Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

"Old-World" outland instances and WotLK

0 views
Skip to first unread message

ke...@spamsucks.com

unread,
Jul 24, 2008, 4:34:44 PM7/24/08
to
I was thinking back to those old-world level 60 instances that we
occasionally encounter, and I'm wondering what out level 70 instances will
look like when we're all level 80.

Some are easy. For example, ZA is going to be much like ZG - lots and lots of
trolls. The occasional old-timers will go on and on about how back in their
day it took all this strategy to kill the bosses, but in reality, six guys
will just brute force their way from start to finish. There will be rumors of
a mount dropping, but most people will conclude it was all just a myth.

Shadow Labrynth will be the new Sunken Temple. It'll be the one instance that
every 69 wants to run, but nobody will run it with you. The second boss will
still kill parties of level 80s by causing members to murder one another.

Karazhan will be the new molten core. You'll put together a raid for it, and
there will always be some level 73 that comes along and argues the whole time
about how nobody but him should be needing on the tiered set pieces. You'll
tell him to just go farm northrend greens, but he won't listen. He'll lose
rolls on his set piece to a level 79 who also needed. Only a level 80 will be
allowed to tank Prince, because he's just such a hard boss. Level 79 tanks
will be refused from the raid due to level inappropriateness.

There will be some guy announcing "LFG crypts" in trade chat all day long
every day. Nobody will run it with him. Few people remember what crypts was,
but it just sounds awful.

Magister's Terrace is already completely avoided, and will remain so in the
future. The occasional person will stop by to pick up an easy epic while
leveling, end up wiping over and over again, and refuse to ever set foot in
the place again.

Gruul and Mag will be considered to be complete wastes of time and ignored.
The various 25-man T5 instances (TK, SSC) will fall into the same fate as
Naxx and BWL -- slightly too hard to brute force with a small raid and
impossible to get sufficient people together to run it properly.

Any predictions?

-----------------------------------------------------------
Posted using Android Newsgroup Downloader:
.... http://www.sb-software.com/android
-----------------------------------------------------------

Ieyasu

unread,
Jul 24, 2008, 6:13:50 PM7/24/08
to

<ke...@spamsucks.com> wrote in message news:g6ap1...@news4.newsguy.com...

>
> Gruul and Mag will be considered to be complete wastes of time and
> ignored.

On Cenarion Circle, there are regular PUG runs on Onyxia just for the fun of
it (not to mention an 18-slot bag and a handful of gold if you keep the
group small). I predict that there will still be Gruul/Mag PUGs for the
same reason once we all hit 80.

The rest of your predictions seem to be spot on.

-I


Hkragelund

unread,
Jul 24, 2008, 6:11:11 PM7/24/08
to

Im really looking forward to replace my T6 with northrend greens :S


Hkragelund

unread,
Jul 24, 2008, 6:25:36 PM7/24/08
to

I guess most of the dungeons will still be good when you have loads of
rested XP. SH and SL isnt much trouble for us in heroic mode and I doubt it
will be at lvl 73. But it will still provide good XP!


PieterB

unread,
Jul 24, 2008, 8:28:10 PM7/24/08
to
I think Onyxia is also done because it's legendary and people want to boast
about: oh hey, we did onyxia five men tonight.
I haven't got that "legendary feel" considering Gruul or Magtheridon.

R.C. Payne

unread,
Jul 25, 2008, 7:07:10 AM7/25/08
to
ke...@spamsucks.com wrote:
> I was thinking back to those old-world level 60 instances that we
> occasionally encounter, and I'm wondering what out level 70 instances will
> look like when we're all level 80.

I'll be curious to see what becomes of the level 60 stuff at 80. At the
moment, there are still a few people running them on an occasional basis
just for the fun of it. At the moment, people talk about soloing places
like Strat and Scholo, at 80, how many people will it take to clear MC
or Onyxia?

lcpltom

unread,
Jul 25, 2008, 7:32:07 AM7/25/08
to
On Jul 24, 6:13 pm, "Ieyasu" <nitesb...@hotmail.com> wrote:
> <ke...@spamsucks.com> wrote in messagenews:g6ap1...@news4.newsguy.com...

Last night on my realm, in Trade channel they were looking for more
for Ony, and I briefly considered going.

Then I remembered I never did the attunement quest, so I couldn't go
even if I wanted.

Kedge

unread,
Jul 25, 2008, 8:06:10 AM7/25/08
to

I'd like to see heroic versions of the old instances. just up the
levels, keep the tactics the same. just give better loot.

Can't be hard to do.

Ashen Shugar

unread,
Jul 25, 2008, 8:13:37 AM7/25/08
to
I think it was Kedge <Richard...@arval.co.uk> that wrote something
like...

Balance loot tables would be a bit of an issue, and more trouble that
it'd be worth when they could instead be working on WotLK to get it
out sooner and such.

What I think would be reasonable, would be adding like X levels to all
the mobs, have the bosses drop Heroic Badges and otherwise leave the
loot tables as random world drops appropriate for level 70 mobs.

They'll be slightly different heroics to run for badges so people get
a change of pace, but won't otherwise imbalance anything. Hopefully.
; )

Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!

Moosen

unread,
Jul 25, 2008, 11:54:36 AM7/25/08
to

Well, you'll always need at least 7 people to do Mags- tank, healer,
and 5 clickers.

PV

unread,
Jul 25, 2008, 12:28:05 PM7/25/08
to
"R.C. Payne" <rc...@nospam.ac.uk> writes:
>I'll be curious to see what becomes of the level 60 stuff at 80. At the
>moment, there are still a few people running them on an occasional basis
>just for the fun of it. At the moment, people talk about soloing places
>like Strat and Scholo, at 80, how many people will it take to clear MC
>or Onyxia?

Because of the trash, you're never going to solo molten core. The giants
are 150k health or so, and can you imagine all the firelord spawn? Snicker.

Onyxia is officially down to two players. The supposed solo was bogus,
because the "soloer" had another person along to kill whelps and guardian
respawns. Lame. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.

paul...@yahoo.com

unread,
Jul 25, 2008, 12:49:46 PM7/25/08
to
> Karazhan will be the new molten core.

Depends. If badges are still worth something after WotLK then Kara
will still be run. 22 badges in about 3hrs can't be beat.

But, if badges are worthless, I expect Kara to be a zone you only go
to hear the music and watch the Opera.

ke...@spamsucks.com

unread,
Jul 25, 2008, 3:48:14 PM7/25/08
to
> just for the fun of it. At the moment, people talk about soloing places
> like Strat and Scholo, at 80, how many people will it take to clear MC
> or Onyxia?

Sounds like the perfect job for a level 80 warlock :)

On the other hand, some of these places can be more difficult than one
expects. I'm particularly thinking of those mobs in MC or ZG that all need to
die at the same time. I've pugged both those instances and got into never-
ending battles, as I keep announcing on raid chat "look at the mobs health
bars please" and the puggies don't listen and continue to attack whatever
they want, and the mobs res, and the cycle continues. :)

ke...@spamsucks.com

unread,
Jul 25, 2008, 3:53:40 PM7/25/08
to
> Depends. If badges are still worth something after WotLK then Kara
> will still be run. 22 badges in about 3hrs can't be beat.

I doubt the badges will be worth anything (other than level 70 epics). If
they were worth anything, then level 80s would simply run around 5-manning
level 70 raids for the easy badges.

I would expect we'll get some new kind of badge for WotLK, that will be good
for level 80 items.

On that note, I really like the BoJ system, so much so that I wish they would
have made raid drops available for badges. For example, T4 set pieces at 150
badges, T5 at 250 badges, T6 at 500 badges. [yes I know some of the T4/T5
pale compared to the new badge gear, but there are still times you need a set
piece for a particular bonus, and week after week you get unlucky with the
drop]

lcpltom

unread,
Jul 25, 2008, 4:00:42 PM7/25/08
to

Last I read was that there would be "badges" in WotLK, but the level
80 badges will be a different kind to prevent people from easily
grinding a bunch of badges really fast by doing level 70 heroics.

They will still be useful for the few people who don't upgrade to
WotLK. There are still a few out there who haven't bought TBC yet. I
knew one person who didn't buy TBC for almost a year after it was
released. Of course, they probably won't be able to get groups for
heroics either, so who knows what will happen there.

JohnR

unread,
Jul 25, 2008, 12:44:58 PM7/25/08
to

"Ashen Shugar" <death...@yahoo.com.au> wrote in message
news:488dc2bc...@News.Individual.NET...
World of Warlock is at a stage in it's life cycle where it's beginning to
eat it's own tail. There isn't really anywhere much it can go now unless
Blizzard make a huge effort to introduce something innovative and genuinely
new that doesn't destroy the homogeneous kiddie class balance they've
created, WotLK is just more of the same ad infinitum, cut and shut with
bigger numbers.
What I'd like to see personally would be a blank canvas where certain races
and basic classes have learning costs associated with anything and
everything they learn but that those costs are also the beginning and the
end of the "class" restrictions. Let the players learn and develop the
armour, talents, spells, abilities and skills to form their own personalised
classes a little like the rolemaster system of years ago where the only
obstacle to learning anything was the development point costs involved.
Something for players to really get their teeth into rather than being
steered down narrowly defined corridors. Then again it certainly wouldn't
appeal to the average casual which is what Blizzard are firmly aiming WoW at
since that's obviously where the money is.


Catriona R

unread,
Jul 26, 2008, 4:31:57 PM7/26/08
to
On Fri, 25 Jul 2008 11:28:05 -0500, pv+u...@pobox.com (PV) wrote:

>"R.C. Payne" <rc...@nospam.ac.uk> writes:
>>I'll be curious to see what becomes of the level 60 stuff at 80. At the
>>moment, there are still a few people running them on an occasional basis
>>just for the fun of it. At the moment, people talk about soloing places
>>like Strat and Scholo, at 80, how many people will it take to clear MC
>>or Onyxia?
>
>Because of the trash, you're never going to solo molten core. The giants
>are 150k health or so, and can you imagine all the firelord spawn? Snicker.
>
>Onyxia is officially down to two players. The supposed solo was bogus,
>because the "soloer" had another person along to kill whelps and guardian
>respawns. Lame. *

Somebody else soloed it within a week of that one coming out and they
did it truly solo though.

Urbin

unread,
Jul 28, 2008, 2:48:00 AM7/28/08
to
On Fri, 25 Jul 2008 12:07:10 +0100, R.C. Payne wrote:
> ke...@spamsucks.com wrote:
> > I was thinking back to those old-world level 60 instances that we
> > occasionally encounter, and I'm wondering what out level 70 instances will
> > look like when we're all level 80.
>
> I'll be curious to see what becomes of the level 60 stuff at 80. At the
> moment, there are still a few people running them on an occasional basis
> just for the fun of it.

Well, it will just mean that it will be even easier to get huge amounts of
Runecloth in a short time with the chance of getting some nice enchanting
mats that are needed for every encahnter who wants to go from 275 to 300 :-)

Cheers
Urbin

--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (35), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin

0 new messages