Sorny has been making up excuses and lies for the PoS3 since day 1,
like the one about it being "100% backwards compatible."
> > Speaking to The Guardian at E3 last week, Hirai stated, "Purely from a
> > gaming standpoint there was no other choice for us," adding, "Why? The
> > capacity of the disc. Last year's Metal Gear Solid 4 was pushing 50GB as it
> > was. If it was on DVD it would have been a 6 disc set."
>
> Could someone please explain to me what about MGS4 required 50GB? Does
> MGS4 really have 3 to 4 hours of pre-rendered cutscenes in 1080p?
No, it's more like 300 to 400 hours of UNSKIPABLE pre-rendered
cutscenes.
> Again, would someone please explain why is it that the 360 is making due
> with DVD, while producing games with the same amount of detail and content
> as MGS4?
By not going hog wild with unnecessary UNSKIPABLE pre-rendered
cutscenes and trying to pass it off as "gameplay."
I think the problem is that developers have to create their
(multiplatform) games thinking of the least common denominator, which
is the 360 (both in not having Bluray and not necessarily having a
hard drive).
None of the cutscenes are pre-rendered. They're all done in-engine. Oh
wait, no, my buddy claims he read that one of the cutscenes starts out
in-engine but then becomes a pre-rendered cutscene at one key
interval.
??
This response makes no sense.
MGS 4 is an exclusive. Kojima's team didn't have to think of the least
common denominator and that's the reason why they were able to fill up
a 50GB Blu-ray disc with, well, filler.
The question posed is why developers are able to create experiences
that are every bit as good as the one in MGS 4 (well, only with the
technical aspects since the gameplay and story are much better in most
360 games than in MGS 4) without having to use a 50GB disc.
But MGS4 was supposed to be a PS3 exclusive, so no worries about optional
hard drives or "puny" DVD drives there.
Even from before the PS3 was released, MGS4 was always touted as the
reason why "true" HD gaming could ONLY be done on blu-ray.
--
It's not broken. It's...advanced.
If you believe that, I have a deed here for a bridge in New York...
More appropriately, you have a demo there for something called
"Project Natal."
People confirmed that the cutscenes were not pre-rendered by the
ability to zoom in and out *and* move the camera around while the
cutscenes were playing. You can't do that with pre-rendered cutscenes.
The reason my friend stated that one of them was pre-rendered was
because you can't do either of those things just in that one scene.
Other posts online have verified this.
> No, it's more like 300 to 400 hours of UNSKIPABLE pre-rendered
> cutscenes.
Or about 15-20 hours of pausable and skippable in-engine cut-scenes, if
we want to be accurate about the whole thing.
--
Zo
Don't ask Donny Richter to be accurate; after all, he's slightly
mentally disabled.
> slightly
> mentally disabled.
This coming from a PoS3tard that eats soap.