Has anyone else had problems with Azuremyst being really buggy? I've had quests that won't start properly, and more often than I care to name, the sprites for all the mobs will fix their location, but the actual mob data will behave as normal. I have to exit the program then restart it to fix it.
This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me off. So I'm going to Teldrassil to level my new shammy, and I probably won't ever go back there again for any reason.
On Feb 27, 3:46 pm, Daniel Seriff <m...@y.com> wrote:
> Has anyone else had problems with Azuremyst being really buggy? I've had > quests that won't start properly, and more often than I care to name, the > sprites for all the mobs will fix their location, but the actual mob data > will behave as normal. I have to exit the program then restart it to fix it.
> This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me > off. So I'm going to Teldrassil to level my new shammy, and I probably won't > ever go back there again for any reason.
> -- > Daniel Seriff
> Your entire ass? Packed full of red hot coals?
I've not had trouble with quests starting improperly, but your second problem sounds familiar. Are you attacking the mob, but the mob stands still, far away from you, but is hitting you like it is standing directly in front of you? I've had similar problems in Eversong/Ghostlands, and occasionally in Outland, so whatever hardware they added to run the new zones on each realm seems to be having a bit of a problem keeping mob's visual location up to date on client machines. You don't normally have to exit the game and re-enter to fix this though, just leave the area. What I do, target the corpse, then run away from it until the target frame disappears because I am way out of range to target it. Then I run back. Now the corpse is where it should be and I am able to loot it.
It doesn't happen too often in Outland, and I don't really recall if it happened in Eversong or not, but a certain area of Ghostlands seems to have this problem constantly.
On Wed, 27 Feb 2008 14:53:55 -0600, lcpltom wrote (in article <9b7478ee-4126-4a72-9569-37e8c47b1...@e10g2000prf.googlegroups.com>):
> I've not had trouble with quests starting improperly, but your second > problem sounds familiar. Are you attacking the mob, but the mob > stands still, far away from you, but is hitting you like it is > standing directly in front of you?
That's exactly it. Endlessly aggravating. I'll try what you suggest next time it happens.
-- Daniel Seriff
The less justified a man is in claiming excellence for his own self, the more ready he is to claim all excellence for his nation, his religion, his race, or his holy cause.
On Feb 27, 3:46 pm, Daniel Seriff <m...@y.com> wrote:
> This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me > off. So I'm going to Teldrassil to level my new shammy, and I probably won't > ever go back there again for any reason.
Lately I've been having similar problems in Nagrand. A few weeks ago I was being a healbot for some guy doing the "What the Soul Sees" quest where you turn an Ancient Orc Ancestor into an Elite and kill 15 of them. On about the 12th Elite, the dude I was healing totally bugged - wasn't moving at all, and his health bar stayed at full 100% of the time (ever try to heal someone whose life bar always shows as full?). I could hear his Blood Elf making "getting hit" noises, and see numbers like -450, -300 representing the damage he was taking, float over his portrait. Eventually I just spammed FoL, having no idea where his life bar was.
Being a clothie, my new Mage notices bugged creatures a lot more, and has been running into a few in Hillsbrad - a bear hitting her and causing her great damage . . . but is nowhere on the screen so she can't even fight back.
> Has anyone else had problems with Azuremyst being really buggy? I've had > quests that won't start properly, and more often than I care to name, the > sprites for all the mobs will fix their location, but the actual mob data
I recently rolled a Draenei Paladin alt, and didn't have any problems with the new starting zones (this was maybe 2 weeks ago). I completed every quest there. In fact, I really like the new zones, with the quests seeming to me to be much better designed, more interesting, and having better rewards than the prior starting zones.
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On Feb 27, 12:46 pm, Daniel Seriff <m...@y.com> wrote:
> Has anyone else had problems with Azuremyst being really buggy? I've had > quests that won't start properly, and more often than I care to name, the > sprites for all the mobs will fix their location, but the actual mob data > will behave as normal. I have to exit the program then restart it to fix it.
> This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me > off. So I'm going to Teldrassil to level my new shammy, and I probably won't > ever go back there again for any reason.
I've had quite a few new Blood Elf/Draenei alts, and have noticed no problems. Well, none that I haven't had in the other zones as well.
One thing I have noticed that the alts seem to level up to lvl 20 a bit faster than my other alts. I think it may be like ke...@spamsucks says; those locations are better designed and more efficient for leveling than the non-TBC ones.
lcpltom <lcpl...@yahoo.com> wrote: > Are you attacking the mob, but the mob > stands still, far away from you, but is hitting you like it is > standing directly in front of you?
I have that everywhere. Not just on Drenei homeland. I had it twice last night in ghostland. I've had it in Outlands. Also in Un'goro I don't think any place is immune.
I just turn and run far enough to get out of combat range. Those toons will rarely initiate an attack, so I then go back and just attack a different toon instead.
> On Feb 27, 3:46 pm, Daniel Seriff <m...@y.com> wrote:
> > This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me > > off. So I'm going to Teldrassil to level my new shammy, and I probably won't > > ever go back there again for any reason.
> Lately I've been having similar problems in Nagrand. A few weeks ago I > was being a healbot for some guy doing the "What the Soul Sees" quest > where you turn an Ancient Orc Ancestor into an Elite and kill 15 of > them. On about the 12th Elite, the dude I was healing totally bugged - > wasn't moving at all, and his health bar stayed at full 100% of the > time (ever try to heal someone whose life bar always shows as full?). > I could hear his Blood Elf making "getting hit" noises, and see > numbers like -450, -300 representing the damage he was taking, float > over his portrait. Eventually I just spammed FoL, having no idea where > his life bar was.
I've had that quite a few times with mobs that I am fighting. You've no idea how close to dead they are until they fall over. I've never had it happen with a player though :)
> On Feb 27, 3:46 pm, Daniel Seriff <m...@y.com> wrote:
> > Has anyone else had problems with Azuremyst being really buggy? I've had > > quests that won't start properly, and more often than I care to name, the > > sprites for all the mobs will fix their location, but the actual mob data > > will behave as normal. I have to exit the program then restart it to fix it.
> > This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me > > off. So I'm going to Teldrassil to level my new shammy, and I probably won't > > ever go back there again for any reason.
> You don't normally have to exit the game and re-enter to > fix this though, just leave the area. What I do, target the corpse, > then run away from it until the target frame disappears because I am > way out of range to target it. Then I run back. Now the corpse is > where it should be and I am able to loot it.
I just drag the invisible mob back to it's image so that it's client position and server position match when it dies enabling me to loot it.
On 27 Feb 2008 22:30:19 GMT, ke...@spamsucks.com wrote:
>> Has anyone else had problems with Azuremyst being really buggy? I've had >> quests that won't start properly, and more often than I care to name, the >> sprites for all the mobs will fix their location, but the actual mob data
>I recently rolled a Draenei Paladin alt, and didn't have any problems with >the new starting zones (this was maybe 2 weeks ago). I completed every quest >there. In fact, I really like the new zones, with the quests seeming to me to >be much better designed, more interesting, and having better rewards than the >prior starting zones.
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Did a shaman and he didn't hit any problems. Makes me mad that he finished the area with greens and a human in its starting area finishes with what he starts with(NOTHING) LOL
lcpltom wrote: > What I do, target the corpse, > then run away from it until the target frame disappears because I am > way out of range to target it. Then I run back. Now the corpse is > where it should be and I am able to loot it.
> It doesn't happen too often in Outland, and I don't really recall if > it happened in Eversong or not, but a certain area of Ghostlands seems > to have this problem constantly.
I have had the problem everywhere in the game. Thanks for the tip.
I have a buddy that was complaining of the same thing. I rolled a shammy about two months ago at the same time as him and to me when we were questing the optics looked good. Mob fought him, in front of him, the usual stuff. He claimed it was like the mob was 50 feet away from him and he wasn't hitting it. Although I have 8mbps dsl service and he's on dialup, that might have been the difference.
I have notice tho, playing over two years, sometimes the mobs are "stuck" in something and hit you but you can't hit back. I usually just ignore them and go hit other mobs.
On Feb 27, 3:46 pm, Daniel Seriff <m...@y.com> wrote:
> Has anyone else had problems with Azuremyst being really buggy? I've had > quests that won't start properly, and more often than I care to name, the > sprites for all the mobs will fix their location, but the actual mob data > will behave as normal. I have to exit the program then restart it to fix it.
> This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me > off. So I'm going to Teldrassil to level my new shammy, and I probably won't > ever go back there again for any reason.
On Wed, 27 Feb 2008 14:46:32 -0600, Daniel Seriff <m...@y.com> wrote: >Has anyone else had problems with Azuremyst being really buggy? I've had >quests that won't start properly, and more often than I care to name, the >sprites for all the mobs will fix their location, but the actual mob data >will behave as normal. I have to exit the program then restart it to fix it.
>This only happens on Azuremyst/Bloodmyst, and frankly, it's really pissing me >off. So I'm going to Teldrassil to level my new shammy, and I probably won't >ever go back there again for any reason.
Had the same thing happen to me a number of times regardless of the location. Running away till the aggro resets is what I usually do and after that most of the time I leave the mob alone since I've noticed it will most likely happen again if you start attacking the same mob. One funny thing though, if you're a hunter and have your pet on the mob it looks like the pet is attacking something which just isn't there. Apparently the pet does know where the mob is and when the mob eventually dies his body might turn up next to the pet all of a sudden.
<ScratchMonkey.blackl...@sewingwitch.com> wrote: > "steve.kaye" <nos...@giddy-kippers.co.uk> wrote in news:820f5909-fb7f-462a- > 85ea-b751f1f8e...@n75g2000hsh.googlegroups.com:
> > I just drag the invisible mob back to it's image so that it's client > > position and server position match when it dies enabling me to loot > > it.
> How does one "drag" the mob? I've always abandoned them when they get out > of sync.
I mean whilst it's still alive - you just kite it over there.
On Fri, 29 Feb 2008 00:33:53 -0800 (PST), "steve.kaye"
<nos...@giddy-kippers.co.uk> wrote: >On 29 Feb, 01:03, ScratchMonkey ><ScratchMonkey.blackl...@sewingwitch.com> wrote: >> "steve.kaye" <nos...@giddy-kippers.co.uk> wrote in news:820f5909-fb7f-462a- >> 85ea-b751f1f8e...@n75g2000hsh.googlegroups.com:
>> > I just drag the invisible mob back to it's image so that it's client >> > position and server position match when it dies enabling me to loot >> > it.
>> How does one "drag" the mob? I've always abandoned them when they get out >> of sync.
>I mean whilst it's still alive - you just kite it over there.
As a further note, if it dies where you can't loot it, move away from it until you're far enough away that you can't see it, then come back - if your computer has to check with the server where the mobs are again it'll put them in the right place. -- EU-Draenor: Balgair - Human Rogue (lvl 70) Naomh - Draenei Priest (lvl 70) Rosad - Human Warlock (lvl 70) Sealgair - Dwarf Hunter (lvl 70) Sagart - Undead Priest (lvl 70) Eilnich - Blood Elf Warlock (lvl 65) Beag - Dwarf Paladin (lvl 60) Sgoildubh - Human Mage (lvl 53)
In article <de34bcdb-90d3-42a7-b8a4-ebca3bcabde4@ 8g2000hse.googlegroups.com>, christopher.l...@gmail.com says...
> I have notice tho, playing over two years, sometimes the mobs are > "stuck" in something and hit you but you can't hit back. I usually > just ignore them and go hit other mobs.
There used to be a permanently stuck centaur in the barrens, he wouldn't fight back but you couldn't damage him as he would always evade. Perfect for skilling up weapons ;)
>> I have notice tho, playing over two years, sometimes the mobs are >> "stuck" in something and hit you but you can't hit back. I usually >> just ignore them and go hit other mobs.
> There used to be a permanently stuck centaur in the barrens, he wouldn't > fight back but you couldn't damage him as he would always evade. > Perfect for skilling up weapons ;)
I recently did the part of "The Battle of Hillsbrad" quest where you are supposed to kill a dude in the mine - I completed the quest but died shortly afterwards because, according to the combat log, an invisible bear was hitting me and vanish was on cooldown. When I run back to my corpse I saw this bear down in the mine.
-- Goldberry: lvl 70 Human Rogue (16/0/45) @ Darkspear EU (PvE) Nikíta: lvl 59 Human Rogue (25/0/25) @ Spinebreaker EU (PvP) Anepu: lvl 46 Undead Warlock (37/0/0) @ Karazhan EU (PvP) Lilitu: lvl 35 Undead Rogue (7/0/19) @ Karazhan EU (PvP)
On Feb 29, 9:50 am, Trooper <removet...@trooperlooper.co.uk> wrote:
> There used to be a permanently stuck centaur in the barrens, he wouldn't > fight back but you couldn't damage him as he would always evade. > Perfect for skilling up weapons ;)
There's a cat stuck in a tree trunk north of Auberdine - he can hit you but you can't hit him.
He's been there forever, I think. Probably only hunters are likely to find him as he is not visible, and can't attack until you go up close.
<ScratchMonkey.blackl...@sewingwitch.com> wrote: >"steve.kaye" <nos...@giddy-kippers.co.uk> wrote in news:820f5909-fb7f-462a- >85ea-b751f1f8e...@n75g2000hsh.googlegroups.com:
>> I just drag the invisible mob back to it's image so that it's client >> position and server position match when it dies enabling me to loot >> it.
>How does one "drag" the mob? I've always abandoned them when they get out >of sync.
I'd guess just keep fighting them while making your way to where you see them standing. Me, I just kill them then relog, and the corpse will be ready to loot where it should be. When you've got a sync problem it's best to force a resync anyway (logging).
I used to never have sync problems, but in the past couple of months they've become more and more common, 1 or 2 a week.
> > I used to never have sync problems, but in the past couple of months > > they've become more and more common, 1 or 2 a week.
> I've noticed more and more 'stuck' mobs that evade everything.
> Xymmie
The Skybreaker Transports in SMV are notorious for evading.
Usually what happens is I pull one, it keeps flying, ignoring me. Then it comes back and lands, but not evade bugs and I can't hit him. After a few seconds he despawns, but his netherwing mount stays there.
Usually after a few minutes you will see an orc "swimming" through the air, as his mount is still next to you. Sometimes you can pull these guys, other times they continue to evade bug.
> The Skybreaker Transports in SMV are notorious for evading.
> Usually what happens is I pull one, it keeps flying, ignoring me. > Then it comes back and lands, but not evade bugs and I can't hit him. > After a few seconds he despawns, but his netherwing mount stays there.
> Usually after a few minutes you will see an orc "swimming" through the > air, as his mount is still next to you. Sometimes you can pull these > guys, other times they continue to evade bug.
I gave up on that quest for that reason. I think I completed it all of three times on my way to exalted with Netherwing.
>> I have notice tho, playing over two years, sometimes the mobs are >> "stuck" in something and hit you but you can't hit back. I usually >> just ignore them and go hit other mobs.
>There used to be a permanently stuck centaur in the barrens, he wouldn't >fight back but you couldn't damage him as he would always evade. >Perfect for skilling up weapons ;)
Until a GM notices you....... Someone I used to play with got an official warning from a GM while skilling a weapon that way.
lcpltom <lcpl...@yahoo.com> writes: >The Skybreaker Transports in SMV are notorious for evading.
Yep. What's happening is that they're getting their feet stuck under the surface of the flying stone you're standing on, and the game therefore thinks they're still in flight and unable to attack. My dragon mount and helicopter are really good at getting into this state too, where I'm landed but still in flight mode.
>Usually after a few minutes you will see an orc "swimming" through the >air, as his mount is still next to you. Sometimes you can pull these >guys, other times they continue to evade bug.
I love the swimming orcs. If they were just floating around it would be understandable, but they actually go horizontal and flap their arms. It's always good for a laugh when you see one. * -- * PV something like badgers--something like lizards--and something like corkscrews.