I. FAQ intro
A. Table of Contents
[To be filled in shortly]
B. What the FAQ covers
This FAQ is a combination FAQ covering everything, thus far, about
both a.g.v.n.a-c the newsgroup, and the game Animal Crossing. At this
time, it is very much a work in progress and thus not completely
comprehensive. An attempt is being made to not pull from other
copyrighted sources such as any previous FAQs or strategy guides,
instead relying on our own exposure to the game in order to answer a
wide array of game questions.
[I cut out the "about the FAQ" section since I wasn't really sure just
what would go here that's not covered in either A, or in the credits
sections.)
C. Conventions used
[blank for now]
D. Revision History
0.0 (Joseph Millman's original outline) - September 26, 2002
0.1 - October 17, 2002
-Expanded and neatened the outline
-Changed some headings around, added/deleted others
-Started adding "meat" to the bones of the FAQ.
0.2 - October 19, 2002
Changes from version 0.1:
-Added a few more insect prices
-Started adding personality types, still in brackets
-Version info added
-More outlining added/fleshed out
-Charter and Group FAQ sections added (thanks Gene!)
-More credit info
0.3 - October 27, 2002
Changes from version 0.2:
-Changed this (revision history) section slightly, including moving
changes to here.
-Very slightly altered group FAQ/netiquette section.
-Filled in the remainder of the "What is Animal Crossing?" section.
-Fleshed out the rest of the outline itself.
-Added a few new catalogue items.
-Began fleshing out the "Town" section.
-Added a section (XI) on how to play the NES games.
-Added a section (XV) titled "Did you know...?" for general tips and
obscure facts.
0.4 -
Changes from version 0.3:
-Added yet more to the always-growing catalogue.
-Added more insect prices.
-Added mole cricket to insect list.
-Re-added previous FAQ changes for now.
-Added "selling seashells" to the "making money" list, added shell
values.
-Added more links.
-Updated e-reader section to reflect the fact that the cards are now
out, and to give a very brief overview.
-Fleshed out more of the "layout" section.
[As a note, I really think that this section is going to get very
cluttered very quickly unless I just start touching on a few
highlights of the FAQs with hefty changes.]
II.a.g.v.n.a-c Information
A. Charter
From: pool...@yahoo.com
Newsgroups: alt.config,alt.games.video.nintendo.animal-crossing
Subject: cmsg newgroup alt.games.video.nintendo.animal-crossing
Approved: pool...@yahoo.com
Control: newgroup alt.games.video.nintendo.animal-crossing
For your newsgroups file:
alt.games.video.nintendo.animal-crossing: for discussion of the
Nintendo game "Animal Crossing"
Charter:
alt.games.video.nintendo.animal-crossing: for all your animal crossing
needs
On topic subjects will include, but are not limited to:
discussion of the Nintendo games Animal Crossing, Animal Forest, and
Animal Forest +; passwords for trading items between people playing
the
games, GBA connectivity with the GC, strategy, bragging rights, and
Nintendo cartridges.
Encoded binaries (e.g. pictures, compressed files,
etc.) are forbidden. Posts should be readable as plain text, or else
we
will beat you. Advertising is forbidden. Trolls are welcome, provided
they can amuse and bring with them their own bridge. Otherwise, we
don't
want 'em.
Justification:
Freedom of alt.*
Animal Crossing is about to see
an american release; currently, said game can be rented from
Blockbuster
Video, and even from such a small amount of game copies floating
around,
alt.games.video.nintendo.gamecube has received a flood of posts
regarding this game, making standard topics of flaming trolls, newbies
and commenting on the ineffability of chese* nigh impossible.
Therefore,
this froup is to give the AC-ers a place to wreck all to themselves.
this newsgroup does not need to be discussed in alt.config, thanks to
the wondrous freedom of alt.* Besides, it is this person's opinion
that
alt.config is full of wanks.
B. Group FAQ / AUP
There are very few hard and fast rules to Usenet; more recommendations
than anything. Here we shall go into both. Rules that may get you
flamed, or worse, get your ISP account suspended, should you ignore
them, as well as some general recommendations, that will make your
time
with us a lot less painful.
Rules for a.g.v.n.a-c:
NO BINARIES!!!
This is a text only group, binaries are forbidden. Some posters still
use accounts to browse Usenet where they pay by the minute. By posting
binary files (pictures, videos, sounds, etc.) you are costing them
money as they are forced to download incredibly large messages they
don't want or need. Also, each newsgroup is on a server with a set
amount of disk space allowed to it. Since the majority of the posts to
a
group are plain text, not much disk space is swallowed up. However,
when somebody posts pictures, the disk space disappear much faster and
many older messages are deleted to make room for the new fancy
pictures. The average post on this group is under 1k (1 kilobyte).
Normally, one post that was made long ago would be deleted to make
room
for this new post. However, pictures take up much more space and
can cause near to 20-30 posts to be deleted to make room for it.
If a text based group such as this newsgroup were overrun by images,
there would be very few messages remaining for newbies to the group to
read and learn from.
As the charter states, "Encoded binaries are forbidden. Posts must be
readable as plaintext. Advertising is forbidden".
Ignoring these rules may very well lead to an abuse complaint, and
termination of your Usenet account. Likewise, the next two rules also
could lead to big trouble, should you break them
No Spam.
It says right in the charter. "Advertising is forbidden." Don't push
your new website here, don't send that chain email to our group...we
don't want that stuff. And we ~will~ take action against repeat
offenders...none of us approve, and we all know how to send abuse
complaints. The same things that apply to binary posts apply to spam,
we don't need it, it takes up precious space. Don't send it to our
group.
"Spam is not allowed and, if you do it here, we will kill you, sell
your
wife and children into slavery, burn down your house, and plough your
fields and sow them with salt so that nothing will ever grow there
again."
--your friendly neighbourhood misanthrope
[As a quick note... do we want to discourage *all* advertising,
including people that are known members of the newsgroup posting to
say "hey guys, I created my own unofficial Animal Crossing page" and
posting the URL once? Or maybe even once every month or few months
when it gets majorly updated or something? And even if we don't want
this, I could probably add a quick paragraph saying that if you do
have an Animal Crossing website and want to let people know about it,
you can put the URL in your .sig. Thoughts?]
Don't post in HTML.
how about another example?
Subject: test HTML post.
Date: Mon, 21 May 2001 00:33:44 -0600
From: Gëńë PřřŚë ł <gene-poole...@home.com>
Organization: Snuh
To: Me <gene-...@home.com>
<!doctype html public "-//w3c//dtd html 4.0 transitional//en">
<html>
This is a sample post that <i>could </i>appear on <u>any
newsgroup</u>,
particularly <b>THIS ONE...</b>
<br><font color="#FF6666"><font size=+1>Notice all the $#!+ we can do
with messages...</font></font><font color="#000000"></font>
<p><font color="#000000">...not to say any of it is preferred, of
course, or recommended...but you can do it.</font>
<ol>
<li>
<font color="#000000">this is how you could do it,
however.</font></li>
<li>
<b><font color="#000000">you could use HTML,</font></b></li>
<li>
<b><i><font color="#000000">and this is exactly how it would
appear</font></i></b></li>
<li>
<b><i><u><font color="#000000">to people without HTML turned on their
newsreaders.</font></u></i></b></li>
<li>
<b><i><u><font color="#000000">...</font></u></i></b></li>
<li>
<b><i><u><font color="#000000"></font></u></i></b></li>
<li>
<b><i><u><font color="#000000">...</font><font color="#FFCC00">Pretty
lousy, no?</font></u></i></b></li>
</ol>
...not exactly pretty, but that is exactly what some newsreaders see
when you post HTML. Again, it takes up unnecessary space. and when
your
posts are buried in this garbage, who is going to bother to wade
through
it to find the pearl of wisdom you have buried there? Not many, to be
sure.
Right then. How about some recommendations then? These aren't of
course,
actual rules, per se; rather they are recommendations meant to
streamline conversations and make it easier for everyone to follow.
To top post or not to top post ?
When replying to a message, it is customary (and recommended) to quote
the message first, and then reply on the bottom. Here's why. The idea
is
to make a newsgroup posting as easily read as possible. You aren't
posting for your own mental health; you're posting for someone else to
read. So the general idea is to make the message as legible and easy
to
follow as possible. And I'll tell you. I've passed up more that a few
posts because all I can make out in the previous message is that alot
of
things were said' I don't know what the original poster was replying
to.
If everyone follows one standard, it works much better, and it's easy
to
follow.
Alright, you say, but then why doesn't everyone follow the standard of
top posting? Well, that's because of the way we read. We (in english)
read from left to right, top to bottom. So it simply makes sense that
the first message in a thread be at the top, and descending downwards
in
the order of their appearance. It's just easier to follow, and it
makes
your message that much more likely to be replied to.
Snip, oh, for the love of god, snip!
When you are replying to a message sent by another, cut out all the
parts that don't apply to what you are posting. Although the thread is
easier to follow when it is in it's complete form, it becomes messier
and messier the farther you go. So, for the sake of neatness, if you
are
only replying to one point in the message, then please snip the other
parts you aren't mentioning. You can always reply to the same message
again if you want to address those other points.
Snipping is especially important when it comes to signature files.
when
you are replying to the previous message, this means that the
signature
file is usually between you and your response, and it just gets in the
way; or even worse, if you reply inline, then after a multi post
conversation, your replies are appearing in the middle of the
document,
because the signatures take up the entire lower half of the document.
Let's try to avoid this, shall we?
[small addition below...]
Some news readers will even snip .sigs for you automatically, if they
are properly dilineated. In your .sig file, it's best to start it off
with "-- " (two dashes and a space.), then a return, and then your
actual .sig. This will help to show people easily where your post ends
and your .sig begins, and will allow auto-snipping newsreaders to do
their job.
And while we're on the topic of signatures...
That .sig file could devour a small village !!!
I myself have been guilty of this. You just keep coming up with things
you want to say, things you want to put in your signature file. So you
just keep adding them in...and before you know it, your signature file
looks something like this:
--
>>>>>>>> Get Snuhy!
>>>>>>>
>>>>>>> news:alt.snuh-made-cascades.are-the-best
>>>>>>
>>>>>> news:alt.snuh-made-cascades
>>>>>
>>>>> news:alt.tv.simpsons.snuh
>>>>
>>>> news:alt.binaries.snuh
>>>
>>> news:alt.folklore.snuh
>>
>> news:alt.swnet.snuh
>
> news:alt.snuh
THE
____ ___ ___ ____ __ ____ ____
|| ||\\//|| || \\ || || \\ ||
||== || \/ || ||_// || ||_// ||==
||___ || || || || || \\ ||___
OF
___ ___ ___ ___
/\__\ /\ \ /\ \ /\ \
/:/ _/_ \:\ \ \:\ \ \:\ \
/:/ /\ \ \:\ \ \:\ \ \:\ \
/:/ /::\ \ _____\:\ \ ___ \:\ \ ___ /::\ \
/:/_/:/\:\__\ /::::::::\__\ /\ \ \:\__\ /\ /:/\:\__\
\:\/:/ /:/ / \:\~~\~~\/__/ \:\ \ /:/ / \:\/:/ \/__/
\::/ /:/ / \:\ \ \:\ /:/ / \::/__/
\/_/:/ / \:\ \ \:\/:/ / \:\ \
/:/ / \:\__\ \::/ / \:\__\
\/__/ \/__/ \/__/ \/__/
+-+-+-+ +-+-+-+ +-+-+ +-+-+-+-+
|S|a|y| |D|u|h| |t|o| |S|n|u|h|
+-+-+-+ +-+-+-+ +-+-+ +-+-+-+-+
--
Harvey Ball, 1922-2001 RIP :(
0000000000000000000000000000000000000000000000000000000000000000
000000000000000000000000################000000000000000000000000
0000000000000000000#####________________#####0000000000000000000
000000000000000####__________________________####000000000000000
0000000000000##__________________________________##0000000000000
0000000000###______________________________________###0000000000
000000000#____________________________________________#000000000
0000000##__________#####________________######_________##0000000
000000#___________#######______________########__________#000000
00000#___________#########____________##########__________#00000
0000#____________#########____________##########___________#0000
000#_____________#########____________##########____________#000
00#______________#########____________##########_____________#00
00#_______________#######______________########______________#00
0#_________________#####________________######________________#0
0#____________________________________________________________#0
0#____________________________________________________________#0
0#____________________________________________________________#0
0#____________________________________________________________#0
0#____________________________________________________________#0
0#____________________________________________________________#0
0#____________________________________________________________#0
00#_______#__________________________________________#_______#00
00#_______##________________________________________##_______#00
000#________###__________________________________###________#000
0000#__________######______________________######__________#0000
00000#_______________######################_______________#00000
000000#__________________________________________________#000000
0000000##______________________________________________##0000000
000000000#____________________________________________#000000000
0000000000###______________________________________###0000000000
0000000000000##__________________________________##0000000000000
000000000000000####__________________________####000000000000000
0000000000000000000#####________________#####0000000000000000000
000000000000000000000000################000000000000000000000000
0000000000000000000000000000000000000000000000000000000000000000
this has been another unique, handcrafted and thoughtful psot from the
Snuh family of fine psoters.
---
Oh the humanity !!!
The basic rule, ladies and gentlemen, is to keep a signature file down
to 4 lines maximum. We can, in fact, be a little lenient on that; as
long as it doesn't fill the screen, we can deal with it. But please.
Keep your signature files to a reasonable size. Please.
what's this psot and spnak thing ?
In Usenet, everyone is illiterate. That may or may not be the case
(obviously not !), however it is commonplace to act like you are.
Certain spelling errors have been present in threads in Usenet so long
that some now just deliberately spell their words wrong now. post is
now
spelt psot, spank is now spelt spnak, and Frank Farmer is now FRNAK
FAMRERE. Don't give it too much thought. There are far too many
spellings for me to go over here, so if it confuses you, simply ask,
but
please do not assume it is an insult. Chances are someone's just
acting
silly.
[Any suggestions for edits/deletions/additions? Some of the sections
seem a bit long, like the huge .sig example, but I dunno if it'll
really blip compared to the rest of the FAQ once it's done anyhow. ;)
I'll also probably break it down into more of an outline as well
later, when I'm not as busy putting in mass changes/additions.]
III.What is Animal Crossing
A .On the Game Cube
This game is a life-simulation game released by Nintendo in September
of 2002, and is playable on the Nintendo Gamecube. In Animal Crossing,
you play a human character who has moved away from home for the first
time, and must pay for and furnish a house in a village inhabited by
various Animals. In the process, the character should make friends
with the villagers, improve the village itself, furnish and care for
his or her house, as well as partaking in a nearly limitless number of
hobbies, festivals, special events, etc. The game takes place in real
time, using the internal clock to change times and seasons along with
the real-world clock and calendar. It is rated "E" for everyone.
B. On the GameBoy Advance
Although the main part of the game is played on the Gamecube, there
are various portions that are opened up through use of the Nintendo
Game Boy Advance, linked up via a special link cable. These various
portions are outlined below. You should note that the Game Boy Advance
and other peripherals are not *required* for play and enjoyment of the
game, but open up some entertaining bonuses.
1. Animal Island
When you link your GBA to your Gamecube and turn on the power, then go
to the dock in your village, you can speak with Kapp'n the turtle in
order to visit an island in the GBA. This Island is usually called
"Animal Island" in general FAQs and discussions for ease of use,
although you will be able to name your own personal island whatever
you wish.
When you visit the island, you can speak with your Island Native that
lives there in a hut, and you can also visit and use your own little
hut on the island. (Great for storage!) You can collect seashells and
catch fish much like from the beach in your own village, as well as
catching insects. Here on the island, however, it is always summer, so
you can catch some very nice insects even in the middle of the winter
months. In addition, the island grows coconuts that are not found (at
least originally) in your own village.
When you leave the island, you will be asked whether or not you wish
to save your island to your Game boy Advance. If you choose to do so,
you will then be able to play the "Animal Island" mini-game on your
GBA. You can watch your Island Native move around, feed him (or her,
we'll just call him a "he" for now for simplicity) fruit and coconuts,
and if you've brought some spare tools to the island and dropped them
there, you can have your islander use them!
With a fishing rod, he can fish things up from the ocean. Then just
feed him enough fruit to make him happy, and he'll drop them for you,
if they're things like furniture, things in a treasure chest. You can
then pick them up on your next visit to the island.
If you bury furniture throughout the island, and leave another shovel
behind for your islander, he will be able to dig up that furniture,
replace it with different things, and re-bury them, where they will
wait for you to return and dig them up.
Once in a while in the mini-game, you'll see an odd object float
through the sky. To grab this object, give your islander a net, and
click on the object, and have him wander over and whisk it out of
mid-air! Much like with the fishing rod, you can then feed him to
eventually have him drop the object that he caught, if it wasn't just
junk.
Remember, there are various objects that can only be found through
this mini-game. Various rare items that can't be re-ordered through
Nook, like a Beach Table or Wave Breaker, or even rare NES games!
Even if you don't have tools for your Islander to use, you can still
feed him fruit. Once he has enough to be happy, he'll start dropping a
bag of random amounts of bells for you to pick up after each fruit or
coconut. On your first visit, one of these bags will be 30,000 bells,
enough to get a great start on paying off your loans! After that, the
bags can be for 100, 1,000, 10,000, or (rarely) 30,000 bells.
Just remember - don't turn your GBA off until Kapp'n tells you to,
when you reach the island. And if you're playing the Animal Island
mini-game, do NOT turn your GBA off until you return to the island. If
you let it sit for long enough, it will go into sleep mode to save
power, but do NOT turn off the power itself.
2. Pattern Designer
If you visit the tailor in your town, you'll be able to design various
patterns for use on shirts and umbrellas, or even on signs that you
can put around town, or your own front door. While you can use their
equipment in the game itself to create a pattern, if you like you can
also download the pattern designer to your GBA and create patterns
there.
3. NES games
Throughout your playing of Animal Crossing, you will be able to
collect a number of NES games in various ways, which you can then play
at will. (Games within a game!) If you have the GBA and link cable,
however, you can choose to download the game onto your GBA, and then
play the game there for as long as you like until you turn the power
off on your GBA. To download the game, simply link up the GBA and turn
on the power, then walk up to your NES game and press "A" as if you
were going to play it, and select "Advance Play" from the menu.
4. e-Reader
Nintendo now sells a peripheral item called an e-card reader. This
item will attach to your Game Boy Advance to allow you to scan in
cards to play various games on your GBA. Perhaps better yet, you can
also use the e-Reader with your GBA and link cable to scan in cards to
be used in games, including Animal Crossing! The e-Reader itself comes
with a pack of five cards, one of which is an Animal Crossing card.
This card can be scanned in when linked to the game to download one of
K.K. Slider's songs, or you can use the card and e-reader without
being linked to the Gamecube to get a code to mail out to animals in
your town, and receive neat items in the mail!
Nintendo also has released the first series of special packs of Animal
Crossing cards for purchase, although they are hard to find, which
will allow you to download various things for your village. Character
cards allow you to scan in the card to receive an item instantly
through the mail, or you can input the password written on the card
into a letter to a villager to receive a different item in about a
day. Design cards will allow you to scan in a new design for use at
the tailor shop. Town tune cards will allow you to scan in a new Town
Tune to hear throughout the day.
IV. The Town
A. Layout
1. General
Your village, when you begin your game, will actually be fairly
unique. Not only do you start out with random villagers from a very
large list of possibilities, but even the layout of your town itself
is randomized. The same important buildings will be found in each
town, but they will be located in different acres in each village, as
will the villagers' houses.
Your village is laid out in a series of thirty "acres," on a grid
pattern labelled horizontally across the top as 1 through 5, and
vertically down the left side of your map as A through F. So when you
get and can look at your map (using the "X" button outside in town),
the upper left square will be acre A1, the bottom right square will be
acre F5, and so on.
To get a map of your own, you'll first need to finish a few of Tom
Nook's tasks upon first moving into the village. Until then, you can
look at the map next to the train station where you first arrive
(using the "A" button in front of the map board), or look at the map
located by the police station.
On your map, the various important buildings and locations are marked
with special symbols on your map, which you'll quickly be able to
figure out. Or you can move the cursor around your map to see a pop-up
naming what is located within that area. This will include the small
symbols that denote villagers' houses, which are colored differently
depending on which "level" of town they are on. In other words, those
down on the lowest elevation by the shore will be a pinkish color,
while those houses located up more toward the "A" acres on a higher
elevation will be a blue color.
[Quick note, I think that some villages *may* have more than two
levels. Can anyone confirm, and let me know which colors the various
levels of houses are in this situation?]
You'll have a bit of trouble navigating at first, as there is often a
river getting in your way, or a cliff, but you'll quickly learn just
where you can climb up and down, and where you can cross the river.
You'll be zooming around without problem in no time. And there's quite
a bit to find, when you are.
2. Important buildings and areas
a. Tom Nook's store
Tom Nook's store is going to be one of your first important stops in
the town, as Nook is the one who sells you your house, and you must
work to pay off his various loans to you for some time to come. At
first, you'll do a few tasks in the shop itself, and soon after you'll
just need to do various tasks around the village to make money and pay
off the loan in that fashion. You can see the later section on ways to
make money for a few ideas.
i. Services
Other than his generous offer of a house which you can pay off in
installments, and other related services, Tom Nook offers a variety of
store services as well. To use these, simply approach him and speak to
him. The first two of these can be found on the list he gives you when
you first speak with him, and for the others, choose "other things" to
see a second menu.
(a). I'd like to sell (Selling)
Choose this option to sell items in order to exchange something in
your inventory for bell. Nook will give you a value before you decide
finally whether or not to sell. When you choose to sell, choose one
item within your inventory using the "A" button to sell that single
item or multiples of that exact item type (ie: sell all your
bluegills, sell all your apples). Or if you like, you can select
multiple items using the "X" key on your controller, and then press
the "A" button on one of those items, and you can sell them all at
once. Learn to do this, because you'll be doing a lot of it from now
on.
(b). See my catalogue (Item lists, mail order)
Choose this option to see the various objects you've collected,
arranged by category, as well as their prices. You can select from the
various categories along the right side of the screen, and scroll up
and down through the specific items within the chosen categories in
the center, with a picture of the selected item to the left, with the
price in bells below that.
The catalogue will keep track of all the items that you've had in your
possession, with the exception of things like fruits, turnips, fish,
insects, and the like. Many of the items in your catalogue will be
able to be bought through mail order, which is extremely handy. Simply
select an item that has a price listed on it by moving the cursor onto
the item listing and pressing the "A" button. So long as you have the
bells to pay for it, the price will be deducted from your total bells,
and you will receive the item attached to a letter some time later.
(Usually you will receive the item after you save and quit once, or
after you visit another town and return.)
(c). Turnip Prices? (Playing the stalk market)
If you select this from the second menu, Nook will tell you what he's
paying for each turnip that day. If you like the price, simply use the
usual selling option to sell any turnips in your inventory. The turnip
price will change (often vastly), with a new price each day in each
town, and on Sundays Nook will not buy turnips or give a price on
them.
(d). Hear a code (Get a code in exchange for an item)
This option on the second menu allows you to give an item to Nook
(yes, you lose the item, so don't do this unless you can spare the
item), and to hear a password in return. Make certain to write the
password down clearly before you exit the screen! You will need the
recipient's town name and character name in order to create the code.
See the Trading section for more details.
(e). Say a code (Get an item that someone has coded for
you)
You can use this option on the second menu in order to give Nook a
special password created for your town and name, and receive an item
in return. See the Trading section for more details.
ii. General contents/categories
While the amount of items sold per day will greatly increase with each
store expansion, the general types of items sold in Nook's shop will
remain the same. There will simply be more of each category sold.
Each day (generally) you will be able to buy furniture, clothing,
tools, seeds, saplings, stationery, and one umbrella and journal per
day. Eventually you will be able to choose to buy signs to put up in
your town as well, or a can of paint in order to change the color of
your roof (Nook will have someone do the actual painting for you, so
that you buy the paint, and then your roof color is changed to that
color shortly).
Of course, there are special events that may change all of this. On
the last day of each month, Tom Nook holds a raffle in the store, so
all normal business (including things like hearing or giving
passwords) is on hold for the entire day. So on this day, you will not
be able to buy anything. [Note: at the end of the month I'll have to
check and see if this might change with Nookington's, where there are
multiple levels to play with.] Also, depending on which day and month
it is, there may be special items sold which will reduce the number
and types of other items to buy.
iii. Expansions
After getting a certain amount of business, Tom Nook will renovate his
shop at various points. Each time he renovates, he closes the shop for
an entire day. This is obviously annoying, as you cannot sell or buy
any items unless you have another town handy to visit. On the other
hand, when he reopens his shop will be larger, and able to carry a
larger selection each day.
The different stores and the requirements to get them are:
Nook's Cranny - the beginning store, no requirements
Nook n' Go -
[Did anyone else notice that if Nook posts to the bulletin board at
this stage, it's signed as Stop n' Nook? At least I'm fairly certain
it was. I prefer Nook n' Go though, and I assume that Stop n' Nook was
a mistake.]
Nookway -
[Am I forgetting any in here?]
Nookington's -
[we'll need the requirements for renovation here. I know that
Nookington's is said to require a visit from another town, although I
thought I saw someone post that they had gotten that without a visit.
Can anyone confirm one way or another?]
iv. The raffle
On the last day of every month, Tom Nook will cease normal operations,
and instead hold a raffle.
Every time your character buys a piece of furniture, an item of
clothing, wallpaper, or a carpet, he or she will receive a raffle
ticket. Every five raffle tickets (one full stack) will earn you one
chance in the end-of-the-month raffle.
On the day of the raffle, simply go into the shop carrying full stacks
of five raffle tickets, and speak with Tom Nook. He will take the
stack, and run the raffle machine once. You may come out with nothing,
or you may win one of the special prizes for that raffle. So save up
those tickets!
b. The Post Office
The Post Office is used, naturally, for mailing out letters. It has a
few other services, however, which you will use often.
i. Mailing letters
Mail is delivered to your house's mailbox via pelican every day at 9am
and 5pm, plus whenever the number of letters waiting to be sent
reaches five, so long as you visit the post office and try to mail
something. To mail something out, however, you cannot simply use your
mailbox as in the real world. You must instead write a letter on
stationery, including a gift if you wish,
and take it to the Post Office. Speak to the Pelican behind the
counter (and hope that it is Pelly rather than Phyllis), and choose
the option to mail a letter. Select which letter you would like to
mail. Choose to send more if you have another letter to send at that
time, or exit the menu otherwise.
As for some tips on writing letters, write LONG! Your villagers will
enjoy receiving long messages, whereas if you simply send a brief
one-line letter, you'll usually end up with a lot of replies in your
mailbox the next morning complaining that they couldn't understand
you. Also, make certain that you use proper spelling and grammer, and
stay away from slang.
ii. Letter storage
You can only hold ten letters at a time in your inventory, incoming
and outgoing combined. Thus, it is important to save any letters that
you wish to keep within the letter storage in the Post Office. To use
this service, speak with the Pelican behind the counter and choose the
option to save letters.
You will be taken to a letter storage screen, which will consist of a
large storage space for letters, as well as various coloured dots
along the right side. You can fill up each of the slots with letters,
and then press the various coloured dots to open up new storage banks.
There are 160 slots for letters in all, divided into 8 different
sections.
One other tip - some people have even started using the letter storage
to store some of that furniture that would otherwise clutter up their
house! To do this, simply grab the item and put it on a saved letter
as a "present."
iii. Banking
Although it is Tom Nook who sells you your house and provides any
further extentions, you cannot simply repay his loans by speaking with
him directly. Instead, you must choose the "make a deposit" option
when speaking to the Post Office Pelican. You can select any amount to
repay at a time, and do not need to pay the entire loan off at once.
Once you have paid off the loan for your final house extension, the
"make deposit" option will function more like a regular bank account,
where you can deposit (to save) or withdraw money at will. No, you do
not earn interest on deposited money. There may, however, be various
benefits to saving up a lot...
iv. The E-Reader machine
The e-reader at this location can be used to scan in various character
e-cards, or to upload the e-reader program for Animal Crossing to your
e-reader. The machine is located along the west (left) wall of the
post office, and is useable simply by walking up to it and pressing
the "A" button. Various other cards will need to be scanned in at
other locations.
v. The Town Tune board
This board is actually located just outside the post office. You can
use this board to change your town tune, or the short tune that plays
every hour on the hour, or whenever you speak to a townsperson.
To use the board, walk up to it and press "A." You will then be able
to choose various options with different buttons. Press shoulder
button R to access the E-Reader to download new Town Tune cards. Press
X to hear the current tune played. Press Y to simply erase the town
tune. Press start to save and exit. Use the analogue stick or
direction pad to change the various notes in the Town Tune around.
c. The Dump
The dump consists of a fenced-in area within one of the acres. It is a
handy location because it lets you drop off anything that you just
don't want in your town any longer, like junk that you've fished up
from the river. Garbage like this is picked up early every Monday and
Thursday morning.
It's an even better place to stop by and raid each morning. Every day,
two random items will appear within the dump, apparently left there by
other animals in your village. Even though they're in the dump,
they're perfectly fine to use, or to sell. The items found at the dump
can be furniture, clothing, umbrellas, or stationery.
d. The Police Station
This is a handy area to know for a few reasons, although mostly for
keeping up on current events. Here you can find Officer Copper and
Lieutenant Booker providing services for your village, and making sure
that everyone is safe and sound.
i. Upcoming events
If you speak to Officer Copper who stands by the door of the police
station, you can select "What's going on?" from the list of options.
Copper will then tell you just who is expected to be in town within
the next couple days, whether it is Wendell, Saharah, Crazy Redd, or
another. If no one is coming, but instead Nook is holding a sale
within the next couple days, you'll find out that no one is expected,
and get a nice bit of gossip instead.
It's also good to talk to Officer Copper if you know who's supposed to
be in town, but can't locate them at the moment. He tends to keep tabs
on people and their movements, and can tell you where you should be
able to find the person at the moment.
ii. Maps
Right beside and behind Officer Copper, standing on a board outside
the station, you will find a large map of the layout of the town.
Simply walk up to it and press "A" to look at it.
If you are simply visiting a town, you can also visit the police
station and speak with Copper to be given a map of the town, to use in
the same manner you use your own town's map.
iii. Lost and found
Inside the police station, and manned (or dogged?) by Lieutenant
Booker, you will find the Lost and Found. As either of the dogs in
blue will tell you, things in your village are fairly informal, and
anyone can claim the "lost" items that have found their way to the
shelves within the station. If you wish to see what an object is, and
perhaps claim it, simply walk up to it and press "A" while facing it.
You'll be allowed to take it, no questions asked. The police station
can hold up to 20 items, before the oldest begin to disappear.
e. Museum
The museum, as in real life, adds a touch of class and learning to
your village. Of course, the problem is that when you move in, the
museum is still empty of donations, and the curator Blathers is too
busy with paperwork (and, one suspects, sleeping) to gather anything
for himself. So you yourself must collect the items that can be shown
at the museum, and speak with Blathers in the lobby in order to donate
them. The rooms are listed in clockwise order, starting from the left.
i. The insect room
Here, various grassy areas with plants and are set up between
walkways, so that you can see the various insects in their more or
less natural environment. Each section has signs set up so that you
can see just which insects are found there.
In the first section (from the bottom), you can find:
Bagworm
Bee
Mole cricket
Red dragonfly
Darner dragonfly
Cricket
Grasshopper
Pine cricket
Bell cricket
Long locust
Migratory locust
Pill bug
The second section contains:
Common butterfly
Spotted ladybug
Mantis
Yellow butterfly
Tiger butterfly
Snail
Pond skater
Spider
Purple butterfly
Ladybug
Mosquito (although this flies around the room)
The third and uppermost section holds:
Jewel beetle
Robust cicada
Flat stag beetle
Saw stag beetle
Ant
Dynastid beetle
Brown cicada
Mountain beetle
Drone beetle
Walker cicada
Longhorn beetle
Evening cicada
In addition, a cockroach, once it is donated, will run freely around
the walkways. If you accidentally (or otherwise) step on it, you will
hear an announcement over the loudspeaker telling you the name of who
donated it, and to please take care.
[Yes, I still need to fill in the last few bugs as I find them, or
someone lists them.]
ii. The art room
This is a room with extra partition walls erected to show off the
museum's art collection, once it begins to actually develop one. Each
painting will be hung in its own space on one of the walls, with a
plaque next to it displaying the name. Simply walk up and press "A" to
see which painting you are viewing.
From the left to the right, and then front to back, the paintings (and
the name and artist of their real life counterpart) are as follows:
Basic painting - ?
? - ?
Flowery painting - "Still Life: Vase with Fifteen Sunflowers" by
Vincent Van Gogh
Strange painting - ?
Perfect painting - "Apples and Oranges" ("Pommes et Oranges") by Paul
Cezanne
Dainty painting - "The Star" by Edgar Degas
? - ?
Fine painting - ?
Scary painting - ?
Classic painting - "George Washington Crossing the Delaware" by
Emanuel Gottlieb Leutze
Common painting - ?
Worthy painting - ?
Famous painting - "Mona Lisa" by Leonardo Da Vinci
Moving painting - "The Birth of Venus" by Sandro Botticelli
Rare painting - ?
[Obviously I need to finish identifying a lot of these. It doesn't
help that the paintings in the museum are somewhat small and we can't
zoom in on them to make them clearer. *sigh*]
iii. The fossil room
The fossil room holds the large assembled skeletons of dinosaurs and
other prehistoric creatures, as well as five "single" donations from
prehistoric times. As you donate each "single," or complete a
skeleton, blathers will give you information about that creature.
Vaguely from left to right, then front to back, they are:
Apatosaurus (tail, torso, skull)
Plesiosaur (skull, neck, torso)
Mammoth (skull, torso)
Amber (single)
Dinosaur track (single)
Ammonite (single)
Dinosaur egg (single)
Trilobite (single)
Pteradactyl (right wing, skull, left wing)
[or is it pteranodon that's in the museum?]
Stegosaurus (skull, torso, tail)
Triceratops (tail, torso, skull)
Tyrannosaurus rex (skull, torso, tail)
iv. The fish room
Here, various aquariums await your kind donations of fish. As the
donations grow in number, you can watch the fish in each tank swim
around. There are five tanks, four smaller ones in the front and
middle, and one long tank for salt water fish in the rear of the room.
In left-to-right and then front-to-back order, the tanks hold the
following fish:
Tank 1:
Dace
Pale chub
Cherry salmon
Rainbow trout
Large char
Tank 2:
Guppy
Angelfish
Arapaima
Tank 3:
Crucian carp
Brook trout
Carp
Koi
Goldfish
Popeyed goldfish
Tank 4:
Catfish
Bluegill
Small bass
Bass
Large bass
Freshwater goby
Tank 5:
Salmon
Coelacanth
Sea bass
Red snapper
Barred knifejaw
[And yes, obviously I need to fill in a lot more fish here as I catch
them, or someone lets me know where they are.]
f. The Wishing Well
i. Town layout
The wishing well is your touchstone to see just how good your layout
is in your village. Approach the well from the front (the bottom of
the screen), and press "A" to speak to the spirit in the well. Ask it
"How are things?" and the spirit will give you an update on just how
well your village is laid out.
Sometimes, you will get a response of "too little green" and an acre
number and letter. In that case, simply go to that acre and plant a
piece of fruit or a sapling bought from Nook's. Of course, you may
need to replant the next day. If you get a message that tells you too
many trees casts a shadow, then you'll need to get rid of one of the
plants in the named acre by cutting one down, or digging up a sapling
that you've planted there. If the well tells you that things are
looking good, but could be improved, then simply try to plant more
trees around areas that look fairly clear, checking occassionally to
make sure you haven't planted too many in any one acre. Also make sure
you've yanked as many weeds as you can find. And finally, once you
have a really good balance, you'll hear that your town is perfect. In
that case, just try to keep all the weeds pulled, and make sure that
your saplings that you've planted to get it to perfect haven't
withered the next day and died.
ii. "Apologies"
The well is also useful for those who have accepted a job to deliver
an item, only to have the animal in question move away before the item
can be delivered. Sometimes, you can follow the animal to a new town
if he or she has moved when you visited a friend's village, and still
deliver the item. Otherwise, however, simply apologize at the well,
and leave the delivery there.
iii. Mayor Tortimer
As a final note, on most holidays the mayor of your village, Tortimer,
can be found walking around the well. Go talk to him on these
occasions, and you may find it more than worthwhile.
To see which days are holidays, just remember to check your date book
that you have within your house to start with. Or you can pick up a
new one at Nook's store, if you don't like the style of the one you've
started with. Read it by walking next to it and pressing "A," and
follow the on-screen commands to check for special days.
Of course, the Mayor won't be found out and about on every occassion,
and on a few (like the fishing tournaments) he'll be wandering
elsewhere in town. But if the day is marked as special, checking the
wishing well as one of your first stops is probably a good idea.
g. The Train Station
This "building" is where you first arrive in your new village, right
in the middle of your top row of acres. It's also the place you'll
want to go if you wish to visit a town on another memory card. Simply
have your own village in the first memory card slot, and a memory card
with another village in the second. Then go speak to Porter on the
train station platform, and you're on your way! Just keep in mind to
beware any side effects if the second town has a different time/date
than your own.
Remember also that each train station has a map just in front of the
platform, so you can take a quick look to see the general layout of a
town you're visiting.
h. The "Home Acre"
This is fairly self-explanatory. It's the acre below the train station
in every town where you will start and end each time you play, at the
very least.
i. Houses
There are four houses set up in a square in this acre. When you start
a new character, you will have a choice of one of these four houses.
Thus, up to four characters can be created per village.
Each house will have a mailbox sitting above it, where your character
will receive his mail. Below each house is a gyroid, which can store
(or sell or give away) up to four items, give a message to visitors to
your house, or (very importantly) save your game when you are ready to
quit for a while.
ii. Bulletin board
Also in the home acre, between the four houses, you will find the
town's bulletin board. You can either read messages on this, or leave
your own. It's a pretty good idea to read it every day when you wake
up, since it will announce special holidays or events, give general
tips, or even at times let you know of the location where a villager
has buried a treasure!
The bulletin board will hold fifteen messages before the oldest begin
to be deleted.
3. Trees
B. Town Management
[Include general tips on keeping the town weeded, proper planting of
trees. Flowers. Anything else that adds to town value. Also possibly
why people move in and out.]
C. NPCs
1. Constant NPCs [Nook, Pelly, etc.]
2. Wandering NPCs [Redd, Katrina, etc.]
3. Villagers
[Personality types: Athletic, Snobbish, Scattered, Gentle, Tough,
Hungry]
[This last will be a huge section probably. Assuming we actually want
to include it. It would include the various villagers that you can
get, animal type, general description (male/female, voice pitch,
color, etc.), and personality type.
4. Other villagers [Rover, etc.]
[as a note, I took out the Local/nonlocal NPC division, though this
could be re-added if others like it.]
V.Your House
[Since I put everything together in the Catalogue below, I changed
this section around a bit. I figure I can cover the basics of
Wallpaper, Carpeting, furniture, etc., all in one section, with other
sections on Feng Shui and such.]
A. Furnishing and decorating
1. What items go inside?
2. Feng Shui
3. Making the HRA happy.
B. Upgrading your house
1. First enlargement
2. Second enlargement
3. Basement
4. Second floor
[I figure costs can go in with the description of what's done.]
VI. Your catalogue.
A. Intro
While there is a VAST variety of furniture, tools, clothing, etc. to
keep track of in Animal Crossing, Tom Nook can help you manage some of
the load of information at least, and give you the chance to cut back
on your clutter of things you're not using at the moment. When you
speak to Nook, you will have the choice of viewing your catalogue, and
purchasing items from it through mail-order, if you wish.
Now not every item will be able to be bought from the catalogue, if
you sell it. Things like fruit, seedlings, seeds, fish, and insects
aren't to be found listed here at all. And some of the items that are
listed are not available to be purchased, but rather are just listed
as a record of what you've had at one point. If an item is not able to
be purchased, either the section in this FAQ catalogue will note this
at the top, or the individual item will be marked as "NA."
Other items will have their purchase cost listed here, which luckily
includes shipping and handling (which in other words is nothing.)
This list will eventually (hopefully) be a comprehensive list of
everything catalogueable in the game, but for now is still under
construction.
[And as for the furniture section, as a further note, I've got it in
the order it's listed in the catalogue, and have tried to figure out
the various alphabeically listed section names, but some of them I'm
still not sure about.]
[as a note, most of these things would include price to buy, selling
price, general description, hopefully which sets go together with
which carpet/wallpaper, spaces it takes up in the house in the case of
furniture, and also in the case of furniture, I propose, a general
rundown of "Container (yes/no,#), Surface (yes/no), flush to floor
(yes/no)" (ie: whether the item can contain items and if yes how many,
whether any items can be placed on the object, whether the "furniture"
is actually on the floor itself like the boxing mat or dirt model and
thus you can walk over it but not place other things on it.)]
[And yes, this is my current catalogue, if anyone is intersted in
trading. *evil grin*]
B. Furniture
Sets:
Blue bed - 2,100
Blue bench - 1,900
Blue bookcase - 1,900
Blue bureau - 2,160
Blue cabinet - 2,400
Blue chair - 1,200
Blue clock - 1,600
Blue table - 1,800
Blue wardrobe - 1,920
Cabana bookcase - 2,400
Cabana chair - 1,600
Cabana dresser - 2,400
Cabana lamp - 1,700
Cabana table - 1,800
Cabana vanity - 1,800
Cabana wardrobe - 2,240
Cabin armchair - 2,280
Cabin bed - 2,400
Cabin bookcase - 2,300
Cabin chair - 1,700
Cabin clock - 2,000
Cabin couch - 2,480
Cabin dresser - 2,160
Cabin low table - 2,100
Cabin table - 2,100
Cabin wardrobe - 2,480
Classic bed - 2,520
Classic cabinet - 2,560
Classic chair - 1,800
Classic desk - 2,200
Classic hutch - 3,360
Classic sofa - 2,240
Classic table - 1,600
Classic vanity - 2,560
Classic wardrobe - 2,560
Exotic bench - 1,900
Exotic bureau - 2,400
Exotic chair - 1,400
Exotic chest - 1,800
Exotic lamp - 1,800
Exotic screen - 2,250
Exotic table - 2,300
Exotic wardrobe - 2,180
Green bench - 1,800
Green chair - 1,200
Green counter - 2,400
Green desk - 2,000
Green pantry - 2,290
Green table - 1,700
Kiddie bookcase - 1,800
Kiddie bureau - 2,200
Kiddie chair - 1,400
Kiddie couch - 2,200
Kiddie dresser - 2,200
Kiddie table - 2,200
Kiddie wardrobe - 2,180
Lovely armchair - 2,000
Lovely armoire - 2,240
Lovely bed - 2,000
Lovely chair - 1,600
Lovely dresser - 2,160
Lovely kitchen - 2,280
Lovely lamp - 1,600
Lovely table - 1,800
Lovely vanity - 2,200
Modern bed - 2,320
Modern chair - 1,500
Modern desk - 2,480
Modern dresser - 2,250
Modern lamp - 1,400
Modern sofa - 2,620
Modern table - 1,800
Modern wardrobe - 2,560
Ranch armchair - 2,000
Ranch bed - 2,300
Ranch bookcase - 2,000
Ranch couch - 2,400
Ranch dresser - 2,720
Ranch table - 1,700
Ranch tea table - 1, 800
Ranch wardrobe - 3,050
Regal armoire - 3,820
Regal bookcase - 3,120
Regal chair - 2,100
Regal cupboard - 3,360
Regal dresser - 3,520
Regal lamp - 2,400
Regal sofa - 3,100
Regal vanity - 3,200
Spooky bed - NA
Spooky bookcase - NA
Spooky chair - NA
Spooky clock - NA
Spooky dresser - NA
Spooky lamp - NA
Spooky table - NA
Spooky vanity - NA
Spooky wardrobe - NA
Jack-in-the-box - NA
Jack-o'-lantern - NA
Backyard:
Backyard pool - 990
Barbecue - 1,760
Bird bath - 1,450
Bird feeder - 1,260
Birdhouse - 1,620
Bug zapper - 1,200
Garden gnome - 3,380
Hammock - 1,320
Lawn chair - 1,180
Lawn mower - 2,760
Mr. Flamingo - 1,530
Mrs. Flamingo - 1,530
Picnic table - 1,390
Sprinkler - 1,640
Tiki torch - 870
Boxing:
Blue corner - 6,800
Boxing barricade - 1,050
Boxing mat - 1,180
Judge's bell - 1,790
Neutral corner - 5,500
Ringside table - 1,320
Sandbag - 3,190
Speed bag - 2,990
Weight Bench - 3,590
Chess figures:
Black pawn - 1,000
White king - 23,200
White knight - 2,800
White pawn - 1,000
Construction:
Detour arrow - 600
Detour sign - 830
Flagman sign - 850
Green drum - 800
Handcart - 800
Haz-mat barrel - 830
Iron frame - 1,200
Jackhammer - 1,880
Jersey barrier - 1,050
Manhole cover - 1,000
Men at work sign - 850
Merge sign - 850
Oil drum - 840
Orange cone - 600
Saw horse - 900
Speed sign - 870
Steam roller - 4,500
Traffic cone - 800
Wet roadway sign - 850
Garden:
Deer scare - 1,800
Low lantern - 2,100
Pond lantern - 1,980
Shrine lantern - 1,980
Tall lantern - 1,980
Dark stone - 2,200
Garden stone - 1,900
Leaning stone - 2,100
Mossy Stone - 2,160
Standing stone - 2,500
Stone couple - 2,380
School:
Teacher's chair - 1,440
Chalk board - 1,400
Cubby hole - 2,200
Flip-top desk - 1,320
School desk - 1,320
Folding chair - 600
Lefty desk - 1,240
Righty desk - 1,240
Letter cubby - 2,300
Hamster cage - 2,290
Mop - 900
Science table - 1,900
Teacher's desk - 1,580
Vaulting horse - 1,200
Space:
Asteroid - 1,800
Flying saucer - 2,400
Lunar lander - 3,200
Lunar rover - 2,560
Rocket - 2,400
Satellite - 2,600
Space shuttle - 2,780
Space station - 2,800
Spaceman Sam - 2,800
Western:
Covered wagon - 3,800
Cow skull - 1,020
Desert Cactus - 890
Storefront - 3,680
Tumbleweed - 520
Wagon wheel - 1,230
Watering trough - 1,100
Western fence - 880
Apples:
Apple clock - 1,200
Apple TV - 1,600
Bears:
Baby bear - 800
Mama bear - 1,600
Papa bear - 2,200
Bonsai:
Mugho bonsai - 1,800
Pine bonsai - 1,800
Ponderosa bonsai - 1,800
Cacti:
Cactus - 1,700
Round cactus - 1,700
Tall cactus - 1,700
Citrus:
Grapefruit table - 1,500
Lime chair - 1,300
Orange chair - 1,300
? Flowers:
Daffodil table - 1,900
Daffodil chair - 1,400
Iris chair - 1,400
Iris table - 1,900
Tulip chair - 1,400
Tulip table - 1,900
Drums:
Conga drum - 1,600
Djimbe drum - 1,900
Figurines:
Emi figurine - 800
Keiko figurine - 800
Maki figurine - 800
Naomi figurine - 800
Yuki figurine - 800
Frogs:
Froggy chair - 1,200
Lily-pad table - 1,600
Guitars:
Folk guitar - 1,600
Country guitar - 1,700
Rock guitar - 1,800
Melons:
Melon chair - 1,300
Watermelon chair - 1,300
Watermelon table - 1,800
Nintendo collectibles:
Arwing - 25,600
G logo - 2,500
Master Sword - 2,800
N logo - 2,400
Office:
Office chair - 1,100
Office desk - 1,600
Office locker - 1,200
Pears:
Pear dresser - 1,600
Pear wardrobe - 1,400
Pine:
Pine chair - 1,800
Pine table - 2,280
Robots?:
Robo-stereo - 2,200
Stringed instruments:
Cello - 1,800
Violin - 2,200
Totem poles:
Bear pole - 1,400
Eagle pole - 1,400
Frog woman pole - 1,400
Raven pole - 1,400
Vases:
Blue vase - 2,500
Red vase - 2,450
Tea vase - 2,400
Vending:
Candy machine - 2,200
Coffee machine - 2,100
Pop machine - 3,250
Soda machine - 1,700
Writing (?):
Globe - 1,200
Writing chair - 1,000
Writing desk - 1,900
?:
Barber's pole - 1,600
Birdcage - 1,700
Bus stop - 820
Extinguisher - 1,300
Fan - 1,200
Garbage can - 500
Trash bin - 500
Tea set - 300
Orange box - 80
Pineapple bed - 1,990
Potbelly stove - 2,000
Radiator - 2,380
Rocking chair - 1,400
Scale - 1,200
Sewing Machine - 1,350
Refrigerator - 1,200
Stove - 1,980
Mochi pestle - 1,400
Biwa lute - 1,800
Taiko drum - 1,300
Chess table - 2,200
Table tennis - 1,800
Billiard table - 1,800
Executive toy - 1,100
Water bird - 1,400
Wobbelina - 700
Computer - 1,820
Toilet - 1,800
Flower Vases:
Daffodil - 680
Gerbera - 780
Sunflower - 980
?:
Elephant slide - 1,200
Train set - 1,600
Retro TV - 1,600
Wide-screen TV - 2,200
Musical instruments (other)
Metronome - 1,000
Harp - 1,700
Vibraphone - 1,900
Ebony piano - 3,800
Ivory piano - 3,500
?:
Barrel - 800
Keg - 800
Golf:
Blue golf bag - 1,600
Green golf bag - 1,600
White gold bag - 1,600
?:
Nook's portrait - 480
Cream sofa - 2,000
Red sofa - 2,050
Red armchair - 1,800
Gold econo-chair - 800
Jade econo-chair - 800
Ruby econo-chair - 800
Clocks:
Alarm clock - 1,000
Antique clock - 2,350
Cube clock - 1,100
Glow clock - 1,500
Kitschy clock - 1,800
Odd clock - 1,800
Owl clock - 1,300
Houseplants (other):
Azalea bonsai - 1,500
Hawthorn bonsai - 1,800
Holly bonsai - 1,600
Jasmine bonsai - 1,700
Maple bonsai - 1,700
Quince bonsai - 1,600
Plum bonsai - 1,900
Aloe - 1,200
Bromeliaceae - 1,300
Caladium - 1,300
Coconut palm - 1,200
Corn plant - 1,300
Croton - 1,300
Dracaena - 2,000
Fan palm - 1,300
Lady palm - 1,200
Pachira - 1,200
Pothos - 1,300
Rubber tree - 1,300
Snake plant - 1,200
Weeping fig - 1,200
Musical devices:
Tape deck - 700
Red boom box - 1,500
White boom box - 1,500
CD player - 1,600
Phonograph - 1,840
Turntable - 2,580
Retro stereo - 2,160
Reel-to-reel - 2,000
Gold stereo - 2,640
Lovely stereo - 1,980
Dice stereo - 2,150
Hi-fi stereo - 24,000
Paintings:
Classic painting - 1,960
Fine painting - 1,960
Perfect painting - 1,960
Rare painting - 1,960
Strange painting - 1,960
Worthy painting - 1,960
Basic painting - 1,960
Common painting - 1,960
Dainty painting - 1,960
Famous painting - 1,960
Flowery painting - 1,960
Moving painting - 1,960
Scary painting - 1,960
Rare items (beach, holiday, island, etc... no price):
Beach chair (island)
Beach table (island)
Diver Dan (island)
Surfboard (island)
Ukulele (island)
Wave breaker (island)
Arc De Triomphe (Gulliver)
Chinese lion (Gulliver)
Fishing bear (Gulliver)
Merlion (Gulliver)
Mouth of Truth (Gulliver)
Pagoda (Gulliver)
Stone coin (Gulliver)
Tokyo Tower (Gulliver)
Tissue (reward)
Autumn medal (holiday)
Bottled ship (holiday)
Fishing trophy (holiday)
Moon (holiday)
NES games:
Balloon Fight - 3,000
Baseball - NA
Clu Clu Land - 3,000
Clu Clu Land D - NA
DK Jr MATH - 3,000
Donkey Kong - 3,000
Donkey Kong Jr. - NA
Excitebike - 3,000
Golf - 3,000
Pinball - 3,000
Soccer - NA
Tennis - 3,000
Wario's Woods - NA
NES - 3,000
Models:
Dirt model - 1,200
Grass model - 1,200
Track model - 1,400
Train car model - 2,500
Well model - NA
Katrina's tent - NA
Police model - NA
House model - NA
Manor model - NA
Journals:
Blue diary - 880
Blue polka pad - 320
Calligraphy pad - 860
Captain's log - 980
College rule - 180
French notebook - 1,250
Green plaid pad - 320
Journal - 280
Organizer - 1,260
Pink diary - 870
Pink plaid pad - 320
Red polka pad - 320
School pad - 200
Scroll - 1,200
Yellow plaid pad - 320
C. Wallpaper
Chic wall - 1,960
Classic wall - 2,100
Parlor wall - 1,120
Stone wall - 800
Blue-trim wall - 1,420
Plaster wall - 880
Lovely wall - 1,880
Exotic wall - 1,420
Gold screen wall - 2,180
Tea room wall - 1,750
Citrus wall - 1,120
Cabin wall - 1,200
Blue tarp - NA
Spooky wall - NA
Green wall - 1,050
Blue wall - 1,260
Regal wall - 2,240
Ranch wall - 1,450
Modern wall - 1,450
Cabana wall - 1,480
Backyard fence - 800
Plaza wall - 1,960
Lattice wall - 1,780
Ornate wall - 1,580
Modern screen - 1,150
Bamboo wall - 1,150
Kitchen wall - 1,120
Old brick wall - 1,200
Stately wall - 2,450
Imperial wall - 2,660
Manor wall - 1,050
Ivy wall - 1,250
Mod wall - 1,200
Rose wall - 2,240
Wood paneling - 1,320
Concrete wall - 800
Exquisite wall - 1,470
Sandlot wall - NA
Tree-lined wall - NA
Mosaic wall - 2,100
Arched window - 2,150
Basement wall - NA
Backgammon wall - NA
Kiddie wall - 1,500
Shanty wall - 800
Desert vista - NA
Library wall - 1,680
Floral wall - 2,250
Tropical vista - NA
Playroom wall - 1,320
Kitschy wall - 1,240
Groovy wall - 1,280
D. Flooring
Plush carpet - 2,160
Classic carpet - 2,300
Checkered tile - 1,680
Old flooring - 800
Red tile - 1,680
Birch flooring - 800
Classroom floor - NA
Lovely carpet - 1,980
Exotic rug - 1,820
Mossy carpet - NA
18 mat tatami - 1,150
8 mat tatami - 800
Citrus carpet - 1,330
Cabin rug - 1,540
Closed road - NA
Lunar surface - NA
Sand garden - NA
Spooky carpet - NA
Western desert - NA
Green rug - 1,540
Blue flooring - 1,580
Regal carpet - 2,850
Ranch flooring - 1,750
Modern tile - 1,540
Cabana flooring - 1,680
Backyard lawn - 880
Plaza tile - 2,180
Kitchen tile - 1,890
Ornate rug - 2,100
Tatami floor - 1,340
Bamboo flooring - 1,360
Kitchen flooring - 1,230
Charcoal tile - 800
Stone tile - 2,750
Imperial tile - 2,980
Opulent rug - 1,230
Slate flooring - 1,380
Ceramic tile - 1,390
Fancy carpet - 2,980
Cowhide rug - 1,540
Steel flooring - 1,480
Office flooring - NA
Ancient tile - NA
Exquisite rug - 1,960
Sandlot - NA
Daisy meadow - NA
Sidewalk - NA
Mosaic tile - 2,300
Parquet floor - 2,350
Basement floor - NA
Chessboard rug - NA
Kiddie carpet - 1,630
Shanty mat - 720
Concrete floor - NA
Saharah's desert - NA
Tartan rug - 1,820
Palace tile - 3,200
Tropical floor - NA
Playroom rug - 1,360
Kitschy tile - 1,280
Diner tile - 1,300
Boxing ring mat - NA
E. Clothing
Flame shirt - 360
Paw shirt - 360
Wavy pink shirt - 360
Future shirt - 390
Bold check shirt - 360
Mint gingham - 330
Bad plaid shirt - 420
Speedway shirt - 290
Folk shirt - 380
Wavy tan shirt - 360
Optical shirt - 430
Rugby shirt - 360
Sherbet gingham - 330
Gelato shirt - 330
Work uniform - NA
Patched shirt - NA
Red aloha shirt - NA
Blue aloha shirt - NA
Lite polka shirt - 380
Fall plaid shirt - 370
Chevron shirt - 320
Botanical shirt - 420
Anju's shirt - 460
Orange tie-dye - 380
Purple tie-dye - 380
Green tie-dye - 380
Red tie-dye - 380
One-ball shirt - 340
Two-ball shirt - 340
Three-ball shirt - 340
Four-ball shirt - 340
Five-ball shirt - 340
Six-ball shirt - 340
Eight-ball shirt - 340
Nine-ball shirt - 340
Arctic camo - 320
Jungle camo - 320
Desert camo - 320
Rally shirt - 380
Racer shirt - 380
Racer 6 shirt - 380
Fish bone shirt - 340
Zipper shirt - 320
Yellow bolero - 430
Nebula shirt - 390
Noble shirt - 380
Turnip top - 350
Oft-seen print - 320
Ski sweater - 320
Circus shirt - 370
Patchwork top - 340
Mod top - 340
Rickrack shirt - 360
U R here shirt - 350
Yodel shirt - 350
Prism shirt - 370
Star shirt - 370
Straw shirt - 360
Noodle shirt - 380
Dice shirt - 340
Kiddie shirt - 340
Fortune shirt - 480
Skull shirt - 320
Go-go shirt - 360
Jade check print - 360
Blue check print - 360
Red grid shirt - 360
Flicker shirt - 360
Rose shirt - 480
Sunset top - 290
Chain-gang shirt - 260
Bear shirt - 390
MVP shirt - 370
Pop bloom shirt - 360
Deep blue tee - 380
Painter's smock - 360
Spade shirt - 340
Static shirt - 360
Red bar shirt - 360
Blue check shirt - 380
Blue pinstripe - 380
Diamond shirt - 380
Lime line shirt - 380
Big bro's shirt - 320
Yellow bar shirt - 320
Polar fleece - 360
Vertigo shirt - 370
Misty shirt - 380
Stormy shirt - 380
Red scale shirt - 370
Blue shirt - 370
Heart shirt - 360
Club shirt - 360
Caveman tunic - 380
Tiki shirt - 400
A shirt - 370
Checkered shirt - 390
No.1 shirt - 250
No.2 shirt - 250
No.3 shirt - 250
No.4 shirt - 250
No.5 shirt - 250
No.23 shirt - 250
No.67 shirt - 250
BB shirt - 350
Houndstooth tee - 350
Big star shirt - 400
Funky dot shirt - 400
Crossing shirt - NA
Jagged shirt - 360
Cherry shirt - 380
Barber shirt - 380
Concierge shirt - 350
Fresh shirt - 380
Far-out shirt - 380
Dragon suit - 340
Waffle shirt - 430
Gray tartan - 420
Trendy top - 360
Green ring shirt - 180
White ring shirt - 180
Snappy print - 320
Chichi print - 180
Checkerboard tee - 340
Subdued print - 320
Airy shirt - 420
Danger shirt - 340
Big dot shirt - 340
Puzzling shirt - 320
Classic top - 350
Thunder shirt - 320
F. Items (tools, umbrellas)
Gelato umbrella - 220
Daffodil parasol - 480
Berry umbrella - 360
Orange umbrella - 320
Mod umbrella - 290
Petal parasol - 490
Ribbon parasol - 330
Gingham parasol - 290
Plaid parasol - 290
Lacy parasol - 420
Elegant umbrella - 380
Dainty parasol - 380
Classic umbrella - 340
Nintendo parasol - 64
Bumbershoot - 420
Sunny parasol - 380
Batbrella - 190
Checked umbrella - 230
Yellow umbrella - 240
Leaf umbrella - 88
Lotus parasol - 480
Paper parasol - 350
Polka parasol - 340
Sharp umbrella - 250
Twig parasol - 120
Noodle parasol - 490
Hypno parasol - 490
Pastel parasol - 380
Retro umbrella - 360
Icy umbrella - 480
Blue umbrella - 100
Flame umbrella - 290
Red balloon - 40
Bunny P. balloon - 80
Bunny B. ballon - 80
Golden axe - NA
Golden shovel - NA
Net - 500
Axe - 400
Shovel - 500
Fishing rod - 500
G. Stationery
Airmail paper
Sparkly paper
Bamboo paper
Orange paper
Essay paper
Panda paper
Ranch paper
Steel paper
Blossom paper
Vine paper
Cloudy paper
Petal paper
Snowy paper
Rainy day paper
Watermelon paper
Deep sea paper
Starry sky paper
Daisy paper
Bluebell paper
Maple leaf paper
Woodcut paper
Octopus paper
Festive paper - NA
Skyline paper
Museum paper
Stageshow paper
Thick paper
Spooky paper
Noodle paper
Neat paper
Horsetail paper
Felt paper
Parchment
Cool paper
Elegant paper
Lacy paper
Polka-dot paper
Dizzy paper
Rainbow paper
Hot neon paper
Cool neon paper
Aloha paper
Ribbon paper
Fantasy paper
Woodland paper
Gingko paper
Fireworks paper
Winter paper
Gyroid paper
Ivy paper
Wing paper - NA
Dragon paper
Tile paper
Misty paper
Simple paper
Honeybee paper
Mystic paper
Sunset paper
Lattice paper
Dainty paper
Butterfly paper
Inky paper
H. Gyroids (cannot be ordered)
Tall gargloid
Warbloid
Tall warbloid
Mini freakoid
Mini echoid
Tall echoid
Tall gongoid
Tall poltergoid
Tall lamentoid
Metatoid
Mini squelchoid
Mega fizzoid
Plinkoid
Mini croakoid
Strumboid
Mini rustoid
Rustoid
Mega buzzoid
Buzzoid
Tall buzzoid
Mega dekkoid
Drilloid
Mega oboid
Oboid
Tall oboid
Mini clankoid
Mega clankoid
Tall clankoid
Mini alloid
Mega dinkoid
Tootoid
Mega howloid
Howloid
Bowtoid
Mini nebuloid
Nebuloid
Tall nebuloid
Slim nebuloid
Wee dingloid
Mini dingloid
Mega dingloid
Mini rhythmoid
Mega oombloid
Oombloid
Mega bovoid
Tall bovoid
Mega sputnoid
Sputnoid
Mini quazoid
Mega quazoid
Tall quazoid
Slim quazoid
I. Fossils (Cannot be ordered)
Tricera skull
Tricera torso
Tricera tail
T-rex skull
T-rex torso
T-rex tail
Apato skull
Apato torso
Apato tail
Stego skull
Stego torso
Stego tail
Ptera skull
Ptera right wing
Ptera left wing
Plesio skull
Plesio neck
Plesio torso
Mammoth skull
Mammoth torso
Amber
Dinosaur track
Ammonite
Dinosaur egg
Trilobite
J. Music (these cannot be ordered, but can be requested on Saturday
Nights!)
K.K. Jazz
K.K. Fusion
K.K. Salsa
K.K. Ska
K.K. Faire
K.K. Safari
K.K. Rock
The K. Funk
K.K. Love Song
Only Me
K.K. Country
K.K. Ballad
Comrade K.K.
K.K. Lament
K.K. Dirge
Mr. K.K.
Se(n)or K.K.
[On the "things to do" section I may or may not end up moving the
fish/insect lists out to the "making money" section or something. Not
sure yet.]
VII.Things to do
A. Talking to your villagers
1. Running errands
2. Chatting
B. Writing letters
C. Fishing
1. Getting started (equipment and basics)
2. Where to fish
3. Tips
4. The fish
D Catching Insects
1. Getting started (equipment and basics)
2. Where to find them
3. Tips
4. The insects
[I've just started a list of the insects. Name that they are displayed
under on the "insect page" of your inventory, or in inventory itself,
is the first name. Any name in parenthesis is the name you see when
you catch the insect. I've included selling cost for the insects, but
obviously each insect should also include a general desciption, where
you find it, when you find it (season/time), and any tips on how to
catch it. Same will hold true for the fish section.]
Common butterfly - 80 bells
Yellow butterfly (clouded yellow butterfly) - 80 bells
Tiger butterfly (tiger swallowtail butterfly) - 200 bells
Purple butterfly (great purple emperor butterfly) - 2,000 bells
Brown cicada (large brown cicada) - 200 bells
Robust cicada - 300 bells
Walker cicada - 400 bells
Evening cicada - 850 bells
Red dragonfly - 80 bells
?
Darner dragonfly - 200 bells
?
Cricket - 130 bells
Grasshopper
Pine cricket - 100 bells
Bell cricket - 430 bells
Ladybug - 130 bells
Spotted ladybug (seven-spotted ladybug) - 200 bells
Mantis (praying mantis) - 430 bells
Long locust (longheaded locust) - 200 bells
Migratory locust - 1,350 bells
Cockroach - 5 bells
Bee - 4,500 bells
?
Drone beetle - 80 bells
Longhorn beetle - 200 bells
Jewel beetle - 3,000 bells
Dynastid beetle - 1,350 bells
Flat stag beetle - 2,000 bells
Saw stag beetle - 2,000 bells
Mountain beetle (mountain stag beetle) - 2,000 bells
?
Pond skater
Ant - 80 bells
Pill bug
Mosquito
Mole cricket - 200 bells
Spider
Snail
Bagworm - 250 bells
[As another quick note, any "?" marks the place in the "bug inventory"
of an insect that I haven't caught yet. ;) ]
VIII.Edibles
A. Intro
B. Fruit trees
C. The Nut [??]
D. Turnips
E. Mushrooms
F. Candy
[I assume that the mushroom or the turnip is the vegetable (so it'll
end up being plural), but what is the nut? Anyhow, I changed the name
of the section, and added the candy. Yum!]
IX.Tools and their use
A. Shovel
B. Fishing Rod
C. Net
D. Axe
E. Golden Shovel
F. Golden Rod
G. Golden Net
H. Golden Axe
I. Signs
J. Umbrellas
[Should I keep the below section in, and move the insect/fish lists
down here, or just cut this section out altogether and make sure the
info is all covered in various other sections, like "things to do"?
Should I maybe cut out the "Things to Do" section altogether? I'm
leaning toward the last choice at this point.]
X.Making Money/Getting Things
A. Running Errands
B. Selling Fruits
C. Selling Mushrooms
D. Selling Fish
E. Selling Insects
F. Selling seashells
Conch (twist) - 350 bells
Coral (coral) - 250 bells
Lions paw (scallop) - 40 bells
Porceletta (twist) - 30 bells
Sand dollar (scallop) - 60 bells
Venus comb (twist) - 150 bells
Wentletrap (twist) - 20 bells
White Scallop (scallop) - 450 bells
[Will add an intro later when I get to the general section, and
possibly format it better.]
G. Playing the Stalk Market
H. Shaking Trees
I. Hitting Rocks
J. Money Trees
K. The Golden Shovel
L. Visiting the Dump
M. Visiting the Lost and Found.
N. Kindly neighbors
O. Writing letters
P. Drifting Balloons
Q. Animal Island
R. Trading
XI. Gameplay for the NES games
A. Balloon Fight
B. Clu Clu Land
C. DK Jr MATH
D. Donkey Kong
E. Donkey Kong Jr.
F. Excitebike
G. Golf
H. Pinball
I. Soccer
J. Tennis
[XI.Tips:
*Gameplay
**Trees
**Fishing
**Insects
**Money]
[I put the above section in brackets, because I'm really thinking I'll
just cut it out, unless there's anything that won't be covered in the
other sections (including the "miscellaneous" catch-all section, and a
smaller, less broken-down tips section afterward) that would have to
be covered here. I also replaced the number with a new section.]
XII. Trading mini-FAQ
A. How to do it [ie: approach Nook, select "other things," etc.,
plus sending some codes out via mail.]
B. Known other codes [the code for the golden stereo, etc., a link
to the Soccer code.]
C. Common problems [The spaces in front of the name/town which pop
up a lot, the l/1/I and related problems, noting that 0 = O for
purposes of the passwords. Probably enter the error messages in this
section.]
D. Trading conventions [So far it's been mostly a 1-for-1 trade,
some people have been offering multiple items for one really desired
item however, and I imagine some may eventually want to start trading
on a basis of trying to mostly equal out relative costs.]
E. In-demand items [Master sword, etc.... though as relatively
common as the Master Sword is actually seeming to be, I expect it may
not be as in-demand for long. Paintings probably will always be a
high-demand item.]
XIII. Miscellaneous Frequently Asked Questions
A. Pitfalls
B. Turnips rotting w. time travel, etc.
C. The Grab Bag
D. Floating things
E. Quitting an NES game
F. Creating a second town
[Any other thoughts of things that should go in here? I'll put them
into actual question/answer format eventually. For now I'm just
keeping track of what I want to cover.]
XIV. Did you know...?
A. Change your inventory background with shirt
[Again, just keeping track for now]
XV. Links
[animal-crossing.com obviously, and probably nintendo.com, plus any
other credible, good related sites. Probably gamefaqs.com?]
A. Animal Crossing sites
- http://www.animal-crossing.com - This is the official Animal
Crossing website. It updates once every month or so, and has info on
things you can do, events you won't want to miss, etc. It also has had
rare NES game passwords for the taking! Definitely worth an occasional
visit for any Animal Crossing player.
- http://www.animalcrossing.tk/ - This is the site for Project Hyrule,
which collects codes for a generic character named Link in the town of
Hyrule, for those who wish to start such a town and character on
another memory card. This site obviously isn't for those who don't
like "cheap game tricks."
B. Other related sites
- http://www.nintendo.com - This is the Nintendo website for the
United States. It has information on the various Nintendo games, and
on the peripherals, including an online store for your shopping needs.
- http://www.nintendo-e-reader.com/ - The site for the Nintendo
e-reader, which can get quite a workout when you combine Animal
Crossing with the Animal Crossing e-cards.
- http://www.dinofish.com - Learn more about everyone's favorite
living fossil while you wait for a rainy day.
XVI. Credits
-Current maintainer - Laura Parkinson (?)
-Joseph Millman - Original FAQ outline, suggestions and some info.
-Laura Parkinson - More in-depth FAQ outline and changes, some info.
-Gene Poole - Provider of the charter and Group FAQ sections.
--
-'-,-'-<<0 Trickster 0>>-'-,-'- lpark...@mindspring.com
http://lparkinson.home.mindspring.com
"Be cunning and full of tricks and your people shall never be
destroyed." -Richard Adams, Watership Down
> In addition, a cockroach, once it is donated, will run freely around
> the walkways. If you accidentally (or otherwise) step on it, you will
> hear an announcement over the loudspeaker telling you the name of who
> donated it, and to please take care.
The Mosquito does the same thing -- even bite you. Also: the cockroach isn't
listed on any sign :P
Dragonflies will land on your head if you stay really still, or slowly move
about.
>
> [Yes, I still need to fill in the last few bugs as I find them, or
> someone lists them.]
>
> ii. The art room
I know one of these paintings, but I can't remember it's name or who did it :(
I've lent my 'cube out to a freind, so I'll try and track the painting down
once I can fire AC up again...
<snip type="text" />
I mentioned above (other post) that signs show where houses and Redd's or
Katrina's tents are placed. Therefore they have some limitations on how trees
grow:
0 = plantable ground
o = un-plantable ground
T = the sign.
00000
0ooo0
0oTo0
0ooo0
00o00
or some-such...
This is of course also subject to any random items on the ground that may have
an effect on trees growing.
Signs may also designate where camping tents are in the summer and igloos are
in the winter (again, no 'cube, can't check Entropy for igloos)
> --
> -'-,-'-<<0 Trickster 0>>-'-,-'- lpark...@mindspring.com
> http://lparkinson.home.mindspring.com
>
> "Be cunning and full of tricks and your people shall never be
> destroyed." -Richard Adams, Watership Down
>
--
/-------------------------------------\/---------------------------\
| Joseph Millman ||Animal Crossing: |
| mailto:moc.remove.me.liamtoh@d_srom || Mors who lives in Entropy |
\ http://www.markandteresa.com/joseph /\---------------------------/
<snip type="text" />
Yes, igloos and therefore camping tents are marked by signs as well.
> --
> -'-,-'-<<0 Trickster 0>>-'-,-'- lpark...@mindspring.com
> http://lparkinson.home.mindspring.com
>
> "Be cunning and full of tricks and your people shall never be
> destroyed." -Richard Adams, Watership Down
--
Joseph Millman \ multitudes are marching to the big kettle drum
moc.remove.me.liamtoh@d_srom \ voices call and voices crying
The opinions expressed herein are \ some are born and some are dying
mine, and mine alone, no-one else's\ it's alpha and omega's kingdom come
Ooo... The evil fifth line }:)> \ Johnny Cash, The Man Comes Around (c)2002