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Can the Wii's new innovate way of playing backfire?

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GameAddict

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Sep 14, 2006, 2:09:29 PM9/14/06
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I am happy that Wii will open a new way of playing games however I am
also concern at the same time.

Most of the time I play games is because I am too exhausted to do
anything else. This is one of the plus for PS and Xbox where my finger
does the job. Now will I always be in mood to jump around and move my
whole arm + body for 4 ~ 5 hours at a time?

If games are too over simplified and not challenging then what will
motivate people? One of the reason we play games is because there is a
learning curve and the more we play the more we can perfect our skills.
With our current "complex" system we can differentiate in skills
and be competitive in multi-player game. If this is not present then
people will have less incentive to play games.

Doug Jacobs

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Sep 14, 2006, 2:42:18 PM9/14/06
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In alt.games.video.xbox GameAddict <gameb...@yahoo.com> wrote:

> Most of the time I play games is because I am too exhausted to do
> anything else. This is one of the plus for PS and Xbox where my finger
> does the job. Now will I always be in mood to jump around and move my
> whole arm + body for 4 ~ 5 hours at a time?

There's always Tivo ;)

If you have jump around and wave your arms, does that mean that Nintnedo
will release 3 and 5 pound versions of the Wii-mote, so you can really get
a workout while hacking away at monsters? ;)


Steve Liu

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Sep 14, 2006, 3:50:20 PM9/14/06
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In article <1158257369.0...@p79g2000cwp.googlegroups.com>,

GameAddict <gameb...@yahoo.com> wrote:
>I am happy that Wii will open a new way of playing games however I am
>also concern at the same time.
>
>Most of the time I play games is because I am too exhausted to do
>anything else. This is one of the plus for PS and Xbox where my finger
>does the job. Now will I always be in mood to jump around and move my
>whole arm + body for 4 ~ 5 hours at a time?

I think the whole "revolutionary controller" idea won't work long term. I
suspect most people will say "hey, this is neat!" for the first hour and
then switch to a "standard" control scheme.

>
>If games are too over simplified and not challenging then what will
>motivate people? One of the reason we play games is because there is a
>learning curve and the more we play the more we can perfect our skills.
> With our current "complex" system we can differentiate in skills
>and be competitive in multi-player game. If this is not present then
>people will have less incentive to play games.
>

Actually, I think a bigger problem (especially in JRPGs, specifically
Square-Enix) are complex, but underused battle systems.

Take Kingdom Hearts, you can play the entire game without ever paying
attention to the Abilities system. I let my nephew play my copy and he was
at the final boss in a week just using standard attacks.

==========
Steve Liu
"There's the right way, the wrong way, and the Max Power way." - Homer
"Isn't that the wrong way?" - Bart
"Yes, but faster."

Doug Jacobs

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Sep 14, 2006, 4:18:44 PM9/14/06
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In alt.games.video.xbox Steve Liu <koal...@radix.net> wrote:

> Actually, I think a bigger problem (especially in JRPGs, specifically
> Square-Enix) are complex, but underused battle systems.

Squeenix's battle systems have gotten more simplistic lately, actually.
If you want something more complex, look at Disgaea or Nipon Ichi's other
RPG titles.

Then suddenly, this thought popped into my head:

Wii Controller + 'Sailor Moon' style transformation sequence (ala FFX-2) =
scary images of fanboys waving the Wiimote around while twirling in their
bedrooms to make his characters transform on screen. Sort of Sailor Moon
meets DDR.

Or...how about a "Wii-make" of Space Channel 5. Up Down Up Down Up Down,
Chu Chu Chu!

bluecrabfive

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Sep 14, 2006, 4:48:24 PM9/14/06
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Can you imagine the number of *Star Wars Kid* type videos that will be
posted with the number of fat pimple faced nerds flailing in front of
the tube. Ugh, please hide the cameras now for the sake of humanity.

I think it will be inovative as a control scheme but in a limited party
game sort of way, think eye toy. As with the GC the setup will work
well with 1st party games and be somewhat unpainful due to being
designed for it, while many ports from other systems will be absolute
abortions due to the set up and lack of buttons. Two face buttons on a
controller, WTF?

Nintendo can say this control *scheme* is to be able to include all
people to game, I say it is complete de-evolution in controller design.

blue

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Sep 14, 2006, 4:55:04 PM9/14/06
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I think generally people seem more concerned with how the controller
might change things (or make you tired) than the fact that it offers
more flexibilty and accuracy than before. This is the reason I'm excited
about it - extremely accurate/hardcore games like Trauma Centre become
possible for the first time on a home console.

cousi...@gmail.com

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Sep 14, 2006, 10:50:00 PM9/14/06
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There will be a standard controller as well... but you'll have to pay
for it of course...

GameAddict

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Sep 14, 2006, 11:05:10 PM9/14/06
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I thought the point is to sacrifice graphics for the sake of new game
play. If play still use the regular controller then what is so next
gen about Wii?

Thomas Adams

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Sep 15, 2006, 4:00:58 PM9/15/06
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Kidding aside, do you really need to stand in front of the telly in order to
use the new controller on the WII? I hope not...
--
Thomas Adams [Thomas.Adams]
MSN IM available: adam...@hotmail.com

"Doug Jacobs" <dja...@shell.rawbw.com> schrieb im Newsbeitrag
news:12gj8ka...@corp.supernews.com...

Doug Jacobs

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Sep 15, 2006, 7:16:46 PM9/15/06
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In alt.games.video.xbox Thomas Adams <thomas....@gmail.com> wrote:
> Kidding aside, do you really need to stand in front of the telly in order to
> use the new controller on the WII? I hope not...

As opposed to being flopped down on the couch across the room? I dunno.
Everything I've seen about the Wii (which has been very little!) shows it
being used up close with the screen, sort of like the Eye-Toy for the PS2.


Kris Misra

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Sep 15, 2006, 8:10:00 PM9/15/06
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::Sigh::
I don't believe you have really heard anything about the Wii with you
plainfully ignorant comments. The Wii will be able to do mostly
everything a regular controller can do. Why don't you go look at some
Gameplay videos on how the Wii remote works and plays and maybe you'll
understand how "Two face buttons on a controller" can work. Madden,
Red Steel, Rayman, DBZ, Sonic, Tony Hawk, Call of Duty, Splinter Cell,
Far Cry, and Resident Evil, just to name a FEW are all third party
games comming out for the Wii.
I say Nintendo's control scheme will enable EVERYONE to play and only
people who are ignorant enough to judge the control scheme without ever
looking at gameplay or playing it period can say "it is a complete
de-evolution in controller design;" which by the way, in some wierd
dimension would still be a nintendo desgined controller.

CJ

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Sep 15, 2006, 8:22:57 PM9/15/06
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"Doug Jacobs" <dja...@shell.rawbw.com> wrote in message
news:12gmd2u...@corp.supernews.com...
I've been reading the Wii forum on Gamespot, and it seems the
"innovation" by the Wii controller may not actually be as big as I've
previously thought. A post in the Wii forum FAQ states you will need the old
school controller for some new 3rd party games as well as some first party
games such as Super Smash Bros! From what I've read, Nintendo might not
require that developers make their games with the Wii remote in mind. If a
developer decides their game won't work as well with the Wii remote, they
can develop for the old school controller.

Also, according to something else I read, a new light gun will be coming
as will a new version of Duck Hunt!! I'm still trying to find out how far
away one can be from the console though, I can't find any info on that at
all.


CJ

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Sep 15, 2006, 8:26:35 PM9/15/06
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"Kris Misra" <Yank...@gmail.com> wrote in message
news:1158365400.7...@m73g2000cwd.googlegroups.com...

>
> bluecrabfive wrote:
>> Can you imagine the number of *Star Wars Kid* type videos that will be
>> posted with the number of fat pimple faced nerds flailing in front of
>> the tube. Ugh, please hide the cameras now for the sake of humanity.
>>
>> I think it will be inovative as a control scheme but in a limited party
>> game sort of way, think eye toy. As with the GC the setup will work
>> well with 1st party games and be somewhat unpainful due to being
>> designed for it, while many ports from other systems will be absolute
>> abortions due to the set up and lack of buttons. Two face buttons on a
>> controller, WTF?
>>
>> Nintendo can say this control *scheme* is to be able to include all
>> people to game, I say it is complete de-evolution in controller design.
>
> ::Sigh::
> I don't believe you have really heard anything about the Wii with you
> plainfully ignorant comments. The Wii will be able to do mostly
> everything a regular controller can do. Why don't you go look at some
> Gameplay videos on how the Wii remote works and plays and maybe you'll
> understand how "Two face buttons on a controller" can work. Madden,
> Red Steel, Rayman, DBZ, Sonic, Tony Hawk, Call of Duty, Splinter Cell,
> Far Cry, and Resident Evil, just to name a FEW are all third party
> games comming out for the Wii.

From what I have read the fact they're being released for the Wii does NOT
mean they will necessarily use the Wii remote to control the game. I just
read something on the Wii forum at Gamespot that even a first party game
like Super Smash Bros. won't use the Wii remote but will instead use the old
school controller because it was found it's just too hard to use the Wii
remote for that particular game.


Les B. Labbauf

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Sep 15, 2006, 10:42:27 PM9/15/06
to

Even with the standard Gamecube controller, some games give me a workout
during boss battles, MP1-2 considerably. Most games however are of the
button mashing, joystick flipping variety. I guess it depends on what
type of game you choose to play.

Sports, Fighting, Racing games will probably provide the most physically
challenging interface. I am just excited for a new Nintendo console that
will finally take advantage of the Internet (DS aside).

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