Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Games moving away from realism toward surrealsim/expressionism/etc?

2 views
Skip to first unread message

Junkyard Willie

unread,
Mar 20, 2003, 11:52:41 PM3/20/03
to
Read an interesting letter in the newest Game Informer magazine. Basically
waht the guy said was that once the preferred art style was "realism" in
which artist tired to make images as real and lifelike as possible, but when
cameras were invented, realistic images could be had via photography and so
more expressive forms of painting came into play. He went on to say that he
thinks games will eventually go the same route as realistic looking 3D
graphics become more and more advanced. He says he believes "...that there
will be a jump from completely 3D games to expressive surrealism within the
next couple years." He uses as an example Capcom's game "Killer 7."

What do you guys think? Personally, I like realistic 3D effects, but also
enjoy things like cel-shading and other graphic types that are more stylish
than realistic.


--
Junkyard Willie
+this post brought to you by+

Bobbie Dooley
and the
Western Estates Homeowners' Assn.


supo

unread,
Mar 21, 2003, 1:20:50 AM3/21/03
to
Junkyard Willie wrote:

>Read an interesting letter in the newest Game Informer magazine. Basically
>waht the guy said was that once the preferred art style was "realism" in
>which artist tired to make images as real and lifelike as possible, but when
>cameras were invented, realistic images could be had via photography and so
>more expressive forms of painting came into play. He went on to say that he
>thinks games will eventually go the same route as realistic looking 3D
>graphics become more and more advanced. He says he believes "...that there
>will be a jump from completely 3D games to expressive surrealism within the
>next couple years." He uses as an example Capcom's game "Killer 7."
>

Yeah, I just read that article as well. Obviously once games reach a complete
photo realistic and total immersion level then we'll see plenty of artsy and
original game styles. Unfortunately, it's going to be a while before that
happens so prepare yourself for lots more good looking crap. And even when we
get to the point where the games are realistically flawless, I don't think it
will go the same route as art necessarily did. In fact I think it will continue
on in the same vein where total immersion such as Virtual Reality is the main
goal. There just probably won't be as much a deviation from the norm as there
has been in the art world since the photograph came along.

>What do you guys think? Personally, I like realistic 3D effects, but also
>enjoy things like cel-shading and other graphic types that are more stylish
>than realistic.

How can you argue with that? Personally I'd play either or. I'll take a photo
realistic game like Splinter Cell or GT3 any day. While at the same time give
just as much attention to games like FFX and J&D.

As for Cel-shading... Cel-shading is a cool idea in theory, but once put to
action makes most games look like color-forms style puke. I am always up for
new and inventive graphic styles though. Anything that deviates from the norm
is usually a plus. I think the one style that I am most looking forward to is
sprites in an absolute 3-D universe. I know Unlimited Saga was trying to pull
this off, but from the looks of things it seems we still have a ways to go
before we're playing games like Marvel Vs. Capcom or Guilty Gear X in true 3-D.

Kevin Sullivan

unread,
Mar 21, 2003, 1:31:38 AM3/21/03
to
On Thu, 20 Mar 2003 21:52:41 -0700, "Junkyard Willie"
<Junkyar...@tekken.cc> wrote:

>Read an interesting letter in the newest Game Informer magazine. Basically
>waht the guy said was that once the preferred art style was "realism" in
>which artist tired to make images as real and lifelike as possible, but when
>cameras were invented, realistic images could be had via photography and so
>more expressive forms of painting came into play. He went on to say that he
>thinks games will eventually go the same route as realistic looking 3D
>graphics become more and more advanced. He says he believes "...that there
>will be a jump from completely 3D games to expressive surrealism within the
>next couple years." He uses as an example Capcom's game "Killer 7."
>
>What do you guys think? Personally, I like realistic 3D effects, but also
>enjoy things like cel-shading and other graphic types that are more stylish
>than realistic.

I've always found "realism" to be overrated. It has it's place because
in some cases it can add to a game but in many ways realism is the
last thing you want.

I mean something like Splinter Cell, which is what most people would
refer to as "realistic", is realism done right. But realism can be
very monotonous. Real is real after all, so once you get to a certain
level of graphical sophistication I think games can end up looking all
the same.

I think there is a place for both, but I definitely like to see
stylized stuff like Zelda and Killer 7.

Junkyard Willie

unread,
Mar 21, 2003, 1:33:53 AM3/21/03
to

"supo" <trunksg...@aol.comm> wrote in message
news:20030321012050...@mb-fy.aol.com...

> Junkyard Willie wrote:
>
> As for Cel-shading... Cel-shading is a cool idea in theory, but once put
to
> action makes most games look like color-forms style puke.

Oh, I don't know about that- Robotech looked great and Auto Modellista looks
like it will be too.


Junkyard Willie

unread,
Mar 21, 2003, 1:44:15 AM3/21/03
to

"Kevin Sullivan" <ke...@beestung.netHERWORLD> wrote in message
news:vtbl7vgg4b0nc6616...@4ax.com...

Like i said on the other board, how crazy would a Salvador Dali-style
driving game be?


supo

unread,
Mar 21, 2003, 1:48:37 AM3/21/03
to
Junkyard Willie wrote:

Robotech is the only one I can live with. Zelda, Auto Modellista, and Wild Arms
3 all look horrible IMHO. Of course I haven't played Zelda or Auto Modellista
yet, but it doesn't really matter. The previews speak for themselves. I know
some people like yourself are going to like them, but personally I hope they go
the route of FMV and die a quick and deserving death.

Joe Ottoson

unread,
Mar 21, 2003, 2:31:26 AM3/21/03
to
Kevin Sullivan <ke...@beestung.netHERWORLD> wrote in
news:vtbl7vgg4b0nc6616...@4ax.com:

> On Thu, 20 Mar 2003 21:52:41 -0700, "Junkyard Willie"
> <Junkyar...@tekken.cc> wrote:
>
>>Read an interesting letter in the newest Game Informer magazine.
>>Basically waht the guy said was that once the preferred art style was
>>"realism" in which artist tired to make images as real and lifelike as
>>possible, but when cameras were invented, realistic images could be
>>had via photography and so more expressive forms of painting came into
>>play. He went on to say that he thinks games will eventually go the
>>same route as realistic looking 3D graphics become more and more
>>advanced. He says he believes "...that there will be a jump from
>>completely 3D games to expressive surrealism within the next couple
>>years." He uses as an example Capcom's game "Killer 7."
>>
>>What do you guys think? Personally, I like realistic 3D effects, but
>>also enjoy things like cel-shading and other graphic types that are
>>more stylish than realistic.
>
> I've always found "realism" to be overrated. It has it's place because
> in some cases it can add to a game but in many ways realism is the
> last thing you want.

Hmm... Kinda depends on the game and what's trying to be accomplished.
Silent Hill 2 wouldn't be half as disturbing if it was for example, cel
shaded. There's just something inexpressibly wrong (sorry, been reading
Lovecraft) with some of the sequences that'd be lost with a trendy art
filter slapped on. I mean, the sequence with the traffic cone headed guy
and those two creatures while the hero covers in the closet? That whole
sequence was one of the creepiest things I've seen in a video game. It'd
lose its punch and just come across as wacky without the realistic
trappings.


Andrew Ryan Chang

unread,
Mar 22, 2003, 7:32:09 AM3/22/03
to
Kevin Sullivan <ke...@beestung.netHERWORLD> wrote:
>I mean something like Splinter Cell, which is what most people would
>refer to as "realistic", is realism done right. But realism can be
>very monotonous. Real is real after all, so once you get to a certain
>level of graphical sophistication I think games can end up looking all
>the same.

Live-action movies don't "end up looking all the same." There's a
wealth of possibilities to cover in the realistic graphics area, what with
camera focal lengths, filters, composition of shots, production design,
etc.


--
What you know you can't explain, but you feel it. You've felt it your
entire life, that there's something wrong with the world. You don't know
what it is, but it's there, like a splinter in your mind, driving you mad.
-- Morpheus, MATRIX (1999)

Alexander Mendes

unread,
Mar 22, 2003, 7:02:11 PM3/22/03
to
In article <rUwea.6130$CT.3214@fed1read01>,
"Junkyard Willie" <Junkyar...@tekken.cc> wrote:

> Read an interesting letter in the newest Game Informer magazine. Basically
> waht the guy said was that once the preferred art style was "realism" in
> which artist tired to make images as real and lifelike as possible, but when
> cameras were invented, realistic images could be had via photography and so
> more expressive forms of painting came into play. He went on to say that he
> thinks games will eventually go the same route as realistic looking 3D
> graphics become more and more advanced. He says he believes "...that there
> will be a jump from completely 3D games to expressive surrealism within the
> next couple years." He uses as an example Capcom's game "Killer 7."
>
> What do you guys think? Personally, I like realistic 3D effects, but also
> enjoy things like cel-shading and other graphic types that are more stylish
> than realistic.

It depends entirely on what kind of game is being presented. Certainly,
there are games where realistic graphics fit in with the style of
gameplay, for example most racing sims, or the survival horror games.
OTOH, Cel-shading fits in well with the cartoonish Jet Set Radio or the
fairy-tale feel of Zelda. Xenosaga uses an intentionally animeish
style, because the series is so rooted in anime conventions. Some games
mix styles to make a point, for example ICO's realistic backgrounds,
combines ith the earthy Ico and the ethereal Yorda. And then there are
games like Rez and Frequency, where there's simply nothing real about
them.

Will there be a swirtchover like there was in the artistic community? I
doubt it. There's simply no equivalent to the camera to force game
developers into doing so. Instead, it really has more to do with what
the newer machines will allow evelopers to do. Even in the
PSX/Saturn/N64 days, we saw many developers steering clear of complete
realism in order to better express the ideas behind the game. Yes, we
saw Resident Evil and Splinter Cell, but we also got Mario 64 and SaGa
Frontier 2. And of course, some developers just do weird graphics
because they think they're being artistic, or just because they want to
be weird.

OTOH, a lot of people hate the idea of a game offering anything but
realistic graphics. These are the folks that glance at Sly Cooper and
immediately call it "kiddie", or who moan and bitch about Frequency, and
never mind how the game plays. I don't see developers abandoning
eralism as long as these people are around.

supo

unread,
Mar 24, 2003, 3:37:02 AM3/24/03
to
Chris Lee wrote:

>In article <20030321012050...@mb-fy.aol.com>,
>trunksg...@aol.comm says...


>>
>>
>>Junkyard Willie wrote:
>>
>>>Read an interesting letter in the newest Game Informer magazine. Basically
>>>waht the guy said was that once the preferred art style was "realism" in
>>>which artist tired to make images as real and lifelike as possible, but
>when
>>>cameras were invented, realistic images could be had via photography and so
>>>more expressive forms of painting came into play. He went on to say that
>he
>>>thinks games will eventually go the same route as realistic looking 3D
>>>graphics become more and more advanced. He says he believes "...that there
>>>will be a jump from completely 3D games to expressive surrealism within the
>>>next couple years." He uses as an example Capcom's game "Killer 7."
>>>
>>

>>Yeah, I just read that article as well. Obviously once games reach a
>complete
>>photo realistic and total immersion level then we'll see plenty of artsy and
>>original game styles. Unfortunately, it's going to be a while before that
>>happens so prepare yourself for lots more good looking crap. And even when
>we
>>get to the point where the games are realistically flawless, I don't think
>it
>>will go the same route as art necessarily did. In fact I think it will
>>continue
>>on in the same vein where total immersion such as Virtual Reality is the
>main
>>goal. There just probably won't be as much a deviation from the norm as
>there
>>has been in the art world since the photograph came along.
>>

>>>What do you guys think? Personally, I like realistic 3D effects, but also
>>>enjoy things like cel-shading and other graphic types that are more stylish
>>>than realistic.
>>

>>How can you argue with that? Personally I'd play either or. I'll take a
>photo
>>realistic game like Splinter Cell or GT3 any day. While at the same time
>give
>>just as much attention to games like FFX and J&D.
>>

>>As for Cel-shading... Cel-shading is a cool idea in theory, but once put to

>>action makes most games look like color-forms style puke. I am always up for
>>new and inventive graphic styles though. Anything that deviates from the
>norm
>>is usually a plus. I think the one style that I am most looking forward to
>is
>>sprites in an absolute 3-D universe. I know Unlimited Saga was trying to
>pull
>>this off, but from the looks of things it seems we still have a ways to go
>>before we're playing games like Marvel Vs. Capcom or Guilty Gear X in true
>>3-D.
>
>

>Let me guess. You're one of those idoitic "Multimedia" advocates who ran out
>and
>bought an Amiga and a Video Toaster you had absolutely no use for other than
>buying one was "Cool" and proceeded to crank out tons of utterly unwatchable
>crap.

You couldn't make less sense if you just mashed the keyboard indiscriminately.
Please continue being ignorant... it makes the rest of us look smart.

0 new messages