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TRAOD: anti-realism

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Ken Stauffer

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Jul 5, 2003, 11:04:06 AM7/5/03
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Why can lara break down some doors; Open some doors or fail to open any
door? What a fake piece of shit.

The old TR games, had a logic about them that made the player feel like they
had control. But now it seems that the whole fucking game is being
controlled by the designers. I keep telling myself, "Oh I here's where the
game designers want me to go, or do, or say"

Why does lara magically produce a crow bar out of thin air, instead of
reaching for it inside of her backpack. A little deatil.... but geeez!!!!
for all the effort they supposedly spent on the graphics it reeks of
amateurness.

She's so lame to move, she's a weakling now. Why does it take me 10 tries to
pull a box instead of push it. Why can't I walk to the edge of a wall and
turn around and lower myself??? It seems I must face the edge and have lara
flip around on her own to grap the edge.

In some places if the camera is constrained it goes into a cycle where the
camera pans back and forth in an endless cycle. Blah blagh blahhh.

I tried to like this game but lara stinks. She reminds me of M. Jackson (as
stated before). I laugh at her and the game designers.

If this game was the first of the TR series, it would have never succeeded.
All the elements of the original games are no where to be found. Obviously
CORE doesn't even know why the original TR games were successful (because
they removed them from TROAD)

TR: AOD is DOA


Ken


--
___________
Stauffer Computer Consulting
k...@stauffercom.com
http://www.stauffercom.com


travveller

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Jul 6, 2003, 7:26:08 PM7/6/03
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Keep posting the goods on this game Ken! I applaud you 100%. When I first
started posting here, I did it in a very negative fashion because people
needed to be shocked into believing the lowdown on this game AOD. Now that
you have arrived on the scene, maybe people will finally realize that the
truth is out there and we are not moles or turret syndrome victims, which I
have been associated with, (what a joke). Unfortunately, human nature has
made us weak when it comes to admitting our failings. Eidos/Core couldn't
admit their failure, so now we have to suffer for their ineptness.Send the
game back to Eidos in San Francisco and tell them to shove it their asses!


"Ken Stauffer" <k...@stauffercom.com> wrote in message
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Erik Steffl

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Jul 7, 2003, 2:13:25 AM7/7/03
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travveller wrote:
> Keep posting the goods on this game Ken! I applaud you 100%. When I first
> started posting here, I did it in a very negative fashion because people
> needed to be shocked into believing the lowdown on this game AOD. Now that
...

actually, judging by posts here (and reviews) people only needed to
see the game... don't think you can shock them more than the game did :-)

erik


travveller

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Jul 7, 2003, 2:32:18 AM7/7/03
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Well.....maybe, but unfortunately people have a tendency to walk over the
precipice even after they have seen others fall before them.....
>
travveller

"Erik Steffl" <ste...@bigfoot.com> wrote in message
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