Regards...Marc Baime
Mike5881 wrote in message
<199807100549...@ladder01.news.aol.com>...
And look at the Metal Gear Solid Premium Package: it comes with the game,
Suikoden 2/Silent Hill demo, 45-page art booklet, T-shirt, soundtrack CD (MG
1 and 2 for the MSX, I believe), Foxhound dog tags, foil memory card
sticker, and presentation case. Think this awesome package will make it
Stateside?
>Well, sometimes it's nice to muddle through a great Japanese
>game--especially when the US version is censored, dumbed down, or poorly
>presented. (As in the case of Castlevania). For example, I'll be very
>surprised if they don't edit out the pack of cigarettes
>
Er... how how Castlevania poorly presented? Granted, the voices
weren't *great,* but they weren't that bad, either. It seems to me
that lately censoring and such in video games has been on the
decrease... YEAAAH!
>>>IceTigger<<<
Well, let's see--the Japanese version came with a full color manual (with
beautifully illustrated front cover), a 32 page art booklet, and a CD
containing tracks from every game in the Dracula/Dracula X/Kid Dracula
series. (And yes, I know that the CD and art book were available at places
like EB and Soft.Etc.,--but they were in VERY short supply, as opposed to
being packed in with every copy).
Compare that to the crummily packaged US version... it's like Konami of
America's attitude is "eh, throw it in any old box, it's just a stupid video
game."
> Well, sometimes it's nice to muddle through a great Japanese
> game--especially when the US version is censored, dumbed down, or poorly
> presented. (As in the case of Castlevania). For example, I'll be very
> surprised if they don't edit out the pack of cigarettes
I think the cigarettes are integral to parts of the game. I played Metal
Gear on the NES very little but I'm pretty sure I used them once or
twice. Of course, I read that in MGS, smoking the cigarettes will
decreasee your life... Wow, right there on the spot!
Justin
Well, for one thing, they wouldn't put Alucard on the front cover because
they thought he looked to feminine. So instead, they put a really ugly,
boring CG castle on the front. The translation seemed OK to me, but come
on...Dracula's voice was way to hammed up....Richter was just reading his
script without any emotion, Maria sounded too old for the character's age,
and Alucard sounded like he had a cold. I thought Shaft sounded kinda
cool though...hehe. Basically, they half assed it and poorly cast it. I
still bought it though, so I guess I must suck for supporting them...hehe.
I've stated it before, but it amazes me that the US divisions of huge
video game icons like Konami and Capcom just don't care about the
presentation of their localized titles. The US versions of Megaman really
pissed me off...that's just the worst voice acting and casting ever! If
Oddworld Inhabitants can to killer voice work for Abe's Oddysee, and if
Interplay can get Rob Paulsen, Frank Welker, and Jim Cummings for Lost
Vikings 2, then Capcom and Konami can surely afford to get good voice work
done for their games!
==============================================================================
THE FLAPPER!!!!!!!
==============================================================================
"...it's offensive to short deformed || "Cram it with walnuts, ugly!"
people who look like testicles." || -Homer Simpson
-Tom Stern discussing E.T. ||
==============================================================================
>>Er... how how Castlevania poorly presented? Granted, the voices
>>weren't *great,* but they weren't that bad, either. It seems to me
>>that lately censoring and such in video games has been on the
>>decrease... YEAAAH!
>
>Well, let's see--the Japanese version came with a full color manual (with
>beautifully illustrated front cover), a 32 page art booklet, and a CD
>containing tracks from every game in the Dracula/Dracula X/Kid Dracula
>series. (And yes, I know that the CD and art book were available at places
>like EB and Soft.Etc.,--but they were in VERY short supply, as opposed to
>being packed in with every copy).
>
Ah... that's what you meant. I thought you were referring to the way
that the game itself was designed. Quite honestly, though, if the
game's good, who cares about the extras?
>>>IceTigger<<<
True enough--Metal Gear Solid in a old, crumpled up brown paper bag is still
Metal Gear Solid...
But then again, wouldn't you--and most of the Metal Gear fans on this
group--gladly shell out an extra $20-$25 for a US version of the MGS
Premium Package (Game, art booklet, t-shirt, CD, dog tags, and memory card
sticker) if given the opportunity?
It just bothers me that video games are relegated to the gutter of the
entertainment industry here in the States... This is supposedly the
entertainment capital of the world yet, beyond Bruce Campbell's
contributions, we are continually subjected to abysmal voice acting when it
comes to video games. And if a film like T2 rates a boxed set, why not a
gaming masterpiece like MGS?
Regards...Marc Baime
Junker wrote in message <3K5q1.25$pg3.8...@news.rdc1.mi.home.com>...
>
>But then again, wouldn't you--and most of the Metal Gear fans on this
>group--gladly shell out an extra $20-$25 for a US version of the MGS
>Premium Package (Game, art booklet, t-shirt, CD, dog tags, and memory card
>sticker) if given the opportunity?
>
>It just bothers me that video games are relegated to the gutter of the
>entertainment industry here in the States... This is supposedly the
>entertainment capital of the world yet, beyond Bruce Campbell's
>contributions, we are continually subjected to abysmal voice acting when it
>comes to video games. And if a film like T2 rates a boxed set, why not a
>gaming masterpiece like MGS?
>
It would be nice if there were "premium" packages available. However,
it just irks me when people are stubborn enough to avoid buying a
product altogether *simply* because it's in a less-than-pretty case.
>>>IceTigger<<<
The only childish behavior I see here is hurling epithets at people you
don't even know...
True... I certainly wouldn't have refused to purchase Castlevania if the
option of importing weren't open to me. But if KCEI does a fantastic job of
packaging their titles while KOA merely slaps something together at the last
minute, why settle for mediocrity?
I'm sure that the average game player could not care less about the sad
state of US game packaging--but as an aspiring artist/graphic designer, I
just can't help asking why US companies consistenly fail to match the level
of their Japanese counterparts in this area.
I am sorry.
You're right...the language I used was too strong. I should have said 'for
dedicated fans only'. Side Effect 383 of internet usage...saying things on
a newsgroup you would never say to a person's face unless you were carrying
some form of deadly personal protection...
Regards...Marc Baime
Junker wrote in message ...
No problem.
Besides, I think "for obsessed fans only" might be a bit closer to the
truth. :)
>
>No problem.
>
>Besides, I think "for obsessed fans only" might be a bit closer to the
>truth. :)
>
>
I agree, but I'm not obsessed...oh no.....
---------------
Goldberg.....Goldberg...GGGoldberg....
DRA
Remove that NoSPAM to reply
ICQ #2927081 - Stop on by....
Regarding the English version of the game, there's around eight hours of
speech in the final U.S. game, so anyone thinking about an import copy should
be prepared for some serious japanese translation. In fact some of the 'radio
chatter' is apparently vital to your continuing mission. You'll also miss
some of the game's finer points (like the Fox Hound operative who imforms you
of Alaska's widerness just to flesh out the game!). I've been informed that
it's far more difficult to complete the import version (than, for example,
the import of Resident Evil 2) because of all the voice and text. But hey,
that's what the internet and FAQs are for, so I'd go for it if your command
of Japanese and FAQ sites are strong :) Those a little sad about missing a
book brimming with MSG artwork needn't worry. I'm starting the official MSG
strategy/art guide soon and assure you we've been more than meticulous in our
grabbing of every single piece of art available. We've also been assured that
Konami are revamping their instruction book for the game. So hopefully that
means cool original artwork rather than the 'Boris Valejo painted this
left-handed' covers we've had to endure in the past with Suikoden.
Someone please correct my spelling of Boris' last name. Thank you.
Real, drooling MGS fans? Buy the Japanese limited edition MSG (order it now
before all the importers are out!) and a copy of the U.S. game.
Oh, and a copy of our guide! :)
Regards
David Hodgson
Gamers' Republic
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
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> I'm sure that the average game player could not care less about the sad
> state of US game packaging--but as an aspiring artist/graphic designer, I
> just can't help asking why US companies consistenly fail to match the level
> of their Japanese counterparts in this area.
Because the level of competition is lower in the US. There's literally
10-15 titles released a week in japan, they have to have more pack-in
materials, to attract more interest to titles that people may pass over
because of the numbingly large amount of titles available. I don't know
how many Playstation rpg titles I've passed over recently, that would have
been "must buys" a year or so ago, simply because there's more than enough
choices now, I can pick and choose.
Paul Hansen
--
Japan Sports Car - enthusiasts information for japan's domestic market only sports cars
http://www2.gol.com/users/polarbr/sportscar
That does have a certain ring of truth to it. I was checking out SCEI's
website, there certainly are an incredible amount of PlayStation games
hitting the shelves over there in the coming weeks--few of which will make
it over here.
But by the same token, if Konami of America only has 5 titles on their
current release schedule, one could argue that it's even more inexplicable
that they continue to let them out the door in such shoddily designed
packaging (extras goodies aside, they could at least spend some time on the
box and manual).
> >Because the level of competition is lower in the US. There's literally
> >10-15 titles released a week in japan, they have to have more pack-in
> >materials, to attract more interest to titles that people may pass over
> >because of the numbingly large amount of titles available. I don't know
> >how many Playstation rpg titles I've passed over recently, that would have
> >been "must buys" a year or so ago, simply because there's more than enough
> >choices now, I can pick and choose.
>
>
> That does have a certain ring of truth to it. I was checking out SCEI's
> website, there certainly are an incredible amount of PlayStation games
> hitting the shelves over there in the coming weeks--few of which will make
> it over here.
Coming weeks? It's been non-stop since January, and it's been *slow* for
the past month. I can't keep track, though it helps that most of the
titles are so Japan-focused that it's pointless to follow them. And the
other's come in waves, with like 3 fishing games within the same month (no
industrial spying in the game industry, nope, nosiree).
> But by the same token, if Konami of America only has 5 titles on their
> current release schedule, one could argue that it's even more inexplicable
> that they continue to let them out the door in such shoddily designed
> packaging (extras goodies aside, they could at least spend some time on the
> box and manual).
KOA may have no budget, maybe. Or their marketing people are incompetent.
Or the head of the KOA graphic department is incompetent. If so, I'm
available... ; )
I can imagine--but I only found their release list section a few weeks ago,
so that's all I can comment on. If 15-20 titles a week is considered
"slow", I can't wait 'til it gets busy again!
>KOA may have no budget, maybe. Or their marketing people are incompetent.
>Or the head of the KOA graphic department is incompetent. If so, I'm
>available... ; )
Probably a little of all three, but Konami of America hardly has a monpoly
on poor packaging--remember the hideously designed RESIDENT EVIL cover? Not
to mention the incredibly poor STREET FIGHTER ALPHA cover painting....
Well, I wouldn't say STRONG, but I'm still going to give it a shot. The
Premium Package sounds fantastic, and the voice acting on the demo was very
impressive--I cringe at the thought of how KOA will probably handle it:
---------------------
"Hey, we still need a voice for Liquid Snake."
Sheepish janitor walks in, empties the garbage, and says "Hello folks" in a
voice reminiscent of Tex Avery's "Droopy".
"Eh, he'll do."
----------------------
>We've also been assured that
>Konami are revamping their instruction book for the game. So hopefully that
>means cool original artwork rather than the 'Boris Valejo painted this
>left-handed' covers we've had to endure in the past with Suikoden.
Great, but we were also ASSURED that POLICENAUTS and PARODIUS were to
be released stateside... Sorry, but I have a hard time accepting anything
KOA says at face value anymore.
>Someone please correct my spelling of Boris' last name. Thank you.
Right, it's "Vallejo". And I feel confident that if you slapped a blindfold
on him and stuck a paintbrush between his toes, he could still outdo most of
the artists game companies seem to be hiring these days.
actually, it's been like that for a long time. I've been checking the
release list since late last year. 15-20 is not considered "slow"; it's
a lot. there are slowdowns at times, but there are always game(s) being
release every week, and "limited/collector's editions" is not too
uncommon. :)
--
--MM--
please remove "nospam" from e-mail address to reply
it's the voice inside of my head, I'm tellin' ya!
But when it comes down to it, isn't that really what a fanboy is? I think
we take ourselves to seriously, sometimes. I've always used the term fanboy
to refer to myself and like minded friends sort of as a joke, but really
down deep knowing it's pretty much the truth. :)
-Aaron
--
Aaron Newton / amne...@homer.louisville.edu / 1:1 (TINTC) <*> IRC:FigNewton
: Ah... that's what you meant. I thought you were referring to the way
: that the game itself was designed. Quite honestly, though, if the
: game's good, who cares about the extras?
Plenty of game fans do.
>>I've been informed that
>>it's far more difficult to complete the import version (than, for example,
>>the import of Resident Evil 2) because of all the voice and text. But hey,
>>that's what the internet and FAQs are for, so I'd go for it if your command
>>of Japanese and FAQ sites are strong :)
>
>Well, I wouldn't say STRONG, but I'm still going to give it a shot. The
>Premium Package sounds fantastic, and the voice acting on the demo was very
>impressive--I cringe at the thought of how KOA will probably handle it:
>
Well, the most recent OPM said that they're using a body of NA dub
anime and Saturday Morning Cartoon voice actors. This means,
hopefully, that if they select the *right* people, then the dub job
could be pretty good.
>>>IceTigger<<<