But does anyone really know?
Duke wrote in message <9HSX1.1017$p4.27...@newsgate.direct.ca>...
MoZ @ Pacific
In article <7wSX1.24$Y73.8...@elnws01.ce.mediaone.net>, "Jroot"
Ever heard of backup?
greetz,
diver
Mehcroh <Meh...@hotmail.com> wrote in message 70paii$oi5$1...@supernews.com...
>My understanding is it is mainly for backup purposes, so if there is a
major
>server crash the most you would lose is one whole days worth of play time.
>Imagine how much you would lose if it was only a weakly backup. I work
>in a large office building, on the evening shift and we do partial
>server backups nightly and full backups weekly.
>
>
>In article <7wSX1.24$Y73.8...@elnws01.ce.mediaone.net>, "Jroot"
><jr...@mediaone.net> wrote:
>>The only logical reason is that theres a serious memory leak in the game
>>loop.
>>
On Fri, 23 Oct 1998 09:25:30 +0200, "Martin Tykesson"
<martin....@helsingborg.nitator.se> wrote:
>
>Jroot skrev i meddelandet <7wSX1.24$Y73.8...@elnws01.ce.mediaone.net>...
>>The only logical reason is that theres a serious memory leak in the game
>>loop.
>
>
>Ever heard of backup?
Martin Tykesson wrote in message <36303...@d2o67.telia.com>...
>
>Jroot skrev i meddelandet <7wSX1.24$Y73.8...@elnws01.ce.mediaone.net>...
>>The only logical reason is that theres a serious memory leak in the game
>>loop.
>
>
>Ever heard of backup?
nope... if at the time it does the last save, there are furs, empty packs
etc lying around, they will still be there when it comes back up...
In article <363072fa...@news.cyberstreet.com>, nospam...@usa.net
wrote:
>Nope, Backup's not the answer. Backups are run during regular game
>time. At last report they were done hourly (approx)
>
>On Fri, 23 Oct 1998 09:25:30 +0200, "Martin Tykesson"
><martin....@helsingborg.nitator.se> wrote:
>
>>
If Origin had significant memory leaks the game couldn't stay up for 20+
hours.
my vote is to do the re-boot at 8-12 am Server Local Time.
Why should a 24/7 service conduct disruptions at a time convenient to the
staff ? How about 2-5 am local ?
foamy/napa
>ever heard of thinking before speaking?
>
>Martin Tykesson wrote in message <36303...@d2o67.telia.com>...
>>
>>Jroot skrev i meddelandet <7wSX1.24$Y73.8...@elnws01.ce.mediaone.net>...
>>>The only logical reason is that theres a serious memory leak in the game
>>>loop.
>>
>>
>>Ever heard of backup?
>>
>>>But does anyone really know?
They do do a backup (i think somehow a more permanent backup than the
half-hour or hour ones) but they also do physical checkups on the
servers and do some stuff with the software on the servers, to stop
big probs from happening while the servers are up.
Mortis
Master of the Unknown, KPS
"Carpe Noctum"
"Contra Malum Mortis Non Est Medicamen In Hortis"
"Ego Sum Lux Mundi. Qui Sequitur Me Non Ambulat In Tenebris."
diver wrote in message <70ptqj$lrs$1...@news.news-service.com>...
>I thought that there is a backup every half hour; so the most you
will lose
>is a half hour playtime?
>
>greetz,
>diver
>
>Mehcroh <Meh...@hotmail.com> wrote in message
70paii$oi5$1...@supernews.com...
>>My understanding is it is mainly for backup purposes, so if there is
a
>major
>>server crash the most you would lose is one whole days worth of play
time.
>>Imagine how much you would lose if it was only a weakly backup. I
work
>>in a large office building, on the evening shift and we do partial
>>server backups nightly and full backups weekly.
>>
>>
>>In article <7wSX1.24$Y73.8...@elnws01.ce.mediaone.net>, "Jroot"
>><jr...@mediaone.net> wrote:
>>>The only logical reason is that theres a serious memory leak in the
game
>>>loop.
>>>
Something tells me that this game doesn't run on any sort of Windows.
More likely multiple workstations. Running Unix or some other similar
OS.
The daily down time is for 'maintenance'. Probably defragmenting the
harddrive and so forth.
They're done at 11am server time.
The time is based on server load. Less people play during the day
than at any other time. Work, school, and so forth. And it doesn't
take 3 hours. Normally about an hour. Average maybe 1.5...unless
there's a patch.
I know some of that is just raving from bitterness -- but part of that IS a
legitimate complaint.
Friggin have scheduled downtimes and stop timewarping us 3 times a day.
Valiant. GL
Located somewhere in UO -- he never knows when he gets time warped into the
middle of wilderness -- at least due to graphic differences he can tell if
he's in old world or T2A. Geez.
Oracle of Occlo wrote in message <7104fb$62p$3...@news-2.news.gte.net>...
>Main reason is not memory leaks, but memory fragmentation. The
>fragmentation usually is caused by the system more that the application.
>With all the spawned tasks of people logining on and off, there is many
>opertunities for consectutive free memory to be split and re-split.
>
>If Origin had significant memory leaks the game couldn't stay up for 20+
>hours.
>
I really get tired of people slamming Great Lakes. You just leave it
alone!!!!! Great Lakes is the most consistant of all servers. It is alway
1st down for maintenance, and the last to come back up. It is #1 also for
crashes and timewarps, no other server can match the frequency. Everyone
should aspire to be the best at something. 8-)
--
Oreh Ta Egral (CoP)
GM Lagger, GM Connection Lost, GM Dead Guy
Great Lakes
>
Umm, Lag Superior is probably in close competition.
Jroot wrote in message <7wSX1.24$Y73.8...@elnws01.ce.mediaone.net>...