
>
For sure. Been there, done that.
> The only value of the instance is the big drops. Some dungeons may
> have 3 to be shared among 5 people. Then the drop will be something
> you can't use or is not as good as you already have, and it will be
> soulbound so can't get good price for it.
>
> The best way to get XP is to team up with one or two others and do
> quests.
Very true. Not the random drop quests, though.
--
Best Online comic: http://www.giantitp.com/comics/oots0001.html
A lot of people grind/quest alone for one reason, I think, and that
reason is to be able to obtain loot, exclusively. When partied, you
have to compete with others in your party, especially if they can use
what you need (clothies vs clothies)...
I like running instances for xp (pre BC content at least) as I don't
notice the time passing so much.
Just to echo what has already been said, the reason ppl would rather
grind/quest solo than PuG an Instance is because its easier. Easier to do
(just buy your food and potions and your off), easier to setup (as in no
setup/wait time needed), and everything dropped is yours (no arguing about
Need/Greed ninjas).
I'm on a full PVE server (don't ask me to spell it :) ) and I've created
alts on a couple of different servers, mostly just to try various things
out. I've learned to stay away from the lower traffic server because of the
problems you've discussed here. Also, ppl on the lower traffic server tend
to be overly chatty.
Area 52 had a low traffic rating when I first started playing. I created a
horde character there. I got to lvl 14 when I deleted him and recreated the
name and look on another higher traffic server and started over. It was
almost impossible to get anything done there. Every ten minutes someone was
asking me join a guild. Sometimes the same person would ask me to join
they're guild 10-12 times in a row. Other ppl were constantly looking for
someone to chat with. I'm not a great typist so it's hard for me to type
and move/fight at the same time, so I tend to do one or the other. Meaning
I would find a safe spot on a hillside, for example, and sit down and type
rather than trying to type while I'm fighting. I did this a lot in Area 52.
It made lvling and getting things done difficult.
So yes, a full instance run can get you good exp, but a well-chained solo
questing session (see www.wow-pro.com) will get you maximum exp. A PuG can
farm and instance for gear, but everything drop is split between 4 ppl. And
sometime you get nothing at all (bad roll day). Solo, everything is yours
and exp is higher.
----== Posted via Newsfeeds.Com - Unlimited-Unrestricted-Secure Usenet News==----
http://www.newsfeeds.com The #1 Newsgroup Service in the World! 120,000+ Newsgroups
----= East and West-Coast Server Farms - Total Privacy via Encryption =----
Perhaps it is.
> With a group of level-matched players, it's pretty easy to get upwards
> of 4-5 bubbles in an instance run. I've gotten up to half my bubbles
> in Scarlet Monastery when I ran it a time when i was about 2-3 levels
> too low to really be there.
Sure, 4-5 bubbles (with 20 bubbles per level, right?), but how many
hours does it cost?
I levelled my retired Paladin from halfway to 34 and to halfway to 35,
in about 3 or 4 hours of grinding yesterday. And most of that was
against mobs so low level they barely gave any XP (I was mostly just
trying to level his Skinning, and then gathering a bit of ore, although
later on I did pursue some old quests).
> Anyone have same findings?
>
> Solutions?
Instances take a lot of time. Even The Deadmines. I seem to recall that
it's more than 2 hours, at least in a PUG. (I've never tried them in a
non-PUG.)
People often can't commit to something that takes that much time.
Certainly not on week days. It's easier to just grind, because once your
time is up you just hearthstone back to your inn.
--
Peter Knutsen
sagatafl.org
But is the term used only in the context of instance visits?
I don't seem to recall having seen it used for non-instance questing...
--
Peter Knutsen
sagatafl.org
Other than those reasons I find Instances as a waste of good paid
time. Yes it gives good xp from level 20-40 but after that you find
yourself wasting a good amount of time in which you can simply grind
to get considerable xp. From level 50 to 56 I was so into instances as
many of my friends "now consider them noobs" were saying that the top
best thing for me is instances. It took me 2 weeks of BRD and other
instances to reach level 56. Then I got really tired of them so I
decided to grind for a change since most quests are either too
complicated or take a consierable time to complete. And for my
amazements it took only 2 days of grinding to get form level 56 to 58.
Not to mention the good drops I got ((Especially that Epic Staff in
Blasted Lands which I sold because I am a Rogue))
So take my advice. Quest if you can or Grind mobs which are at your
level or 2 levels higher or if you can elite mobs at your level. Get
the Titan Bar and activate the xp/hr meter and try to find the best
are that can give you the highest rating.
In Outland you will find good quests which are relatively easy to solo
which give good xp and more than good rewards...
No, I don't think so.
>
> I don't seem to recall having seen it used for non-instance questing...
You may not have noticed it, but it's used all the time for any "grouped"
quest--and there are tons aside from instances. I've only done a couple of
instances with PuGs (which contributed to my reluctance to do instances),
but I've been in PuGs with nearly every one of my alts. Some have been
excellent, and some have been awful. Most of them have been just a quick
grouping to "kill x" elite--bear, undead, etc., but some have been one of my
alts grouping with someone lower level* to "help".
*I don't quite know how I got myself in this situation, but there are a
couple of much-lower-level players that invite me to random groups--mostly
to enhance their playing experience by going with them to kill the mobs
they're nowhere near strong enough to handle so that they can turn in a red
quest to "level". This is annoying to me, as I'm usually on a quest of my
own, but occasionally, if I'm close by, I'll help for a little while. I
don't know how I first got added to their "friends list", though. Probably
by firing off a few arrows when passing by and seeing them losing a battle.
Xymmie
>
> --
> Peter Knutsen
> sagatafl.org
>
Every ten minutes someone was
> asking me join a guild. Sometimes the same person would ask me to join
> they're guild 10-12 times in a row. Other ppl were constantly looking for
> someone to chat with.
Or duel, right? :)
Some days are worse than others as far as the invites. I still get random
invites for guilds and PuGs on my L31 and L47 alts, but more often now I'll
get invited right after grouping for something. My much lower level alts
still get the frequent (and repeat) invites and challenges from complete
strangers. Which is fine, as I just decline them all.
Xymmie
I have never seen that term used for world or group quests in the
entire time I've been playing WoW since November 2004. It has been
exclusively used for describing instance quests.
Not saying that the term isn't on other servers, but it's most
definitely not the norm on all servers, and I would venture to guess
is something that you picked up on individually.
--
Chris B.
fur...@iglou.com
Instance runs generally take about an hour with some taking a lot
longer. XP also depends on how many people you have grouped and the
levels...you'll barely get xp if you're being walked by a 70 but
you'll get a lot, sometimes more, if you're grouped with 4 other
people your own level doing an instance...
Questing with a group is good because you can work together. If you
have a tank to hold all the aggro, a healer to keep heal, and a few
dps, you'll clear the area faster than you would have solo...yes, you
get less xp,. but again, you move through faster...like Tigero said,
you can get Titan Bar or a similar mod, to show the xp you're getting,
then compare that with the xp you get while grouped in an instance...
Not a all. I will often be i a field somewhere doing a quest and see
someone else obviously doing the same quest. We will join up for the
duration of the quest, and possibly one or two more quests immediately
following, then split up. We will likely never see each other again as
long as we play.
That is a PUG.
--
- Burt Johnson
MindStorm, Inc.
http://www.mindstorm-inc.com/software.html
I don't think so. At least, it's not just ~my~ definition. The wowwiki
definition says "to do an instance or quest". Of course, there are likely
many, many players that use it to describe instance groups, only, but that
doesn't mean it can't be used to describe other non-guilded teamed players.
Xymmie
>
> --
> Chris B.
> fur...@iglou.com
Aha. This is my understanding, too.
Xymmie
They don't consider it grinding. Also you can take breaks as much as you
like without people starting to whine.
> They usually cite that grinding solo is most efficient way to get XP.
That would seem to be the case. Questing for XP, dungeons for money
(assuming you don't wipe all the time and need to repair)
> With a group of level-matched players, it's pretty easy to get upwards
> of 4-5 bubbles in an instance run.
As opposed to 8 in solo :)
That's the big problem with instances. They take forever.
Most of the time is spent doing nothing though. Waiting
for a group to form can take ages, then partway through the
group wipes and 2 people drop out, so wait for more people.
Then someone has homework, has to go, etc. In between
fights there may often be arguments about what to do next,
who is or isn't a ninja, waiting for someone to run back
after dying, etc. If you get a high level to help, then it
speeds it up but the XP gain is low (but at least you can
get the quests done so you can go back to the peaceful
and relaxing part of the game, solo questing).
--
Darin Johnson
You can do almost he same thing...
Run the LFG tool, select 'Looking for More' choose Zone in the drop
down and piack a zone.
That gets you onto the LookingForGroup channel, which is global (i
think).
Then use as before.
You do know the global LFG channel is back right? You just have to
use the LFG tool to join the channel. As soon as you leave the FLG
tool, you also leave the channel (this also happens when you get a
group of 5).
Personally, I like the LFG tool, and its combination with the LFG
channel works pretty well. Much better than both of them alone in my
opinion. If I am on an alt, I open the LFG tool and just select to
look for a group for a zone. Most people aren't looking for a zone
group. This lets me sit in the LFG channel and scan for people doing
instances my level 70 needs to do.
If I am on my 70, then I can select the 3 instances I most want to do
and see if there are already groups forming for them. You can mouse
over names of people and see what their group is made up of. This way
I know to avoid the whispers from the group that has 3 warriors in it.
The tricky part is in using it even when you don't
want to do an instance that much. Sounds odd?
In the old setup, if someone would say "Let's do
SM Library", you'd hear it, think "ok, that's fun,
I'll ask for an invite". With the new setup,
basically anyone who's of the appropriate level
for SM Library who is using the tool is already
in the queue for it. Maybe this is better for
someone who's level 70 where there may be tons
of different instances to do, but at mid levels
it's sort of silly to listen in for an instance
you want without also joining the queue for that
instance...
Also with the old global channel you could advertise
for group quests much more easily. With the LFG tool
most of the players are in the chat channel to do
just the instance they want and won't listen to
any "let's do King Mukla" requests or "I need help
with Hogger".
It would be nice if this were a chat that anyone
could join without the tool, if they were willing
to put up with the silly banter, and the tool
would also add you to the chat temporarily if
you weren't subscribed.
I had tried to use an "LFG" chat channel, and on
Alliance on my main server it is moderately useful.
On the horde side it is useless; never more then 5-10
on at a time, and every single one of them in the
Outlands.
(Though I have to laugh everytime someone says
"looking for group for any instance" and then
they're baffled when I ask for help with Gnomeregan.
They must not know what "any" means.)
--
Darin Johnson
No, that is a one night stand. :)
--
Rob Wynne / The Autographed Cat / d...@america.net
http://www.autographedcat.com/ / http://autographedcat.livejournal.com/
Gafilk 2008: Jan 11-13, 2008 - Atlanta, GA - http://www.gafilk.org/
Aphelion - Original SF&F since 1997 - http://www.aphelion-webzine.com/
I grind/quest alone because I'm not really all that social a player and
am often picking up an hour here or there as I have time to play.
Running an instance is sometimes a commitment of time that I'm unwilling
to make.
True. Blizzard needs to make shorter instances, esp.
in Azeroth. A 3-4 hour run is just excessive. Even
the shortest instances are too long for someone that
can't play for for more than an hour or so.
--
Darin Johnson
>hey if they can't make a commimitent for 4 hours then don't even agree
>to go into the instance.
Which is why they stay out and grind instead.
Back to square one.
--
Tim C.
Absolutely. Many times I wish I could go but I rarely can depend on
being online more than an hour and a half. As a priest I get many guild
and non-guild requests to come along but I have to decline. I'm hoping I
don't get a reputation as never willing to help.
And as the next poster says, I just have to decline. That's the way it
is, Then it turns out I could have gone. Arrrg!
Oh well. I live with it.
--
Hypanthia, Night Elf, Shadow Priest, Enchantress/Herbalist.
Darkfury, Gnome, Rogue, Miner/Jewel Crafter.
Py, Dwarf, Hunter, Herbalist/Alchemist.
Not the deadliest bunch on Cenarion Circle, but they do well.
> Grinding by yourself really SUCKS. I'm level 57 now and really hope I
> dont have to grind 13 levels by myself just to get to the point where
> i can play with other people.
Uh, ever heard of *questing*? I've leveled myself up to 66 (67 today!)
so far by questing, with only a few instance runs. It's not like your
options have to be instance, grind, or quit.
Precisely. That's what I said.