The American Revolution is a classic case of freedom--rebel forces
uniting around freedom's classical ideals and overthrowing the tyrant
King George and his well-trained army of redcoats. The same theme
played itself out in Star Wars, with the rebels facing off against the
Empire's superior, well-armored storm troopers. And the theme also
played itself out in The Matrix and The Lord of The Rings. Now also,
all of these examples are classical cases of the epic hero's journey,
whence the protagonists unite around common ideals and together face a
much larger army for the sake of liberty and freedom.
Benjamin Franklin stated, "we must all hang together, or we will most
certainly hang apart," and this theme also played itself out in The
Matrix where Morpheus risks his life for Neo who risks his life for
Trinity who risks her life for Neo who risks his life for Morpheus.
At any rate, why not open a game version of the American Revolution
with the player walking the streets, seeking out speeches exalting
classical, epic, exalted ideals? This could easily be done with
current game engines! To the degree they are successful in rounding up
fellow countrymen and patriots, they will succeed in forming an entire
army, as those that they round up in the beginning will be sent forth
to round up the army, recruiting freedom-fighters with their exalted
words!
There exists a plethora of exalted quotes in the public domain from
the likes of Jefferson, Madison, Hamilton, Adams, Locke, Smith,
Cicero, Sydney, Plato, and Aristotle--why not exalt a game with such
quotes; and weave them into the AI so that the more classical souls
one recruits, the more successful their campaign. We can still have
EA's Dante's Inferno and its giant vaginas and boobies and "visceral"
baby-killing for the fanboys, but now and then, when one wants to man
up and play a game with banned, soulful, revolutionary ideals; one can
exalt The American Revolution as Epic Narrative & a Video Game!
The same such Gold 45 Revolver / Ideas Have Consequences / Moral
Premise technologies could be applied to games based on Orwell's 1984
and Animal Farm as well as The Matrix and Lord of The Rings, and Ayn
Rand's Atlas Shrugged.
I imagine we will see such games soon, as why not?
Look at the visceral, sometimes confused, sometimes bitter and
vengeful reactions!
http://www.neogaf.com/forum/showthread. ... ver%20read
With absolutely no marketing budget nor game-development budget, the
novel, revolutionary paradigm-shift in videogames was launched with
"the patent read around the world!"
WTF недели: "exalted video games and virtual realities"
http://ded-maxim.livejournal.com/337627.html
naturally, the gold 45 revolver a huge hit in both denmark and
afghanistan!
http://paulpajo.com/2009/07/16/system-a ... -mcgucken/
"System and method for creating exalted video games and virtual
realities … by Elliot McGucken
Are you ready to patent your own game system and method? Here’s a
sample of Elliot McGucken’s patent application:
“… 6. The method in claim 1 where said ideas spread like viruses, by
being spoken, written, or disseminated in some other manner,
transforming characters who come in contact with said ideas into
vampires, zombies, or other forms of monsters, and where said
vampires, zombies, and monsters may be saved or converted back to
normal by coming in contact with ideas that oppose the ideas that made
them vampires, zombies, and other forms of monsters…”
is this Danish? Norwegian?
http://www.playright.dk/forumemne.php?i ... 0&start=40
Uwe strikes back, og han har spist Jack Thompson og sammen er de
reinkarneret i form af Dr. Elliot McGucken!
and is it good to have your name alongside uwe bowls’ and jack
thompson’s in this language?
“Uwe strikes back, og han har spist Jack Thompson og sammen er de
reinkarneret i form af Dr. Elliot McGucken!
Det er længe siden jeg har læst noget så win i spilsammenhæng. Dr. E,
som kan kalder sig, har søgt om det bedste spilpatent. Han vil have
patent på… moralske valg i spil! Åh nej, nu må BioWare og dusinvis af
andre RPG-udviklere jo begynde at lave sportsspil!”
Ok, den er lidt længere, men han blander tilsyneladende egne og
allerede eksisterende idéer i sin patentansøgning.
Noget af patentet kan ses her i diagramform, der er også link til
selve patentet:
Tråd hvor cowboyen selv deltager:
Han er enten troll eller Rainman. Men han eksisterer tilsyneladende,
eller er en copycat:
"Npc1 encounters npc2 vampire who qoutes Lenin"
EDIT: Årsagen til jeg kaldte ham cowboy skyldes, at han advokerer for
et våben, han kalder Gold 45 Revolver, som skyder med lyn eller noget
i den stil
And then a rudimentary (very) version of the Gold 45 Revolver/Ideas
Have Consequences/Moral Premise game was exalted at the Euro Gamer
Expo! http://www.auntiepixelante.com/?p=501 http://expo.eurogamer.net/whats-on.php
At any rate, games based on exalted ideals which let the player
interact about classical ideals via dialogue trees and then render
said ideals real via physical action and rugged battle will soon be
all the rage all over the world. Rendering ideals real also happens to
be the heart and soul of epic poetry such as Homer's Odyssey, as
Aristotle noted. Wish that EA's brass would have read some Aristotle!
It would have made them millions, if not billions--rather than dumbing
down Dante's Inferno, as is the fashion, they could have exalted it!
Can anyone think of reasons why a major publisher would be opposed to
such exalted games wherein players talk about classical ideals, form
fellowships based on the classical ideals, and then together fight to
render them real and witness the exalted consequences?
Like what are they waiting for?
The Gold 45 Revolver works on soooo many levels!
Well, as is the case for all Gold 45 Revolver games, I would not wish
to burden the corporate brass nor development team with too big a
revolution.
So, let us start with just about any fps/tps war game where the player
plays alongside the npcs, and in the beginning, let us allow the
player to hand-pick the npcs based on their ideals spoken in words.
Then we can add character in later versions, where character is not
only deemed by what words they speak, but the actions they partake in.
One of the reasons the neogaffers et al. flipped out all over the
world was that it was all a bit too much to handle at first, but you
get used to me after a few readings.
I predict that not this upcoming Mass Effect, but the next one, will
incorporate Gold 45 Revolver / Ideas Have Consequences / Moral Premise
technologies. As well as the next Dante's Inferno, a hundred years
from now, now that EA's fanmbas have destroyed Dante's brand for a
century at least.
Best,
Dr. E
Thanks John,
Yes--I coined a couple words including the fanmba and fiatcoracy.
A fanmba is someone who wants to keep games story-free, soul-free, and
exalted-narrative-free. They think it is a better investment to put
Beatrice in Hell and let people shoot and kill innocent Hookers and
Women in Fallout 3, while never giving them a chance to fight for the
Constitution, nor love, nor eternity. The tragedy of the fanmba is
that they navigate by the bottom line, and thus often degrade the
bottom line, for Socrates reminds us that in the long virtue does not
come from money and wealth, but that money and wealth; as well as
every lasting good of man, derive from virtue. You can argue with
Socrates on that one!
The fanmba tends to always be at odds with change, art, and "risk,"
and that is why they just reskin God of War with some dante-free Dante
and call it "Dante's Inferno," and add some baby killing alongside
some giant vaginas and nipples so as to sell a few more copies of the
DOA, ephemeral waste of time. The game will disappoint in sales as its
karma is way off; and EA missed the boat--the mass of gamers yearning
for exalted, epic fare! For of course in art the greatest risk is to
take no risks--to serve the bottom line instead of the higher ideals!
Few entities are as big as the fanmbas' massive, bottom-line-driven
ego; and that is why they must send their fanboys forth to deconstruct
others' innovations and then repackage them in a dumbed-down form,
claiming credit in board meetings during fancy power point
presentations, obscuring the massive market-cap dives and massive
layoffs of their companies under their bottom-line management, which
rails against art and the individual so many are longing for.
Dr.ElliotMcGucken wrote:
Haha--that's pretty funny... I'm going to come across as unhinged to
the industry that exalts the murder of innocent women and cops and
civilians and still lets you "win" the game. And the industry that
casts dante's beatrice in hell while recasting dante as a buff warrior
is "not going to take me seriously." It seems like they're not taking
art, nor their customers, nor women, nor love, nor honor, nor romance,
nor story, nor their market cap, nor soul seriously. "Giant Boobies &
Giant Vaginas!" they sing as they lay off thousands and lose billions
in market cap.
Eventually the entire industry will start taking exalted narrative
design seriously, and you guys are in an awesome position as you got
in on teh ground floor! So rock out!
Best,
Dr. E
Videogames Came of Age in an Anti-Story Era
Happy Holidays all!
This morning I came across an article from the rockin' Adam Bishop on
gamasutra:
http://www.gamasutra.com/blogs/AdamBish ... roblem.php
Dialogue trees are a vital part of many role-playing games, and
similar styles of dialogue are used in other games as well, especially
adventure games. The primary idea behind dialogue trees is that the
player should be allowed to decide who the main character is, rather
than the designer. However, there is one major problem that this
approach often ends up creating - the resulting characters have no
character.
Bishop writes,
What does the player character believe? What do they value? What do
they think about? What do they want from the world? From other people?
From themself? The lazy answer is "whatever the player decides", from
which we get my most hated video game trope: the silent protaganist.
But the real, honest answer to all of those questions is nothing.
Yes! Just as there is no exalted story, there are no exalted
characters in games! Both story and character were two of the most
important aspects of Dramatic Art in Aristotle's Poetics. Epic story
always pertains to the rendering of ideals real, such as Odysseus
making it home to his family to reclaim his wife and private property,
whcih others are coveting and stealing. Although Homer did not know of
Moses, and vice versa, Moses wrote, "Thou shalt not covet," and "thou
shalt not steal." Because videogames came of age in the era of the
federal reserve and the absence of the gold standard, where the
highest good was to steal via the inflation tax and transfer debt on
down and the rewards on up, the "greatest" games exalted grand theft
and the killing of hookers and innocent women.
More and more it seems that the reason games lack heart, soul, story,
and character is that they came of age in an age where the greatest
good was the very opposite of character--to speak forth one thing,
while holding in one's heart another, so as to profit at others'
expense.
http://www.youtube.com/watch?v=8_MLM3uM ... re=related
Because games must lack the classical, epic moral premise to pass the
violent religion of the reigning fanmbas; they must therefore lack
character, heart, soul, and exalted story. Viscerality is defined not
as viscerally real like the characters in great works, but the
viscerality of the high-pixel counts of hookers and blood and boobies
for the fanboyz, so that they might never man up and find their true
fathers--Homer and Moses. "lolz! lolz boobies! lolz! lolz!" they
proclaim as they shoot innocent women in theri single mom's basement,
drugged up on ritalin and dumbed down in thier schools, as but cogs in
the Matrix.
Here is a passage from my upcoming book: The Legend of The Gold 45
Revolver: The Hero's Journey in Arts Entrepreneurship & Technology
characterizing teh decline of story:
So now, let us turn towards your world. As that higher form of
entrepreneur, not only must you focus on the prices of houses, but on
that far more precious value of the home—once traditionally defined by
loyalty, faith, and honor—between husband and wife—between parents and
children. But along came a generation which sacrificed that sanctity
upon the Matrix’s altar, so as to place mothers in the service of the
corporate-state Matrix and children in the care of the corporate-state
daycare, and then proceeded to place the rising generation in massive
cultural and spiritual debt. Broken families and debt are the source
of a hundred-hundred societal ills—the wellspring of both moral and
financial poverty—and yet, the MBA and JD programs refuse to teach
Homer’s Odyssey which exalts faith and the family. There is a sad
tragedy that men are unable to learn of Noah’s flood by reading about
it, but that their homes must be underwater before they begin to
believe that virtue and honor must always be held superior to mere
money in any sustainable household or civilization.
So come now—opportunity abounds to set the world aright via a
renaissance in art and integrity—via a new generation of video games
that allows ones to fight for honor and integrity!
In early American history the Constitution figured heavily in
political debate. People wanted to know, and politicians needed to
justify, where the various schemes they debated in Congress were
authorized in the Constitution. In the twenty-first century, by
contrast, the Constitution is like the elephant at the tea party that
everyone pretends not to notice. —Ron Paul, The Revolution
It should be against the law to break the law. Unfortunately, it is
not. In early twenty-first century America, a long-standing dirty
little secret still exists among public officials, politicians,
judges, prosecutors, and police. The government—federal, state, and
local—is not bound to obey its own laws. I know this sounds crazy, but
the events recounted in this book prove it true. Constitutional Chaos
should be a wake-up call for every American who prizes personal
liberty in a free society. –Judge Andrew P. Napolitano, Constitutional
Chaos
Videogames lack heart, soul, character, and epic story, and modern
movies have followed their lead; along with literature, business,
capitalism, the university, and politics. The classic, epic soul is
assaulted on all fronts, so as to enrich the doublespeakers at the
expense of the honorable man who matches word and deed, and Bogle
compares our declining empire with Rome:
As the twentieth century of the Christian Era ended, the United States
of America comprehended the most powerful position on the earth and
the wealthiest portion of mankind. The frontiers of the nation were
guarded by two great oceans, and her values and ideals at once
incurred the respect, the envy, and the ill-will of much of the rest
of mankind. The gentle but powerful influence of her laws, her
property rights, her manners, and her business institutions and
financial institutions alike had combined to produce her power. Her
peaceful inhabitants enjoyed and abused the advantages of wealth and
luxury. Her free constitution had gradually cemented the union of the
states and was preserved with decent reverence.(*)
As some readers will recognize, that paragraph, aptly describing our
nation as the twenty-first century began on January 1, 2001, is a play
on the words of the famous opening paragraph of Edward Gibbon’s 1838
epic, The Decline and Fall of the Roman Empire. And yet, Gibbon
continued, “the Roman Empire would decline and fall, a revolution
which will be ever remembered and is still felt by the nations of the
earth.”(1) By the end of his epic, the Roman Empire was no more.
Constantinople had fallen, the fruitful provinces overwhelmed by
Vandals; Britain was lost; Gaul was overrun; and the brutal Goths had
conquered Rome itself, as in 410 A.D. the Imperial City was delivered
to the licentious tribes of Germany and Sythia. –Bogle, Battle/
Vanguard, Saga of Heroes
When one reads the Great Books, one might conclude that it’s all
already been said and done—that the ideals have already been rendered
by the masters and we can all go on home now; but in looking at the
world, it oft seems we have yet to begin. Yes—we must perpetually
perform the classical ideals in the contemporary context. For “the
price of freedom is eternal vigilance,” and time and again we find
ourselves at the beginning of The Odyssey and Hamlet, with our homes
out of order and our fathers displaced, banished, forgotten, and even
murdered by the imposter kings who have claimed our very mothers and
kingdoms—our very pensions and savings—our very lives and fortunes,
but not our sacred honours. Hamlet—the reluctant hero—laments, “How
all occasions do inform against me,” and “O’ cursed spite, that I was
ever born to set it right.” ‘Tis a “world out of joint” where virtue
is “more honor'd in the breach than in the observance,” with financial
engineering—the transfer of wealth—trumping physical engineering and
entrepreneurship—the creation of wealth. Bogle describes our “ordinary
world:”
What caused the mutation from virtuous circle to vicious circle? It's
easy to call it a failure of character, a triumph of hubris and greed
over honesty and integrity. And it's even easier to lay it all to
“just a few bad apples.” But while only a tiny minority of our
business and financial leaders have been implicated in criminal
behavior, I'm afraid that the barrel itself—the very structure that
holds all those apples—is bad. While that may seem a harsh indictment,
I believe it is a fair one. . . It is now crystal-clear that our
capitalistic system—as all systems sometimes do—has experienced a
profound failure, a failure with a whole variety of root causes, each
interacting and reinforcing the other: The stock market mania, driven
by the idea that we were in a New Era; the notion that our
corporations were trees that could grow not only to the sky but
beyond; the rise of the imperial chief executive officer; the failure
of our gatekeepers—those auditors, regulators, legislators, and boards
of directors who forgot to whom they owed their loyalty—the change in
our financial institutions from being stock owners to being stock
traders; the hype of Wall Street's stock promoters; the frenzied
excitement of the media; and of course the eager and sometimes greedy
members of the investing public, reveling in the easy wealth that
seemed like a cornucopia, at least while it lasted. There is plenty of
blame to go around. But even as it drove stock prices up, this happy
conspiracy among all of the interested parties drove business
standards down. Yes, the victory of investors in the great bull market
had a thousand fathers. But the defeat in the great bear market that
followed seems to be an orphan. –What Went Wrong in Corporate America?
Remarks by John C. Bogle, Founder and Former Chairman, The Vanguard
Group
http://www.vanguard.com/bogle_site/sp20030224.html
So we ask, from where did this “failure of character, a triumph of
hubris and greed over honesty and integrity” derive? Where did this
brave new generation of managers and accountants come from? From our
universities. From our law schools and business schools. From our best
and brightest. From our MBAs and JDs—from our “masters of the
universe,” who take disproportiante compensation for corroding
capitalism when times are good, and then get the bailouts after
gambling our riches away; as a dumbed-down college degree becomes but
the trickster’s ticket to join their soulless ranks. Just what are we
teaching them? It cannot be Homer, nor Plato, nor Socrates, nor
Shakespeare nor the Bible. Let the titles of the following books begin
to address that question:
Excellence Without a Soul: How a Great University Forgot Education, by
Harry R. Lewis (former Harvard Dean)
The Western Canon, (opens with An Elegy for the Canon) by Harold Bloom
(Yale professor, author, critic)
Who Killed Homer? The Demise of Classical Education and the Recovery
of Greek Wisdom by Victor Davis Hanson (recipient of the Award for
Excellence in Teaching, the top award in the country for teaching in
the field of classics from the American Philological Association) and
John Heath
Bonfire of the Humanities: Rescuing the Classics in an Impoverished
Age by Victor Davis Hanson, John Heath, and Bruce S. Thornton
Smiling Through the Cultural Catastrophe: Toward the Revival of Higher
Education by Jeffrey Hart (Columbia professor)
The Closing of the American Mind, by Allan Bloom (University of
Chicago professor)
From Dawn to Decadence: 1500 to the Present: 500 Years of Western
Cultural Life (Hardcover), by Jacques Barzun
Are We Rome?: The Fall of an Empire and the Fate of America by Cullen
Murphy
Our Underachieving Colleges: A Candid Look at How Much Our Students
Learn and Why They Should be Learning More & Are Colleges Failing? by
Derek Bok, former President of Harvard University
The remainder of the list of titles, spanning every aspect of the
“rotten barrel” of cultural decline; from business, to marriage, to
government, to entertainment, would consume the entire length of this
chapter. Aristotle wrote, “When storytelling declines, the result is
decadence,” and is it any wonder that when the classics are removed
from education, the world is impoverished? Videogames lack epic story
and soul as films invert Aristotle’s Poetics, placing spectacle first
and plot and character last; and as Oscar Wilde reminds us, “life
imitates art.” Do not take my word for it:
Our society and our literature and our culture are being dumbed down,
and the causes are very complex. I’m 73 years old. In a lifetime of
teaching English, I’ve seen the study of literature debased. There’s
very little authentic study of the humanities remaining. –Harold
Bloom, Dumbing Down American Readers, LA Times, September 24th, 2003
Screenwriting teacher Robert McKee quotes the great poet Yeats, in
describing the postmodernized Hollywood.
Flawed and forced storytelling is forced to substitute spectacle for
substance, trickery for truth. Weak stories, desperate to hold
audience attention, degenerate into multimillion-dollar razzle-dazzle
demo reels. In Hollywood imagery becomes more and more extravagant, in
Europe more and more decorative. The behavior of actors becomes more
histrionic, more and more lewd, more and more violent. Music and sound
effects become increasingly tumultuous. The total effect transnudes
into the grotesque. A culture cannot evolve without honest, powerful
storytelling. When society repeatedly experiences glossy, hollowed-
out, pseudo-stories, it degenerates. We need true satires and
tragedies, dramas and comedies that shine a clean light into the dingy
corners of the human psyche and society. If not, as Yeats warned, ‘…
the center cannot hold.’ —Robert Mckee, Story
Man shall not live by bread alone, and nor can circuses of spectacle
replace the epic entertainment of the classic poets in any sustainable
civilization. Our wealth does not derive from the garish NASDAQ
display in time’s square, which our universities have knelt before and
foresworn allegiance to in erecting digital stock tickers in their
hallways, instead of excerpts with from the Great Books and classics,
which would exalt the student’s soul and lessen their debt, unlike the
expensive, tacky stock-ticker displays celebrating the university’s
postmodern corruption of classical capitalism. For when they replaced
the spirit of the Greats with the tacky displays, I noted that all the
numbers turned to red, as blood flowed in the street. Did not Moses
smash the tablets when he found his people worshipping the golden
calf, and did not Circe turn the men into pigs when they ate the
golden sun-god’s cattle? Did not Jesus overturn teh money-changers
tables when he ofund thenm in the temple? I am embarrassed for my
university, for my country, for my fellow academics, and I am proud of
the students, and grateful for their fellowship, as they are seeing a
better way in the words of Homer and Bogle. For Bogle also laments our
“Bread and Circuses.”
Why did the Roman Empire fall? One answer seems to lie in its
citizens’ unshaken demand for material goods (“bread”) and the self-
indulgence of its civic order (“circuses”); the acceptance of money as
the measure of their worth, their wants, and the value of their
property; their need for honor and recognition, even as their vision
of freedom, liberty, and greatness was fading. As Saint Augustine
suggested, it was self-love that led to the fall of the Roman Empire.
Gibbon’s conclusion is expressed in this profound warning: “O man!
Place not thy confidence in this present world.”(2)
Gibbon’s history reminds us that no nation can take its greatness for
granted. There are no exceptions. So I am concerned about the threats
we face, not only the external threats to America’s greatness in this
present world, but the internal threats we face at home. This book is
my attempt to address one of those major threats: the remarkable
erosion that has taken place over the past two decades in the conduct
and values of our business leaders, our investment bankers, and our
money managers. –The Battle for The Soul of Capitalism, John C. Bogle
Victor Davis Hanson and John Heath characterize the shape-shifting
temptresses who inhabit modern academia and have done away with the
Greek spirit and soul:
Our present generation of Classicists helped to destroy Classical
education. While their hypocrisy in living their lives differently
from what they advocated, their obscurity in language and expression,
their new religion of postmodernism, theory, social construction, and
relativism are neither novel nor profound—the next century will
scarcely notice their foolishness—they are nevertheless culpable and
thus must be cited and condemned. Yes, what these careerists wrote and
said was silly, boring, and mostly irrelevant; what they did was
unfortunately not. Our generation of Classicists, faced with the rise
of Western culture beyond the borders of the West, was challenged to
explain the relevance of Greek thought and values in a critical age of
information and entertainment. Here they failed utterly, failed to
such a degree that the Greeks now play almost no part in discussions
of how the West is to evolve in the next millennium. Worse, the
dereliction of the academics was not just the usual wage of sloth,
complacency, and arrogance, but more often a deliberate desire to
adulterate—even destroy—the Greeks, to assure the public that as
Classicists they knew best just how sexist, racist, and exploitative
the Greeks really were. This was a lie and a treason that brought
short-term dividends to their careers but helped destroy a noble
profession in the process. So we make no apologies for adapting a
populist stance, for attacking the narcissism and self-congratulatory
posture of these self-described “theorists” who offered very little
for a very few and nothing for everyone else. –Who Killed Homer? The
Demise of Classical Education and Recovery of Greek Wisdom
So it is that just like the deconstruction of the dollar and the
Constitution, the deconstruction of the classics was accomplished by
mediocrities interested in short-term profits at the expense of
society’s long-term wealth—at the expense of the freedoms of its
creators, workers and idealists—selfish mediocrities who placed future
generations in vast and unprecedented monetary and spiritual debt, all
for the right to their fiat-funded BMW, by which they deemed
themselves wealthy.
Homer celebrates the sanctity of the home and family in The Odyssey,
along with the virtues of resisting short-term temptations while
voyaging for the sake of long-term ideals; but such sentiments are
allowed in neither modern academia nor the all-time bestselling video
game Grand Theft Auto IV, which allows you to hire and murder
prostitutes, but not to walk through Hell so as to be reunited with
Beatrice, nor get married nor render classical Greek justice as
Odysseus does, and rid the open-ended gameworld of the false suitors
and fanboys in a classic, epic showdown. Grand Theft Auto is afraid of
violence—of meaningful violence and exalted, rugged battles. And thus
opportunity abounds for games that let one render classical ideals
real and fight for the Constitution.
I’ll keep repeating Aristotle—”when storytelling declines, the result
is decadence,” as art is culture’s flagship. As society forgets to
laud the greater beauty of the soul in its art, character and integrity
—freedom’s foundations—become unfashionable. And so, losing trust in
the moral soul, whose center no longer holds, society begins to trade
freedom for security; and bureaucracies capitalize on this—growing to
oppose the truth and freedom that is necessary for the natural, long-
term wealth generation that classic capitalism affords. The late Nobel
Laureate economist Milton Friedman made note of this in the
introduction to the late Nobel Laureate economist F.A. Hayek’s The
Road to Serfdom:
I said at the outset that “in some ways” the message of this book “is
even more relevant to the United States today than it was when it
created a sensation . . . half a century ago.” Intellectual opinion
then was far more hostile to its theme than it appears to be now, but
practice conformed to it far more than it does today. Government in
the post World War II period was smaller and less intrusive than it is
today. Johnson’s Great Society programs, including Medicare and
Medicaid, and Bush’s Clean Air and Americans with Disabilities Acts,
were all still ahead, let alone the numerous other extensions of
government that Reagan was only able to slow down, not reverse, in his
eight years in office. Total government spending—federal, state, and
local—in the United States has gone from 25 percent of national income
in 1950 to nearly 45 percent in 1993. –Milton Friedman, introduction
to The Road to Serfdom
Nor is it just in government that bureaucracy grows, but in business
too:
Over the past century, a gradual move from owner’s capitalism—
providing the lion’s share of the rewards of investment to those who
put up their own money and risk their own capital—has culminated in an
extreme version of manager’s capitalism—providing vastly
disproportionate rewards to those whom we have trusted to manage their
enterprises in the interests of their owners. –John C. Bogle, The
Battle for The Soul of Capitalism
Last edited by Dr.ElliotMcGucken on Mon Dec 14, 2009 11:36 am, edited
1 time in total.
Arts Entrepreneurship & Technology
Hero's Journey Entrepreneurship
A dialogue system with multiple-choice entries based on classical
principles, and their antithesis, would be awesome.
The ideals could then be rendered forth in action.
And too, the spoken words could have the power to transform other
players into vampires/zombies and back again--again manifesting the
whole premise that "ideas have consequences," in that ideas can
influence and shape the character of npcs, turing them into vampires/
zombies and back again.
This would be relatively simple to accomplish, and I imagine we will
see it soon. I imagine it will generate quite a lot of buzz.Arts
Entrepreneurship & Technology
Hero's Journey Entrepreneurship
Actually a dialogue tree wherein the words will have consequences in
the game world.
For instance, imagine a novel game set in the revolutionary war, where
it opens with you walking from tavern to tavern selecting the right
people for your fellowship of liberty. You'll get to hear the words of
Jefferson, Paine, Franklin, Madison, Adams, Locke, et al., as well as
other words pertaining to other philosophies as well as those loyal to
the King. You might even be tempted with a generous salary to become a
spy for the King, while helping him kill all the revolutionaries of
liberty. At any rate, if you fail to form a fellowship of those
exalting the higher, classical ideals, you will never prevail in the
war and freedom, and you will die, never witnessing George
Washington's inauguration speech. There will be no Constitutional
Convention, and King George will rule forever.
Now that would be a game!
You could even layer a vampire/zombie game ontop of it, with the
British Redcoats the vampires/zombies, who can be transformed into
patriots/freedom fighters by quoting the right texts to them. But
watch out, as some might be spies! You would be wise to observe thier
actions, and where they go at night.Arts Entrepreneurship & Technology
Hero's Journey Entrepreneurship
yes--but nowhere in the ai architecture nor the dialogue-tree systems
are ideals offered as vehicles around which one can form a fellowship.
for instance, in no game do you walk the streets looking for people
who agree with your ideology, via recognizing the ideology in their
dialogue. furthermore, there is no game wherein, after rounding up a
fellowhsip based on the ideals represented in the npc's speech, can
you then undertake teh physical battle to render said ideals real and
witness the success or failure of your campaign.
the reason we have no seen this realized yet is not because it is not
possible, but because many of the fanmbas do not want it for various
reasons.
but with industry revenues declining and all the layoffs upon layoffs,
someone is going to see the vast opportunity in doing something fresh
and new, and generating more exalted gameplay and resounding buzz.
and instead of ignoring the vast market for exalted content--from
those demanding depth in their games--they will serve them.Arts
Entrepreneurship & Technology
Hero's Journey Entrepreneurship
Imagine Dialogue Strong Enough to recruit NPCs and have them fight
along your side!
Imagine Dialogue Strong Enough to that NPCs place you on a death list
to be killed or assasinated.
All of a sudden, words are going to have epic, exalted meanings in
games!
This really is a paradigm shift, and perhaps the easiest way to
introduce it is via a standard vampire/zombie game. Just give the
player some words of wisdom which can be used to save his friends who
have become stricken with the Vampire/Zombie quality. Imagine words
that could heel!
The great thing about the Gold 45 Revolver / Ideas Have Consequences /
Moral Premise technolgies is that while they represent paradigm
shifts, they can also be easily layered ontop of existing games; say
with a couple coders and a minimal investment. And they could exalt
games!
Now that NPCs are acting, talking, and looking like people; why not
have them believing like people, and congretating aorund like-minded
NPCs and players, while seeking to kill those who disagree, just as
Socrates and Jesus were sentenced to death by those who disagreed with
tehir simple, exalted maxims.
I predict we will be seeing such games by late 2010, or early 2011.
Hopefully before teh world ends in 2012!
Best,
Dr. E
George Lucas on Narrative Design
I [George Lucas] came to the conclusion after American Graffiti that
what's valuable for me is to set standards, not to show people the
world the way it is... around the period of this realization... it
came to me that there really was no modern use of mythology... The
Western was possibly the last generically American fairy tale, telling
us about our values. And once the Western disappeared, nothing has
ever taken its place. In literature we were going off into science
fiction... so that's when I started doing more strenuous research on
fairy tales, folklore, and mythology, and I started reading Joe's
books. Before that I hadn't read any of Joe's books... It was very
eerie because in reading The Hero with a Thousand Faces I began to
realize that my first draft of Star Wars was following classic
motifs...so I modified my next draft [of Star Wars] according to what
I'd been learning about classical motifs and made it a little bit more
consistent...I went on to read 'The Masks of God' and many other
books, George Lucas in Joseph Campbell, A Fire in The Mind, by Larsen
and Larsen, 2002
It is sad that so many fanboys have been taught to rage against art
setting classical standards, Joseph Campbell, and George Lucas. Note
how George Lucas did not scream "giant walls of text!" at Campbell's
books, but instead he reveled in reading them. Many storyless fanboys
arrogantly consider themselves superior narrative designers to both
Campbell and Lucas. They see the fact that Luke and Hans do not hire
and kill innocent women as a glaring design flaw in Star Wars'
narrative. Imagine if they spent as much time reading Aristotle and
Joseph Campbell as hiring and killing Hookers, and ranting against the
Gold 45 Revolver Technologies, making up fictional prior art.
Aristotle told us the secret to exalting videogames:
"Genuine happiness lies in action that leads to virtue, since this
alone provides true value and not just amusement. –Aristotle "
All of these quotes are being included and fatured in my 800-page The
Legend of The Gold 45 Revolver: The Hero's Journey in Arts
Entrepreneurship & Technology. I hope that the book might serve and
exalt the industry.
I fully understand that teh industry will rage and scream against my
classical precepts for a few years to come, as the best way to rise up
through the ranks of today's dying, soulless industry is to boast
about how many hookers and innocent women you have killed and how many
books you have debauched and deconstructed, high-fiving everyone after
killing innocent civilians in an airport, and calling it "Story!"
Lolz! Lolz! ROTFLMAO!!Arts Entrepreneurship & Technology
Hero's Journey Entrepreneurship
You write, "Something which, in reading your comments, you seem to
choose NOT to grasp because games the narratives for games like
Fallout 3, GTA IV, Mass Effect (to name a few), follow Campbell's
monomyth to varying levels. Fallout 3 practically follows it
verbatim."
Where in Campbell's monomyth does one hire and kill hookers and shoot
innocent women and still win?Arts Entrepreneurship & Technology
Hero's Journey Entrepreneurship
The Gold 45 Revolver(TM) technology solves a glaring design issue in
Fallout 3:
http://www.gamasutra.com/php-bin/news_i ... tory=20908 (Please read
down to the comments below)
Self-censorship was the least effective course of action open to
Bethesda if they are looking to morally instruct their players. Why
not take the route less traveled and try to implement some meaningful
consequence, something beyond an essentially meaningless "karma" stat?
(YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45
REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)
Of course it is the route less traveled for a reason: it's a whole lot
more work. (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS
POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A
SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that
govern Fallout 3 serve the setting: a place of lawless anarchy. As
such it's difficult to introduce a potent enough disincentive to
murdering children (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH
LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS
PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45
WILL NOT GLOW GOLD & SHOOT ZEUS'S LIGTNING, AND THE MBA FEMMINST
FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more
general terms it's hard to make any game talk to a player in true
terms of "good" and "bad," when the medium's primary vocabulary is one
of "success" and "failure." (HUH? KILLING CHILDREN IS BAD! KILL KIDS =
NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!)
--http://www.gamasutra.com/php-bin/news_index.php?story=20908 (Please
read down to the comments below)
You write, "Something which, in reading your comments, you seem to
choose NOT to grasp because games the narratives for games like
Fallout 3, GTA IV, Mass Effect (to name a few), follow Campbell's
monomyth to varying levels. Fallout 3 practically follows it
verbatim."
Where in Campbell's monomyth does one hire and kill hookers and shoot
innocent women and still win?
Than you write,
Again, it's based on context. If you can't grasp what the Monomyth is,
rather than what you believe it to be, perhaps you should reread the
book again, but this time, without assigning it any sort of personal
bias or prejorative. As I said before, depending on the context of the
story placed within the narrative framework of the monomyth, you could
do just about anything.
In what context is shooting innocent women and hookers part of the
monomyth? Please share the context in which this is ok. Thanks!
You can have your Fallout 3.
All I'm saying is that the Gold 45 Revolver technology could be added
to the game as is, so as to provide the more exalted player with an
optional narrative and showdown at the end, where they face off
against the story-kiliing, soul-killing, love-killing feminist fanboy
fiatcoracy; and wherein if they were doing the right thing, their
revolver would glow gold and fire Zeus's lightning, slaying the zombie
vampires who were made taht way via words both spoken and written,
reflecting dismal ideas.
Now as it is a free country, you would not have to play such a game;
but all the same, I think we both know you would rush out and buy the
novel technology, alongside millions of others.
I mean why not?
Beer is great, but why not an exalted shot of Jack Daniels now and
then?Arts Entrepreneurship & Technology
so you are saying that the designers of fallout 3 exalt hooker killing
because they are remaining loyal to your interpretation of the Book of
Leviticus?
well, why not incorporate more exalted form of religion in their
games, wherein hooker killing is bad, wrong, and punishable.Arts
Entrepreneurship & Technology
Hero's Journey Entrepreneurship
Actually all the finest self-aggrandizement is coming from the
flailing industry, which continues to declare exalted, epic story to
be now and forever dead in games, while ignoring, scoffing, and giving
the middle finger to all those writing letters pleading for more
depth, philosophy, romance, profundity, and narrative in their games.
The tide has begun to change.
Tell me again--why are you and everyone ignoring this exalted article
in Play Magazine?
viewtopic.php?f=5&t=31
Thu Nov 12, 2009 2:56 pm by gold45revolver
Play Magazine Gets It: The Renaissance in Epic Story Will Be
Play Magazine Gets It: The Renaissance in Epic Story Will Be. . . as
long as you're willing to man up and fight for it....
"NO COMPELLING VIDEO GAME NARRATIVE WAS EVER MADE BY A WRITER WHO HAD
HIS GUTS CLENCHED UP IN FEAR. AS WITH A LOT OF THINGS IN LIFE, HEROIC
BRAVERY (http://www.google.com/patents?id=aAuzAAAAEBAJ) IS WHAT IS
NEEDED." --Kyle B. Stiff, --page 111: I WANT THE BLOOD OF HEROES, by
Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009
"But the stuffed suits refused to budge an inch regarding their policy
of not working with creative script writers who have the backbone to
take risks. Instead, they stand ready to declare yet another "death of
storytelling" in video gaming." --page 111: I WANT THE BLOOD OF
HEROES, by Kyle B. Stiff, PLAY MAGAZINE, NOVEMBER, 2009
The most recent (November 2009) issue of Play Magazine has several
articles devoted to storytelling in games.
By far the best one is to be found on page 111: I WANT THE BLOOD OF
HEROES.
All truth passes through three stages. First, it is ridiculed. Second,
it is violently opposed. Third, it is accepted as being self-evident.
Arthur Schopenhauer, German philosopher (1788 - 1860)
You left out some of the best links to the Gold 45 Revolver
technology:
http://www.neogaf.com/forum/showthread. ... ver%20read
http://forums.somethingawful.com/showth ... genumber=1
http://forums.somethingawful.com/showth ... genumber=4
http://www.onelastcontinue.com/9136/vam ... patent-it/
http://www.escapistmagazine.com/forums/ ... 556?page=2
And here are many more:
http://www.gamasutra.com/blogs/DrElliot ... sblogs.php
Enjoy!!
Dr. E's "Gold 54 Revolver/Ideas Have Consequences/Moral Premise" video
game research/philosophy/patents!
Gold45Revolver.com
twitter.com/45surf
http://elliotmcgucken.com
http://libertariangames.blogspot.com
http://facebook.com/elliot.mcgucken
If at first an idea does not seem insane, there is no hope for it. --
Einstein
I am but mad North-North-West--when the wind is southerly, I know a
hawk from a handsaw. --Shakespeare's Hamlet
There is a method to his madness. --Shakespeare's Hamlet
Here’s to the crazy ones. The misfits. The rebels. The troublemakers.
The round pegs in the square holes. The ones who see things
differently. They’re not fond of rules. And they have no respect for
the status quo. You can quote them, disagree with them, glorify or
vilify them. About the only thing you can’t do is ignore them. Because
they change things. They push the human race forward. And while some
may see them as the crazy ones, we see genius. Because the people who
are crazy enough to think they can change the world, are the ones who
do. --Steven JobsArts Entrepreneurship & Technology
Hero's Journey Entrepreneurship
Hans shot a bad guy first who was going to kill him. This is different
from just killing innocent women as the fanboys/fanmbas exalt in their
games:
http://www.youtube.com/watch?v=n7b9SbFzIp0
http://www.youtube.com/watch?v=4Qx2xQQ8lLM&feature=
http://www.youtube.com/watch?v=587vgvDYjYU
Funny how you never speak out against any of this butchering of
innocent women, but only ever spend your precious time hating on
Joseph Campbell, George Lucas, and The Gold 45 Revolver Technologies.
What we have here, folks, is the exact reason why games are failing at
art, exalted mythology, and narrative--because the fanboys are railing
against Lucas and Campbell, while never criticizing the meaningless,
brutal killing of innocent women.
viewtopic.php?f=5&t=31
Ignoring it won't make it go away.
http://www.gamasutra.com/blogs/DrElliot ... yGames.php
Re: George Lucas on Narrative Design
Hey man--I totally respect you guys, and am offering criticisms more
directed at the industry, which does not honor narrative design as
much as they could and should.
I hope you know I appreciate everyone spending time with me; and I
hope now and then you are encouraged to go pick up Aristotle's Poetics
or some classic texts or Campbell again.
You guys have been quite open-minded and kind to me, which I do
appreciate, as a guest from "far over-seas." And I hope my words have
inspired some thought & laughter; though perhaps you have been
laughing at the parts I intended to be thoughtful, and perhaps you
were thinking more about the parts I had meant to be funny, but then,
perhaps I need to work on my delivery.
Happy Holidays!
E Arts Entrepreneurship & Technology
Hero's Journey Entrepreneurship
On Dec 16, 2:44 pm, McCoy Mountain Films <mccoymount...@gmail.com>
wrote:
> vengeful reactions!http://www.neogaf.com/forum/showthread. ... ver%20read
>
> With absolutely no marketing budget nor game-development budget, the
> novel, revolutionary paradigm-shift in videogames was launched with
> "the patent read around the world!"
>
> WTF недели: "exalted video games and virtual realities"http://ded-maxim.livejournal.com/337627.html
>
> naturally, the gold 45 revolver a huge hit in both denmark and
> afghanistan!
>
> http://paulpajo.com/2009/07/16/system-a... -mcgucken/
>
> "System and method for creating exalted video games and virtual
> realities … by Elliot McGucken
> Are you ready to patent your own game system and method? Here’s a
> sample of Elliot McGucken’s patent application:
>
> “… 6. The method in claim 1 where said ideas spread like viruses, by
> being spoken, written, or disseminated in some other manner,
> transforming characters who come in contact with said ideas into
> vampires, zombies, or other forms of monsters, and where said
> vampires, zombies, and monsters may be saved or converted back to
> normal by coming in contact with ideas that oppose the ideas that made
> them vampires, zombies, and other forms of monsters…”
>
> is this Danish? Norwegian?
>
> http://www.playright.dk/forumemne.php?i... 0&start=40
>
> Uwe strikes back, og han har spist Jack Thompson og sammen er de
> reinkarneret i form af Dr. Elliot McGucken!
>
> and is it good to have your name alongside uwe bowls’ and jack
> thompson’s in this language?
>
> “Uwe strikes back, og han har spist Jack Thompson og sammen er de
> reinkarneret i form af Dr. Elliot McGucken!
>
> Det er længe siden jeg har læst noget så win i spilsammenhæng. Dr. E,
> som kan kalder sig, har søgt om det bedste spilpatent. Han vil have
> patent på… moralske valg i spil! Åh nej, nu må BioWare og dusinvis af
> andre RPG-udviklere jo begynde at lave sportsspil!”
>
> Ok, den er lidt længere, men han blander tilsyneladende egne og
> allerede eksisterende idéer i sin patentansøgning.
>
> Noget af patentet kan ses her i diagramform, der er også link til
> selve patentet:
>
> Tråd hvor cowboyen selv deltager:
>
> Han er enten troll eller Rainman. Men han eksisterer tilsyneladende,
> eller er en copycat:
>
> "Npc1 encounters npc2 vampire who qoutes Lenin"
>
> EDIT: Årsagen til jeg kaldte ham cowboy skyldes, at han advokerer for
> et våben, han kalder Gold 45 Revolver, som skyder med lyn eller noget
> i den stil
>
> And then a rudimentary (very) version of the Gold 45 Revolver/Ideas
> Have Consequences/Moral Premise game was exalted at the Euro Gamer
> Expo!http://www.auntiepixelante.com/?p=501http://expo.eurogamer.net/whats-on.php
> http://www.gamasutra.com/blogs/AdamBish... roblem.php
> expense.http://www.youtube.com/watch?v=8_MLM3uM... re=related
> Grouphttp://www.vanguard.com/bogle_site/sp20030224.html
I'm guessing you weren't hugged as a child?
Hello All!
Thanks for the new forum! Great idea.
I was looking for some feedback on a couple new technologies for
exalting epic story in the realm of videogames.
The "Gold 45 Revolver / Ideas Have Consequences / Moral Premise"
Technology:
http://www.google.com/patents/about?id=aAuzAAAAEBAJ
http://www.neogaf.com/forum/showthread.php?t=366448
System and method for creating exalted video games and virtual
realities wherein ideas have consequences
"A video game method and system for creating games where ideas have
consequences, incorporating branching paths that correspond to a
player's choices, wherein paths correspond to decisions founded upon
ideals, resulting in exalted games with deeper soul and story,
enhanced characters and meanings, and exalted gameplay. The classical
hero's journey may be rendered, as the journey hinges on choices
pivoting on classical ideals. Ideas that are rendered in word and deed
will have consequences in the gameworld. Historical events such as The
American Revolution may be brought to life, as players listen to
famous speeches and choose sides. As great works of literature and
dramatic art center around characters rendering ideals real, both
internally and externally, in word and deed, in love and war, the
present invention will afford video games that exalt the classical
soul, as well as the great books, classics, and epic films--past,
present, and future."
Morality system and method for video game: system and method for
creating story, deeper meaning and emotions, enhanced characters and
AI, and dramatic art in video games
"A video game and game system incorporating a game character's
morality level that is affected by game occurrences such as moral,
amoral, or immoral choices in an epic story's deeper context. The
character's morality level affects the game's environment. Such a
feedback system based on moral premises provides an efficient means to
enhance and deepen game play, as a sensible, realistic, meaningful,
profound, and epic story naturally emerges. The measurement of moral
choices will allow a player's soul to be rendered upon the screen in
cinematic action paralleling internal dramatic action, thus providing
the dramatic elements of classic literature and film. The presentation
of moral choices in the game, based upon moral premises, will allow
plot points that result in character arcs, romantic relationships,
exalted game play, and epic story. Moral choices will lead to overall
success, while immoral or amoral choices will lead to overall
failure."
http://www.google.com/patents/about?id=ee-jAAAAEBAJ
Read more: http://www.faqs.org/patents/app/2009001 ... z0SDoYa0VW
Possible game enhancements include:
Improving/Exalting/Simplifying ASSASSIN'S CREED with The Gold 45
Revolver /Ideas Have Consequences/Moral Premise Technology:
The game opens in Rome. From street to street you walk, on by the
Parthenon and Coliseum. You hear bits and pieces of conversations, and
your task is to infiltrate the communist movement and carry out
missions so as to prove your trustworthiness, as you rise on towards
the top, so you can assassinate the communist leader.
You can see the titles of the books people are carrying/reading in the
cafes, and you can can accept and read the pamphlets they are passing
out. Sometimes you pick one up after they drop it, while getting up
from their table in the cafe. You see the Marxist philosophy
expressed, so you subtly follow them and say, "excuse me--I think you
dropped this." They thank you. "It's good reading," you choose to say,
and they introduce themselves. You are standing beneath an ancient
archway inscribed with Virgil's immortal words, and you smile to
yourself, as the words remind you of your true, exalted mission: "Tu
ne cede malis sed contra audentior ito."
This would be a brand new form of spy/assassin game, centered about
the player's knowledge regarding various politcial philosophies, which
would guide them in their choices in the dialogue trees, by which they
would either move closer to the top of the communist party, or be
exiled/killed. Imagine how fun that would be to fool communists en
route to kiling their leader! Of course any other ideologies/ideas
could be used/woven into the AI/technology, but the novel dynamic
would be the same.
The novel technology would perform best for the most realistic
scenarios acknowledging the fact that freedom's classical ideals have
ever lead to greater peace and propserity than collectivism's. Imagine
pretending to sympathize with the ideologies of the Red Coats/Scottish
Nobles/Sauron/Nazis while infiltrating their ranks to kill their
leader. And imagine the dire consequences of saying the wrong thing at
the wrong time!
The more convincing you are in the dialogue (dialogue trees such as
Mass Effect, but endowed with the ideas have consequences technology
which deals with different ideologies that have far-ranging
consequences which will be rendered in the game)--the more you respond
and interact like a communist--the faster you move up, and the less
*physical/risky* missions you have to perform to prove your worth to
the communist party. If you fail to rise to the top and assassinate
the leader, tens of millions will be killed; and freedom and liberty
will be taken from all in the triumphant communist regime.
In various embodiements of the game, there will also be opportunities
to bring communists over to your side by quoting the US Constitution/
Founding Fathers/etc., so as to help you achieve your goals, but watch
out, as it might get you killed! Best to move slowly and wait for them
to broach the subject of the Constitution and liberty, but watch out
again, as it could be a trap! Especially coming from a hot woman you
just spent the night with!
Missions may involve you passing out communist pamphlets, defacing the
opposing party's posters/signs signifying liberty, and disseminating
propaganda. Missions could also involve you having to prove your worth
by killing members of the opposing party--(your party!)--so as to rise
on up, but such actions could result in losing the game, as you would
be living the dervish "ends justify the means" philosopy.
At any rate, all embodiements end with the ideas or ideals--first
heard in words--rendered in deeds. If you fail to kill the communist
leader, you get to witness tens of millions dying. If you succeed, you
get to witness liberty and an exalted, prosperous, and free world.
Of course different ideologies could be explored/incorporated, and
various game designers would endow game with thier own preferred ideas
and supposed consequences. But the richest games will be those which
remain close to freedom's spiritual reality; as well as the classic,
epic, common story uniting all those who have fought for exalted
liberty, truth, and freedom.
The games would rely on the player's knowledge/intuition regarding the
various tenets of the ideologies. Both direct quotes from Marx/Lenin/
Stalin/Mussolini could be used, as well as dialogue containing the
basic themes of communism; as well as quotes/themes from Jefferson/
Hayek/Mises.
Again, this is another subset of novel gaming types afforded by my
research:
http://forums.somethingawful.com/showth ... id=3143589
SYSTEM AND METHOD FOR CREATING EXALTED VIDEO GAMES AND VIRTUAL
REALITIES WHEREIN IDEAS HAVE CONSEQUENCES
Improving/Exalting/Simplifying MASS EFFECT with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
While Mass Effect does have various endings, the design teams
complicate the game design vastly, leading to far more work, by
neglecting to incorporate simple classical ideals--simple moral
premises, which could influence and unify the AI/algorithms for love
and war as well as the internal and external action. Aristotle noted
that the internal action--the physical and dramatic action--are united
by a common ideal or moral premise. In The Matrix and Star Wars, the
moral premise runs straight up the middle--does one selflessy serve
truth and freedom, or does one serve the dark side/Matrix? The great,
heroic economists of freedom--Mises and Hayek-- also perceived that
economics is a moral quest. Mass Effect's shortcoming is that it
ultimately doesn't matter if one is good or bad--the moral choices
have nothing to do with aactual morality in our universe wherein ideas
have consequences.
"The Ludwig von Mises' Institute's official motto is Tu ne cede malis
sed contra audentior ito, which comes from Virgil's Aeneid, Book VI;
the motto means "do not give in to evil but proceed ever more boldly
against it." Early in his life, Mises chose this sentence to be his
guiding principle in life. It is prominently displayed throughout the
Institute's campus, on their website and on memorabilia." --http://
en.wikipedia.org/wiki/Ludwig_von_Mises_Institute
Now imagine if the character were presented that quote at the
beginning of the game, and then called upon to live up to it.
Again, MASS EFFECT never shows the rendering of classical ideals real.
For instance, one is not able to hear Jefferson's, nor Cicero's, nor
Scorates', nor Aristotle's, nor Mises' words; nor is one able to see
them rendered real in the game. In forming a fellowship, one is not
able to judge characters via their ideals and *character.* But soon,
the game will exalt all this!
Improving/Exalting/Simplifying FALLOUT with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
This was handled towards the bottom here (bottom of the comments):
http://www.gamasutra.com/php-bin/news_i ... tory=20908
Opinion: 'Fallout 3 - I Kill Children'
by Simon Parkin [In a new opinion piece, game producer and journalist
Simon Parkin examines Fallout 3's block on harming children in the
game, suggesting that, even with its obviously good intentions, it has
proved "video games' ineffectiveness in providing meaningful
disincentives and negative repercussions for in-game atrocities".]
Self-censorship was the least effective course of action open to
Bethesda if they are looking to morally instruct their players. Why
not take the route less traveled and try to implement some meaningful
consequence, something beyond an essentially meaningless "karma" stat?
(YES!! THE KARMA IS MEANINGLESS! WHY NOT INCORPORATE A GOLD 45
REVOLVER WHICH ONLY SHOOTS ZEUS'S LIGHTNING IN THE END IF YOU HAVE
BEEN DOING THE RIGHT, MORAL THING THROUGHOUT?)
Of course it is the route less traveled for a reason: it's a whole lot
more work. (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH LOSES ITS
POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS PROBLEM IN A
SIMPLE/EFFICIENT MANNER!) The framework of systems and rules that
govern Fallout 3 serve the setting: a place of lawless anarchy. As
such it's difficult to introduce a potent enough disincentive to
murdering children (NO IT ISN'T! JUST GIVE THE PLAYER A WEAPON WHICH
LOSES ITS POWER THE MORE EVIL THEY BEHAVE! THE PATENT SOLVES THIS
PROBLEM IN A SIMPLE/EFFICIENT MANNER! IF YOU SHOT CHILDREN, THE 45
WILL NOT GLOW GOLD & SHOOT ZEUS'S LIGTNING, AND THE MBA FEMMINST
FANBOY VAMPIRES WILL OVERCOME AND KILL YOU IN THE END!!). And, in more
general terms it's hard to make any game talk to a player in true
terms of "good" and "bad," when the medium's primary vocabulary is one
of "success" and "failure." (HUH? KILLING CHILDREN IS BAD! KILL KIDS =
NO GOLD 45 4 U! NO ZEUS LIGHTNING 4 U!)
In real life, if you kill a child, you will be imprisoned and,
depending on where you live, killed for the crime. Not only that but,
insanity aside, there will also be heavy physical, mental and
emotional repercussions to your action, things that will stay with you
throughout the rest of your life.
How can these kinds of severe, complex outputs be communicated in a
video game? (KILL KIDS AND YOU WILL SUFFER A HORRID DEATH FROM THE
SWARMING HORDES OF VAMPIRE/ZOMBIES SCREAMING MBA BUZZWORDS AND THE
FIATACORAY'S CLOGANS!) Do you, as in Steel Battalion, kill the player
and wipe the save game to teach a lesson? Or do you, as in Fable 2,
let the player's evil shape the character's physical appearance,
making them more unpleasant and ugly for it? (GIVE THE PLAYER A WEAPON
WHICH LOSES ITS POWER THE MORE EVIL THEY BEHAVE ALREADY!)
Video games will always struggle to provide deeper, more nuanced
consequences. (YES IDEAS HAVE CONSEQUENCES!) Try to provide multiple
narrative routes through your experience, and costs will skyrocket
into the implausible. Restrict the player's abilities in order to
impede their progress and you have a weak compromise that offers
little in the way of persuasive or realistic moral instruction. (THE
CURRENT PATENT SOLVE THIS DILEMMA BY CENTERING THE NARRATIVE AROUND
MORAL PREMISES AND PLOT POINTS, AS WELL AS A NOVEL WEAPON!)
These are difficult questions with few satisfying answers (UNTIL NOW
DUDE! CH-CH-CHECK THE SYSTEM AND METHOD FOR CREATING EXALTED VIDEO
GAMES AND VIRTUAL REALITIES WHEREIN IDEAS HAVE CONSEQUENCES PATENT).
But no matter what, in removing the opportunity to kill children in
their anarchic game, Bethesda has admitted video games'
ineffectiveness in providing meaningful disincentives and negative
repercussions for in-game atrocities. That the team chose to carve the
issue out of their game rather than attempt to engage it head on,
speaks volumes. (VOLUMES!!!)
[/quote]
ok--i fixed the caps key--some independence day beer got in there...
my gf wants to know why i am working on the 4th--haha. "because i love
something awful." "you love what awful?" chicks--you gotta love 'em.
so, as you can see, the patent solves a vast and great problem in a
simple, elegant manner.
Exalting/Improving GTA/Gears of War with The Gold 45 Revolver /Ideas
Have Consequences/Moral Premise Technology:
Imagine you are standing in Best Buy. There are two versions of Gears
of War. In one, the Locust Horde can be reformed and brought over to
your side by quoting excerpts from the US Constitution--by engaging in
dialogue--and where, in order to win, you are going to need to win
their minds/hearts and souls. In the other version, you can only shoot
them in campaign after campaign. Which would you buy? Imagine you walk
into EB Games, and you have to decide between two versions of GTA. In
one, you can only hire and shoot hookers--there is no chance of
reforming them nor talking them out of it. In the "Gold 45 Revolver"
version of GTA, you can engage in dialogue with the Hooker and hand
her copies of the Constitution and Bible, as well as Hayek's The Road
to Serfdom, and thus enlist her in your struggle against the
fiatocracy, the decline of freedom, and the growth of the corporate-
state. She in turn would hand those works to her Pimp who would join
you. Which version of GTA would you buy? Obviously the one wired with
the novel technology found in "System and method for creating exalted
video games and virtual realities wherein ideas have consequences." --
http://www.faqs.org/patents/app/20090017886
The great thing about this technology is that it would also help the
storyless gears create a successful film and franchise.
Already the novel Gold 45 Revolver technology is solving epic, glaring
design problems/flaws in games such as Fallout 3, and it is
accomplishing this in an elegant, simple manner which will also exalt
the gameplay in numerous games and genres, make gaming more fun, and
increase both the audience and marketability of the games which adopt
the novel technology--it will also be worth tens of millions in
generating cool, positive buzz.:
--http://www.gamasutra.com/php-bin/news_index.php?story=20908
Where in the prior art can one form a fellowship based upon the ideas/
ideals/characters of the NPC’s? In what game does the eventual outcome
depend on the character and integrity—the ideals and beliefs—of the
fellowship one forms? Re: How much would it be worth to Bethesda/EA/38
Studios/Visceral/Bioware/Ubisoft?
The American Revolution with The Gold 45 Revolver /Ideas Have
Consequences/Moral Premise Technology:
How much would it be worth to put the following on a game box? "It is
the dawn of the American Revolution, and it is up to you to build the
fellowship that will lead the epic battle for freedom. From tavern to
tavern you must walk the streets of Boston, listening in on
conversations and recruiting those speaking (and oft whispering) of
liberty's epic ideals. Redcoats and King George's spies abound, and
when you hear the words of Washington, Jefferson, Paine, Madison, Jay,
and Hamilton, you must engage the characters by speaking of liberty's
ideals yourself; or lose their trust. Throughout you must select the
best words to rally and inspire the troops during the fierce war for
freedom--to attract the poet warriors with the greatest characters to
fight alongside you. Ideas have consequences and word must be matched
with deed, as freedom's fate falls upon your shoulders. "The tree of
liberty must be refreshed from time to time with the blood of patriots
and tyrants. --Thomas Jefferson""
I argue that such a novel approach to gaming--not only incorporating
the words of the actual Founding Fathers--but rendering their
consequences (or the dire consequences of their absence)--would be
worth hundreds of millions, if not billions.
And wouldn't that be an awesome game??? Imagine meeting Jefferson and
Hamilton, finally defined by their greater aspects--their souls,
characters, and words--and actually recruiting Washington to command
the forces, based upon his words!
"A slender acquaintance with the world must convince every man that
actions, not words, are the true criterion of the attachment of
friends." --George Washington
"Arbitrary power is most easily established on the ruins of liberty
abused to licentiousness." --George Washington
"Associate with men of good quality if you esteem your own reputation;
for it is better to be alone than in bad company." --George Washington
Yes--of course we could give all the revolutionary soldiers BFGs and
Lancer Chainsaws to satiate the fanboys; but the big draw of the game
would be its depth and profundity! And imagine that in one of the
Taverns is a hooker with a heart of gold. Hire her and kill her, as is
exalted in GTA, and the world is lost. Talk to her, and "lady liberty"
will tell you where you can find Thomas Paine.
Video games are a crowded art, and many argue there has been little
innovation in the past several years (or decades), especially when it
comes to depth, meaningful drama, and storytelling. Of course all the
PR departments stamp "depth, character, meaningful drama, and epic
storytelling!" on the boxes, just as they stamp "Dante's Inferno" on
the game which places Beatrice in the diametric opposite locale that
Dante did, robbing it of its classical soul and Dante's exalted
intent; and nothing really ever changes as the fiatocracy declines, as
"Story, drama, character" are payed homage to in corporate press
releases, but never in rugged deed.
A small innovation in a field of "crowded art" can go a long, long
ways. For instance, applying the patent's same technology to the
traditional Vampire/Zombie game would result in the following enhanced
gaming experience:
Improving/Exalting Left For Dead (L4D) with The Gold 45 Revolver /
Ideas Have Consequences/Moral Premise Technology:
The "Gold 45 Revolver" mod of Left for Dead would be described with
(seriously--the buzz alone on this would be worth millions to EA/
Bethesda/Bioware/Visceral/Ubisoft/38studios):
This "Gold 45 Revolver/Ideas Have Consequences/Moral Premise" Mod is
based on the L4D Amazon.com description, and it could be easily
implemented with a relatively small amount of funding: “Set in a
modern day survival-horror universe, the co-operative gameplay of Left
4 Dead (L4D) casts four "Survivors/freedom fighters" in an epic
struggle against hordes of swarming zombies/communists and terrifying
"Marx Infected" mutants. A new and highly virulent strain of the
Marxist virus emerges and spreads through the human population with
frightening speed via words, both spoken and written. The pandemic's
victims become grotesquely disfigured, violent psychopaths, attacking
the uninfected on sight by handing them pamphlets and espousing
Marxist philosophies while trying to bite/harm them. As one of the
"lucky" few apparently immune to the sickness, as you have been
reading F.A. Hayek, Ludwig Von Mises, and Thomas Jefferson, you,
unfortunately, are trapped in a city crawling with thousands of the
bloodthirsty Infected. Alone, you're dead. But together with a handful
of fellow survivors, who you can identify and recruit via dialogue
trees incorporating Hayek/Jefferson/the Constitution wherein you also
assess the NPC's responses, you might just form a fellowship and fight
your way to safety. Players can play as a Survivor or as one of four
types of Boss/Marxist Infected, each of whom possess a unique mutant
ability, such as a 50-foot tongue lasso, tenure at an ivy league
university, an MBA, or a giant belly full of explosive methane gas.
The gameplay of L4D is set across four massive campaigns. The zombie
population of each mission is choreographed by an AI Director that
monitors the human players' actions and creates a unique and dramatic
experience for them on the fly. Zombies may be transformed back into
humans by quoting Hayek/Jefferson/et al. to them; but the further they
have devolved--the more collectivist literature they have imbibed and
the more MBA groupthink classes they have taken--the harder it is to
save them. Early on in the game, some Vampire/Zombies may appear to be
normal humans, and the only way to find out would be to quote Hayek to
them and see if they respond with Lenin or Mises. Some of them can be
reformed via dialogue, but for others, they can only be reformed by
death. And in the end--only those players who have done their best to
reform the Vampires/Zombies in word and deed--only those who have
acted morally throughout the game, can truly wield the Gold 45
Revolver and realize its true power as it shoots Zeus's Lightning
while leveling the zombie masters and their hordes. Should you fail to
reach and exalt your peers with classical ideals, the world will end
as a zombie communist tyranny--"for the greater good of all.""
Imagine how many millions would want to play such novel game types
wherein *ideas had consequences*, and soul, character, and honor
mattered! Litertaure including 1984, Animal Farm, A Brave New World, V
is for Vendetta, The Matrix, Twilight, Atlas Shrugged, Dracula, and
300 could all be brought to life on a more profound level!
The "Ideas Have Consequences" Zombie/Vampire game engine is novel in
that the Zombie/Vampire virus/quality is transmitted via ideas in the
game--both spoken and written--as opposed to only via physical
contact, such as being bitten/attacked/etc.
Imagine the possibilities with that novel game engine/concept in the
hands of creative developers!! A thousand, thousand novel Zombie/
Vampire games could be created, and epic literature could be brought
to life, including 1984/Brave New World/The Road to Serfdom/etc, as
well ad the American and Communist Revolutions! This would mean tens
of millions of $$$ and an epic renaissance in the now staid vampire/
zombie format. And it would be easy to do--just a couple books/words/
ideas introduced into L4D, for starters, would be epic! Of course we
would still include all the physical gameplay--biting/shooting/
baseball bats/etc.--but we would layer it on top of classical, exalted
ideas and ideals.
Art has ever been the realm where the noble soul could place their
ideals which the world had no use for; and the novel game engine
described by this new technology; opposed would foster a new realm of
exalted gaming for true artsists—both those who created new games and
played them.
Fri Jan 29, 2010 3:48 pm by Dr.ElliotMcGucken
Fanboyz would rather see industry die than serve exalted art
Fanboyz would rather see industry die than serve exalted art & story!
Just saw this in Play Magazine. As it was published in a reputable
magazine, I know that people will not want to discuss it, but just
start up the ad hominem attacks against the Gold 45 Revolver / Ideas
Have Consequences / Moral Premise technologies.
"Any way you slice it, it's been a tough year in the gaming industry.
Homsetly, it's been a tough year all over, but as the studio closings
mount .... while you could buy into any number of theories for teh
unexpected down-turn in sales, youcan't help but get the sense that
there's a simple expalnation at the root of it all.... My take? People
are slowly but surely getting tired of the same old shit." But still,
the point remains... consumers aren't as stupid as you think they
are.... --Page 10, February 2010 PLAY
Imagine games with meaning, emotion, character, love, story, and
romance, instead of dumbed-down Dante's Infernos with naked, debuached
Beatrcies and giant boobies and a Dante with a giant, fanboyish cross
stitched across his chest:
http://www.joystiq.com/2010/01/29/report-ea-buys-super-bowl-ad-time-for-dantes-inferno/
The game tries to be gratuitous, graphic, and controversial not
because it
adds to the atmosphere or the story, but because they desperately want
you to
ignore that the game just isn't very good compared to other God of War
and Devil
May Cry knock offs. Spending money on a superbowl ad isn't going to
change that.
Seems like with all the marketing around this game since it's very
announcement
that there is more riding on it's success than we may know.
http://www.joystiq.com/2010/01/29/repor ... s-inferno/
Dante's Inferno follows the poet warrior as he hacks and slashes his
way through the demons of hell to save his girlfriend from the Devil.
Are you just screwing with me, Visceral?
Surely this is a joke. Surely a developer would be too crippled with
embarrassment to put so much money, time and effort into something so
ridiculous - turning a literary allegory on the nature of good and
evil into a blood spattered God of War clone.
As you might have heard, it IS basically a clone. A carbon copy of
Sony's successful massacring of Greek myth. Not that there's anything
wrong with that. Plenty of fantastic games are shameless copies.
Bioshock is System Shock plus Fallout; Saint's Row is Grand Theft Auto
minus brains. If you can make a good game that resembles one people
already love, then why not?
http://www.stuff.co.nz/dominion-post/en ... -Hell-demo
LOLZZZZ THEY RIPPED OFF GOD OF WAR LOLZZZ!!!
But Dante's Inferno isn't just a clone - it IS God of War. The attacks
are the same, the plot elements are the same, the quick-time events
are the same, the health bar is the same. There are God of War orbs to
collect so you can unlock more God of War moves to use on God of War
enemies so you can get to giant, powerful God of War bosses.
http://www.stuff.co.nz/dominion-post/en ... -Hell-demo
LOLLLLZLZLZ ZLZOZLZO LOZLLZOZ LZOZLZL!!! EA'S #1 EPIC FAIL FANBOY
JONATHAN KNIGHT STITCHES A GIANT CROSS ON DANTE'S CHEST!!!
Overcome with a bad case of the sads, Dante does what any logical
person would do: he stitches a fabric cross into the skin of his
chest. That's how you know he's serious.
--http://www.stuff.co.nz/dominion-post/entertainment/blogs/infernal-
machines/3240030/Dantes-Inferno-Gates-of-Hell-demo
LOLOLOZLZZOZZLZOZLZZOZOL LOZL O LOZZLLZ OMG OMG!!
EA'S #1 EPIC FAIL FANBOY JONATHAN KNIGHT GIVES BEATRICE HUGE BOOBIES
LOLZ!!!!!!
Outside, he finds the dead body of his lover, Beatrice. In the poem,
Beatrice represents love and maternal feeling. In the game, Beatrice
is a hot, chesty woman with a craving for demon meat. She's lying dead
and half-naked on the ground, then her spirit pops out, naked, to be
groped by a cloud of smoke known to most as Satan.
She's naked because men buy video games and men loves breasts. So that
will make them buy the game, right? RIGHT?! Look forward to the
upcoming game adaptation of Othello where Desdemona is a pole-dancing
hooker.
http://www.stuff.co.nz/dominion-post/en ... -Hell-demo
LOLZ LOLZ EPIC JONATHAN KNIGHT EA FAIL!!!!!!!
so anyone want to still argue that we must never incorporate the Gold
45 Revolver / Ideas Have Cosnequences / Moral Premise technologies in
games?
gold 45 revolver(TM) games are just a couple years out!! now is the
time to join the renaissance!!!
Well, you certainly agree with the money-losing EA management, while
raging against the rising call to adventure characterized in Play
Magazine and Edge Magazine... to each his own.
Your attitude and devotion to attacks on The Gold 45 Revolver
Technologies, while giving the stripping of Beatrice to expose her
boobies for the fanboyz a free pass pretty much says it all. Your
attitude is *exactly* why we keep on getting the same old *shit* as
the industy dies.
"Any way you slice it, it's been a tough year in the gaming industry.
Homsetly, it's been a tough year all over, but as the studio closings
mount .... while you could buy into any number of theories for teh
unexpected down-turn in sales, youcan't help but get the sense that
there's a simple expalnation at the root of it all.... My take? People
are slowly but surely getting tired of the same old shit." But still,
the point remains... consumers aren't as stupid as you think they
are.... --Page 10, February 2010 PLAY
We can all see right on through it--the worshipping of "gameplay"
above story, beauty, poetry, art, and truth is really all about
desecrating and debauching art--getting Dante's beloved Beatrice's
clothes off and throwing her down to hell--this is what the dwindling
fanboyz love, trying to project their sordid opinions on the world,
and thusly losing vast amounts of cash in their vanity projects.
Well, keep right on worshipping "gameplay" (debauchery), as EA's
market cap crumbles. Boobies!! Lollzozzlzlzlzl! I posted something
earlier about how a former EA exec said that Dante's Inferno won't
save them, and you censored it (in the same spirit of creating fake
prior art as it's just a game lolz!), again reflecting the nature of
those who exalt "gameplay" over all else. It's just a game lolzlzlzlz
lzl!!!! Dante's Inferno must not be discussed in a forum devoted to
Narrative Design, as Dante's Inferno has too much story, art, and
exalted narrative.
Are you trying to get a job at EA? Wouldn't it make more sense to
adopt philosophies by which they might make money, instead of lose it?
Well, it seems we agree, "Fanboyz would rather see industry die than
serve exalted art."Arts Entrepreneurship & Technology(TM)
Hero's Journey Entrepreneurship(TM)
The Gold 45 Revolver(TM)
Dr. E on Facebook!!!
What I am getting at is that EA is displaying a supreme arrogance in
dismissing the classical tenets of art, and they will pay for it
dearly.
I understand that in film, if one does not have great lighting, sound,
and lenses, the film will suck regardless of the story.
But at the end of the day, it is the story that makes the film, as
story is the soul of a work.
Now videogames have an epic opportunity to endow the novel art form
with systems in which ideas have consequences, in which ideals arwe
rendered real, and in which story is exalted.
Just because EA is giving the finger to Play Magazine and Edge
Magazine and their investors and consumers and women and Dante and
Beatrice doesn't mean we have to keep games free from exalted story.
Rock on!Arts Entrepreneurship & Technology(TM)
what are you going to do? delete all my posts and destroy all the
interesting gold 45 Revolver(TM) http://gold45revolver.com content on
this board?
are you man enough to pull that trigger? EA's big fanboys stripped
Beatrice naked and threw her in hell, and you can further your career
by banning me for calling them out... so go ahead, make my day and
rise to the top of EA!!
You already deleted this once, but I am posting this elsewhere--you
write, "Since all this is doing is furthering your own agenda and
bears little resemblance to actual discussion - you are both posing
and answering your own question - I am locking the thread."
I am serving Dante's agenda! I am trying to get EA to put clothes
back on her and put her in heaven before they release the game next
week! Please don't ban me just because I love Dante more than EA!
Please don't shut me out and make me walk the streets alone!
Cowardly censorship! How are others supposed to answer my question if
you lock the thread?
http://forums.narrativedesigners.net/viewtopic.php?f=5&t=823
Any time I mention EA, you delete the thread, because you want to work
for them and thus value corporate spin, PR, hype, and censorship over
truth, beauty, and art.
Please, let freedom reign in these forums! Please allow people to
answer these simple questions:
suppose you loved a woman and penned a poem for her.
suppose you deemed her incorruptible and placed her in heaven.
suppose a massive, money-losing corporation came along and threw her
down into hell and stripped her bare so that their dwindling fanboy
customer base could see her boobies!!! boobies!!!! ! !!
suppose then that the lead designer jonathan knight kept saying that
they were staying loyal to your intent and world, while stripping your
incorruptible love naked and throwing her into hell. (lozllzzllzl!!)
suppose that the "lead narrative deisgners" of the era hoping to work
at ea all chimed in, stating that EA had to give the customer,
investor, shareholders, women, Beatrice, Dante, Dante's religion,
Dante's poem, and Play and Edge Magazines the finger for the sake of
"gameplay."
the past is prologue, and i have marveled at how so many of you have
railed against plato, aristotle, homer, george lucas, joseph campbell,
and dante, who are only trying to help exalt games to their deserved
heights as art.
as "narrative designers" you have thw opportunity to own the future of
games, and to exalt them as epic art, but it seems you are preferring
to sit back and justify the stripping of beatrice and the showing of
her boobies to the world, hoping to be liked by the fanmbas who
control the money supply. boobies!!! ! !! lolololl1l1l1oo1o1l1l1!!!
aszzz!!! lolz!
it is truly amazing that so many would rather lose millions to expose
dante's beloved's boobies, rather than exalt games as art.
instead of defending aristotle's and dante's timeless tenets, it seems
like you are instead working for EA.
so here is the question:
suppose you loved a woman and penned a poem for her
suppose you deemed her incorruptible and placed her in heaven
then suppose you got a job as a "narrative designer" at a major
corporation making your poem into a game.
would you strip her of her clothes and show her boobies to the world
for the sake of "gameplay? and throw her into hell?
if you did, would you say it was all just for the sake of "the
gameplay?" and that really story doesn't matter, and that besides, the
game is still loyal to your original vision?
EA = the ends (boobies) justify the means (lying, hyping, and
desecrating). lolzlzllzlzl! i wanna work @ EA! boooooobies! beatrice's
boobies!!!!
rock on!
(i know that this post is critical of ea, and as they run these boards
and dictate narrative design throughout the universe, i understand
this post may need to be deleted for the greater good of humanity--so
as to stay loyal to dante's true intent of boobbbobiesisisis!!!
boobies! lolz!)
funny how quick you guys are to rush & protect EA:
From EA's very own forums:
From the opening sequence of the demo where Dante is stitching a cross
into his skin to the nude Beatrice, I pretty much felt like I was
being baptized in oily, filthy water... In summary, gameplay was lame,
Dante's a moron, Beatrice is a *, camera movement was obnoxious,
premise is embarrassing while pretending to be literary and
historically informed, and I'd rather get Bayonetta than this crap.
Apparently In summary, gameplay was lame, Dante's a moron.....
http://forum.ea.com/eaforum/posts/list/15/349953.page
you should apply for a job moderating ea's forums!! disobedient
fanboys longing for epic art must be stamped out, censored, and
destroyed in the name of "gameplay"!!! lolzlzlzozllzzlz!! boobies!!!
http://forums.narrativedesigners.net/viewtopic.php?f=5&t=823
what are you going to do? delete all my posts and destroy all the
interesting content on this board?
Here is another post by Jonas, threatening to ban me:
[quote]Had another photoshoot, I take it?
Elliot, the problem is that you see our best efforts to convince you
of the flaws in your patent as a broad-spectrum assault on the entire
paradigm of narrative design and the status of stories in videogames.
You therefore feel vindicated in constantly falling back on your
beliefs in each and every post you make. It's a vicious circle with no
end in sight. Everybody here has been patient with you (with special
mention made of Steve Mallory, who takes the time and effort to
properly dissect your posts), but you've made it painfully clear that
you will not stop spamming this board with unrelenting references to
your patent and photo sets that have absolutely no relevance to the
discussions.
Consider this a fair warning. But I'm pretty sure you'll prove my
point by viewing this post as both a moral referendum on yourself and
our "hatin' on the inevitable".[/quote]
Well, go ahaed and make my day.
If you ban me and delete all my posts, you will ocmepeletly destroy
all the interesting, novel gold 45 Revolver(TM) http://gold45revolver.com
content in these forums.
And as EA detests content and story and art and Dante's beloved
Beatrice, by destroying these forums, you are pretty much assured a
head position at EA, for as long as they last, for unfortunately, by
betting against art and story and narrative, they are losing billions
and laying off thousands. I knwo we're all gambling men, but do you
really think it's a good bet to kill the discussion here so as to join
them?
And back to my execution and deletion--if you can please provide me
with a time and date, I would like to invite the top brass from EA and
major gaming companies and leading magazines to join in the
festivities, as well as my resurrection elsewhere.
This is your chance to join gaming history! Albeit on the wrong side,
but nevertheless, EA will have a good pension plan, while it lasts...
Rock on!
Please let me know the time and date of my execution, and I guarantee
a most joyful and enullient audience!!
Note that I am not posting any pictures of exalted hot chicks, as
Mallory used that as an exuce to delete my last post pertaining to
this.
So go ahead, make my day! Pull that trigger in your attempt to keep
games form evolving into exlated art with classical, epic narrative!
'Tis all part of the epic hero's joruney--this death and
resurrection. :)
Can we invite the EA brass to my execution?
Well, go ahaed and make my day.
If you ban me and delete all my posts, you will ocmepeletly destroy
all the interesting, novel gold 45 Revolver(TM) http://gold45revolver.com
content in these forums, and thus these forums! As my posts are
leading on several levels! Indeed, it would be hard to imagine the
future of gaming, let alone these forums, without my posts.
And as EA detests content and story and art and Dante's beloved
Beatrice, by destroying these forums, you are pretty much assured a
head position at EA, for as long as they last, for unfortunately, by
betting against art and story and narrative, they are losing billions
and laying off thousands. I knwo we're all gambling men, but do you
really think it's a good bet to kill the discussion here so as to join
them?
And back to my execution and deletion--if you can please provide me
with a time and date, I would like to invite the top brass from EA and
major gaming companies and leading magazines to join in the
festivities, as well as my resurrection elsewhere.
This is your chance to join gaming history! Albeit on the wrong side,
but nevertheless, EA will have a good pension plan, while it lasts...
Rock on!
Please let me know the time and date of my execution, and I guarantee
a most joyful and enullient audience!!
Note that I am not posting any pictures of exalted hot chicks, as
Mallory used that as an exuce to delete my last post pertaining to
this.
So go ahead, make my day! Pull that trigger in your attempt to keep
games form evolving into exlated art with classical, epic narrative!
'Tis all part of the epic hero's journey--this death and resurrection.
why does jonas want to ban me when i created the biggest thread on
this board, as well as several of the most active threads?
what will be gained by censoring my classical insights and crucifying
the freedom of speech? ea has teh freeodm of speech to expose
beatrice's boobies to the world, but i don't have the freedom of
speech to exalt classical, epic ideals in videogames?
do you really think you can exalt EA's bottom line and keep the gold
45 revolver(TM) games from becoming real by banning me?
what if you're wrong? won't you look silly as the one who exalted
censorship and tyranny and the loss of billions over classical, epic
art and innovation?
if that's what you're looking for, please have at it.
but i am copying all my work so that even if you kill it here, it will
yet sail on out towards eternity.
people will know. people will know what you did.
so go ahead. make my day. and hers too:
http://forums.narrativedesigners.net/viewtopic.php?f=5&t=10&start=70
Well, Mr. Mallory in all his "freedom of speech" glory deleted this
post, os here it is again.
Here is another post by Jonas, threatening to ban me:
Had another photoshoot, I take it?
Elliot, the problem is that you see our best efforts to convince you
of the flaws in your patent as a broad-spectrum assault on the entire
paradigm of narrative design and the status of stories in videogames.
You therefore feel vindicated in constantly falling back on your
beliefs in each and every post you make. It's a vicious circle with no
end in sight. Everybody here has been patient with you (with special
mention made of Steve Mallory, who takes the time and effort to
properly dissect your posts), but you've made it painfully clear that
you will not stop spamming this board with unrelenting references to
your patent and photo sets that have absolutely no relevance to the
discussions.
Consider this a fair warning. But I'm pretty sure you'll prove my
point by viewing this post as both a moral referendum on yourself and
our "hatin' on the inevitable".
Well, go ahaed and make my day.
Rock on!
'Tis all part of the epic hero's joruney--this death and resurrection.
Arts Entrepreneurship & Technology(TM)
http://forums.narrativedesigners.net/viewtopic.php?f=5&t=828
Dear Jonas,
You write, "but you've made it painfully clear that you will not stop
spamming this board with unrelenting references to your patent and
photo sets that have absolutely no relevance to the discussions."
Jonas, Jonas, Jonas. My posts define the discussions. Without them
this board would be empty.
Yes--I do realize the gold 45 revolver(TM) technologies innovate
beyond the current state of the art. I am sorry that you are so
conservative and set in your ways that you see this as an "assault."
"Think different!" Is what Steve Jobs said! nDo not take innovation
personally!
If I stopped posting here, or if you banned me, there would be almost
no discussion on this board.
If you want to go down in history as the big-man fanboy who pulled the
trigger on the Gold 45 Revolver(TM) http://gold45revolver.com
technologies on this board, go ahead and make my day.
I am not getting paid to create the content that is driving all the
traffic to this site, and which can drive far more as the renaissance
takes off, but if you guys want to bet against story and eternity,
that is perfectly fine.
I am merely volunteering this classical wisdom, and I ask for nothing
in return but for cordial conversation. How dare you call it
"spamming!"
I realize that Socrates was put to death for speaking truth to power,
as well as Bruno, so if that is my fate, great. If EA makes you guys
execute me, great. Like John Galt I will gladly take the Gold 45
Revolver(TM) http://gold45revolver.com technologies elsewhere and
leave you fanboys with an empty, story-free forum and EA's naked
Beatrice's boobies boobies boobies boobies!
I know you guys detest Homer and the Heroic spirit, and I will be
happier with Socrates and Dante. Dante penned the Inferno in exile,
and I am not afraid of your exiling me--in fact, it could be the
greatest thing ever if you pull that trigger:
I have said enough in answer to the charge of Meletus: any elaborate
defence is unnecessary; but as I was saying before, I certainly have
many enemies, and this is what will be my destruction if I am
destroyed; of that I am certain; - not Meletus, nor yet Anytus, but
the envy and detraction of the world, which has been the death of many
good men, and will probably be the death of many more; there is no
danger of my being the last of them.
Someone will say: And are you not ashamed, Socrates, of a course of
life which is likely to bring you to an untimely end? To him I may
fairly answer: There you are mistaken: a man who is good for anything
ought not to calculate the chance of living or dying; he ought only to
consider whether in doing anything he is doing right or wrong - acting
the part of a good man or of a bad. Whereas, according to your view,
the heroes who fell at Troy were not good for much, and the son of
Thetis above all, who altogether despised danger in comparison with
disgrace; and when his goddess mother said to him, in his eagerness to
slay Hector, that if he avenged his companion Patroclus, and slew
Hector, he would die himself - "Fate," as she said, "waits upon you
next after Hector"; he, hearing this, utterly despised danger and
death, and instead of fearing them, feared rather to live in dishonor,
and not to avenge his friend. "Let me die next," he replies, "and be
avenged of my enemy, rather than abide here by the beaked ships, a
scorn and a burden of the earth." Had Achilles any thought of death
and danger? For wherever a man's place is, whether the place which he
has chosen or that in which he has been placed by a commander, there
he ought to remain in the hour of danger; he should not think of death
or of anything, but of disgrace. And this, O men of Athens, is a true
saying.
So go ahead and do to me what you have done to Dante, Homer, and
Socrates.
And now, O men who have condemned me, I would fain prophesy to you;
for I am about to die, and that is the hour in which men are gifted
with prophetic power. And I prophesy to you who are my murderers, that
immediately after my death punishment far heavier than you have
inflicted on me will surely await you. Me you have killed because you
wanted to escape the accuser, and not to give an account of your
lives. But that will not be as you suppose: far otherwise. For I say
that there will be more accusers of you than there are now; accusers
whom hitherto I have restrained: and as they are younger they will be
more severe with you, and you will be more offended at them. For if
you think that by killing men you can avoid the accuser censuring your
lives, you are mistaken; that is not a way of escape which is either
possible or honorable; the easiest and noblest way is not to be
crushing others, but to be improving yourselves. This is the prophecy
which I utter before my departure, to the judges who have condemned
me.
Wherefore, O judges, be of good cheer about death, and know this of a
truth - that no evil can happen to a good man, either in life or after
death. He and his are not neglected by the gods; nor has my own
approaching end happened by mere chance. But I see clearly that to die
and be released was better for me; and therefore the oracle gave no
sign. For which reason also, I am not angry with my accusers, or my
condemners; they have done me no harm, although neither of them meant
to do me any good; and for this I may gently blame them.
--http://classics.mit.edu/Plato/apology.html
so go ahead and make my day--pull that trigger and make some history.