Google Groups no longer supports new Usenet posts or subscriptions. Historical content remains viewable.
Dismiss

Tow Bug

1 view
Skip to first unread message

M.R. Heinrich

unread,
Feb 13, 2003, 11:41:03 AM2/13/03
to
I had two fast ships towing two light ships.

I will call them...

Fast1 towing Slow1
Fast2 towing Slow2 escorting Fast1

For some reason Slow1 dropped off at a waypoint.

Is there a moment of disengaging and reconnecting when a waypoint is reached?

Fleet was sharing fuel, if one ran low and was topped off, would that break a tow?

Mark Heinrich

Andreas Benne

unread,
Feb 14, 2003, 4:41:41 AM2/14/03
to
> Fast1 towing Slow1
> Fast2 towing Slow2 escorting Fast1
>
> For some reason Slow1 dropped off at a waypoint.
> Is there a moment of disengaging and reconnecting
> when a waypoint is reached?

Did you beam at the waypoint?
Tow is disabled if transportes are used. (could be called bug)

> Fleet was sharing fuel, if one ran low and was topped off,
>would that break a tow?

Don't know about fuel sharing.... but this could be a kind of transfer
with the same effect.

--
Andreas Benne

---
w^3<dot>SaarlandOutpost<dot>com
Home of ShipCalc utility
---

M.R. Heinrich

unread,
Feb 18, 2003, 10:40:50 PM2/18/03
to
It must have been due to a transfer...the location would make sense.

Seems to be hit or miss.

MRH

0 new messages