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Herb respawn gradually?

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Peter Knutsen

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Nov 7, 2009, 5:24:19 AM11/7/09
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I'm grinding Stranglekelp off the coast of Westfal, in order to level up
Inscription.

First swim around, early today, I find about 40-50 units of Kelp just
from one trip from the southwest up to the northeast.

Then about an hour later I did the same trip, and got about 25 units of
Kelp, and noticed that many nodes seemed to give only 1 unit, where
usually they'd give 2 or 3.

Then a couple of hours after that I tried again, but the first 3 nodes
only gave 1 Kelp each, so I gave it up, and decided to do this swim only
perhaps twice a day, like once early and once late in the day.


Am I wrong? Or do herb nodes in fact respawn gradually, so that once a
herb is harvested it is gone, and then after some time it respawns with
a single unit, and then after some hours, a second unit is added, and
after several more hours a third unit might be added?

I've done a bunch of copper ore grinding, mostly in Elwynn Forest, and
there I did not get a similar impression. Ore nodes seem to respawn in a
full state, with 1-unit nodes being extremely rare (or else I tend not
to notice them. Usually from one walk-through of Elwynn I'll get 3 full
stacks of 20xCopper Ore).

--
Peter Knutsen
sagatafl.org

i|||| | | || ||| || |||| 2.0

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Nov 7, 2009, 9:25:37 AM11/7/09
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"Peter Knutsen" <pe...@sagatafl.invalid> wrote in message
news:4af54acb$0$277$1472...@news.sunsite.dk...

I know little about herbs. They may work like mining or not.
Also keep in mind the rates can be tweaked and seems to depend on
harvest rate. The timers can be as complex as blizzard feels.

Minerals spawn in associated clusters of usually 3-6 some distance apart with
varying timers and despawn timers. They don't seem to be independent.
Better results near server reset, and the quicker cluster members are
being tapped the more per node. So it seems. With experience in
some areas you can even work out partial waves of spawns.
Go one way and you see little, a minute early and you lead the wave through
an area seeing little, be on the wave and you see them spawning as you approach or just
pass.
Getting it right can bump loot per hour 3-fold.
Of course this may just be human pattern matching correlating random events,
a couple of dots and we see faces :-)

It does seem that if you went soon after server reset there should be high yields and
multiple nodes.

I also have a theory that near server hour triggers rarer spawns, verified by
a couple of samples, but perhaps the real cause is the bots/loot slaves
in the sample zone perform housekeeping or take coffee breaks on the hour.
I doubt Blizzard is going to publish the actual algorithm, and it could change next
minor patch.

Did I mention I am probably completely wrong ? :-)


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