Posted 07/09/09 12:41:00 pm
Thanks everyone for the all the cool Gamasutra dialogue!
"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise"
Game Technologies Will Be Worth Billions of Dollars" to the agile,
entrepreneurial companies who first adopt them. These simple
innovations and technologies, which can easily be layered ontop of
existing game engines, will have far-ranging raminifcations across the
industry, exalting games with profundity, soul, meaning, and epic
storytelling.
Imagine you are standing in Best Buy. There are two versions of Gears
of War. In one, the Locust Horde can be reformed and brought over to
your side by quoting excerpts from the US Constitution--by engaging in
dialogue--and where, in order to win, you are going to need to win
their minds/hearts and souls. In the other version, you can only shoot
them in campaign after campaign. Which would you buy? Imagine you walk
into EB Games, and you have to decide between two versions of GTA. In
one, you can only hire and shoot hookers--there is no chance of
reforming them nor talking them out of it. In the "Gold 45 Revolver"
version of GTA, you can engage in dialogue with the Hooker and hand
her copies of the Constitution and Bible, as well as Hayek's The Road
to Serfdom, and thus enlist her in your struggle against the
fiatocracy, the decline of freedom, and the growth of the corporate-
state. She in turn would hand those works to her Pimp who would join
you. Which version of GTA would you buy? Obviously the one wired with
the novel technology found in "System and method for creating exalted
video games and virtual realities wherein ideas have consequences." --
http://www.faqs.org/patents/app/20090017886
Already the novel Gold 45 Revolver technology is solving epic,
glaring design problems/flaws in games such as Fallout 3, and it is
accomplishing this in an elegant, simple manner which will also exalt
the gameplay in numerous games and genres, make gaming more fun, and
increase both the audience and marketability of the games which adopt
the novel technology--it will also be worth tens of millions in
generating cool, positive buzz.:
--http://www.gamasutra.com/php-bin/news_index.php?story=20908
"Self-censorship was the least effective course of action open to
Bethesda if they are looking to morally instruct their players. Why
not take the route less traveled and try to implement some meaningful
consequence, something beyond an essentially meaningless "karma" stat?
(YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45
REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
read more @ http://www.gamasutra.com/php-bin/news_index.php?story=20908
As you can see, the simple, elegant solution would be worth billions!
And it could be applied to all RPGs and FPSs! Such a novel weapon
would be worth tens of millions in gameplay enjoyment, and tens of
millions more in publicity. *Everyone* is going to want to get their
hands on that Gold 45 when it comes out, and *every* game is gonna
want to have one.
Where in the prior art can one form a fellowship based upon the ideas/
ideals/characters of the NPC’s? In what game does the eventual outcome
depend on the character and integrity—the ideals and beliefs—of the
fellowship one forms? Re: How much would it be worth to Bethesda/EA/38
Studios/Visceral/Bioware/Ubisoft?
How much would it be worth to put the following on a game box? "It is
the dawn of the American Revolution, and it is up to you to build the
fellowship that will lead the epic battle for freedom. From tavern to
tavern you must walk the streets of Boston, listening in on
conversations and recruiting those speaking (and oft whispering) of
liberty's epic ideals. Redcoats and King George's spies abound, and
when you hear the words of Washington, Jefferson, Paine, Madison, Jay,
and Hamilton, you must engage the characters by speaking of liberty's
ideals yourself; or lose their trust. Throughout you must select the
best words to rally and inspire the troops during the fierce war for
freedom--to attract the poet warriors with the greatest characters to
fight alongside you. Ideas have consequences and word must be matched
with deed, as freedom's fate falls upon your shoulders. "The tree of
liberty must be refreshed from time to time with the blood of patriots
and tyrants. --Thomas Jefferson""
I argue that such a novel approach to gaming--not only incorporating
the words of the actual Founding Fathers--but rendering their
consequences (or the dire consequences of their absence)--would be
worth hundreds of millions, if not billions.
And wouldn't that be an awesome game??? Imagine meeting Jefferson and
Hamilton, finally defined by their greater aspects--their souls,
characters, and words--and actually recruiting Washington to command
the forces, based upon his words!
"A slender acquaintance with the world must convince every man that
actions, not words, are the true criterion of the attachment of
friends." --George Washington
"Arbitrary power is most easily established on the ruins of liberty
abused to licentiousness." --George Washington
"Associate with men of good quality if you esteem your own reputation;
for it is better to be alone than in bad company." --George Washington
Yes--of course we could give all the revolutionary soldiers BFGs and
Lancer Chainsaws to satiate the fanboys; but the big draw of the game
would be its depth and profundity! And imagine that in one of the
Taverns is a hooker with a heart of gold. Hire her and kill her, as is
exalted in GTA, and the world is lost. Talk to her, and "lady liberty"
will tell you where you can find Thomas Paine.
Video games are a crowded art, and many argue there has been little
innovation in the past several years (or decades), especially when it
comes to depth, meaningful drama, and storytelling. Of course all the
PR departments stamp "depth, character, meaningful drama, and epic
storytelling!" on the boxes, just as they stamp "Dante's Inferno" on
the game which places Beatrice in the diametric opposite locale that
Dante did, robbing it of its classical soul and Dante's exalted
intent; and nothing really ever changes as the fiatocracy declines, as
"Story, drama, character" are payed homage to in corporate press
releases, but never in rugged deed.
A small innovation in a field of "crowded art" can go a long, long
ways. For instance, applying the patent's same technology to the
traditional Vampire/Zombie game would result in the following enhanced
gaming experience:
The "Gold 45 Revolver" mod of Left for Dead would be described with
(seriously--the buzz alone on this would be worth millions to EA/
Bethesda/Bioware/Visceral/Ubisoft/38studios):
This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is
based on the L4D Amazon.com description, and it could be easily
implemented with a relatively small amount of funding: “Set in a
modern day survival-horror universe, the co-operative gameplay of Left
4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic
struggle against hordes of swarming zombies/communists and terrifying
"Marx Infected" mutants. A new and highly virulent strain of the
Marxist virus emerges and spreads through the human population with
frightening speed via words, both spoken and written. The pandemic's
victims become grotesquely disfigured, violent psychopaths, attacking
the uninfected on sight by handing them pamphlets and espousing
Marxist philosophies while trying to bite/harm them. As one of the
"lucky" few apparently immune to the sickness, as you have been
reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you,
unfortunately, are trapped in a city crawling with thousands of the
bloodthirsty Infected. Alone, you're dead. But together with a handful
of fellow survivors, who you can identify and recruit via dialogue
trees incorporating Hayek/Jefferson/the Constitution wherein you also
assess the NPC's responses, you might just form a fellowship and fight
your way to safety. Players can play as a Survivor or as one of four
types of Boss/Marxist Infected, each of whom possess a unique mutant
ability, such as a 50-foot tongue lasso, tenure at an ivy league
university, an MBA, or a giant belly full of explosive methane gas.
The gameplay of L4D is set across four massive campaigns. The zombie
population of each mission is choreographed by an AI Director that
monitors the human players' actions and creates a unique and dramatic
experience for them on the fly. Zombies may be transformed back into
humans by quoting Hayek/Jefferson/et al. to them; but the further they
have devolved--the more collectivist literature they have imbibed and
the more MBA groupthink classes they have taken--the harder it is to
save them. Early on in the game, some Vampire/Zombies may appear to be
normal humans, and the only way to find out would be to quote Hayek to
them and see if they respond with Lenin or Mises. Some of them can be
reformed via dialogue, but for others, they can only be reformed by
death. And in the end--only those players who have done their best to
reform the Vampires/Zombies in word and deed--only those who have
acted morally throughout the game, can truly wield the Gold 45
Revolver and realize its true power as it shoots Zeus's Lightning
while leveling the zombie masters and their hordes. Should you fail to
reach and exalt your peers with classical ideals, the world will end
as a zombie communist tyranny--"for the greater good of all.""
Imagine how many millions would want to play such novel game types
wherein *ideas had consequences*, and soul, character, and honor
mattered! Litertaure including 1984, Animal Farm, A Brave New World, V
is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and
300 could all be brought to life on a more profound level!
The "Ideas Have Consequences" Zombie/Vampire game engine is novel in
that the Zombie/Vampire virus/quality is transmitted via ideas in the
game--both spoken and written--as opposed to only via physical
contact, such as being bitten/attacked/etc.
Imagine the possibilities with that novel game engine/concept in the
hands of creative developers!! A thousand, thousand novel Zombie/
Vampire games could be created, and epic literature could be brought
to life, including 1984/Brave New World/The Road to Serfdom/etc, as
well ad the American and Communist Revolutions! This would mean tens
of millions of $$$ and an epic renaissance in the now staid vampire/
zombie format. And it would be easy to do--just a couple books/words/
ideas introduced into L4D, for starters, would be epic! Of course we
would still include all the physical gameplay--biting/shooting/
baseball bats/etc.--but we would layer it on top of classical, exalted
ideas and ideals.
Art has ever been the realm where the noble soul could place their
ideals which the world had no use for; and the novel game engine
described by this new technology; opposed vehemently by the dominant
fanboy/feminist fiatocracy—would foster a new realm of exalted gaming
for true artsists—both those who created new games and played them.
The major videogames companies are leaving billions on the table!
[0388]This present invention pertains to introducing morality and epic
storytelling into the realm of video games, resulting in video games
with superior, deeper game play, expanded markets, and longer-lasting
brands. The ability to render deeper emotion, story, and exalted
dramatic arts within the realm of video games has been a long sought-
after "holy grail" throughout the video game industry. The prior art
demonstrates how others have failed and are failing to deliver more
meaningful and engaging games endowed with epic storytelling. This
present invention provides the missing key to realizing epic
storytelling, deeper emotional involvement, and higher art in video
games.
[0445]To date, no game allows one to fight for the US Constitution and
a sound currency. No game allows one to fight for the Founding
Father's original intent--for life, liberty, and happiness for all. No
game allows one to fight for economic freedom beyond the fiat system
that robs us all via the inflation tax. No game allows the player to
quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and
Moses in dialogue trees, nor via other means, en route to winning the
hearts and minds of their people, rounding up and inspiring a group of
rebel, and leading those rugged rebels in a battle founded upon ideas.
No game allows one to fight Big Brother and ensure greater Civil
Liberties and Personal Freedom. And certainly, no game allows the
player to fight to implement the Constitutional Gold Standard, nor to
take on the divorce regime, nor to protect the unborn. [0446]The
present invention would allow the themes of V is for Vendetta, Atlas
Shrugged, and The Fountainhead to be brought to life, as well as
Orwell's 1984, which resembles the modern university. The plot of 1984
could be enhanced, and hope could be allowed for Winston Smith.
Suppose that Winston was successful in speaking with and recruiting
enough people for a revolt. If he was too upfront with his ideas, he
might be put to death. If he was too coy, he would never reach them.
If he was too persistent, he could offend some people. If he gave up
too soon, he might lose loyal followers. At any rate, it would make a
great and unique game, as Winston Smith went up against Big Brother. --
http://www.faqs.org/patents/app/20090017886
Comments
--------------------------------------------------------------------------------
Christopher Wragg
9 Jul 2009 at 10:46 pm PST
AAAARRGGHHHHH, A long post about nothing but your own self
aggrandisement through your attempt to own commonly held ideas and
concepts. Ideas and concepts that you seem to be applying very
shallowly to the games you mention. Would L4D be better with the
changes you state, god no, I and most gamers along with me, wouldn't
touch such a game with a barge pole. You know a lot of gamers are half
intelligent people and presenting the concept of a "Marxist Virus" in
that way is insulting to quite a complex political philosophy. Do you
even realise that Marxism and Communism in it's presented forms are
conflicting ideologies??
You also consistently talk about dollar value, and that your ideas/
concepts would sell well, without even proposing ONCE, why people
would think so, apart from your assertion that they would. Posts and
patents like this are really the crap on the game development
communities shoe.
--------------------------------------------------------------------------------
Dr. Elliot McGucken
10 Jul 2009 at 8:44 am PST
Hey there Christopher,
I am not sure if you have noticed, but the major companies are
shedding billions in market cap and an epci amount of jobs.
My novel innovations and ideas, which are in vast and growing demand,
are not to blame for the crisis brought about by years-old, sterile,
soulless, hooker-killing technologies. I would argue that the MBA/
fanboy's job-killing, market-cap-killing, unarmed-woman-killing, fiat
arrogance is the "crap on the game development communities shoe."
"A new age has begun. An age of freedom!"
I hope you join the fellowship, for as a free man, you do not have to
fight for Xerxes/the corporate-state MBA fanboys' doomed armies of
debauchery and decadence, but instead you can wield a Gold 45 like a
man, fight for logic, truth, honor, reason, and freedom, and you too
will fire Zeus's lightning in the third act.
http://www.youtube.com/watch?v=QUmZ3ByxmnM
"When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I
thought as a fanboy: but when I became a man, I put away fanboy
things."
Yes--let the dead bury the dead, put away your fanboy philosophies,
strap on that Colt .45, and come ride with us--the riders of the
immortal soul!
Please respond to this at my most recent blog:
@Michael Rivera & @Christopher Wragg
You guys are missing the far bigger picture here. This is an exciting
moment in video game design! Think big!
I was hoping to talk about my work and the Gold 45 Revolver/Ideas Have
Consequences/Moral Premise technologies in video games @ my blog. In
the future, please move the discussion over here:
http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/
I will try to keep this brief, and I am posting this at my own blog,
so please, please respond to it there:
http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/ Thanks!
You will note that finally somebody penned an article entitled
Infusing Games With a Moral Premise in 2009. Well, in
2005/2006/2007/2008, I filed patent applications that mentioned Moral
Premise over 140 times in the context of exalting video games and
franchises with a unifying soul, exalted narrative, deeper character,
and epic story.
"Moral Premise" is mentioned over 125 TIMES in my 2005/2006 patent
application "Morality system and method for video game: system and
method for creating story, deeper meaning "and emotions, enhanced
characters and AI, and dramatic art in video games.
http://www.google.com/patents/about?id=ee-jAAAAEBAJ
"Moral Premise" is mentioned over 15 TIMES in my 2007/2008 "Gold 45
Revolver" patent application: "System and method for creating exalted
video games and virtual realities wherein ideas have consequences"
http://www.google.com/patents/about?id=aAuzAAAAEBAJ
Just because you do not like reading "large walls of text" and have
neither read nor comprehended the patents (nor Aristotle's Poetics,
nor Homer's Iliad nor Odyssey, nor Dante's Inferno, nor Socrates'
Apology, nor Campbell's Hero With a Thousand Faces) does not mean that
they contain great, revolutionary ideas which exalt a sea change and
seismic shift in the gaming industry, leading to billions of $$$$$ in
new-found revenue for the agile, nimble companies and early-adopters
seeking to serve the world with epic, exalted art; and not just
yesteryear's hooker-killing tech. In fact, because typical fanboy
gamers despise reading the Epic Classics, that became my great
advantage, as it is in the classical words and story that the
classical, epic moral premise and soul are exalted--not in the hot
coffee. Thus, just like in A Fistful of Dollars, I used the MBA/fanboy
arrogance against them in this showdown (while they were busy
organizing fake protests), by penning eloquent, exalted patents,
filled with "walls of text" containg the supreme eloquence Homer/
Socrates/Jefferson and Mises, which I knew the corporate MBA brass
would a) never read/ignore and b) send its best fanboys forth to try
and destroy, before trying to shamelessly take credit for the
innovative game design techniques in articles such the one above; and
shortly, in novel, billion-dollar games. The corporate MBA machine's
major goal is to a) do none of the heroic innovation and b) reap all
the creative hero's innovations; countering the spirit of our very
Constitution. And that is why I made the Gold 45 Revolver, so the lone
rider would have a chance against the corporate-state Matrix and their
walls of lockstepping, hooker-killing, spore-growing, money-losing
fanboys--so that the lone rider could play a game in which they
defended the US Constitution and classic, epic ideals such as love,
romance, and honor;and so that the major gaming companies could serve
their stock holders with greater profits, rather than losing billions
in market cap, shedding jobs and market cap faster than Jeff Gordon
and Dale Earndhart Jr. competing for pole position. And now,
*everyone* wants a Gold 45. *Everyone* wants to shoot Zeus's lightning
in the third act. And there are vast opportunities for major
corporations to a) exalt classic, epic art, and b) reap billions in
profits. Of course the postmodern MBA prefers to kill classic
innovation, morality, and companies, cashing out during epic
debauchery of the culture and ucrrency; as we just witnessed the death
of Merrill, Lehman, the family, marriage, AIG, and Bear Sterns, and I
know it is company/MBA-fnaboy policy that my work is to be ignored,
belittled, and mocked; and then pilfered and adopted and profited off
of. But, it ain't gonna go down like that, as there's a new sheriff in
town.
http://gold45revolver.com (more here)
& you can tell 'em all, that I'm a cowboy:
http://www.youtube.com/watch?v=NlpzrN8OmhA
I've been around. I have read what you have not read, seen what you
close your eyes to, and heard what you are deaf to, and I know how it
works: "All truth passes through three stages. First, it is ridiculed.
Second, it is violently opposed. Third, it is accepted as being self-
evident." --Arthur Schopenhauer
You--and the MBA/fanboy groupthink regime--do not have to like me. But
that doesn't mean that others can take credit for my work. For the
moral premise of all science and technological innovation works as
follows:
"In the sciences, the authority of thousands of opinions is not worth
as much as one tiny spark of reason in an individual man." — Galileo
Galilei
"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise"
Game Technologies Will Be Worth Billions of Dollars" to the agile,
entrepreneurial companies who first adopt them. These simple
innovations and technologies, which can easily be layered atop
existing game engines, will have far-ranging ramifications across the
industry, exalting games with profundity, soul, meaning, and epic
storytelling. --http://www.gamasutra.com/blogs/DrElliotMcGucken/
20090709
/2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_
Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php
(more here)
If some videogame company does not see the vast value of these
eloquent, exalted ideas, without mashing buttons, then so be it. The
idea of putting on dog-and-pony shows for MBA fanboys who detest
reading as much as the classic moral premise and epic art just ain't
appealing to me. That is why I pen eloquent, exalted patents--I can be
as patient as I want, while the corporate MBA fanboys try to force
yesterday's soulless, hooker-killing technologies on a rising
generation who all want to hold the Gold 45 Revolver in the third act
which will rock Zeus's lightning in proportion to their honor being
intact; as their companies shed jobs and epic market-cap. The rising
generation is longing to play games which exalt the moral premise--
games which infuse morality into the center and circumference of the
game world, just as it is in our own world--in the *real* world where
classic, epic ideas have classic, epic consequences--and my patents
disclose systems and methods for doing so. The rising generation is
longing to rebel against the stultifying corporate state, and seeing
this, I set it down in immutable, eloquent patents, which have become
the most talked-about, novel video-game research over the past two
months.
http://www.neogaf.com/forum/showthread.php?t=366448 "This is the
greatest videogame patent I've ever read."
http://forums.somethingawful.com/showthread.php?threadid=3143589
Did J.R.R. Tolkien have to build a working demo of Lord of The Rings
on the Torque Game Engine before they made the highly-successful game?
You guys just aren't thinking big enough. We were graced with divine
reason and imagination, so why not use it? Think like a developer/
marketer for a major billion-dollar company here; and come up with
some scenes exalted by the new “Gold 45 Revolver” technology!
Think big, like in the ending wherein the Fiatocracy's Vampires/
Communists/Feminized MBA Fanboys swarm our lone rider in the mountain
town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in
Banshee voices, trying to claim his ideas and his soul.
Alone our lone rider stands in the thundering downpour, as the
lightning reveals the grotesque swarm--the horror of their collective
countenance is only trumped by the screeching words. Alone he stands,
with his 45; and if he has done the right thing throughout, legend has
it that the 45 will glow gold and shoot Zeus's lighting, slaying the
hundreds, if not thousands of rough Vampire/Communist/Zombie beasts
who slouch his way, screaming, distorting the words/slogans of the
declining fiatocracy in a most demonic manner.
See? There are billions of dollars $$$$ in the novel, emotional,
exalting gameplay alone. I know you can feel it deep in your bones.
You *want* to hold that Gold 45 Revolver. Or you want to obliterate it
and that lone rider. But either way, you know you *have* to play the
game. That will be $69.95 for the collector's edition, complete with a
metal box. For $179.95, you will also get a life-like Gold 45 Revolver
replica, based on the single-action Colt .45--the Peacemaker
Smokewagon--the Judge Colt and His Jury of Six.
Who wouldn't want to play that, just to see if their Gold 45 Revolver
fires Zeus's lightning in the end, or just a little puff of smoke,
like a fanboy who took out his hate for the feminist movement (which
debauched his father's classical, epic soul and exiled him in the
divorce regime) by killing too many unarmed women and innocent
hookers?
More here:
http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/
Please do migrate this conversation over to my blog. Thanks in
advance!
Best,
Dr. E :)
@C M Williams.
Thanks!
@Joel
Hello Joel,
Yes--to you and many fanboy MBAs, killing hookers and unarmed women
may be exciting and titillating and profound, while words exalting the
timeless wisdom of the Great Books and Classics are "inane" "walls of
text." Just as Sauron created armies of soulless Orcs in The Lord of
The Rings, the fiatocracy is creating armies of fatherless MBA fanboys
in our real world (who plundered/destroyed Merrill/AIG/BEar/Lehman as
if they were playing GTA/Fallout). The fanboy MBAs lack the Zeus/Moses
spirit of classic, epic justice; so that they find the glorious
Constitution and its epic, classical underpinnings to be nothing more
than inane, "giant walls of text." The fiatocracy has succeeded in an
epic manner--just look at our soulless games, our soulless culture,
our soulless academies, and our withering families and economy, for
Aristotle reminds us that "when storytelling declines, the result is
decadence." Do you really think you can chainsaw Aristotle with that
Lancer there, or blow away Socrates with your mere BFG? Even if you
do, his words will yet dictate tomorrow's renaissance in games:
"O my friend, why do you who are a citizen of the great and mighty and
wise city of Athens, care so much about laying up the greatest amount
of money and honor and reputation, and so little about wisdom and
truth and the greatest improvement of the soul, which you never regard
or heed at all? Are you not ashamed of this? And if the person with
whom I am arguing says: Yes, but I do care; I do not depart or let him
go at once; I interrogate and examine and cross-examine him, and if I
think that he has no virtue, but only says that he has, I reproach him
with undervaluing the greater, and overvaluing the less. And this I
should say to everyone whom I meet, young and old, citizen and alien,
but especially to the citizens, inasmuch as they are my brethren. For
this is the command of God, as I would have you know; and I believe
that to this day no greater good has ever happened in the state than
my service to the God. For I do nothing but go about persuading you
all, old and young alike, not to take thought for your persons and
your properties, but first and chiefly to care about the greatest
improvement of the soul. I tell you that virtue is not given by money,
but that from virtue come money and every other good of man, public as
well as private. This is my teaching, and if this is the doctrine
which corrupts the youth, my influence is ruinous indeed. But if
anyone says that this is not my teaching, he is speaking an untruth.
Wherefore, O men of Athens, I say to you, do as Anytus bids or not as
Anytus bids, and either acquit me or not; but whatever you do, know
that I shall never alter my ways, not even if I have to die many
times. " --Socrates' Apology
But too, the rebellion hath begun, and another army is growing--an
army of brave and bold men armed with Gold 45 Revolvers and classical,
epic, immutable knowledge.
What specifically do you find inane about the patent(s)? And if it is
so inane, why do you simply just ignore it, rather than posting
numerous posts pertaining to it?
Over the past two months, the novel "Gold 45 Revolver/Zeus Lightning/
Ideas Have Consequences/Moral Premise" technologies have been the
*most-talked-about* novel video-game research out there. This sort of
buzz, without any funding whatsovever, is worth millions. Imagine if
someone actually built a game incorporating the technology!
There are dozens of games out there which have received millions in
funding which do not have anywhere near the buzz, nor natural
emotional/spiritual/intellectual appeal and engagement, of these
present innovations and inventions, and thus will be DOA. Those are
some vast egos who would rather hype yesteryear's technologies while
ignoring eternal wisdom, rather than serving the rising demand for
classical, exalted games. The cost of such out-sized egos are millions
upon millions of dollars to their shareholders and investors--billions
of dollars and thousands of jobs will be lost because of the MBA/
fanboy's out-sized egos and supreme arrogance which trumps even their
ignorance.
What I am offering them is a simple, elemental technology that would
forever enshrine the early adopters as those who helped father the
epic exaltation of video games as classical art, complete with the
Aristotlean third act and its catharsis. Fame, honor, glory, and
billions of dollars await the brave and bold visionaries who find the
courage to serve exalted idealism, but like Odysseus's lost men in
Homer's Odyssey, who Odysseus tried to save and exalt, many would
rather eat the Lotus and dine on the cattle of Sun God; and will
thusly be turned into mere, hooker-killing pigs, and cast into Dante's
Inferno.
The Odyssey:
Sing in me, Muse, and through me tell the story
of that man skilled in all ways of contending,
the wanderer, harried for years on end,
after he plundered the stronghold
on the proud height of Troy.
He saw the townlands
and learned the minds of many distant men,
and weathered many bitter nights and days
in his deep heart at sea, while he fought only
to save his life, to bring his shipmates home.
But not by will nor valor could he save them,
for their own recklessness destroyed them all —
children and fools, they killed and feasted on
the cattle of Lord Hêlios, the Sun,
and he who moves all day through the heaven
took from their eyes the dawn of their return. . . .
Translated by Robert Fitzgerald (1961)
On his way down through the Inferno, Dante encountered the MBA/
fanboys, and just as EA is placing Beatrice in Hell (the exact
opposite of the Dante's vision), you can bet they will be placing the
MBA/fanboy in Paradisio, thusly leading to a boring, dull game lacking
soul and spirit, but merely serving as a God of War mod, as so many
are already saying. The game seems sooo boring and such a dull non-
entity that they can't even get real Christians to protest it, but
have to hire fake ones like they did @ E3. Well, with far, far less
funding; my research and novel patents are exalting far, far more
buzz. All that EA needs do is return Beatrice to heaven and infuse the
Inferno with Dante's intent and moral premises and they will reap
billions, but the MBA/fanboys can't see beyond the boobies:
http://www.youtube.com/watch?v=bERzMBTy77c "Jace Hall - Katee Sackhoff
& Dante's Inferno"
For the moral premise thunders through all the now-banned and censored
epic art, as sure as it was the Lord's *Thunder* Moses heard on the
mountain whence he received the Ten Commandments, as sure as Zeus
threw *Thunderbolts* of Justice. But the fiatocracy's snarky MBA/
fanboys were taught to hate, fear, and detest the classic epics in our
fiat academies--to exalt the bottom line over the higher ideals--to
lust after the fleeting fantasies and snark the epic poetry--to favor
fiat money over manly meaning--to detest the qualities of those
original, epic heroes--Moses and Odysseus--who would never in a
million years kill a hooker, but only seek to save them and exalt
them, as Clint Eastwood did in A Fistful of Dollars--Sergio Leone's
original masterpiece. The fanboy/MBA was promoted in proportion to
their lack of soul and intellect; in proportion to their lack of love
for honor and morality, in proportion to their servile willingness to
exile classical art and the epic, moral soul from the realm of video
games, and merely giggle at hooker/unarmed-women-killing technologies
and boobies:
http://www.youtube.com/watch?v=587vgvDYjYU
http://www.youtube.com/watch?v=2KQSjeu4710&feature=related
http://www.youtube.com/watch?v=n7b9SbFzIp0
http://www.youtube.com/watch?v=BLmf2AJWQiY&feature=fvw
http://www.youtube.com/watch?v=bERzMBTy77c
Well, soon the hookers will be armed with Gold 45 Revolver which shoot
Zeus's lightning.
Hundreds of millions of dollars were invested into the above videos,
and the hilarious thing is that the fanboys were then commanded to go
forth and proclaim that there is no room for morality--no room for
ideas which have consequences and epic story and moral premises--no
room for defending the Constitution and its classical epic context, no
room for the Gold 45 which fired Zeus's lightning, "because of
budgetary constraints." But truth be told, had you doubled Fallout 3's
budget, we all know that the fanboy MBAs would have just come up with
another dozen ways to kill a hooker.
--http://www.destructoid.com/videogames-are-stupid-and-babyish-states-
games-journa
list--126722.phtml
"I've been covering the games industry for eight years, mainly for
mainstream outlets, and I often find myself acting as a translator,"
stated Chaplin at GDC's rant panel this week. "... It's not that the
medium is in its adolescence, it's that you're a bunch of ****ing
adolescents. It's even worse because you're technically supposed to be
adults."
Chaplin wasn't the only one on the "Burned By Friendly Fire: Game
Critics Rant" panel. There were plenty of names that you could expect
to see on a panel with such a grandiose title -- Leigh Alexander,
N'gai Croal, they were all there, and they all had something to say on
the subject. Still, it's Chaplin that took the gold trophy by
describing how immature and pathetic the industry is. There's no Bob
Dylan of gaming, allegedly, because everyone in the industry is a
baby. "
http://www.destructoid.com/videogames-are-stupid-and-babyish-states-games-journa
list--126722.phtml
"When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I
thought as a fanboy: but when I became a man, I put away fanboy
things."
Yes--it is time to put down that controller & pick up the classic,
epic books:
http://artsentrepreneurship.com (Where fanboys go so as to become
men.)
http://gold45revolver.com
Reading list for Dr. E’s Hero’s Journey into Arts Entrepreneurship &
Technology Class:
Opening Books (staple of every class):
The Battle for The Soul of Capitalism, John C. Bogle
The Odyssey, Homer (Homer and Bogle are read in tandem)
The Hero With a Thousand Faces, Joseph Campbell
Dante’s Inferno (we read the love story as a video game, and now
Electronics Arts is making a major video game based on it!)
Philosophy:
Socrates’ Apology, Plato
Plato’s Republic (particularly Book VII & The Parable of The Cave)
Aristotle’s Poetics
The American Founding:
The Declaration of Independence
The Constitution
Benjamin Franklin’s Autobiography
(quotes from the Founding Fathers pervade all lectures—with today’s
wikiquote/internet, there is no shortage of classical wisdom for every
topic)
Economics:
The Theory of Moral Sentiments, Adam Smith
The Wealth of Nations, Adam Smith
The Road to Serfdom, F.A. Hayek
Classical Economics, Thomas Sowell
The Theory of Money and Credit, Ludwig von Mises
Religion:
Exodus (KJV)
The Book of Matthew (KJV)
Literature:
Hamlet, Shakespeare
Moby Dick, Herman Melville
Paradise Lost, Milton
The Iliad, Homer
Virgil’s Aneid (Jefferson wrote in his later years, “they all fall
away, one by one, until one is left with Virgil and Homer, and perhaps
Homer alone. Ludwig Von Mises adopted a quote from Virgil as his
lifelong motto: Tu Ne Cede Malis, Sed Contra Audentior Ito: Do not
yield to misfortunes, but advance more boldly to meet them.)
All these books are informing the epic text "THE GOLD 45 REVOLVER: THE
45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the
mythological roadmap to reaping billions of dollars in tomorrow's
videogames, while exalting a cultural renaissance.
http://gold45revolver.com/
Best,
Dr. E :)
Hello Joel:
1) The novel games will balance word and deed. As the games evolve,
designers will determine the optimum blend of word and deed. "For
eveil to triumph, all good men must do is nothing." --Edmund Burke
That will be a moral premise infused throughout the game world.
Different games could be imagined wherein the world could be won via
dialogue alone. Others would necessitate the use of a combination of
words and action. Consider the American Revolution for instance. It
began with words reflecting liberty's classical precepts, but ended in
war, as did so many other campaigns for freedom. It was not enough to
just talk, talk, talk and "declare independence," but the epic words
had to be backed by action. What today's gameworlds are missing are
those epic words, concepts, and precepts.
2) I imagine that this could be designed around, as in the end, the
game knows what the player is doing; and in the end, the power of the
Gold 45 Revolver could be diminished in proportion to the loss of
honor in the player's soul. Sure, some players will always game the
system, but as time went on, this could be defended against.
3) The Great Works are not some foreign entity, as the MBA/fanboy/
fiatocracy would have you believe. Rather, they are as natural as the
epic, exalted freedom in your soul. They are the maps to your higher
destinations, and that is why they have been deconstructed and
debauched. There is a huge market for the Greats amongst all the
students I have taught--a market the fiatocracy must deny, even while
shedding jobs and losing billions of dollars in market cap.
I hope you read the Great Books and Classics and join our modding
context!
Welcome to the First Annual 45SURF.COM Gold 45 Revolver/Ideas Have
Consequences/Moral Premise Modding Contest!
[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/
url]
[url]http://libertariangames.blogspot.com[/url]
Submit mods to libertar...@gmail.com !
We would like to celebrate the newfound technologies and Great Books
Gaming Renaissance by inviting the major gaming companies, as well as
all smaller studios and indie developers, to enter their best mods
incorporating the novel Gold 45 Revolver technologies. The winners
will receive a license to the billion-dollar technology, as long as
they adhere to the tenets of classical, epic art.
There is a vast and rising demand to wield the Gold 45 Revolver in the
soulless, dumbed-down, boring, morally vapid gameworlds, and shoot
Zeus's lightning as the swarms of zombie/vampire/fanboys descend,
shrieking the fiatocracy's slogans and raging against the universe's
moral premise. The nimble, entrepreneurial companies who serve this
demand for the Gold 45 shall reap billions, while those who serve the
corporate arrogance will fade away, as Fallout becomes like playing
Combat on a 1981 Atari system. And I do not mean to slight Combat, as
at least it was an even fight, and you couldn't just go around killing
unarmed women.
As the gaming industry sheds market cap and jobs faster than Jeff
Gordon & Dale Earndheart Jr. competing for pole position @ Daytona,
*now* is the time to embrace and exalt these new techologies! The
floogates of revenue, jobs, and opportunity will open, as gamers
gravitate towards the new, exalted, epic games endowed with story,
character, romance, meaning, and soul all unified by a moral premise.
[url]http://www.google.com/finance?
chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=
0&chdet=1247411378278&chddm=98141&cmpto=NASDAQ:THQI;NASDAQ:TTWO&cmptzos=-18000;-
18000&q=NASDAQ:ERTS&ntsp=0[/url]
What we have here is a case of epic arrogance, wherein instead of
reading the Great Books and creatively leading an exalted artistic
renaissance, the fiatocracy's finest feminized MBA fanboys would
rather debauch the culture and currency (as it is easier to cerate
debt than wealth--it is easier to descend to hell, Virgil reminds us,
than find our way back up). Instead of serving the higher ideals, tehy
would rather serve teh bottom line (art's death-knell), and thus shed
thousands of jobs and billions in market cap by hyping yester-year's
technologies, rather than exalting the classical reanissance that is
so in demand, as the rising generation is reaching out for the Gold 45
Revolver which fires Zeus's lightning in proportion to the honor in
one's soul. The conservative, corporate MBA fanboys would rather send
armies of fanboy clones forth to kill unarmed women and squelch art,
love, and innovation, forcing yesterday's hooker-killing technologies
on the rising rebels, who are yearning for the immortal soul and epic
poetry in their games, art, and culture--for their natural right to
know and wield Zeus's lightning and Moses' thunder.
And thus opportunity abounds! In the hands of creative individuals and
modding teams, the novel "Gold 45 Revolver/Ideas Have Consequences/
Moral Premise" technologies will exalt a new era of gaming wherein
games are endowed with deeper character, meaning, and profundity, as
well as classical aspects of art.
THE GOLD 45 REVOLVER MODDING CONTEST!
As there are so many gaming companies out there, and so much MBA hype,
it is hard to tell which "get" the technology without first seeing a
mod from the company/studio. It is hard to tell who has really read
and understood the patents, as well as the Great Books and Clasics
tehy reference, and who is just playing around and saying they have in
pursuit of mere profit. I mean one can say they are doing a "Dante's
Inferno" game, and all is well and good, but then suddenly some MBA/
fanboy magic goes down in a committee meeting, and the incorruptible
Beatrice--the center and circumference of exaltation in Dante's poem--
finds herself in hell. Oops! And Dante the poet-warrior becomes a buff
warrior swinging death's scythe. And that is why we want to first see
mods incorporating the novel Gold 45 Revolver technology, before we
license it to the victors of the modding contest.
The guidelines are fairly general, so please have fun exalting the
novel technologies in your mods! Some ideas for mods are illustrated
just below these descriptions of the Gold 45 patents/technologies.
System and method for creating exalted video games and virtual
realities wherein ideas have consequences United States Patent
Application 20090017886
[url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ&dq=exalte[/
url]
Morality system and method for video game: system and method for
creating story, deeper meaning and emotions, enhanced characters and
AI, and dramatic art in video games United States Patent Application
20070087798
[url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]
And just now, the gaming community is catching on--exalted morality
and classical ideals are the key to the next-gen:
[url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/
Infusing_Games_with_a_M
[/url]
oral_Premise.php
[url]http://www.gamasutra.com/view/feature/4061/dramatic_play.php[/
url]
[url]http://www.gamasutra.com/blogs/AdamBishop/20090309/832/
Morality_In_Video_Games.p
[/url]
hp
[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/
url]
O my prophetic soul! --Hamlet
"Morality system and method for video game: system and method for
creating story, deeper meaning and emotions, enhanced characters and
AI, and dramatic art in video games United States Patent Application
20070087798 Kind Code:A1
Abstract:A video game and game system incorporating a game character's
morality level that is affected by game occurrences such as moral,
amoral, or immoral choices in an epic story's deeper context. The
character's morality level affects the game's environment. Such a
feedback system based on moral premises provides an efficient means to
enhance and deepen game play, as a sensible, realistic, meaningful,
profound, and epic story naturally emerges. The measurement of moral
choices will allow a player's soul to be rendered upon the screen in
cinematic action paralleling internal dramatic action, thus providing
the dramatic elements of classic literature and film. The presentation
of moral choices in the game, based upon moral premises, will allow
plot points that result in character arcs, romantic relationships,
exalted game play, and epic story. Moral choices will lead to overall
success, while immoral or amoral choices will lead to overall failure.
"
[url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
System and method for creating exalted video games and virtual
realities wherein ideas have consequences United States Patent
Application 20090017886 Kind Code:A1
Abstract:A video game method and system for creating games where ideas
have consequences, incorporating branching paths that correspond to a
player's choices, wherein paths correspond to decisions founded upon
ideals, resulting in exalted games with deeper soul and story,
enhanced characters and meanings, and exalted gameplay. The classical
hero's journey may be rendered, as the journey hinges on choices
pivoting on classical ideals. Ideas that are rendered in word and deed
will have consequences in the gameworld. Historical events such as The
American Revolution may be brought to life, as players listen to
famous speeches and choose sides. As great works of literature and
dramatic art center around characters rendering ideals real, both
internally and externally, in word and deed, in love and war, the
present invention will afford video games that exalt the classical
soul, as well as the great books, classics, and epic films—past,
present, and future.
--http://www.freepatentsonline.com/y2009/0017886.html
I hope you find them entertaining and enjoyable reads!
Here are some mod concepts/ideas--they are only suggestions--feel free
to take the technologies to new heights:
"The Novel "Gold 45 Revolver/Ideas Have Consequences/ Moral Premise"
Game Technologies Will Be Worth Billions of Dollars" to the agile,
entrepreneurial companies who first adopt them. These simple
innovations and technologies, which can easily be layered ontop of
existing game engines, will have far-ranging raminifcations across the
industry, exalting games with profundity, soul, meaning, and epic
storytelling.
Imagine you are standing in Best Buy. There are two versions of Gears
of War. In one, the Locust Horde can be reformed and brought over to
your side by quoting excerpts from the US Constitution--by engaging in
dialogue--and where, in order to win, you are going to need to win
their minds/hearts and souls. In the other version, you can only shoot
them in campaign after campaign. Which would you buy? Imagine you walk
into EB Games, and you have to decide between two versions of GTA. In
one, you can only hire and shoot hookers--there is no chance of
reforming them nor talking them out of it. In the "Gold 45 Revolver"
version of GTA, you can engage in dialogue with the Hooker and hand
her copies of the Constitution and Bible, as well as Hayek's The Road
to Serfdom, and thus enlist her in your struggle against the
fiatocracy, the decline of freedom, and the growth of the corporate-
state. She in turn would hand those works to her Pimp who would join
you. Which version of GTA would you buy? Obviously the one wired with
the novel technology found in "System and method for creating exalted
video games and virtual realities wherein ideas have consequences." --
http://www.faqs.org/patents/app/20090017886
Already the novel Gold 45 Revolver technology is solving epic, glaring
design problems/flaws in games such as Fallout 3, and it is
accomplishing this in an elegant, simple manner which will also exalt
the gameplay in numerous games and genres, make gaming more fun, and
increase both the audience and marketability of the games which adopt
the novel technology--it will also be worth tens of millions in
generating cool, positive buzz.:
--http://www.gamasutra.com/php-bin/news_index.php?story=20908
"Self-censorship was the least effective course of action open to
Bethesda if they are looking to morally instruct their players. Why
not take the route less traveled and try to implement some meaningful
consequence, something beyond an essentially meaningless "karma" stat?
(YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45
REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
read more @ [url]http://www.gamasutra.com/php-bin/news_index.php?
story=20908[/url]
As you can see, the simple, elegant solution would be worth billions!
And it could be applied to all RPGs and FPSs! Such a novel weapon
would be worth tens of millions in gameplay enjoyment, and tens of
millions more in publicity. *Everyone* is going to want to get their
hands on that Gold 45 when it comes out, and *every* game is gonna
want to have one.
Where in the prior art can one form a fellowship based upon the ideas/
ideals/characters of the NPC’s? In what game does the eventual outcome
depend on the character and integrity—the ideals and beliefs—of the
fellowship one forms? Re: How much would it be worth to Bethesda/EA/38
Studios/Visceral/Bioware/Ubisoft?
How much would it be worth to put the following on a game box? "It is
the dawn of the American Revolution, and it is up to you to build the
fellowship that will lead the epic battle for freedom. From tavern to
tavern you must walk the streets of Boston, listening in on
conversations and recruiting those speaking (and oft whispering) of
liberty's epic ideals. Redcoats and King George's spies abound, and
when you hear the words of Washington, Jefferson, Paine, Madison, Jay,
and Hamilton, you must engage the characters by speaking of liberty's
ideals yourself; or lose their trust. Throughout you must select the
best words to rally and inspire the troops during the fierce war for
freedom--to attract the poet warriors with the greatest characters to
fight alongside you. Ideas have consequences and word must be matched
with deed, as freedom's fate falls upon your shoulders. "The tree of
liberty must be refreshed from time to time with the blood of patriots
and tyrants. --Thomas Jefferson""
I argue that such a novel approach to gaming--not only incorporating
the words of the actual Founding Fathers--but rendering their
consequences (or the dire consequences of their absence)--would be
worth hundreds of millions, if not billions.
And wouldn't that be an awesome game??? Imagine meeting Jefferson and
Hamilton, finally defined by their greater aspects--their souls,
characters, and words--and actually recruiting Washington to command
the forces, based upon his words!
"A slender acquaintance with the world must convince every man that
actions, not words, are the true criterion of the attachment of
friends." --George Washington
"Arbitrary power is most easily established on the ruins of liberty
abused to licentiousness." --George Washington
"Associate with men of good quality if you esteem your own reputation;
for it is better to be alone than in bad company." --George Washington
Yes--of course we could give all the revolutionary soldiers BFGs and
Lancer Chainsaws to satiate the fanboys; but the big draw of the game
would be its depth and profundity! And imagine that in one of the
Taverns is a hooker with a heart of gold. Hire her and kill her, as is
exalted in GTA, and the world is lost. Talk to her, and "lady liberty"
will tell you where you can find Thomas Paine.
Video games are a crowded art, and many argue there has been little
innovation in the past several years (or decades), especially when it
comes to depth, meaningful drama, and storytelling. Of course all the
PR departments stamp "depth, character, meaningful drama, and epic
storytelling!" on the boxes, just as they stamp "Dante's Inferno" on
the game which places Beatrice in the diametric opposite locale that
Dante did, robbing it of its classical soul and Dante's exalted
intent; and nothing really ever changes as the fiatocracy declines, as
"Story, drama, character" are payed homage to in corporate press
releases, but never in rugged deed.
A small innovation in a field of "crowded art" can go a long, long
ways. For instance, applying the patent's same technology to the
traditional Vampire/Zombie game would result in the following enhanced
gaming experience:
The "Gold 45 Revolver" mod of Left for Dead would be described with
(seriously--the buzz alone on this would be worth millions to EA/
Bethesda/Bioware/Visceral/Ubisoft/38studios):
This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is
based on the L4D Amazon.com description, and it could be easily
implemented with a relatively small amount of funding: “Set in a
modern day survival-horror universe, the co-operative gameplay of Left
4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic
struggle against hordes of swarming zombies/communists and terrifying
"Marx Infected" mutants. A new and highly virulent strain of the
Marxist virus emerges and spreads through the human population with
frightening speed via words, both spoken and written. The pandemic's
victims become grotesquely disfigured, violent psychopaths, attacking
the uninfected on sight by handing them pamphlets and espousing
Marxist philosophies while trying to bite/harm them. As one of the
"lucky" few apparently immune to the sickness, as you have been
reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you,
unfortunately, are trapped in a city crawling with thousands of the
bloodthirsty Infected. Alone, you're dead. But together with a handful
of fellow survivors, who you can identify and recruit via dialogue
trees incorporating Hayek/Jefferson/the Constitution wherein you also
assess the NPC's responses, you might just form a fellowship and fight
your way to safety. Players can play as a Survivor or as one of four
types of Boss/Marxist Infected, each of whom possess a unique mutant
ability, such as a 50-foot tongue lasso, tenure at an ivy league
university, an MBA, or a giant belly full of explosive methane gas.
The gameplay of L4D is set across four massive campaigns. The zombie
population of each mission is choreographed by an AI Director that
monitors the human players' actions and creates a unique and dramatic
experience for them on the fly. Zombies may be transformed back into
humans by quoting Hayek/Jefferson/et al. to them; but the further they
have devolved--the more collectivist literature they have imbibed and
the more MBA groupthink classes they have taken--the harder it is to
save them. Early on in the game, some Vampire/Zombies may appear to be
normal humans, and the only way to find out would be to quote Hayek to
them and see if they respond with Lenin or Mises. Some of them can be
reformed via dialogue, but for others, they can only be reformed by
death. And in the end--only those players who have done their best to
reform the Vampires/Zombies in word and deed--only those who have
acted morally throughout the game, can truly wield the Gold 45
Revolver and realize its true power as it shoots Zeus's Lightning
while leveling the zombie masters and their hordes. Should you fail to
reach and exalt your peers with classical ideals, the world will end
as a zombie communist tyranny--"for the greater good of all.""
Imagine how many millions would want to play such novel game types
wherein *ideas had consequences*, and soul, character, and honor
mattered! Litertaure including 1984, Animal Farm, A Brave New World, V
is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and
300 could all be brought to life on a more profound level!
The "Ideas Have Consequences" Zombie/Vampire game engine is novel in
that the Zombie/Vampire virus/quality is transmitted via ideas in the
game--both spoken and written--as opposed to only via physical
contact, such as being bitten/attacked/etc.
Imagine the possibilities with that novel game engine/concept in the
hands of creative developers!! A thousand, thousand novel Zombie/
Vampire games could be created, and epic literature could be brought
to life, including 1984/Brave New World/The Road to Serfdom/etc, as
well ad the American and Communist Revolutions! This would mean tens
of millions of $$$ and an epic renaissance in the now staid vampire/
zombie format. And it would be easy to do--just a couple books/words/
ideas introduced into L4D, for starters, would be epic! Of course we
would still include all the physical gameplay--biting/shooting/
baseball bats/etc.--but we would layer it on top of classical, exalted
ideas and ideals.
Art has ever been the realm where the noble soul could place their
ideals which the world had no use for; and the novel game engine
described by this new technology; opposed vehemently by the dominant
fanboy/feminist fiatocracy—would foster a new realm of exalted gaming
for true artsists—both those who created new games and played them.
The major videogames companies are leaving billions on the table!
[0388]This present invention pertains to introducing morality and epic
storytelling into the realm of video games, resulting in video games
with superior, deeper game play, expanded markets, and longer-lasting
brands. The ability to render deeper emotion, story, and exalted
dramatic arts within the realm of video games has been a long sought-
after "holy grail" throughout the video game industry. The prior art
demonstrates how others have failed and are failing to deliver more
meaningful and engaging games endowed with epic storytelling. This
present invention provides the missing key to realizing epic
storytelling, deeper emotional involvement, and higher art in video
games.
[0445]To date, no game allows one to fight for the US Constitution and
a sound currency. No game allows one to fight for the Founding
Father's original intent--for life, liberty, and happiness for all. No
game allows one to fight for economic freedom beyond the fiat system
that robs us all via the inflation tax. No game allows the player to
quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and
Moses in dialogue trees, nor via other means, en route to winning the
hearts and minds of their people, rounding up and inspiring a group of
rebel, and leading those rugged rebels in a battle founded upon ideas.
No game allows one to fight Big Brother and ensure greater Civil
Liberties and Personal Freedom. And certainly, no game allows the
player to fight to implement the Constitutional Gold Standard, nor to
take on the divorce regime, nor to protect the unborn. [0446]The
present invention would allow the themes of V is for Vendetta, Atlas
Shrugged, and The Fountainhead to be brought to life, as well as
Orwell's 1984, which resembles the modern university. The plot of 1984
could be enhanced, and hope could be allowed for Winston Smith.
Suppose that Winston was successful in speaking with and recruiting
enough people for a revolt. If he was too upfront with his ideas, he
might be put to death. If he was too coy, he would never reach them.
If he was too persistent, he could offend some people. If he gave up
too soon, he might lose loyal followers. At any rate, it would make a
great and unique game, as Winston Smith went up against Big Brother. --
http://www.faqs.org/patents/app/20090017886
And here are the books that will help inform and inspire all the
greatest Gold 45 Revolver mods!
Opening Books (staple of every class):
The Battle for The Soul of Capitalism, John C. Bogle
The Odyssey, Homer (Homer and Bogle are read in tandem)
The Hero With a Thousand Faces, Joseph Campbell
Dante’s Inferno (we read the love story as a video game, and now
Electronics Arts is making a major video game based on it!)
Philosophy:
Socrates’ Apology, Plato
Plato’s Republic (particularly Book VII & The Parable of The Cave)
Aristotle’s Poetics
The American Founding:
The Declaration of Independence
The Constitution
Benjamin Franklin’s Autobiography
(quotes from the Founding Fathers pervade all lectures—with today’s
wikiquote/internet, there is no shortage of classical wisdom for every
topic)
Economics:
The Theory of Moral Sentiments, Adam Smith
The Wealth of Nations, Adam Smith
The Road to Serfdom, F.A. Hayek
Classical Economics, Thomas Sowell
The Theory of Money and Credit, Ludwig von Mises
Religion:
Exodus (KJV)
The Book of Matthew (KJV)
Literature:
Hamlet, Shakespeare
Moby Dick, Herman Melville
Paradise Lost, Milton
The Iliad, Homer
Virgil’s Aneid (Jefferson wrote in his later years, “they all fall
away, one by one, until one is left with Virgil and Homer, and perhaps
Homer alone. Ludwig Von Mises adopted a quote from Virgil as his
lifelong motto: Tu Ne Cede Malis, Sed Contra Audentior Ito: Do not
yield to misfortunes, but advance more boldly to meet them.)
All these books are informing the epic text "THE GOLD 45 REVOLVER: THE
45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the
mythological roadmap to reaping billions of dollars in tomorrow's
videogames, while exalting a cultural renaissance.
[url]http://gold45revolver.com/[/url]
Good luck with those mods!
Best,
Dr. E :)
[url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/
url]
[url]http://libertariangames.blogspot.com[/url]
Submit mods to libertar...@gmail.com !
I hope you read the Great Books and Classics and join our modding
context!
Thanks for the new forum! Great idea.
I was looking for some feedback on a couple new technologies for
exalting epic story in the realm of videogames.
The "Gold 45 Revolver / Ideas Have Consequences / Moral Premise"
Technology:
http://www.google.com/patents/about?id=aAuzAAAAEBAJ
http://www.neogaf.com/forum/showthread.php?t=366448
System and method for creating exalted video games and virtual
realities wherein ideas have consequences
"A video game method and system for creating games where ideas have
consequences, incorporating branching paths that correspond to a
player's choices, wherein paths correspond to decisions founded upon
ideals, resulting in exalted games with deeper soul and story,
enhanced characters and meanings, and exalted gameplay. The classical
hero's journey may be rendered, as the journey hinges on choices
pivoting on classical ideals. Ideas that are rendered in word and deed
will have consequences in the gameworld. Historical events such as The
American Revolution may be brought to life, as players listen to
famous speeches and choose sides. As great works of literature and
dramatic art center around characters rendering ideals real, both
internally and externally, in word and deed, in love and war, the
present invention will afford video games that exalt the classical
soul, as well as the great books, classics, and epic films--past,
present, and future."
Morality system and method for video game: system and method for
creating story, deeper meaning and emotions, enhanced characters and
AI, and dramatic art in video games
"A video game and game system incorporating a game character's
morality level that is affected by game occurrences such as moral,
amoral, or immoral choices in an epic story's deeper context. The
character's morality level affects the game's environment. Such a
feedback system based on moral premises provides an efficient means to
enhance and deepen game play, as a sensible, realistic, meaningful,
profound, and epic story naturally emerges. The measurement of moral
choices will allow a player's soul to be rendered upon the screen in
cinematic action paralleling internal dramatic action, thus providing
the dramatic elements of classic literature and film. The presentation
of moral choices in the game, based upon moral premises, will allow
plot points that result in character arcs, romantic relationships,
exalted game play, and epic story. Moral choices will lead to overall
success, while immoral or amoral choices will lead to overall
failure."
http://www.google.com/patents/about?id=ee-jAAAAEBAJ
Read more: http://www.faqs.org/patents/app/2009001 ... z0SDoYa0VW
Possible game enhancements include:
Improving/Exalting/Simplifying ASSASSIN'S CREED with The Gold 45
Revolver /Ideas Have Consequences/Moral Premise Technology:
The game opens in Rome. From street to street you walk, on by the
Parthenon and Coliseum. You hear bits and pieces of conversations, and
your task is to infiltrate the communist movement and carry out
missions so as to prove your trustworthiness, as you rise on towards
the top, so you can assassinate the communist leader.
You can see the titles of the books people are carrying/reading in the
cafes, and you can can accept and read the pamphlets they are passing
out. Sometimes you pick one up after they drop it, while getting up
from their table in the cafe. You see the Marxist philosophy
expressed, so you subtly follow them and say, "excuse me--I think you
dropped this." They thank you. "It's good reading," you choose to say,
and they introduce themselves. You are standing beneath an ancient
archway inscribed with Virgil's immortal words, and you smile to
yourself, as the words remind you of your true, exalted mission: "Tu
ne cede malis sed contra audentior ito."
This would be a brand new form of spy/assassin game, centered about
the player's knowledge regarding various politcial philosophies, which
would guide them in their choices in the dialogue trees, by which they
would either move closer to the top of the communist party, or be
exiled/killed. Imagine how fun that would be to fool communists en
route to kiling their leader! Of course any other ideologies/ideas
could be used/woven into the AI/technology, but the novel dynamic
would be the same.
The novel technology would perform best for the most realistic
scenarios acknowledging the fact that freedom's classical ideals have
ever lead to greater peace and propserity than collectivism's. Imagine
pretending to sympathize with the ideologies of the Red Coats/Scottish
Nobles/Sauron/Nazis while infiltrating their ranks to kill their
leader. And imagine the dire consequences of saying the wrong thing at
the wrong time!
The more convincing you are in the dialogue (dialogue trees such as
Mass Effect, but endowed with the ideas have consequences technology
which deals with different ideologies that have far-ranging
consequences which will be rendered in the game)--the more you respond
and interact like a communist--the faster you move up, and the less
*physical/risky* missions you have to perform to prove your worth to
the communist party. If you fail to rise to the top and assassinate
the leader, tens of millions will be killed; and freedom and liberty
will be taken from all in the triumphant communist regime.
In various embodiements of the game, there will also be opportunities
to bring communists over to your side by quoting the US Constitution/
Founding Fathers/etc., so as to help you achieve your goals, but watch
out, as it might get you killed! Best to move slowly and wait for them
to broach the subject of the Constitution and liberty, but watch out
again, as it could be a trap! Especially coming from a hot woman you
just spent the night with!
Missions may involve you passing out communist pamphlets, defacing the
opposing party's posters/signs signifying liberty, and disseminating
propaganda. Missions could also involve you having to prove your worth
by killing members of the opposing party--(your party!)--so as to rise
on up, but such actions could result in losing the game, as you would
be living the dervish "ends justify the means" philosopy.
At any rate, all embodiements end with the ideas or ideals--first
heard in words--rendered in deeds. If you fail to kill the communist
leader, you get to witness tens of millions dying. If you succeed, you
get to witness liberty and an exalted, prosperous, and free world.
Of course different ideologies could be explored/incorporated, and
various game designers would endow game with thier own preferred ideas
and supposed consequences. But the richest games will be those which
remain close to freedom's spiritual reality; as well as the classic,
epic, common story uniting all those who have fought for exalted
liberty, truth, and freedom.
The games would rely on the player's knowledge/intuition regarding the
various tenets of the ideologies. Both direct quotes from Marx/Lenin/
Stalin/Mussolini could be used, as well as dialogue containing the
basic themes of communism; as well as quotes/themes from Jefferson/
Hayek/Mises.
Again, this is another subset of novel gaming types afforded by my
research:
http://forums.somethingawful.com/showth ... id=3143589
SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL
REALITIES WHEREIN IDEAS HAVE CONSEQUENCES
Improving/Exalting/Simplifying MASS EFFECT with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
While Mass Effect does have various endings, the design teams
complicate the game design vastly, leading to far more work, by
neglecting to incorporate simple classical ideals--simple moral
premises, which could influence and unify the AI/algorithms for love
and war as well as the internal and external action. Aristotle noted
that the internal action--the physical and dramatic action--are united
by a common ideal or moral premise. In The Matrix and Star Wars, the
moral premise runs straight up the middle--does one selflessy serve
truth and freedom, or does one serve the dark side/Matrix? The great,
heroic economists of freedom--Mises and Hayek-- also perceived that
economics is a moral quest. Mass Effect's shortcoming is that it
ultimately doesn't matter if one is good or bad--the moral choices
have nothing to do with aactual morality in our universe wherein ideas
have consequences.
"The Ludwig von Mises' Institute's official motto is Tu ne cede malis
sed contra audentior ito, which comes from Virgil's Aeneid, Book VI;
the motto means "do not give in to evil but proceed ever more boldly
against it." Early in his life, Mises chose this sentence to be his
guiding principle in life. It is prominently displayed throughout the
Institute's campus, on their website and on memorabilia." --http://
en.wikipedia.org/wiki/Ludwig_von_Mises_Institute
Now imagine if the character were presented that quote at the
beginning of the game, and then called upon to live up to it.
Again, MASS EFFECT never shows the rendering of classical ideals real.
For instance, one is not able to hear Jefferson's, nor Cicero's, nor
Scorates', nor Aristotle's, nor Mises' words; nor is one able to see
them rendered real in the game. In forming a fellowship, one is not
able to judge characters via their ideals and *character.* But soon,
the game will exalt all this!
Improving/Exalting/Simplifying FALLOUT with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
This was handled towards the bottom here (bottom of the comments):
http://www.gamasutra.com/php-bin/news_i ... tory=20908
Opinion: 'Fallout 3 - I Kill Children'
by Simon Parkin [In a new opinion piece, game producer and journalist
Simon Parkin examines Fallout 3's block on harming children in the
game, suggesting that, even with its obviously good intentions, it has
proved "video games' ineffectiveness in providing meaningful
disincentives and negative repercussions for in-game atrocities".]
Self-censorship was the least effective course of action open to
Bethesda if they are looking to morally instruct their players. Why
not take the route less traveled and try to implement some meaningful
consequence, something beyond an essentially meaningless "karma" stat?
(YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45
REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)
Of course it is the route less traveled for a reason: it's a whole lot
more work. (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS
POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A
SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that
govern Fallout 3 serve the setting: a place of lawless anarchy. As
such it's difficult to introduce a potent enough disincentive to
murdering children (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH
LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS
PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45
WILL NOT GLOW GOLD & SHOOT ZEUS'S LIGTNING, AND THE MBA FEMMINST
FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more
general terms it's hard to make any game talk to a player in true
terms of "good" and "bad," when the medium's primary vocabulary is one
of "success" and "failure." (HUH? KILLING CHILDREN IS BAD! KILL KIDS =
NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!)
In real life, if you kill a child, you will be imprisoned and,
depending on where you live, killed for the crime. Not only that but,
insanity aside, there will also be heavy physical, mental and
emotional repercussions to your action, things that will stay with you
throughout the rest of your life.
How can these kinds of severe, complex outputs be communicated in a
video game? (KILL KIDS AND YOU WILL SUFFER A HORRID DEATH FROM THE
SWARMING HORDES OF VAMPIRE/ZOMBIES SCREAMING MBA BUZZWORDS AND THE
FIATACORAY'S CLOGANS!) Do you, as in Steel Battalion, kill the player
and wipe the save game to teach a lesson? Or do you, as in Fable 2,
let the player's evil shape the character's physical appearance,
making them more unpleasant and ugly for it? (GIVE THE PLAYER A WEAPON
WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE ALREADY!)
Video games will always struggle to provide deeper, more nuanced
consequences. (YES IDEAS HAVE CONSEQUENCES!) Try to provide multiple
narrative routes through your experience, and costs will skyrocket
into the implausible. Restrict the player's abilities in order to
impede their progress and you have a weak compromise that offers
little in the way of persuasive or realistic moral instruction. (THE
CURRENT PATENT SOLVE THIS DILEMMA BY CENTERING THE NARRATIVE AROUND
MORAL PREMISES AND PLOT POINTS, AS WELL AS A NOVEL WEAPON!)
These are difficult questions with few satisfying answers (UNTIL NOW
DUDE! CH-CH-CHECK THE SYSTEM AND METHOD FOR CREATING EXALTED VIDEO
GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES PATENT).
But no matter what, in removing the opportunity to kill children in
their anarchic game, Bethesda has admitted video games'
ineffectiveness in providing meaningful disincentives and negative
repercussions for in-game atrocities. That the team chose to carve the
issue out of their game rather than attempt to engage it head on,
speaks volumes. (VOLUMES!!!)
[/quote]
ok--i fixed the caps key--some independence day beer got in there...
my gf wants to know why i am working on the 4th--haha. "because i love
something awful." "you love what awful?" chicks--you gotta love 'em.
so, as you can see, the patent solves a vast and great problem in a
simple, elegant manner.
Exalting/Improving GTA/Gears of War with The Gold 45 Revolver /Ideas
Have Consequences/Moral Premise Technology:
Imagine you are standing in Best Buy. There are two versions of Gears
of War. In one, the Locust Horde can be reformed and brought over to
your side by quoting excerpts from the US Constitution--by engaging in
dialogue--and where, in order to win, you are going to need to win
their minds/hearts and souls. In the other version, you can only shoot
them in campaign after campaign. Which would you buy? Imagine you walk
into EB Games, and you have to decide between two versions of GTA. In
one, you can only hire and shoot hookers--there is no chance of
reforming them nor talking them out of it. In the "Gold 45 Revolver"
version of GTA, you can engage in dialogue with the Hooker and hand
her copies of the Constitution and Bible, as well as Hayek's The Road
to Serfdom, and thus enlist her in your struggle against the
fiatocracy, the decline of freedom, and the growth of the corporate-
state. She in turn would hand those works to her Pimp who would join
you. Which version of GTA would you buy? Obviously the one wired with
the novel technology found in "System and method for creating exalted
video games and virtual realities wherein ideas have consequences." --
http://www.faqs.org/patents/app/20090017886
The great thing about this technology is that it would also help the
storyless gears create a successful film and franchise.
Already the novel Gold 45 Revolver technology is solving epic, glaring
design problems/flaws in games such as Fallout 3, and it is
accomplishing this in an elegant, simple manner which will also exalt
the gameplay in numerous games and genres, make gaming more fun, and
increase both the audience and marketability of the games which adopt
the novel technology--it will also be worth tens of millions in
generating cool, positive buzz.:
--http://www.gamasutra.com/php-bin/news_index.php?story=20908
Where in the prior art can one form a fellowship based upon the ideas/
ideals/characters of the NPC’s? In what game does the eventual outcome
depend on the character and integrity—the ideals and beliefs—of the
fellowship one forms? Re: How much would it be worth to Bethesda/EA/38
Studios/Visceral/Bioware/Ubisoft?
The American Revolution with The Gold 45 Revolver /Ideas Have
Consequences/Moral Premise Technology:
Improving/Exalting Left For Dead (L4D) with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
described by this new technology; opposed would foster a new realm of
exalted gaming for true artsists—both those who created new games and
played them.
On Aug 30, 8:32 am, videogamesfilmstory videogamesfilmstory
<videogamesfilmst...@gmail.com> wrote:
> The Novel "Gold45Revolver/Ideas Have Consequences/ Moral Premise"
> Game Technologies Will Be Worth Billions of Dollars
> by Dr. Elliot McGucken on 07/09/09 12:41:00 pm
> del.icio.us digg this! reddit! stumble it!
>
> Posted 07/09/09 12:41:00 pm
>
> Thanks everyone for the all the cool Gamasutra dialogue!
>
> "The Novel "Gold45Revolver/Ideas Have Consequences/ Moral Premise"
> Game Technologies Will Be Worth Billions of Dollars" to the agile,
> entrepreneurial companies who first adopt them. These simple
> innovations and technologies, which can easily be layered ontop of
> existing game engines, will have far-ranging raminifcations across the
> industry, exaltinggameswith profundity, soul, meaning, and epic
> storytelling.
>
> Imagine you are standing in Best Buy. There are two versions of Gears
> of War. In one, the Locust Horde can be reformed and brought over to
> your side by quoting excerpts from the US Constitution--by engaging in
> dialogue--and where, in order to win, you are going to need to win
> their minds/hearts and souls. In the other version, you can only shoot
> them in campaign after campaign. Which would you buy? Imagine you walk
> into EBGames, and you have to decide between two versions of GTA. In
> one, you can only hire and shoot hookers--there is no chance of
> reforming them nor talking them out of it. In the "Gold45Revolver"
> version of GTA, you can engage in dialogue with the Hooker and hand
> her copies of the Constitution and Bible, as well as Hayek's The Road
> to Serfdom, and thus enlist her in your struggle against the
> fiatocracy, the decline of freedom, and the growth of the corporate-
> state. She in turn would hand those works to her Pimp who would join
> you. Which version of GTA would you buy? Obviously the one wired with
> the novel technology found in "System and method for creating exaltedvideogamesand virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886
>
> Already the novelGold45Revolvertechnology is solving epic,
> glaring design problems/flaws ingamessuch as Fallout 3, and it is
> accomplishing this in an elegant, simple manner which will also exalt
> the gameplay in numerousgamesand genres, make gaming more fun, and
> increase both the audience and marketability of thegameswhich adopt
> the novel technology--it will also be worth tens of millions in
> generating cool, positive buzz.:
>
> --http://www.gamasutra.com/php-bin/news_index.php?story=20908
> "Self-censorship was the least effective course of action open to
> Bethesda if they are looking to morally instruct their players. Why
> not take the route less traveled and try to implement some meaningful
> consequence, something beyond an essentially meaningless "karma" stat?
> (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE AGOLD45REVOLVERWHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
> BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
> read more @http://www.gamasutra.com/php-bin/news_index.php?story=20908
>
> As you can see, the simple, elegant solution would be worth billions!
> And it could be applied to all RPGs and FPSs! Such a novel weapon
> would be worth tens of millions in gameplay enjoyment, and tens of
> millions more in publicity. *Everyone* is going to want to get their
> hands on thatGold45when it comes out, and *every* game is gonna
> Taverns is a hooker with a heart ofgold. Hire her and kill her, as is
> exalted in GTA, and the world is lost. Talk to her, and "lady liberty"
> will tell you where you can find Thomas Paine.
>
> Videogamesare a crowded art, and many argue there has been little
> innovation in the past several years (or decades), especially when it
> comes to depth, meaningful drama, and storytelling. Of course all the
> PR departments stamp "depth, character, meaningful drama, and epic
> storytelling!" on the boxes, just as they stamp "Dante's Inferno" on
> the game which places Beatrice in the diametric opposite locale that
> Dante did, robbing it of its classical soul and Dante's exalted
> intent; and nothing really ever changes as the fiatocracy declines, as
> "Story, drama, character" are payed homage to in corporate press
> releases, but never in rugged deed.
>
> A small innovation in a field of "crowded art" can go a long, long
> ways. For instance, applying the patent's same technology to the
> traditional Vampire/Zombie game would result in the following enhanced
> gaming experience:
>
> The "Gold45Revolver" mod of Left for Dead would be described with
> (seriously--the buzz alone on this would be worth millions to EA/
> Bethesda/Bioware/Visceral/Ubisoft/38studios):
>
> This "Gold45Revolver/Ideas Have Consequences/Moral Premise" Mod is
> acted morally throughout the game, can truly wield theGold45Revolverand realize its true power as it shoots Zeus's Lightning
> while leveling the zombie masters and their hordes. Should you fail to
> reach and exalt your peers with classical ideals, the world will end
> as a zombie communist tyranny--"for the greater good of all.""
>
> Imagine how many millions would want to play such novel game types
> wherein *ideas had consequences*, and soul, character, and honor
> mattered! Litertaure including 1984, Animal Farm, A Brave New World, V
> is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and
> 300 could all be brought to life on a more profound level!
>
> The "Ideas Have Consequences" Zombie/Vampire game engine is novel in
> that the Zombie/Vampire virus/quality is transmitted via ideas in the
> game--both spoken and written--as opposed to only via physical
> contact, such as being bitten/attacked/etc.
>
> Imagine the possibilities with that novel game engine/concept in the
> hands of creative developers!! A thousand, thousand novel Zombie/
> Vampiregamescould be created, and epic literature could be brought
> to life, including 1984/Brave New World/The Road to Serfdom/etc, as
> well ad the American and Communist Revolutions! This would mean tens
> of millions of $$$ and an epic renaissance in the now staid vampire/
> zombie format. And it would be easy to do--just a couple books/words/
> ideas introduced into L4D, for starters, would be epic! Of course we
> would still include all the physical gameplay--biting/shooting/
> baseball bats/etc.--but we would layer it on top of classical, exalted
> ideas and ideals.
>
> Art has ever been the realm where the noble soul could place their
> ideals which the world had no use for; and the novel game engine
> described by this new technology; opposed vehemently by the dominant
> fanboy/feminist fiatocracy—would foster a new realm of exalted gaming
> for true artsists—both those who created newgamesand played them.
>
> The major videogames companies are leaving billions on the table!
> [0388]This present invention pertains to introducing morality and epic
> storytelling into the realm ofvideogames, resulting invideogames
> with superior, deeper game play, expanded markets, and longer-lasting
> brands. The ability to render deeper emotion, story, and exalted
> dramatic arts within the realm ofvideogameshas been a long sought-
> after "holy grail" throughout thevideogame industry. The prior art
> demonstrates how others have failed and are failing to deliver more
> meaningful and engaginggamesendowed with epic storytelling. This
> present invention provides the missing key to realizing epic
> storytelling, deeper emotional involvement, and higher art invideogames.
>
> [0445]To date, no game allows one to fight for the US Constitution and
> a sound currency. No game allows one to fight for the Founding
> Father's original intent--for life, liberty, and happiness for all. No
> game allows one to fight for economic freedom beyond the fiat system
> that robs us all via the inflation tax. No game allows the player to
> quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and
> Moses in dialogue trees, nor via other means, en route to winning the
> hearts and minds of their people, rounding up and inspiring a group of
> rebel, and leading those rugged rebels in a battle founded upon ideas.
> No game allows one to fight Big Brother and ensure greater Civil
> Liberties and Personal Freedom. And certainly, no game allows the
> player to fight to implement the ConstitutionalGoldStandard, nor to
> take on the divorce regime, nor to protect the unborn. [0446]The
> present invention would allow the themes of V is for Vendetta, Atlas
> Shrugged, and The Fountainhead to be brought to life, as well as
> Orwell's 1984, which resembles the modern university. The plot of 1984
> could be enhanced, and hope could be allowed for Winston Smith.
> Suppose that Winston was successful in speaking with and recruiting
> enough people for a revolt. If he was too upfront with his ideas, he
> might be put to death. If he was too coy, he would never reach them.
> If he was too persistent, he could offend some people. If he gave up
> too soon, he might lose loyal followers. At any rate, it would make a
> great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886
>
> Comments
>
> --------------------------------------------------------------------------------
> Christopher Wragg
> 9 Jul 2009 at 10:46 pm PST
> AAAARRGGHHHHH, A long post about nothing but your own self
> aggrandisement through your attempt to own commonly held ideas and
> concepts. Ideas and concepts that you seem to be applying very
> shallowly to thegamesyou mention. Would L4D be better with the
> changes you state, god no, I and most gamers along with me, wouldn't
> touch such a game with a barge pole. You know a lot of gamers are half
> intelligent people and presenting the concept of a "Marxist Virus" in
> that way is insulting to quite a complex political philosophy. Do you
> even realise that Marxism and Communism in it's presented forms are
> conflicting ideologies??
>
> You also consistently talk about dollar value, and that your ideas/
> concepts would sell well, without even proposing ONCE, why people
> would think so, apart from your assertion that they would. Posts and
> patents like this are really the crap on the game development
> communities shoe.
>
> --------------------------------------------------------------------------------
> Dr. Elliot McGucken
> 10 Jul 2009 at 8:44 am PST
> Hey there Christopher,
>
> I am not sure if you have noticed, but the major companies are
> shedding billions in market cap and an epci amount of jobs.
>
> My novel innovations and ideas, which are in vast and growing demand,
> are not to blame for the crisis brought about by years-old, sterile,
> soulless, hooker-killing technologies. I would argue that the MBA/
> fanboy's job-killing, market-cap-killing, unarmed-woman-killing, fiat
> arrogance is the "crap on the game development communities shoe."
>
> "A new age has begun. An age of freedom!"
>
> I hope you join the fellowship, for as a free man, you do not have to
> fight for Xerxes/the corporate-state MBA fanboys' doomed armies of
> debauchery and decadence, but instead you can wield aGold45like a
> man, fight for logic, truth, honor, reason, and freedom, and you too
> will fire Zeus's lightning in the third act.http://www.youtube.com/watch?v=QUmZ3ByxmnM
>
> "When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I
> thought as a fanboy: but when I became a man, I put away fanboy
> things."
>
> Yes--let the dead bury the dead, put away your fanboy philosophies,
> strap on that Colt .45, and come ride with us--the riders of the
> immortal soul!
>
> Please respond to this at my most recent blog:
>
> @Michael Rivera & @Christopher Wragg
>
> You guys are missing the far bigger picture here. This is an exciting
> moment invideogame design! Think big!
>
> I was hoping to talk about my work and theGold45Revolver/Ideas Have
> Consequences/Moral Premise technologies invideogames@ my blog. In
> the future, please move the discussion over here:http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/
>
> I will try to keep this brief, and I am posting this at my own blog,
> so please, please respond to it there:http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/Thanks!
>
> You will note that finally somebody penned an article entitled
> InfusingGamesWith a Moral Premise in 2009. Well, in
> 2005/2006/2007/2008, I filed patent applications that mentioned Moral
> Premise over 140 times in the context of exaltingvideogamesand
> franchises with a unifying soul, exalted narrative, deeper character,
> and epic story.
>
> "Moral Premise" is mentioned over 125 TIMES in my 2005/2006 patent
> application "Morality system and method forvideogame: system and
> method for creating story, deeper meaning "and emotions, enhanced
> characters and AI, and dramatic art invideogames.http://www.google.com/patents/about?id=ee-jAAAAEBAJ
>
> "Moral Premise" is mentioned over 15 TIMES in my 2007/2008 "Gold45Revolver" patent application: "System and method for creating exaltedvideogamesand virtual realities wherein ideas have consequences"http://www.google.com/patents/about?id=aAuzAAAAEBAJ
>
> Just because you do not like reading "large walls of text" and have
> neither read nor comprehended the patents (nor Aristotle's Poetics,
> nor Homer's Iliad nor Odyssey, nor Dante's Inferno, nor Socrates'
> Apology, nor Campbell's Hero With a Thousand Faces) does not mean that
> they contain great, revolutionary ideas which exalt a sea change and
> seismic shift in the gaming industry, leading to billions of $$$$$ in
> new-found revenue for the agile, nimble companies and early-adopters
> seeking to serve the world with epic, exalted art; and not just
> yesteryear's hooker-killing tech. In fact, because typical fanboy
> gamers despise reading the Epic Classics, that became my great
> advantage, as it is in the classical words and story that the
> classical, epic moral premise and soul are exalted--not in the hot
> coffee. Thus, just like in A Fistful of Dollars, I used the MBA/fanboy
> arrogance against them in this showdown (while they were busy
> organizing fake protests), by penning eloquent, exalted patents,
> filled with "walls of text" containg the supreme eloquence Homer/
> Socrates/Jefferson and Mises, which I knew the corporate MBA brass
> would a) never read/ignore and b) send its best fanboys forth to try
> and destroy, before trying to shamelessly take credit for the
> innovative game design techniques in articles such the one above; and
> shortly, in novel, billion-dollargames. The corporate MBA machine's
> major goal is to a) do none of the heroic innovation and b) reap all
> the creative hero's innovations; countering the spirit of our very
> Constitution. And that is why I made theGold45Revolver, so the lone
> rider would have a chance against the corporate-state Matrix and their
> walls of lockstepping, hooker-killing, spore-growing, money-losing
> fanboys--so that the lone rider could play a game in which they
> defended the US Constitution and classic, epic ideals such as love,
> romance, and honor;and so that the major gaming companies could serve
> their stock holders with greater profits, rather than losing billions
> in market cap, shedding jobs and market cap faster than Jeff Gordon
> and Dale Earndhart Jr. competing for pole position. And now,
> *everyone* wants aGold45. *Everyone* wants to shoot Zeus's lightning
> in the third act. And there are vast opportunities for major
> corporations to a) exalt classic, epic art, and b) reap billions in
> profits. Of course the postmodern MBA prefers to kill classic
> innovation, morality, and companies, cashing out during epic
> debauchery of the culture and ucrrency; as we just witnessed the death
> of Merrill, Lehman, the family, marriage, AIG, and Bear Sterns, and I
> know it is company/MBA-fnaboy policy that my work is to be ignored,
> belittled, and mocked; and then pilfered and adopted and profited off
> of. But, it ain't gonna go down like that, as there's a new sheriff in
> town.
>
> http://gold45revolver.com(more here)
>
> & you can tell 'em all, that I'm a cowboy:http://www.youtube.com/watch?v=NlpzrN8OmhA
>
> I've been around. I have read what you have not read, seen what you
> close your eyes to, and heard what you are deaf to, and I know how it
> works: "All truth passes through three stages. First, it is ridiculed.
> Second, it is violently opposed. Third, it is accepted as being self-
> evident." --Arthur Schopenhauer
>
> You--and the MBA/fanboy groupthink regime--do not have to like me. But
> that doesn't mean that others can take credit for my work. For the
> moral premise of all science and technological innovation works as
> follows:
>
> "In the sciences, the authority of thousands of opinions is not worth
> as much as one tiny spark of reason in an individual man." — Galileo
> Galilei
>
> "The Novel "Gold45Revolver/Ideas Have Consequences/ Moral Premise"
> Game Technologies Will Be Worth Billions of Dollars" to the agile,
> entrepreneurial companies who first adopt them. These simple
> innovations and technologies, which can easily be layered atop
> existing game engines, will have far-ranging ramifications across the
> industry, exaltinggameswith profundity, soul, meaning, and epic
> storytelling. --http://www.gamasutra.com/blogs/DrElliotMcGucken/
> 20090709
> /2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_
> Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php
> (more here)
>
> If some videogame company does not see the vast value of these
> eloquent, exalted ideas, without mashing buttons, then so be it. The
> idea of putting on dog-and-pony shows for MBA fanboys who detest
> reading as much as the classic moral premise and epic art just ain't
> appealing to me. That is why I pen eloquent, exalted patents--I can be
> as patient as I want, while the corporate MBA fanboys try to force
> yesterday's soulless, hooker-killing technologies on a rising
> generation who all want to hold theGold45Revolverin the third act
> which will rock Zeus's lightning in proportion to their honor being
> intact; as their companies shed jobs and epic market-cap. The rising
> generation is longing to playgameswhich exalt the moral premise--gameswhich infuse morality into the center and circumference of the
> game world, just as it is in our own world--in the *real* world where
> classic, epic ideas have classic, epic consequences--and my patents
> disclose systems and methods for doing so. The rising generation is
> longing to rebel against the stultifying corporate state, and seeing
> this, I set it down in immutable, eloquent patents, which have become
> the most talked-about, novelvideo-game research over the past two
> months.
>
> http://www.neogaf.com/forum/showthread.php?t=366448"This is the
> greatest videogame patent I've ever read."http://forums.somethingawful.com/showthread.php?threadid=3143589
>
> Did J.R.R. Tolkien have to build a working demo of Lord of The Rings
> on the Torque Game Engine before they made the highly-successful game?
>
> You guys just aren't thinking big enough. We were graced with divine
> reason and imagination, so why not use it? Think like a developer/
> marketer for a major billion-dollar company here; and come up with
> some scenes exalted by the new “Gold45Revolver” technology!
>
> Think big, like in the ending wherein the Fiatocracy's Vampires/
> Communists/Feminized MBA Fanboys swarm our lone rider in the mountain
> town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in
> Banshee voices, trying to claim his ideas and his soul.
>
> Alone our lone rider stands in the thundering downpour, as the
> lightning reveals the grotesque swarm--the horror of their collective
> countenance is only trumped by the screeching words. Alone he stands,
> with his45; and if he has done the right thing throughout, legend has
> it that the45will glowgoldand shoot Zeus's lighting, slaying the
> hundreds, if not thousands of rough Vampire/Communist/Zombie beasts
> who slouch his way, screaming, distorting the words/slogans of the
> declining fiatocracy in a most demonic manner.
>
> See? There are billions of dollars $$$$ in the novel, emotional,
> exalting gameplay alone. I know you can feel it deep in your bones.
> You *want* to hold thatGold45Revolver. Or you want to obliterate it
> epic manner--just look at our soullessgames, our soulless culture,
> army of brave and bold men armed withGold45Revolvers and classical,
> epic, immutable knowledge.
>
> What specifically do you find inane about the patent(s)? And if it is
> so inane, why do you simply just ignore it, rather than posting
> numerous posts pertaining to it?
>
> Over the past two months, the novel "Gold45Revolver/Zeus Lightning/
> Ideas Have Consequences/Moral Premise" technologies have been the
> *most-talked-about* novelvideo-game research out there. This sort of
> buzz, without any funding whatsovever, is worth millions. Imagine if
> someone actually built a game incorporating the technology!
>
> There are dozens ofgamesout there which have received millions in
> funding which do not have anywhere near the buzz, nor natural
> emotional/spiritual/intellectual appeal and engagement, of these
> present innovations and inventions, and thus will be DOA. Those are
> some vast egos who would rather hype yesteryear's technologies while
> ignoring eternal wisdom, rather than serving the rising demand for
> classical, exaltedgames. The cost of such out-sized egos are millions
> upon millions of dollars to their shareholders and investors--billions
> of dollars and thousands of jobs will be lost because of the MBA/
> fanboy's out-sized egos and supreme arrogance which trumps even their
> ignorance.
>
> What I am offering them is a simple, elemental technology that would
> forever enshrine the early adopters as those who helped father the
> epic exaltation ofvideogamesas classical art, complete with the
> exile classical art and the epic, moral soul from the realm ofvideogames, and merely giggle at hooker/unarmed-women-killing technologies
> and boobies:
>
> http://www.youtube.com/watch?v=587vgvDYjYUhttp://www.youtube.com/watch?v=2KQSjeu4710&feature=relatedhttp://www.youtube.com/watch?v=n7b9SbFzIp0http://www.youtube.com/watch?v=BLmf2AJWQiY&feature=fvwhttp://www.youtube.com/watch?v=bERzMBTy77c
>
> Well, soon the hookers will be armed withGold45Revolverwhich shoot
> Zeus's lightning.
>
> Hundreds of millions of dollars were invested into the above videos,
> and the hilarious thing is that the fanboys were then commanded to go
> forth and proclaim that there is no room for morality--no room for
> ideas which have consequences and epic story and moral premises--no
> room for defending the Constitution and its classical epic context, no
> room for theGold45which fired Zeus's lightning, "because of
> budgetary constraints." But truth be told, had you doubled Fallout 3's
> budget, we all know that the fanboy MBAs would have just come up with
> another dozen ways to kill a hooker.
>
> --http://www.destructoid.com/videogames-are-stupid-and-babyish-states-games-journa
> list--126722.phtml
> "I've been covering thegamesindustry for eight years, mainly for
> mainstream outlets, and I often find myself acting as a translator,"
> stated Chaplin at GDC's rant panel this week. "... It's not that the
> medium is in its adolescence, it's that you're a bunch of ****ing
> adolescents. It's even worse because you're technically supposed to be
> adults."
>
> Chaplin wasn't the only one on the "Burned By Friendly Fire: Game
> Critics Rant" panel. There were plenty of names that you could expect
> to see on a panel with such a grandiose title -- Leigh Alexander,
> N'gai Croal, they were all there, and they all had something to say on
> the subject. Still, it's Chaplin that took thegoldtrophy by
> describing how immature and pathetic the industry is. There's no Bob
> Dylan of gaming, allegedly, because everyone in the industry is a
> baby. "
>
> http://www.destructoid.com/videogames-are-stupid-and-babyish-states-g...
> list--126722.phtml
>
> "When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I
> thought as a fanboy: but when I became a man, I put away fanboy
> things."
>
> Yes--it is time to put down that controller & pick up the classic,
> epic books:http://artsentrepreneurship.com(Where fanboys go so as to become
> men.)http://gold45revolver.com
>
> Reading list for Dr. E’s Hero’s Journey into Arts Entrepreneurship &
> Technology Class:
> Opening Books (staple of every class):
> The Battle for The Soul of Capitalism, John C. Bogle
> The Odyssey, Homer (Homer and Bogle are read in tandem)
> The Hero With a Thousand Faces, Joseph Campbell
> Dante’s Inferno (we read the love story as avideogame, and now
> Electronics Arts is making a majorvideogame based on it!)
> All these books are informing the epic text "THEGOLD45REVOLVER: THE
> 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the
> mythological roadmap to reaping billions of dollars in tomorrow's
> videogames, while exalting a cultural renaissance.http://gold45revolver.com/
>
> Best,
>
> Dr. E :)
>
> Hello Joel:
>
> 1) The novelgameswill balance word and deed. As thegamesevolve,
> designers will determine the optimum blend of word and deed. "For
> eveil to triumph, all good men must do is nothing." --Edmund Burke
> That will be a moral premise infused throughout the game world.
> Differentgamescould be imagined wherein the world could be won via
> dialogue alone. Others would necessitate the use of a combination of
> words and action. Consider the American Revolution for instance. It
> began with words reflecting liberty's classical precepts, but ended in
> war, as did so many other campaigns for freedom. It was not enough to
> just talk, talk, talk and "declare independence," but the epic words
> had to be backed by action. What today's gameworlds are missing are
> those epic words, concepts, and precepts.
>
> 2) I imagine that this could be designed around, as in the end, the
> game knows what the player is doing; and in the end, the power of theGold45Revolvercould be diminished in proportion to the loss of
> honor in the player's soul. Sure, some players will always game the
> system, but as time went on, this could be defended against.
>
> 3) The Great Works are not some foreign entity, as the MBA/fanboy/
> fiatocracy would have you believe. Rather, they are as natural as the
> epic, exalted freedom in your soul. They are the maps to your higher
> destinations, and that is why they have been deconstructed and
> debauched. There is a huge market for the Greats amongst all the
> students I have taught--a market the fiatocracy must deny, even while
> shedding jobs and losing billions of dollars in market cap.
>
> I hope you read the Great Books and Classics and join our modding
> context!
>
> Welcome to the First Annual 45SURF.COMGold45Revolver/Ideas Have
> Consequences/Moral Premise Modding Contest!
>
> [url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/
> url]
> [url]http://libertariangames.blogspot.com[/url]
>
> Submit mods to libertarianfi...@gmail.com !
>
> We would like to celebrate the newfound technologies and Great Books
> Gaming Renaissance by inviting the major gaming companies, as well as
> all smaller studios and indie developers, to enter their best mods
> incorporating the novelGold45Revolvertechnologies. The winners
> will receive a license to the billion-dollar technology, as long as
> they adhere to the tenets of classical, epic art.
>
> There is a vast and rising demand to wield theGold45Revolverin the
> soulless, dumbed-down, boring, morally vapid gameworlds, and shoot
> Zeus's lightning as the swarms of zombie/vampire/fanboys descend,
> shrieking the fiatocracy's slogans and raging against the universe's
> moral premise. The nimble, entrepreneurial companies who serve this
> demand for theGold45shall reap billions, while those who serve the
> corporate arrogance will fade away, as Fallout becomes like playing
> Combat on a 1981 Atari system. And I do not mean to slight Combat, as
> at least it was an even fight, and you couldn't just go around killing
> unarmed women.
>
> As the gaming industry sheds market cap and jobs faster than Jeff
> Gordon & Dale Earndheart Jr. competing for pole position @ Daytona,
> *now* is the time to embrace and exalt these new techologies! The
> floogates of revenue, jobs, and opportunity will open, as gamers
> gravitate towards the new, exalted, epicgamesendowed with story,
> character, romance, meaning, and soul all unified by a moral premise.
>
> [url]http://www.google.com/finance?
> chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=
> 0&chdet=1247411378278&chddm=98141&cmpto=NASDAQ:THQI;NASDAQ:TTWO&cmptzos=-18000;-
> 18000&q=NASDAQ:ERTS&ntsp=0[/url]
>
> What we have here is a case of epic arrogance, wherein instead of
> reading the Great Books and creatively leading an exalted artistic
> renaissance, the fiatocracy's finest feminized MBA fanboys would
> rather debauch the culture and currency (as it is easier to cerate
> debt than wealth--it is easier to descend to hell, Virgil reminds us,
> than find our way back up). Instead of serving the higher ideals, tehy
> would rather serve teh bottom line (art's death-knell), and thus shed
> thousands of jobs and billions in market cap by hyping yester-year's
> technologies, rather than exalting the classical reanissance that is
> so in demand, as the rising generation is reaching out for theGold45Revolverwhich fires Zeus's lightning in proportion to the honor in
> one's soul. The conservative, corporate MBA fanboys would rather send
> armies of fanboy clones forth to kill unarmed women and squelch art,
> love, and innovation, forcing yesterday's hooker-killing technologies
> on the rising rebels, who are yearning for the immortal soul and epic
> poetry in theirgames, art, and culture--for their natural right to
> know and wield Zeus's lightning and Moses' thunder.
>
> And thus opportunity abounds! In the hands of creative individuals and
> modding teams, the novel "Gold45Revolver/Ideas Have Consequences/
> Moral Premise" technologies will exalt a new era of gaming whereingamesare endowed with deeper character, meaning, and profundity, as
> well as classical aspects of art.
>
> THEGOLD45REVOLVERMODDING CONTEST!
>
> As there are so many gaming companies out there, and so much MBA hype,
> it is hard to tell which "get" the technology without first seeing a
> mod from the company/studio. It is hard to tell who has really read
> and understood the patents, as well as the Great Books and Clasics
> tehy reference, and who is just playing around and saying they have in
> pursuit of mere profit. I mean one can say they are doing a "Dante's
> Inferno" game, and all is well and good, but then suddenly some MBA/
> fanboy magic goes down in a committee meeting, and the incorruptible
> Beatrice--the center and circumference of exaltation in Dante's poem--
> finds herself in hell. Oops! And Dante the poet-warrior becomes a buff
> warrior swinging death's scythe. And that is why we want to first see
> mods incorporating the novelGold45Revolvertechnology, before we
> license it to the victors of the modding contest.
>
> The guidelines are fairly general, so please have fun exalting the
> novel technologies in your mods! Some ideas for mods are illustrated
> just below these descriptions of theGold45patents/technologies.
>
> System and method for creating exaltedvideogamesand virtual
> realities wherein ideas have consequences United States Patent
> Application 20090017886
>
> [url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ&dq=exalte[/
> url]
>
> Morality system and method forvideogame: system and method for
> creating story, deeper meaning and emotions, enhanced characters and
> AI, and dramatic art invideogamesUnited States Patent Application
> 20070087798
>
> [url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]
>
> And just now, the gaming community is catching on--exalted morality
> and classical ideals are the key to the next-gen:
>
> [url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/
> Infusing_Games_with_a_M
> [/url]
> oral_Premise.php
> [url]http://www.gamasutra.com/view/feature/4061/dramatic_play.php[/
> url]
> [url]http://www.gamasutra.com/blogs/AdamBishop/20090309/832/
> Morality_In_Video_Games.p
> [/url]
> hp
>
> [url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/
> url]
>
> O my prophetic soul! --Hamlet
>
> "Morality system and method forvideogame: system and method for
> creating story, deeper meaning and emotions, enhanced characters and
> AI, and dramatic art invideogamesUnited States Patent Application
> 20070087798 Kind Code:A1
> Abstract:Avideogame and game system incorporating a game character's
> morality level that is affected by game occurrences such as moral,
> amoral, or immoral choices in an epic story's deeper context. The
> character's morality level affects the game's environment. Such a
> feedback system based on moral premises provides an efficient means to
> enhance and deepen game play, as a sensible, realistic, meaningful,
> profound, and epic story naturally emerges. The measurement of moral
> choices will allow a player's soul to be rendered upon the screen in
> cinematic action paralleling internal dramatic action, thus providing
> the dramatic elements of classic literature and film. The presentation
> of moral choices in the game, based upon moral premises, will allow
> plot points that result in character arcs, romantic relationships,
> exalted game play, and epic story. Moral choices will lead to overall
> success, while immoral or amoral choices will lead to overall failure.
> "
> [url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
>
> System and method for creating exaltedvideogamesand virtual
> realities wherein ideas have consequences United States Patent
> Application 20090017886 Kind Code:A1
> Abstract:Avideogame method and system for creatinggameswhere ideas
> have consequences, incorporating branching paths that correspond to a
> player's choices, wherein paths correspond to decisions founded upon
> ideals, resulting in exaltedgameswith deeper soul and story,
> enhanced characters and meanings, and exalted gameplay. The classical
> hero's journey may be rendered, as the journey hinges on choices
> pivoting on classical ideals. Ideas that are rendered in word and deed
> will have consequences in the gameworld. Historical events such as The
> American Revolution may be brought to life, as players listen to
> famous speeches and choose sides. As great works of literature and
> dramatic art center around characters rendering ideals real, both
> internally and externally, in word and deed, in love and war, the
> present invention will affordvideogamesthat exalt the classical
> soul, as well as the great books, classics, and epic films—past,
> present, and future.
> --http://www.freepatentsonline.com/y2009/0017886.html
>
> I hope you find them entertaining and enjoyable reads!
>
> Here are some mod concepts/ideas--they are only suggestions--feel free
> to take the technologies to new heights:
>
> "The Novel "Gold45Revolver/Ideas Have Consequences/ Moral Premise"
> Game Technologies Will Be Worth Billions of Dollars" to the agile,
> entrepreneurial companies who first adopt them. These simple
> innovations and technologies, which can easily be layered ontop of
> existing game engines, will have far-ranging raminifcations across the
> industry, exaltinggameswith profundity, soul, meaning, and epic
> storytelling.
>
> Imagine you are standing in Best Buy. There are two versions of Gears
> of War. In one, the Locust Horde can be reformed and brought over to
> your side by quoting excerpts from the US Constitution--by engaging in
> dialogue--and where, in order to win, you are going to need to win
> their minds/hearts and souls. In the other version, you can only shoot
> them in campaign after campaign. Which would you buy? Imagine you walk
> into EBGames, and you have to decide between two versions of GTA. In
> one, you can only hire and shoot hookers--there is no chance of
> reforming them nor talking them out of it. In the "Gold45Revolver"
> version of GTA, you can engage in dialogue with the Hooker and hand
> her copies of the Constitution and Bible, as well as Hayek's The Road
> to Serfdom, and thus enlist her in your struggle against the
> fiatocracy, the decline of freedom, and the growth of the corporate-
> state. She in turn would hand those works to her Pimp who would join
> you. Which version of GTA would you buy? Obviously the one wired with
> the novel technology found in "System and method for creating exaltedvideogamesand virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886
>
> Already the novelGold45Revolvertechnology is solving epic, glaring
> design problems/flaws ingamessuch as Fallout 3, and it is
> accomplishing this in an elegant, simple manner which will also exalt
> the gameplay in numerousgamesand genres, make gaming more fun, and
> increase both the audience and marketability of thegameswhich adopt
> the novel technology--it will also be worth tens of millions in
> generating cool, positive buzz.:
>
> --http://www.gamasutra.com/php-bin/news_index.php?story=20908
> "Self-censorship was the least effective course of action open to
> Bethesda if they are looking to morally instruct their players. Why
> not take the route less traveled and try to implement some meaningful
> consequence, something beyond an essentially meaningless "karma" stat?
> (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE AGOLD45REVOLVERWHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
> BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
> read more @ [url]http://www.gamasutra.com/php-bin/news_index.php?
> story=20908[/url]
>
> As you can see, the simple, elegant solution would be worth billions!
> And it could be applied to all RPGs and FPSs! Such a novel weapon
> would be worth tens of millions in gameplay enjoyment, and tens of
> millions more in publicity. *Everyone* is going to want to get their
> hands on thatGold45when it comes out, and *every* game is gonna
> Taverns is a hooker with a heart ofgold. Hire her and kill her, as is
> exalted in GTA, and the world is lost. Talk to her, and "lady liberty"
> will tell you where you can find Thomas Paine.
>
> Videogamesare a crowded art, and many argue there has been little
> innovation in the past several years (or decades), especially when it
> comes to depth, meaningful drama, and storytelling. Of course all the
> PR departments stamp "depth, character, meaningful drama, and epic
> storytelling!" on the boxes, just as they stamp "Dante's Inferno" on
> the game which places Beatrice in the diametric opposite locale that
> Dante did, robbing it of its classical soul and Dante's exalted
> intent; and nothing really ever changes as the fiatocracy declines, as
> "Story, drama, character" are payed homage to in corporate press
> releases, but never in rugged deed.
>
> A small innovation in a field of "crowded art" can go a long, long
> ways. For instance, applying the patent's same technology to the
> traditional Vampire/Zombie game would result in the following enhanced
> gaming experience:
>
> The "Gold45Revolver" mod of Left for Dead would be described with
> (seriously--the buzz alone on this would be worth millions to EA/
> Bethesda/Bioware/Visceral/Ubisoft/38studios):
>
> This "Gold45Revolver/Ideas Have Consequences/Moral Premise" Mod is
> acted morally throughout the game, can truly wield theGold45Revolverand realize its true power as it shoots Zeus's Lightning
> while leveling the zombie masters and their hordes. Should you fail to
> reach and exalt your peers with classical ideals, the world will end
> as a zombie communist tyranny--"for the greater good of all.""
>
> Imagine how many millions would want to play such novel game types
> wherein *ideas had consequences*, and soul, character, and honor
> mattered! Litertaure including 1984, Animal Farm, A Brave New World, V
> is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and
> 300 could all be brought to life on a more profound level!
>
> The "Ideas Have Consequences" Zombie/Vampire game engine is novel in
> that the Zombie/Vampire virus/quality is transmitted via ideas in the
> game--both spoken and written--as opposed to only via physical
> contact, such as being bitten/attacked/etc.
>
> Imagine the possibilities with that novel game engine/concept in the
> hands of creative developers!! A thousand, thousand novel Zombie/
> Vampiregamescould be created, and epic literature could be brought
> to life, including 1984/Brave New World/The Road to Serfdom/etc, as
> well ad the American and Communist Revolutions! This would mean tens
> of millions of $$$ and an epic renaissance in the now staid vampire/
> zombie format. And it would be easy to do--just a couple books/words/
> ideas introduced into L4D, for starters, would be epic! Of course we
> would still include all the physical gameplay--biting/shooting/
> baseball bats/etc.--but we would layer it on top of classical, exalted
> ideas and ideals.
>
> Art has ever been the realm where the noble soul could place their
> ideals which the world had no use for; and the novel game engine
> described by this new technology; opposed vehemently by the dominant
> fanboy/feminist fiatocracy—would foster a new realm of exalted gaming
> for true artsists—both those who created newgamesand played them.
>
> The major videogames companies are leaving billions on the table!
> [0388]This present invention pertains to introducing morality and epic
> storytelling into the realm ofvideogames, resulting invideogames
> with superior, deeper game play, expanded markets, and longer-lasting
> brands. The ability to render deeper emotion, story, and exalted
> dramatic arts within the realm ofvideogameshas been a long sought-
> after "holy grail" throughout thevideogame industry. The prior art
> demonstrates how others have failed and are failing to deliver more
> meaningful and engaginggamesendowed with epic storytelling. This
> present invention provides the missing key to realizing epic
> storytelling, deeper emotional involvement, and higher art invideogames.
>
> [0445]To date, no game allows one to fight for the US Constitution and
> a sound currency. No game allows one to fight for the Founding
> Father's original intent--for life, liberty, and happiness for all. No
> game allows one to fight for economic freedom beyond the fiat system
> that robs us all via the inflation tax. No game allows the player to
> quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and
> Moses in dialogue trees, nor via other means, en route to winning the
> hearts and minds of their people, rounding up and inspiring a group of
> rebel, and leading those rugged rebels in a battle founded upon ideas.
> No game allows one to fight Big Brother and ensure greater Civil
> Liberties and Personal Freedom. And certainly, no game allows the
> player to fight to implement the ConstitutionalGoldStandard, nor to
> take on the divorce regime, nor to protect the unborn. [0446]The
> present invention would allow the themes of V is for Vendetta, Atlas
> Shrugged, and The Fountainhead to be brought to life, as well as
> Orwell's 1984, which resembles the modern university. The plot of 1984
> could be enhanced, and hope could be allowed for Winston Smith.
> Suppose that Winston was successful in speaking with and recruiting
> enough people for a revolt. If he was too upfront with his ideas, he
> might be put to death. If he was too coy, he would never reach them.
> If he was too persistent, he could offend some people. If he gave up
> too soon, he might lose loyal followers. At any rate, it would make a
> great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886
>
> And here are the books that will help inform and inspire all the
> greatestGold45Revolvermods!
>
> Opening Books (staple of every class):
> The Battle for The Soul of Capitalism, John C. Bogle
> The Odyssey, Homer (Homer and Bogle are read in tandem)
> The Hero With a Thousand Faces, Joseph Campbell
> Dante’s Inferno (we read the love story as avideogame, and now
> Electronics Arts is making a majorvideogame based on it!)
> All these books are informing the epic text "THEGOLD45REVOLVER: THE
> 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the
> mythological roadmap to reaping billions of dollars in tomorrow's
> videogames, while exalting a cultural renaissance.
> [url]http://gold45revolver.com/[/url]
>
> Good luck with those mods!
>
> Best,
>
> Dr. E :)
>
> [url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/
> url]
> [url]http://libertariangames.blogspot.com[/url]
>
> Submit mods to libertarianfi...@gmail.com !
I am re-posting the "Gold 45 Revolver(TM)/Ideas Have Consequences/
Moral Premise" patent's abstracts and claims here so as to help out
people trying to refute the technology and find prior art.
Thanks for your time and feedback!
System and method for creating exalted video games and virtual
realities wherein ideas have consequence.
by Dr. Elliot McGucken
Abstract: A video game method and system for creating games where
ideas have consequences, incorporating branching paths that correspond
to a player's choices, wherein paths correspond to decisions founded
upon ideals, resulting in exalted games with deeper soul and story,
enhanced characters and meanings, and exalted gameplay. The classical
hero's journey may be rendered, as the journey hinges on choices
pivoting on classical ideals. Ideas that are rendered in word and deed
will have consequences in the gameworld. Historical events such as The
American Revolution may be brought to life, as players listen to
famous speeches and choose sides. As great works of literature and
dramatic art center around characters rendering ideals real, both
internally and externally, in word and deed, in love and war, the
present invention will afford video games that exalt the classical
soul, as well as the great books, classics, and epic films--past,
present, and future.
Claims:
1. A method for creating video games and virtual realities wherein
ideas have consequences.
2. The method in claim 1 where said ideas are rooted in classical,
epic precepts such as those found in the Great Books and Classics, and
exalted at the pinnacles of Western culture and history.
3. The method in claim 1 where said ideas are manifested in the words
the player or non-player characters, write, speak, read, disseminate,
congregate about, fight for, and/or associate with.
4. The method in claim 1 where said ideas are manifested in the
actions the player, non-player characters, and/or monsters act out.
5. The method in claim 1 where said ideas spread like viruses, by
being spoken, written, or disseminated in some other manner,
transforming characters who come in contact with said ideas into
vampires, zombies, or other forms of monsters.
6. The method in claim 1 where said ideas spread like viruses, by
being spoken, written, or disseminated in some other manner,
transforming characters who come in contact with said ideas into
vampires, zombies, or other forms of monsters, and where said
vampires, zombies, and monsters may be saved or converted back to
normal by coming in contact with ideas that oppose the ideas that made
them vampires, zombies, and other forms of monsters.
7. The method in claim 1 where said ideas must be fought for via words
and dialogue, before they have exalted consequences.
8. The method in claim 1 where said ideas must be fought for via deeds
and actions, before they have exalted consequences.
9. The method in claim 1 where the player can fight for said ideas in
word and deed, and witness the exalted consequences of those ideals,
including liberty, freedom, and justice, when they succeed, and the
dire consequences of tyranny, domination, and intimidation, when they
fail to render exalted ideas, as ideas have consequences.
10. The method in claim 1 where the character can fight for said ideas
such as marriage, the Constitution, the Declaration of Independence,
and right to life in word and deed, and witness the exalted
consequences of those ideals, including a stable and enduring society
should they succeed, and a declining, bankrupt civilization, should
they fail.
11. The method in claim 1 where the character can battle for said
ideas that are based upon classical moral and economic principles of
famous philosophers, prophets, poets, statesmen, and economists
including Plato, Moses, Jesus, Gandhi Sun Tzu, Buddha, Jefferson,
Aristotle, F. A. Hayek, Martin Luther King Jr., Homer, Ludwig Von
Mises, Adam Smith, and others, and witness the consequences of both
their success and failure of their battle, as the consequences are
rendered in the game's physical world.
12. The method in claim 1 where the character can battle for said
ideas via both word and deed, using a combination of words and action,
witnessing the consequences of their balance between word and deed,
between reasoning and partaking in violence, thusly bringing to life
epic classical works of film and literature wherein the hero must
balance word and deed.
13. The method in claim 1 where fighting for said ideas in word and/or
deed will have consequences regarding the operation of a weapon, which
will operate at its full potential for the players and characters who
are the most successful in serving ideals and ideas, and rendering
them in word and deed.
14. The method in claim 1 wherein said ideas may be based upon
Constitutional ideals and ideas underlying the American Founding,
including the right to life, liberty, and the pursuit of happiness,
sound currency, the right to bear arms, the freedom of speech, the
right of the artist, author, and inventor to own their creations and
inventions; and wherein the player could fight for sound money in word
and deed and witness the consequences of their successes and failures,
including liberty, wealth creation, capitalism, freedom, private
property, peace, and prosperity or rapid inflation, deflation, theft
via the inflation tax, massive debt, empire, long lines, wealth
transfer to the rich, depressions, corruption, and war.
15. The method in claim 1 where the said ideas will be supported or
opposed by in-game characters, and the player will have to choose how
to interact with the said in-game characters, based on their ideas,
including but not limited to whether or not to befriend them, agree
with them, disagree with them, ignore them, recruit them, shoot them,
save them, judge them, or forgive them.
16. The method in claim 1 where the said ideas are based upon the
pivotal plot points of the great books and classics.
17. The method in claim 1 where said ideas spread like viruses, by
being spoken, written, or disseminated in some other manner,
transforming characters who come in contact with said ideas into
vampires, zombies, or other forms of monsters; and when bad ideas have
infected too many in-game characters, the consequences are dire,
including the loss of life, liberty, happiness, freedom, and
security.
18. The method in claim 1 wherein said ideas may be related to
economics and monetary policy, and wherein the player could fight for
sound money in words echoing the classical economists and deed and
witness the consequences of their successes and failures, including
liberty, freedom, peace and prosperity or rapid inflation, deflation,
theft via the inflation tax, massive debt, empire, long lines,
depressions, corruption, and war.
19. The method in claim 1 wherein moral ideas have moral consequences
in the evolution of the gameworld.
20. The method in claim 1 where said ideas in the video game world are
founded upon the natural ideas and ideals occurring at the plot points
in great works of literature and film where a character must choose
whether to serve an ideal or not serve an ideal, thusly rendering or
not rendering ideals real by their actions, and influencing the
greater outcome and state of the game world, as ideas have
consequences.
21. The method in claim 1 where said ideas in the video game world are
used to exalt the classic hero's journey, and where a player's success
and progress at every stage or step or plot point of said hero's
journey is defined by said player's service or disservice to said
ideas and ideals, and where by said player's serving said ideas and
classical ideals, said hero's journey advances towards ultimate
victory and triumph, while by said character's failing to serve said
ideas and classical ideals, progress in said hero's journey is
retarded or reversed.
Thanks Madal!
To date there is no weapon whose operation is directly proportional to
the morality level of the player, nor is there any showdown situation
wherein the weapon's powers are proportional to the morality or moral
level of the holder of the weapon.
Also, there is no vampire/zombie game wherein ideas, which have
consequences, act as the viruses.
Furthermore, there is no game that lets you fight for classical ideas
and constitutional ideals and witness their consequences rendered.
There exists no game which allows one to fight for certain systems of
economics and witness the effects of their success or failure.
Lastly, there exists no game where one's morality is smiled upon by
the AI, leading one to victory; while immoral acts prevent one from
ever being victorious.
Thanks!
Thanks Jonas,
It's exactly the *simplicity* of the Gold 45 Revolver / Ideas Have
Consequences / Moral Premise technology that is already solving
glaring game design issues. The technology is there and this can be
easily implemented. Millions of innocent hookers and children could be
saved with a few hundred lines of code, and billions of dollars could
be gained by those companies that have a few thousand dollars to
spare, as well as teh courage to try something new in exalting
dramatic art and allowing games to realize their greater portential.
http://www.gamasutra.com/blogs/DrElliot ... ssance.php
Improving/Exalting/Simplifying FALLOUT with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
This was handled towards the bottom here (bottom of the comments):
http://www.gamasutra.com/php-bin/news_i ... tory=20908
Opinion: 'Fallout 3 - I Kill Children'
by Simon Parkin [In a new opinion piece, game producer and journalist
Simon Parkin examines Fallout 3's block on harming children in the
game, suggesting that, even with its obviously good intentions, it has
proved "video games' ineffectiveness in providing meaningful
disincentives and negative repercussions for in-game atrocities".]
Self-censorship was the least effective course of action open to
Bethesda if they are looking to morally instruct their players. Why
not take the route less traveled and try to implement some meaningful
consequence, something beyond an essentially meaningless "karma" stat?
(YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45
REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)
Of course it is the route less traveled for a reason: it's a whole lot
Thanks Steve!
You exalt the value of my patent and ideas in your words, "Further,
what does this have to do with Narrative...at all? This isn't about
the narrative design, which is how a story is presented to the player
and methods of story telling, this is about the contents of the
message. There is a reason why Moral Absolutism is rarely used in
games, because ultimately, games are about choice. With a game that is
based on Moral Absolutism, the story always has an inherent right
choice and a wrong choice, and abiding by those definitions leads to
the correct or "Moral" decision and outcome of the story."
Yes! Such a game would be far more fun to play than the current GTA
and Fallout 3, where you can hire and kill hookers, and your actions
have no bearing on the ultimate outcome of the game world.
Morality and the moral premise are at the *exact* center and
cricumference of exalted Narrative. There can be no enduring
Narrative, nor story, without soul. I did not make this up--Aritsotle
noted that story was teh soul of a work, and that story derived from
the rendering of internal ideals real via physical action. Imagine a
videogame which allowed one to render their ideas real via action!
Because my patent is nonobvious to the current experts in game design,
and because if provides the path towards billions of newfound revenue
in serious, educational, historical, and fps games, while also
providing an enhanced gaming experience via exlating soul, epic story,
love, and romance, while simplifying all these elements and game
design by uniting them around common, simple, classical ideals, the
patent rocks out! Imagine finallly being able to reform and fall in
love iwth hookers in GTA/FAllout 3, and not just hire and kill them,
sans meaning.
Some game company is soon going to exalt the tenets of my technology
in a brand new generation of games which will prove far more
meaningul, profound, and enjoyable than the current Mass Effect/KOTR/
Fallout/Dante-free-Inferno, and than games pertaining to guns/butter,
which have nothing to do with the deeper, far more meaningful conflict
between economic theories belonging to Adam Smith/ Ludwig von Mises/
Jefferson versus those belonging to Karl Marx.
The pursuit of Moral Absolutism is at the center and circumference of
all the greatest art, philosophy, and literature down through the
ages. And I say it's time for games to join the pantheon of epic,
soulful, exalted art.
Homer's Odyssey is a morality play, as sure as is Socrates' Apology,
the Gospels, Star Wars, the Matrix, Braveheart, and A Fistful of
Dollars.
Thousands of games exist where moral choice does not matter--even
games such as Mass Effect/Fable and KOTR get it wrong and fall far
short, as one can win by being either good or bad--by being a paragon
or a renegade. I cite an actual conversation at the Mass Effect forums
pertaining to this in my patent.
http://www.google.com/patents/about?id=aAuzAAAAEBAJ
http://www.faqs.org/patents/app/20090017886
Check out line [1463]
I also cite this blog:
http://tobolds.blogspot.com/2006/06/end-of-evil.html
"If a game like Black & White, or Knights of the Old Republic, or
Fable, gives you the option to play good or evil, that is just a
thinly disguised way to enable you to play the game twice. You chose
evil or good by what you think is more useful to beat the game, and
then if you play it again, you chose the other side, just to see
something new. It is not a moral choice, but a tactical one. We don't
feel that burning down a virtual village in a game world and killing
the inhabitants is an evil act, after all those are just colored
pixels that don't feel anything. Advancing in the game is the most
important, even that means that in the next mission we have to throw
Napalm on that Vietnamese village to continue."
"Only video games present the end of evil, a world in which neither
good nor evil matters, where "evil" is just a thin plot element to
explain why you as the hero have to go out and kill that boss. We end
up with players in online games doing evil things that actually hurt
real people, if just in a minor way, and not even realizing the
difference. GTA won't turn anybody into a mass murderer, but it is
hard to believe that hundreds of hours of inconsequential evil and
violence should have no effect whatsoever on how you perceive evil and
violence in the real world."
http://tobolds.blogspot.com/2006/06/end-of-evil.html
Some videogame company will soon witness billions in newfound revenue
by exalting the classical, epic soul which is founded upon the "moral
premise," as is all great dramatic art, as Aristotle noted.
The new technology does not complexify game design--rather it
simplifies game design vastly, by uniting it all around a singular
moral premise which can be seen by referencing the Great Books and
Classics.
"Any fool can make things bigger, more complex, and more violent. It
takes a touch of genius - and a lot of courage - to move in the
opposite direction." –Albert Einstein
Thanks for your time and feedback!
Dr. E Top Report this postReply with quoteEdit post
On Aug 30, 8:32 am, videogamesfilmstory videogamesfilmstory
<videogamesfilmst...@gmail.com> wrote:
> The Novel "Gold45Revolver/Ideas Have Consequences/ Moral Premise"
> Game Technologies Will Be Worth Billions of Dollars
> by Dr. Elliot McGucken on 07/09/09 12:41:00 pm
> del.icio.us digg this! reddit! stumble it!
>
> Posted 07/09/09 12:41:00 pm
>
> Thanks everyone for the all the cool Gamasutra dialogue!
>
> "The Novel "Gold45Revolver/Ideas Have Consequences/ Moral Premise"
> Game Technologies Will Be Worth Billions of Dollars" to the agile,
> entrepreneurial companies who first adopt them. These simple
> innovations and technologies, which can easily be layered ontop of
> existing game engines, will have far-ranging raminifcations across the
> industry, exaltinggameswith profundity, soul, meaning, and epic
> storytelling.
>
> Imagine you are standing in Best Buy. There are two versions of Gears
> of War. In one, the Locust Horde can be reformed and brought over to
> your side by quoting excerpts from the US Constitution--by engaging in
> dialogue--and where, in order to win, you are going to need to win
> their minds/hearts and souls. In the other version, you can only shoot
> them in campaign after campaign. Which would you buy? Imagine you walk
> into EBGames, and you have to decide between two versions of GTA. In
> one, you can only hire and shoot hookers--there is no chance of
> reforming them nor talking them out of it. In the "Gold45Revolver"
> version of GTA, you can engage in dialogue with the Hooker and hand
> her copies of the Constitution and Bible, as well as Hayek's The Road
> to Serfdom, and thus enlist her in your struggle against the
> fiatocracy, the decline of freedom, and the growth of the corporate-
> state. She in turn would hand those works to her Pimp who would join
> you. Which version of GTA would you buy? Obviously the one wired with
> the novel technology found in "System and method for creating exaltedvideogamesand virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886
>
> Already the novelGold45Revolvertechnology is solving epic,
> glaring design problems/flaws ingamessuch as Fallout 3, and it is
> accomplishing this in an elegant, simple manner which will also exalt
> the gameplay in numerousgamesand genres, make gaming more fun, and
> increase both the audience and marketability of thegameswhich adopt
> the novel technology--it will also be worth tens of millions in
> generating cool, positive buzz.:
>
> --http://www.gamasutra.com/php-bin/news_index.php?story=20908
> "Self-censorship was the least effective course of action open to
> Bethesda if they are looking to morally instruct their players. Why
> not take the route less traveled and try to implement some meaningful
> consequence, something beyond an essentially meaningless "karma" stat?
> (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE AGOLD45REVOLVERWHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
> BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
> read more @http://www.gamasutra.com/php-bin/news_index.php?story=20908
>
> As you can see, the simple, elegant solution would be worth billions!
> And it could be applied to all RPGs and FPSs! Such a novel weapon
> would be worth tens of millions in gameplay enjoyment, and tens of
> millions more in publicity. *Everyone* is going to want to get their
> hands on thatGold45when it comes out, and *every* game is gonna
> Taverns is a hooker with a heart ofgold. Hire her and kill her, as is
> exalted in GTA, and the world is lost. Talk to her, and "lady liberty"
> will tell you where you can find Thomas Paine.
>
> Videogamesare a crowded art, and many argue there has been little
> innovation in the past several years (or decades), especially when it
> comes to depth, meaningful drama, and storytelling. Of course all the
> PR departments stamp "depth, character, meaningful drama, and epic
> storytelling!" on the boxes, just as they stamp "Dante's Inferno" on
> the game which places Beatrice in the diametric opposite locale that
> Dante did, robbing it of its classical soul and Dante's exalted
> intent; and nothing really ever changes as the fiatocracy declines, as
> "Story, drama, character" are payed homage to in corporate press
> releases, but never in rugged deed.
>
> A small innovation in a field of "crowded art" can go a long, long
> ways. For instance, applying the patent's same technology to the
> traditional Vampire/Zombie game would result in the following enhanced
> gaming experience:
>
> The "Gold45Revolver" mod of Left for Dead would be described with
> (seriously--the buzz alone on this would be worth millions to EA/
> Bethesda/Bioware/Visceral/Ubisoft/38studios):
>
> This "Gold45Revolver/Ideas Have Consequences/Moral Premise" Mod is
> acted morally throughout the game, can truly wield theGold45Revolverand realize its true power as it shoots Zeus's Lightning
> while leveling the zombie masters and their hordes. Should you fail to
> reach and exalt your peers with classical ideals, the world will end
> as a zombie communist tyranny--"for the greater good of all.""
>
> Imagine how many millions would want to play such novel game types
> wherein *ideas had consequences*, and soul, character, and honor
> mattered! Litertaure including 1984, Animal Farm, A Brave New World, V
> is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and
> 300 could all be brought to life on a more profound level!
>
> The "Ideas Have Consequences" Zombie/Vampire game engine is novel in
> that the Zombie/Vampire virus/quality is transmitted via ideas in the
> game--both spoken and written--as opposed to only via physical
> contact, such as being bitten/attacked/etc.
>
> Imagine the possibilities with that novel game engine/concept in the
> hands of creative developers!! A thousand, thousand novel Zombie/
> Vampiregamescould be created, and epic literature could be brought
> to life, including 1984/Brave New World/The Road to Serfdom/etc, as
> well ad the American and Communist Revolutions! This would mean tens
> of millions of $$$ and an epic renaissance in the now staid vampire/
> zombie format. And it would be easy to do--just a couple books/words/
> ideas introduced into L4D, for starters, would be epic! Of course we
> would still include all the physical gameplay--biting/shooting/
> baseball bats/etc.--but we would layer it on top of classical, exalted
> ideas and ideals.
>
> Art has ever been the realm where the noble soul could place their
> ideals which the world had no use for; and the novel game engine
> described by this new technology; opposed vehemently by the dominant
> fanboy/feminist fiatocracy—would foster a new realm of exalted gaming
> for true artsists—both those who created newgamesand played them.
>
> The major videogames companies are leaving billions on the table!
> [0388]This present invention pertains to introducing morality and epic
> storytelling into the realm ofvideogames, resulting invideogames
> with superior, deeper game play, expanded markets, and longer-lasting
> brands. The ability to render deeper emotion, story, and exalted
> dramatic arts within the realm ofvideogameshas been a long sought-
> after "holy grail" throughout thevideogame industry. The prior art
> demonstrates how others have failed and are failing to deliver more
> meaningful and engaginggamesendowed with epic storytelling. This
> present invention provides the missing key to realizing epic
> storytelling, deeper emotional involvement, and higher art invideogames.
>
> [0445]To date, no game allows one to fight for the US Constitution and
> a sound currency. No game allows one to fight for the Founding
> Father's original intent--for life, liberty, and happiness for all. No
> game allows one to fight for economic freedom beyond the fiat system
> that robs us all via the inflation tax. No game allows the player to
> quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and
> Moses in dialogue trees, nor via other means, en route to winning the
> hearts and minds of their people, rounding up and inspiring a group of
> rebel, and leading those rugged rebels in a battle founded upon ideas.
> No game allows one to fight Big Brother and ensure greater Civil
> Liberties and Personal Freedom. And certainly, no game allows the
> player to fight to implement the ConstitutionalGoldStandard, nor to
> take on the divorce regime, nor to protect the unborn. [0446]The
> present invention would allow the themes of V is for Vendetta, Atlas
> Shrugged, and The Fountainhead to be brought to life, as well as
> Orwell's 1984, which resembles the modern university. The plot of 1984
> could be enhanced, and hope could be allowed for Winston Smith.
> Suppose that Winston was successful in speaking with and recruiting
> enough people for a revolt. If he was too upfront with his ideas, he
> might be put to death. If he was too coy, he would never reach them.
> If he was too persistent, he could offend some people. If he gave up
> too soon, he might lose loyal followers. At any rate, it would make a
> great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886
>
> Comments
>
> --------------------------------------------------------------------------------
> Christopher Wragg
> 9 Jul 2009 at 10:46 pm PST
> AAAARRGGHHHHH, A long post about nothing but your own self
> aggrandisement through your attempt to own commonly held ideas and
> concepts. Ideas and concepts that you seem to be applying very
> shallowly to thegamesyou mention. Would L4D be better with the
> changes you state, god no, I and most gamers along with me, wouldn't
> touch such a game with a barge pole. You know a lot of gamers are half
> intelligent people and presenting the concept of a "Marxist Virus" in
> that way is insulting to quite a complex political philosophy. Do you
> even realise that Marxism and Communism in it's presented forms are
> conflicting ideologies??
>
> You also consistently talk about dollar value, and that your ideas/
> concepts would sell well, without even proposing ONCE, why people
> would think so, apart from your assertion that they would. Posts and
> patents like this are really the crap on the game development
> communities shoe.
>
> --------------------------------------------------------------------------------
> Dr. Elliot McGucken
> 10 Jul 2009 at 8:44 am PST
> Hey there Christopher,
>
> I am not sure if you have noticed, but the major companies are
> shedding billions in market cap and an epci amount of jobs.
>
> My novel innovations and ideas, which are in vast and growing demand,
> are not to blame for the crisis brought about by years-old, sterile,
> soulless, hooker-killing technologies. I would argue that the MBA/
> fanboy's job-killing, market-cap-killing, unarmed-woman-killing, fiat
> arrogance is the "crap on the game development communities shoe."
>
> "A new age has begun. An age of freedom!"
>
> I hope you join the fellowship, for as a free man, you do not have to
> fight for Xerxes/the corporate-state MBA fanboys' doomed armies of
> debauchery and decadence, but instead you can wield aGold45like a
> man, fight for logic, truth, honor, reason, and freedom, and you too
> will fire Zeus's lightning in the third act.http://www.youtube.com/watch?v=QUmZ3ByxmnM
>
> "When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I
> thought as a fanboy: but when I became a man, I put away fanboy
> things."
>
> Yes--let the dead bury the dead, put away your fanboy philosophies,
> strap on that Colt .45, and come ride with us--the riders of the
> immortal soul!
>
> Please respond to this at my most recent blog:
>
> @Michael Rivera & @Christopher Wragg
>
> You guys are missing the far bigger picture here. This is an exciting
> moment invideogame design! Think big!
>
> I was hoping to talk about my work and theGold45Revolver/Ideas Have
> Consequences/Moral Premise technologies invideogames@ my blog. In
> the future, please move the discussion over here:http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/
>
> I will try to keep this brief, and I am posting this at my own blog,
> so please, please respond to it there:http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/Thanks!
>
> You will note that finally somebody penned an article entitled
> InfusingGamesWith a Moral Premise in 2009. Well, in
> 2005/2006/2007/2008, I filed patent applications that mentioned Moral
> Premise over 140 times in the context of exaltingvideogamesand
> franchises with a unifying soul, exalted narrative, deeper character,
> and epic story.
>
> "Moral Premise" is mentioned over 125 TIMES in my 2005/2006 patent
> application "Morality system and method forvideogame: system and
> method for creating story, deeper meaning "and emotions, enhanced
> characters and AI, and dramatic art invideogames.http://www.google.com/patents/about?id=ee-jAAAAEBAJ
>
> "Moral Premise" is mentioned over 15 TIMES in my 2007/2008 "Gold45Revolver" patent application: "System and method for creating exaltedvideogamesand virtual realities wherein ideas have consequences"http://www.google.com/patents/about?id=aAuzAAAAEBAJ
>
> Just because you do not like reading "large walls of text" and have
> neither read nor comprehended the patents (nor Aristotle's Poetics,
> nor Homer's Iliad nor Odyssey, nor Dante's Inferno, nor Socrates'
> Apology, nor Campbell's Hero With a Thousand Faces) does not mean that
> they contain great, revolutionary ideas which exalt a sea change and
> seismic shift in the gaming industry, leading to billions of $$$$$ in
> new-found revenue for the agile, nimble companies and early-adopters
> seeking to serve the world with epic, exalted art; and not just
> yesteryear's hooker-killing tech. In fact, because typical fanboy
> gamers despise reading the Epic Classics, that became my great
> advantage, as it is in the classical words and story that the
> classical, epic moral premise and soul are exalted--not in the hot
> coffee. Thus, just like in A Fistful of Dollars, I used the MBA/fanboy
> arrogance against them in this showdown (while they were busy
> organizing fake protests), by penning eloquent, exalted patents,
> filled with "walls of text" containg the supreme eloquence Homer/
> Socrates/Jefferson and Mises, which I knew the corporate MBA brass
> would a) never read/ignore and b) send its best fanboys forth to try
> and destroy, before trying to shamelessly take credit for the
> innovative game design techniques in articles such the one above; and
> shortly, in novel, billion-dollargames. The corporate MBA machine's
> major goal is to a) do none of the heroic innovation and b) reap all
> the creative hero's innovations; countering the spirit of our very
> Constitution. And that is why I made theGold45Revolver, so the lone
> rider would have a chance against the corporate-state Matrix and their
> walls of lockstepping, hooker-killing, spore-growing, money-losing
> fanboys--so that the lone rider could play a game in which they
> defended the US Constitution and classic, epic ideals such as love,
> romance, and honor;and so that the major gaming companies could serve
> their stock holders with greater profits, rather than losing billions
> in market cap, shedding jobs and market cap faster than Jeff Gordon
> and Dale Earndhart Jr. competing for pole position. And now,
> *everyone* wants aGold45. *Everyone* wants to shoot Zeus's lightning
> in the third act. And there are vast opportunities for major
> corporations to a) exalt classic, epic art, and b) reap billions in
> profits. Of course the postmodern MBA prefers to kill classic
> innovation, morality, and companies, cashing out during epic
> debauchery of the culture and ucrrency; as we just witnessed the death
> of Merrill, Lehman, the family, marriage, AIG, and Bear Sterns, and I
> know it is company/MBA-fnaboy policy that my work is to be ignored,
> belittled, and mocked; and then pilfered and adopted and profited off
> of. But, it ain't gonna go down like that, as there's a new sheriff in
> town.
>
> http://gold45revolver.com(more here)
>
> & you can tell 'em all, that I'm a cowboy:http://www.youtube.com/watch?v=NlpzrN8OmhA
>
> I've been around. I have read what you have not read, seen what you
> close your eyes to, and heard what you are deaf to, and I know how it
> works: "All truth passes through three stages. First, it is ridiculed.
> Second, it is violently opposed. Third, it is accepted as being self-
> evident." --Arthur Schopenhauer
>
> You--and the MBA/fanboy groupthink regime--do not have to like me. But
> that doesn't mean that others can take credit for my work. For the
> moral premise of all science and technological innovation works as
> follows:
>
> "In the sciences, the authority of thousands of opinions is not worth
> as much as one tiny spark of reason in an individual man." — Galileo
> Galilei
>
> "The Novel "Gold45Revolver/Ideas Have Consequences/ Moral Premise"
> Game Technologies Will Be Worth Billions of Dollars" to the agile,
> entrepreneurial companies who first adopt them. These simple
> innovations and technologies, which can easily be layered atop
> existing game engines, will have far-ranging ramifications across the
> industry, exaltinggameswith profundity, soul, meaning, and epic
> storytelling. --http://www.gamasutra.com/blogs/DrElliotMcGucken/
> 20090709
> /2322/The_Novel_quotGold_45_RevolverIdeas_Have_Consequences_
> Moral_Premisequot_Game_Technologies_Will_Be_Worth_Billions_of_Dollars.php
> (more here)
>
> If some videogame company does not see the vast value of these
> eloquent, exalted ideas, without mashing buttons, then so be it. The
> idea of putting on dog-and-pony shows for MBA fanboys who detest
> reading as much as the classic moral premise and epic art just ain't
> appealing to me. That is why I pen eloquent, exalted patents--I can be
> as patient as I want, while the corporate MBA fanboys try to force
> yesterday's soulless, hooker-killing technologies on a rising
> generation who all want to hold theGold45Revolverin the third act
> which will rock Zeus's lightning in proportion to their honor being
> intact; as their companies shed jobs and epic market-cap. The rising
> generation is longing to playgameswhich exalt the moral premise--gameswhich infuse morality into the center and circumference of the
> game world, just as it is in our own world--in the *real* world where
> classic, epic ideas have classic, epic consequences--and my patents
> disclose systems and methods for doing so. The rising generation is
> longing to rebel against the stultifying corporate state, and seeing
> this, I set it down in immutable, eloquent patents, which have become
> the most talked-about, novelvideo-game research over the past two
> months.
>
> http://www.neogaf.com/forum/showthread.php?t=366448"This is the
> greatest videogame patent I've ever read."http://forums.somethingawful.com/showthread.php?threadid=3143589
>
> Did J.R.R. Tolkien have to build a working demo of Lord of The Rings
> on the Torque Game Engine before they made the highly-successful game?
>
> You guys just aren't thinking big enough. We were graced with divine
> reason and imagination, so why not use it? Think like a developer/
> marketer for a major billion-dollar company here; and come up with
> some scenes exalted by the new “Gold45Revolver” technology!
>
> Think big, like in the ending wherein the Fiatocracy's Vampires/
> Communists/Feminized MBA Fanboys swarm our lone rider in the mountain
> town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in
> Banshee voices, trying to claim his ideas and his soul.
>
> Alone our lone rider stands in the thundering downpour, as the
> lightning reveals the grotesque swarm--the horror of their collective
> countenance is only trumped by the screeching words. Alone he stands,
> with his45; and if he has done the right thing throughout, legend has
> it that the45will glowgoldand shoot Zeus's lighting, slaying the
> hundreds, if not thousands of rough Vampire/Communist/Zombie beasts
> who slouch his way, screaming, distorting the words/slogans of the
> declining fiatocracy in a most demonic manner.
>
> See? There are billions of dollars $$$$ in the novel, emotional,
> exalting gameplay alone. I know you can feel it deep in your bones.
> You *want* to hold thatGold45Revolver. Or you want to obliterate it
> epic manner--just look at our soullessgames, our soulless culture,
> army of brave and bold men armed withGold45Revolvers and classical,
> epic, immutable knowledge.
>
> What specifically do you find inane about the patent(s)? And if it is
> so inane, why do you simply just ignore it, rather than posting
> numerous posts pertaining to it?
>
> Over the past two months, the novel "Gold45Revolver/Zeus Lightning/
> Ideas Have Consequences/Moral Premise" technologies have been the
> *most-talked-about* novelvideo-game research out there. This sort of
> buzz, without any funding whatsovever, is worth millions. Imagine if
> someone actually built a game incorporating the technology!
>
> There are dozens ofgamesout there which have received millions in
> funding which do not have anywhere near the buzz, nor natural
> emotional/spiritual/intellectual appeal and engagement, of these
> present innovations and inventions, and thus will be DOA. Those are
> some vast egos who would rather hype yesteryear's technologies while
> ignoring eternal wisdom, rather than serving the rising demand for
> classical, exaltedgames. The cost of such out-sized egos are millions
> upon millions of dollars to their shareholders and investors--billions
> of dollars and thousands of jobs will be lost because of the MBA/
> fanboy's out-sized egos and supreme arrogance which trumps even their
> ignorance.
>
> What I am offering them is a simple, elemental technology that would
> forever enshrine the early adopters as those who helped father the
> epic exaltation ofvideogamesas classical art, complete with the
> exile classical art and the epic, moral soul from the realm ofvideogames, and merely giggle at hooker/unarmed-women-killing technologies
> and boobies:
>
> http://www.youtube.com/watch?v=587vgvDYjYUhttp://www.youtube.com/watch?v=2KQSjeu4710&feature=relatedhttp://www.youtube.com/watch?v=n7b9SbFzIp0http://www.youtube.com/watch?v=BLmf2AJWQiY&feature=fvwhttp://www.youtube.com/watch?v=bERzMBTy77c
>
> Well, soon the hookers will be armed withGold45Revolverwhich shoot
> Zeus's lightning.
>
> Hundreds of millions of dollars were invested into the above videos,
> and the hilarious thing is that the fanboys were then commanded to go
> forth and proclaim that there is no room for morality--no room for
> ideas which have consequences and epic story and moral premises--no
> room for defending the Constitution and its classical epic context, no
> room for theGold45which fired Zeus's lightning, "because of
> budgetary constraints." But truth be told, had you doubled Fallout 3's
> budget, we all know that the fanboy MBAs would have just come up with
> another dozen ways to kill a hooker.
>
> --http://www.destructoid.com/videogames-are-stupid-and-babyish-states-games-journa
> list--126722.phtml
> "I've been covering thegamesindustry for eight years, mainly for
> mainstream outlets, and I often find myself acting as a translator,"
> stated Chaplin at GDC's rant panel this week. "... It's not that the
> medium is in its adolescence, it's that you're a bunch of ****ing
> adolescents. It's even worse because you're technically supposed to be
> adults."
>
> Chaplin wasn't the only one on the "Burned By Friendly Fire: Game
> Critics Rant" panel. There were plenty of names that you could expect
> to see on a panel with such a grandiose title -- Leigh Alexander,
> N'gai Croal, they were all there, and they all had something to say on
> the subject. Still, it's Chaplin that took thegoldtrophy by
> describing how immature and pathetic the industry is. There's no Bob
> Dylan of gaming, allegedly, because everyone in the industry is a
> baby. "
>
> http://www.destructoid.com/videogames-are-stupid-and-babyish-states-g...
> list--126722.phtml
>
> "When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I
> thought as a fanboy: but when I became a man, I put away fanboy
> things."
>
> Yes--it is time to put down that controller & pick up the classic,
> epic books:http://artsentrepreneurship.com(Where fanboys go so as to become
> men.)http://gold45revolver.com
>
> Reading list for Dr. E’s Hero’s Journey into Arts Entrepreneurship &
> Technology Class:
> Opening Books (staple of every class):
> The Battle for The Soul of Capitalism, John C. Bogle
> The Odyssey, Homer (Homer and Bogle are read in tandem)
> The Hero With a Thousand Faces, Joseph Campbell
> Dante’s Inferno (we read the love story as avideogame, and now
> Electronics Arts is making a majorvideogame based on it!)
> All these books are informing the epic text "THEGOLD45REVOLVER: THE
> 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the
> mythological roadmap to reaping billions of dollars in tomorrow's
> videogames, while exalting a cultural renaissance.http://gold45revolver.com/
>
> Best,
>
> Dr. E :)
>
> Hello Joel:
>
> 1) The novelgameswill balance word and deed. As thegamesevolve,
> designers will determine the optimum blend of word and deed. "For
> eveil to triumph, all good men must do is nothing." --Edmund Burke
> That will be a moral premise infused throughout the game world.
> Differentgamescould be imagined wherein the world could be won via
> dialogue alone. Others would necessitate the use of a combination of
> words and action. Consider the American Revolution for instance. It
> began with words reflecting liberty's classical precepts, but ended in
> war, as did so many other campaigns for freedom. It was not enough to
> just talk, talk, talk and "declare independence," but the epic words
> had to be backed by action. What today's gameworlds are missing are
> those epic words, concepts, and precepts.
>
> 2) I imagine that this could be designed around, as in the end, the
> game knows what the player is doing; and in the end, the power of theGold45Revolvercould be diminished in proportion to the loss of
> honor in the player's soul. Sure, some players will always game the
> system, but as time went on, this could be defended against.
>
> 3) The Great Works are not some foreign entity, as the MBA/fanboy/
> fiatocracy would have you believe. Rather, they are as natural as the
> epic, exalted freedom in your soul. They are the maps to your higher
> destinations, and that is why they have been deconstructed and
> debauched. There is a huge market for the Greats amongst all the
> students I have taught--a market the fiatocracy must deny, even while
> shedding jobs and losing billions of dollars in market cap.
>
> I hope you read the Great Books and Classics and join our modding
> context!
>
> Welcome to the First Annual 45SURF.COMGold45Revolver/Ideas Have
> Consequences/Moral Premise Modding Contest!
>
> [url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/
> url]
> [url]http://libertariangames.blogspot.com[/url]
>
> Submit mods to libertarianfi...@gmail.com !
>
> We would like to celebrate the newfound technologies and Great Books
> Gaming Renaissance by inviting the major gaming companies, as well as
> all smaller studios and indie developers, to enter their best mods
> incorporating the novelGold45Revolvertechnologies. The winners
> will receive a license to the billion-dollar technology, as long as
> they adhere to the tenets of classical, epic art.
>
> There is a vast and rising demand to wield theGold45Revolverin the
> soulless, dumbed-down, boring, morally vapid gameworlds, and shoot
> Zeus's lightning as the swarms of zombie/vampire/fanboys descend,
> shrieking the fiatocracy's slogans and raging against the universe's
> moral premise. The nimble, entrepreneurial companies who serve this
> demand for theGold45shall reap billions, while those who serve the
> corporate arrogance will fade away, as Fallout becomes like playing
> Combat on a 1981 Atari system. And I do not mean to slight Combat, as
> at least it was an even fight, and you couldn't just go around killing
> unarmed women.
>
> As the gaming industry sheds market cap and jobs faster than Jeff
> Gordon & Dale Earndheart Jr. competing for pole position @ Daytona,
> *now* is the time to embrace and exalt these new techologies! The
> floogates of revenue, jobs, and opportunity will open, as gamers
> gravitate towards the new, exalted, epicgamesendowed with story,
> character, romance, meaning, and soul all unified by a moral premise.
>
> [url]http://www.google.com/finance?
> chdnp=1&chdd=1&chds=1&chdv=1&chvs=maximized&chdeh=
> 0&chdet=1247411378278&chddm=98141&cmpto=NASDAQ:THQI;NASDAQ:TTWO&cmptzos=-18000;-
> 18000&q=NASDAQ:ERTS&ntsp=0[/url]
>
> What we have here is a case of epic arrogance, wherein instead of
> reading the Great Books and creatively leading an exalted artistic
> renaissance, the fiatocracy's finest feminized MBA fanboys would
> rather debauch the culture and currency (as it is easier to cerate
> debt than wealth--it is easier to descend to hell, Virgil reminds us,
> than find our way back up). Instead of serving the higher ideals, tehy
> would rather serve teh bottom line (art's death-knell), and thus shed
> thousands of jobs and billions in market cap by hyping yester-year's
> technologies, rather than exalting the classical reanissance that is
> so in demand, as the rising generation is reaching out for theGold45Revolverwhich fires Zeus's lightning in proportion to the honor in
> one's soul. The conservative, corporate MBA fanboys would rather send
> armies of fanboy clones forth to kill unarmed women and squelch art,
> love, and innovation, forcing yesterday's hooker-killing technologies
> on the rising rebels, who are yearning for the immortal soul and epic
> poetry in theirgames, art, and culture--for their natural right to
> know and wield Zeus's lightning and Moses' thunder.
>
> And thus opportunity abounds! In the hands of creative individuals and
> modding teams, the novel "Gold45Revolver/Ideas Have Consequences/
> Moral Premise" technologies will exalt a new era of gaming whereingamesare endowed with deeper character, meaning, and profundity, as
> well as classical aspects of art.
>
> THEGOLD45REVOLVERMODDING CONTEST!
>
> As there are so many gaming companies out there, and so much MBA hype,
> it is hard to tell which "get" the technology without first seeing a
> mod from the company/studio. It is hard to tell who has really read
> and understood the patents, as well as the Great Books and Clasics
> tehy reference, and who is just playing around and saying they have in
> pursuit of mere profit. I mean one can say they are doing a "Dante's
> Inferno" game, and all is well and good, but then suddenly some MBA/
> fanboy magic goes down in a committee meeting, and the incorruptible
> Beatrice--the center and circumference of exaltation in Dante's poem--
> finds herself in hell. Oops! And Dante the poet-warrior becomes a buff
> warrior swinging death's scythe. And that is why we want to first see
> mods incorporating the novelGold45Revolvertechnology, before we
> license it to the victors of the modding contest.
>
> The guidelines are fairly general, so please have fun exalting the
> novel technologies in your mods! Some ideas for mods are illustrated
> just below these descriptions of theGold45patents/technologies.
>
> System and method for creating exaltedvideogamesand virtual
> realities wherein ideas have consequences United States Patent
> Application 20090017886
>
> [url]http://www.google.com/patents/about?id=aAuzAAAAEBAJ&dq=exalte[/
> url]
>
> Morality system and method forvideogame: system and method for
> creating story, deeper meaning and emotions, enhanced characters and
> AI, and dramatic art invideogamesUnited States Patent Application
> 20070087798
>
> [url]http://www.google.com/patents/about?id=ee-jAAAAEBAJ[/url]
>
> And just now, the gaming community is catching on--exalted morality
> and classical ideals are the key to the next-gen:
>
> [url]http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/
> Infusing_Games_with_a_M
> [/url]
> oral_Premise.php
> [url]http://www.gamasutra.com/view/feature/4061/dramatic_play.php[/
> url]
> [url]http://www.gamasutra.com/blogs/AdamBishop/20090309/832/
> Morality_In_Video_Games.p
> [/url]
> hp
>
> [url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/
> url]
>
> O my prophetic soul! --Hamlet
>
> "Morality system and method forvideogame: system and method for
> creating story, deeper meaning and emotions, enhanced characters and
> AI, and dramatic art invideogamesUnited States Patent Application
> 20070087798 Kind Code:A1
> Abstract:Avideogame and game system incorporating a game character's
> morality level that is affected by game occurrences such as moral,
> amoral, or immoral choices in an epic story's deeper context. The
> character's morality level affects the game's environment. Such a
> feedback system based on moral premises provides an efficient means to
> enhance and deepen game play, as a sensible, realistic, meaningful,
> profound, and epic story naturally emerges. The measurement of moral
> choices will allow a player's soul to be rendered upon the screen in
> cinematic action paralleling internal dramatic action, thus providing
> the dramatic elements of classic literature and film. The presentation
> of moral choices in the game, based upon moral premises, will allow
> plot points that result in character arcs, romantic relationships,
> exalted game play, and epic story. Moral choices will lead to overall
> success, while immoral or amoral choices will lead to overall failure.
> "
> [url]http://www.freepatentsonline.com/y2007/0087798.html[/url]
>
> System and method for creating exaltedvideogamesand virtual
> realities wherein ideas have consequences United States Patent
> Application 20090017886 Kind Code:A1
> Abstract:Avideogame method and system for creatinggameswhere ideas
> have consequences, incorporating branching paths that correspond to a
> player's choices, wherein paths correspond to decisions founded upon
> ideals, resulting in exaltedgameswith deeper soul and story,
> enhanced characters and meanings, and exalted gameplay. The classical
> hero's journey may be rendered, as the journey hinges on choices
> pivoting on classical ideals. Ideas that are rendered in word and deed
> will have consequences in the gameworld. Historical events such as The
> American Revolution may be brought to life, as players listen to
> famous speeches and choose sides. As great works of literature and
> dramatic art center around characters rendering ideals real, both
> internally and externally, in word and deed, in love and war, the
> present invention will affordvideogamesthat exalt the classical
> soul, as well as the great books, classics, and epic films—past,
> present, and future.
> --http://www.freepatentsonline.com/y2009/0017886.html
>
> I hope you find them entertaining and enjoyable reads!
>
> Here are some mod concepts/ideas--they are only suggestions--feel free
> to take the technologies to new heights:
>
> "The Novel "Gold45Revolver/Ideas Have Consequences/ Moral Premise"
> Game Technologies Will Be Worth Billions of Dollars" to the agile,
> entrepreneurial companies who first adopt them. These simple
> innovations and technologies, which can easily be layered ontop of
> existing game engines, will have far-ranging raminifcations across the
> industry, exaltinggameswith profundity, soul, meaning, and epic
> storytelling.
>
> Imagine you are standing in Best Buy. There are two versions of Gears
> of War. In one, the Locust Horde can be reformed and brought over to
> your side by quoting excerpts from the US Constitution--by engaging in
> dialogue--and where, in order to win, you are going to need to win
> their minds/hearts and souls. In the other version, you can only shoot
> them in campaign after campaign. Which would you buy? Imagine you walk
> into EBGames, and you have to decide between two versions of GTA. In
> one, you can only hire and shoot hookers--there is no chance of
> reforming them nor talking them out of it. In the "Gold45Revolver"
> version of GTA, you can engage in dialogue with the Hooker and hand
> her copies of the Constitution and Bible, as well as Hayek's The Road
> to Serfdom, and thus enlist her in your struggle against the
> fiatocracy, the decline of freedom, and the growth of the corporate-
> state. She in turn would hand those works to her Pimp who would join
> you. Which version of GTA would you buy? Obviously the one wired with
> the novel technology found in "System and method for creating exaltedvideogamesand virtual realities wherein ideas have consequences." --http://www.faqs.org/patents/app/20090017886
>
> Already the novelGold45Revolvertechnology is solving epic, glaring
> design problems/flaws ingamessuch as Fallout 3, and it is
> accomplishing this in an elegant, simple manner which will also exalt
> the gameplay in numerousgamesand genres, make gaming more fun, and
> increase both the audience and marketability of thegameswhich adopt
> the novel technology--it will also be worth tens of millions in
> generating cool, positive buzz.:
>
> --http://www.gamasutra.com/php-bin/news_index.php?story=20908
> "Self-censorship was the least effective course of action open to
> Bethesda if they are looking to morally instruct their players. Why
> not take the route less traveled and try to implement some meaningful
> consequence, something beyond an essentially meaningless "karma" stat?
> (YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE AGOLD45REVOLVERWHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
> BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)"
> read more @ [url]http://www.gamasutra.com/php-bin/news_index.php?
> story=20908[/url]
>
> As you can see, the simple, elegant solution would be worth billions!
> And it could be applied to all RPGs and FPSs! Such a novel weapon
> would be worth tens of millions in gameplay enjoyment, and tens of
> millions more in publicity. *Everyone* is going to want to get their
> hands on thatGold45when it comes out, and *every* game is gonna
> Taverns is a hooker with a heart ofgold. Hire her and kill her, as is
> exalted in GTA, and the world is lost. Talk to her, and "lady liberty"
> will tell you where you can find Thomas Paine.
>
> Videogamesare a crowded art, and many argue there has been little
> innovation in the past several years (or decades), especially when it
> comes to depth, meaningful drama, and storytelling. Of course all the
> PR departments stamp "depth, character, meaningful drama, and epic
> storytelling!" on the boxes, just as they stamp "Dante's Inferno" on
> the game which places Beatrice in the diametric opposite locale that
> Dante did, robbing it of its classical soul and Dante's exalted
> intent; and nothing really ever changes as the fiatocracy declines, as
> "Story, drama, character" are payed homage to in corporate press
> releases, but never in rugged deed.
>
> A small innovation in a field of "crowded art" can go a long, long
> ways. For instance, applying the patent's same technology to the
> traditional Vampire/Zombie game would result in the following enhanced
> gaming experience:
>
> The "Gold45Revolver" mod of Left for Dead would be described with
> (seriously--the buzz alone on this would be worth millions to EA/
> Bethesda/Bioware/Visceral/Ubisoft/38studios):
>
> This "Gold45Revolver/Ideas Have Consequences/Moral Premise" Mod is
> acted morally throughout the game, can truly wield theGold45Revolverand realize its true power as it shoots Zeus's Lightning
> while leveling the zombie masters and their hordes. Should you fail to
> reach and exalt your peers with classical ideals, the world will end
> as a zombie communist tyranny--"for the greater good of all.""
>
> Imagine how many millions would want to play such novel game types
> wherein *ideas had consequences*, and soul, character, and honor
> mattered! Litertaure including 1984, Animal Farm, A Brave New World, V
> is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and
> 300 could all be brought to life on a more profound level!
>
> The "Ideas Have Consequences" Zombie/Vampire game engine is novel in
> that the Zombie/Vampire virus/quality is transmitted via ideas in the
> game--both spoken and written--as opposed to only via physical
> contact, such as being bitten/attacked/etc.
>
> Imagine the possibilities with that novel game engine/concept in the
> hands of creative developers!! A thousand, thousand novel Zombie/
> Vampiregamescould be created, and epic literature could be brought
> to life, including 1984/Brave New World/The Road to Serfdom/etc, as
> well ad the American and Communist Revolutions! This would mean tens
> of millions of $$$ and an epic renaissance in the now staid vampire/
> zombie format. And it would be easy to do--just a couple books/words/
> ideas introduced into L4D, for starters, would be epic! Of course we
> would still include all the physical gameplay--biting/shooting/
> baseball bats/etc.--but we would layer it on top of classical, exalted
> ideas and ideals.
>
> Art has ever been the realm where the noble soul could place their
> ideals which the world had no use for; and the novel game engine
> described by this new technology; opposed vehemently by the dominant
> fanboy/feminist fiatocracy—would foster a new realm of exalted gaming
> for true artsists—both those who created newgamesand played them.
>
> The major videogames companies are leaving billions on the table!
> [0388]This present invention pertains to introducing morality and epic
> storytelling into the realm ofvideogames, resulting invideogames
> with superior, deeper game play, expanded markets, and longer-lasting
> brands. The ability to render deeper emotion, story, and exalted
> dramatic arts within the realm ofvideogameshas been a long sought-
> after "holy grail" throughout thevideogame industry. The prior art
> demonstrates how others have failed and are failing to deliver more
> meaningful and engaginggamesendowed with epic storytelling. This
> present invention provides the missing key to realizing epic
> storytelling, deeper emotional involvement, and higher art invideogames.
>
> [0445]To date, no game allows one to fight for the US Constitution and
> a sound currency. No game allows one to fight for the Founding
> Father's original intent--for life, liberty, and happiness for all. No
> game allows one to fight for economic freedom beyond the fiat system
> that robs us all via the inflation tax. No game allows the player to
> quote Hayek, Mises, Rothbard, Jefferson, Hazlitt, Jesus, Socrtes, and
> Moses in dialogue trees, nor via other means, en route to winning the
> hearts and minds of their people, rounding up and inspiring a group of
> rebel, and leading those rugged rebels in a battle founded upon ideas.
> No game allows one to fight Big Brother and ensure greater Civil
> Liberties and Personal Freedom. And certainly, no game allows the
> player to fight to implement the ConstitutionalGoldStandard, nor to
> take on the divorce regime, nor to protect the unborn. [0446]The
> present invention would allow the themes of V is for Vendetta, Atlas
> Shrugged, and The Fountainhead to be brought to life, as well as
> Orwell's 1984, which resembles the modern university. The plot of 1984
> could be enhanced, and hope could be allowed for Winston Smith.
> Suppose that Winston was successful in speaking with and recruiting
> enough people for a revolt. If he was too upfront with his ideas, he
> might be put to death. If he was too coy, he would never reach them.
> If he was too persistent, he could offend some people. If he gave up
> too soon, he might lose loyal followers. At any rate, it would make a
> great and unique game, as Winston Smith went up against Big Brother. --http://www.faqs.org/patents/app/20090017886
>
> And here are the books that will help inform and inspire all the
> greatestGold45Revolvermods!
>
> Opening Books (staple of every class):
> The Battle for The Soul of Capitalism, John C. Bogle
> The Odyssey, Homer (Homer and Bogle are read in tandem)
> The Hero With a Thousand Faces, Joseph Campbell
> Dante’s Inferno (we read the love story as avideogame, and now
> Electronics Arts is making a majorvideogame based on it!)
> All these books are informing the epic text "THEGOLD45REVOLVER: THE
> 45SURF HERO'S JOURNEY IN ARTS ENTREPRENEURSHIP & TECHNOLOGY"--the
> mythological roadmap to reaping billions of dollars in tomorrow's
> videogames, while exalting a cultural renaissance.
> [url]http://gold45revolver.com/[/url]
>
> Good luck with those mods!
>
> Best,
>
> Dr. E :)
>
> [url]http://www.gamasutra.com/blogs/author/DrElliotMcGucken/1169/[/
> url]
> [url]http://libertariangames.blogspot.com[/url]
>
> Submit mods to libertarianfi...@gmail.com !
Thu Oct 15, 2009 9:55 am by gold45revolver
Re: New Technologies for Narrative/Classic, Epic Story in Games
Hello Steve,
I was thinking more about your post.
You write, "There is a reason why Moral Absolutism is rarely used in
games, because ultimately, games are about choice. With a game that is
based on Moral Absolutism, the story always has an inherent right
choice and a wrong choice, and abiding by those definitions leads to
the correct or "Moral" decision and outcome of the story." And that is
exactly the opportunity!
1) Choice is far more fun in a moral context wherein ideas and actions
have moral consequences. Because Odysseus chooses to forgo staying
forever young with a Goddess, and because he chooses to resist the
temptations of the Sirens and Lotus Eaters he lives and prevails in
the epic showdown, while his men, who choose otherwise, never make it
on home. This is why the Odyssey is great, epic art; while GTA and
Fallout 3 and Bioshock are fleeting distractions.
2) The moral premise is the key to all epic, exalted, soulful
narrative; and it is high time that games joined epic art!
And this is *exactly* the crux of my patent! Morality and the moral
premise, as Aristotle noted, are at the center and circumference of
all epic, dramatic art. Videogames came of age in an era that morality
and the moral premise were scoffed at and belittled, and that's why so
much opportunity exists!!
One can see that the smart people at EA are catching on in word/hype,
but not in deed yet (and of course without giving any credit, life
imitates art and they have rejected the moral, honorable precepts in
both their games and corporate culture):
http://www.gamasutra.com/blogs/DrElliot ... sblogs.php
"DR. E IS NOW DR. EA! CONSEQUENCES OF MORAL CHOICES! DANTE'S INFERNO!
EPIC STORY! HISTORICAL EVENTS! EMOTION! GREAT LITERATURE! THE GREAT
BOOKS RENAISSANCE!"
I will look forward to soon playing Ideas Have Consequences / Gold 45
Revolver / Moral Premise games!
Steve--you write, "See Bioshock. There were three endings based on
your treatment of a specific type of characters in the game, also
depends on your definition of "victorious". "
Yes--I would define victory as slaying the false suitors and
reclaiming one's wife, home, family, Constitution, estate, and
freedom.
Here is a cool take on the shortcomings in the Bioshock moral dilemma:
http://www.gamasutra.com/blogs/ReidKimb ... remise.php
"Implementation Issues of the Moral Premise in BioShock
However, there are several issues in BioShock regarding the
application of its Moral Premise.
There is a Ludonarrative Dissonance.
Players can embrace the vice and still “win” the game.
Harvesting vs. Rescuing doesn’t make the Moral Premise clear until the
very end.
" --http://www.gamasutra.com/blogs/ReidKimball/20090706/2235/
Infusing_Games_with_a_Moral_Premise.php
The Gold 45 Revolver/Ideas Have Consequences/Moral Premise technology
improves upon the Bioshock approach.
Finally, you write "Based on your responses, again, this patent
describes a process that is so far disconnected from the objective
realities of game development, even given nearly infinite resources
(time and money), it is hard to take seriously."
Au contraire, the simple, novel algorithms in the novel gold 45
revolver technology vastly simplify game design, by uniting love, war,
internal, and external action around a common moral premise and
philosophy, as does Homer's Odyssey and Dante's Inferno, as does
Braveheart, 300, and Gladiator; as does A Fistful of Dollars.
Thanks again for your time and feedback!
Dr. E
Thanks Anthony,
Actually, the exact same narrative principles apply to a play, a book,
and a bard telling a story.
Shakespeare is Hollywood's most-produced screenwriter of all time. And
he is one of the bestselling authors of all time. Homer's Iliad and
Odyssey were originally sung, but now we all read his works in the
form of books.
It are videogames, for some strange reason, who refuse to embrace the
moral premise and fundamental principles of narrative. And that is why
opportunity abounds to exalt a renaissance in games and gaming.
What I have done is taken the supreme arrogance of the gaming
industry, which is shedding billions in market cap and thousands of
jobs because of that arrogance, and turned it against them--a classic
literary device also employed in Fistful of Dollars, where Eastwood
uses Ramones' arrogance that he never misses the heart when firing his
rifle against Ramone.
You write, "I would suggest that both the Bible and Aristotle's work
are primarily political in goal rather than narrative." So was the
story of David vs. Goliath, the Tower of Babel, and Noah's Ark pro
Bush or pro Obama? Was the narrative of the Gospels originally penned
as a part of a campaign speech? How about Aristotle's Poetics--was
that for or against Sara Pailin?
What has happened is that the great books and classics were
deconstructed to make way for pure politics; and so it is that
everything that was apolitical was labeled political; and suddenly, in
leading games such as Fallout 3 and Grand Theft Auto, one was allowed
to hire and kill hookers but not fight for the natural precepts of the
US Constitution, nor fall in love and get married, just as the
fiatocracy wants it in the real world.
Dante was inspired to adventure by Beatrice—his true love in real life
who tragically passed on while yet young. The great English poet and
artist William Blake depicts Dante passing three worldly temptations,
before he treks on through hell to be reunited with Beatrice. Both
Odysseus and Aeneis had to resist temptations and descend to Hades—the
“Belly of the Whale”—on their journeys, en route to gaining the wisdom
that afforded Odysseus his home and Penelope and Aeneas Rome.
The greatest scientists are always artists as well. –Albert Einstein
The first lines of Homer’s Odyssey and Virgil’s Aeneid exalt the first
and second amendments of the US Constitution. Homer’s “Sing in me,
Muse, and through me tell the story,” salutes the freedom of speech,
while Virgil’s “Arma virumque cano” (Of arms and the man I sing)
exalts the right to bear arms. So is it no wonder that in his later
years Thomas Jefferson wrote, “as we advance in life these things fall
off one by one, and I suspect we are left with only Homer and Virgil,
perhaps with only Homer alone?” Is it no wonder that in his younger
years Abraham Lincoln carried around Homer’s Iliad, and that a well-
worn copy of Shakespeare’s collected Poems and Plays accompanied him
on all his travels during his presidency? For the poet’s pen is
mightier than the sword, and Jefferson tells us that if one wishes to
master the English language, one ought begin with Shakesepare.
Truth is truth, To the end of reckoning.
–Shakespeare, Measure for Measure –Act V, Scene I
The Great Books provide the soul—the center and circumference of our
Constitution—the foundation and fount of our very freedom and
prospertity, and the aim of this voyage is nothing short of a
Renaissance, for we poet warriors and warrior poets must lead the way,
rushing to the front lines, while Agamemnon and his lawyers, scribes,
economists, and Pharisees hang on back, never strapping on armor, but
merely devising ways to circumvent our Constitution and claim the
common man’s rightful prizes, laying his estate and soul to waste like
the false suitors, debauching the currency and culture so as not to
create wealth, but only transfer and destroy it. Well, as The Legend
of the Gold 45 Revolver makes its way around, I do not envy them.
Economics and politics are the governing powers of life today, and
that's why everything is so screwy. –Joseph Campbell
But the age of chivalry is gone. That of sophisters, economists, and
calculators has succeeded; and the glory of Europe is extinguished
forever. –Edmund Burke
Imagine a reniassance in videogames that exalted depth, meaning, and
profundity!
There is a vast market for such games--you know you would play it, if
only to play something different.
Thanks for your time,
Dr. E
One of the funny things is that all actions/choices will be stored/
represented in a "binary" form at their most fundamental level no
matter what, until we get quantum computing!
The moral choices in and of themselves, individually, may be binary,
but the sum-total is not. For instance, depending on the type and
version of the moral act, the player's moral level will be augmented
or decremented, affecting thier overall moral level, which will not be
binary--just 1 or 0--but which will cover an entire spectrum. And
different moral situations may arise time and again, with the player
performing differently each time.
And too, one could steal a little, or a lot. Clever designers can of
course improvise on the basic premise to their heart's delight!
And too, there can be different degrees of adherence to morality. One
can steal a little, apologize for it, and repent and give it back; or
one can keep stealing, stealing, and stealing.
The flowcharts depict the general course of action and the fact that
the game will be endowed with ideas that have consequences.
In no way to the flowcharts disallow for gray areas and degrees of
moral conduct.
The very beauty of Hamlet and Socrates is that absolute morality
eluded them. However, what makes both works timeless classics is their
unparalleled search for morality, superior in wit and wisdom to all
others.
Games are ready to be exalted to the Heights of Socrates and Hamlet.
The funny thing is that if a few of us got together, we could blow EA
out of the water, as they don't own the patent. Their specialty is not
originality, but harassing booth babes and mashing together God of War
with a Dante-free Dante's Inferno, while leaving the spirit of Dante's
Inferno out of it.
Out here, we aren't burdened by the major-corporations' fanmba
religions of desecrating the classical soul and losing money. We are
free to exalt the classical soul and make money.
Thanks for your time & feedack!
Dr. E
Thanks for your time and words Anthony,
Yes--that is the beauty of the Odyssey--it is layered in its morality,
just like life. Sometimes Odysseus must conceal his identity or lie so
as to remain true to the ultimate, greater goal. For instance, when he
returns to Ithica, he must disguise himself as a beggar, as he is
vastly outnumbered and the suitors all want him dead. For all he
knows, Penelope might have already married one of them. Now, would you
say that he is immorally "lying" in concealing his identity and saying
he is someone else? Rather, this would be an awesome part of the
game!!! Time and again Odysseus must craftily defeat the evil-doers by
using their own tactics (hoist with their own petard! as Hamlet says).
Note that he lies so as to serve faith, the family, and his natural
right to regain his home and estate, just as Penelope "lies/deceives"
by weaving and unweaving the shroud she is making for Laertes, so as
to hold off the suitors, and again, serve the ideal of the family. Do
you see how fun games could be with ideals?? For in the defense of
ideals, when one is battling evil, lies can be used in a moral manner.
Yes--Odysseus is punished for stealing and fornicating by the Gods,
just as he would be in the game, making victory more elusive, and the
only way to make it on home and regain Penelope before she falls to
the suitors is to man up and stop cheating and fornicating--to stop
falling to temptations. That is why the game would allow for some
immoral behavior, but again, the more immoral the behavior, an dthe
more of it, the more Odysseus is punished by the Gods, and the more
difficult his passage on home becomes. Contrast this to GTA/Fallout 3
where the gods aren't allowed to care--how infinitely boring!
Why no vidoegame company has jumped on this yet is beyond me. Perhaps
it has been the contemporarily engrained prejudice against moral
systems, moral storytelling, and the primary essence of morality to
all exalted art, as we came of age in an era of massive deconstruction
and debauchery of teh currency and culture--of the moral home and
family headed by Zeus. Can you imagine da Vinci's Last Supper,
Michelangelo's Sistine Chapel, Dante's Inferno, Aristotle's Poetics,
the American Revolution, and Homer's Odyssey without morality? At the
very beginning of Homer's Odyssey, Zeus looks down upon the evil
behavior of men and passes judgement--how he warned them nbot to covet
other men's wives, and they didn't listen, so he punished them. GTA/
Fallout 3 are missing Zeus's thunder, and the first games to exalt it
will make billions. Imagine hearing that thunder! That thunder which
surrounded Moses on the mountaintop and emanated from Thor's Hammer!
Are you saying today's game designers are superior to da Vinci,
Michelangelo, Dante, Aristotle, the Founding Fathers, and Homer in the
realm of art and narrative? I don't know, but the American founding
makes a damned good story, and a game that allowed people to partake
in it--to walk around the town and build a fellowship based on ideas
and ideals--a fellowship with Thomas Paine, and Jefferson, and
Benjamin Franklin, and Adams, and Washington--by hearing their
speeches and recruiting them, while exiling the Tories, would sell
millions!!
Thanks for your time and feedback. I am enjoying this conversation.
Thanks Anthony--I wrote:
"Actually, the exact same narrative principles apply to a play, a
book, and a bard telling a story.
Shakespeare is Hollywood's most-produced screenwriter of all time. And
he is one of the bestselling authors of all time. Homer's Iliad and
Odyssey were originally sung, but now we all read his works in the
form of books.
It are videogames, for some strange reason, who refuse to embrace the
moral premise and fundamental principles of narrative. And that is why
opportunity abounds to exalt a renaissance in games and gaming."
That would be great to please explain how this constitutes a
"ridiculous lack of understanding," of books, plays, poetic bards,
narrative, and videogames.
The great thing about this forum and this thread is that it offers a
chance for a Socratic dialogue, via which the truth of the matter may
emerge. One of the great things about Stephen Dinehart et al. is that
they see a huge opportunity in Narrative Design, while the fanmbas who
are losing billions on spiritless vanity projects using yester-year's
copycat technologies generally scoff at story, treating it as but a
small element of the publicity campaign, with great arrogance,
sarcasm, and insincerity; while transforming Dante from a poet-warrior-
styoryteller into a baby-killiing buff warrior (with a cross stitched
in his skin lolz!!), placing his beloved Beatrice in Hell, copying the
physical play of God of War, and then "hiring" some "famous" writer to
supposedly script the story, long after the "story" of Dante's Inferno
was set in stone by the fanmbas. Imagine filming 3/4 of a film, and
then hiring the famous "writer!" to write it! omg! lolz! rotfl! We got
a famous writer to write Dante's Inferno, which was written by Dante
who we tossed aside while rewriting it before hiring the famous
writer! Lolz! EA is shedidng billions in marketcap and our invetsors
are lolzing all the way on down to financial hell with us! Imagine
writing 3/4 of the book, and then hiring the famous "writer." Do you
think Dante hired himself after 3/4 of the inferno was written by the
fanmbas? All I'm saying is that no--nobody ahs to go out and read
books, as that would be too hard, but yet, there are some valuable
precepts about art and narrative that can be gleaned by observing the
actions of the Masters, whose works have endured for hundreds of
years.
EA's supreme, money-losing, job-killing, booth-babe-harassing
arrogance is their achilles heel, and we could blow them out of the
water, not by mimicing them, but by doing something brave, new, and
true--something classic and epic; while they take that which is
classic and epic and fanboy it on down to hell, disregaridng Dante,
and then bringing in some "famous" writer for pure PR reasons. Amazing
how the fanboy press doesn't pick up on this.
Thanks Steve,
It seems you have not yet read my patent application. If you are going
to accuse me of not doing my research, at the very least you could
read the application. Or you could at least read this previous post in
this thread where I have already addressed your concerns:
viewtopic.php?f=5&t=10&start=0#p51
http://www.google.com/patents/about?id=aAuzAAAAEBAJ
http://www.faqs.org/patents/app/20090017886
Please check out line [1463] and read the next few pages.
Again, the tragic, fatal flaws of
1) Knights of the Old Republic
2) Knights of the Old Republic II
3) Fallout III
4) Mass Effect
5) Deus Ex
are covered in the patent application, as well as in forums and blogs
that my patent cites. I'm seeking to exalt a Classical, Homeric Moral
System in the games, as well as a Classical Judeo Christian Moral
System--in various degrees, magnitudes, and fashions.
http://tobolds.blogspot.com/2006/06/end-of-evil.html
"If a game like Black & White, or Knights of the Old Republic, or
Fable, gives you the option to play good or evil, that is just a
thinly disguised way to enable you to play the game twice. You chose
evil or good by what you think is more useful to beat the game, and
then if you play it again, you chose the other side, just to see
something new. It is not a moral choice, but a tactical one. We don't
feel that burning down a virtual village in a game world and killing
the inhabitants is an evil act, after all those are just colored
pixels that don't feel anything. Advancing in the game is the most
important, even that means that in the next mission we have to throw
Napalm on that Vietnamese village to continue."
One could win the above games by being "good or bad." My patent
application cites this blog which characterizes how morality systems
have fallen short, and how they fall short: http://tobolds.blogspot.com/2006/06/end-of-evil.html
Thousands of games exist where moral choice does not matter--even
games such as Mass Effect/Fable and KOTR get it wrong and fall far
short, as one can win by being either good or bad--by being a paragon
or a renegade. I cite an actual conversation at the Mass Effect forums
pertaining to this in my patent.
http://www.google.com/patents/about?id=aAuzAAAAEBAJ
http://www.faqs.org/patents/app/20090017886
Check out line [1463]
I also cite this blog:
http://tobolds.blogspot.com/2006/06/end-of-evil.html
"Only video games present the end of evil, a world in which neither
good nor evil matters, where "evil" is just a thin plot element to
explain why you as the hero have to go out and kill that boss. We end
up with players in online games doing evil things that actually hurt
real people, if just in a minor way, and not even realizing the
difference. GTA won't turn anybody into a mass murderer, but it is
hard to believe that hundreds of hours of inconsequential evil and
violence should have no effect whatsoever on how you perceive evil and
violence in the real world."
http://tobolds.blogspot.com/2006/06/end-of-evil.html
Some videogame company will soon witness billions in newfound revenue
by exalting the classical, epic soul which is founded upon the "moral
premise," as is all great dramatic art, as Aristotle noted.
The new technology does not complexify game design--rather it
simplifies game design vastly, by uniting it all around a singular
moral premise which can be seen by referencing the Great Books and
Classics.
"Any fool can make things bigger, more complex, and more violent. It
takes a touch of genius - and a lot of courage - to move in the
opposite direction." –Albert Einstein
Thanks for your time and feedback!
Dr. E
Hello Steve,
Since it seems you have not yet read the patent application, and you
also stipulate that the patent would not hold up in a court of law,
perhaps you could at least go through the claims (which are shorter
than the 120 page application), and cite specific prior art which
nullifies the claims. Thanks!
Claims:
1. A method for creating video games and virtual realities wherein
ideas have consequences.
2. The method in claim 1 where said ideas are rooted in classical,
Thanks again Steve,
Much of your argument revolves around two contradictory tenets.
a) what i am trying to do is too hard and complex.
b) what i am trying to do has already been done.
You write, "In the end, if you give the player choice, some players
will choose to play as an immoral character. Does that mean that they
cannot complete the game? The only way to prevent that is to remove
the choice, which would then make a morality system moot."
What's wrong with having an immoral character's actions lead to
failure in completing the game--failure in making it on home and being
reunited with Penelope and Beatrice? How does this render a morality
system moot? Rather, it exalts the morality system!
You write, "Further, you continue to cite art forms in which the
content is passively received by the reader or viewer and is specified
by the writer and director as to how or what is being received when.
Games are a journey where the player, not the creator, ultimately
determines the experience of the game." Actually those who play
Fallout 3 and GTA passivley receive the content which communicates
that it is OK to hire and kill hookers, jack cars, and kill cops,
without any greater consequence, and that there is no constitution
worth Fighting for. The Creators of GTA/Fallout 3 very definitively
determine the experience of the game. I'm talking about a brand new
generation of games wherein moral ideas have moral consequences, and
where one can't just hire and shoot women with no overall consequence.
My games will have Zeus up in the clouds, throwing thunderbolts down
upon wrongdoers and evildoers. This does not yet exist. Thor will be
up there too, bringing his hammer down upon the heads of corrupt
corproations, such as EA. (thor's hammer also shoots lightning, just
like the Gold 45 Revolver).
You write, "Again, this goes to player choice. If you give the player
the choice to be evil, some will take you up on it. More specifically,
there are plenty of times during the course of GTA IV where the player
is given the opportunity to do moral acts as well as immoral acts -
and the story changes based on the choices."
Yes, but there is no weapon whose operation is proportional to one's
morality, one cannot fight for epic ideals such as faith, the family,
and the constitution, and whether the character hires and kills
hookers, or does not, has no bearing on the outcome of the game, or
"winning" it. This is is not a morality system, but an amorality or
immorality system.
You write, "What you define as "winning the game" most developers
would agree is "completing the game". Those are two very different
concepts. Games like Fallout III, you don't ever really "win", you
finish."
Yes--and again my patent's technology exalts a new way--for wouldn't
it be fun to WIN a game by acting morally? I'm not saying that every
game must have this mechanism--all I am saying is that there exists a
billion-dollar opportunity to exalt a brand new generation of games
exalting the Gold 45 Revolver / Ideas Have Consequences / Moral
Premise technologies.
Thanks Jonas--yes--the novel tehcnology has been making waves all
over, testifying to its novelty, as the reigning experts in an
industry shedding billions in market cap and thousands of jobs rail
against the new tech and a new way and a new day, reaosining that if
you did not create yesteryear's hooker-killing technologies, you are
thus outlawed from creating tomorrow's exalted games.
But, the big question is, which games/companies will be the first to
exalt the Gold 45 Revolver / Ideas Have Consequences / Moral Premise
technologies?
Is it not curious that the technology is the most-discussed tech on
this forum?
When games finally exalt, which will take just a bit of courage and
not much cash, we will all rush out to buy such games--novel, hitherto
unseen games such as:
Possible game enhancements include:
http://forums.somethingawful.com/showth ... id=3143589
SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL
REALITIES WHEREIN IDEAS HAVE CONSEQUENCES
Improving/Exalting/Simplifying MASS EFFECT with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
While Mass Effect does have various endings, the design teams
Improving/Exalting/Simplifying FALLOUT with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
This was handled towards the bottom here (bottom of the comments):
http://www.gamasutra.com/php-bin/news_i ... tory=20908
Opinion: 'Fallout 3 - I Kill Children'
by Simon Parkin [In a new opinion piece, game producer and journalist
Simon Parkin examines Fallout 3's block on harming children in the
game, suggesting that, even with its obviously good intentions, it has
proved "video games' ineffectiveness in providing meaningful
disincentives and negative repercussions for in-game atrocities".]
Self-censorship was the least effective course of action open to
Bethesda if they are looking to morally instruct their players. Why
not take the route less traveled and try to implement some meaningful
consequence, something beyond an essentially meaningless "karma" stat?
(YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45
REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)
Of course it is the route less traveled for a reason: it's a whole lot
Exalting/Improving GTA/Gears of War with The Gold 45 Revolver /Ideas
Have Consequences/Moral Premise Technology:
Imagine you are standing in Best Buy. There are two versions of Gears
of War. In one, the Locust Horde can be reformed and brought over to
your side by quoting excerpts from the US Constitution--by engaging in
dialogue--and where, in order to win, you are going to need to win
their minds/hearts and souls. In the other version, you can only shoot
them in campaign after campaign. Which would you buy? Imagine you walk
into EB Games, and you have to decide between two versions of GTA. In
one, you can only hire and shoot hookers--there is no chance of
reforming them nor talking them out of it. In the "Gold 45 Revolver"
version of GTA, you can engage in dialogue with the Hooker and hand
her copies of the Constitution and Bible, as well as Hayek's The Road
to Serfdom, and thus enlist her in your struggle against the
fiatocracy, the decline of freedom, and the growth of the corporate-
state. She in turn would hand those works to her Pimp who would join
you. Which version of GTA would you buy? Obviously the one wired with
the novel technology found in "System and method for creating exalted
video games and virtual realities wherein ideas have consequences." --
http://www.faqs.org/patents/app/20090017886
The great thing about this technology is that it would also help the
storyless gears create a successful film and franchise.
Already the novel Gold 45 Revolver technology is solving epic, glaring
design problems/flaws in games such as Fallout 3, and it is
accomplishing this in an elegant, simple manner which will also exalt
the gameplay in numerous games and genres, make gaming more fun, and
increase both the audience and marketability of the games which adopt
the novel technology--it will also be worth tens of millions in
generating cool, positive buzz.:
--http://www.gamasutra.com/php-bin/news_index.php?story=20908
Where in the prior art can one form a fellowship based upon the ideas/
ideals/characters of the NPC’s? In what game does the eventual outcome
depend on the character and integrity—the ideals and beliefs—of the
fellowship one forms? Re: How much would it be worth to Bethesda/EA/38
Studios/Visceral/Bioware/Ubisoft?
The American Revolution with The Gold 45 Revolver /Ideas Have
Consequences/Moral Premise Technology:
Improving/Exalting Left For Dead (L4D) with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
described by this new technology; opposed would foster a new realm of
exalted gaming for true artsists—both those who created new games and
played them.
Thanks Madal, I know that because I did noty design yesterday's
amoral, immoral hooker-killing technologies, my ideas for exalted
games are thus insane.
If at first an idea does not seem insane, there is no hope for it. --
Einstein
I am but mad North-North-West--when the wind is southerly, I know a
hawk from a handsaw. --Shakespeare's Hamlet
There is a method to his madness. --Shakespeare's Hamlet
Here’s to the crazy ones. The misfits. The rebels. The troublemakers.
The round pegs in the square holes. The ones who see things
differently. They’re not fond of rules. And they have no respect for
the status quo. You can quote them, disagree with them, glorify or
vilify them. About the only thing you can’t do is ignore them. Because
they change things. They push the human race forward. And while some
may see them as the crazy ones, we see genius. Because the people who
are crazy enough to think they can change the world, are the ones who
do. --Steven Jobs
No great discovery was ever made without a bold guess. –Newton
If I have seen further than others, it is by standing upon the
shoulders of giants. –Newton
In questions of science (video game design), the authority of
thousands is not worth the humble reasoning of one individual. –
Galileo
Books on physics are full of complicated mathematical formulae. But
thought and ideas (the fourth dimension is expanding relative to the
three spatial dimensions at c), not formulae, are the beginning of
every physical theory. —Einstein/Infeld, The Evolution of Physics
.. my dear Kepler, what do you think of the foremost philosophers
(game designers) of this University? In spite of my invitations, they
have refused … to look at the planets or Moon (the moral premise/
classical soul/gold 45 revolver) or my telescope. –Galileo
A new scientific truth (or turth of videogame design) does not triumph
by convincing its opponents and making them see the light, but because
its opponents eventually die, and a new generation grows up with it. -
Planck
…my observations have convinced me that some men, reasoning
preposterously, first establish some conclusion in their minds (that
immoral, amoral hooker-killing technologies must reign forever, and
that morality has no place in story) which, either because of its
being their own or because of their having received it from some
person who has their entire confidence, impresses them so deeply that
one finds it impossible ever to get it out of their heads. Such
arguments in support of their fixed idea ... gain their instant
acceptance … whatever is brought forward against it, however ingenious
and conclusive, they receive with disdain or with hot rage.... No good
can come of dealing with such people . . . their company may be not
only unpleasant but dangerous. –Galileo
Thanks again for your time, dialogue, and feedback.
Best,
Dr. E
Hello Jonas,
It made me laugh out loud. "As has been stated before, the design in
its current state far surpasses the possibilities of the technology
needed to support it."
Actually, the Gold 45 Revolver technology disclosed in my patent now
exists and could be incorporated for a very, very small percentage of
a typical gaming budget.
But because the fanmbas soooo enjoy hiring and kiling hookers without
consequence in Fallout 3, they do not want to introduce one, single,
little weapon--the Gold 45 Revolver--which only operates in proportion
to one's goodness and moral level. The corporate fanboy line is that
a) the technology does not exist for this, b) it was already done in
Ultima/KOTOR, and c) it is way too expensive to implement new weapons
in games, and that d) the technology does not exist for the gold 45
revolver technology and that e) it was already done twenty years ago
in ultima, f) patents and novel ideas coming frpom individuals without
mbas are silly/evil/silly/silly so let us all go back to mom's
basement and shoot alien hooker women in metallic bras, and ergo: we
cannot stop hiring and killing hookers without consequence as the Gold
45 Revolver technology costs to much and is impossible. And besides,
it has already been done. And it's also impossible. And too, it has
already been done in Ultima. But now, twenty years later, it is
impossible withour current technology. And it was done in KOTOR Too,
but it is impossible, or at least too expensive, and besides, the gold
45 revolver technology has both a) been done and b) is impossible.
Basically, The Gold 45 Revolver / Ideas Have Consequences / Moral
Premise technology
1) is too expensive to implement
2) was done 20 years ago in ultima
3) is impossible with today's technology
4) was done in KOTOR
5) is impossble with today's technology
6) is illegal because it was described in a patent, instead of a game
dev document which money-bleeeding, art-killing EA could steal /
debauch/kill (as they did to Dante's Inferno) without referencing/
honoring the inventor/author/sacred spirit while losing more of their
investor's money money money lolz! #eafail!
7) was already done in GTA which is really about families and building
loving, caring families---duh!!
8) is impossible with today's tech, too expenseive, and has already
been done twenty years ago
9) is not actual technology until someone who has designed hooker-
killing technology touches it and their mba ceo christens it so
10) is not a reality until EA loses millions more and hires an oscar-
nominated writer for pure PR reasons, long after the game has been
written, designed, and mapped out--long after Dante's Inferno has been
debauched and desecrated
11) is stupid because an individual came up with it, and everyone
knows that individuals do not create games nor art nor story nor
literature, but only money-losing teams at EA and elsewhere
12) is unsound and offensive as it was a patent filed by someone
without an official degree in game design
13) is both impossible with today's technology and has already been
done twenty years ago.
14) is stupid, irrelevant, and creepy, like the US Constitution--the
blueprint for western republics which the fiatocarcy is doing away
with
15) is dumb because while millions of men found exalted meaning in
fighting for the constitution and its ideals in real life, we have
since learned that one ought only find meaning in hiring and killing
hookers, jacking cars, and killing cops in Fallout 3 & the family-
exalting GTA.
and also 16) the gold 45 Revolver technology is impossible to
implement and 17) it was implemented over twenty years ago in ultima.
Basically, you can see that all the rage and excuses derive from a
common hatred of games with epic story, soul, and enlightenment. The
rage is driving fanboys to go through double-flipping back twists to
deny the vast potentialities of a new day and better way as they
insist that the gold 45 revolver technology has both a) been done and
b) is impossible, and that patents not owned by major corporations
ought be illegal.
This is nothing new in history.
Socrates and Jesus were put to death for suggesting a new moral way
and new moral day.
MLK was assisinated for suggesting that the Declaration of
Independence ought apply to all.
Galileo was placed under house arrest and Bruno burned at the stake
for ismply using logic and reason.
And so I understand the hatred.
"Also, it occurred to me that if you have this strong a belief in the
underpinnings of your morality system, you shouldn't wrap it into a
patent, but instead incorporate its tenets into a design for a game. I
may be naïve when it comes to the financial aspects of this, but a
patent seems improperly geared towards monetary considerations."
Yes--when it comes to making money from innovations and inventions,
patents are silly, antiquated notions, as everyone knows that indie
inventors ought have no rights, and that only vast corporations such
as EA should be allowed to innovate and own, as they are doing in
Dante's Inferno, by removing Dante, placing his Beatrice in hell, and
reskinning God of War. Now that's innovation at its finest! We should
all swear allegiance to the corporate state and never leave our
cubicles! Individually owned patents, trademarks, copyrights--these
are all crimes against the fiatocracy and the corporation, as truly,
only the fiatocracy should be allowed to own anything! For the
fiatocracy now and then throws us table scraps and keeps us safe in
our cubicles!
I love how fanboys 1) detest indie innovations and indie innovator's
rights 2) worship corporations 3) think that GTA is about the family
4) think intellectual property rights, as provided for in our
Constitution, are silly, along with the Constitution, which is just
one of many, with precepts no better than the moral system of Fallout
3.
I've gotta hand it to the fiatocracy--they are succeeding. They are
succeeding in destroying the moral, exalted, Soul--the thundering
spirit of Zeus and Thor. And they have successfully trained many to
oppose the classical soul in even one single, little weapon in a game--
a Gold 45 Revolver in Fallout 3, which would deepen gameplay by
encouraging and rewarding moral behavior. EA is spending tens of
millions to cast Beatrice in hell, and many of you argue we don't have
the funds, nor the technology, to place her in heaven, where Dante
placed her.
If you guys really wanted to, you could beat EA. You could lead a
renaissance in gaming and art and culture and make millions. Instead
of bickering over the table scraps the giant corporations throw your
way now and then, you could own something much greater--your ideas,
passions, soul, culture, art, and the renaissance. And millions of
dollars.
Culture does not come from the MBA-statist corproations--only
debauchery and desecration. All art and culture and science come from
the individual. There is a reason it is
Einstein's Relativity
Shakespeare's Hamlet
Homer's Odyssey
da Vinci's Mona Lisa
Dante's Inferno (not Jonathan Knight's Inferno, nor EA's Inferno, nor
some oscar-nominated hoo-ha's Inferno)
Just as directors place their moral, unifying, Arsitotlean stamp on
films, tomorrow's games will break away from the corporate tyranny and
allow the narrative deisgner--the director--to exalt games with their
moral vision.
Sure--they stand upon the shoulders of giants, but it is up there that
the lightning strikes the individual--the indie creator and inventor.
The funny dymanic here is that so many people seem to want to *ban*
story from games, and keep out the moral richness that exalts works
such as Homer's Odyssey and Shakespeare' Hamlet, as well as all
biblical stories. They want to prevent games from exalting classical,
epic, Aristotlean art, so that their egoes might reign supreme--so
that they might be the absolute Lord of the game world, with no Zeus
to throw thunderbolts of justice nor Thor to bring down his hammer. In
the grand scheme of things--in the greater story--they will lose, and
like you said, games are in their infancy. Tomorrow's games will
embrace epic story and the primal, moral premises of dramatic art, and
playing Fallout 3/GTA will feel like playing Atari combat, whcih at
least did not dress women up as hookers to be hired and kiled. In many
ways modern games have taken a couple steps backwards towards cavemen
times.
It's as if Michelangelo showed up today to create a videogame based on
the story underlying the imortal art of the Sistine Chapel, they would
laugh and stone him to death. Or if Aristotle showed up with his
poetics and suggested designing games around a moral premise, which
underlies all great, epic narratives, he would told he has no
understanding of art, literature, and story; and that it is all
different now, as we are free to hire and kill hookers without Zeus's
thunderbolts raining down upon us. Or if Leonardo da Vinci showed up
today to create a videogame based on the story underlying the imortal
art of The Last Supper, they would scoff at him and put him on ignore.
Or if Dante showed up to suggest a videogame based on Dante's Inferno,
the fanmabs would push him down, seize his IP., place his beloved,
incorruptible Beatrice in hell, stitch a velvet cross on his chest,
put him on steroids, harass booth babes at comic con, hire an academy-
award-nominated writer for pure pr purposes, long afetr the game had
been written and designed and laid out and set in stone (for the past
two years) and call it "art."
http://www.gamasutra.com/blogs/DrElliot ... w_Gold.php
Narrative designers who do not believe in story are going to have a
hard time convincing investors to fund them.
Best,
Dr. E
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Fri Oct 23, 2009 12:03 pm by gold45revolver
Re: Death of the Story
Call me crazy, but why does it have to be one or the other?
Some games will exalt stroy, soul, romance, and menaning more; others
less. There is room for all!
There is, and will be, enough hard-drive space for all!
The funny tone of these articles seems to be aimed at building an anti-
story, anti-narrative cabal who will travel to mountaintops to
proclaim that there is no market for story and soul and meaning and
epic romance and emotion in games; and that games must never evolve
nor advance, and that games, in their present stae, have arrived at
their full potential, and story, soul, and narrative are dangerous in
games and must thus be outlawed, while all individuals suggesting the
vast potential in narrative design, mining the epic truths of the
Great Books and Classics, must be castigated and impugned, so as to
keep the industry free and Beatrice in hell.
Well, why not let a few Gold 45 Revolver games come to be? Why not let
a few more narrative designers design games centered about epic,
classical, exalted story with Zeus trhowing lightning bolts of Justice
from the sky? Wouldn't that be awesome in GTA/Fallout 3? Any time you
killed a hooker, there would Zeus be, throwing his thunderbolt on down
on your head. For Zeus, lkike Thor and Jesus, was the god of the
commoner, of the stranger and beggar. That's what's missing! Moses'
lightning and thunder--both of which will shine forth in teh final
showdown with the Gold 45 Revolver, as Aristotle's classic, epic third
act is exalted, just as it was in Homer's Odyssey.
Who wouldn't want to buy such games? Just to play something different?
I'm not saying that we would make laws outlawing all games without the
Gold 45 Revolver Technology. Why is it that so many seem so inspired
to prevent Gold 45 Revolver games exalting classical, epic story,
love, romance, morality, and justice--the very foundations of all
enduring narratives, endruing classics, and billion-dollar franchises?
Perhaps we will also finally be afforded with a philosophy that allows
us to create blockbuster games based on blockbuster movies, and vice
versa?
For look what happened to the Halo/Gears of War film projects. No
story = no movie nor expanded franchise. = oppostunity cost of
billions.
Now imagine if they began iwth a moral premise and a deep, exalted
story!
The LHC is pretty much a boondoggle and a joke. Will it ever work?
Will it ever find anything? Certainly not as much as the patent clerk
in 1905, nor Bruno who was burned at the stake, nor Galileo who was
placed under house arrest, nor Copernicus who never published out of
fear of persecution from both the scientists and the clergy.
So yes--my ideas are different and new, and when one applies the moral
premise--the secret of all enduring narrative art--to videogames, one
will exalt videogames to new heights.
What do you have against "thinking different," and "thinking outside
the box?" Are you saying that only experts have ever contributed
anything? Where did Jesus get his degree in theology? Where did
Shakespeare get his Ph.D. in English? Yes--the gaming industry is
getting locked down by a creeping arrogance, dictating that hiring and
killing hookers is as deep, profound, and meaningful as interactive
entertainment can get, as everyone knows that morality has no place in
tomorrow's games, but only Ultima twenty years ago. It's funny that
your major premise seems to be that games cannot, and must not advance
beyond twenty+ year-old Ultima, and that everyone must get emulators
now to witness moral systems as the modern technology cannot, should
not, and must not handle them.
What do you have agianst a moral system and a weapon that only glows
gold and fires Zeus's lightning if one has been and is doing the right
thing?
I know that many will call this useless work. –Leonardo da Vinci
A great thought begins by seeing something differently, with a shift
of the mind's eye. –Einstein
O painter, take care lest the greed for gain prove a stronger
incentive than renown in art, for to gain this renown is a far greater
thing than is the renown of riches. –Leonardo da Vinci
“My friend,” the great Odysseus, long in exile, answered,
“Since you are dead certain, since you still insist
he’s never coming back, still on the soul of denial
I won’t simply say it—on my oath I swear
Odysseus is on his weay!
Reward for such good news? Let me have uit
The moment he sets foor in his own house,
Dress me in shirt and cloak, in handsomec clothes.
Before then, poor as I am, I wouldn’t take a thing.
I hate that man like the very Gates of Deeath who,
Ground down by poverty, stoops to peddling lies.
I swear by Zeus, the first of all the gods,
By this table of hospitality here, my host,
By Odysseus’ hearth where I have come for help:
All will come to pass, I swear, exactly as I say.
True, this very month—just as the old moon dies
And the new moon rises into life—Odysseus will return!
He will come home and take revnge on any man
Who offends his wedded wife and princely son!”
—Homer’s Odyssey, Robert Fagles translation, Book XIV, 173-191
If at first an idea does not seem insane, there is no hope for it. –
Einstein
I am but mad North-North-West—when the wind is southerly, I know a
hawk from a handsaw. –Shakespeare's Hamlet
There is a method to his madness. –Shakespeare's Hamlet
Here’s to the crazy ones. The misfits. The rebels. The troublemakers.
The round pegs in the square holes. The ones who see things
differently. They’re not fond of rules. And they have no respect for
the status quo. You can quote them, disagree with them, glorify or
vilify them. About the only thing you can’t do is ignore them. Because
they change things. They push the human race forward. And while some
may see them as the crazy ones, we see genius. Because the people who
are crazy enough to think they can change the world, are the ones who
do. –Steven Jobs
All truths are easy to understand once they are discovered; the point
is to discover them. –Galileo
All religions, arts and sciences are branches of the same tree. All
these aspirations are directed toward ennobling man's life, lifting it
from the sphere of mere physical existence and leading the individual
towards freedom. – Einstein
In art, and in the higher ranges of science, there is a feeling of
harmony which underlies all endeavor. There is no true greatness in
art or science without that sense of harmony. –Einstein
Though I may not, like them, be able to quote other authors, I shall
rely on that which is much greater and more worthy—on experience, the
mistress of their Masters. They go about puffed up and pompous,
dressed and decorated with [the fruits], not of their own labours, but
of those of others. And they will not allow me my own. They will scorn
me as an inventor; but how much more might they—who are not inventors
but vaunters and declaimers of the works of others—be blamed. –
Leonardo da Vinci
After a certain high level of technical skill is achieved, science and
art tend to coalesce in esthetics, plasticity, and form. The greatest
scientists are artists as well. –Einstein
My dear Kepler, what would you say of the learned here, who, replete
with the pertinacity of the asp, have steadfastly refused to cast a
glance through the telescope? What shall we make of this? Shall we
laugh, or shall we cry? –Galileo in letter to Johannes Kepler (1610)
Those men who are inventors and interpreters between Nature and Man,
as compared with boasters and declaimers of the works of others, must
be regarded and not otherwise esteemed than as the object in front of
a mirror, when compared with its image seen in the mirror. For the
first is something in itself, and the other nothingness.— Folks little
indebted to Nature, since it is only by chance that they wear the
human form and without it I might class them with the herds of beasts.
–Leonardo da Vinci
We are what we repeatedly do. Excellence, then, is not an act, but a
habit. ... At his best, man is the noblest of all animals; separated
from law and justice he is the worst. –Aristotle, 384 - 322 B.C.
In questions of science the authority of a thousand is not worth the
humble reasoning of a single individual. –Galileo Galilei
I do not feel obliged to believe that the same God who has endowed us
with sense, reason, and intellect has intended us to forgo their use. –
Galileo Galilei
Study the science of art and the art of science. –Leonardo da Vinci
In the long run my observations have convinced me that some men,
reasoning preposterously, first establish some conclusion in their
minds which, either because of its being their own or because of their
having received it from some person who has their entire confidence,
impresses them so deeply that one finds it impossible ever to get it
out of their heads. Such arguments in support of their fixed idea as
they hit upon themselves or hear set forth by others, no matter how
simple and stupid these may be, gain their instant acceptance and
applause. On the other hand whatever is brought forward against it,
however ingenious and conclusive, they receive with disdain or with
hot rage — if indeed it does not make them ill. Beside themselves with
passion, some of them would not be backward even about scheming to
suppress and silence their adversaries. –Galileo
Many will think they may reasonably blame me by alleging that my
proofs are opposed to the authority of certain men held in the highest
reverence by their inexperienced judgments; not considering that my
works are the issue of pure and simple experience, who is the one true
mistress. These rules are sufficient to enable you to know the true
from the false—and this aids men to look only for things that are
possible and with due moderation— and not to wrap yourself in
ignorance, a thing which can have no good result, so that in despair
you would give yourself up to melancholy. --Leonardo da Vinci
It has always hurt me to think that Galilei did not acknowledge the
work of Kepler … That, alas, is vanity … You find it in so many
scientists. –Albert Einstein
Do not imitate one another's style. If you do, so far as your art is
concerned you will be called a grandson, rather than the son of
Nature. –Leonardo da Vinci
It ought to be remembered that there is nothing more difficult to take
in hand, more perilous to conduct, or more uncertain in its success,
than to take the lead in the introduction of a new order of things.
Because the innovator has for enemies all those who have done well
under the old conditions, and lukewarm defenders in those who may do
well under the new. This coolness arises partly from fear of the
opponents, who have the laws on their side, and partly from the
incredulity of men, who do not readily believe in new things until
they have had a long experience of them. . . Hence it comes that all
armed prophets have been victorious, and all unarmed prophets have
been destroyed. –Machiavelli Ch. 6, The Prince.
Hence I grant to all of ye The Gold 45 Revolver®.
Thanks,
Dr. E
On Oct 18, 9:57 am, shakespeare physics <shakespearephys...@gmail.com>
wrote:
> Re: New Technologies for Narrative/Classic, Epic Story in Games
> Hello All,
>
> I am re-posting the "Gold45Revolver(TM)/Ideas Have Consequences/
> It's exactly the *simplicity* of theGold45Revolver/ Ideas Have
> Consequences / Moral Premise technology that is already solving
> glaring game design issues. The technology is there and this can be
> easily implemented. Millions of innocent hookers and children could be
> saved with a few hundred lines of code, and billions of dollars could
> be gained by those companies that have a few thousand dollars to
> spare, as well as teh courage to try something new in exalting
> dramatic art and allowing games to realize their greater portential.
>
> http://www.gamasutra.com/blogs/DrElliot... ssance.php
>
> Improving/Exalting/Simplifying FALLOUT with TheGold45Revolver/
> Ideas Have Consequences/Moral Premise Technology:
>
> This was handled towards the bottom here (bottom of the comments):http://www.gamasutra.com/php-bin/news_i... tory=20908
>
> Opinion: 'Fallout 3 - I Kill Children'
> by Simon Parkin [In a new opinion piece, game producer and journalist
> Simon Parkin examines Fallout 3's block on harming children in the
> game, suggesting that, even with its obviously good intentions, it has
> proved "video games' ineffectiveness in providing meaningful
> disincentives and negative repercussions for in-game ...
>
> read more »
Thanks Anthony--my parents are from Europe & I have been to Europe
many times & I love it! I think Eurpoeans are often brought up to
respecta books/litertaure more tahn Ameircans, who often focus more on
relaity TV/money. The majority of the literature/books/spirit the gold
45 revolver tech exalts derives from far beyond America--from Athens
and Jerusalem--(just as the US Constitution does). Jefferson's
favorite authors were Homer and Virgil. My favorite Westerns (The
Good, The Bad, and The Ugly trilogy) were directed by an Italian
(Sergio Leone) and shot in Spain, and one was based on a Japanese
Samurai movie. It took an Italian to exalt the Homeric spirit and
afford Clint Eastwood stardom. He needed a translator to driect
eastwood, and Leone claimed that he he sculpted Eastwood from a block
of raw granite.
Countries all over the world have imitiated America's basic form of
government and adopted the equality/sense of Natrural Rights exalted
in our Declaration of Independence, while it seems America has been
losing her original spirit. Britain no longer has a king (at least
not one who lords ofver all) and China/European countries are
embracing capitalism to the extent that many would argue that they are
outdoing America. The word on the street here is to get out of the
American dollar and into the Euro/Asian currencies. Contemporary
America seems to have lost her way on many fronts, many would contend,
and in no way is my game about American imperialism--something which
the Founding Fathers warned against.
Aldous Huxley and George Orwell are not "McCarthyists" because they
spoke out against communism and collectivism. Rather, they wrote
exalted works (Animal Farm, Brave New World, 1984) which showed where
collectivist/central-planning ideas and philosophies would lead (how
ideas have consequences), and with all the bailouts for the bankers at
the common taspayer's expense, it seems America is walking on down
this road.
I think you missed the surfboard part of 45surf.com It's not all guns
and girls. It's a Roschart test of sorts--you see what you want to
see. It's surf too!
Strange how there's no mention of morality here:
http://en.wikipedia.org/wiki/Fahrenheit_(video_game) Perhaps they
missed it? will try to get a hold of the game.
I know that parts of my patent read extreme, but I do add in there
that any ideologies could be subsituted and incorporated in the basic
architecture.
When's the last game you played where you judged an npc by their
political philosophy, built a fellowship based on a political
philosophy, and then fought for the politcial philsoophy in word and
deed, witnessing your triumph or defeat--the actual consequences of
the implementation of teh political philosophy, and thus the
consequences of the ideas? That could be fun!
It's quite amazing--videogames are only a couple decades old. In the
next hundred years or so, I bet you will be hearing the words of
Virgil, Homer, Jefferson, Lenin, MLK, Buddha, Marx, and others in
games, and you will be organizing revolutions based around said ideas
and ideals. Now if you truly believe in the benefits of communist
utopias, then such games could be designed using the Gold 45 Revolver
technology! Viva revolution!
The novel technology basically provides a framework demonstrating the
consequences of all ideas/polical philosophym, alowing the palyer to
interact with npcs, build fellowships, fight for said ideas in word
and deed, and witness the consequences of the words, ideas, and
physical actions.
And then there's the vampire/zombie game, where, for instance, the
vampires/zmbies could be communists or facists, or even capitalists.
You could even make them Dr. E's, running from bulletin board to
bulletin board, infecting all who would listen with the Gold 45
Revolver virus, thusly making them enemies of the state.
Thanks for your time and feedback. Who knows what the future holds for
us and our ideas? Top Report this postReply with quoteEdit post