I'm going to throw out some ideas, most of which
I expect to be shot down.
1. Deathknight.
You can have 1 DK per realm, if you have any
character on any realm at lvl 55 or higher. DKs
start out in the EPL at level 55, with some spells,
a non-epic mount, and (it appears) reasonable
gear - we'll doubtless hear more as the beta gets
underway.
DKs appear to be Paladins who have gone over
to the dark side.
As such, I think I'm going to try to build up BoE
plate armor sets for levels 55, 60. 65, and 70,
ready to mail my DK. Ditto, enough cash that
it can get an epic mount at 60.
I'd also try to find good BoE weapons at those levels.
I don't know what BC stats would benefit a DK.
Your DK is going to have to level to 68 before it
can enter Northrend, and it will do that levelling
in Azeroth and OL.
2. Non-Death knights.
Your current 70s should be able to enter
Northrend right away, and start levelling
towards 80. The simple answer here seems
to be to gear him/her as well as possible
for PvE. It's possible that Northrend
greens and blues may be better than
BC epics, but starting out with a good set
should help up to about 75.
just my thoughts...
pt
>I'm trying to think of what one can do to get ready
>for the expansion.
Personally, I'm not doing anything. I've got a rogue at 70, and my warlock
just hit 70.
Business as usual - my rogue is farming primals/cloth for my warlock's FSW.
He's got fishing 375 and can fish motes on the elemental plateau after
killing fire elementals. With the fast flying mount, he can also get to
Osh'gun faster to farm shadow.
My warlock is hanging out by the Altar of Shadows waiting on shadowcloth
cooldowns and mailed primals, although he'll have to make a trip to Shatt
in the next 2-3 weeks to craft more imbued netherweave.
My druid/mage/hunter/priest are standing around Tarren Mill between 24-26.
I figure they'll get the most playtime between now and the expansion.
Still have to figure out what to do about a DK; I was saving my last 3
chars on the realm for warrior/paladin/shaman.
-Brent
1. Upgrade monitor to widescreen and at least 21 inches if possible
2. I have the new motherboard waiting in a box, so buy a new CPU (fastest
affordable)
3. Get a video card with at least 256 megs to replace the crappy onboard
video
4. Preorder WOTLK (got that done already)
Gumby619
Info coming out of the beta suggests that mid-level BOE world drop
blues are approximately on par, ilvl wise, with BT/Badge gear. Since
BOE world drops tend to drop from mobs, 2-3 levels higher than the
minimum requirement, that suggests that world drops will be replacing
heavy TBC end game gear at around 77-79. Much like the conversion
from standard WoW to TBC, high end raiders can expect their gear to
last well into leveling, and can be effective in it all the way to
level cap (being high-end raiders, "effective" probably won't be
acceptable). Entry level quests rewards don't appear to scale quite
as massively as they did with TBC, where Tier 0/0.5 stuff was pretty
much knocked out with the first quests, it doesn't seem like that will
happen with T3/Kara gear.
That being said, some classes (in particular, tankadins) are getting
such a massive re-working of primary stats, that current gear will
likely be very poorly itemized for the class re-design, and may need
to be replaced sooner.
You don't have to do anything at all. That's what the gear reset is for -
so if you have a character at max level, regardless of gear, you can just
start playing it. In fact, unless, you know, you do it for FUN, I wouldn't
work on gearing up AT ALL right now.
If you over prepare, you will burn out and quit right after the expansion.
I know of 3 people who did exactly that - pre-grinded their gold to 5000,
flew through to 70 in less than a month, and then quit a couple hours /days
after buying their epic flyer.
Besides being dumb because of all that obsesive grinding, they also missed
out on enjoying leveling properly (can you really read the quests if you
get to 70 inside of 3 weeks?), and never saw any of the instances, raid or
otherwise.
The only thing I can say I'm doing for WOTLK purposes is leveling my
hunter, so I have a character that can do leatherworking and skinning. That
leaves blacksmithing (which I will *never* level due to insanity), and
jewelcrafting (which you don't need because of the easy availability of
items on the AH) as the only professions I don't have maxed.
If I get around to doing a deathknight, they'll have inscription and
whatever best goes with it (herbalism I think - I have a herbalist but it's
more efficient to level a profession with the associated gathering). *
--
* PV something like badgers--something like lizards--and something
like corkscrews.
I agree in general with the folks that are saying they are not going
to do much, if anything, in preparation for the WOTLK. However, about
2-3 months prior to its release, I'm going to start rapidly wrapping
up my part in the BC economy, which means:
1) selling all my banked primal mooncloth/spellcloth/shadowcloth -
face it, people are going to be less interested in crafting epic BC
gear as the expansion approaches, and even less interested after it
hits.
2) selling all my banked enchanting mats (voids, large pris, greater
planar, arcane dust). Same argument
3) selling all my banked primals/motes. Same argument
I think thats about it. I'll probably shard all my rare offset gear,
but keep most of the epics for nostalgia. I'm going to need to clear a
ton of bank/bag space before the expansion hits as well.
That makes sense.
> 2) selling all my banked enchanting mats (voids, large pris, greater
> planar, arcane dust). Same argument
I am not sure. If you have the bank space, it may be worth keeping them.
Have look at what a large brilliant shard goes for at the AH? As hardly
anybody is running the level 60 instances anymore, there is a rather short
supply of LBS and eternal essences. Anybody who wants to powerskill a new
enchanter (or anyone who wants an old enchant such as crusader etc) will
need these old mats. Of course, at the start of BC they were not worth much
anymore, but nowadays they are an excellent source of income at least on my
realm.
I'd imagine that LPS and ehter essences will be much the same once WotLK has
been out a few months, as you will still need 120+ LPS to get to 375
enchanting.
> 3) selling all my banked primals/motes. Same argument
That is probably true, essences of X don't go for much anymore.
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (33), Draenei Mage
Mymule (70), Gnomish Warlock | Juran (33), Nightelven Druid
Sunh (70), Nightelven Priest | Gera (26), Human Paladin
Another thought will be to book a holiday for the opening week, and come
back once the surge has passed through the starter zones. HFP was just
silly for the first week after TBC came out, biggest lag since Silithus
on AQ opening day.
But then I just got a shiny nice computer, so I should be OK to take in
the eye-candy.
On Jul 21, 3:55 pm, cryptoguy <treifam...@gmail.com> wrote:
> I'm trying to think of what one can do to get ready
> for the expansion.
>
> I'm going to throw out some ideas, most of which
> I expect to be shot down.
>
> 1. Deathknight.
>
> You can have 1 DK per realm, if you have any
> character on any realm at lvl 55 or higher. DKs
> start out in the EPL at level 55, with some spells,
> a non-epic mount, and (it appears) reasonable
> gear - we'll doubtless hear more as the beta gets
> underway.
>
> DKs appear to be Paladins who have gone over
> to the dark side.
>
> As such, I think I'm going to try to build up BoE
> plate armor sets for levels 55, 60. 65, and 70,
> ready to mail my DK. Ditto, enough cash that
> it can get an epic mount at 60.
>
> I'd also try to find good BoE weapons at those levels.
>
> I don't know what BC stats would benefit a DK.
>
DK's, from what I have heard, start with a bunch of green plate items,
with stats similar to ret paladin stats, and a blue rune weapon. Its
also conceivable, though I have no way to know for sure, that some of
the death knight starting quests will award some nice gear as well.
Also, I read that DK's get a quest at 60 for a summonable epic mount,
similar to warlock and paladin epic mounts. I have no information as
to what the quest details are for that mount.
Also, you might consider that you only need to get 3 levels before you
can go to Outland and get gear for free from the HFP quests. Same
will happen as you enter Northrend. So, saving up gold and pre-buying
gear will only get you one thing, less gold.
> Your DK is going to have to level to 68 before it
> can enter Northrend, and it will do that levelling
> in Azeroth and OL.
Last I read about entry into Northrend was that there was no level
requirement to actually enter Northrend. Even Outland doesn't
actually have a level requirement to enter, there is only a level
requirement on passing through the Dark Portal. A character of any
level can use a mage portal to Shattrath, or accept a summon from a
warlock, as a method of entering Outland. So, while it will be
possible to enter Northrend before 68 on a DK, it remains to be seen
if going there before 68 with a DK, or any class, will be worth the
extra effort.
>
> 2. Non-Death knights.
>
> Your current 70s should be able to enter
> Northrend right away, and start levelling
> towards 80. The simple answer here seems
> to be to gear him/her as well as possible
> for PvE. It's possible that Northrend
> greens and blues may be better than
> BC epics, but starting out with a good set
> should help up to about 75.
Level 70ish Northrend greens will most likely be better than level 70
Outland Blues, but shouldn't be better than level 70 epics. As you
get to higher levels, 76+, you should start finding greens better than
Outland epics, but before that point, Northend blues will get better
than some of the lesser epics such as kara and badge loot. High end
raiders would most likely keep their gear for quite a while, but by 80
will have largely switched to Northrend gear. When TBC came out, I
saw a few warlocks running around in T2 gear well into Nagrand.
>
> just my thoughts...
>
> pt
If first aid takes on similar leveling requirements that it did when
TBC came out, you're going to need netherweave cloth for a little
while. After training 375 first aid, you had to level first aid to
330 on heavy runecloth bandages before you could learn how to make
netherweave bandages. When my first warlock went into Outland right
after release of the expansion, he didn't have a bunch of runecloth
saved up for leveling his first aid, so it took a bit of work as the
mobs in HFP didn't seem to drop a lot of runecloth. My second warlock
I started after the expansion, and at level 50 I already had 300 first
aid. I took him out to Outland and trained all his professions, and
by the time I came back at 58 I was well past 330 and was making
netherweave bandages from that point on. Thats my goal here, to
quickly skip over the netherweave bandaging portion of first aid and
go straight to frostweave (which is the name of the cloth I have been
told drops in Northrend). Also, if any of the new tailoring requires
a little netherweave, I have that there too.
What I don't use for leveling tailoring or first aid I will sell. If
first aid does take netherweave to level past 375 for a little while,
the price will probably go up on the AH as lazy people look for a
quick alternative. But it also depends on the price of 16-slot bags
and if tailoring is getting any larger capacity easy to craft bags in
the expansion. We'll see when that time comes.
I've already decided that when the expansion is released, I am
creating a death knight, but I'm not going to level him. All I am
going to do is create him, park at an inn somewhere, and log out.
Before I do any questing with him, hes going to get full rested XP,
and the crush of new DK's needs to clear out so I can level without
having to fight for quest kills.
Then, I am going to my warlock. If I remember, before TBC was
released, they enabled level 60's to start gaining rested XP such that
when the expansion went live, they could start with the rested XP
bonus. If they do this for WotLK, I will jump right into my warlock.
If not, my warlock is going to get moved to the nearest inn or city,
if hes not already in one, and left there for a little while too.
This will give me a good chance to level my druid, or one of my other
characters, with less interference from higher level players. I also
read this morning on MMO-Champion that leveling from 60-70 is getting
a buff of less XP required to level, so waiting to level from 60-70
till then might be worth it.
Other than that, the other thing I might want to do is level my bank
alt. I want my bank alt to have high enough enchanting to DE
anything I send him. Right now, for DE, I send my stuff to my
brother. He DE's, and sends it back to me. A bit cumbersome as I
mail it, it takes an hour to get there, then has to wait till he is
online and at a mailbox before he can DE and send it back, taking
another hour to get to me. It takes level 50 to learn 375 enchanting,
and I forget at what level you can DE outland greens, but I need to go
further than that so I can DE Northrend greens. Hes level 22 right
now, so I have a good deal to go before he can DE. Might have to go
look up some hedgehog pally info.
Other than that, I might want to level my rogue and also his lock
picking skill so I don't need to find a rogue whenever I need a box
opened. He is level 20 right now, so also a long way for him to go.
Probably a waste of time. I have taken three chars to 70 by now. The first
had been 60 for quite some time and was equipped in UBRS blues and ZG epics.
The blues went within the first hour, being replaced by BC greens, the epics
lasted a little longer, I think I replaced the last one at level 63. Of
course T2/T3 epics would have lasted a bit longer. However, you are talking
BoE gear, so that means blue stuff mostly. I doubt it's worth the money with
the gear reset to be expected.
My other chars had been 60 for a short time (priest) or only reached 60
after BC (warlock) and both entered the outlands in level 60 blues and
greens. They might have found the first few quests a little harder (but
nothing impossible) and just replaced their gear faster than my hunter. For
them, not having good gear was actually better, as they got big upgrades a
lot sooner ;-)
> Ditto, enough cash that it can get an epic mount at 60.
That may be a good idea, even if there is a quest for a summonable epic
mount at 60 (as others have mentioned), the money won't be wasted if you
don't need it for the mount.
You might want to have enough money ready to buy him the epic flying mount
at 70, too :-)
> Your DK is going to have to level to 68 before it
> can enter Northrend, and it will do that levelling
> in Azeroth and OL.
Which provide plenty of gear good enough to make levelling fast and easy,
anything beyond that will be replaced once the DK enters Northrend.
> 2. Non-Death knights.
>
> Your current 70s should be able to enter Northrend right away, and start
> levelling towards 80. The simple answer here seems to be to gear him/her
> as well as possible for PvE.
Fair enough. My three chars at 70 are either in Kara/Badge epics (hunter),
Crafted epics (warlock) or BC greens/blues (priest). I hope to have a fourth
char close to 70 (mage) by the time WotLK goes public. I expect that any of
that gear will quickly be replaced by WotLK drops. I certainly won't spend
any more effort on upgrading their gear in view of WotLK.
> It's possible that Northrend greens and blues
That is very likely, if what happend with BC was any indication, and it
seems that it will be an indication...
> may be better than BC epics, but starting out with a good set should help
> up to about 75.
If you have epics, fine. If you need epics for whatever you will be doing
until WotLK hits the shelves, by all means get them. Just getting epics to
have easier levelling once you can go beyond 70 is a waste of time and
money, IMO.
Blizzard will make levelling easy, fun and possible for all players, no
matter whether in level 70 greens or all epicced out. Those in green gear
will just see upgrades a lot sooner than those in phat loot.
As to good idead with regard to being ready for WotLK, see my reply to PV
downthread.
--
Merlyn LeRoy
Exactly. I made sure I had all the mats ready to powerlevel one of my 60ies
to 300 in Jewelcrafting by grinding mats beforehand which then gave me a
good start to level 300-375 while levelling from 60 to 70.
I now have chars with 375 in the following professions: herbalism, alchemy,
mining, jewelcrafting, enchanting and tailoring.
I am working on my mage hoping to have her at 70 in time, she currently has
mining/skinning and I am considering whether I should switch to
mining/engineering just to see a new profession. Another option would be to
switch to mining/inscription (mining for money and JC). Skinning is really
only a money maker while levelling, I don't need enough leather as I have no
leatherworker.
> If I get around to doing a deathknight, they'll have inscription and
> whatever best goes with it (herbalism I think - I have a herbalist but it's
> more efficient to level a profession with the associated gathering). *
An excellent point, I plan to create a DK just to see whether they are fun
and I didn't even think about the fact that that will give me another 2
professions.
Pairing inscriptions with herbalism seems to make sense, from what I have
seen on the alpha pages, there seems to be an ability similar to prospecting
that "destroys herbs" to create inscription ingredients.
Other than having my professions maxed out before WotLK hits, I am working
on getting a fourth char to 70 and doing the Skettis/Ogri'la dailies while
that char is gathering rest XP to make some money. I will be ready to buy
her the epic flyer once she reaches 70 and if my DK ever makes it to 60 or
70 I hope to have at least some money towards his fast mounts...
Before BC I had maybe 700 or 800g (a small fortune then :-) and blew most of
that to have the JC skilling mats ready, didn't have time to farm much money
before BC opened, my 5 chars at the time had <150g between them. I never
found this to be a problem for my start in BC, so I expect having a ton of
money will not really make that much of a difference in WotLK.
> Before BC I had maybe 700 or 800g (a small fortune then :-) and blew most of
> that to have the JC skilling mats ready, didn't have time to farm much money
> before BC opened, my 5 chars at the time had <150g between them. I never
> found this to be a problem for my start in BC, so I expect having a ton of
> money will not really make that much of a difference in WotLK.
All my characters have always been poor. My only level 60 before TBC
was an Alliance Hunter and she had maybe 180g, most of which was from
getting an epic world drop.
Before TBC came out I'd switched to Horde and I didn't have enough
money to buy all my level 60 skills for the second character to reach
60 (and he reached 60 after TBC came out). Luckily, he was a Feral
Druid and just missed out the balance spells until he'd got enough
money to spare to buy them. I think that he'd bought his epic land
mount before leaving Zangarmarsh so even starting with 0 gold didn't
give him any problems.
Even now, with three level 70s I haven't even come close to getting
5000g for the training for epic flying. I don't think that I've ever
broken 2000g across all characters.
steve.kaye
I saw some leaked screenshots of DK starting gear (which is quite
possibly not going to be identical to the stats on it at release, but
still gives a decent snapshot). If I remember correctly, it was
statted very similarly to Ret Pally or Fury/Arms Warrior gear. High
strength, good agility, plenty of stam. I don't know exactly how the
runic power mechanics work yet, but it's looking like DKs will not
need intellect for their ability pool, a la rage and energy. I'm also
still unclear on how their abilities will be affected by spellpower,
in terms of what % of their damage comes from spells. Retribution
Paladins tend to do 50+% of their damage from straight melee/white
hits.
For tanking, since they do not, as I understand it, get the ability to
use shields, the only difference for gear itemization will be Defense
rating, higher stam, and maybe statting for dodge and parry. Without a
shield, I'm not sure what the plan is, but I suspect that a tanking DK
will end up with a parry rating somewhat akin to a bear druid's dodge
- it will be one of their main sources of mitigation. Strength, agi,
and spellpower for threat once you're uncrittable and have good armor
and the like, should be the plan.
>On Mon, 21 Jul 2008 12:55:26 -0700 (PDT), cryptoguy wrote:
>> As such, I think I'm going to try to build up BoE
>> plate armor sets for levels 55, 60. 65, and 70,
>> ready to mail my DK.
>
>Probably a waste of time.
Maybe I'm missing out, but I don't think I've ever bought gear at the AH
for anything but DE. I've always gotten by on quest rewards/drops. I
don't claim to be Captain WoW or the best player in the universe, but my
gear seems sufficient for my purposes.
Of course, getting back to the other thread about the general pointlessness
of non-maxed crafting skills, maybe the quest rewards/drops are part of the
problem. By making the game playable without crafting skills, Blizzard has
more or less sidelined crafting as a meaningful part of the economy, except
for a relative handful of quests. Deadly Blunderbuss, Mithril Casing, I'm
looking at you, here. :)
-Brent
Not really a surprise. Players in sunwell gear won't be replacing much
until level 70 raids (this was exactly what happened with tier 3), tier 5
will start disappearing in the middle digits, and tier 4 will have some
replacements with the first few drops in the new world. That's how gear
resets work. *
Perhaps. They were also really fun - I enjoyed sneaking all over the world
and peeing on horde bonfires. There were a few great battles along the way. *
>I've started playing the AH lately since I find that far more entertaining
>than the actual game itself in recent times. Currently I have 20+K gold
>across all characters, I've made maybe 15K in just over 5-6 weeks using
>maybe 1-2 hours a day max. at the AH counter and done absolutely zero
>dailies or grinding on my lvl.70's.
3500g for my epic flying mount came from buy->DE->sell. Very little
patience for dailies, although I should finish the SSO rep grind.
A guildmate is sitting on 20K from buying for resale. I considered it, but
I've got enough cash for my needs, and I ultimately rejected the idea as
rude. :) Our bank alts are at the same mailbox in Silvermoon, so we tend
to see each other in the morning before work.
At 1-200g/day from enchanting mats, I shouldn't have a problem with mounts
by the time my level 25 alts need them. Haven't decided if everyone needs
an epic flier or not - my rogue has better gear and enchants, so he's the
farmer... For everyone else, it would be less practical. Flying - yeah.
Fast - maybe not.
-Brent
Hm, maybe I'm missing out. If so far you have easily managed to level on
quest rewards/drops (as did I and that's why I think pre-arranging armour
sets for those levels you mention), why do you plan to pre-arrange those
sets? And how do you propose to do so? The only possibilites I see are
either buying them at the AH (which you write you don't do) or by crafting
them.
I wasn't trying to attack you personally (your comment about "Captain WoW or
the best player" seem to indicate that I ruffled your feathers, that was not
my intention), I was just trying to say that pre-organising plate armour for
your DK would not really be necessary, because Blizz will certainly make
sure they get decent gear through the DK-specific quests in their starting
zone. Also, it is not yet totally clear how DK-plate would need to be
itemised and whether any such itemisation is even available today...
There were a few things that I have bought but mostly there's no need
imo. I bought a nice weapon when I got my Rogue to 39 and 49 as a
semi-twink step for the BGs. I also bought my warrior a couple of one-
handed weapons recently when I tried dual wielding for 4 or 5 levels.
> Of course, getting back to the other thread about the general pointlessness
> of non-maxed crafting skills, maybe the quest rewards/drops are part of the
> problem. By making the game playable without crafting skills, Blizzard has
> more or less sidelined crafting as a meaningful part of the economy, except
> for a relative handful of quests. Deadly Blunderbuss, Mithril Casing, I'm
> looking at you, here. :)
Frost Oil and Strong Troll's Blood Potion are also needed for quests
(at least I think it's the strong version)
Some of the professions have some useful stuff for levelling:
Alchemy is great to do whilst levelling and you've pretty much always
got health and mana pots even if there is a point where you don't have
any useful buff potions (and I'm not sure that there is such a point)
I've done Enchanting whilst levelling and that is not a bad one - you
can have most of your gear enchanted with something useful most of the
time.
Leatherworking is very useful at the lower levels, has the fairly good
rogue gear (Nightscape?) in the early 40s and some good stuff for the
early to mid 60s.
Tailoring items that I've used include the Azure silk set and the Robe
of Power for my mage and the runecloth stuff for my priest. I also
used the netherweave stuff on my Priest but that was only for a very
short time as it's quite high level.
I've not done Jewelcrafting whilst levelling but when I power levelled
it on my 70 I did send quite a few items to alts so that might not be
so bad.
I've tried doing Blacksmithing whilst levelling but that is far too
difficult to keep pace with levelling and so I'd say that it wasn't
useful.
Apart from the Robe of Power and maybe the Nightscape stuff, the
crafted armour is only really useful if you don't do instances in my
experience.
I've never done Engineering. I'm thinking about dropping BS on my
Paladin for it but I've not taken the plunge yet but I wouldn't be
able so say how useful it was for levelling anyway as my Paladin's
level 66.
steve.kaye
As for buying gear on the AH, I only do this at one time, when I roll
an alt and hit level 10. Thats when I go to the AH and buy any greens
that will help him, enchant them with my low level enchanter, and then
either buy the mats for spellthread for my casters, or buy one of the
leg armor kits, and send that to my 70 warlock. I have my warlock
craft the spellthread if needed, and apply the leg enchant to whatever
lowbie item I bought. That gets sent back to the lowbie. There is a
very noticeable difference in killing and leveling speed once this
transition is done. And all that extra stamina means you can handle
so much more.
From then on, the only time I buy gear on the AH is when I haven't
been lucky with drops or quest rewards and I really need to upgrade my
gear. I had to do this with my druid recently. He was having a bit
of trouble taking down mobs. A quick shopping spree, replacing 3 very
old items (about 20 levels old), fixed that problem.
If a DK picks up a gathering profession, surely they would have to go
back to the old lowbie areas to pick Peacebloom etc until its level up
enough to be able to harvest in the areas they can adventure in?
But at 55 it will take you about 2-3 hours to get herbalism up to somewhere
close to 300. Not much of a problem, I'd say. It might take a little longer
with mining and skinning, but not significantly so.
> > If a DK picks up a gathering profession, surely they would have to go
> > back to the old lowbie areas to pick Peacebloom etc until its level up
> > enough to be able to harvest in the areas they can adventure in?
>
> But at 55 it will take you about 2-3 hours to get herbalism up to somewhere
> close to 300. Not much of a problem, I'd say. It might take a little longer
> with mining and skinning, but not significantly so.
I'd say much less with skinning. You don't have to search for skins
as you know where they hang out. They also respawn at a much faster
rate than herbs and mines. I remember levelling skinning with my 60
hunter after switching professions and it was trivial.
steve.kaye
Wouldn't it be better to get a level 10 white leg armor and put the
spellthread or armor patch on that? That way you can re-use it on
other characters.
Hoofu, 70 tauren shaman, Argent Dawn (EU)
Same with any profession, really, unless you AH all the mats, you'll
need Linen Cloth, or Copper Bars, or Strange Dust, etc. which you
aren't going to find in EPL. Maybe they'll have some fast-track
mechanism, such as one-off quests that raise a single crafting or
gathering profession to 225. Not sure if that would be too imba
though.
>> Maybe I'm missing out, but I don't think I've ever bought gear at the AH
>> for anything but DE. I've always gotten by on quest rewards/drops. I
>> don't claim to be Captain WoW or the best player in the universe, but my
>> gear seems sufficient for my purposes.
>
>Hm, maybe I'm missing out. If so far you have easily managed to level on
>quest rewards/drops (as did I and that's why I think pre-arranging armour
>sets for those levels you mention), why do you plan to pre-arrange those
>sets? And how do you propose to do so? The only possibilites I see are
>either buying them at the AH (which you write you don't do) or by crafting
>them.
>
>I wasn't trying to attack you personally (your comment about "Captain WoW or
>the best player" seem to indicate that I ruffled your feathers, that was not
>my intention), I was just trying to say that pre-organising plate armour for
>your DK would not really be necessary, because Blizz will certainly make
>sure they get decent gear through the DK-specific quests in their starting
>zone. Also, it is not yet totally clear how DK-plate would need to be
>itemised and whether any such itemisation is even available today...
I'm actually agreeing with you - I'm not the OP. :)
-Brent
I'm hoping if they do anything for deathknights that it's only an
option and not automatic - I don't want to miss out on the low level
inscription levelling and if they put a fast track system in I won't
really see what the profession is like at low levels.... unless I
create yet another alt meanwhile - currently I have no free profession
slots for it so it'd have to go on the deathknight!
I imagine something would get added but I don't know what; it'd be a
bit silly if anytime anyone wanted a fast levelled profession all they
had to do was make a new deathknight, but equally I do see the
arguments against having lvl 55 deathknights running around lvl 5-10
zones skilling up!
>I've already decided that when the expansion is released, I am
>creating a death knight, but I'm not going to level him. All I am
>going to do is create him, park at an inn somewhere, and log out.
>Before I do any questing with him, hes going to get full rested XP,
>and the crush of new DK's needs to clear out so I can level without
>having to fight for quest kills.
Hmm, I hadn't thought about the rest XP, but hopefully it won't matter
as much in my case ;-) My current plan is to either delete my second
Hunter or transfer her to another realm, where I'll only play her when
my main realm is unavailable, to make room for the DK. I had, like
you, decided I don't want to participate in the opening rush in the
new zone, but that had been as far as my thinking had gone. BTW, you
do know that Blizz says it takes at most 1.5 weeks to get the full
rest state, although in my experience it has certainly seemed to take
less, right?
>Then, I am going to my warlock. If I remember, before TBC was
>released, they enabled level 60's to start gaining rested XP such that
>when the expansion went live, they could start with the rested XP
>bonus. If they do this for WotLK, I will jump right into my warlock.
I'm not so sure about that one, but then again I wasn't online for the
launch of TBC. When I finally got back online, the first thing I did
was to install the BC trial disk that Blizz had been kind enough to
send me. During the trial period, my Main had what certainly looked
like a full bar of rest state, certainly she didn't run out as she
approached 61. Then the trial expired, I of course went out and bought
the game that morning (which *had* been the plan all along), and
logged on to her to find no more rest state.
>If not, my warlock is going to get moved to the nearest inn or city,
>if hes not already in one, and left there for a little while too.
>This will give me a good chance to level my druid, or one of my other
>characters, with less interference from higher level players. I also
>read this morning on MMO-Champion that leveling from 60-70 is getting
>a buff of less XP required to level, so waiting to level from 60-70
>till then might be worth it.
Heh, sounds promising, my Rogue has found the jump from high-50s to
low-60s very daunting. For instance, at low-50s, the BG daily netted
her 2+ bars of xp (she's my banker, too, so I'd allow her to play when
it wasn't her turn if it looked like a quick win). Even up to level 59
she was still getting at least one bar from it. This morning, at 63,
she did all 3 of the dailies available to her (BG, HFP and Terrokar
PvP ones) and got less than one bar of xp.
>Other than that, the other thing I might want to do is level my bank
>alt. I want my bank alt to have high enough enchanting to DE
>anything I send him. Right now, for DE, I send my stuff to my
>brother. He DE's, and sends it back to me. A bit cumbersome as I
>mail it, it takes an hour to get there, then has to wait till he is
>online and at a mailbox before he can DE and send it back, taking
>another hour to get to me. It takes level 50 to learn 375 enchanting,
>and I forget at what level you can DE outland greens,
275, I believe, my 'chanter hasn't gotten to 300 yet and the only
thing she can't DE are her BG rewards.
>but I need to go
>further than that so I can DE Northrend greens. Hes level 22 right
>now, so I have a good deal to go before he can DE. Might have to go
>look up some hedgehog pally info.
Heh, I started my Pally down that path very close to that level (25 or
so IIRC) and she went very quickly from being my least favorite toon
to play to one of my most favorite :-)
ald
reply via email to ald_007_1999 at yahoo dot com
>Maybe I'm missing out, but I don't think I've ever bought gear at the AH
>for anything but DE. I've always gotten by on quest rewards/drops. I
>don't claim to be Captain WoW or the best player in the universe, but my
>gear seems sufficient for my purposes.
This was certainly true for my Hunter(s), and I also don't buy
anything from the AH except to resell one way or another, but my
Warrior wouldn't be able to seriously consider switching to prot for
Tanking without some generous contributions from friends (most of
which are still sitting in her bank/mail until I actually break down
and respec her), and both my Druid and my Rogue have been *greatly*
improved upon by donations from (different) guild members (one pretty
much "adopted" one, one the other ;-) ). The worst part about this is
that most of what they both contributed I could have made myself,
since my Main is a LW, but I didn't see the need. I'm used to leveling
in just quest drops (if it was good enough for the Huntard it's good
enough for everyone else, too! ;-) ), but of course she could (and
did) craft some items for herself. But the difference just a few extra
(crafted) items has made has been amazing, the Druid couldn't
effectively go kitty form before and was mostly fighting in Bear form,
not any more, and the Rogue *flew* through the mid-to-upper 50s :-)
>I imagine something would get added but I don't know what; it'd be a
>bit silly if anytime anyone wanted a fast levelled profession all they
>had to do was make a new deathknight, but equally I do see the
>arguments against having lvl 55 deathknights running around lvl 5-10
>zones skilling up!
Aren't DKs supposed to be limited to one per account (per realm, I
believe) that has at least one 55 on it?
My original impression of this was that you could only created a death
knight on a realm that had at least one level 55 alt. From what I've
seen recently, you only need at leastt one level 55 alt on your
account to create a death knight and that DK can be on any realm, but
limited to one per realm on an account. I'm assuming that an account
can have more than one DK, but they have to be on different realms.
Of course, being that an account can have up to 50 alts, it's possible
a person can have only one level 55 alt, and use it to create 49 DK's
on various realms. Crazy but possible unless I'm wrong about this.
I was under the impression that you needed a level 55 on that realm in
order to create a death knight on that realm, limiting a player to a
total of 25 death knights spread across 25 realms per account. In
either case, its only possible to create 1 death knight per realm per
account, which would prevent people from rolling a bunch of death
knights and, assuming there is some sort of mechanism in place to
instantly power level their professions to a higher point, easily get
all the available professions without starting a bunch of characters
from level 1.
Of course, if the want to make gold generations easier for lowbies,
they should just leave death knight professions to start out the same
as everyone elses. Any lowbie player could potentially make a killing
on the AH as people buy up ores, leather, and herbs in an effort to
bring their death knight professions up.
What I'd really like to know ahead of time is what herbs are going to
be important for power leveling inscription. I would start
stockpiling those herbs now so that I can make some gold of the other
people trying out the new profession. Perhaps the current under-used
Manathisle?
Yeah that's how I understood it as well, it's one deathknight per
realm, but can be any realm. Unless they changed it yet again by now
;-)
Pro-tip for Horde bankers:
Reroll Blood Elf Death Knight. You would start out at level 55 and
with the enchant racial bonus, it's really easy to cross the infamous
75/150/225/300/375 enchanting trade gaps. Then go farm old world
instances for essences, dust if your only goal is to reach 350 (like I
think it will be) to DE northrend boe loot.
As a side note, it annoys me not to be able to create a DK on my home
realm, where I have capped my character limit (one of each class), and
don't intend to transfer nor delete any of them as I'm playing there
with IRL friends.
The good part is that my online friends more or less migrated on
another server, so I'll be able to play with them easily, without
transferring, and without second thoughts as I won't play any Death
Knight back home anyway.
What I might do though is transfer a level 70 to each of my 3 other
dormant accounts and multibox a party of death knights ;)
> As a side note, it annoys me not to be able to create a DK on my home
> realm, where I have capped my character limit (one of each class), and
> don't intend to transfer nor delete any of them as I'm playing there
> with IRL friends.
But the character limit is 10 per realm. And there are only 9 classes
so you must have a duplicate class somewhere. (Not that that makes it
easier to delete in itself if you are using it :P)
steve.kaye
Oops, sorry then :-)
Great idea, but in this way u'll need two accounts per server if u
also wanna play a DK... need to buy a second game code -_-
It's limited to 9 characters, actually :(
No, its limited to 10.
I have 1 of each class +1 more.
Level 70 warlock.
Level 22 paladin bank alt.
Level 20 hunter.
Level 6 abandoned rogue.
Level 15 priest.
Level 15 shaman.
Level 20 mage.
Level 20 rogue.
Level 14 warrior.
Level 41 druid.
That would be 10 all on the same realm.
Oh, that would be me then. I've always thought we were limited to 9
characters, as I have one of each class and had to delete a 39 warrior
and a "neutral AH bank" level 5 warrior, and I had to recycle a "rep
token bank", an "engineering bank", and a "herbalism bank" into
playable characters among other things in order to play one of each
class in the past. When was it changed?
Hasn't been, as far as I know. When I started playing the friend who
got me hooked was already juggling 10 characters, deleting one every
couple of weeks to make room for another attempt at getting a Priest
above level 14. If you had to delete something to make a tenth,
there's something wrong, even the documentation with the original
discs stated 10 per realm, I believe.
Yep it's always been 10 by my understanding; certainly it was 10 for
at least 6 months before TBC because I had 1 of every class and then
made a lvl 1 to reserve the name I wanted for my forthcoming draenei
priest (which I decided on as soon as they were announced, so, about 2
years ago)
Ooooops, does that mean I deleted a 39 warrior for nothing and didn't
realize it for more than a year? Crap :(
Well, on the positive side, it's better a year later, when it's not so fresh
on your mind anyomre. Imagine how you'd have felt if you learnt about it the
day after deleting him ;-)
Cheers
Urbin
--
Dun Morogh-EU (PvE)
Urbin (70), Dwarven Hunter | Surana (35), Draenei Mage