Some are easy. For example, ZA is going to be much like ZG - lots and lots of
trolls. The occasional old-timers will go on and on about how back in their
day it took all this strategy to kill the bosses, but in reality, six guys
will just brute force their way from start to finish. There will be rumors of
a mount dropping, but most people will conclude it was all just a myth.
Shadow Labrynth will be the new Sunken Temple. It'll be the one instance that
every 69 wants to run, but nobody will run it with you. The second boss will
still kill parties of level 80s by causing members to murder one another.
Karazhan will be the new molten core. You'll put together a raid for it, and
there will always be some level 73 that comes along and argues the whole time
about how nobody but him should be needing on the tiered set pieces. You'll
tell him to just go farm northrend greens, but he won't listen. He'll lose
rolls on his set piece to a level 79 who also needed. Only a level 80 will be
allowed to tank Prince, because he's just such a hard boss. Level 79 tanks
will be refused from the raid due to level inappropriateness.
There will be some guy announcing "LFG crypts" in trade chat all day long
every day. Nobody will run it with him. Few people remember what crypts was,
but it just sounds awful.
Magister's Terrace is already completely avoided, and will remain so in the
future. The occasional person will stop by to pick up an easy epic while
leveling, end up wiping over and over again, and refuse to ever set foot in
the place again.
Gruul and Mag will be considered to be complete wastes of time and ignored.
The various 25-man T5 instances (TK, SSC) will fall into the same fate as
Naxx and BWL -- slightly too hard to brute force with a small raid and
impossible to get sufficient people together to run it properly.
Any predictions?
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On Cenarion Circle, there are regular PUG runs on Onyxia just for the fun of
it (not to mention an 18-slot bag and a handful of gold if you keep the
group small). I predict that there will still be Gruul/Mag PUGs for the
same reason once we all hit 80.
The rest of your predictions seem to be spot on.
-I
I'll be curious to see what becomes of the level 60 stuff at 80. At the
moment, there are still a few people running them on an occasional basis
just for the fun of it. At the moment, people talk about soloing places
like Strat and Scholo, at 80, how many people will it take to clear MC
or Onyxia?
Last night on my realm, in Trade channel they were looking for more
for Ony, and I briefly considered going.
Then I remembered I never did the attunement quest, so I couldn't go
even if I wanted.
I'd like to see heroic versions of the old instances. just up the
levels, keep the tactics the same. just give better loot.
Can't be hard to do.
Balance loot tables would be a bit of an issue, and more trouble that
it'd be worth when they could instead be working on WotLK to get it
out sooner and such.
What I think would be reasonable, would be adding like X levels to all
the mobs, have the bosses drop Heroic Badges and otherwise leave the
loot tables as random world drops appropriate for level 70 mobs.
They'll be slightly different heroics to run for badges so people get
a change of pace, but won't otherwise imbalance anything. Hopefully.
; )
Ashen Shugar
--
The lions sing and the hills take flight.
The moon by day, and the sun by night.
Blind woman, deaf man, jackdaw fool.
Let the Lord of Chaos rule!
Well, you'll always need at least 7 people to do Mags- tank, healer,
and 5 clickers.
Because of the trash, you're never going to solo molten core. The giants
are 150k health or so, and can you imagine all the firelord spawn? Snicker.
Onyxia is officially down to two players. The supposed solo was bogus,
because the "soloer" had another person along to kill whelps and guardian
respawns. Lame. *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
Depends. If badges are still worth something after WotLK then Kara
will still be run. 22 badges in about 3hrs can't be beat.
But, if badges are worthless, I expect Kara to be a zone you only go
to hear the music and watch the Opera.
Sounds like the perfect job for a level 80 warlock :)
On the other hand, some of these places can be more difficult than one
expects. I'm particularly thinking of those mobs in MC or ZG that all need to
die at the same time. I've pugged both those instances and got into never-
ending battles, as I keep announcing on raid chat "look at the mobs health
bars please" and the puggies don't listen and continue to attack whatever
they want, and the mobs res, and the cycle continues. :)
I doubt the badges will be worth anything (other than level 70 epics). If
they were worth anything, then level 80s would simply run around 5-manning
level 70 raids for the easy badges.
I would expect we'll get some new kind of badge for WotLK, that will be good
for level 80 items.
On that note, I really like the BoJ system, so much so that I wish they would
have made raid drops available for badges. For example, T4 set pieces at 150
badges, T5 at 250 badges, T6 at 500 badges. [yes I know some of the T4/T5
pale compared to the new badge gear, but there are still times you need a set
piece for a particular bonus, and week after week you get unlucky with the
drop]
Last I read was that there would be "badges" in WotLK, but the level
80 badges will be a different kind to prevent people from easily
grinding a bunch of badges really fast by doing level 70 heroics.
They will still be useful for the few people who don't upgrade to
WotLK. There are still a few out there who haven't bought TBC yet. I
knew one person who didn't buy TBC for almost a year after it was
released. Of course, they probably won't be able to get groups for
heroics either, so who knows what will happen there.
>"R.C. Payne" <rc...@nospam.ac.uk> writes:
>>I'll be curious to see what becomes of the level 60 stuff at 80. At the
>>moment, there are still a few people running them on an occasional basis
>>just for the fun of it. At the moment, people talk about soloing places
>>like Strat and Scholo, at 80, how many people will it take to clear MC
>>or Onyxia?
>
>Because of the trash, you're never going to solo molten core. The giants
>are 150k health or so, and can you imagine all the firelord spawn? Snicker.
>
>Onyxia is officially down to two players. The supposed solo was bogus,
>because the "soloer" had another person along to kill whelps and guardian
>respawns. Lame. *
Somebody else soloed it within a week of that one coming out and they
did it truly solo though.
Well, it will just mean that it will be even easier to get huge amounts of
Runecloth in a short time with the chance of getting some nice enchanting
mats that are needed for every encahnter who wants to go from 275 to 300 :-)
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (35), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin