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5.3 patchnotes

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Catriona R

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May 21, 2013, 8:20:56 AM5/21/13
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It's tomorrow in Europe, today in US, think this are the final
patchnotes:

World of Warcraft Patch 5.3



General

New Battleground: Deepwind Gorge
In the new Battleground situated in the Valley of the Four
Winds, the Alliance and Horde continue their war for Pandaria�s
precious resources. While the two factions battle for control over
mines, they must also protect their own resources from being stolen
and turned against them!
New Arena: The Tiger's Peak
Gladiator hopefuls have a new location to test their mettle
amidst the Kun-Lai mountain tops, in the training grounds of the
powerful Shado-Pan. Players must make use of the looming tiger statues
and fenced platforms to gain an advantage that will bring victory and
glory!
New Scenario: Battle on the High Seas
Help your faction fend off enemy forces in the midst of a
battle for naval supremacy on the High Seas.
New Scenario: Blood in the Snow
An agent of Zandalar has infiltrated Dun Morogh and rallied
the Frostmane trolls. At Varian�s request, Moira will lead her
personal guard against them once the king�s champions have stopped the
magical storm protecting Shimmer Ridge.
New Scenario: Dark Heart of Pandaria
Goblin engineers have been excavating in the Vale of Eternal
Blossoms to find a mysterious artifact, but all they've found is
trouble; you have been personally called upon by the Warchief to aid
them in their hour of need.
New Scenario: The Secrets of Ragefire
Infiltrate the Emberdeep Caverns and assist the Gob Squad in
investigating a recent disappearance in Durotar.
Heroic Scenarios
A Heroic difficulty for Scenarios have been added and are
designed to provide challenging content for small groups of
well-seasoned adventurers. Completing a Heroic Scenario awards Valor
points, and a chance to obtain high level Epic quality items.
Heroic Scenarios require a pre-made group to join.
Heroic Scenarios offer bonus objectives that will reward
additional valor if completed.
An option to run a random Heroic Scenario has been added
as a drop-down in the Scenario tab in Dungeon Finder.
Players can complete a normal or Heroic Scenario for bonus
valor each day, but not both.
Six Heroic Scenarios will be available in patch 5.3. Four are
new and two are upgrades of existing normal Scenarios.
Battle of the High Seas
Blood in the Snow
Dark Heart of Pandaria
The Secrets of Ragefire
Crypt of Forgotten Kings
A Brewing Storm
Quest Campaign: Escalation
The Darkspear Trolls are in open rebellion against the
Warchief! Aid your faction in preparing to rout Garrosh Hellscream
from Orgrimmar
Alliance heroes will scout Orgrimmar's outskirts and
engage in SI:7 espionage to weaken Garrosh�s power structure.
Horde heroes will help Vol�jin�s insurgency survive a
Kor�kron assault and advance towards the Horde capital.
Visit Lorewalker Cho at the Seat of Knowledge in the Vale of
Eternal Blossoms to begin questing.

Battlefield: Barrens
Put the stranglehold on Orgrimmar by undermining the Kor�kron
supply chain in Northern Barrens.
Collect resources by killing Kor�kron loyalists and their
supporters.
Get a group together to kill Kor�kron leaders for bonus
resources.
Escort your faction�s caravans across the zone for even
more additional resources.
The Darkspear Rebellion will reward your efforts to undermine
the Warchief by helping you upgrade Latent Kor�kron Armor into useable
gear.
Participate in the Escalation Quest Campaign to learn how to
engage in the Barrens conflict.
The Legendary Quest Continues
Journey with Wrathion to the four corners of Pandaria to speak
with the August Celestials.
Champions will have had to complete Wrathion�s earlier tasks
(including �Heart of the Thunder King�) to continue.
Brawler�s Guild Updates
Test your might against two new tiers of bosses in the
Brawl�gar Arena in Orgrimmar or Bizmo�s Brawl Pub in Stormwind.
New VIP areas are now accessible for brawlers at or above rank
8.
Bizmo has raised the floor in his arena to hide the bodies.
Or... maybe to improve the sight lines. We�ll never know for sure.
Special �Challenge Cards� can now be acquired from mobs or
reward satchels, allowing you to unlock unique bonus bosses.
Brawlers that manage to prove their mettle and reach Rank 9
will receive an additional invitation to the Brawler's Guild that can
be traded or given to a friend.
Experience needed to increase from level 85 to level 90 has been
reduced by 33%.


Classes

Healing abilities and spells which automatically pick targets now
follow consistent rules for targeting logic. Targets with lower %
health will be preferred, and players are weighted more heavily than
pets.
Avoidance passive on all pets and guardians has been changed. It
now reduces area-of-effect damage from creatures and NPCs by 95% (up
from 90%), and from players by 50% (up from 0%). Warlock pets already
had the new version of Avoidance since Patch 5.0 and will not notice
any differences.
The following summoned pets/totems will now chain cast their
spells with no delay between casts, allowing them to cast their spells
more frequently in the same amount of time.
Death Knight: Gargoyle
Druid: Force of Nature (Balance, Restoration), Mirror Image
(Symbiosis)
Mage: Mirror Image, Water Elemental
Shaman: Searing Totem
Warlock: Doomguard, Terrorguard, Wild Imp




Death Knight

General

Blood Plague no longer benefits from the damage increase granted
by Tricks of the Trade.
Frost Fever no longer benefits from the damage increase granted by
Tricks of the Trade.
Necrotic Strike's healing absorption effect has been increased to
225% from attack power, up from 200%.

Talents

Gorefiend's Grasp can now affect a maximum of 4 player targets.
The number of non-player targets that can be affected remains
unlimited.

Unholy

Sudden Doom now requires the Death Knight to be in Unholy Presence
to activate the effect that causes Death Coil to cost no Runic Power.
Unholy Might now increases the Death Knight's Strength by 10%,
down from 15%.




Druid

General

Mark of the Wild had its mana cost reduced to 5%, down from 10%.
Symbiosis: Intimidating Roar had its cooldown increased to 90
seconds, up from 60 seconds.
Tranquility now targets 12 raid members (up from 5) each time it
heals when used in a 25-player instance. This change also applies to
players using the Symbiosis version of Tranquility.

Talents

Force of Nature is no longer on global cooldown and summons a
single Treant. The Treant no longer has a control bar, immediately
uses its special abilities on the Druid�s current target, and
accumulates 1 charge every 20 seconds up to a maximum of 3 charges.
Restoration version of the Treant now casts Swiftmend on the
Druid's target when summoned. This version of Swiftmend does not
require or consume a heal-over-time effect on the target.

Glyphs

Glyph of Solar Beam have been removed and replaced with Glyph of
Omens.
New Glyph: Glyph of Omens: While the Druid is not in a Solar or
Lunar Eclipse, the following abilities will generate 10 Solar or Lunar
Energy: Entangling Roots, Cyclone, Faerie Fire, Faerie Swarm, Mass
Entanglement, Typhoon, Disorienting Roar, Ursol's Vortex, and Mighty
Bash.

Balance

Solar Beam is now more responsive when players enter and leave the
beam's area-of-effect.

Feral

Savage Roar now increases physical damage done by 40%, up from
30%.

Guardian

Mastery: Nature's Guardian is now 33% stronger (2% per point
instead of 1.5%).

Restoration

Ironbark now has a cooldown of 60 seconds, down from 2 minutes.
Swiftmend's area-of-effect component now heals injured allies
within 10 yards, up from 8 yards.
Wild Mushroom: Bloom: Healing from this spell has been increased
by 100%, which includes all bonus healing from Rejuvenation
overhealing. In addition, the radius has been increased to 10 yards
(up from 8).

Item Sets

Restoration PvP 4-piece set bonus now reduces the cooldown of
Ironbark by 30 seconds (down from 90 seconds).




Hunter

General

Hunters now have 50 pet stable slots, up from 20.
Cooldown on crowd control abilities for several Hunter pet
families have changed.
Basilisk pet family�s Petrifying Gaze now has a cooldown of
now 2 minutes, up from 1 minute.
Bat pet family�s Sonic Blast now has a cooldown of 2 minutes,
up from 1 minute.
Crane pet family�s Lullaby now has a cooldown of 2 minutes, up
from 1 minute.
Monkey pet family's Bad Manner now has a cooldown of 2
minutes, up from 1 minute.
Porcupine pet family�s Paralyzing Quill now has a cooldown of
2 minutes, up from 1 minute.
Shale Spider pet family�s Web Wrap now has a cooldown of 90
seconds, up from 45 seconds.
Wasp pet family's Sting now has a cooldown of 90 seconds, up
from 45 seconds.
Worm pet family�s Burrow Attack now has cooldown of 14
seconds, down from 20 seconds.
Aspect of the Hawk now increases ranged attack power by 25%, up
from 15%.
Revive Pet now has a cast time of 4 seconds, down from 6 seconds.

Talents

Aspect of the Iron Hawk now increases ranged attack power by 25%,
up from 15%.
Binding Shot is no longer a talent and learned by Marksmanship
Hunters at level 30.
Blink Strike has been renamed Blink Strikes and turned into a
passive ability. The pet's Basic Attacks deal 50% increased damage,
can now be used from 30 yards away, and will instantly cause the pet
to teleport behind their target.
Intimidation is now a level-30 talent available to all Hunter
specializations and no longer learned by Beast Mastery Hunters at
level 20.

Beast Mastery

Beast Cleave now deals 75% of the original damage, up from 50%.
Exotic Beasts no longer reduces the cooldown of pet special
abilities by 30%.

Marksmanship

Bombardment now increases the damage of Multi-Shot by 60%, up from
30%.

Item Sets

PvP 2-piece set bonus has been redesigned. Using Arcane Shot now
causes the Hunter's PvP Power to increase by 800 for 6 seconds.




Mage

General

Arcane Brilliance had its mana cost reduced to 1%, down from 4%.
Arcane Explosion now deals 40% more damage.
Blizzard now deals 40% more damage.
Dalaran Brilliance had its mana cost reduced to 1%, down from 4%.
Flamestrike now deals 100% more initial damage. Periodic damage
remains unchanged.
Mirror Image creates copies that no longer cast Fire Blast, but
their Frostbolts do 10% more damage.
Teleport: Vale of Eternal Blossoms and Portal: Vale of Eternal
Blossoms now have new icons.

Talents

Flameglow now absorbs damage from each attack made against the
Mage equal to 15% of their spellpower (down from 20%).
Incanter's Ward now allows the Mage to gain up to a maximum of 15%
increase to spell damage, down from 30%, but the effect now lasts 25
seconds, up from 15 seconds.
Living Bomb's periodic damage has been increased by 121%. Its
explosion damage has been reduced by 78%, but now scales with
additional periodic ticks added by haste, and hits all nearby targets
(up from 3).




Monk

General

Legacy of the Emperor had its energy cost reduced to 1%, down from
6%.
Nimble Brew now also removes horrify effects, and reduces the
duration of horrify effects and fear, and is available to all Monk
specializations (formerly only available for Brewmaster and Windwalker
Monks).
Spear Hand Strike now locks a spell school out for 4 seconds, down
from 5 seconds.

Talents

Ring of Peace had been redesigned. The ability forms an 8-yard
sanctuary around a friendly target for 8 seconds, instantly disarming
and silencing enemies within the area-of-effect for 3 seconds. Enemies
that use abilities other than auto-attacks or cast spells on allies
within the Ring of Peace will be disarmed and silenced for 3 seconds.
Disarm and silence effects are subject to diminishing returns.

Brewmaster

Gift of the Ox should now activate its effect more frequently for
dual-wielding Monks.

Mistweaver

Revival now has a healing cap of 15 raid members (up from 6) when
used in a 25-player instance.

Windwalker

Legacy of the White Tiger had its mana cost reduced to 1%, down
from 6%.
Rising Sun Kick now causes all targets within 8 yards to take an
increased 20% damage from the Monk's abilities, up from 10%.
Fixed an issue that caused ticks from Fists of Fury to sometimes
be skipped.




Paladin

General

Blessing of Kings had its mana cost reduced to 5%, down from
22.3%.
Blessing of Might had its mana cost reduced to 5%, down from
22.3%.
Devotion Aura now clears all silence effects when used.
Divine Protection is now usable while stunned.

Glyphs

Glyph of the Battle Healer now heals a nearby injured friendly
target, excluding the Paladin, for 20% of damage dealt while Seal of
Insight is active, down from 30%.

Holy

Mastery: Illuminated Healing now places an absorb shield for 10%
of the amount healed, down from 12%.
Daybreak is now a stackable effect with a duration of 10 seconds,
stacks up to 2 times, and causes the next Holy Shock to also heal
other allies within 10 yards of the target for an amount equal to
75%/150% of the original healing done. Daybreak no longer incorrectly
hits the primary target of the Holy Shock.

Protection

Shield of the Righteous now reduces physical damage taken by 25%,
down from 30%.

Retribution

Sword of Light now increases damage with two-handed melee weapons
by 30%, up from 15%.

Item Sets

Tier-14 Holy Paladin 4-piece set bonus now reduces the cooldown of
Holy Shock by 1 second, down from 2 seconds.




Priest

General

Power Word: Fortitude had its mana cost reduced to 1%, down from
4.4%.
Mass Dispel no longer dispels magic effects that are normally
undispellable. Cast time has been decreased to 0.5 seconds, down from
1.5 seconds for Discipline and Holy Priests.
Void Shift had its cooldown decreased to 5 minutes, down from 6
minutes for Discipline and Holy Priests. For Shadow Priests, cooldown
has been increased to 10 minutes, up from 6 minutes, and the spell is
no longer usable while in Arenas or Rated Battlegrounds.

Glyphs

Glyph of Mass Dispel has been redesigned and no longer reduces
cast time. The glyph now enables Mass Dispel to dispel magic effects
that are normally undispellable.
Glyph of Smite no longer causes the additional 20% damage dealt by
Smite to transfer into Atonement.
Fixed an issue where Glyph of Mind Flay's movement speed increase
was not stacking correctly.

Discipline

Atonement now heals nearby friendly targets for 90% of the damage
dealt, down from 100%.
Borrowed Time now reduces the cast or channel time of the next
Priest spell by 15% after casting Power Word: Shield (was 15% spell
haste).
Penance now deals 10% less damage, but healing done is increased
by 10%.

Holy

Divine Hymn now targets 12 raid members (up from 5) each time it
heals when used in a 25-player instance.

Shadow

Vampiric Embrace now has a healing cap of 15 raid members (up from
6) when used in a 25-player instance.




Rogue

Talents

Cloak and Dagger now requires the Rogue to be in Stealth. Shadow
Dance will not remove the Stealth requirement for Cloak and Dagger.
Shuriken Toss now deals 100% more damage in the initial ranged
attack, damage is no longer doubled when used on targets farther than
10 yards away, and energy cost has been increased to 40 energy, up
from 20.

Glyphs

Glyph of Cheap Shot now increases the duration of Cheap Shot by
0.5 second, down from 1 second.
Glyph of Garrote now increases the duration of Garrote's silence
effect by 1 second, down from 1.5 seconds.

Combat

Blade Flurry's damage to secondary targets should no longer be
affected by Resilience or PvP power if the primary target was a player
as both had already been factored in for the initial damage
calculation.
Revealing Strike now lasts 24 seconds, up from 18 seconds.

Subtlety

Find Weakness now bypasses 100% of armor against non-player
targets, and bypasses 50% of armor when used against other players
(was 70% armor bypass for all targets).




Shaman

General

Lava Burst now has a 2 second cast time, up from 1.5 seconds, and
deals 25% more damage.
Lightning Bolt can now be cast while moving.

Glyphs

New Glyph: Glyph of Lightning Shield causes Lightning Shield to
reduce the amount of damage taken by 10% for 6 seconds after Lightning
Shield is triggered.
Glyph of Unleashed Lightning has been removed and replaced with
Glyph of Lightning Shield.

Enhancement

Feral Spirit's summoned Spirit Wolves are now immune to root and
snare effects.
Lava Lash now deals 300% weapons damage, up from 250%.
Mental Quickness now converts 65% of the Shaman's attack power to
spell power, up from 55%.
Stormstrike now deals 450% weapon damage, up from 375%.




Warlock

General

Dark Intent had its mana cost reduced to 1%, down from 4%.
Demonic Gateway cast time has been reduced to 3 seconds, down from
5 seconds, gains its first charge after 5 seconds (down from 13
seconds), and gains a new charge every 10 seconds (down from 15
seconds). The summoned gateway has 100% of the summoning Warlock's
health, 100% of the Warlock's resilience, and can now be attacked and
killed by enemy players.
Health Funnel now causes the Soulburn portion of the spell to
increase healing generated from Health Funnel by 140% instead of
instantly restoring 36% health.

Talents

Blood Horror no longer activates from attacks made by pets.

Glyphs

Glyph of Siphon Life has been redesigned. Glyph of Siphon Life now
heals the Warlock for 0.5% of their maximum health when Corruption or
Immolate deal periodic damage.

Affliction

Haunt now refunds a Soul Shard when it is dispelled.

Destruction

Fire and Brimstone no longer requires a Burning Ember to cast.
Instead, the spell causes Immolate, Incinerate, Conflagrate, and Curse
spells to consume a Burning Ember when cast, and the effect remains
active as long as the Warlock has at least 1 Burning Ember remaining.

Item Sets

Warlock PvP 2-piece set bonus no longer reduces cooldown on
Unending Resolve and have been replaced by the former 4-piece set
bonus where the Warlock's Twilight Ward absorbs damage from all
magical schools.
Warlock PvP 4-piece set bonus now increases damage dealt by Agony,
Corruption, Doom, Immolate, and Unstable Affliction by 10%.




Warrior

General

Defensive Stance now decreases damage taken by 25%, up from 15%.
Shield Wall's cooldown has been reduced to 3 minutes, down from 5
minutes.

Talents

Enraged Regeneration no longer costs rage to use, instantly heals
the Warrior for 5% of their total health, and healing an additional 5%
over 5 seconds. Using the ability while Enraged doubles the healing
effects to 10% of the Warrior's total health and an additional 10%
over 5 seconds.
Second Wind no longer generates rage when the Warrior is struck by
a Stun or Immobilize effect.
Arms and Fury Warriors receive a passive ability that enables
them to generate rage when struck by a Stun or Immobilize effect at
level 56.
Spell Reflection is no longer consumed by spells from player pets
and guardians.
Vigilance now resets the cooldown on Taunt in addition to its
current effects.

Arms

Sweeping Strikes' damage to secondary targets should no longer be
affected by Resilience or PvP power if the primary target was a player
as both had already been factored in for the initial damage
calculation.

Protection

Bastion of Defense now reduces the cooldown of Shield Wall by 1
minute, down from a 3-minute reduction. For Protection Warriors, this
results in no net change to Shield Wall's cooldown.
Shield Slam now receives a 50% bonus to attack damage from attack
power (down from 100%) for Warriors below level 85.
Unwavering Sentinel no longer increases the damage reduction of
Defensive Stance by 10%.




Quests

Shado-Pan and The August Celestials daily quests no longer have a
faction prerequisite to be Revered with the Golden Lotus.
A Test of Valor: Reduced the amount of Valor needed for this
achievement to 3000 Valor Points, down from 6000.
Flames of the Void: Fixed an issue where players were unable to
mount the War Serpents.
The Strength of One's Foes: All bosses in Mogu�shan Vaults, Heart
of Fear, and Terrace of the Endless Spring now have a chance to drop
either a Sigil of Power or Sigil of Wisdom




Creatures

Creatures that are outdoors in the world and are Level-90 and
above now have a chance to drop Lesser Charms of Good Fortune.
Rare spawns in Pandaria (except Zandalari Warscouts, and Zandalari
Warbringers) and bosses in Battlefield: Barrens will now always drop
Lesser Charms of Good Fortune.
Rare spawns in Pandaria (except those on Isle of Thunder) now have
a chance to drop a bind-on-pickup invitation to the Brawler's Guild.
Oondasta
Shiny Pile of Refuse now has a chance to contain a Primal Egg,
and a number of Dinosaur Bones.
Spitfire Beam no longer increases in damage with each jump,
deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99
targets (up from 20 targets).
Zandalari NPCs on the Isle of Thunder should now drop Zandalari
Journals needed for the Zandalari Library Card achievement more
frequently. The sell value of Zandalari Journals to vendors have been
decreased to adjust for the increased drop rates.




Pet Battles

General

Bonus damage has been added to many basic abilities, at the cost
of slightly reduced accuracy.
Check out our blog: Pet Battle Accuracy Changes in Patch 5.3
for additional information.
Pet Battle Duels are now available in all dungeons and raids.
Enjoy!
Pet Battles in the wild and duels are now viewable by other
players in the world.
Hit Chance is now displayed for all abilities.
Battle Pet Abilities no longer have a base chance to miss or be
dodged by opposing pets of the same level.
Reduced the chance to miss when fighting higher-level opponents
from 5% per level to 2% per level.
A series of new achievements and rewards have been added for
max-level matchmaking PvP pet battles
Wins for max-level, matchmaking PvP pet battles can now be tracked
in statistics.
Battle pets' recent ability loadouts will now be saved when pets
are swapped in and out of battle slots.
Pandaren Spirit Pet Supplies now has a chance to drop a family
specific rare Battle-Stone.
Species specific Flawless Battle-Stones are now Bind to Battle.net
account.
Black Claw now deals 20% less damage.
Blistering Cold had now deals 100% more damage.
Corrosion now deals 5 damage-per-round, up from 2, and increases
damage taken by 2, down from 5.
Counterspell now deals 10 damage in addition to the ability's
previous effects.
Deep Freeze now has a 10% reduced chance to hit.
Fury of 1,000 Fists now has a 4-round cooldown, up from 3 rounds.
Haymaker now has a 3-round cooldown.
Headbutt now has a 4-round cooldown, up from 3 rounds.
Hunting Party now has an increased cooldown of 4 rounds, up from 3
rounds.
Impale now has a cooldown of 3 rounds, down from 5 rounds, deals
17% less damage, and no longer deals damage as a percentage of the
target�s health. The ability now deals a flat amount of bonus damage
instead.
Interrupting Gaze now deals 50% more damage.
Interrupting Jolt now has a 4-round cooldown, down from 5 rounds.
Kick now deals 50% more damage.
Minefield now has a 5-round cooldown, and lasts for 9 rounds, down
from 10 rounds.
Mudslide now has a 4-round cooldown, up from 3 rounds.
Predatory Strike no longer deal damage as a percentage of the
target�s health. The ability now deals a flat amount of bonus damage
instead.
Quicksand now has a 4-round cooldown, up from 3 rounds.
Reckless Strike now has a 1-round cooldown.
Rupture now has a 4-round cooldown, up from 3 rounds.
Shock and Awe now has a 4-round cooldown, up from 3 rounds.
Soulrush now has a 4-round cooldown, up from 3 rounds.
Fixed an issue where pet abilities that had a chance to stun were
not working correctly.

Battle Pets

A number of new battle pets have been added to the Throne of
Thunder and Isle of Thunder. Happy hunting!
Whispers from pet tamers in the north have spread word of an
elusive new battle pet that can be found in the frozen tundras of
Northrend. The Unborn Val'kyr awaits.
Battle Pet drops have been added to Burning Crusade raids. These
new pets can be obtained from raid bosses in Karazhan, Tempest Keep
and Serpentshrine Cavern. Obtaining all of these new pets will reward
players with a new battle pet, Tito!
Tiny Blue Carp, Tiny Green Carp, Tiny Red Carp, and Tiny White
Carp are now tradable, and can be caught more than once.
Electrified Razortooth: swapped positions of Blood In The Water
and Paralyzing Shock abilities.
Ethereal Soul-Trader has been returned to his original, larger
size.
Teldrassil Sproutling, Withers, and Ruby Sapling�s Shell Shield
has been replaced with a new ability: Ironbark.

Battle Pet Quests

A new achievement and reward has been added for characters that
complete every Pet Battle daily quest in a single day.
Protection for bad luck streaks have been added to Battle-Stones
from pet supplies bags and wild battles. Each bag or battle that does
not provide a stone has a progressively better chance to award a stone
to the player.
Beasts of Fable daily quest has been broken into three separate
chapters. Players can now choose to do any or all of the chapters each
day. Rewards have been modified to include a new consumable that will
boost battle pet XP for a limited time.
All Pet Battle daily quests on Pandaria, Beasts of Fable and
Spirit Tamer quests will now award experience, valor, and Lesser
Charms of Good Fortune.
All Pet Battle quests will now award experience.
Increased the difficulty of elite pets on the Beasts of Fable
quest.
A new weekly quest for max-level, matchmaking PvP pet battles has
been added.




Raids, Dungeons, and Scenarios

Loot Specialization

Players can now choose to receive loot for specializations other
than the one that's currently active. This feature can be accessed by
right-clicking on the character portrait and selecting the option from
the drop-down list. Loot specialization is available for bonus rolls,
Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards.
Please check out the blog: Patch 5.3 Adds Off-Spec Loot and
Rewards for an in-depth explanation of how the Loot Specialization
system will work.

Raids

Bonus rolls, Treasures of the Thunder King, Amber Encased Treasure
Pouch, Cache of Mogu Riches, and Dividends of the Everlasting Spring
now have a small chance to award a larger than usual amount of gold.
Bonus Roll
Protection for bad luck streaks have been added to bonus
rolls. Each bonus roll that does not provide loot has a progressively
better chance to award loot to the player.
Reduced the number of Lesser Charms of Good Fortune needed for
the Mogu Runes of Fate weekly quest to 50, down from 90.
Serpentshrine Cavern
For the Fathom-Lord Karathress encounter, Cataclysmic Bolt now
deals 10% of the target's maximum health plus 5000 damage, down from
50% of target's maximum health, the stun effect can be removed by
abilities that free the player from stuns, and the spell now targets
any character class instead of only targeting character classes with
mana.
Lady Vashj
Coilfang Strider's Panic ability now activates every 4
seconds, up from every 2 seconds.
Shock Blast's stun effect can now be removed by abilities
that free the player from stuns.
Tainted Elementals now despawn after 20 seconds, up from
15 seconds.
Tempest Keep
For the High Astromancer Solarian encounter, Nether Scryer's
Domination spell now has a 2 second cast time, up from instant cast,
and can be silenced.
For the Void Reaver encounter, the radius for Arcane Orb has
been reduced to 15 yards, down from 20 yards.
Terrace of Endless Spring
Players no longer need to have defeated Grand Empress
Shek'zeer to enter the Terrace of Endless Spring in Normal difficulty.
Throne of Thunder
Valor Points are awarded for defeating the following
lieutenants in Throne of Thunder.
Stormbringer Draz'kil: 20 Valor Points
Manchu: 10 Valor Points each
Weisheng: 10 Valor Points each
Eternal Guardian: 5 Valor Points each
Horridon
Amani�shi Beast Shaman no longer casts Chain Lightning
while mounted on Amani Warbears.
Primordius
The Genetically Unmodified Organism achievement has been
redesigned. It now requires players to defeat Primordius while none of
the players in the raid received a harmful mutation.

Dungeons

Completing the Challenge mode daily quest now awards a Heroic
Cache of Treasures with a chance to contain an epic item!
Minimum level requirement to enter and equip items found in the
following dungeons via Dungeon Finder have been adjusted.
Gate of the Setting Sun is now available in Normal difficulty,
and accessible to level 89 characters.
Grim Batol is now accessible at level 84, down from level 85.
Lost City of the Tol'vir is now accessible at level 84, down
from level 85.
Magisters' Terrace is now accessible at level 68, down from
level 70.
The Mechanar is now accessible at level 68, down from level
70.
Zul'Gurub
Bloodlord Mandokir will no longer use Decapitate against his
current target.

Scenarios

Lorewalker Cho now allows heroes to take part in either faction's
Scenarios, so players can see what the other side has been up to.
Crypt of the Forgotten Kings
Fixed an issue where Uncontrolled Anger was improperly causing
characters to drop out of stealth.




PvP

A blog titled: PvP Gear in Patch 5.3 has additional information
and reasoning behind the PvP changes in 5.3.
All characters now have a base Resilience of 65%.
Battle Fatigue now reduces the amount of healing and absorbs by
45%, up from 30%.
PvP Power conversion ratio to obtain 1% damage at level 90 has
been changed from 265 to 400.
PvP Power bonus to healing is now based on class and
specialization.
Healing specializations receive a 100% bonus to healing from
PvP Power.
Damage specializations for Druids, Monks, Paladins, Priests,
and Shamans receive a 70% bonus to healing from PvP Power.
All other specializations and classes (including tanking)
receive a 40% bonus to healing from PvP Power.

PvP Items

Season 13 Tyrannical gear had their item levels increased to
ilevel 496, up from ilevel 493. Weapons and shields/off-hand items
remain unchanged at ilevel 498.
Season 13 Tyrannical Elite gear had their item levels decreased to
ilevel 496, down from ilevel 512.
Resilience has been removed from most PvP gear.
Resilience gems and enchants will continue to be available.
4-piece PvP set bonus for all Season 12 and 13 armor sets that
granted 1000 Resilience now grants 1000 PvP Power instead.
PvP Power will remain exclusively on PvP gear.
The amount of PvP Power and Resilience on gems and Mystic Cogwheel
have been reduced by 50%.
Tyrannical weapons no longer have a conquest-earned prerequisite
to purchase them.
Glorious Tyranny weapon enchantment now grants 600 PvP Power
instead of 400 PvP Power and 200 Resilience.
New weapon enchantment: Bloody Dancing Steel is functionally
equivalent to Dancing Steel, shares the same visual effect as Glorious
Tyranny, costs a scroll of the base enchant, and requires a 2200
rating.
New weapon enchantment: Spirit of Conquest is functionally
equivalent to Jade Spirit, shares the same visual effect as Glorious
Tyranny, costs a scroll of the base enchant, and requires a 2200
rating.
Tyrannical Gladiator�s Tabard and Tyrannical Gladiator�s
Greatcloak are available as new prestige items at 2500 rating for 1000
Conquest Points.
Big Zokk Torquewrench has returned from their leave of absence.
Glorious Conquest Quartermasters (Acon Deathwielder, Ethan Natice)
have returned after refitting their wares.




Battlegrounds and Arenas

Battlegrounds, Rated Battlegrounds, and Arenas now have an ilevel
cap. All gear will be scaled down to ilevel 496.
To facilitate a more balanced team composition, players now need
to select a role when queuing up for a Battleground or Rated
Battleground. Role selection should have no effect on queue times. The
matchmaking system attempts to balance the number of healers on each
team based on the ratio of healers and non-healers queued.
Mid-season catch-up for Conquest Points has been added. Players
will now see their cap on Conquest Points increased by 1000 per week
since the start of Season 13 minus the amount of Conquest Points
earned so far in this season.
Picking up the Alliance or Horde flag while in a Rated
Battleground now increases damage taken by 50% for characters in a
tanking specialization, and increases damage taken by 20% for
characters in a non-tanking specialization.
Dalaran Arena: Masons of Dalaran have been hard at work installing
steps in the two remaining corners of the arena.
Eye of the Storm: The starting platforms have been lowered.




Professions

Herbalists of low skill can now pick herbs in Pandaria for a small
amount of usable material. The yield an herbalist will be able to
harvest from each node is determined by skill level.
Miners of low skill can now mine mineral deposits in Pandaria for
a small amount of usable material. The yield a miner will be able to
harvest from each node is determined by skill level.




Items

The Voidbinders are back in capital cities and shrines.
PvE Item Upgrades
Items upgradable by Valor now require 250 Valor to upgrade
per 4 item levels, for a total of 500 Valor for 8 item levels per
item. This is retroactive to all items that use Valor.
Items upgradable by Justice now require 750 Justice to
upgrade per 8 item levels, for a total of 750 Justice for 8 item
levels per item. This is retroactive to all items that use Justice.
PvP Item Upgrades
Malevolent Gladiator�s Conquest (Season 12) items that
have upgrades available are still upgradable at their original costs.
Dreadful Gladiator�s Honor (Season 12) items that have
upgrades available are still upgradable at their original costs.
No other PvP items are upgradable.
Players can now use items that are in the bank or Void Storage for
transmogrification.
Reduced the amount of Justice, Honor, and Darkmoon Faire tickets
needed to upgrade heirloom items by 60%.
Players starting on Cataclysm content can purchase level-80 gear
from Iris Moonweaver in Hyjal and Erunak in Vashj'ir to more easily
qualify for Blackrock Caverns and Abyssal Maw: Throne of Tides.
Two new purchasable items using Elder Charms of Good Fortune have
been added to the quartermasters on the Isle of Thunder.
An Empty Supply Crate that can be placed and jumped on in the
Troves of the Thunder King Scenario.
Excess Elder Charms of Good Fortune can be used to purchase an
Arcane Trove/Sunreaver Bounty.
A new achievement and reward has been added for obtaining 200
mounts.
Unclaimed Black Market Containers are now available on the Black
Market Auction House. What's inside? It's a mystery! When opened, the
container has a chance to contain any item that can be available on
the BMAH.
Eye of the Black Prince can now be used to apply a prismatic
socket on Reborn weapons.
Justice Heirloom vendors now have Heirloom shields in stock.
Kirin Tor and Sunreaver Beacons are now usable from inside the
Throne of Thunder.
Shado-Pan Assault belts now require Friendly reputation to
purchase, down from Revered.
Shado-Pan Assault chest pieces now require Honored reputation to
purchase, down from Revered.
The following PvP trinkets now have a cooldown of 2 minutes, down
from 5 minutes.
Bequeathed Insignia of the Alliance
Bequeathed Insignia of the Horde
Inherited Insignia of the Alliance
Inherited Insignia of the Horde
Inherited Mark of Tyranny
Insignia of the Alliance
Insignia of the Horde
The following trinkets have on-use effects reduced by 33%, but
have a 100% increase to duration when used in a Battleground or Arena.
Fabled Feather of Ji-Kun
Renataki�s Soul Charm
Steadfast Talisman of the Shado-Pan Assault
Wushoolay�s Final Choice
The following trinkets have on-use effects reduced by 75%, but
have a 400% increase to duration when used in a Battleground or Arena.
Delicate Vial of the Sanguinaire
Gaze of the Twins
Primordius� Talisman of Rage
Talisman of Bloodlust
All other trinkets above ilevel 502 have on-use effects reduced by
50%, but have a 100% increase to duration when used in a Battleground
or Arena.
Courageous Primal Diamond had its clearcasting effect renamed to
�Lucidity� to differentiate it from other spells with that name.




UI

In-game support system is now a direct portal to the Battle.net
Support site, allowing players to access the knowledge base and
support contact system.
Dungeon Journal has been reorganized. The model view has moved
into a sub-tab and replaced with a listing of bosses for the dungeon
or raid.
A new option to display pet tamers on the world map has been
added. This should help players looking to find unlocked Pet Battle
daily quests.
When using name plates, castbars will now display for all
creatures and players in the area.




Bug Fixes

Fixed an issue in Brawl'gar Arena where players boarding The
Skybag may be unable to spectate brawls that were taking place.

Catriona R

unread,
May 21, 2013, 9:05:46 AM5/21/13
to

On Tue, 21 May 2013 13:20:56 +0100, Catriona R
<catrion...@totalise.co.uk> wrote:

>It's tomorrow in Europe, today in US, think this are the final
>patchnotes:

Erm, "*these* are"... I'm not that illiterate, really... :-P

> Experience needed to increase from level 85 to level 90 has been
>reduced by 33%.

Surprised this one happened so early, usually they wait till the next
expansion for that. Mildly annoyed too, as my ironman isn't lvl 90 and
now will have to finish it off the easier way, challenge just got
reduced by 33%! Don't mind so much for my other alts tbh, it *is*
pretty slow going from 85-90, hence I've only got 2 90s so far (very
low for me, I usually have at least 5-6 max lvl by the end of an
expansion and 3-4 by this stage)

> Healing abilities and spells which automatically pick targets now
>follow consistent rules for targeting logic. Targets with lower %
>health will be preferred, and players are weighted more heavily than
>pets.

I'd thought that was how it was supposed to be already, but if it
wasn't, then good! Now if they can also get it to favour people in
your own group, that'd be wonderful (Disc questing with other people
around me; I'd like my Atonement to heal me rather than the random
people nearby who are competing with me for mobs!)

> Mass Dispel no longer dispels magic effects that are normally
>undispellable. Cast time has been decreased to 0.5 seconds, down from
>1.5 seconds for Discipline and Holy Priests.

Given I don't pvp much (so don't care about removing bubbles and
iceblocks), this is a good change for me! Not that I use the spell
much in general but it was good on that MSV trash which would stun
everyone if the debuff wasn't dispelled.

> Atonement now heals nearby friendly targets for 90% of the damage
>dealt, down from 100%.

Shame, but it's not such a nerf that it'll hurt me much - I only use
that spec for scenarios and worldbosses anyway, go Holy for serious
healing as I'm a lot more comfortable as holy for harder content. Disc
is great for a bit of both dps and healing! (I know people use it very
well for healing harder stuff but it just doesn't suit me so well,
Holy feels more comfortable)

> Penance now deals 10% less damage, but healing done is increased
>by 10%.

Booo, love that spell for dpsing. At least it's only a 10% nerf.

> Divine Hymn now targets 12 raid members (up from 5) each time it
>heals when used in a 25-player instance.

Awesome, I'm looking forward to this change in LFR!

> Shado-Pan and The August Celestials daily quests no longer have a
>faction prerequisite to be Revered with the Golden Lotus.

About time too. Could've done with that being in from the start, I kno
they didn't want people to be overwhelmed trying to do every faction
at once but that piece of gating was pretty obnoxious, even just
honoured with GL would've been fair enough, but it made GL dailies
unplayable for months as there were so damn many people doing them,
argh.

> A Test of Valor: Reduced the amount of Valor needed for this
>achievement to 3000 Valor Points, down from 6000.

Makes sense now, 6k is probably fine for the hardcore players who cap
valor weekly anyway, but by now we're down to people who are rather
less hardcore, it took me well over 2 months to get through it for
example. Not much harm letting folk catch up a little on this one now
it's two patches ago!

> Creatures that are outdoors in the world and are Level-90 and
>above now have a chance to drop Lesser Charms of Good Fortune.

As if I wasn't already drowning in the things. Suppose it's handy for
my alts....

> Oondasta
> Shiny Pile of Refuse now has a chance to contain a Primal Egg,
>and a number of Dinosaur Bones.

Yay! I want one of those eggs but farming is a pain; I can only
reliably kill the baby triceratops, and guess what... so can most
other people so they tend to be dead :-P

> Spitfire Beam no longer increases in damage with each jump,
>deals a flat 200,000 damage(up from 150,000 damage), and jumps to 99
>targets (up from 20 targets).

Oh boy, that'll be fun. So instead of instakilling half the raid on
pull, he'll get *everyone* to half health and then no doubt roar to
finish them all off! Wonder how long it'll take to get people to
spread out on the pull... on my server at least, we always seem to
pull from behind him, where the two lots of dino bones are, meaning
all of us are funneling through a small space to reach the battle, and
always get hit by that attack lol - chaining to 99 people now means
everyone there gets hit, that'll be fun!

> Hit Chance is now displayed for all abilities.

Good, I get so sick of miss miss miss and figuring out after several
fights that that ability probably has a lower hitchance :-P

> Battle Pet Abilities no longer have a base chance to miss or be
>dodged by opposing pets of the same level.

Extremely good! I like my battles to be about whether I had a good
strategy, not whether I got unlucky and had my important attacks miss
3 times!

> Reduced the chance to miss when fighting higher-level opponents
>from 5% per level to 2% per level.

Excellent when levelling lower lvl pets, I like to try and do some dmg
with say a lvl 21 vs lvl 25s, but they tend to miss too often.
Appreciate they need some misschance but it was a bit too high before
so good change.

> A series of new achievements and rewards have been added for
>max-level matchmaking PvP pet battles

Erk, I hate pvp pet battling. Perhaps I got unlucky but every game I
tried I got beaten heavily so never went back.

> Battle pets' recent ability loadouts will now be saved when pets
>are swapped in and out of battle slots.

One of those things where you think "why didn't they do that in the
first place?" The number of times I've had to forfeit and rearrange
pet skills because I forgot I didn't have the right skills up after a
swap...

> Whispers from pet tamers in the north have spread word of an
>elusive new battle pet that can be found in the frozen tundras of
>Northrend. The Unborn Val'kyr awaits.

Love the screenies I've seen of that, seems a rather good pet for my
undead priest (with valkyr glyph too)!

> Battle Pet drops have been added to Burning Crusade raids. These
>new pets can be obtained from raid bosses in Karazhan, Tempest Keep
>and Serpentshrine Cavern. Obtaining all of these new pets will reward
>players with a new battle pet, Tito!

Cool, love an excuse to do some old raids :-) Have to see if any of my
alts want anything for transmog then, Burning Crusade had the best
looks on gear IMO, at least it's nearly always that expansion or
vanilla I go back to for anything. Can't help noticing how many others
transmog back to it too, hope Blizz are taking hints for future
designs...

> A new achievement and reward has been added for characters that
>complete every Pet Battle daily quest in a single day.

Oh man, I'll have to go for that but it'll take *hours*! Good way to
fill a day though.

> Protection for bad luck streaks have been added to Battle-Stones
>from pet supplies bags and wild battles. Each bag or battle that does
>not provide a stone has a progressively better chance to award a stone
>to the player.

/cheer.

> Beasts of Fable daily quest has been broken into three separate
>chapters. Players can now choose to do any or all of the chapters each
>day. Rewards have been modified to include a new consumable that will
>boost battle pet XP for a limited time.

So glad that got broken up, it really takes too long for a daily,
should've been a weekly with guaranteed good drops imo.

> All Pet Battle daily quests on Pandaria, Beasts of Fable and
>Spirit Tamer quests will now award experience, valor, and Lesser
>Charms of Good Fortune.

Cool, I do pet dailies more often than any others these days so valor
is always good!

> Players can now choose to receive loot for specializations other
>than the one that's currently active. This feature can be accessed by
>right-clicking on the character portrait and selecting the option from
>the drop-down list. Loot specialization is available for bonus rolls,
>Raid Finder, Heroic Scenarios, and Mists of Pandaria quest rewards.

Excellent change. Doesn't affect me much personally as I tend to stick
with the same role on each character, but it's fantastic for everyone
who wants to gear up offspecs, or just to have a less painful queue.
Also maybe those people who queue as healers for fast queue and then
dps all the time to get dps loot might bother to actually use their
healing spec - even if they're rubbish at it, *some* effort would be
appreciated...!

> Protection for bad luck streaks have been added to bonus
>rolls. Each bonus roll that does not provide loot has a progressively
>better chance to award loot to the player.

Thank goodness! It feels so disheartening when you go for ages with no
loot - my bf was trying to gear an alt up a couple of weeks back, he
kept going back to MSV and spending coins, then going to Isle of
Thunder to get more - think he went though about 40 coins and got
maybe one item (which wasn't an upgrade). No idea how he had the
patience tbh, I'd have given up far sooner.

> Magisters' Terrace is now accessible at level 68, down from
>level 70.
> The Mechanar is now accessible at level 68, down from level
>70.

Was surprised to hear Mech required lvl 70 for dungeon finder - 68 was
plenty at the time, once we could actually get people there! Magisters
Terrace on the other hand is a lot harder, so it surprise me that that
one has been lowered, unless it's less hard than I remember lol.

> Items upgradable by Valor now require 250 Valor to upgrade
>per 4 item levels, for a total of 500 Valor for 8 item levels per
>item. This is retroactive to all items that use Valor.

Much less crazy than previous numbers, I'll be using that I think. At
least, once I've upgraded my last lurking 483 pieces to something in
the 500s!

> Players can now use items that are in the bank or Void Storage for
>transmogrification.

Finally, that means I'll use Void Storage a whole lot more and stop
having itemsets clogging up banks because I'll want them whenever I
get an upgrade.

> Excess Elder Charms of Good Fortune can be used to purchase an
>Arcane Trove/Sunreaver Bounty.

Sounds good, I tend to end up sitting on keys for the treasure room
because I have far too many Elder Charms on my main, now I can
actually burn them on something! Contents may not be amazing, but I
don't really care, anything beats a useless currency lol.

> A new achievement and reward has been added for obtaining 200
>mounts.

Wow, impressed by anyone who's got that far. Not sure how many I have
but I'd guess somewhere around 160-170...

> Unclaimed Black Market Containers are now available on the Black
>Market Auction House. What's inside? It's a mystery! When opened, the
>container has a chance to contain any item that can be available on
>the BMAH.

I forsee people spending hundreds of thousands of gold for a white
vendor pet :-P

IYM

unread,
May 22, 2013, 7:40:13 AM5/22/13
to
On 5/21/2013 8:20 AM, Catriona R wrote:
>
> It's tomorrow in Europe, today in US, think this are the final
> patchnotes:
>
> World of Warcraft Patch 5.3
>
>

Got home and started the 5.3 quest progression. You start with two of
the new solo scenarios, and then (as Alliance) you have to fly over to
right outside Org and do a couple quests there. Then you pick up two
quests....One takes you back to the summit, then the other is back to
the barrens over by Org in which Bliz introduced something new that it
seems they are testing out... Weekly quest. You have to collect 150
each of 4 types of supplies (lumber, oil, meat and rocks). This has a
turn in value of 200 Valor. The idea, I'm assuming, is that you can do
this spread over a few days, and it is something to do while waiting in
queue. It is mind numbingly boring and fighting both Horde and Alliance
for mobs who have 1 of these items kinda sucks. The valor reward
should be higher, as though a few of my guildies finished it all last
night, I was in LFR and dungeon queues, and just didn't have the time to
finish up. I guess it balances out, as although I could finish up the
Thunder Island dailies each day, the reward was about 75? valor from
those? Guessing....So it'd take about 2-1/2 days to earn the same
amount from the weekly. If you have the time and patience, and knock
out the weekly in one night then go back to thunder island along with a
few LFR's, dungeons, scenarios - you can rack up valors pretty quick it
seems.

Speaking of scenarios - Only ran two, and they were OK. Seemed pretty
painless and relatively quick. A few of the guild ran a couple of
heroic and said they are no joke. They said they seemed to be designed
as a mini dungeon and you need a tank / heals/ dps combo right now. You
can't queue for it with a finder and need a pre-made group. That kinda
sucks as my guild is short of Tanks to begin with and once they run it
that day, they don't want to go back and tank scenarios for guildies all
night. We have plenty of dps and heals. Guess it's back to trade chat
for heroic scenarios....

Ran the last LFR and got 1 Titan Runestone....I hope I get better drops
on the 3rd LFR tonight or this is going to be painfully long. I need to
collect 12 of them to start the 5.3 legendary quest line. As the drop
rate on the 20 Secrets of the Empire was low and it took forever to get
those, esp with he staged release of the LFR's with 5.2, they seem to be
letting the raiders who cleared the ToTK a head start as they had the
whole raid available from the beginning of March....and that's cool -
I've got no problem with that - they earned the head start, but I'd like
to be close behind before things get hard to get due to lack of
interest. By this, for example, I mean that my friend last night
finally down the solo scenario and needed to charge the lightning lance
off Nalak....Nobody was on the Island practically. Took him 2 hours to
finally get a group together. I am not of a low population server,
AFAIK...If someone wants to look up Farstriders US, let me know what
it's considered - I have no web access at work - For some strange
reason, gaming sites are filtered out by my companies server...sheesh -
the nerve!! lol)

Anyway - if it' takes me 8 weeks to collect 12 stones - I'm going to be
way behind by the next patch on this. I'd like to be able to keep up
with content. :)

Leaving on a funny note - On the new 5.3 content quest, the one right
outside Org, the alliance quest has you transform into a mechanical /
robotic cat, so as to avoid detection by the mobs while collecting
items. It's a cute looking mech and someone in guild, very innocently
typed "Oh wow - I LOVE this mechanical pussy!" to which many drinks
were sprayed onto monitors I'm sure, as the LOL's and laughs started
rolling in, and the person was defending his honor and trying to talk
about his girlfriend and women of the past all evening.... :)

Cryptoengineer

unread,
May 22, 2013, 9:11:29 AM5/22/13
to
I've been trying maximize VP collection efficiency for a while.
Currently my scheme is:
Tuesday - Friday: 1 Scenario (50), 1 Heroic (80), 1 LFR (90) = 880
Saturday: 1 Scenario + 1 Heroic = 130, which caps me.
I run heroics and LFRs as a healer, which means that I have short
queues.

Unless this new quest is *really* fast, it's not worth it to me for
Valor alone.
I'm scheduled to *finally* to run Change of Command tonight, so I'm
way behind you. I may do extra LFRs to try to get stones faster.

pt

Catriona R

unread,
May 22, 2013, 9:18:13 AM5/22/13
to

On Wed, 22 May 2013 07:40:13 -0400, IYM <nor...@whitehouse.gov>
wrote:

>On 5/21/2013 8:20 AM, Catriona R wrote:
>>
>> It's tomorrow in Europe, today in US, think this are the final
>> patchnotes:
>>
>> World of Warcraft Patch 5.3
>>
>>
>
>Got home and started the 5.3 quest progression. You start with two of
>the new solo scenarios, and then (as Alliance) you have to fly over to
>right outside Org and do a couple quests there. Then you pick up two
>quests....One takes you back to the summit, then the other is back to
>the barrens over by Org in which Bliz introduced something new that it
>seems they are testing out... Weekly quest. You have to collect 150
>each of 4 types of supplies (lumber, oil, meat and rocks). This has a
>turn in value of 200 Valor. The idea, I'm assuming, is that you can do
>this spread over a few days, and it is something to do while waiting in
>queue. It is mind numbingly boring and fighting both Horde and Alliance
>for mobs who have 1 of these items kinda sucks. The valor reward
>should be higher, as though a few of my guildies finished it all last
>night, I was in LFR and dungeon queues, and just didn't have the time to
>finish up. I guess it balances out, as although I could finish up the
>Thunder Island dailies each day, the reward was about 75? valor from
>those? Guessing....So it'd take about 2-1/2 days to earn the same
>amount from the weekly. If you have the time and patience, and knock
>out the weekly in one night then go back to thunder island along with a
>few LFR's, dungeons, scenarios - you can rack up valors pretty quick it
>seems.

I think the supplies also come if you escort a caravan, and in bigger
numbers, so it's probably worth trying that (don't think there's any
limit on how many people can escort the same caravan - there's
announcements across the zone when one's ready). Other than that,
well, I have no intention of trying that questline this week, as it'll
be way overcrowded the first few days and I'm off to visit my parents
for a week as of the weekend, so won't be around when it calms down
:-P

>Speaking of scenarios - Only ran two, and they were OK. Seemed pretty
>painless and relatively quick. A few of the guild ran a couple of
>heroic and said they are no joke. They said they seemed to be designed
>as a mini dungeon and you need a tank / heals/ dps combo right now. You
>can't queue for it with a finder and need a pre-made group. That kinda
>sucks as my guild is short of Tanks to begin with and once they run it
>that day, they don't want to go back and tank scenarios for guildies all
>night. We have plenty of dps and heals. Guess it's back to trade chat
>for heroic scenarios....

You *should* be able to do them 3 dps, or 2 dps and a healer, just
play smarter - that's the theory anyway! Use CC, offheals, dmg
reduction abilities, etc etc. Haven't tried myself yet, but it's
certainly not supposed to require both tank and healer, that'd be
ridiculous, given the numbers of those available compared with dpsers.
>Ran the last LFR and got 1 Titan Runestone....I hope I get better
drops
>on the 3rd LFR tonight or this is going to be painfully long. I need to
>collect 12 of them to start the 5.3 legendary quest line. As the drop
>rate on the 20 Secrets of the Empire was low and it took forever to get
>those, esp with he staged release of the LFR's with 5.2, they seem to be
>letting the raiders who cleared the ToTK a head start as they had the
>whole raid available from the beginning of March....and that's cool -
>I've got no problem with that - they earned the head start, but I'd like
>to be close behind before things get hard to get due to lack of
>interest. By this, for example, I mean that my friend last night
>finally down the solo scenario and needed to charge the lightning lance
>off Nalak....Nobody was on the Island practically. Took him 2 hours to
>finally get a group together. I am not of a low population server,
>AFAIK...If someone wants to look up Farstriders US, let me know what
>it's considered - I have no web access at work - For some strange
>reason, gaming sites are filtered out by my companies server...sheesh -
>the nerve!! lol)

Heh, I'm surprised there's no interest in Nalak, he's still an easy
source of epics! Heck, Sha and Galleon are still killed very
frequently on my server and they're not at current gear levels, still
popular though. That said I see from Guildox two things - 1) you have
a pretty low pop (7k lvl 90s, 3k active), and 2) it's an RP realm,
which tends to mean loess interest in raids etc. One Nalak group on my
ironman's RP realm was so desperate they invited me to join - a lvl 87
who wasn't even on Pandaria at the time lol (granted they didn't know
I'm an ironman but still, it shows some desperation asking a lvl 87 to
join :-P)

>Anyway - if it' takes me 8 weeks to collect 12 stones - I'm going to be
>way behind by the next patch on this. I'd like to be able to keep up
>with content. :)

Hah, I'd love to *catch* up - I was happy to actually reach the 5.2
content and bam, another patch, sigh. Can Blizz please listen to the
Pandaren... "Slow down"! :-P

>Leaving on a funny note - On the new 5.3 content quest, the one right
>outside Org, the alliance quest has you transform into a mechanical /
>robotic cat, so as to avoid detection by the mobs while collecting
>items. It's a cute looking mech and someone in guild, very innocently
>typed "Oh wow - I LOVE this mechanical pussy!" to which many drinks
>were sprayed onto monitors I'm sure, as the LOL's and laughs started
>rolling in, and the person was defending his honor and trying to talk
>about his girlfriend and women of the past all evening.... :)

Rofl bet that was embarassing lol, how to totally badly phrase things
:-P

Catriona R

unread,
May 22, 2013, 9:21:46 AM5/22/13
to

On Wed, 22 May 2013 06:11:29 -0700 (PDT), Cryptoengineer
<pete...@gmail.com> wrote:

>I'm scheduled to *finally* to run Change of Command tonight, so I'm
>way behind you. I may do extra LFRs to try to get stones faster.

Bad news - don't know about the stones as I'm not there, but the
secrets which come first at least, you get one chance per week per
boss - so LFR once or Normal once, even Heroic once, but that's it,
doesn't matter if you go on another mode or do LFR again, there's no
extra chances. I'm going to have to get down to more than one LFR per
week to try and catch up though, hate doing too much raiding as I
really burn out but I've got a long way to go before getting near the
current stage of the chain...

Glad you're finally getting that quest done though! Once you do it
you'll be at the same stage I'm at, I think, can't recall anything in
between, anyway.

IYM

unread,
May 22, 2013, 9:55:39 AM5/22/13
to
No - Nothing in-between. Once he gets that done (and assuming the PvP
stuff was done), you simply turn it in, listen to wrathion's
blah-blah-blah, then you'll get your part II achieve and I I forget
which prize (Meta socket, gem, something). Then you get the quest to
start collecting "Secrets of the Empire". After you get 20 of those,
you turn them in and run a special solo scenario, get a lightning lance,
and find a group to kill Nalak so you can charge it up. Go turn that in
and he gives you another collection quest for 12 Titan runestunes
possible drops from the last 6 bosses only of the ToTK. You then turn
those in and you finish Part III, and can start the 5.3 legendary stuff.
As of last night and 3 weeks, I have 2, count them *2* Titan
Runestones. BTW - just curious if anyone knows if bonus rolls can get
Runestones/Sigils/Secrets or are they just gear?

Catriona R

unread,
May 22, 2013, 10:15:37 AM5/22/13
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On Wed, 22 May 2013 09:55:39 -0400, IYM <nor...@whitehouse.gov>
wrote:
I believe they're only gear - certainly they don't work on sigils and
I don't think they work on secrets, so I'll assume they don't on
runestones either!

I'm on 0/20 secrets right now, guess I won't be doing the 5.3 content
anytime soon ;-)

Cryptoengineer

unread,
May 22, 2013, 10:48:26 AM5/22/13
to
On May 22, 9:21 am, Catriona R <catrionarNOS...@totalise.co.uk> wrote:
> On Wed, 22 May 2013 06:11:29 -0700 (PDT), Cryptoengineer
>
> <petert...@gmail.com> wrote:
> >I'm scheduled to *finally* to run Change of Command tonight, so I'm
> >way behind you. I may do extra LFRs to try to get stones faster.
>
> Bad news - don't know about the stones as I'm not there, but the
> secrets which come first at least, you get one chance per week per
> boss - so LFR once or Normal once, even Heroic once, but that's it,
> doesn't matter if you go on another mode or do LFR again, there's no
> extra chances. I'm going to have to get down to more than one LFR per
> week to try and catch up though, hate doing too much raiding as I
> really burn out but I've got a long way to go before getting near the
> current stage of the chain...

That's really annoying! ATM I'm running all the bosses in the last 4
LFRs, so as to gather SPA rep. I had been looking forward to easing
off on that once I hit exalted, but if I have to gather stones on a
per boss basis, I'll have to keep going.

Which LFRs drop the items? All 8, or just the last 4?

> Glad you're finally getting that quest done though! Once you do it
> you'll be at the same stage I'm at, I think, can't recall anything in
> between, anyway.

This quest has been a royal PITA. I really hope I manage to pull if
off today (I have to leave work a bit early to get home in time for
the run, but that's not a problem). I really think Blizzard blew it -
think how it will be down the road, when this is old content - it will
be impossible to get a group.

pt

Catriona R

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May 22, 2013, 11:13:28 AM5/22/13
to

On Wed, 22 May 2013 07:48:26 -0700 (PDT), Cryptoengineer
<pete...@gmail.com> wrote:

>On May 22, 9:21�am, Catriona R <catrionarNOS...@totalise.co.uk> wrote:
>> On Wed, 22 May 2013 06:11:29 -0700 (PDT), Cryptoengineer
>>
>> <petert...@gmail.com> wrote:
>> >I'm scheduled to *finally* to run Change of Command tonight, so I'm
>> >way behind you. I may do extra LFRs to try to get stones faster.
>>
>> Bad news - don't know about the stones as I'm not there, but the
>> secrets which come first at least, you get one chance per week per
>> boss - so LFR once or Normal once, even Heroic once, but that's it,
>> doesn't matter if you go on another mode or do LFR again, there's no
>> extra chances. I'm going to have to get down to more than one LFR per
>> week to try and catch up though, hate doing too much raiding as I
>> really burn out but I've got a long way to go before getting near the
>> current stage of the chain...
>
>That's really annoying! ATM I'm running all the bosses in the last 4
>LFRs, so as to gather SPA rep. I had been looking forward to easing
>off on that once I hit exalted, but if I have to gather stones on a
>per boss basis, I'll have to keep going.
>
>Which LFRs drop the items? All 8, or just the last 4?

Just the 4 ToT ones, as I understand it. That's the secrets, the
runestones IYM are on are only the last two ToT LFRs, so I assume even
slower!

>> Glad you're finally getting that quest done though! Once you do it
>> you'll be at the same stage I'm at, I think, can't recall anything in
>> between, anyway.
>
>This quest has been a royal PITA. I really hope I manage to pull if
>off today (I have to leave work a bit early to get home in time for
>the run, but that's not a problem). I really think Blizzard blew it -
>think how it will be down the road, when this is old content - it will
>be impossible to get a group.

Yeah, I think they perhaps only thought about high pop servers. It was
no real trouble forming a group on my server, even when I was a patch
late on it, just watched trade for about an hour one weekend night and
hey presto, a group! But I'm on a very high pop server, lower pop
servers just won't have that option, so you'll have to be in a guild
willing to help of else wait a very long time... a shame, as they've
done the whole legendary chain really well aside from that - it takes
a heck of a lot of work but is doable by anyone, regardless if they
are in a hardcore guild or not, which to me is a huge improvement!
Just that one quest that does need a decent group... :-/

IYM

unread,
May 22, 2013, 3:42:47 PM5/22/13
to
On 5/22/2013 9:18 AM, Catriona R wrote:
>
> On Wed, 22 May 2013 07:40:13 -0400, IYM <nor...@whitehouse.gov>
> wrote:
>
>> On 5/21/2013 8:20 AM, Catriona R wrote:
>>>
>>> It's tomorrow in Europe, today in US, think this are the final
>>> patchnotes:
>>>
>>> World of Warcraft Patch 5.3
>>>
>>>

>
> I think the supplies also come if you escort a caravan, and in bigger
> numbers, so it's probably worth trying that (don't think there's any
> limit on how many people can escort the same caravan - there's
> announcements across the zone when one's ready). Other than that,
> well, I have no intention of trying that questline this week, as it'll
> be way overcrowded the first few days and I'm off to visit my parents
> for a week as of the weekend, so won't be around when it calms down
> :-P

Yes - I escorted one last night with a bunch of people, and wasn't sure
how or what I'd receive. I think you just have to be within the
vicinity of the caravan for a certain time and when it reaches it's
destination. I wasn't able to tag any of the mobs attacking, as someone
got them before me, and I got to the caravan as it was about halfway to
it's destination and I got credit of a bag of between 2-6 of each of the
4 items... Not a lot when you need 150, but better than nothing....

>
>> Speaking of scenarios - Only ran two, and they were OK. Seemed pretty
>> painless and relatively quick. A few of the guild ran a couple of
>> heroic and said they are no joke. They said they seemed to be designed
>> as a mini dungeon and you need a tank / heals/ dps combo right now. You
>> can't queue for it with a finder and need a pre-made group. That kinda
>> sucks as my guild is short of Tanks to begin with and once they run it
>> that day, they don't want to go back and tank scenarios for guildies all
>> night. We have plenty of dps and heals. Guess it's back to trade chat
>> for heroic scenarios....
>
> You *should* be able to do them 3 dps, or 2 dps and a healer, just
> play smarter - that's the theory anyway! Use CC, offheals, dmg
> reduction abilities, etc etc. Haven't tried myself yet, but it's
> certainly not supposed to require both tank and healer, that'd be
> ridiculous, given the numbers of those available compared with dpsers.

I'll have a better feel for it/them once I run one. A few that did last
night walked out with 516 items....Not bad for a scenario...



>
> Heh, I'm surprised there's no interest in Nalak, he's still an easy
> source of epics!

My guess is that everyone was exploring the new stuff....may be more
back over there tonight...

Heck, Sha and Galleon are still killed very
> frequently on my server and they're not at current gear levels, still
> popular though. That said I see from Guildox two things - 1) you have
> a pretty low pop (7k lvl 90s, 3k active), and 2) it's an RP realm,
> which tends to mean loess interest in raids etc.

Jeez - if that is low pop, I wonder what my other realms are (Qeul'dorei
& Graymane US)...lol. As far as the RP server thing, I've been on this
realm a year now and I have yet to see *anyone* role playing....at all.
Seems like any other server. I only transfered my main there so I be
with my friend in his guild.

BTW - Just FYI that I'm thinking of it....He was leveling one of his
toons on our old realm the other day doing dailies on thunder Island. I
was doing them as well on my realms thunder island. We went to run a
scenario and partied up. He invited me and I got a message that I was
being transfered to his realm. Next thin I know, I'm back on my old
realm seeing old guilds I used to see running around....As soon as we
dropped party, he disappeared and I was transfered back to my realm. I
invited him and he then transfered to my realm.... We wish we had
realized that back a month or so ago that you could do that. We would
have been cleaning up big time on the 15 valor rares. As it was we
downed Goda on my realm and then dropped group and he invited me so I
could kill Goda there within 5 minutes of each other.


> Hah, I'd love to *catch* up - I was happy to actually reach the 5.2
> content and bam, another patch, sigh. Can Blizz please listen to the
> Pandaren... "Slow down"! :-P

Mentioned to my bud that I thought it was too qucik, and he stated
that's what everyone was complaining about in Cata, that it was too
slow. I told him true, but if a comfortable speed is 60mph, Cata was
like driving with my mother doing 20mph, this feels like 90mph. Not
scary fast, but one where you just want to ask the driver what the rush
is. Wrath seemed like it was just right to me,....but that's just me.
>
>> Leaving on a funny note - On the new 5.3 content quest, the one right
>> outside Org, the alliance quest has you transform into a mechanical /
>> robotic cat, so as to avoid detection by the mobs while collecting
>> items. It's a cute looking mech and someone in guild, very innocently
>> typed "Oh wow - I LOVE this mechanical pussy!" to which many drinks
>> were sprayed onto monitors I'm sure, as the LOL's and laughs started
>> rolling in, and the person was defending his honor and trying to talk
>> about his girlfriend and women of the past all evening.... :)
>
> Rofl bet that was embarassing lol, how to totally badly phrase things
> :-P
>

Just glad he didn't try to explain things while riding his "Love Rocket"
mount... :)

Catriona R

unread,
May 22, 2013, 5:59:34 PM5/22/13
to

On Wed, 22 May 2013 15:42:47 -0400, IYM <nor...@whitehouse.gov>
wrote:

>Yes - I escorted one last night with a bunch of people, and wasn't sure
>how or what I'd receive. I think you just have to be within the
>vicinity of the caravan for a certain time and when it reaches it's
>destination. I wasn't able to tag any of the mobs attacking, as someone
>got them before me, and I got to the caravan as it was about halfway to
>it's destination and I got credit of a bag of between 2-6 of each of the
>4 items... Not a lot when you need 150, but better than nothing....

Yeah, not a lot but sounds better than trying to tag overcamped mobs
at least... may have a look around later tonight (like, after
midnight) but I don't expect it to be any fun at all on my server lol.

>> You *should* be able to do them 3 dps, or 2 dps and a healer, just
>> play smarter - that's the theory anyway! Use CC, offheals, dmg
>> reduction abilities, etc etc. Haven't tried myself yet, but it's
>> certainly not supposed to require both tank and healer, that'd be
>> ridiculous, given the numbers of those available compared with dpsers.
>
>I'll have a better feel for it/them once I run one. A few that did last
>night walked out with 516 items....Not bad for a scenario...

You can pick up a quest in your shrine for a guaranteed 516 item, as I
understand it, after that it's a chance to drop from the bag. Well
worth it for a scenario, I think - the downside is getting together a
group of 3 when you're a loner like me. Well my bf is up for it, and
an old guildie of mine has been around lately so maybe I can rope him
in to be our 3rd!

>> Heh, I'm surprised there's no interest in Nalak, he's still an easy
>> source of epics!
>
>My guess is that everyone was exploring the new stuff....may be more
>back over there tonight...

Hope so anyway :-)

>Heck, Sha and Galleon are still killed very
>> frequently on my server and they're not at current gear levels, still
>> popular though. That said I see from Guildox two things - 1) you have
>> a pretty low pop (7k lvl 90s, 3k active), and 2) it's an RP realm,
>> which tends to mean loess interest in raids etc.
>
>Jeez - if that is low pop, I wonder what my other realms are (Qeul'dorei
>& Graymane US)...lol. As far as the RP server thing, I've been on this
>realm a year now and I have yet to see *anyone* role playing....at all.
> Seems like any other server. I only transfered my main there so I be
>with my friend in his guild.

Heh, well it may not be *low* but it's certainly not high (mine is 39k
90 and 15k active for comparison :-P), call it low end of medium then
;-) There's certainly lower pop servers but it's nothing like mine so
I'll remember that for future whenever we talk about how many people
are doing stuff; my server has 5x the active population so it's bound
to be easier to get groups together!

>BTW - Just FYI that I'm thinking of it....He was leveling one of his
>toons on our old realm the other day doing dailies on thunder Island. I
>was doing them as well on my realms thunder island. We went to run a
>scenario and partied up. He invited me and I got a message that I was
>being transfered to his realm. Next thin I know, I'm back on my old
>realm seeing old guilds I used to see running around....As soon as we
>dropped party, he disappeared and I was transfered back to my realm. I
>invited him and he then transfered to my realm.... We wish we had
>realized that back a month or so ago that you could do that. We would
>have been cleaning up big time on the 15 valor rares. As it was we
>downed Goda on my realm and then dropped group and he invited me so I
>could kill Goda there within 5 minutes of each other.

Hehe nice one! I like that idea, make it way easier to grab the rares
that way then :-)

>> Hah, I'd love to *catch* up - I was happy to actually reach the 5.2
>> content and bam, another patch, sigh. Can Blizz please listen to the
>> Pandaren... "Slow down"! :-P
>
>Mentioned to my bud that I thought it was too qucik, and he stated
>that's what everyone was complaining about in Cata, that it was too
>slow. I told him true, but if a comfortable speed is 60mph, Cata was
>like driving with my mother doing 20mph, this feels like 90mph. Not
>scary fast, but one where you just want to ask the driver what the rush
>is. Wrath seemed like it was just right to me,....but that's just me.

Yeah, Cata was too slow alright (that year on the last patch, argh),
but this, I can't feel like I'm close to done with content before more
is added. Granted, it's nice to have a change, but still... if this
keeps up I'll finish the expansion and still not have done everything
I wanted that's been available from the start lol. At least it doesn't
get boring, but it is a bit overwhelming and must be really
overwhelming for anyone just coming back from a break etc now.

May as well add my patchday experience so far - I've run two of the
new scenarios following Lorewalker Cho's chain, both went quickly
although a bit confusingly, a few mispulls while we learned things!
Haven't been to Durotar yet (I'll have a look later on when it may be
quieter, we had 470 in queue to even log into the server earlier so
forget quietness at busy times here!), instead I went off to Karazhan
looking for the new battle pets that have been added. Curator dropped
his, no luck on the other three... plus a whole ton of frustration
trying to beat Chess - that fight truly sucks to solo; I had an alt on
follow but even tabbing between two pieces it still sucked. Would love
it if Blizz just made it optional; doesn't have to be nerfed, just
unlock the door at the end without completing it (let Aran's death do
the unlock or something), problem solved! I did get it eventually but
urgh, not looking forward to doing that however many times it takes to
get the pet to drop off Prince Malchezaar!

Catriona R

unread,
May 22, 2013, 6:51:58 PM5/22/13
to

On Wed, 22 May 2013 22:59:34 +0100, Catriona R
<catrion...@totalise.co.uk> wrote:
>May as well add my patchday experience so far - I've run two of the
>new scenarios following Lorewalker Cho's chain, both went quickly
>although a bit confusingly, a few mispulls while we learned things!

Hahaha just did Battle on the High Seas, none of us knew what we were
doing, and it's rather complicated, so that was one of the funniest
runs I've had :-P I seemed slightly better at spotting things to click
on than the others, but we all got ourselves killed swimming in the
sea instead of clicking a rope - beware of the whale shark! It's not
hard, when you work out what to do, but my goodness it's confusing
until you work out where to go lol, only two of us made it to the last
boss, other guy was lost I guess but it wasn't hard to duo luckily :-P

Catriona R

unread,
May 22, 2013, 9:09:43 PM5/22/13
to

On Wed, 22 May 2013 15:42:47 -0400, IYM <nor...@whitehouse.gov>
wrote:

>On 5/22/2013 9:18 AM, Catriona R wrote:
>> I think the supplies also come if you escort a caravan, and in bigger
>> numbers, so it's probably worth trying that (don't think there's any
>> limit on how many people can escort the same caravan - there's
>> announcements across the zone when one's ready). Other than that,
>> well, I have no intention of trying that questline this week, as it'll
>> be way overcrowded the first few days and I'm off to visit my parents
>> for a week as of the weekend, so won't be around when it calms down
>> :-P
>
>Yes - I escorted one last night with a bunch of people, and wasn't sure
>how or what I'd receive. I think you just have to be within the
>vicinity of the caravan for a certain time and when it reaches it's
>destination. I wasn't able to tag any of the mobs attacking, as someone
>got them before me, and I got to the caravan as it was about halfway to
>it's destination and I got credit of a bag of between 2-6 of each of the
>4 items... Not a lot when you need 150, but better than nothing....

A bit of exploring has thrown up Kor'kron Commanders - they're
lootable by all, like the Isle of Thunder rares (well, according to a
forum thread it's faction tag atm but going to be hotfixed so everyone
who hits it gets credit) and give a big chunk of supplies when killed,
10-20 of every type and 40+ of one. I think just flying around killing
those will be a pretty fast way of completing the weekly quest, even
with tons of other people on it, since everyone can loot them. Look
for red skulls on the map :-) Also escorted a caravan which wasn't bad
either, the Commanders seem the best way to quickly get supplies
though.

Cryptoengineer

unread,
May 23, 2013, 10:53:03 AM5/23/13
to
On May 22, 11:13 am, Catriona R <catrionarNOS...@totalise.co.uk>
wrote:
Well I finally got, but not without some drama.

I'd signed up through OpenRoad.org for a 18:30 EDT run; this required
me to leave work a little early (its ok, I'm on flextime). Come the
time, no sign of the leader (who has to invite everyone). People are
messaging each other in the event's comment section, asking what's
going on. I'm also hearing thunder, getting louder, outside my window.

The leader finally shows at 18:40. He had made a Big Deal about people
showing up early, so this didn't help his rep. We head down to the
location, clear trash.

At that point, we had 40 people in the boss's room, buffing, getting
'lock rocks, eating, etc. We're seconds from the pull. I type:

"Major thunder/hail here - I hope I don't lose power." (It was indeed
very bad. I worried about tornados)

I hit return.

1 second later, the room went dark.

<cursing>

5 minutes after that I'm back on, and I /whisper the leader. It had
taken 'about 2 seconds, literally', to down the boss. My toon is
standing, all by his lonesome, in the boss's room, staring at the boss
and speculating about soloing ...and gave up on the idea.

Go back to OR, trying to figure out the next day I'd be able to try.
Joy of joys, there's one at 20:00. I immediately sign up. This one
goes fine - 20 players, and we bring the boss down in 5 seconds,
literally.

So, what next? After going back to the Black Prince, I get the first
'gather more crap from bosses' quest, run my daily scenario and
heroic, update my gear (I was near cap on VP), and queue for the
second ToT LFR. By now it's 10PM. Get in, they're approaching the
second boss (the multiheaded hydra). We're clearing trash, and as
we're about to pull the boss....

... the lights go out.

This time, they stayed out for 30 minutes, and put an end to my WoW
for the day.

Still, I got the Change of Command done. OpenRaid.org seems to be a
Good Thing.

pt


IYM

unread,
May 23, 2013, 11:20:39 AM5/23/13
to
Cool - glad it worked out for you....


Yea- I don't doubt he went down in 2 seconds with 40 people and 5
seconds with 20.... ROFLOL...Esp with people wearing ToTK gear now...
He's not *that* bad...lol

He was designed for people with a tad lower gear (heh), and you only
needed 1 tank and 1-2 heals, maybe a few dps back then... Think we did
it the few times with 6-7 people.

It's a shame in some way as you didn't experience his abilitiy that you
had to pull knives out of you or take major damage...However, I'm sure
you did'nt care at this point and just wanted to be done - as long as he
was dead...lol :)

Heck - When your level 95 in the next expansion you may just go back and
one shot kill, /rude him just out of spite. :)

Warulak

unread,
May 23, 2013, 12:32:48 PM5/23/13
to
One of my guildmates mentioned in chat other night he was able to
finish the Nalak lance portion even though the alliance had the tag
on him. We are horde.

IYM

unread,
May 23, 2013, 3:17:25 PM5/23/13
to
Yup - you do it regardless of who tagged him....


One more thing of note - Rumor has it, (and we tried it but were
unsuccessful) of people being able to solo Nalak. We tried with two but
only got him down 1/4 of the way, so it looks 'do-able'

The trick is to pull him into the corridor behind the direction he faces
(the raid entrance) to pick up the 4 elite guards there that will
tank/attack him for you. As a strict dps, I did not have much luck as I
pulled aggro too easy off them, but I can almost see a healer maybe
doing it, by keeping the 4 guys alive? Will have to try it one
day......If Bliz ever friggin' allows me! Those are the things I used
to play around with doing until Bliz starting releasing content every
other month so I barely have time for my one major alt healer. I focus
on my main (mage) then get whatever I can do on my major alt (Resto
Druid). If I play every day I may get time on Monday night to play
around on stuff. :)

Catriona R

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May 23, 2013, 7:20:48 PM5/23/13
to

On Thu, 23 May 2013 07:53:03 -0700 (PDT), Cryptoengineer
<pete...@gmail.com> wrote:

<snip epic tale>
>Still, I got the Change of Command done. OpenRaid.org seems to be a
>Good Thing.

Glad you made it at last! Not surprised a 40-man raid had him down in
2 seconds lol, he was fine for a 9-man group when I did him, took
rather longer but we had lesser gear then!

I'm now up to 2/20 Secrets after my first visit to ToT part 2 - well,
Ji'kun only actually, as I got sick of waiting after I'd been in queue
25 mins to try and get the rest of the place (I'm a healer, queues
shouldn't be that long!). Yeah, I'm way behind but at least I won't
get too sick of the place; only downside is between part 1, Nalak,
Oondasta and valor points, there's only about 2 upgrades left for me
in the entire raid... oh well! Had a few new items this week so I've
got rid of the last of my 483/489 gear, just let down by my 476
offhand; those seem incredibly hard to come by, so I suspect I'll have
it for some time yet. Got a couple of 496 items, my 491 weapon (483+2
upgrades), and everything else is 502 or 522, not bad considering how
little of ToT I've actually done.

Ji'kun was pretty interesting anyway, although I seemed to spend most
my time waiting to get put back on the platform after down drafts,
seems it's not too easy to actually stay on when he does that, unless
I'm missing something really obvious! Looking forward to seeing the
rest of that one, perhaps queues will be a little better tomorrow
daytime...

Cryptoengineer

unread,
May 23, 2013, 11:06:05 PM5/23/13
to
On May 23, 7:20 pm, Catriona R <catrionarNOS...@totalise.co.uk> wrote:
> On Thu, 23 May 2013 07:53:03 -0700 (PDT), Cryptoengineer
>
If you have DBM, you can see when the wind is coming. Get near the
center, and when it starts, run against it. Try to make sure you're in
one of the zones where there is a few extra yards of floor. Now, I
also have speed buffs from talents and boot enchants, but I think you
could stay on anyway.

pt

Catriona R

unread,
May 24, 2013, 6:27:12 AM5/24/13
to

On Thu, 23 May 2013 20:06:05 -0700 (PDT), Cryptoengineer
<pete...@gmail.com> wrote:

>If you have DBM, you can see when the wind is coming. Get near the
>center, and when it starts, run against it. Try to make sure you're in
>one of the zones where there is a few extra yards of floor. Now, I
>also have speed buffs from talents and boot enchants, but I think you
>could stay on anyway.

Hah, I tried running into the middle when it was coming, and I have
boot enchant... still couldn't outrun it. Although I wasn't in one of
the areas with more floor, but still, I fell off enough before the end
each time that it wouldn't make a difference I think. Only thing I
didn't try was shielding myself for runspeed boost, but that only
lasts 3 sec or something so will probably still be close. I was
expecting it to be like Lei Shi from ToES at first so just fell right
off with low effort the first time, but the later ones didn't turn out
much better even with me being prepared!

IYM

unread,
May 24, 2013, 7:18:24 AM5/24/13
to
I've only done the raids on my Mage and resto druid...Most of the time,
I volunteer for nest duty, but when I do stay down there I'm able to
stay on the platform by staying in the middle when it comes and then
blink with my mage (which usually will be enough) and hitting "dash" on
my resto which puts me in cat form and at fast speed which has me
basically running in place. You might want to consider being the
healer for nest duty next time. A lot more fun! Basically, all you
have to do is stay with 4 dps, jump down into the nest and keep them
alive as they kill eggs. When the last hatchling dies, you get a wing
icon that you click to give you wings and fly to the next nest....rinse
repeat....just follow the crowd. It's the easiest heal gig of the two
choices, *but* the most important role of the entire raid, other than
the tanks. If you die, and/or you let your team die, and then the raid
dies. BTW, if you do stay on the platform, everyone is supposed to run
in under the boss on Quills, and your supposed to soak up the green
puddles standing in them - however - your not supposed to keep moving
from puddle to puddle....everyone is supposed to help, so an individual
is supposed to do one every now and then....

Catriona R

unread,
May 24, 2013, 8:41:53 AM5/24/13
to

On Fri, 24 May 2013 07:18:24 -0400, IYM <nor...@whitehouse.gov>
wrote:
Hehe given my great ability to get lost or fall off things, I'll
probably pass on that one, too much chance of me screwing up :-)

>BTW, if you do stay on the platform, everyone is supposed to run
>in under the boss on Quills, and your supposed to soak up the green
>puddles standing in them - however - your not supposed to keep moving
>from puddle to puddle....everyone is supposed to help, so an individual
>is supposed to do one every now and then....

Heh, didn't know about running under the boss on quills, the guide I
wrote said to stack up for heavy healing but heavy healing didn't even
seem needed tbh, didn't hit very hard at all compared with the healing
available so I just stayed put, as did most people. Maybe it's worse
on normal mode! As for puddles I did soak up a couple, saw they were
kinda taking over the platform so it'd be a plan to remove some :-)

I guess gear and experience make a huge difference as I seem to recall
people finding this one pretty hard at first - it seemed
disappointingly easy to me lol. And I was 2nd on healing done so I
don't think it was other healers being really strong and leaving me
less to do! Gear seems to make a difference overall, I've reached the
stage of dpsing half the time in the first raid as it's frankly boring
- hardly anyone needs heals and when they do I always get sniped, may
try running it as Disc next time tbh! Don't really like healing as
Disc, but for times when there's not much healing to do, I just feel a
lemon standing around not doing anything much; I even switched into my
dps Chakra on Council of Elders last time, I got so bored :-P

Catriona R

unread,
May 24, 2013, 8:47:04 AM5/24/13
to

On Fri, 24 May 2013 13:41:53 +0100, Catriona R
<catrion...@totalise.co.uk> wrote:

>Heh, didn't know about running under the boss on quills, the guide I
>wrote

*read - sometimes I hate my brain for substituting entirely the wrong
word even though I know fine what I *mean* lol... :-P

IYM

unread,
May 24, 2013, 9:30:07 AM5/24/13
to
heh...But I should be more specific - everyone stacks under the boss for
AoE healing, but I believe you don't take as much damage either.

That was the only thing on nest healing I don't care for. Once in a
while the whole crew will be flying to the next nest when the boss does
his quills. You can't stop and heal in flight and you and your crew
take heavy damage from the quills, so you end up landing and having to
bring everyone up. You also *do* get hit with quills while you in the
nest....How and why, I have no idea....Your nowhere near being in
line-of-sight....your miles away. some of it is very surreal if you
ever do it. There are times you get a good group and your actually
standing in a birds nest, waiting for the "feed young" ability that
starts the nest fight, for sometimes 5-10 seconds doing nothing, and you
can look over the edge (on the upper nests anyway) and look down at the
raid fighting their asses off with flashes of light and distant sounds
going on while all is quiet for a few. For a few moments it reminds me
of witness accounts I've read from the American Revolution where people
would be across a river and watch a land or naval battle from miles
away...like a sporting event or something....just different, and you
feel like your doing something wrong as it's a raid and your not
supposed to be standing around watching.. :)

Cryptoengineer

unread,
May 24, 2013, 9:35:23 AM5/24/13
to
After a couple tries where I got hopelessly lost trying to get to the
next nest, I gave up. I now stay on the platform and heal people, and
soak up green puddles.

pt

Catriona R

unread,
May 24, 2013, 10:06:40 AM5/24/13
to

On Fri, 24 May 2013 09:30:07 -0400, IYM <nor...@whitehouse.gov>
wrote:

>On 5/24/2013 8:47 AM, Catriona R wrote:
>>
>> On Fri, 24 May 2013 13:41:53 +0100, Catriona R
>> <catrion...@totalise.co.uk> wrote:
>>
>>> Heh, didn't know about running under the boss on quills, the guide I
>>> wrote
>>
>> *read - sometimes I hate my brain for substituting entirely the wrong
>> word even though I know fine what I *mean* lol... :-P
>>
>
>heh...But I should be more specific - everyone stacks under the boss for
>AoE healing, but I believe you don't take as much damage either.

Heh, can't find any reference to dmg reduction though I've
doublechecked... have you by any chance done it with a Disc priest in
group? If they stick a bubble up over the stacked up people that
reduces dmg taken anyway! Gotta say I find stacking isn't so useful
for heals these days, most the aoe on the ground healing spells don't
heal for all that much, so I don't tend to worry too much if I'm out
of range, ofc it's nice if I can get close but I won't usually run
through a ton of green crap just to stand in the middle lol :-)

>That was the only thing on nest healing I don't care for. Once in a
>while the whole crew will be flying to the next nest when the boss does
>his quills. You can't stop and heal in flight and you and your crew
>take heavy damage from the quills, so you end up landing and having to
>bring everyone up. You also *do* get hit with quills while you in the
>nest....How and why, I have no idea....Your nowhere near being in
>line-of-sight....your miles away. some of it is very surreal if you
>ever do it. There are times you get a good group and your actually
>standing in a birds nest, waiting for the "feed young" ability that
>starts the nest fight, for sometimes 5-10 seconds doing nothing, and you
>can look over the edge (on the upper nests anyway) and look down at the
>raid fighting their asses off with flashes of light and distant sounds
>going on while all is quiet for a few. For a few moments it reminds me
>of witness accounts I've read from the American Revolution where people
>would be across a river and watch a land or naval battle from miles
>away...like a sporting event or something....just different, and you
>feel like your doing something wrong as it's a raid and your not
>supposed to be standing around watching.. :)

Hehe :-) Sounds cool, but I'd be too worried about getting lost and
causing everything to go wrong, maybe I'll try it when I'm more
practiced at the rest of the place though.

Catriona R

unread,
Jun 13, 2013, 6:46:15 PM6/13/13
to

On Wed, 22 May 2013 14:18:13 +0100, Catriona R
<catrion...@totalise.co.uk> wrote:

>On Wed, 22 May 2013 07:40:13 -0400, IYM <nor...@whitehouse.gov>
>wrote:
>>Speaking of scenarios - Only ran two, and they were OK. Seemed pretty
>>painless and relatively quick. A few of the guild ran a couple of
>>heroic and said they are no joke. They said they seemed to be designed
>>as a mini dungeon and you need a tank / heals/ dps combo right now. You
>>can't queue for it with a finder and need a pre-made group. That kinda
>>sucks as my guild is short of Tanks to begin with and once they run it
>>that day, they don't want to go back and tank scenarios for guildies all
>>night. We have plenty of dps and heals. Guess it's back to trade chat
>>for heroic scenarios....
>
>You *should* be able to do them 3 dps, or 2 dps and a healer, just
>play smarter - that's the theory anyway! Use CC, offheals, dmg
>reduction abilities, etc etc. Haven't tried myself yet, but it's
>certainly not supposed to require both tank and healer, that'd be
>ridiculous, given the numbers of those available compared with dpsers.

Way behind here, but it turns out you can actually do them with just
one dps and one healer/dps hybrid, don't even need three people ;-)
Was a bit bored and had a shot with my bf (he's a 493 enh shaman, I'm
a 509 disc priest), expecting a disaster but it was actually fine. We
probably got lucky: random gave us Crypt of Forgotten Kings, which
I've always felt was one of the easier ones on normal, and certainly
it's fine on heroic. Things hit a bit harder, but between frogs and
roots for multi-mob groups we were fine - only death was on the last
boss, think my bf stood in the breath or something as he randomly
dropped dead midfight (thankfully he's a shaman so could
reincarnate!), it meant I had to "tank" the rest of it as I had way
too big a lead on threat, but it went down ok, phew!

It'll be interesting to see if the others are as doable, but tbh they
probably are, with care - it seems to me a case of careful pulls,
crowd control and watching for potential adds, really. Unless we just
got the one easy one and the others are all a nightmare - we'll find
out soon anyway, as given our success first time, we'll try again!

IYM

unread,
Jun 14, 2013, 7:12:20 AM6/14/13
to
I have noticed some of the heroics are *much* easier than others. I
haven't gotten that one in particular. I will say that the *new* ones,
(rather than heroic versions of teh old ones) are much harder, than
thier counterparts, even on regular. (ie. new reg vs. old regs). The
Heroic battle on the seas seems to be a *groan* when ever I get it.
I've healed a few, but only dps'd two. It's so easy to get into a pug
if you simply post "Healer/Tank looking for heroic scenario"... I get an
invite within a second....

Catriona R

unread,
Jun 14, 2013, 9:11:44 AM6/14/13
to

On Fri, 14 Jun 2013 07:12:20 -0400, IYM <nor...@whitehouse.gov>
wrote:

>I have noticed some of the heroics are *much* easier than others. I
>haven't gotten that one in particular. I will say that the *new* ones,
>(rather than heroic versions of teh old ones) are much harder, than
>thier counterparts, even on regular. (ie. new reg vs. old regs). The
>Heroic battle on the seas seems to be a *groan* when ever I get it.
>I've healed a few, but only dps'd two. It's so easy to get into a pug
>if you simply post "Healer/Tank looking for heroic scenario"... I get an
>invite within a second....

I've only done the one heroic but have to agree about regular mode -
the dark heart of pandaria one is the only scenario I've ever quit in
despair, at a group that wiped repeatedly on the first named guy.
Maybe I was part of the problem, I dunno, but it certainly wasn't
working out! The older scenarios I can solo the objectives half the
time if the other players seem clueless, but not that one!

Guess I can expect the other heroics to be tougher then - I'm not sure
I really want to pug them tbh, but will see how it goes with my bf at
least, maybe we can survive the others too (there's times it's less
stressful to be 2 people working as a team than to have to deal with a
third pulling everything in sight :-P)

Peter T.

unread,
Jun 14, 2013, 1:05:52 PM6/14/13
to
Den 24-05-2013 13:18, IYM skrev:

> I've only done the raids on my Mage and resto druid...Most of the time,
> I volunteer for nest duty, but when I do stay down there I'm able to
> stay on the platform by staying in the middle when it comes and then
> blink with my mage (which usually will be enough) and hitting "dash" on
> my resto which puts me in cat form and at fast speed which has me
> basically running in place. You might want to consider being the
> healer for nest duty next time. A lot more fun! Basically, all you
> have to do is stay with 4 dps, jump down into the nest and keep them
> alive as they kill eggs. When the last hatchling dies, you get a wing
> icon that you click to give you wings and fly to the next nest....rinse
> repeat....just follow the crowd. It's the easiest heal gig of the two
> choices, *but* the most important role of the entire raid, other than
> the tanks.

I dont have a healer. But I always go for the nest team when I'm at
that boss. Always. And if the group is good and have some nest team
experience its like a walk in the park.
Once you you know the route you shouldnt have any troubles with the
birds and eggs almost no matter how silly your dps is. :)

--
Peter T.

Cryptoengineer

unread,
Jun 14, 2013, 3:26:09 PM6/14/13
to
When no other healer volunteered for nest work this week. I tried it.
I don't think I've had a more embarassing time in LFR for a year.

pt

Cryptoengineer

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Jun 14, 2013, 3:28:04 PM6/14/13
to
On Jun 14, 9:11 am, Catriona R <catrionarNOS...@totalise.co.uk> wrote:
> On Fri, 14 Jun 2013 07:12:20 -0400, IYM <nore...@whitehouse.gov>
I did The Secrets of Ragefire as a heroic recently; it was *tough* and
definitely required a team. I wound up using my ret pally to kite the
next-to-last boss around the circle while others whaled on it, but not
having been informed that I had to do that for the last one as well,
we died repeatedly. Got it eventually.

pt

Peter T.

unread,
Jun 14, 2013, 4:10:36 PM6/14/13
to
Den 14-06-2013 21:26, Cryptoengineer skrev:
> When no other healer volunteered for nest work this week. I tried it.
> I don't think I've had a more embarassing time in LFR for a year.

:D

I guess you failed on flying? Do it as dps 2-3 times and you know the
route. Its quite easy. It starts with 3 nest down clockwise (5 eggs =
mainly aoe), 3 nest up (2 eggs = mainly single target) etc.. Some still
thinks nests are randomly chosen, but it isnt. :)

--
Peter T.

Cryptoengineer

unread,
Jun 14, 2013, 5:47:12 PM6/14/13
to
Yes, I failed flying.

1. How do I fly? (oh, that button that's buried (albeit accessible) in
my HUD.
2. Where to? (oh, follow the others, if you can find them, now they've
already flown off somewhere...).
3. Dang - the flying is time limited.
4. Double Dang - you have to stop on the main platform for a breather
when going from lower to upper...
5. ....but dont try that when the wind is up.
etc...

If I got to the right platform, the healing was cake. I'll cause fewer
wipes next time.

pt

Peter T.

unread,
Jun 14, 2013, 6:37:59 PM6/14/13
to
Den 14-06-2013 23:47, Cryptoengineer skrev:

> If I got to the right platform, the healing was cake. I'll cause fewer
> wipes next time.

Its hard to explain the route, but I give it a try.

1) When you "jump" to the _big_ platform lets call that position 6
o'clock. Consider the platform as a watch. You run anticlockwise to
3oc where you have the first nest and make a jump down to the first nest
from here. If the raid leader is good he places a marker here (request
for it if he doesnt). Consider this as an important fix point later on. :)

2) So now youre at the first nest found about 3oc. When youre done here
you go to the next nest placed at 4 (or 5) oc. the first three nest are
placed in sort of a line.

3) Third nest is 6oc.

That was the three lower nests!

Now you fly up and find your starting point! Hopefully the RL placed
the marker which you requested for. I always request for a marker here
as it makes it easier for me.
Land on the big platform near this marker.
You dont have enough time to fly all the way up to the fourth nest
anyway so you have to make a short landing and restart the flying when
the CD on your feather is gone. I have tried and havent succeeded so far.

4) The first (and fourth) upper nest is placed at 3oc just like the
first nest below!

5) The fifth nest is also found clockwise around 5 oc. no matter what
its the next nest in the line! You cant miss it.

6) The sixth is the nest in the center.

Now you locate the marker/fix point again and fly back to the first nest.


As soon as the birds/eggs are dead you have to fly to the next nest. If
youre lost you can locate the next nest as it has a red beam through it.
I hope this explanation helps. :)

--
Peter T.

Catriona R

unread,
Jun 14, 2013, 8:31:42 PM6/14/13
to

On Fri, 14 Jun 2013 14:47:12 -0700 (PDT), Cryptoengineer
<pete...@gmail.com> wrote:

>Yes, I failed flying.
>
>1. How do I fly? (oh, that button that's buried (albeit accessible) in
>my HUD.
>2. Where to? (oh, follow the others, if you can find them, now they've
>already flown off somewhere...).
>3. Dang - the flying is time limited.
>4. Double Dang - you have to stop on the main platform for a breather
>when going from lower to upper...
>5. ....but dont try that when the wind is up.
> etc...
>
>If I got to the right platform, the healing was cake. I'll cause fewer
>wipes next time.

That experience sounds like exactly why I've not dared try it yet lol
- if I do, I'll do it on a dpser first, not a healer, so at least my
absence won't matter so much; as I will be guaranteed to screw up, get
lost, or whatever - bad sense of direction is not a good thing when
people are relying on you to keep them alive :-)

Bruce Smith

unread,
Jun 15, 2013, 1:30:17 PM6/15/13
to
On 6/14/2013 5:47 PM, Cryptoengineer wrote:
>
> 1. How do I fly? (oh, that button that's buried (albeit accessible) in
> my HUD.
> 2. Where to? (oh, follow the others, if you can find them, now they've
> already flown off somewhere...).

Ouch, that sounds like the first few times I attempted the Occulus
in Lich King. I never did that dungeon again, I felt so stupid.

Thanks, now I know to never volunteer for the nest group.



Peter T.

unread,
Jun 15, 2013, 6:07:55 PM6/15/13
to
Please dont remind about that dungeon!

--
Peter T.

Catriona R

unread,
Jun 15, 2013, 8:39:49 PM6/15/13
to

On Sat, 15 Jun 2013 13:30:17 -0400, Bruce Smith <mist...@sprynet.com>
wrote:

>On 6/14/2013 5:47 PM, Cryptoengineer wrote:
>>
>> 1. How do I fly? (oh, that button that's buried (albeit accessible) in
>> my HUD.
>> 2. Where to? (oh, follow the others, if you can find them, now they've
>> already flown off somewhere...).
>
>Ouch, that sounds like the first few times I attempted the Occulus
>in Lich King. I never did that dungeon again, I felt so stupid.

I was so grateful my first experience of that one was with friends, if
it'd been a PUG, I suspect my reaction would have been the same as
yours! It's quite a cool place, but yeouch, if you're new and everyone
else isn't, you've got no chance.

I recall my early experiences of Sunken Temple were pretty bad, it's
all too easy to lose sight of your group, and given the minimap didn't
have the nice up or down arrows on tooltips back then, and that zone
had a lot more levels (which you were constantly going up and down to
knock out the subbosses), urgh. Not fun, at all. That instance as it
is now is a pale shadow of its former self, but an infinitely more
pug-friendly one, too!

Cryptoengineer

unread,
Jun 16, 2013, 10:42:46 PM6/16/13
to
That's very helpful, thanks.

pt

IYM

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Jun 17, 2013, 8:29:19 AM6/17/13
to
Yea, but reading that and never doing it, that explanation made it sound
more complicated/scary than it is... :)

Simply, nest team can jump down in the starting nest before the fight
has even begun to wait..After healing/dpsing the nest, you get a wing
button. It's not hidden, it's fairly good is size. (In fact, it's the
same size and in the same location as the purple button you had to press
in the Dragon Soul raid.)

3 lower nests clockwise, then fly to platform. Ignore main fight, make
rude gesture at boss as you run across, waiting for your wing icon to
come off CD. Some will fly to the edge where they need to be and wait.
I tend to set down early and help out throwing heals or dps the boss
as I run by. If you set down early and run, by the time you reach the
other side of the platform, your wings will be ready...six in one hand,
half dozen in the other...your choice.

Anyway, If you are not sure simply look for the big red beam of light
illuminating the nest - you cannot miss it. Fly up and do the 3 upper
nests, then back down to the platform and jump back down into the
starting nest....Lather, rinse, repeat.

But yea - try as a dps first if you wish. I only got burned once when
as healer, I got no wing icon as some stupid extra dps decided to join
the nest team on their own. There are only 5 wings to go around, so
when this happened, me and a dps got stuck in a nest...idiots. We had
to jump, get blown up to the platform and help there best we could until
the nest team wiped - then the main raid did. I started taking heat in
chat when I said I didn't have wings and couldn't heal until the other
members of the real nest team defended me and explained. The RL went
off on dps who went in....lol

I think the funniest part of that whole raid is after you kill the
second boss anyway. I start making bets in chat about how many kills
the snails will have, and a lot of people join in simply with "5", "7",
etc... The next part I get amused at is the stunning silence when the
tank asks "who is the nest team?" A minute goes by..."we still need 2
dps and a heals"....lol. 8 times out of 10 I can almost hear the other
5 healers sweating until I say "sure - I got it". If someone else
volunteers, that's fine - I don't get to heal the boss fight often so
the change-up is nice every now and then... :)

Peter T.

unread,
Jun 17, 2013, 2:18:01 PM6/17/13
to
Den 17-06-2013 14:29, IYM skrev:

> Yea, but reading that and never doing it, that explanation made it sound
> more complicated/scary than it is... :)

True. :)

> But yea - try as a dps first if you wish. I only got burned once when
> as healer, I got no wing icon as some stupid extra dps decided to join
> the nest team on their own. There are only 5 wings to go around, so
> when this happened, me and a dps got stuck in a nest...idiots. We had
> to jump, get blown up to the platform and help there best we could until
> the nest team wiped - then the main raid did. I started taking heat in
> chat when I said I didn't have wings and couldn't heal until the other
> members of the real nest team defended me and explained. The RL went
> off on dps who went in....lol

Tried that. No feather for me. Wtf? Oh well. Jump. Back to the
platform and make big badaboom. :)

> I think the funniest part of that whole raid is after you kill the
> second boss anyway. I start making bets in chat about how many kills
> the snails will have, and a lot of people join in simply with "5", "7",
> etc... The next part I get amused at is the stunning silence when the
> tank asks "who is the nest team?" A minute goes by..."we still need 2
> dps and a heals"....lol. 8 times out of 10 I can almost hear the other
> 5 healers sweating until I say "sure - I got it". If someone else
> volunteers, that's fine - I don't get to heal the boss fight often so
> the change-up is nice every now and then... :)

It amuses me that ppl still trigger *all* the trash when running to
Ji-Kun. Spiders, maggots, everything comes to life. God bless the
newbies. :)

--
Peter T.

Cryptoengineer

unread,
Jun 17, 2013, 3:44:45 PM6/17/13
to
... and if they don't get them all the first time, someone running in
after a death or wipe will finish the job.

pt

Urbin

unread,
Jun 18, 2013, 4:32:20 AM6/18/13
to
On Mon, 17 Jun 2013 08:29:19 -0400, IYM wrote:
> After healing/dpsing the nest, you get a wing
> button. It's not hidden, it's fairly good is size. (In fact, it's the
> same size and in the same location as the purple button you had to press
> in the Dragon Soul raid.)

That was my only issue with the Trinity/Macaroon/whatever it was called
next button bar addon: It really had a problem with showing such buttons
(presumably because they often appeared in combat and there were
restrictions what addons could do with buttons while in combat).

This often caused me to not have access to certain buttons both in
groups/raids but also occasionally in solo fights with mobs where special
actions were needed (the vehicle interface also suffered from this).

It seemed that this used to work better with the early versions (Trinity)
than the latest addon (whose name I cannot remember, don't know why Maul
kept changing the name of the addon whenever he did a rewrite, which eh
seemed to do often :-)

Cheers
Urbin

--
Dun Morogh-EU (PvE) | Tunyatgong (12), Monk | Juran (65), Druid
Urbin (90), Hunter | Surana (75), Mage | Greeta (65), Rogue
Mymule (85), Warlock | Kordosch (75), Deathknight | Gera (26), Paladin
Sunh (81), Priest | Taalas (85), Shaman | Vargal (42), Warrior

Cryptoengineer

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Jun 20, 2013, 8:47:46 AM6/20/13
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Thanks to Peter T's guide, I was able to successfully heal the nest
team last night. At least, I did so on the second try; on the first,
the tank pulled the boss when the nest team consisted of 1 tank/dps, 1
dps, and one healer. We couldn't keep up.

pt


josephus

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Jun 28, 2013, 10:06:59 PM6/28/13
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I'M glad someone has as much trouble in a PUG as I do.

josephus

--
I go sailing in the summer
and look at stars in the winter
Its not what you know that gets you in trouble
Its what you know that aint so. -- Josh Billings
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