The game opens in Rome. From street to street you walk, on by the
Parthenon and Coliseum. You hear bits and pieces of conversations,
and your task is to infiltrate the communist movement and carry out
missions so as to prove your trustworthiness, as you rise on towards
the top, so you can assassinate the communist leader.
You can see the titles of the books people are carrying/reading in the
cafes, and you can can accept and read the pamphlets they are passing
out. Sometimes you pick one up after they drop it, while getting up
from their table in the cafe. You see the Marxist philosophy
expressed, so you subtly follow them and say, "excuse me--I think you
dropped this." They thank you. "It's good reading," you choose to
say, and they introduce themselves. You are standing beneath an
ancient archway inscribed with Virgil's immortal words, and you smile
to yourself, as the words remind you of your true, exalted mission:
"Tu ne cede malis sed contra audentior ito."
This would be a brand new form of spy/assassin game, centered about
the player's knowledge regarding various politcial philosophies, which
would guide them in their choices in the dialogue trees, by which they
would either move closer to the top of the communist party, or be
exiled/killed. Imagine how fun that would be to fool communists en
route to kiling their leader! Of course any other ideologies/ideas
could be used/woven into the AI/technology, but the novel dynamic
would be the same.
The novel technology would perform best for the most realistic
scenarios acknowledging the fact that freedom's classical ideals have
ever lead to greater peace and propserity than collectivism's.
Imagine pretending to sympathize with the ideologies of the Red Coats/
Scottish Nobles/Sauron/Nazis while infiltrating their ranks to kill
their leader. And imagine the dire consequences of saying the wrong
thing at the wrong time!
The more convincing you are in the dialogue (dialogue trees such as
Mass Effect, but endowed with the ideas have consequences technology
which deals with different ideologies that have far-ranging
consequences which will be rendered in the game)--the more you respond
and interact like a communist--the faster you move up, and the less
*physical/risky* missions you have to perform to prove your worth to
the communist party. If you fail to rise to the top and assassinate
the leader, tens of millions will be killed; and freedom and liberty
will be taken from all in the triumphant communist regime.
In various embodiements of the game, there will also be opportunities
to bring communists over to your side by quoting the US Constitution/
Founding Fathers/etc., so as to help you achieve your goals, but watch
out, as it might get you killed! Best to move slowly and wait for
them to broach the subject of the Constitution and liberty, but watch
out again, as it could be a trap! Especially coming from a hot woman
you just spent the night with!
Missions may involve you passing out communist pamphlets, defacing the
opposing party's posters/signs signifying liberty, and disseminating
propaganda. Missions could also involve you having to prove your
worth by killing members of the opposing party--(your party!)--so as
to rise on up, but such actions could result in losing the game, as
you would be living the dervish "ends justify the means" philosopy.
At any rate, all embodiements end with the ideas or ideals--first
heard in words--rendered in deeds. If you fail to kill the communist
leader, you get to witness tens of millions dying. If you succeed,
you get to witness liberty and an exalted, prosperous, and free
world.
OMG! We're surrounded by fanboys! & we forgot our Gold 45 Revolvers
at home!
Of course different ideologies could be explored/incorporated, and
various game designers would endow game with thier own preferred ideas
and supposed consequences. But the richest games will be those which
remain close to freedom's spiritual reality; as well as the classic,
epic, common story uniting all those who have fought for exalted
liberty, truth, and freedom.
The games would rely on the player's knowledge/intuition regarding the
various tenets of the ideologies. Both direct quotes from Marx/Lenin/
Stalin/Mussolini could be used, as well as dialogue containing the
basic themes of communism; as well as quotes/themes from Jefferson/
Hayek/Mises.
Again, this is another subset of novel gaming types afforded by my
research:
http://forums.somethingawful.com/showthread.php?threadid=3143589
SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL
REALITIES WHEREIN IDEAS HAVE CONSEQUENCES
Improving/Exalting/Simplifying MASS EFFECT with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
While Mass Effect does have various endings, the design teams
complicate the game design vastly, leading to far more work, by
neglecting to incorporate simple classical ideals--simple moral
premises, which could influence and unify the AI/algorithms for love
and war as well as the internal and external action. Aristotle noted
that the internal action--the physical and dramatic action--are united
by a common ideal or moral premise. In The Matrix and Star Wars, the
moral premise runs straight up the middle--does one selflessy serve
truth and freedom, or does one serve the dark side/Matrix? The great,
heroic economists of freedom--Mises and Hayek-- also perceived that
economics is a moral quest. Mass Effect's shortcoming is that it
ultimately doesn't matter if one is good or bad--the moral choices
have nothing to do with aactual morality in our universe wherein ideas
have consequences.
"The Ludwig von Mises' Institute's official motto is Tu ne cede malis
sed contra audentior ito, which comes from Virgil's Aeneid, Book VI;
the motto means "do not give in to evil but proceed ever more boldly
against it." Early in his life, Mises chose this sentence to be his
guiding principle in life. It is prominently displayed throughout the
Institute's campus, on their website and on memorabilia." --http://
en.wikipedia.org/wiki/Ludwig_von_Mises_Institute
Now imagine if the character were presented that quote at the
beginning of the game, and then called upon to live up to it.
Again, MASS EFFECT never shows the rendering of classical ideals
real. For instance, one is not able to hear Jefferson's, nor
Cicero's, nor Scorates', nor Aristotle's, nor Mises' words; nor is one
able to see them rendered real in the game. In forming a fellowship,
one is not able to judge characters via their ideals and *character.*
But soon, the game will exalt all this!
Improving/Exalting/Simplifying FALLOUT with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
This was handled towards the bottom here (bottom of the comments):
http://www.gamasutra.com/php-bin/news_index.php?story=20908
Opinion: 'Fallout 3 - I Kill Children'
by Simon Parkin [In a new opinion piece, game producer and journalist
Simon Parkin examines Fallout 3's block on harming children in the
game, suggesting that, even with its obviously good intentions, it has
proved "video games' ineffectiveness in providing meaningful
disincentives and negative repercussions for in-game atrocities".]
Self-censorship was the least effective course of action open to
Bethesda if they are looking to morally instruct their players. Why
not take the route less traveled and try to implement some meaningful
consequence, something beyond an essentially meaningless "karma" stat?
(YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45
REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)
Of course it is the route less traveled for a reason: it's a whole lot
more work. (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS
POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A
SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that
govern Fallout 3 serve the setting: a place of lawless anarchy. As
such it's difficult to introduce a potent enough disincentive to
murdering children (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH
LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS
PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45
WILL NOT GLOW GOLD & SHOOT ZEUS'S LIGTNING, AND THE MBA FEMMINST
FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more
general terms it's hard to make any game talk to a player in true
terms of "good" and "bad," when the medium's primary vocabulary is one
of "success" and "failure." (HUH? KILLING CHILDREN IS BAD! KILL KIDS =
NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!)
In real life, if you kill a child, you will be imprisoned and,
depending on where you live, killed for the crime. Not only that but,
insanity aside, there will also be heavy physical, mental and
emotional repercussions to your action, things that will stay with you
throughout the rest of your life.
How can these kinds of severe, complex outputs be communicated in a
video game? (KILL KIDS AND YOU WILL SUFFER A HORRID DEATH FROM THE
SWARMING HORDES OF VAMPIRE/ZOMBIES SCREAMING MBA BUZZWORDS AND THE
FIATACORAY'S CLOGANS!) Do you, as in Steel Battalion, kill the player
and wipe the save game to teach a lesson? Or do you, as in Fable 2,
let the player's evil shape the character's physical appearance,
making them more unpleasant and ugly for it? (GIVE THE PLAYER A WEAPON
WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE ALREADY!)
Video games will always struggle to provide deeper, more nuanced
consequences. (YES IDEAS HAVE CONSEQUENCES!) Try to provide multiple
narrative routes through your experience, and costs will skyrocket
into the implausible. Restrict the player's abilities in order to
impede their progress and you have a weak compromise that offers
little in the way of persuasive or realistic moral instruction. (THE
CURRENT PATENT SOLVE THIS DILEMMA BY CENTERING THE NARRATIVE AROUND
MORAL PREMISES AND PLOT POINTS, AS WELL AS A NOVEL WEAPON!)
These are difficult questions with few satisfying answers (UNTIL NOW
DUDE! CH-CH-CHECK THE SYSTEM AND METHOD FOR CREATING EXALTED VIDEO
GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES PATENT).
But no matter what, in removing the opportunity to kill children in
their anarchic game, Bethesda has admitted video games'
ineffectiveness in providing meaningful disincentives and negative
repercussions for in-game atrocities. That the team chose to carve the
issue out of their game rather than attempt to engage it head on,
speaks volumes. (VOLUMES!!!)
[/quote]
ok--i fixed the caps key--some independence day beer got in there...
my gf wants to know why i am working on the 4th--haha. "because i love
something awful." "you love what awful?" chicks--you gotta love 'em.
so, as you can see, the patent solves a vast and great problem in a
simple, elegant manner.
so strange that bethesda censored/banned me form their forum last
night right as soon as i introduced the notion of the invaulable gold
45 revolver/ideas have consequences technology (which they obvisouly
need), and then hayt--the bethesda/fallout employee in this thread--
walked out on this thread today, just slamming the door:
http://www.youtube.com/watch?v=WOWlGhHPE7M&feature=related
fellas--just yesterday i was falling in love with hayt, but now i'm
only falling apart:
[url]http://www.youtube.com/watch?v=urY1aZCRs7c
there's nothing i can do--dude--it's like a total eclipse of the
heart. :(
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=13
Exalting/Improving GTA/Gears of War with The Gold 45 Revolver /Ideas
Have Consequences/Moral Premise Technology:
Imagine you are standing in Best Buy. There are two versions of Gears
of War. In one, the Locust Horde can be reformed and brought over to
your side by quoting excerpts from the US Constitution--by engaging in
dialogue--and where, in order to win, you are going to need to win
their minds/hearts and souls. In the other version, you can only shoot
them in campaign after campaign. Which would you buy? Imagine you walk
into EB Games, and you have to decide between two versions of GTA. In
one, you can only hire and shoot hookers--there is no chance of
reforming them nor talking them out of it. In the "Gold 45 Revolver"
version of GTA, you can engage in dialogue with the Hooker and hand
her copies of the Constitution and Bible, as well as Hayek's The Road
to Serfdom, and thus enlist her in your struggle against the
fiatocracy, the decline of freedom, and the growth of the corporate-
state. She in turn would hand those works to her Pimp who would join
you. Which version of GTA would you buy? Obviously the one wired with
the novel technology found in "System and method for creating exalted
video games and virtual realities wherein ideas have consequences." --
http://www.faqs.org/patents/app/20090017886
The great thing about this technology is that it would also help the
storyless gears create a successful film and franchise.
Already the novel Gold 45 Revolver technology is solving epic,
glaring design problems/flaws in games such as Fallout 3, and it is
accomplishing this in an elegant, simple manner which will also exalt
the gameplay in numerous games and genres, make gaming more fun, and
increase both the audience and marketability of the games which adopt
the novel technology--it will also be worth tens of millions in
generating cool, positive buzz.:
--http://www.gamasutra.com/php-bin/news_index.php?story=20908
Where in the prior art can one form a fellowship based upon the ideas/
ideals/characters of the NPC’s? In what game does the eventual outcome
depend on the character and integrity—the ideals and beliefs—of the
fellowship one forms? Re: How much would it be worth to Bethesda/EA/38
Studios/Visceral/Bioware/Ubisoft?
The American Revolution with The Gold 45 Revolver /Ideas Have
Consequences/Moral Premise Technology:
How much would it be worth to put the following on a game box? "It is
the dawn of the American Revolution, and it is up to you to build the
fellowship that will lead the epic battle for freedom. From tavern to
tavern you must walk the streets of Boston, listening in on
conversations and recruiting those speaking (and oft whispering) of
liberty's epic ideals. Redcoats and King George's spies abound, and
when you hear the words of Washington, Jefferson, Paine, Madison, Jay,
and Hamilton, you must engage the characters by speaking of liberty's
ideals yourself; or lose their trust. Throughout you must select the
best words to rally and inspire the troops during the fierce war for
freedom--to attract the poet warriors with the greatest characters to
fight alongside you. Ideas have consequences and word must be matched
with deed, as freedom's fate falls upon your shoulders. "The tree of
liberty must be refreshed from time to time with the blood of patriots
and tyrants. --Thomas Jefferson""
I argue that such a novel approach to gaming--not only incorporating
the words of the actual Founding Fathers--but rendering their
consequences (or the dire consequences of their absence)--would be
worth hundreds of millions, if not billions.
And wouldn't that be an awesome game??? Imagine meeting Jefferson and
Hamilton, finally defined by their greater aspects--their souls,
characters, and words--and actually recruiting Washington to command
the forces, based upon his words!
"A slender acquaintance with the world must convince every man that
actions, not words, are the true criterion of the attachment of
friends." --George Washington
"Arbitrary power is most easily established on the ruins of liberty
abused to licentiousness." --George Washington
"Associate with men of good quality if you esteem your own reputation;
for it is better to be alone than in bad company." --George Washington
Yes--of course we could give all the revolutionary soldiers BFGs and
Lancer Chainsaws to satiate the fanboys; but the big draw of the game
would be its depth and profundity! And imagine that in one of the
Taverns is a hooker with a heart of gold. Hire her and kill her, as is
exalted in GTA, and the world is lost. Talk to her, and "lady liberty"
will tell you where you can find Thomas Paine.
Video games are a crowded art, and many argue there has been little
innovation in the past several years (or decades), especially when it
comes to depth, meaningful drama, and storytelling. Of course all the
PR departments stamp "depth, character, meaningful drama, and epic
storytelling!" on the boxes, just as they stamp "Dante's Inferno" on
the game which places Beatrice in the diametric opposite locale that
Dante did, robbing it of its classical soul and Dante's exalted
intent; and nothing really ever changes as the fiatocracy declines, as
"Story, drama, character" are payed homage to in corporate press
releases, but never in rugged deed.
A small innovation in a field of "crowded art" can go a long, long
ways. For instance, applying the patent's same technology to the
traditional Vampire/Zombie game would result in the following enhanced
gaming experience:
Improving/Exalting Left For Dead (L4D) with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
The "Gold 45 Revolver" mod of Left for Dead would be described with
(seriously--the buzz alone on this would be worth millions to EA/
Bethesda/Bioware/Visceral/Ubisoft/38studios):
This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is
based on the L4D Amazon.com description, and it could be easily
implemented with a relatively small amount of funding: “Set in a
modern day survival-horror universe, the co-operative gameplay of Left
4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic
struggle against hordes of swarming zombies/communists and terrifying
"Marx Infected" mutants. A new and highly virulent strain of the
Marxist virus emerges and spreads through the human population with
frightening speed via words, both spoken and written. The pandemic's
victims become grotesquely disfigured, violent psychopaths, attacking
the uninfected on sight by handing them pamphlets and espousing
Marxist philosophies while trying to bite/harm them. As one of the
"lucky" few apparently immune to the sickness, as you have been
reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you,
unfortunately, are trapped in a city crawling with thousands of the
bloodthirsty Infected. Alone, you're dead. But together with a handful
of fellow survivors, who you can identify and recruit via dialogue
trees incorporating Hayek/Jefferson/the Constitution wherein you also
assess the NPC's responses, you might just form a fellowship and fight
your way to safety. Players can play as a Survivor or as one of four
types of Boss/Marxist Infected, each of whom possess a unique mutant
ability, such as a 50-foot tongue lasso, tenure at an ivy league
university, an MBA, or a giant belly full of explosive methane gas.
The gameplay of L4D is set across four massive campaigns. The zombie
population of each mission is choreographed by an AI Director that
monitors the human players' actions and creates a unique and dramatic
experience for them on the fly. Zombies may be transformed back into
humans by quoting Hayek/Jefferson/et al. to them; but the further they
have devolved--the more collectivist literature they have imbibed and
the more MBA groupthink classes they have taken--the harder it is to
save them. Early on in the game, some Vampire/Zombies may appear to be
normal humans, and the only way to find out would be to quote Hayek to
them and see if they respond with Lenin or Mises. Some of them can be
reformed via dialogue, but for others, they can only be reformed by
death. And in the end--only those players who have done their best to
reform the Vampires/Zombies in word and deed--only those who have
acted morally throughout the game, can truly wield the Gold 45
Revolver and realize its true power as it shoots Zeus's Lightning
while leveling the zombie masters and their hordes. Should you fail to
reach and exalt your peers with classical ideals, the world will end
as a zombie communist tyranny--"for the greater good of all.""
Imagine how many millions would want to play such novel game types
wherein *ideas had consequences*, and soul, character, and honor
mattered! Litertaure including 1984, Animal Farm, A Brave New World, V
is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and
300 could all be brought to life on a more profound level!
The "Ideas Have Consequences" Zombie/Vampire game engine is novel in
that the Zombie/Vampire virus/quality is transmitted via ideas in the
game--both spoken and written--as opposed to only via physical
contact, such as being bitten/attacked/etc.
Imagine the possibilities with that novel game engine/concept in the
hands of creative developers!! A thousand, thousand novel Zombie/
Vampire games could be created, and epic literature could be brought
to life, including 1984/Brave New World/The Road to Serfdom/etc, as
well ad the American and Communist Revolutions! This would mean tens
of millions of $$$ and an epic renaissance in the now staid vampire/
zombie format. And it would be easy to do--just a couple books/words/
ideas introduced into L4D, for starters, would be epic! Of course we
would still include all the physical gameplay--biting/shooting/
baseball bats/etc.--but we would layer it on top of classical, exalted
ideas and ideals.
Art has ever been the realm where the noble soul could place their
ideals which the world had no use for; and the novel game engine
described by this new technology; opposed vehemently by the dominant
fanboy/feminist fiatocracy—would foster a new realm of exalted gaming
for true artsists—both those who created new games and played them.
Posted 07/30/09 12:29:00 pm
http://forums.somethingawful.com/showthread.php?threadid=3143589
http://forums.somethingawful.com/showthread.php?threadid=3143589&userid=0&perpage=40&pagenumber=13
--http://www.gamasutra.com/php-bin/news_index.php?story=20908
I gave the game soul, heart, and meaning rooted in ideas and the
classical, epic, battle for liberty's precepts, which hath exalted
literature and drama throughout the ages, and which will soon be doing
the same for games!
It will take a bit of courage to counter the expert/fanboy/fiatocracy
opinion/critical consensus; but once the floodgates are opened, the
renaissance will be, and playing Fallout 3/L4D/Gears of War/Assassin's
Creed/Mass Effect will seem like playing Combat on Atari in the
1970's.
And the companies who are the quickest to adopt the new technologies
will establish the leading, revolutionary brands that will make
billions!
No, no, no--it's not just about dialogue trees.
Here is their take in Afghanistan:
http://paulpajo.com/2009/07/16/system-and-method-for-creating-exalted-video-game
s-and-virtual-realities-by-elliot-mcgucken/
System and method for creating exalted video games and virtual
realities … by Elliot McGucken
Are you ready to patent your own game system and method? Here’s a
sample of Elliot McGucken’s patent application:
“… 6. The method in claim 1 where said ideas spread like viruses, by
being spoken, written, or disseminated in some other manner,
transforming characters who come in contact with said ideas into
vampires, zombies, or other forms of monsters, and where said
vampires, zombies, and monsters may be saved or converted back to
normal by coming in contact with ideas that oppose the ideas that made
them vampires, zombies, and other forms of monsters…”
Please rock out while reading the patent & all its claims. :)
http://forums.somethingawful.com/showthread.php?threadid=3143589
http://www.neogaf.com/forum/showthread.php?t=366448
Have fun!
Dr. E :)
The tweeting has already begun, so as to carry word of the Gold 45
Revolver / Ideas Have Consequences / Moral Premise video games
renaissance far and wide!
http://twitter.com/simoncarless
Ah, Dr. McGucken isn't giving up - this time it's 'famous games with a
Gold 45 Revolver twist': http://tinyurl.com/np5z2c
@themarc Have you read his 'patent'? It is dense w/ crazy.
about 3 hours ago from txt @themarc re: Battlefield 1775, Somebody has
a similar idea. Google "gold 45 revolver". How many pages of Dr.
McGucken's crazy can you take?
http://twitter.com/HFWoP
more cool from twitter!
patomanso: "I am captivated by the scope of Gold 45 Revolver
technology, known as @45Surf round these parts. Rock on you crazy
diamond"
http://twitter.com/#search?q=gold%2045%20revolver
http://twitter.com/patomanso
Hello Raymond!
This thread may answer your question:
http://forums.somethingawful.com/showthread.php?threadid=3173757
"Hey there!
Goatstein wrote, "hey man im'a close this thread you should make a new
one though."
[url]http://forums.somethingawful.com/showthread.php?
threadid=3143589&userid=0&perpag
e=40&pagenumber=16[/url]
So I'm making a new one! Goatstein adopted a quote of mine in his
profile, "Both Socrates and Kid Rock share the same humble philosophy.
Kid Rock: "Only God knows why." Socrates: "The only thing I know is I
know nothing," and I guess that captures the theme of this current
thread, wherein I'll be elaborating on my physics, philosophy, poetry,
"Hero's Journey into Arts Entrepreneurship & Technology" class, my
videogame research, and, of course, the upcoming Gold 45 Revolver book
which ties it all together.
Ask me anything!
[url]http://artsentrepreneurship.com[/url] (art / great books class)
[url]http://herosjourneyentrepreneurship.org[/url] (entrepreneurship /
great books--videos up soon!)
[url]http://gold45revolver.com[/url] (upcoming textbook--not like
other dumbed-down textbooks--this one's gonna cost less and rock the
great books & classics)
[url]http://45surf.com[/url] (it's cool to surf, but sometimes you've
got to cowboy!)
[url]http://fqxi.org/community/forum/topic/238[/url] (Dr. E's Moving
Dimensions Theory)
[url]http://www.gamasutra.com/blogs/DrElliotMcGucken/1169/[/url] (gold
45 revolver/ideas have consequences/moral premise video game research)
[url]http://www.youtube.com/watch?v=DT_ExxvLcTE[/url] (Dr. E's music
video for grey's anatomy/laguna beach song--note the showdown i snuck
in!)
[url=http://www.flickr.com/photos/picturesofautumn/593856912/][img]
http://farm2.stati
c.flickr.com/1072/593856912_2cd118d8c6_b.jpg[/img][/url]
ask away dudes!
rock on!
& if anyone sees me at comic-con later this week, you get a free t-
shirt!
& this is one of my favorite threads on the gold 45 rveolver
technology:
[url]http://www.neogaf.com/forum/showthread.php?t=366448[/url]
:)
i look forward to answering your questions regarding life, the
universe, and everything!"
please visit: http://forums.somethingawful.com/showthread.php?threadid=3173757
My Ph.D. is in physics, so no, I cannot perform surgery. :)
[url=http://www.flickr.com/photos/picturesofautumn/3770201608/][img]
http://farm4.stat
ic.flickr.com/3419/3770201608_567866bfe3_b.jpg[/img][/url]
[url]http://fqxi.org/community/forum/topic/238[/url]
Essay Abstract
In his 1912 Manuscript on Relativity, Einstein never stated that time
is the fourth dimension, but rather he wrote x4 = ict. The fourth
dimension is not time, but ict. Despite this, prominent physicists
have oft equated time and the fourth dimension, leading to un-
resolvable paradoxes and confusion regarding time’s physical nature,
as physicists mistakenly projected properties of the three spatial
dimensions onto a time dimension, resulting in curious concepts
including frozen time and block universes in which the past and future
are omni-present, thusly denying free will, while implying the
possibility of time travel into the past, which visitors from the
future have yet to verify. Beginning with the postulate that time is
an emergent phenomenon resulting from a fourth dimension expanding
relative to the three spatial dimensions at the rate of c, diverse
phenomena from relativity, quantum mechanics, and statistical
mechanics are accounted for. Time dilation, the equivalence of mass
and energy, nonlocality, wave-particle duality, and entropy are shown
to arise from a common, deeper physical reality expressed with dx4/
dt=ic. This postulate and equation, from which Einstein’s relativity
is derived, presents a fundamental model accounting for the emergence
of time, the constant velocity of light, the fact that the maximum
velocity is c, and the fact that c is independent of the velocity of
the source, as photons are but matter surfing a fourth expanding
dimension. In general relativity, Einstein showed that the dimensions
themselves could bend, curve, and move. The present theory extends
this principle, postulating that the fourth dimension is moving
independently of the three spatial dimensions, distributing locality
and fathering time. This physical model underlies and accounts for
time in quantum mechanics, relativity, and statistical mechanics, as
well as entropy, the universe’s expansion, and time’s arrows.
Author Bio:
“Dr. E” received a B.A. in physics from Princeton University and a
Ph.D. in physics from UNC Chapel Hill, where his research on an
artificial retina, which is now helping the blind see, appeared in
Business Week and Popular Science and was awarded a Merrill Lynch
Innovations Grant. While at Princeton, McGucken worked on projects
concerning quantum mechanics and general relativity with the late John
Wheeler, and the projects combined to form an appendix treating time
as an emergent phenomenon in his dissertation. McGucken is writing a
book for the Artistic Entrepreneurship & Technology
(artsentrepreneurship.com) curriculum he created.
here's a recommendation from one of the giants of 20th century
physics--john archibald wheeler:
[url]http://www.fqxi.org/data/forum-attachments/
1_2_wheeler_recommendation_mcgucken_m
edium2.jpg[/url]
[img]http://www.fqxi.org/data/forum-attachments/
1_2_wheeler_recommendation_mcgucken_m
edium2.jpg[/img]
Here's Wheeler walking with Einstein:
[url]http://www.physorg.com/newman/gfx/news/3pm072792qx.jpg[/url]
[url]http://www.centauri-dreams.org/wp-content/uploads/2008/04/
wheeler_and_friends.jp
g[/url]
[img]http://www.centauri-dreams.org/wp-content/uploads/2008/04/
wheeler_and_friends.jp
g[/img]
Here's Wheeler with with Feynman:
[url]http://photos.aip.org/history/Thumbnails/lamb_willis_d1.jpg[/url]
[img]http://photos.aip.org/history/Thumbnails/lamb_willis_d1.jpg[/
img]
@Joel
Of course the higher truth and future of game design seems strange to
those residing in the cave of current game design.
http://g4tv.com/thefeed/blog/post/694389/GDC-2009-Smartbomb-Author-Heather-Chapl
in-Tells-Game-Designers-To-Grow-Up.html
"In one of the more controversial panels at GDC 2009, Heather Chaplin,
co-author of the excellent Smartbomb, had some strong words for the
development community. The panel was called "Burned by Friendly Fire:
Game Critics Rant" (also featuring X-Play's Adam Sessler!) and
Chaplin's message was simple: grow up. She earnestly wishes that game
developers would grow up so that their works will be taken more
seriously by the mainstream media, Chaplin said:
"It is you guys as game designers who are mired deeply in ‘guy
culture'. You aren’t men. You are stunted adolescents."MTV Multiplayer
added, "She singled Bleszinski out in her talk, saying she liked him,
but that she was distressed by how juvenile most major games are. She
dismissed top games as 'power fantasies' and charged the games
industry with neoteny." That last quote made more of an impact once I
found out what neoteny meant. "
"Chaplin used her slot to tell the industry, as reasonably as she
could, to grow up. See, she covers the business for the mainstream
outlets - she co-write Smartbomb, the single best book to buy anyone
who doesn’t understand your “hobby,” and she reports at NPR among
other venues. She says this puts her in the role of a “translator,”
trying to tell the mainstream why gaming even matters. This also means
explaining a lot of big-name games that feature zombies, and aliens,
and girls in metal bikinis wielding axes. And while she’s heard the
excuses - it’s “a very new medium” - she’s way past accepting them.
Like Wendy slapping around the lost boys, Chaplin patiently but firmly
laid down the line. “It is you guys as game designers who are mired
deeply in ‘guy culture,’” Chaplin said. The problem isn’t the medium:
“You are a bunch of stunted adolescents.” Games avoid any of the
things that separate men from boys: responsibility, introspection,
intimacy, and intellectual discovery. And “when you’re talking about
culture-makers, this is a problem.”"
--http://www.pixelvixen707.com/?p=1406
@Joel--hey Joel, what do you have against introducing "responsibility,
introspection, intimacy, and intellectual discovery" into games? Why
all the fanboy hatred of the simple, exalted, higher ideals? Why would
you guys rather see thousands of your friends laid off and billions
lost in market cap while the culture declines, instead of augmented,
novel revenue streams and a cultural renaissance?
I am not sure if you have noticed, but the major companies are
shedding billions in market cap and an epic amount of jobs.
My novel innovations and ideas, which are in vast and growing demand,
are not to blame for the crisis brought about by years-old, sterile,
soulless, hooker-killing technologies. I would argue that the MBA/
fanboy's job-killing, market-cap-killing, unarmed-woman-killing, fiat
arrogance is the "crap on the game development communities shoe."
"A new age has begun. An age of freedom!"
I hope you join the fellowship, for as a free man, you do not have to
fight for Xerxes/the corporate-state MBA fanboys' doomed armies of
debauchery and decadence, but instead you can wield a Gold 45 like a
man, fight for logic, truth, honor, reason, and freedom, and you too
will fire Zeus's lightning in the third act.
http://www.youtube.com/watch?v=QUmZ3ByxmnM
"When I was a fanboy, I spake as a fanboy, I understood as a fanboy, I
thought as a fanboy: but when I became a man, I put away fanboy
things."
Yes--let the dead bury the dead, put away your fanboy philosophies,
strap on that Colt .45, and come ride with us--the riders of the
immortal soul!
From
--http://www.faqs.org/patents/app/20090017886
"[0560]The present invention would afford brave new video games that
could result when ideas have consequences, and where evil is shown to
triumph when good men do but nothing, because they are too busy merely
hiring hookers and killing them, or growing spores. For instance, if
the player merely plays little games with killing cops and hiring and
killing hookers, the truly open-ended world would devolve and
collapse, as the fiatocracy's banks lured it into temptation and
destroyed it. Imagine the brave new video games that could bring A
Brave New World to life!
[0561]The present invention will also foster superior educational
games. Education, from Homer on down, has ever been about morality and
enlightenment. It is only in recent times, as the fiatocracy rose to
power, that moral education was exiled and suppressed by those who
wish to deconstruct the exalted Constitution, Bill of Rights and soul
and replace them with dumbed-down banality; thusly enslaving all of
entirety to the bottom line, where no longer do women strive to serve
their faith, their children, their family, and the higher ideals; but
only the gutted, dumbed-down bottom line trumpeted by their MBA boss/
pimp, like the ones in GTA.
[0562]Video game creators are under no obligation to forever reside in
Plato's cave. They are free to move beyond it and walk in the bright
sun of the Great Books and Classics, learn from the masters who set
eternity in words; and instill video games with that same classical
soul. Of course they will be laughed at, stoned, and persecuted by the
fiatocracy's fanboy media, but over time, they will prevail, and it is
exactly this kind of story and osul that games need. When they have
manned up and walked the walk--the Hero's Journey--in real life,
perhaps then they shall be able to walk the Hero's Journey in creating
games with deeper soul and story; and more exalted gameplay features.
[0563]Opportunities exist to create novel educational video games
embodying classical ideals. The service of classic ideals will endow
video games with far more realistic and meaningful worlds, greater
emotional and spiritual immersion, epic storytelling, and more
engaging gameplay; just as the service of classic ideals exalted The
Iliad, The Odyssey, The Declaration of Independence, the American
Founding, and the Constitution, as well as Shakespeare and the Bible.
Embracing classical precepts will allow us to create a more exalted
realm of games with classical soul. Expert opinion will violently
oppose these new video games, as most fanboy game creators consider
themselves superior directors to Sergio Leone and John Ford, superior
artists to da Vinic and Michelangelo and William Blake, and superior
writers to Shakespeare, Melville, Homer, and Jefferson. The fanboys
hath made their ignorance their arrogance, their mediocrity their
salvation, and their hatred for women and classical soul their video
games; and they are celebrated by the fiat-funded media, government,
and university system. Such are the fleeting joys and short-winded
elations of fiat empires, where the truth must come to and end and
where the worst rise to the top, along the road to Serfdom, which is
yet sold as a free market, even though the currency--that which buys
and controls the entire market--is controlled by a private cartel that
has enlisted hundreds of thousands of the most pernicious soldiers--in
the form of fanboys, fiat philosophers, and feminists--who will kill
the unborn as fast as they kill prostitutes in GTA; but will never
lift a single finger to fight for the exalted US Constitution. The
present invention would afford games that allowed one to fight for the
Constitution.
[0564]The goals and ramifications of this invention are multiple,
including: 1) create a functional Road to Freedom video game, 2)
realize the patent-pending "Ideas Have Consequences" game engine and a
new breed of deeper, more meaningful games, and 3) develop websites
and publish articles and papers pertaining to a new realm of video
games which explore societal and economic evolution based on the
premises that ideas have consequences, and that classical libertarian
philosophies are best suited to supporting freedom--the freedom
described in America's Founding Documents including: "We hold these
truths to be self-evident, that all men are created equal, that they
are endowed by their Creator with certain inalienable rights, that
among these are life, liberty and the pursuit of happiness." Such
ideals are certainly worth fighting for in the real world--they were
worth pledging ones life, one's fortune, and one's sacred honor; and
such ideals would be worth fighting for in game worlds.
[0565]The "Ideas Have Consequences" (IHC) video game engine and
present invention will allow the player to fight for the foundational
ideas of the classical liberal tradition. Throughout history the most
grotesque monsters have not been individuals nor physical monsters,
but ideas contained in collectivist, tyrannical, and statist
philosophies which oppose the individual's natural rights and
freedoms; and which exalt kings and the elite above the common rule of
law. While modern video games allow one to fight grotesque monsters
rendered with stunning pixel counts, they fail to grant insight into
the monster's souls. Thus modern games lack deeper dramatic action,
epic stories, and character development; along with heart, spirit, and
soul--the games lack exalting philosophy and enduring art. As words
are the spirit's vessel, monsters that espouse ideologies--in words as
well as deeds--will be far more realistic and will lend deeper meaning
to games. For it is not the semblance of the creature that is so
terrifying in the greatest horror films and thrillers, but it is the
soul. And too, it is not the countenance of thugs and dictators--not
their singular physical presence which deprives freedom and massacres
multitudes; but it are their monstrous ideas. So it is that the player
will be able to become a "hero" in IHC games, and defeat the deniers
of freedom by battling their ideas; witnessing graphical game-world
depictions of their high-stakes successes and failures. Players may
fight for entities including the freedom of speech, the right to bear
arms, private property rights, intellectual property rights, taxation
without representation, the freedom of religion, equal justice for
all, the gold standard, and more.
[0566]The present invention and IHC game engine will foster games
wherein the battle to defend classical libertarian ideals will enhance
and deepen the gameplay. Players will be afforded the unique
opportunity to fight for classical ideals and oppose collectivist and
tyrannical philosophies depicted via words, deeds, and institutions
such as the Ministry of Peace and Truth manifested in the game worlds
and dystopias. The IHC engine will be capable of rendering the spirit
of the American Revolution, as well as the themes of Orwellian and
Randian literature, in realistic worlds that evolve according to
prevailing ideas. Imagine playing a Howard Roark or John-Galt-like
character, or a Winston Smith in a 1984 world, where you one could
actually liberate the world from Big Brother while battling
groupthink, both via word (including dialogue trees as seem in Mass
Effect) and deed (typical FPS action). The philosophies of Mises,
Rothbard, and Hayek will lie at the foundations of IHC games wherein
the player will be perpetually challenged to fight for liberty's
ideals. The stakes will be high, and the player will witness graphical
representations of the physical ramifications of their successes and
failures, as the game world evolves according to the ideas and
philosophies that come to rule the world and/or dystopia.
[0567]The world has long been yearning for exalted, epic games with
deep, profound, resounding story; but the video game industry prefers
to hype soulless games possessing the same old game mechanics of
shooting monsters and innocent cops and civilians. The higher art of
the contemporary game world are the games that let one hire and kill
prostitutes. For it is far easier to hype the story or character or
depth in Fable, Grand Theft Auto, and Gears of War, than it is to
actually add story on the level of Shakespeare and the Bible--on the
level of Dante and Homer. But one sees it time and again in gaming
magazine after gaming magazine--on website after website--people are
longing for exalted, meaningful games. People are seeing right on
trhough the fanboy hype, and realizing that GOW will always be about
chainsaws and high pixel counts, and that the soul will never be
missed in such games. Never shall a GOW in-game character express an
idea, nor an idea that represents a deap-seated belief, nor worldview,
nor philosophy, nor soul--a deep, profound soul such as those owned by
Hamet, Jefferson, Moses, Socrates, and Jesus. While video games often
allow one to fight against grotesque monsters rendered with stunning
pixel counts, rarely do video games ever grant any insight into the
monster's souls. Thus deeper dramatic action, epic stories, and
character development elude video games, along with heart, spirit, and
soul--philosophy and enduring art. As words are the spirit's vessel,
monsters that espouse ideologies--in words--will be far more realistic
and will lend deeper meanings to games. For it is not the semblance of
the creature that is so terrifying in all the greatest horror films,
but it is the soul. And thus games have so far fallen short of their
potential of becoming exalted art--a potential this invention, and
others, will realize.
PRIOR ART AND ADVANTAGES OF PRESENT INVENTION
[0568]There is a vast demand for deeper, more intellectual video games
that is generally opposed throughout the industry. Many designers are
weak minded like the Storm Troopers in Star Wars, and thus they
believe hiring and killing prostitutes constitutes exalted story, as
the fiatocracy's Death Star commands them to believe. Many will defend
their hiring and killing prostitutes by the fact that one doesn't have
to in the open-ended world, but then it GTA is not truly an open-ended
world wherein one cannot take a prostitute to church, nor even speak
words of exalted wisdom to her that might save her soul, nor give her
a copy of Dante's Inferno nor Homer's Odyssey to exalt her soul. While
developers, publishers, and insiders constantly hype the storytelling
in games so as to sound cool and push product for mere monetary
profit, the young can see that the emperor is wearing no clothes. In
EGM's letter of the month, a reader expresses the rising generation's
demand by writing:
[0569]EGM Letter of The Month: [0570]"As I grew up, videogames grew up
with me. I started playing games like Donkey Kong and Carnival on the
ColecoVision before I could read, and Nintendo's Mario title were a
staple of my early childhood. As I got older, I saw the storytlines
and gameplay mechanics become more intricate and engaging. When I went
through my rebellious and bitchy teenage years, so did videogames. And
as I grew and matured, so did the subject matter of the games
themselves.
[0571]Now that I'm 22, more things are vying for my time and attention
such as work, college, women, drinking, and lamenting over my long-
gone and simpler childhood. Needless to say, if I'm going to devote 20-
plus hours of my life to completing a game, it had better be well
worth it. And to me personally, a game well worth it is one I can take
something away from on an intellectual level. For example, a game that
makes me question my own existence, or the war in Iraq, or the
increasing diconnectedness of our modern high-tech lives would be the
holy grail of gaming to me. What are the chances that gaming will
finally grow once more and develop a social and political conscience?--
Eric Staskiewicz, summer, 2008 EGM [0572]EGM answers "The answers are
pretty damn good. Games are more and more frequently making
"statements" about society and politics--see BioShock, GTA4, even Army
of Two for just a few examples. We'll always have mindless diversions
as well, of course, but count on seeing more and more depth of theme
and storytelling in the coming years."--Summer, 2008
[0573]And so it is that jacking cars, shooting police and the
innocent, and hiring and killing prostitutes is now not only exalted
art, but sublime political science and sociology. The younger
generation is seeking exaltation and enlightenment in their video
games, and the response is a) it is already pretty damn good so shut
up and b) mindless diversions rock and c) it will get even better than
hiring and killing prostitutes. It is quite obvious from the above
letter, that the demand for video games with exalted principles is not
being served. Fanboys do not believe in the "word," and thus they poke
around in their cave, grunting and smiling when the prostitute dies
after they are done with her, enjoying their "art."
[0574]Such novel games will stand head and shoulders above the prior
and current art, including GTA, GOW, and Fallout 3, about which Kotaku
reports: Cannabalism, Slavery and Sex in Fallout 3--http://kotaku.com/
5022866/cannabalism-slavery-and-sex-in-fallout-3. An interview with
one of Fallout3's lead designers goes as follows
http://ve3d.ign.com/articles/news/39736/Fallout-3-Screenshots-Interview:
[0575]"1) Which of the following, if any, will be featured in
Fallout3; Romance, Sex, Homosexuality, Nudity, Prostitution, Slavery,
Cannibalism, Children, Child killings, drugs, addictions? And of the
things that won't be featured, can you explain why they won't be
included in the game? [0576]"It touches on most of those. Slavery,
children, drugs and addiction more than the others, as those factor
for into the setting more. In regards to nudity and child killings,
no, it features neither of those, as they don't really add to the
flavor of the game (I'll get into children in the next question more).
I think if you look at Fallout 1, and the footprint it has with the
topics you ask about, Fallout 3 is pretty much the same, in that it
features the types of things you mention at about the same rate, no
more, no less. Drugs and drug addiction play a larger role perhaps, as
it's a key gameplay device. I think the heart of this question is "has
the harshness and maturity of the world of Fallout 3 been tempered
from the earlier games?" and I can certainly say "No, it hasn't
been."--http://ve3d.ign.com/articles/news/39736/Fallout-3-Screensh-
ots-Interview " --http://www.faqs.org/patents/app/20090017886
--http://www.faqs.org/patents/app/20090017886
@ Joel
If you kill but one innocent child or unarmed woman, your 45 revolver
will not glow gold during the final showdown with the fiatocracy's
feminized fanboys.
Sorry for taking all the fun out of the game, as well as the raison
d'etre, for the conservative/closed-minded fanboy fiatocracy; but
billions more in new revenue will be found, as well as the greater
wealth of a cultural renaissance.
You guys just aren't thinking big enough. We were graced with divine
reason and imagination, so why not use it? Think like a developer/
marketer for a major billion-dollar company here; and come up with
some scenes exalted by the new “Gold 45 Revolver” technology!
Think big, like in the ending wherein the Fiatocracy's Vampires/
Communists/Feminized MBA Fanboys swarm our lone rider in the mountain
town, screaming/shrieking the words of Lenin/Marx/Feminism/Fiatism in
Banshee voices, trying to claim his ideas and his soul.
Alone our lone rider stands in the thundering downpour, as the
lightning reveals the grotesque swarm--the horror of their collective
countenance is only trumped by the screeching words. Alone he stands,
with his 45; and if he has done the right thing throughout, legend has
it that the 45 will glow gold and shoot Zeus's lighting, slaying the
hundreds, if not thousands of rough Vampire/Communist/Zombie beasts
who slouch his way, screaming, distorting the words/slogans of the
declining fiatocracy in a most demonic manner.
See? There are billions of dollars $$$$ in the novel, emotional,
exalting gameplay alone. I know you can feel it deep in your bones.
You *want* to hold that Gold 45 Revolver. Or you want to obliterate it
and that lone rider. But either way, you know you *have* to play the
game. That will be $69.95 for the collector's edition, complete with a
metal box. For $179.95, you will also get a life-like Gold 45 Revolver
replica, based on the single-action Colt .45--the Peacemaker
Smokewagon--the Judge Colt and His Jury of Six.
Who wouldn't want to play that, just to see if their Gold 45 Revolver
fires Zeus's lightning in the end, or just a little puff of smoke,
like a fanboy who took out his hate for the feminist movement (which
debauched his father's classical, epic soul and exiled him in the
divorce regime) by killing unarmed women and innocent hookers?
Best,
Dr. E
http://gold45revolver.com
@Mark
Yes--in my profile it states,
"If at first an idea does not seem insane, there is no hope for it. --
Einstein
I am but mad North-North-West--when the wind is southerly, I know a
hawk from a handsaw. --Shakespeare's Hamlet "
There is a method to his madness. --Hamlet
Here’s to the crazy ones. The misfits. The rebels. The troublemakers.
The round pegs in the square holes. The ones who see things
differently. They’re not fond of rules. And they have no respect for
the status quo. You can quote them, disagree with them, glorify or
vilify them. About the only thing you can’t do is ignore them. Because
they change things. They push the human race forward. And while some
may see them as the crazy ones, we see genius. Because the people who
are crazy enough to think they can change the world, are the ones who
do. --Steven Jobs