This message was cross-posted to Xbox, PS2 and GC newsgroups, because you
are going to get the successor of this game, NHL2K3 later this year!
Here we go:
The final game on the Dreamcast is here, and it's wonderful. If you love
hockey, you need this game.
February 12, 2002 - It's been a couple of years since Dreamcast fans have
had a hockey game to call their own. The original hockey title for the
system was the solid SEGA Sports title NHL2K. It was a good simulation style
hockey game with great gameplay, good AI and decent graphics, but not as
many features ad we'd hoped for. But that was a while back.
Now the hockey drought is over, thanks to NHL 2K2. Not only will it be the
final hockey game for the system, in all likelihood, it will be the final
game for a severely underrated system. So how will the Dreamcast go out, you
ask? With a bang. NHL 2K2 is good... so good that it will have you playing
your system well into next year.
NHL 2K2 builds on the solid NHL 2K engine, and makes a lot of improvements.
Visual Concepts and SEGA have added sliding poke checks, shot deflections,
protecting the puck while stickhandling, dumping around the boards and lots
of additional goalie AI. If it takes place in the sport of hockey, you'll
likely find it in this game. Visually, the game has improved considerably as
well. The framerate is silky smooth, the player models look great and the
ice reflections are heavenly.
You can tell a lot of care went into making this game airtight. The folks at
Visual Concepts can take a lot of pride in what they've created here. In
short, this is the most realistic and wholly fulfilling hockey title out
there... and I'm a huge fan of EA's NHL series. 2K2, however, takes hockey
simulation to another level. Each player on the ice feels like an
individual, and acts according to how he would in the NHL. Stevens is a
bruiser. Bure is a finesse player. Roy is a technical goaltending master.
This level of attention to detail is amazing... and it makes for a complete
and rewarding gaming experience.
Gameplay
In terms of where it fits in the spectrum of other hockey games, 2K2 is on
the simulation end of the rainbow. Hockey enthusiasts will love it. Casual
hockey fans will learn something. But everyone will have fun. Why? Because
this game is less arcadey, the scoring is kept down. While this might
disappoint those who like pouring 13 goals in per game, the rest of us will
be rejoicing. A game doesn't have to be all about the scoring to be cool.
NHL 2K2 makes other things, like crisp passing, quick poke checks and
impossible saves feel as good as scoring a breakaway goal. And that makes
all the difference. Not that scoring doesn't feel good. If anything, it
feels double-good. When you finally beat Dominic Hasek, it's because you
thought about how to beat him and executed to your plan.
Part of the reason it's so difficult to beat the netminders in 2K2 is that
their AI has been improved considerably. They're aware, rarely out of
position and able to make spectacular saves... much like the real goalies in
the NHL. They're much faster at getting down to cover the five hole than in
the original, they take much better angles and are quicker at recovering.
What's more, each individual goaltender has his own tendencies. Roy is able
to meticulously put himself in the correct position, cutting down your
angle. Hasek, on the other hand, is a lot looser in the net, but more able
to dive across the mouth of the goal and make lunging kick saves. A goalie
like Brodeur will come out and play the puck, whereas Lalime or Potvin hangs
back and lets the action come to him.
Each goalie has a vision rating as well, so if he can see you, he has a
better chance of stopping you. This makes screening the goalie an effective
means of scoring goals. The defenders in front of the goaltender fiercely
protect the crease, give up their body and are quick to clear. They're a lot
quicker to the puck, and a lot better at poking it away. Like the
goaltenders, the defenders each have different styles. Some are bruisers who
will just knock you down anywhere in front of the goal. Others are more
interested in trying to block shots or clear the puck. Still others are
always looking to lead the charge up the ice. In short, they're a lot like
defenders in the National Hockey League, and, like the goalie, they'll force
you to figure out a way around them. In fact, you'll have to set up all
kinds of things in order to score. Luckily, 2K2 gives you lots of tools to
do just that.
In addition to the standard hockey controls that everyone is used to, NHL
2K2 offers advanced controls which are handled by pressing a combination of
the left trigger and a face button. Using advanced control, your offensive
player can sidestep with the puck, take a slap shot, flip pass and deke.
These controls take a little time to get used to, simply because it's rare
to have to press combinations of buttons in a sports game. But once you
master them, they add another layer of richness to gameplay. The sidestep is
especially effective, as it allows you to maneuver around the staunch
defense that the game throws up against you. The flip pass, once mastered,
can be mighty nice as well. If a defender goes down to block your shot, you
can flip pass over him and one-time it. This kind of advanced control is
lovely. You don't have to use it, but if you can learn it, the game gets
even deeper, and that's saying a lot.
Defensively, you also have more control than in an average hockey game.
Defenders also have a side step, as well as a diving poke check, the ability
to hook and a separate button combo to block a dump attempt. This is
especially crucial when a shorthanded team is trying to clear their zone.
Perform a block dump when they attempt to clear along the boards and your
defender will squish against the glass to keep the puck in your zone.
Speaking of clearing, when your team is controlling the puck, the dump
functionality is awesome. In the past, hockey games have always sent a
ridiculously hard clear down the length of the ice into the corner. NHL 2K2
allows you to feather the puck against the boards, clearing the puck and
sparking a break.
In fact, there are tons of offensive and defensive plays you can call using
the D-Pad. Not only can you sub lines in and out with this button, but you
can cycle through and select various plays on either side of the ice. It's a
little clunky to have to cycle through to get the play you want, but with so
many plays, there was really no other way to do it. Still, you could be
stuck trying to get the correct play called while the opposing team is
skating all over you. You can leave the play-calling up to the computer as
well, but what fun is that? You can actually learn a lot about hockey by
calling the plays yourself. The manual is actually really helpful in
explaining how each play is supposed to work. Once you learn how to use the
plays, they do a pretty good job of simulating real hockey. Granted, you
have to know a lot about the sport to understand it all, but if you're
willing to experiment, you will be rewarded.
Fans of the old game will remember how difficult shooting a one-timer could
be. That problem has been fixed. Now, if you have a player in position, and
his rating allows him to take such a shot, he will gear up and rip a
one-timer. It's also been fixed in the two-player game. All in all, shooting
feels really good. You have full control over exactly where the shot is
going. In addition, NHL 2K2 now includes actual shot deflections. You can
control these yourself, or just take a shot at the goal when an offensive
player is nearby, and depending how good he is at deflections, he may try to
change the direction of the puck to sneak one by the goalie. The deflection
is one of the most fulfilling parts of the game. The first time I got one to
work for me, I nearly cried. It was just that pretty.
The whole game feels very organic; all of its parts work together fluidly to
create a free-flowing hockey experience. What's great about it is that you
can get out of it what you put in. If you want a more basic hockey
experience, stick with the easier controls. If you want a full-on hockey,
with line changes, all rules, tons of plays and every single control you
could hope for, you can get it. What's more, each player feels a little
different than the next. The AI is set up to treat every last guy as an
individual with different tendencies, fluid logic and obvious strengths.
This makes for a different experience with each match-up.
Every team has its own personality as well. If you want to dump and chase,
play with the Flyers and get your bruise on. If you want an all-out
offensive assault, take the Avs and light up the scoreboard. If you're a
defense junky, take the Red Wings and, well, shut people down. Or take a
weaker team and impose your will upon them. If you know how to manage, you
can get a lot out of your team just by knowing where their strengths are.
As for modes, NHL 2K2 has the standard Quick Play, Exhibition, Tournament,
Season and Playoffs. All of these are as you'd expect. Quick Play and
Exhibition give you head-to-head action right away. Tournament lets you set
up a custom bracket-style contest with 4, 8 or 16 teams. Playoffs lets you
jump into the action and compete for the Stanley Cup immediately. Season
allows you to go through an entire year-long hockey campaign. The Season
mode is fairly bare bones. You can trade and track stats, but that's about
it. There's also no Franchise mode, which is a serious oversight. Outside of
solid gameplay, which 2K2 has, the single best way to extend the appeal of a
title is to have a complex, rich franchise mode. It's obvious to me that all
of the love went into gameplay and they ran out of time for the franchise,
but it would have made an excellent game even more outstanding.
Graphics
The development team behind NHL 2K2 set a solid 60 fps as a goal, and it
looks like they met that goal. This game is buttery smooth. As smooth as
grandma's cheesecake. As smooth as Billie Dee Williams. As smooth as a
baby's... you get the idea. They didn't even have to sacrifice much in order
to lock the framerate in. The marks left by skaters have been toned down
during regular gameplay, and the bench areas aren't crazy with motion, which
helps.
In addition to a smooth framerate, the arenas look amazing, especially the
ice textures. The surface reflects everything, including each specific
scoreboard. When you're playing in Toronto, you'll see the maple leaf
reflecting from the bottom of the scoreboard at center ice. As you get near
either goal, you'll see the track lighting from above twinkling on the ice.
As players move over the surface, their skates leave tracks. This feature
was included in the original game, and the tracks stayed on the ice most of
the period. Now, the scratches are there, but mainly during replays and
face-offs. They add a little more realism, but it's nice that they no longer
slow the game down.
The rest of the arena looks great as well. Although the crowd is composed of
simple polygons, it looks great when viewed from the front. The plexiglass
is nice as well: it warbles and buckles when players get knocked into it.
Each arena sports individual details that make it distinct, furthering the
realism even more.
Perhaps the most impressive graphical element is the player animation,
especially the goalie animation. There are a lot of signature goalie moves
here that haven't been previously captured: diving kick saves, twisting
last-ditch efforts to turn a shot away, lightning-fast glove saves. You can
tell that the motion capture team really knew what they were doing.
Other player animations are equally rewarding. The skating and shooting
animations are smooth and authentic, and some little touches have been added
to extend the realism. Players get spun down to their knees, react facially
to hits and stumble without falling. Great attention to detail all around.
This extends to the player models, which look a lot more differentiated than
in NHL 2K. Player sizes differ, as do body types. Theo Fleury looks a lot
different than John LeClair. Faces have also been improved a lot. About
twenty players per team have their faces in the game, and for the most part,
they look really good.
One of the problems that plagued the original NHL 2K was bad collision
detection, especially around the goalie. When watching the replay, you would
see the puck carom off of what appeared to be thin air and magically come to
rest in the goalie's glove. The collision boxes have been shrunk a great
deal, and the puck reacts amazingly with players' bodies, sticks, walls,
etc. It appears to touch all surfaces. When the puck starts flinging around
in the crease, it's fun to watch in replay. The dance and skip of it is
captured really well.
The only problem that remains is that sometimes the goalie appears to vacuum
the puck into his glove. One frame it will be a few inches away, and the
next, you won't see it. The same holds true when the puck is between the
goalie's legs. Even if it gets behind him, sometimes he will reach down and
the puck will magically go into his glove. The reason for this is that a
minor animation is missing that would link the two. You only notice it on
replays (and even then, it happens rarely), but graphics hounds will surely
notice. Ultimately, NHL 2K2 provides a great, solid visual experience.
Sound
Sega Sports has set a high standard for commentary in their games and NHL
2K2 continues the tradition. The play calling is informed and witty, and not
as repetitive as many other games. From the pre-game blurbs to the post-game
wraps, the scripts are knowledgeable and well-read, and the chemistry
between the announcers is good. The commentary lags behind the play a little
bit, but what hockey game doesn't?
I would have like to have seen a little more context sensitive commentary
during replays. This was something we saw used to good effect in NFL 2K2,
and it would serve to further enhance the game experience here. On penalty
plays, it would be nice to see a replay of the offense and hear the
commentators say something like, "Stevens is headed to box again. That's his
third penalty tonight!" or "Domi has been to the box a lot this year,
racking up X number of minutes this season." That might be asking a bit much
out of the Dreamcast technology, but it would have been nice.
As for the other audio, the crowd sounds are nice, but I wish they built
with the action more. If it's late in the third period at home and you're
working the puck around in your opponent's end, the crowd should sustain an
insane level of cheering. Instead, crowd noise is pretty much limited to
shots, saves and checks. This is all right, but doesn't provide the
emotional lift I'd like it to. The sounds of hockey are spot-on. The crack
of the slapshot, scratch of the skates and thump of checks are all good. I
wish there was a little more chatter on the ice, and the board checking
sounds aren't extreme as I'd like to hear, but overall the sound is done
well.
Closing Comments
If you have a Dreamcast, and love hockey, run to the store tomorrow and buy
this game. It's fun, fast-paced and deep as the Dead Sea. The gameplay and
features are the slickest out there, and in terms of simulating the
experience of hockey, NHL 2K2 delivers the most authentic representation
I've seen yet. It's lacking a Franchise mode, but that's a feature that will
surely be added to 2K3. Until then, this is a great game.
-- Chris Carle
Presentation
Slick menu design in the SEGA Sports style. Great interfaces and an
excellent manual... it actually teaches you!(8)
Graphics
A smooth framerate, great reflections and excellent animations make for a
graphical feast. (9)
Sound
Some of the better hockey commentary around, and the rest of the sounds are
also solid. (8)
Game Play
If you can do it in hockey, you can do it in this game. Tight control and a
great overall "feel." (9.5)
Lasting Appeal
This title has the potential to add years to the life of your Dreamcast. The
only thing lacking is a franchise mode. (8)
OVERALL SCORE (not an average)- (9.2)
"sonicgroove" <so...@sega.com> wrote in message
news:a4gmmp$du2$00$1...@news.t-online.com...
Skye
"sonicgroove" <so...@sega.com> wrote in message
news:a4gmmp$du2$00$1...@news.t-online.com...
This coming from an imbecile who has a long and storied history of moronic
posts. So, he's kind of an expert on the subject.
"Skye" <carolina...@yahoo.com> wrote in message
news:zoWa8.103824$A51.44...@typhoon.southeast.rr.com...
"Midnight Pete" <ryanmc...@shaw.ca> wrote in message
news:xC_a8.34213$A44.2...@news2.calgary.shaw.ca...
With DC games only $10 in the bargin bin now, you can't go out and pay for
what you've already stolen? How lame can a pirate be.
Skye
"purple_penguin" <purple_...@my-deja.com> wrote in message
news:bf526af5.02021...@posting.google.com...
"Skye" <carolina...@yahoo.com> wrote in message
news:zoWa8.103824$A51.44...@typhoon.southeast.rr.com...
Pot. Kettle. Black.
The expression that never ceases to work.
"This message was cross-posted to Xbox, PS2 and GC newsgroups, because
you
are going to get the successor of this game, NHL2K3 later this year!"
Some of us who own other systems actually do like Sega sports title.
If it's not relevant to you, why bother crapping his post?
"Skye" <carolina...@yahoo.com> wrote in message news:<zoWa8.103824$A51.44...@typhoon.southeast.rr.com>...
Because that is what Skye does best.
>This message was cross-posted to Xbox, PS2 and GC newsgroups, because you
>are going to get the successor of this game, NHL2K3 later this year!
Argh! We hve to wait for NHL2K3 for a real hockey game on XBox or PS2?
That stinks. I wish they'd just port 2K2 and release it. I love hockey
*sims*, and try as EA might, they're game sucks as a sim. Always has,
always will.
Joe
"Joe62" <NOSPAM...@shaw.ca> wrote in message
news:3c6fd218...@news.rdc1.bc.wave.home.com...
Oh, come on. get your head out of the sand. I've owned a DC since 9/9/99 and
have bought a ton of games and think it's a great system, but you can't deny
that there are some great games on the PS2. I played Grand Theft Auto 2 for
hours and thought it was a ton of fun.
Awwww looky looky, a Sega Fanboy blabbing about the lack of games on the
PS2. What's wrong, fanboy? The death of the Dreamcast still got ya down?
You're a fanboy of a dead console, having to sit around and cry as the PS2
gets awesome games. Yep, I bet that hurts. Mwahahaha.
There is still nothing more pathetic than a Sega fanboy. God bless their
moronic souls.
Skye
I take it since you ignored his question that means you aren't enjoying NHL
2002?
"Robert P Holley" <holle...@DOMAINhome.com> wrote in message
news:a4orsj$1ped8$1...@ID-121560.news.dfncis.de...
"Aaron Menchions" <amenc...@rogers.com> wrote in message
news:TXDb8.212$5L....@news1.bloor.is...
Lee
Even though the DC has died off, I still like it more than the PS2. If
you want to get on the technical graphics (I'm not gonna sit here and
tell you the DC has better graphics then the Xbox and Gamecube), a lot
of DC games are very comparable to PS2 games, if not the same or even
better. Textures are a whole hell lotta better in the DC. Sega also
provided great games with the system providing games till the end
(except for a few cancellations due to better financial sense)It's
quite too bad that Sega will be the 2nd or 3rd developer for the PS2
that can put out any good games. I do feel bad that Sega wasn't here
for day one of the PS2... wait, oh yeah, they were busy making GREAT
DC games.
Yes, I was exaggerating on purpose to anatagonize the person I found
annoying. I will admit there have been awesome games for the PS2, but
by the same token, crap games have invaded Sony consoles a little more
than usual consoles.
*twitch* C'mon people, /snip/ some of the old stuff a'eady >.<
<xr2700@nooospam> wrote in message
news:b0do6uste2dmf6jnk...@4ax.com...
> On Thu, 14 Feb 2002 21:56:47 GMT, "Skye" <carolina...@yahoo.com>
> wrote:
>
> >thank god you crossposted this dogshit to all the groups. Yep, you're a
> >moron. DC owners...is there anything more pathetic? Or funny.
>
> Yeah, a dumb motherfucker who quotes the entire fucking article to add
> a two line response.
>
Skye
"trekkie8713" <trekk...@email.msn.com> wrote in message
news:eCO#Y1ntBHA.304@cpimsnntpa03...
<xr2700@nooospam> wrote in message
news:nsco6usf77d6v0u11...@4ax.com...
> On Thu, 14 Feb 2002 16:56:27 +0100, "sonicgroove" <so...@sega.com>
> wrote:
>
> >You can tell a lot of care went into making this game airtight. The folks
at
> >Visual Concepts can take a lot of pride in what they've created here.
>
> This seems common for most DC games. Then the PS2 came out and the
> developers stopped giving a shit.
>
>
Actually I'm going to have to agree with the developers that stopped
giving a shit with the PS2. Skye, you're quite possibly one of the
most annoying people in a usenet group I've found in quite a while.
Here's hoping your PS2 will explode and you'll be force to play your
Magnavox CD-I in order to play better games than those that you owned
for the PS2.
no that was a one line response.
this is a two line response. Like this.
--
Gene Poole
I like reality. It tastes of Guinness.
"Gene Poole" <pool...@yahoo.com> wrote in message
news:3C71FD4A...@yahoo.com...
ahem:
someone wrote:
> > > > Yeah, a dumb motherfucker who quotes the entire fucking article to add
> > > > a two line response.
and then you wrote:
> > > Like this?
and then I said:
> > no that was a one line response.
> > this is a two line response. Like this.
...jokes aren;t funny when you explain them.
although I can;t believe I actually explained it. heh.
Gene Poole wrote:
> Skye wrote:
> >
> > What?
>
> ahem:
>
> someone wrote:
>
> > > > > Yeah, a dumb motherfucker who quotes the entire fucking article to add
> > > > > a two line response.
>
> and then you wrote:
>
> > > > Like this?
>
> and then I said:
>
> > > no that was a one line response.
> > > this is a two line response. Like this.
>
> ...jokes aren;t funny when you explain them.
>
> although I can;t believe I actually explained it. heh.
heh heh, mule.
Sincerely,
Little Girl
I hear those things are awfully loud
Skye
"Gene Poole" <pool...@yahoo.com> wrote in message
news:3C734980...@yahoo.com...
My cat's breath smells like cat food.
"Gene Poole" <pool...@yahoo.com> wrote in message
news:3C741092...@yahoo.com...
It floats as softly as a cloud!
--
Greg Bair
"If gold rusts, what will iron do?" - Chaucer
http://gregbair.xitami.net
I'm special!!
Gene Poole wrote:
I shouldn't have stopped for that haircut.
Sincerely,
Little Girl
Gene Poole wrote:
> Skye wrote:
> >
> > It tastes like burning.
>
> I'm special!!
I won!
Sincerely,
Little Girl
Batman's a scientist...
Me fail english? that's unpossible!
my cats breath smells of cat food.
--
"In a world where princesses are kidnapped daily and thieves rule with an
iron fist, one man is out to defy the odds. " Ursus Horribillis
Go banana!
Gene Poole wrote:
I call the big one Bitey.
Sincerely,
Little Girl
I sold monorail's to Brockway, Ogdenville and North Haverbrook, and by
gum it put them on the map!
we'll live like kings! damn, hell, arse kings.
Hiya Homer! (crash) Ohhhh, I hate that sound.
Dr Music
P.S. Parking was ample.
"slapkicksył" wrote:
Doodie. Booger.
Sincerely,
Little Girl
"Internet King" <ho...@compuglobalhyermeganet.com> wrote in message
news:3C765F16...@compuglobalhyermeganet.com...
It tastes like burning.
Skye
"sega_addict" <Trekk...@msn.com> wrote in message
news:ac9d623f.02022...@posting.google.com...
NHL94 my friend, the previous pinnacle of video game hockey (and made by EA)
Now that NHL2k2 is out, we have the new pinnacle in video game hockey.
HOPEFULLY, Sega will not take a cue from EA and screw up its successor.
po
personally, I think there is nothing morepathetic then a sony, nintendo,
sega, or any other video game system fanboy (skye included)
po
"sega_addict" <trekk...@msn.com> wrote in message
news:61e99a5f.02022...@posting.google.com...
Feel free to continue slamming each other, but please stop cross-posting
it to alt.tv.simpsons, which has absolutely nothing to do with any of
the other NG's on that list. Thanks.
--
Please note: If you would like to respond to me, don't use my "From" or
"Reply-to" address as it is used as a spam filter. You can contact me
directly by sending e-mail to jsaslow using the shoelacecity domain.
BTW- that's a dotcom!
Skye wrote:
> Everybody's hugging.
The baby looked at you?
Sincerely,
Little Girl
Greg Bair wrote:
My cat's breath smells like cat food.
Sincerely,
Little Girl
"sega_addict" <trekk...@msn.com> wrote in message
news:61e99a5f.02022...@posting.google.com...
skye
"Jason Saslow" <jsa...@deadspam.com> wrote in message
news:3C7A6975...@deadspam.com...
When I can't stop fiddlin' I just takes my Ritalin, I'm poppin' and
sailin' man!
Skye
"sega_addict" <Trekk...@msn.com> wrote in message
news:ac9d623f.02022...@posting.google.com...
I spelled it wrong apparently-- Ritaline. It's so that you can
concentrate better and not be hyperactive. You know you're a moron--
just read back to your posts on the Google archives. And you're
probably doing Riddilin with the Riddler too-- "the wife" won't like
that Skye.
Besides, only a fanboy would openly start up a flamewar against people
who like other consoles-- admit it, no one insulted the PS2 before you
came in and started up a fight.
It is Ritalin and it is basically the drug speed. One of the great wonders,
taking a drug that on a normal person makes you hyper and when you give it
to a hyper person they become calm. (BTW, yes I do know why it works).
"Bondo" <bo...@adelphia.net> wrote in message
news:B8A1AF6D.C2D2%bo...@adelphia.net...
You body has a point that is the limit of how high it can go, the Ritalin
goes beyond that point in people with ADD that are already high. When this
happens, it is almost like a wrap-around affect and acts as a downer thus
calming the person suffering from ADD.