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Zelda complaint

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Bloody Q-Tip

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Apr 11, 2003, 10:31:46 AM4/11/03
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My only complaint...way too short.


obvious

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Apr 11, 2003, 10:53:20 AM4/11/03
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i think it was a huge game. just not enough dungeons, more emphasis on the
side quests. i reallywish they'd kept it in development for another few
months, would have made all the difference. shame really...


"Bloody Q-Tip" <nosp...@yo.net> wrote in message
news:mlAla.446008$sf5.7...@rwcrnsc52.ops.asp.att.net...

Onion Knight

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Apr 11, 2003, 11:19:13 AM4/11/03
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"obvious" <danr...@SPAMbigfoot.com> top posted:

>
> i think it was a huge game. just not enough dungeons, more emphasis on
the
> side quests. i reallywish they'd kept it in development for another
few
> months, would have made all the difference. shame really...
>
>
> "Bloody Q-Tip" <nosp...@yo.net> wrote:
>>
> > My only complaint...way too short.

Yes! More dungeons! Especially since...

(minor spoiler space)

The Earth and Wind temples were so good! I loved the Ico kind of
feel those two dungeons introduced, although it would have been better
if the two NPCs could have been attacked and/or killed by the monsters.
That would have been some very intense dungeon crawling!

--
OK


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El Guapo

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Apr 11, 2003, 12:30:22 PM4/11/03
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"Bloody Q-Tip" <nosp...@yo.net> wrote in message
news:mlAla.446008$sf5.7...@rwcrnsc52.ops.asp.att.net...
> My only complaint...way too short.

All Zelda games are too short, because you don't want them to end. It's a
big game, though, especially by today's standards. I don't think there's
much to complain about there.


Clientretention1

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Apr 11, 2003, 1:13:43 PM4/11/03
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>All Zelda games are too short, because you don't want them to end. It's a
>big game, though, especially by today's standards. I don't think there's
>much to complain about there.
>

Also, I think we're just getting good at them.

Joeł

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Apr 11, 2003, 1:55:57 PM4/11/03
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"Clientretention1" <clientre...@cs.com> wrote in message
news:20030411131343...@mb-ft.news.cs.com...

I'd agree with that. After years of playing every zelda game twice or
thrice over at least, I know I have grown acustom to the style of puzzles
offered and am very quick to solve them. I don't think its nintendo's fault
for making them too easy, but maybe mine for being a bit obsessive with
these games. To the general gamer I think they offer a lot of fresh
innovative ideas in each title. I'm just a geek.


Clientretention1

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Apr 11, 2003, 2:10:54 PM4/11/03
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>I'd agree with that. After years of playing every zelda game twice or
>thrice over at least, I know I have grown acustom to the style of puzzles
>offered and am very quick to solve them. I don't think its nintendo's fault
>for making them too easy, but maybe mine for being a bit obsessive with
>these games. To the general gamer I think they offer a lot of fresh
>innovative ideas in each title.

My wife is playing it now and it's her first Zelda game. She's finding it
quite challanging. It must be us.

> I'm just a geek.

No arguement here. ;-)

El Guapo

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Apr 11, 2003, 2:19:48 PM4/11/03
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"Clientretention1" <clientre...@cs.com> wrote in message
news:20030411131343...@mb-ft.news.cs.com...

Good point. That's why I think an optional difficulty setting would have
been nice. One that makes the side quests more meaningful, because you'd
need to do them in order to finish the game.

You know what might be neat? If it could somehow set the difficulty
automatically (or at least recommend one) based on how well you did with
fighting in the first area.


Jonathan

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Apr 11, 2003, 2:20:59 PM4/11/03
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"Bloody Q-Tip" <nosp...@yo.net> wrote in message
news:mlAla.446008$sf5.7...@rwcrnsc52.ops.asp.att.net...
> My only complaint...way too short.
>
>

Well, obviously you skipped a lot of the side quests and so on. I think you
could probably finish the game in 20-30 hrs if you rushed, but there is so
much more to do, it could easilly go on for twcie that time.


Billy Bissette

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Apr 11, 2003, 3:36:50 PM4/11/03
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"obvious" <danr...@SPAMbigfoot.com> wrote:
> i think it was a huge game. just not enough dungeons, more emphasis on
> the side quests. i reallywish they'd kept it in development for
> another few months, would have made all the difference. shame
> really...

The game doesn't really feel like it was completed. There is obviously
so much work put into various things. The dungeons that are there are
extremely well crafted and designed. You get little nuances like the
various animations for various things, like hitting one of the rats with
the hammer, or poking a moblin in the rear, or cutting the ropes to a
bridge, etc... Combat flows rather well, and each weapon works nicely.
Things like using a grappling hook to take items from a creature during
a fight, or that you can extinguish a blue bubble (the blue skull) with
the deku leaf or an ice arrow or by hookshotting it.

Then there are things that start to feel a bit incomplete. Picking up
weapons dropped by other creatures fits here. Most things you learn to
do get used elsewhere, but picking up weapons is mainly used for that
stint where you are weaponless. More than anything, it is mostly a way
of slowing the rate someone attacks you, as you are generally better off
not bothering with enemy weapons. (Better range, but slower.) You'd have
pretty much the same gameplay if you could only pick up the staves. (Used
in the unarmed section, and for lighting torches.) Sailing feels
incomplete as well, because there is so little to do on the ocean besides
move from point A to point B, yet there is so much ocean there. Sea
encounters are pretty much a bad joke, and are entertaining about once
each. Beyond that, they are just wastes of time. It looks like they
tried to make salvage with the grappling hook something, with all the spots
they put in each area, plus all the maps for special spots. But the
non-special spots give you maybe 20 rupees, which you could get easier by
cutting grass with your sword. Most of the special spots are just more
money, which you won't really need. Etc.

Then there are the things that just feel entirely incomplete. The lack
of dungeons, not counting the micro-dungeons or the battle arena dungeons
(which are pretty much micro as well). Or actually getting the Triforce.
Particularly getting the Triforce itself... And then look at the heart
piece issue. I believe someone mentioned there are 44 heart pieces to
collect in the game? That's an insane number of heart pieces. Some are
simply a matter of salvage via special maps. There is one simple
sidequest that actually gives you *two* pieces of heart, for about two
minute of work once you have the proper item.

The game as a whole pretty much jerks to a halt when you are told to
get the Triforce. All of a sudden, there isn't really any game left
except for the Triforce timesink, the final area, and any of the score of
sidequests you haven't done.


Still the game is quite fun despite those flaws. The final battle is
another area of the game that feels "complete" btw, for those who haven't
faced it yet. Really good.

It could have used more development time though.

Billy Bissette

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Apr 11, 2003, 3:43:49 PM4/11/03
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"Jonathan" <fdgfdg...@gfhfghfh.com> wrote:
> Well, obviously you skipped a lot of the side quests and so on. I
> think you could probably finish the game in 20-30 hrs if you rushed,
> but there is so much more to do, it could easilly go on for twcie that
> time.

Yeah, but how much of that is "game". Some of the sidequests are
insane time sinks.

Have you considered how much time would be spent collecting all the
character figurines for example? There are a large number of figurines
to start with, and your camera can only hold 3 photos at a time. While
the photo conditions are actually rather lenient, you can have things
rejected for no discernable reason. I've only gotten a fairy photo by
snapping a Fairy Island fairy *before* you trigger the upgrade. Trying
to photo a random fairy of the pool always resulted in rejection even
when they were alone in the image and facing the camera. Having a
complete image of one person can be rejected if part of another person
is in the picture. I've never had a Keese photo accepted, even when
they face the camera. Then there is the fun of trying to photo bosses,
and the pain if it is rejected. Plus you can only give the guy one
photo a day, so you end up leaving and playing song of passing twice
and returning to give him the next photo. A minute or two of time spent
which could have been saved if the game simply let you give 3 photos to
the guy at once.

Even getting the treasures from the 49 maps is a timesink.

Skye

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Apr 11, 2003, 3:47:44 PM4/11/03
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"El Guapo" <plet...@pinatas.com> wrote in message
news:y4Cla.415836$L1.119021@sccrnsc02...

A bit short, and WAYYYYYY too damn easy. Everything else appears spot-on.

Skye


Clientretention1

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Apr 11, 2003, 4:14:30 PM4/11/03
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> That's why I think an optional difficulty setting would have
>been nice

Well, I think the best way we can voice our opinions is to email Nintendo.
They will listen. Or someone could get them as a client for me. heh.

>If it could somehow set the difficulty
>automatically (or at least recommend one) based on how well you did with
>fighting in the first area.

That could work. There are several games that match you like that.

MKR

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Apr 11, 2003, 4:41:20 PM4/11/03
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On Fri, 11 Apr 2003 19:36:50 GMT, Billy Bissette
<bai...@coastalnet.com> wrote:


> Then there are things that start to feel a bit incomplete. Picking up
>weapons dropped by other creatures fits here. Most things you learn to
>do get used elsewhere, but picking up weapons is mainly used for that
>stint where you are weaponless. More than anything, it is mostly a way
>of slowing the rate someone attacks you, as you are generally better off
>not bothering with enemy weapons. (Better range, but slower.) You'd have
>pretty much the same gameplay if you could only pick up the staves. (Used
>in the unarmed section, and for lighting torches.) Sailing feels
>incomplete as well, because there is so little to do on the ocean besides
>move from point A to point B, yet there is so much ocean there. Sea
>encounters are pretty much a bad joke, and are entertaining about once
>each. Beyond that, they are just wastes of time. It looks like they
>tried to make salvage with the grappling hook something, with all the spots
>they put in each area, plus all the maps for special spots. But the
>non-special spots give you maybe 20 rupees, which you could get easier by
>cutting grass with your sword. Most of the special spots are just more
>money, which you won't really need. Etc.

I've found that enemy weapons are best used as projectiles. Knock the
wepon away from a hard enemy, grab it, run to the other side of the
room, when it's running at you...BAM! It may not be particularly
useful, but they're fun to use.

I would like to see it used in a more active role in the next
installment, like killing an enemy, and using its weapon to unlock the
door it was guarding.

MKR

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Apr 11, 2003, 4:43:15 PM4/11/03
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On Fri, 11 Apr 2003 17:55:57 GMT, "Joeł" <frypappy...@attbi.com>
wrote:

I agree, i spent weeks trying to put together the triforce in zelda
one when i was little, but i've played every installment since then,
and replayed 1 recently, and blew through it in about 48 hours.

Daniel Kolle

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Apr 11, 2003, 4:50:07 PM4/11/03
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"Bloody Q-Tip" <nosp...@yo.net> thought hard and said:

>My only complaint...way too short.

Not... that short.


-Kolle; 15 A.A. #2035
Koji Kondo and Gustav Mahler are my Gods.
alt.atheism's "Evil" Conservative.

Zimmy

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Apr 11, 2003, 5:05:34 PM4/11/03
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Billy Bissette wrote:
> "obvious" <danr...@SPAMbigfoot.com> wrote:
>> i think it was a huge game. just not enough dungeons, more emphasis
>> on the side quests. i reallywish they'd kept it in development for
>> another few months, would have made all the difference. shame
>> really...
>
> The game doesn't really feel like it was completed. There is
snipped>

You make some great points but I'm still blown away by the game.
Short? I keep thinking back to the first levels and they feel like it was
another game.
They have the build up your power thing down pat.
This game has toppled Super Mario 64 as my favorite Big N title.
I thought Metroid Prime and Mario Sunshine would be that title but they both
left me a little flat.
I really never got into the Ocarina of Time either.
I was thinking of skipping this title until Nintendo's brilliant pre sale
promo (original N64 Zelda bonus disc).
With the Xbox as my favorite console, the PS2 basically a Grand Theft Auto
machine, the GameCube was gathering dust.
I haven't touched either console since I started Zelda. (And I sort of miss
WSB2k3 and DOA:Vollyball).

Z


Billy Bissette

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Apr 11, 2003, 7:26:55 PM4/11/03
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MKR <spam...@mkronline.com> wrote:
> I've found that enemy weapons are best used as projectiles. Knock the
> wepon away from a hard enemy, grab it, run to the other side of the
> room, when it's running at you...BAM! It may not be particularly
> useful, but they're fun to use.

It's much easier though to just hit them with the boomerang from a
distance, then run up and do 4 (or more) hits with your sword. About the
only regular enemy that that doesn't work on is a knight, and it works on
them when you take off their helmet.

I did try throwing weapons, it just never really was worth it.

> I would like to see it used in a more active role in the next
> installment, like killing an enemy, and using its weapon to unlock the
> door it was guarding.

They did this one with Shadow Ganondorf's sword.

Billy Bissette

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Apr 11, 2003, 7:31:10 PM4/11/03
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"Zimmy" <Zi...@nowhere.com> wrote in
news:b77amv$b6bfk$1...@ID-34962.news.dfncis.de:
> You make some great points but I'm still blown away by the game.
> Short? I keep thinking back to the first levels and they feel like it
> was another game.

That's actually part of it there. The sheer effort put into the areas
that really shine.

Supposedly, Miyamoto said the game was actually rushed a bit, and had
wanted to put a couple more dungeons in it.

It still is a really good game though. And if it had had that extra
time and had picked up those extra areas, it would be even better.

Five Star General Phukheadster

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Apr 11, 2003, 7:37:28 PM4/11/03
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"MKR" <spam...@mkronline.com> wrote in message

> I agree, i spent weeks trying to put together the triforce in zelda
> one when i was little,
Man you're depressing me. I was in my early 20s when I played the
1st Zelda. The only game I played when I was little was Pong.
Ugh, time for another beer.


Billy Bissette

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Apr 11, 2003, 7:51:44 PM4/11/03
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clientre...@cs.com (Clientretention1) wrote:
>>If it could somehow set the difficulty
>>automatically (or at least recommend one) based on how well you did
>>with fighting in the first area.
>
> That could work. There are several games that match you like that.

One thing I notice that no one seems to mention is how the difficulty
varies in the game. People either place it as "just about right" or
"too easy".

Though thinking about it, there are some spots that are much harder
than others (though still easy to me). Like the 30-40 room "battle arena"
minidungeon where you get a Triforce map, the one that has a "recovery"
floor every ten or so floors down, and apparently an extra 10 floors
past the map. It's a bit strange to run into this as a required area
compared to the difficulty of other areas.

MKR

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Apr 11, 2003, 11:42:29 PM4/11/03
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Yeah, but it's rarely used. I'd like to see more of it, and more
complex puzzles to solve before it can be used.

Adnan

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Apr 12, 2003, 11:41:37 AM4/12/03
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I totally agree. I'm trying to collect all the figurines but why the
heck did they have to make it so time consuming? I wish I could give him
3 photos, and only have to wait half a day for the figurine to be ready.

On an unrelated note.. while the enemy AI is impressive, I'd like if it
bad guys tried to hit you more often. The darknuts for instance only try
to hit you once every 5 seconds. And when they do hit you, the damage
you take is just 1/2 a heart. They should have increased the amount of
damage.

There is just one area where enemy AI is totally fucked up. Those pirate
ships. When you get up close to them, they become all nuts and shoot in
the opposite direction from where you are. What's up with that?

Adnan

Billy Bissette

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Apr 12, 2003, 7:17:52 PM4/12/03
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Adnan <be...@sympatico.ca> wrote in news:3E9833B1...@sympatico.ca:

> Billy Bissette wrote:
> On an unrelated note.. while the enemy AI is impressive, I'd like if it
> bad guys tried to hit you more often. The darknuts for instance only try
> to hit you once every 5 seconds. And when they do hit you, the damage
> you take is just 1/2 a heart. They should have increased the amount of
> damage.

True. It can take a long time just waiting for a darknut to attack so
that you can counter it (to take off the helmet easily). Particularly
when you have a couple of them jockeying for position.


Though combat does get interesting when you have 4 darknuts in the same
room. Or a Wizzrobe managed to get at least one of everything out... :p
Or some of the other "mass chaos" rooms that have a group of (sometimes
varied) enemies that don't just die in one swing.

But those kinds of situations are generally rare. You often face only
a couple of creatures, where the slow attack rate is really obvious.

I think I'd actually prefer a slightly faster attack rate before extra
damage. Extra damage doesn't mean much when you can avoid the hits easily,
and only makes it harder for those that have problems already in dodging
attacks. (Or simply killing something before it attacks.)

> There is just one area where enemy AI is totally fucked up. Those pirate
> ships. When you get up close to them, they become all nuts and shoot in
> the opposite direction from where you are. What's up with that?

It hardly matters at that point anyway. You can fire three shots before
they can fire one, and at that range you won't miss.

But sea combat would have bee annoying if they were better and/or faster,
since you get knocked from your boat on any hit. Have to climb in and
reset whatever weapon and re-aim...

Jason Finney

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Apr 16, 2003, 4:52:58 PM4/16/03
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In article <b76kt0$u4t$1...@newsg3.svr.pol.co.uk>,
"obvious" <danr...@SPAMbigfoot.com> wrote:

The real problem with the side quests is that mostly the rewards you get
are just pieces of heart, but the game is so easy that there's very
little risk of ever needing them. As a result, effectively the only
reward you get is a sense of achievement.

--
Jason Finney

Bowen

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Apr 16, 2003, 4:55:58 PM4/16/03
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"Jason Finney" <fin...@REMOVETHIScaltech.edu> wrote in message
news:finney-F22C21....@naig.caltech.edu...

I thought OoT was easy to beat Ganon with only 3 hearts and no fairies, I bet Wind
Waker is easier.

--Bowen--


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