Most of the time I play games is because I am too exhausted to do
anything else. This is one of the plus for PS and Xbox where my finger
does the job. Now will I always be in mood to jump around and move my
whole arm + body for 4 ~ 5 hours at a time?
If games are too over simplified and not challenging then what will
motivate people? One of the reason we play games is because there is a
learning curve and the more we play the more we can perfect our skills.
With our current "complex" system we can differentiate in skills
and be competitive in multi-player game. If this is not present then
people will have less incentive to play games.
> Most of the time I play games is because I am too exhausted to do
> anything else. This is one of the plus for PS and Xbox where my finger
> does the job. Now will I always be in mood to jump around and move my
> whole arm + body for 4 ~ 5 hours at a time?
There's always Tivo ;)
If you have jump around and wave your arms, does that mean that Nintnedo
will release 3 and 5 pound versions of the Wii-mote, so you can really get
a workout while hacking away at monsters? ;)
I think the whole "revolutionary controller" idea won't work long term. I
suspect most people will say "hey, this is neat!" for the first hour and
then switch to a "standard" control scheme.
>
>If games are too over simplified and not challenging then what will
>motivate people? One of the reason we play games is because there is a
>learning curve and the more we play the more we can perfect our skills.
> With our current "complex" system we can differentiate in skills
>and be competitive in multi-player game. If this is not present then
>people will have less incentive to play games.
>
Actually, I think a bigger problem (especially in JRPGs, specifically
Square-Enix) are complex, but underused battle systems.
Take Kingdom Hearts, you can play the entire game without ever paying
attention to the Abilities system. I let my nephew play my copy and he was
at the final boss in a week just using standard attacks.
==========
Steve Liu
"There's the right way, the wrong way, and the Max Power way." - Homer
"Isn't that the wrong way?" - Bart
"Yes, but faster."
> Actually, I think a bigger problem (especially in JRPGs, specifically
> Square-Enix) are complex, but underused battle systems.
Squeenix's battle systems have gotten more simplistic lately, actually.
If you want something more complex, look at Disgaea or Nipon Ichi's other
RPG titles.
Then suddenly, this thought popped into my head:
Wii Controller + 'Sailor Moon' style transformation sequence (ala FFX-2) =
scary images of fanboys waving the Wiimote around while twirling in their
bedrooms to make his characters transform on screen. Sort of Sailor Moon
meets DDR.
Or...how about a "Wii-make" of Space Channel 5. Up Down Up Down Up Down,
Chu Chu Chu!
I think it will be inovative as a control scheme but in a limited party
game sort of way, think eye toy. As with the GC the setup will work
well with 1st party games and be somewhat unpainful due to being
designed for it, while many ports from other systems will be absolute
abortions due to the set up and lack of buttons. Two face buttons on a
controller, WTF?
Nintendo can say this control *scheme* is to be able to include all
people to game, I say it is complete de-evolution in controller design.
I think generally people seem more concerned with how the controller
might change things (or make you tired) than the fact that it offers
more flexibilty and accuracy than before. This is the reason I'm excited
about it - extremely accurate/hardcore games like Trauma Centre become
possible for the first time on a home console.
There will be a standard controller as well... but you'll have to pay
for it of course...
"Doug Jacobs" <dja...@shell.rawbw.com> schrieb im Newsbeitrag
news:12gj8ka...@corp.supernews.com...
As opposed to being flopped down on the couch across the room? I dunno.
Everything I've seen about the Wii (which has been very little!) shows it
being used up close with the screen, sort of like the Eye-Toy for the PS2.
::Sigh::
I don't believe you have really heard anything about the Wii with you
plainfully ignorant comments. The Wii will be able to do mostly
everything a regular controller can do. Why don't you go look at some
Gameplay videos on how the Wii remote works and plays and maybe you'll
understand how "Two face buttons on a controller" can work. Madden,
Red Steel, Rayman, DBZ, Sonic, Tony Hawk, Call of Duty, Splinter Cell,
Far Cry, and Resident Evil, just to name a FEW are all third party
games comming out for the Wii.
I say Nintendo's control scheme will enable EVERYONE to play and only
people who are ignorant enough to judge the control scheme without ever
looking at gameplay or playing it period can say "it is a complete
de-evolution in controller design;" which by the way, in some wierd
dimension would still be a nintendo desgined controller.
Also, according to something else I read, a new light gun will be coming
as will a new version of Duck Hunt!! I'm still trying to find out how far
away one can be from the console though, I can't find any info on that at
all.
From what I have read the fact they're being released for the Wii does NOT
mean they will necessarily use the Wii remote to control the game. I just
read something on the Wii forum at Gamespot that even a first party game
like Super Smash Bros. won't use the Wii remote but will instead use the old
school controller because it was found it's just too hard to use the Wii
remote for that particular game.
Even with the standard Gamecube controller, some games give me a workout
during boss battles, MP1-2 considerably. Most games however are of the
button mashing, joystick flipping variety. I guess it depends on what
type of game you choose to play.
Sports, Fighting, Racing games will probably provide the most physically
challenging interface. I am just excited for a new Nintendo console that
will finally take advantage of the Internet (DS aside).