Swords/ Archer
Fencer/ Archer
plz take a vote and tell me why you picked this
Overall, swords have more variety of weapons to choose from because they
also have the axes. For PvP I would say you want to do as much damage as
fast as possible, so I would choose swords.
--
John Henry of Napa
GM Warrior, Tailor in training
Sir_Reed <sir_...@yahoo.com> wrote in message news:nH3j5.16202$D11.14894@ne
wsfeed.slurp.net...
John Henry wrote:
> Although I favor my 100 str/89 dex gm fencer/tactics, I think if I was
> starting over I'd go swords. I chose fencing because if you die, you keep
> your dagger, which seemed at the time to be a significant advantage. In
> making a more informed decision, and being a person of numbers, I'd look at
> the weapons tables. First understand that the weapons are based on D&D style
> dice roll algorithms.
--
J.C. Bengtson
==========================
* Atlantic (UO) Player *
http://sailorscout.cjb.net
==========================
>the weapons tables. First understand that the weapons are based on D&D style
>dice roll algorithms. A Katana is 3d8+2, meaning that the calculations
>simulate rolling 3 8 sided dice, and adding 2. Damage ranges from 5-26 . A
>kryss is based on 1d26 + 2, for damage of 3-28. Although the end numbers are
>similar, the chances of rolling a minimum roll on a kryss are 1 in 26, where
>as the chance of a minimum roll on a katana are (according to my wife the
>degree carrying edumacated person) 1 in 71. So the katana should fair better
>statistically. keeping that in mind as a general concept, even if the
>numbers aren't completely accurate, it's easy to realize that a larger
>number if dice gives the greatest chance of a larger damaging hit,
Close.
Bear in mind that your odds of getting maximum damage with a katana
are the same as they are for getting minimal damage. (They're also
the same for the kriss, but the kriss' odds of min/max are better than
the kat's.)
>arguably the best weapon in the game. Some like the heavy hitters like the
>Bardiche and Halberd, but they are two handed weapons with 2d20+3 and 2d23+3
>respectively. Kinda risky with their slow speed. Fencing has in that place
>the short spear at 3d15+2 with a speed factor that's double the bardiche.
Some dislike sticking to any one-weapon scenario, favoring the
one-handed speed for certain situations and two-handed power for
others. (Bearing in mind that any fight that lasts longer than 5
seconds is likely to have at least one change-of-situation involved.)
>Overall, swords have more variety of weapons to choose from because they
>also have the axes. For PvP I would say you want to do as much damage as
>fast as possible, so I would choose swords.
For PvM, you would definately want maximum damage/short time.
For PvP, there are situations where you want maximum disruption. Some
say the kriss is slightly faster than the katana, giving it greater
disruption. There are also situations (particularly against
defence-heavy opponents) where you need to break his defence before
you can do significant damage anyway. Macing both slows him down
(stamina damage, slowing his counterattack) and reduces his defence
(armour damage.)
Sir_Reed <sir_...@yahoo.com> wrote in message
news:nH3j5.16202$D11....@newsfeed.slurp.net...
And with stats like those, the Mind Blast spell won't mess you up as
badly as it does to warriors with 100/100/25 abilities. You don't need
poison to kill an opponent who isn't heavily armored.. a GM war fork can
kill the typical (unarmored) mage in three hits. :)
Those PKs should be carrying G.Cures! I have to say this over and over
again, that potions are absolutely essential if you plan on going far in
PvM OR PvP.
I hadn't thought about the other end of the odds, but you are of course
correct. I still will favor a multi-die roll as opposed to a single roll on
a huge number of sides. But as I said, I am a fencer, and a kryss is
normally my favorite weapon, followed by the war fork. It certainly seems
most times that the war fork does greater damage on average.
>
> Some dislike sticking to any one-weapon scenario, favoring the
> one-handed speed for certain situations and two-handed power for
> others. (Bearing in mind that any fight that lasts longer than 5
> seconds is likely to have at least one change-of-situation involved.)
Agreed, as hinted at below.
>
> >Overall, swords have more variety of weapons to choose from because they
> >also have the axes. For PvP I would say you want to do as much damage as
> >fast as possible, so I would choose swords.
>
> For PvM, you would definately want maximum damage/short time.
>
> For PvP, there are situations where you want maximum disruption. Some
> say the kriss is slightly faster than the katana, giving it greater
> disruption. There are also situations (particularly against
> defence-heavy opponents) where you need to break his defence before
> you can do significant damage anyway. Macing both slows him down
> (stamina damage, slowing his counterattack) and reduces his defence
> (armour damage.)
Thanks for that insight. The weapons table lists the katana at 59 speed, and
the kryss at 53. Very similar, but the edge goes to the katana. I didn't
even get into mace fighting since the original post asked only about fencing
vs. swords. I agree totally that mace fighting can be hugely damaging in PvP
and have started to develop a mace fighter myself. It seems less elegant to
me, but hey, this is combat!
do you see any benefit from the magery? i figured unless i had the
slots for eval and magery, to get to almost GM level it wasn't worth
it..... mind you PvP mages rock, but this is my PvP melee char.
(arrows when paralyzed)
Can say how much UO-A helps here too....
On Sun, 06 Aug 2000 10:45:02 GMT, "Will Kimble" <wki...@tds.net>
wrote:
>I personaly use swords on my pk hunter (GM swords) , in addition to GM
>parry. and thanks to the new poison patch im dropping pks like crazy. they
>dont stand a chance. while they are trying to cure from a GM poisoned weap
>and failing, i am slammin them with a kat. an they do minimal damage to me
>as my parry blocks most dmage. Now mages on the underhand get a big surprise
>when they unleash all they got on me and discover it does half damage thanks
>to my 96.2 magic resist. not to mention i heal pretty fast with my 91.2
>healing. and to back up my healing an swords skills i have 99.7 anatomy.
>pretty much those 5 skills along with my 75 magery, 100 str, 65 dex, and 60
>int make up a pretty formidable pvp player.
>
Try using a regular dagger and see how fast it is in comparision..
John Henry wrote:
>
> J.C. Bengtson <gol...@ptd.net> wrote in message
> news:398CF975...@ptd.net...
> True, but with my dex, I'm fairly potent with a dagger. my budding is GM
> tacts with mid 90s swords, and we have fairly equal parrying. I own him with
> a dagger vs. a katana, but I have a lot more dex, which probably accounts
> for most of the difference.
--
--
John Henry of Napa
GM Warrior, Tailor in training
J.C. Bengtson <gol...@ptd.net> wrote in message
news:3990E185...@ptd.net...