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Attentive Dragon

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Jun 20, 2000, 3:00:00 AM6/20/00
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Saw an ettin, and for a change DIDN'T feel like fighting him. Wanted to
just log out and go to sleep.

I was north of the guild house.

I run south to the doorway, run inside, run UP the stairs (it's a classic
2-story) and into the back room upstairs against the wall.

The ettin is still north of the house. Theoretically he should walk up
against the downstairs wall and stand there stupidly. I've seen it happen
only TWO DAYS ago.

Instead, he walks AROUND the house, walks up to the door, opens the door,
goes OUT of the way (not a direct line towards me) UP THE STAIRS, turns,
walks over to the door, opens it, and comes into the room I'm in.

So I killed him for his impertinance. ;) And it was the first time in a
LONG time that an Ettin caused so much damage to me... I had to break off
and HEAL SEVERAL TIMES, and most Ettins I can finish with barely a scratch
to myself!

He had a Magic Ringmail Armor on him (of fortification I think.) Was this
some sort of "higher level" Ettin, which not only includes higher reward,
but higher stats as well as increased intelligence?

But wow... talk about improved monster AI!


Dundee

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Jun 20, 2000, 3:00:00 AM6/20/00
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On Tue, 20 Jun 2000 16:59:55 -0400, "Attentive Dragon" <dex...@gate.net>
wrote:

> He had a Magic Ringmail Armor on him (of fortification I think.) Was this
> some sort of "higher level" Ettin, which not only includes higher reward,
> but higher stats as well as increased intelligence?
>
> But wow... talk about improved monster AI!

My guess is that was a seer's idea of a "quest".

--
http://home.swbell.net/skeptack/


Otara

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Jun 20, 2000, 3:00:00 AM6/20/00
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Once in blue moon an ettin has a mgic item on him in my experience.
Some times they do pretty well on AI too.

The healing several times bit is a bit odd tho.

Otara

On Tue, 20 Jun 2000 16:59:55 -0400, "Attentive Dragon"
<dex...@gate.net> wrote:

>Instead, he walks AROUND the house, walks up to the door, opens the door,
>goes OUT of the way (not a direct line towards me) UP THE STAIRS, turns,
>walks over to the door, opens it, and comes into the room I'm in.
>
>So I killed him for his impertinance. ;) And it was the first time in a
>LONG time that an Ettin caused so much damage to me... I had to break off
>and HEAL SEVERAL TIMES, and most Ettins I can finish with barely a scratch
>to myself!
>

Raziel

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Jun 20, 2000, 3:00:00 AM6/20/00
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Seers don't carry magic armor as loot.

"Dundee" <Dun...@SPAMSPAMSPAM.com> wrote in message
news:394fe4d9....@news.swbell.net...


> On Tue, 20 Jun 2000 16:59:55 -0400, "Attentive Dragon" <dex...@gate.net>
> wrote:
>
> > He had a Magic Ringmail Armor on him (of fortification I think.) Was
this
> > some sort of "higher level" Ettin, which not only includes higher
reward,
> > but higher stats as well as increased intelligence?
> >
> > But wow... talk about improved monster AI!
>

Attentive Dragon

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Jun 20, 2000, 3:00:00 AM6/20/00
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Otara wrote in message ...

>Once in blue moon an ettin has a mgic item on him in my experience.
>Some times they do pretty well on AI too.
>
>The healing several times bit is a bit odd tho.


That's what shocked me... normally I can go toe to toe and melee them, with
litle to no damage recieved by me... but I only got 1/4 of his health away,
and in that time he cut me down to almost dead. Luckily a guild mate showed
up and healed me while I finished it off, but we were both kind of amazed at
how tough this Ettin was.

Brandy

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Jun 20, 2000, 3:00:00 AM6/20/00
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Attentive Dragon <dex...@gate.net> wrote in message
news:8ionsq$tjg$3...@news.gate.net...

> But wow... talk about improved monster AI!

SP's house patch has sped up monsters quite a bit. Some of them are
extremely difficult, if not impossible, to outrun now, even with a pristine
connection. AND some monsters teleport to you now.

Be afraid, be very afraid.

--
Brandy (WE/LS, DTM/SP)

Drake

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Jun 20, 2000, 3:00:00 AM6/20/00
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Well, this just sucks...and the 'oh boy i wanted harder monsters!' crowd
chill for one second please. On Wakoku test, the weekend it was up, I
managed to get a castle placed on ice island. ONLY because the deed was
newbified as I was slaughtered wholescale recalling into my usual spot in
deceit. The poison ele I gated next to took an immediate dislike to me and
let me say there is no escaping them. I watched the same 'teleporting'
effect of the orcs outside the castle once I got it placed but I dont' care
what kind of connection you got there are gonna people taking dirt naps
regular like. The point of this reply is I wanted to say I personally LIKE
the idea of speeding up the monsters a bit, but come on for the love of god,
I should, as a full mage, be able to get off a paralyze or something!!! I
mean, this poison was so fast I couldnt get anything off. That's overkill
in the usual OSI style. Good goin guys. Just when I kinda get to that
pinnacle of my UO gaming after near 3 years and wondering what to do next,
the dev team continues to put in 'features' that really make me want to
stay! Good luck everyone we'll all need it.

Brandy <no...@ghjjrytrs.jkl> wrote in message
news:QYS35.16268$ds.4...@newsread2.prod.itd.earthlink.net...

gil

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Jun 20, 2000, 3:00:00 AM6/20/00
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Seers that loot their kills may be carrying magic armor ;)

gil

Raziel wrote:
>
> Seers don't carry magic armor as loot.
>
> "Dundee" <Dun...@SPAMSPAMSPAM.com> wrote in message
> news:394fe4d9....@news.swbell.net...
> > On Tue, 20 Jun 2000 16:59:55 -0400, "Attentive Dragon" <dex...@gate.net>
> > wrote:
> >
> > > He had a Magic Ringmail Armor on him (of fortification I think.) Was
> this
> > > some sort of "higher level" Ettin, which not only includes higher
> reward,
> > > but higher stats as well as increased intelligence?
> > >

> > > But wow... talk about improved monster AI!
> >

Summer Breeze

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Jun 21, 2000, 3:00:00 AM6/21/00
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No, as an Archer I followed the "New" AI with interest, ranged weapons do
better when the monster is FAR away.
As a programmer I was very disappointed to learn how they made the AI
"Smarter", and once I figured it out (Took about 5 minutes) I was back to
happily whacking monsters from a distance.
In short the monster "Follows" your path, it simply retraces your steps with
a few algorithms to account for shortest rout etc.
Pretty simple, the Ettin simply walked in your footsteps.


Attentive Dragon wrote in message <8ionsq$tjg$3...@news.gate.net>...


>Saw an ettin, and for a change DIDN'T feel like fighting him. Wanted to
>just log out and go to sleep.
>
>I was north of the guild house.
>
>I run south to the doorway, run inside, run UP the stairs (it's a classic
>2-story) and into the back room upstairs against the wall.
>
>The ettin is still north of the house. Theoretically he should walk up
>against the downstairs wall and stand there stupidly. I've seen it happen
>only TWO DAYS ago.
>

>Instead, he walks AROUND the house, walks up to the door, opens the door,
>goes OUT of the way (not a direct line towards me) UP THE STAIRS, turns,
>walks over to the door, opens it, and comes into the room I'm in.
>
>So I killed him for his impertinance. ;) And it was the first time in a
>LONG time that an Ettin caused so much damage to me... I had to break off
>and HEAL SEVERAL TIMES, and most Ettins I can finish with barely a scratch
>to myself!
>

J.C. Bengtson

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Jun 21, 2000, 3:00:00 AM6/21/00
to
Summer Breeze wrote:
> No, as an Archer I followed the "New" AI with interest, ranged weapons do
> better when the monster is FAR away.
> As a programmer I was very disappointed to learn how they made the AI
> "Smarter", and once I figured it out (Took about 5 minutes) I was back to
> happily whacking monsters from a distance.
> In short the monster "Follows" your path, it simply retraces your steps with
> a few algorithms to account for shortest rout etc.
> Pretty simple, the Ettin simply walked in your footsteps.

If you hide, and are NOT in the "line of sight" of a creature, then it
will stop chasing you. Keep in mind that even with 0 Hiding, your
chances of hiding inside a house are greatly increased.

As for the faster monsters, it is absolutely ridiculous how fast ALL of
them are.. I'm sorry, but only the really scary creatures like silver
serpents should be fast. Getting gangbanged by the 80+ lizardmen and
ratmen on the road to Trinsic (on Atlantic) is insane..

Then again, I remember on a previous test shard, that monsters would
shoot spells at you BEFORE you hit them. This means that if you RAN BY
an Orc Mage or Reaper, they could Paralyze or Flamestrike you even if
you never targeted them or fought back. Although more realistic, it
means you are pretty much dead if something nasty LOOKS at you.
Fortunately this never made it into the normal shards..

--
J.C. Bengtson
==========================
Daishi on Atlantic (UO)
http://sailorscout.cjb.net
==========================

Geoffrey Hyde

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Jun 21, 2000, 3:00:00 AM6/21/00
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Now tell us WHY a Seer would loot their kill? Hmmm?

Cheers ...

Geoffrey Hyde


gil <g...@uswest.net> wrote in message news:39501E93...@uswest.net...


> Seers that loot their kills may be carrying magic armor ;)
>
> gil
>
> Raziel wrote:
> >
> > Seers don't carry magic armor as loot.
> >
> > "Dundee" <Dun...@SPAMSPAMSPAM.com> wrote in message
> > news:394fe4d9....@news.swbell.net...
> > > On Tue, 20 Jun 2000 16:59:55 -0400, "Attentive Dragon"
<dex...@gate.net>
> > > wrote:
> > >

> > > > He had a Magic Ringmail Armor on him (of fortification I think.)
Was
> > this
> > > > some sort of "higher level" Ettin, which not only includes higher
> > reward,
> > > > but higher stats as well as increased intelligence?
> > > >
> > > > But wow... talk about improved monster AI!
> > >

Raziel

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Jun 21, 2000, 3:00:00 AM6/21/00
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If a seer/troubadour/elder loots a kill they are fired and their account is
banned. So why exactly would a seer, who has no need for material goods
whatsoever, risk that to loot a kill?

Dundee

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Jun 21, 2000, 3:00:00 AM6/21/00
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On Tue, 20 Jun 2000 15:36:42 -0700, "Raziel" <m...@vrwc.org> wrote:

>Seers don't carry magic armor as loot.

Hrm. Was thinking seers ought to have the ability to possess mobs,
and therefore would have whatever loot the mob had.

But I'll take your word for it that OSI's seers don't have the tools
they need to run quests.

-
http://home.swbell.net/skeptack/

gil

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Jun 21, 2000, 3:00:00 AM6/21/00
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Raziel wrote:
>
> If a seer/troubadour/elder loots a kill they are fired and their account is
> banned. So why exactly would a seer, who has no need for material goods
> whatsoever, risk that to loot a kill?

*sigh*

First, note the ";)" in my post. The "wink" indicates the preceeding
statement was a joke.

Second, I play mainly on LS, where a gm used to go out and pk with his
char with the <invulnerable> tag on. OSI employess and volunteers have
a long history of abusing their powers on many shards, even though being
caught would supposedly terminate the relationship. Therefore my joke
was rooted in reality, making it more irony than humor, I suppose.

gil



> "gil" <g...@uswest.net> wrote in message news:39501E93...@uswest.net...
> > Seers that loot their kills may be carrying magic armor ;)
> >
> > gil
> >

Raziel

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Jun 21, 2000, 3:00:00 AM6/21/00
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There were actually some 'seers' (volunteer played monsters) accused of
looting during the Trinsic invasion. While 99.9% of that was actually due
to looting by the 100's of npc monsters that were running around (monsters
will loot you and other corpses they happen across), OSI did lay the smack
down, and made it very clear that even the hint of impropriety (sp?) was not
going to be tolerated. The seers, elders, and troubadours out there now are
a very dedicated group of people, that are working very hard with limited
support and tools to try and make some difference in the game. If you were
joking, that's fine, but it could be interpreted completely differently by
other people who may read the board. One of the worst things that happens
is when a player is killed in a seer event, and then complains that the seer
(or troub or whomever) cheated, or that he was looted by the seer. In
actuality this is never the case, seers have no reason to do that, there is
no benefit in it.

Any seer who thought he was cool for being able to make himself a 25xGM with
5000 hp and 5000 mana, and going on a pk spree wouldnt be around very long.
It makes the other volunteers look bad for one, and they dont tolerate that
in that particular group.

Raz

"gil" <re...@uswest.net> wrote in message
news:39514A54...@uswest.net...

Raziel

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Jun 21, 2000, 3:00:00 AM6/21/00
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> >Seers don't carry magic armor as loot.
>
> Hrm. Was thinking seers ought to have the ability to possess mobs,
> and therefore would have whatever loot the mob had.
>
They have the same abilities as any regular player, save they can actually
become monsters (ie actually posess the stats/attributes of the monster on a
semi-permenant basis), and they can spawn other monsters. I suppose one
could spawn up some critters, then tame them and control them, but generally
the mobs are just normal monsters spawned, with an occasional 'boss' monster
controlled by another volunteer.

> But I'll take your word for it that OSI's seers don't have the tools
> they need to run quests.
>

They lack many tools that would be very effective for more quests, but do
have substantial tools to run a very many different types of events. All in
all it is a pretty good balance. I suppose a seer could spawn up monsters
and kill them and eventually get random loot off of them that he could carry
around. But I would think that would take more time than it is worth
compared to just getting some gold for loot.

R

Otara

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Jun 21, 2000, 3:00:00 AM6/21/00
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Yep I've had similar, altho I didnt notice them being exceptionally
tough.

Otara


On Wed, 21 Jun 2000 23:05:36 GMT, da...@master.baiting.invalid (Danny
C.) wrote:

>dex...@gate.net (Attentive Dragon) babbled in
><8ionsq$tjg$3...@news.gate.net>:


>
>>Saw an ettin, and for a change DIDN'T feel like fighting him. Wanted to
>>just log out and go to sleep.
>

>This was not a quest! They have apparently beefed up the ettin. I fought a
>few and they were a lot tougher, and they carried low-level magic items.


gil

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Jun 21, 2000, 3:00:00 AM6/21/00
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Raziel wrote:

> If you were joking, that's fine, but

What do you mean "if"? I said it was a joke. I put a "wink" after the
original statement. Why do you say "if"?

> it could be interpreted completely differently by
> other people who may read the board.

First, putting a "wink" after it is pretty friggen clear. Second,
situations like the one I joked about have and do occur.

Falsely accusing a counselor or other volunteer of improper behavior is
wrong. I understand you're standing up for the honest and hard working
seers and other volunteers. I agree that they are fine folks who do
good work, and UO is better for them. You do need to work on your
"enemy id" skill, and lighten up. Feel free to make your point, but not
at my expense.

gil

Summer Breeze

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Jun 22, 2000, 3:00:00 AM6/22/00
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I had that problem soon after beta, I was "The Dread Lord Odin" on Pacific
(Sorry if any of you were my victims) At the time this happened Reds could
go into town freely without fear of getting Guard Killed (It was a short
amount of time that was allowed)
I ran across a counselor on my way out of town and stopped to talk with him.
Hew was rude and obnoxious, I put it down to him being overworked. A minute
later while standing at the crossroads a mob of players ran up yelling
"There he is" Hes the one" etc, it was pretty obvious from the talk that
someone had sent them after me. I made my escape with no one being killed.
The next morning I called OSI, put up with the first line of "Cant help you"
and pushed it all the way to the Manager of the West Coast server cluster.
A very nice man who checked the server logs and confirmed my suspicion. The
counselor was fired and all his accounts banned for actively participating
in PK / PvP events.

OSI will take action, you might have to push a little hard to get it.


gil wrote in message <39514A54...@uswest.net>...


>Raziel wrote:
>>
>> If a seer/troubadour/elder loots a kill they are fired and their account
is
>> banned. So why exactly would a seer, who has no need for material goods
>> whatsoever, risk that to loot a kill?
>
>*sigh*
>
>First, note the ";)" in my post. The "wink" indicates the preceeding
>statement was a joke.
>
>Second, I play mainly on LS, where a gm used to go out and pk with his
>char with the <invulnerable> tag on. OSI employess and volunteers have
>a long history of abusing their powers on many shards, even though being
>caught would supposedly terminate the relationship. Therefore my joke
>was rooted in reality, making it more irony than humor, I suppose.
>
>gil
>
>> "gil" <g...@uswest.net> wrote in message
news:39501E93...@uswest.net...
>> > Seers that loot their kills may be carrying magic armor ;)
>> >
>> > gil
>> >
>> > Raziel wrote:
>> > >

Raziel

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Jun 22, 2000, 3:00:00 AM6/22/00
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> > If you were joking, that's fine, but
>
> What do you mean "if"? I said it was a joke. I put a "wink" after the
> original statement. Why do you say "if"?
>
thats cool, I mean no offense :)

> > it could be interpreted completely differently by
> > other people who may read the board.
>
> First, putting a "wink" after it is pretty friggen clear. Second,
> situations like the one I joked about have and do occur.
>

they do indeed. I am only trying to lay out some information for those who
may not be familiar with the interest volunteer program. Unfortunately,
they are accused of impropriety very often by disgruntled players, so it is
a bit of a touchy subject :)

> Falsely accusing a counselor or other volunteer of improper behavior is
> wrong. I understand you're standing up for the honest and hard working
> seers and other volunteers. I agree that they are fine folks who do
> good work, and UO is better for them. You do need to work on your
> "enemy id" skill, and lighten up. Feel free to make your point, but not
> at my expense.

I appologize if you took that as a personal attack, I did not mean it as
such. I just wanted to point out some facts for anyone who might read that
thread and get the wrong impression.

Raz

J.C. Bengtson

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Jun 23, 2000, 3:00:00 AM6/23/00
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"Danny C." wrote:
> sp...@spammity.com.au (Otara) babbled in
> <i2l2ls06a8186fkec...@4ax.com>:

>
> >Yep I've had similar, altho I didnt notice them being exceptionally
> >tough.
>
> Well, they aren't too bad, but they have been beefed up.

It appears that certain creatures have a "tough" variety to them, which
you typically find in certain areas. For instance:

Mongbat = normal ones die in one hit, though some around Yew and in
dungeons can actually take a few more hits. They also give you 6 hides
when you skin them, and DON'T carry gold, unlike the weak variety.

Ettins = As mentioned, apparently there are some stronger ones wandering
around since UO:R, and they tend to have more HP and carry better loot.

Orc Lords = A normal Orc Lord carries about 120-200 gp, along with the
standard Orc Captain loot. However, I have noticed some exceptionally
tough ones in places like the T2A desert, that carry as much as 500 gp
and have a ton more HP. And no, these creatures didn't loot a player..
I've seen camps of Orcs spawn with these bastards among them.

> --
> Danny C.
> "evenyone wishes it was her bobs"

Gimble

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Jun 23, 2000, 3:00:00 AM6/23/00
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"J.C. Bengtson" <gol...@ptd.net> wrote in message
news:3952C668...@ptd.net...
<snip>

> It appears that certain creatures have a "tough" variety to them, which
> you typically find in certain areas. For instance:
<snip>

> Orc Lords = A normal Orc Lord carries about 120-200 gp, along with the
> standard Orc Captain loot. However, I have noticed some exceptionally
> tough ones in places like the T2A desert, that carry as much as 500 gp
> and have a ton more HP. And no, these creatures didn't loot a player..
> I've seen camps of Orcs spawn with these bastards among them.
<snip trailer>

I've experienced both the "greater mongbats" (my term) and now the "greater
orc lords" (actually, they were averaging about 550-650 gp). I stumbled
across them the other day while adventuring with a friend. Fortunately, the
fighting was fast and frenzied, (the spawn group seemed to be orc mage,
greater orc lord, orc lord, 2 orcs, giant serpent, and ettin), so I didn't
have time to figure out if they had extra hit points or anything.

But we sure liked the loot. Hung around there for a while until we ran out
of bandages. A lot easier than competing with 100 other players for the
elementals in shame.

6K in probably 20 minutes, which is pretty good since neither my friend or I
have a single GM skill to our names (although he's getting close)...


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