The new site is www.planets4.com, the site uses my comcast web space
and my wife's FTP space on her MAC.COM account.
Please have a look at www.planets4.com and test downloading.
You can test to see if host 194 downloads okay.
Tim
only thing that I see as a problem is:
New: Ships are not loaded up with ord or repair units when they are
first built, you will have to load those items yourself.
Pain in the hind end if I do say so myself... MUCH more
micromanagement... not too mention ord based weapons won't work the
first turn a ship is built... all else looks fine to me.
GK
Suggestion: Put at least 500 Ord (if the base has enough) in each newly
built ship, so a MF can be laid the next turn.
I have found that when all the prisoners are in labor camps the death
rate is something like 'percentage of prisoners dead' = prisoners *
0.0005 + 1
But what about the income math? it seems strange...
pd: sorry about my english, it sucks! ;)
I dont remember exactly what building allows you to buy the armor
plate, but IIRC in quick build ship you dont need to buy it in advance.
It would be great if with 'quick build ship' you didn't needed to buy
the ord in advance (nowadays you don't need to buy the armor plate in
advance). It would remove some boring and unnecesary micromanagement.
PD: I hope you can understand my english. I'm really trying to write as
good as I can.
A good idea. Meanwhile I prefer the no ord loaded option over previous,
even with the extra work.
And nice to see a long list of fixes. Thanks Tim, appreciated.
PS: Nyh your English is excellent. I have friends I wish were half as
literate in it.
"cocomax" <coc...@aol.com> wrote in message
news:1125985498.2...@g14g2000cwa.googlegroups.com...
"cocomax" <coc...@aol.com> wrote in message
news:1125985498.2...@g14g2000cwa.googlegroups.com...
\
Another suggestion:
Load no ord on the ship, but instead *generally* allow an order to lay
a minefield, even if the ord is not on board at the beginning of the
turn.
Btw. I've never seen any sense in this restriction. You lay mines at
the end of turn, so why does this have to be dependend on the amount of
ord, that you have on your ship at the beginning of the turn?
Jochen
Have to agree with others about the ORD thingie. IT will now take three
turns for a new minelayer to actually lay a minefield. First turn it
appears, second turn it loads ord, and third turn (at the end of
movement one might add) it can actually lay a minefield. Humbly ask
that you fix this as Races, say like the Bots and crystals, really need
to get their minefields working fast in order to protect themselves
fromm fast moving races. Maybe the solution is as someone else has
suggested, allow an option when building, like armour, to allocate Ord
for the new ship(s).
Thanks again Tim for the hard work,
Robert
a) Limit how much Ord a ship can load first turn (to 500 or Max Ord)
b) Allow Minelayers to lay Mines on a turn that they load Ord (ie if a ship
starts a turn with 0 Ord but loads 1000 Ord it can lay a MF that turn).
I like "b" the most (more consitent with how other loading of stuff works,
like Ord for weapons or repair units that can be used that turn).
No one is discussing the huge effect this change (no Ord on newly built
ships) will have on planets beseiged by enemy fleets.
You used to be able to build ten ships wth Photon Torpedoes to drive away
the beseigers. Now you build ten ships that can't fire a shot with Ord
weapons for the first turn.
That is going to swing the balance a lot in favor of the Hyping races,
particularly when the defender has no Grav Mines. The only way to get rid of
that fleet now is with energy weapons or fighter wings.
"soxee" <croo...@hotmail.com> wrote in message
news:1126046676.4...@g43g2000cwa.googlegroups.com...
Magik
"Lord Owl" <lord...@gmx.de> wrote in message
news:1126085474.8...@g14g2000cwa.googlegroups.com...
Not having really tested this yet in a real game (I only have one turn under
the new host) I fear the no-ord-on-new-ships is going to result in a lot of
futile building of ships that get blown up the turn they are made due to
lack of any ammo on board.
"Roger" <rogerc...@yahoo.com> wrote in message
news:1126102536.3...@o13g2000cwo.googlegroups.com...
Magik
PS. If people would really like this feature lets let Tim know...
Not having to set the Fuel, Ord, Rep, HG etc for several dozen or even
several hundred ships per turn would be REALLY helpful. My fingers get numb!
If Quickbuild could list these on the bases as it does with money and
minerals that would be even nicer. I appreciate that the Quickbuild
screen would probably have to be made bigger, but although it is still
called VGA Planets, I doubt that anyone is still actually running the
program in 640x480, so moving one (or some) of the screens up to 800x600
shouldn't be a problem for anyone.
I use some fairly old equipment and even I haven't got a 640x480 screen
which still works. I've even just disposed of my last 800x600 because it
doesn't work any more. But I know some people work in 800x600 because it
is easier to see, particularly those of us in the older generations.
no sense in building them when your enemy is one turn away ...
Splitted
"Black No1" <keineah...@gmx.de> wrote in message
news:1126017411.3...@g43g2000cwa.googlegroups.com...
Fabian
So, if I could order the amount of fuel, ord, repairs, maybe even troops and
HGs, a new build ship should load on completion (i.e. the turn it is build)
via a quickbuild template or something similar, I would greatly appretiate
it (this goes hand in hand with setting attack options, fleet orders,etc in
advance).
Ralph Hoenig, Germany
"Fabian" <fab...@yahoo.com> schrieb
Fabian
If you can BUILD the ship while the enemy is in orbit I really don't see
the problem with fitting ord and rep.
Now making a blockaded world unable to build ships is a completely
different matter. It would make things VERY interesting but I can't say
that I would be in favour of it.
"Fabian" <fab...@yahoo.com> wrote in message
news:1126516913.7...@o13g2000cwo.googlegroups.com...
I think the game ist more exiting with thoughts like "Did he load the
Ord...mmh....is he loading some now ? When the hell ist the best time to
attack...." not "Shit he build ships...and I know they are all loaded with
ord"
I like the setting like it is now and like it was before...
Splitted
"Gary" <n...@chance.mate> wrote in message
news:bfihv2-...@mercury.tcm.vispa.net.uk...
Jochen
Have you tried grouping large numbers of ships and giving them orders?
Grouping them is tedious and RSI inducing and then most of them ignore
your orders and the group falls apart and doesn't exist next turn. I'm
not talking about 10 ships as a lot I'm talking about building several
hundred ships per turn, all of which require things adding and subtracting.