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RE: Merola's Multi-Painting

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Knd

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Sep 7, 2006, 12:20:30 PM9/7/06
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I was just wondering if anyone has ever recolored this painting? Or is it
even allowed? LOL I don't know...just know that the picture does not
always work with my decor.

Thanks!
D

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Using Opera's revolutionary e-mail client: http://www.opera.com/mail/

Jeanie

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Sep 7, 2006, 12:44:11 PM9/7/06
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Knd wrote:
> I was just wondering if anyone has ever recolored this painting? Or
> is it even allowed? LOL I don't know...just know that the picture
> does not always work with my decor.
>
> Thanks!
> D

Excellent question and I wish I knew the answer to it. I've wanted that for
a few years now myself. <g> I even tried sending a message to merola to
ask about it, but never got an answer to it. If I knew how to recolor
stuff, I think I would tackle that myself, in only to use in my own game.

Jeanie


Knd

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Sep 7, 2006, 12:51:19 PM9/7/06
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I'm with you on that Jeanie. I have no clue how to recolor and I don't
think I will probably ever get into it either. I hope someone knows of a
site...or an easy way to recolor, I suppose.....

D
--------------------------------

--

Message has been deleted

Jeanie

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Sep 7, 2006, 3:34:43 PM9/7/06
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me wrote:
> I don't know, but the thing has always been "butt ugly" imo.. It
> works great ( at least in my game)... I usually hang it on one of the
> exterior house walls (on a more or less "blind" side wall) so I don't
> have to look at it, but it can be accessed to be used same as if it
> was inside the house.
>
> hth,
> me
>
I usually just stick it in one of the sim inventories on the lot and
retreive it just long enough to use, then pop it back into the inventory
again. Or hang it at the rear of the garage or something.

Jeanie


Message has been deleted

Jeanie

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Sep 8, 2006, 12:53:07 AM9/8/06
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me wrote:
> Same basic idea.. It is just too large and ugly to put in actual
> rooms, but it certainly does what it is supposed to do wonderfully.. I
> think it would have been better if it was a big mirror, as mirrors go
> with most any decor.
>
> my 02 cents
>
> me

Yes, but unfortunately there weren't any three tile mirrors for her to clone
and hack. It certainly looks like it would be possible to recolor it,
though. Be nice if we had a variety of paintings to choose from, with
different frames as well. Some ultra modern ones, some seascapes, a
cityscape, etc. The three tile painting works well above a sofa between two
windows, I just get tired of seeing the same one in all the houses. LOL

Jeanie

Maxon

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Sep 8, 2006, 4:29:44 AM9/8/06
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I don't think that object has a recolour option - it was made very early on.

Edit: I just tried running it through the recolouring plugin in SimPE - it
actually made SimPE crash - very unusual.

Best wishes
maxon

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Jeanie

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Sep 8, 2006, 12:02:41 PM9/8/06
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Maxon wrote:
> I don't think that object has a recolour option - it was made very
> early on.
>
> Edit: I just tried running it through the recolouring plugin in SimPE
> - it actually made SimPE crash - very unusual.
>
> Best wishes
> maxon
>
Well, so much for that, I guess. *sigh*

Jeanie


hey lucy!

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Sep 8, 2006, 4:46:02 PM9/8/06
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"Jeanie" <Nob...@home.com> wrote in message
news:BugMg.149$xh3.76@trnddc01...

Ah, never say never, my friends--Merola's probably going to beat the snot
out of me, but I think I just succeeded in making her painting recolorable.
The problem was that the object drew its textures from the original
(butt-ugly) painting, so it was missing the parts you use to create
recolors. That's probably why it crashed SimPe when Jen ran it through the
plugin.

I'll spare you the details, but after several hours I've got a recolorable
version with all of Merola's features. I don't think I broke anything, but
I haven't tested it extensively. If you want to try it out, I'll post it in
binaries for you--just make sure you remove Merola's original from your
downloads folder first, because this has the same GUID.

Let me know here if you want it, okay?

I'm so proud--LOL,

~Lucy


Maxon

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Sep 8, 2006, 6:36:25 PM9/8/06
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"hey lucy!" <awr...@iwannabeinyourshow.com> wrote in message
news:eEkMg.76$xC3.0@trnddc06...

> Ah, never say never, my friends--Merola's probably going to beat the snot
> out of me, but I think I just succeeded in making her painting
recolorable.
> The problem was that the object drew its textures from the original
> (butt-ugly) painting, so it was missing the parts you use to create
> recolors. That's probably why it crashed SimPe when Jen ran it through
the
> plugin.

Yeah, that makes sense.

> I'll spare you the details, but after several hours I've got a recolorable
> version with all of Merola's features. I don't think I broke anything,
but
> I haven't tested it extensively. If you want to try it out, I'll post it
in
> binaries for you--just make sure you remove Merola's original from your
> downloads folder first, because this has the same GUID.
>

Did you import the textures then?

I don't see why Merola should be upset by that - though you might let her
(him?) know. People have been asking for that for a while.

What's the file size - especially compared to the original?

Best wishes
maxon

hey lucy!

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Sep 8, 2006, 10:02:06 PM9/8/06
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"Maxon" <jen.m...@NOSPAMntlworld.com> wrote in message
news:JfmMg.15774$WV2....@newsfe2-gui.ntli.net...

>
> "hey lucy!" <awr...@iwannabeinyourshow.com> wrote in message
> news:eEkMg.76$xC3.0@trnddc06...
>> Ah, never say never, my friends--Merola's probably going to beat the snot
>> out of me, but I think I just succeeded in making her painting
> recolorable.
>> The problem was that the object drew its textures from the original
>> (butt-ugly) painting, so it was missing the parts you use to create
>> recolors. That's probably why it crashed SimPe when Jen ran it through
> the
>> plugin.
>
> Yeah, that makes sense.
>
>> I'll spare you the details, but after several hours I've got a
>> recolorable
>> version with all of Merola's features. I don't think I broke anything,
> but
>> I haven't tested it extensively. If you want to try it out, I'll post it
> in
>> binaries for you--just make sure you remove Merola's original from your
>> downloads folder first, because this has the same GUID.
>>
> Did you import the textures then?

No--from what I understand from the postings on MTS2, once an item has been
created that is not design-mode enabled, it's next to impossible to add that
feature. I figured it was way beyond my limited skills. LOL! So I did the
exact opposite: I cloned the butt-ugly painting, and imported Merola's
features (behaviour functions, object functions, etc.) into the clone. Then
I gave the textures unique names so that the recolors wouldn't affect the
original painting. The reason I gave it the same GUID as Merola's is
because I haven't registered for my own block at the SimPe site--I don't
make meshes--and I knew if it used the same numbers it wouldn't conflict
with anything else.

>
> I don't see why Merola should be upset by that - though you might let her
> (him?) know. People have been asking for that for a while.
>

You're right, Jen--it's the proper thing to do, isn't it? I'll e-mail her
(or him). I have a vague recollection of reading something at the site
along the lines of "this object is not recolorable and never will be"--so I
hope I haven't stepped on any toes, so to speak....

> What's the file size - especially compared to the original?

The original file is 298K and the recolorable version with the Geometric
Data Container, Geometric Node, Material Definitions and Overrides, and the
Textures is 384K. I didn't think that was too bad, considering a standard
bedding recolor is about 344K.

There is one glitch when you view the painting up close and at a certain
angle, but it's in the original Maxis file so I didn't attempt to fix it.
Maybe some other time.

>
> Best wishes
> maxon
>

~Lucy


Jeanie

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Sep 8, 2006, 11:16:01 PM9/8/06
to

Congratulations! It wouldn't do any good for me to have a recolorable
version of it since I haven't got a clue how to go about recoloring
anything. But I'd love to see it made available for download somewhere.
Perhaps if you contact Merola he/she will allow you to recolor it and post
it someplace?

Jeanie


hey lucy!

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Sep 9, 2006, 1:18:54 AM9/9/06
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"Jeanie" <Nob...@home.com> wrote in message
news:RlqMg.752$FS.460@trnddc04...
>
(snip)

>
> Congratulations! It wouldn't do any good for me to have a recolorable
> version of it since I haven't got a clue how to go about recoloring
> anything. But I'd love to see it made available for download somewhere.
> Perhaps if you contact Merola he/she will allow you to recolor it and post
> it someplace?
>
> Jeanie
Thanks, Jeanie--I've e-mailed Merola and we'll see what happens. My
recolors aren't very good, but I'll post a pic in binaries, just for the
heck of it....

Wishing I had some artistic talent <sigh>,

~Lucy


Maxon

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Sep 9, 2006, 6:33:39 AM9/9/06
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"hey lucy!" <awr...@iwannabeinyourshow.com> wrote in message
news:ygpMg.568$OI1.195@trnddc05...

> No--from what I understand from the postings on MTS2, once an item has
been
> created that is not design-mode enabled, it's next to impossible to add
that
> feature. I figured it was way beyond my limited skills. LOL! So I did
the
> exact opposite: I cloned the butt-ugly painting, and imported Merola's
> features (behaviour functions, object functions, etc.) into the clone.
Then
> I gave the textures unique names so that the recolors wouldn't affect the
> original painting. The reason I gave it the same GUID as Merola's is
> because I haven't registered for my own block at the SimPe site--I don't
> make meshes--and I knew if it used the same numbers it wouldn't conflict
> with anything else.

Yes, good solution. It strikes me that this is what the CEP was made for
though - I don't have it which would explain why it didn't work for me.
However, if the original graphic isn't in the file, maybe that's the factor
that is important. It might be worth someone with the CEP giving it a go.
Anyway, that sounds like a good job - the GUID thing would probably be
better for most people if you also had the same filename. Usually people
only want one verion of these hacked objects in their game and having the
same filename would mean that the replacement file overwrote the original.
I don't think it's that important since I'd guess most people who'd use a
hack like that would know where to find it in their game files and remove it
anyway.

> > I don't see why Merola should be upset by that - though you might let
her
> > (him?) know. People have been asking for that for a while.
>
> You're right, Jen--it's the proper thing to do, isn't it? I'll e-mail her
> (or him). I have a vague recollection of reading something at the site
> along the lines of "this object is not recolorable and never will be"--so
I
> hope I haven't stepped on any toes, so to speak....

Probably doesn't want to be bothered doing the work in which case, she might
be quite grateful because it'll get the moaners off her back. I always get
a slightly uneasy feeling when I do something like this though - which is
there are so many people in the Sims world who are able to do this stuff and
have so much more time than me. Usually when I want to do something, I
find someone has already done it - or haven't done it because, actually,
it's rather hard or impossible to do. Sorry - that wasn't very encouraging.
My fingers are crossed that you have found a good solution.

> > What's the file size - especially compared to the original?
>
> The original file is 298K and the recolorable version with the Geometric
> Data Container, Geometric Node, Material Definitions and Overrides, and
the
> Textures is 384K. I didn't think that was too bad, considering a standard
> bedding recolor is about 344K.

Oh yes, good, that seems fine to me too.

>
> There is one glitch when you view the painting up close and at a certain
> angle, but it's in the original Maxis file so I didn't attempt to fix it.
> Maybe some other time.
>

Bummer - was it the same with Merola's original? Not a big deal though.

Best wishes
maxon


Maxon

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Sep 9, 2006, 6:34:40 AM9/9/06
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I'll do you a recolour Jeanie, if you like. You'd just need to send me a
suitable picture - you know the right kind of shape.

Best wishes
maxon


"hey lucy!" <awr...@iwannabeinyourshow.com> wrote in message

news:29sMg.775$FS.111@trnddc04...

hey lucy!

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Sep 9, 2006, 12:56:08 PM9/9/06
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"Maxon" <jen.m...@NOSPAMntlworld.com> wrote in message
news:7MwMg.8550$TF5....@newsfe1-win.ntli.net...

>
> "hey lucy!" <awr...@iwannabeinyourshow.com> wrote in message
> news:ygpMg.568$OI1.195@trnddc05...

(snip)

>>So I did the
>> exact opposite: I cloned the butt-ugly painting, and imported Merola's
>> features (behaviour functions, object functions, etc.) into the clone.
>> Then
>> I gave the textures unique names so that the recolors wouldn't affect the
>> original painting. The reason I gave it the same GUID as Merola's is
>> because I haven't registered for my own block at the SimPe site--I don't
>> make meshes--and I knew if it used the same numbers it wouldn't conflict
>> with anything else.
>
> Yes, good solution. It strikes me that this is what the CEP was made for
> though - I don't have it which would explain why it didn't work for me.
> However, if the original graphic isn't in the file, maybe that's the
> factor
> that is important. It might be worth someone with the CEP giving it a go.

I think I understand what you're saying, but correct me if I'm wrong.
I have the CEP and I tried it that way first, but although the object was
designed to draw its textures from the original file, it couldn't pick up
the original file's recolors.

I think there are a couple of critical factors, the primary one being a
Geometric Node entry (GMND) that determines whether the object is indeed
design mode enabled. After that, you can use the Material Definitions and
Material Overrides to specify what textures to use, even if the original
graphic isn't in the file. That's how object designers can make a bedroom
set that draws all its textures from just the nightstand, for example.

> Anyway, that sounds like a good job - the GUID thing would probably be
> better for most people if you also had the same filename. Usually people
> only want one verion of these hacked objects in their game and having the
> same filename would mean that the replacement file overwrote the original.
> I don't think it's that important since I'd guess most people who'd use a
> hack like that would know where to find it in their game files and remove
> it
> anyway.

It would be easy enough to change the filename to the original, but for now
I'm waiting to hear back from Merola. :-)

(snip)

> I always get
> a slightly uneasy feeling when I do something like this though - which is
> there are so many people in the Sims world who are able to do this stuff
> and
> have so much more time than me. Usually when I want to do something, I
> find someone has already done it - or haven't done it because, actually,
> it's rather hard or impossible to do. Sorry - that wasn't very
> encouraging.
> My fingers are crossed that you have found a good solution.
>

Exactly--LOL! I have very limited skills, so I'm wondering why someone else
hasn't already done this....

(snip)

>> There is one glitch when you view the painting up close and at a certain
>> angle, but it's in the original Maxis file so I didn't attempt to fix it.
>> Maybe some other time.
>>
> Bummer - was it the same with Merola's original? Not a big deal though.
>

Yes, it's in the original graphics--at a certain angle there's one line of
pixels missing down the lefthand side of the painting. It's more noticeable
with light colors, but it's not horrible.

> Best wishes
> maxon
>

~Lucy


Maxon

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Sep 10, 2006, 5:55:11 AM9/10/06
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"hey lucy!" <awr...@iwannabeinyourshow.com> wrote in message
news:ImCMg.2517$xh3.1839@trnddc01...

> > Yes, good solution. It strikes me that this is what the CEP was made
for
> > though - I don't have it which would explain why it didn't work for me.
> > However, if the original graphic isn't in the file, maybe that's the
> > factor
> > that is important. It might be worth someone with the CEP giving it a
go.
>
> I think I understand what you're saying, but correct me if I'm wrong.
> I have the CEP and I tried it that way first, but although the object was
> designed to draw its textures from the original file, it couldn't pick up
> the original file's recolors.

Yes, that's basically my thinking - the textures aren't in the actual file
but are called up from the original object.

> I think there are a couple of critical factors, the primary one being a
> Geometric Node entry (GMND) that determines whether the object is indeed
> design mode enabled. After that, you can use the Material Definitions and
> Material Overrides to specify what textures to use, even if the original
> graphic isn't in the file. That's how object designers can make a bedroom
> set that draws all its textures from just the nightstand, for example.

Yes, and save a lot of space and you only have to recolour the nightstand in
order to have a completely new set. I did this with a set of Windows and
ended up with 7 green recolours till I realised I only needed to recolour
the one window. I wonder if the problem is that the original object wasn't
recolourable but that still doesn't explain why it isn't recolourable with
the CEP installed. There must be something missing in the linking of the
objects. Anyway, I'm guessing Merola hasn't made it recolourable (or ever
will) because it's a PITA to do.

Best wishes
maxon


Jeanie

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Sep 10, 2006, 11:59:10 AM9/10/06
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Maxon wrote:
> I'll do you a recolour Jeanie, if you like. You'd just need to send
> me a suitable picture - you know the right kind of shape.
>
> Best wishes
> maxon
>

Thank you kindly for the offer! I'll see what I can find online. Hope I
can find something suitable. I'd just like something different from the
original. Maybe something modern, or a southwest scene or even a city
skyline. Just different. I'll scout around and see what I can find.

Jeanie

hey lucy!

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Sep 10, 2006, 1:31:40 PM9/10/06
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"Maxon" <jen.m...@NOSPAMntlworld.com> wrote in message
news:3iRMg.12682$0i4....@newsfe4-win.ntli.net...

You're on to it now--the multi painting was created as a stand alone object,
which killed the link to recolors of the original painting, even with the
CEP installed. It was missing the parts that made it recolorable. Does
that make sense?

Even though you could recolor the original (butt-ugly) painting with CEP,
the multi painting wouldn't pick up the recolors. It wasn't recolorable,
period. No matter that it draws its initial textures from that original
painting--it was an entirely different object, and not recolorable.

But yes, now that the multi painting has the parts that make it recolorable,
those parts could be linked to recolors of the original painting. I didn't
do that, quite frankly, because it simply didn't occur to me. I was more
focused on not breaking the multi painting--LOL!

If that's a feature that's important to you, I suppose I could give it a
try. If you'd rather do it yourself, then by all means go for it--poke
around to your heart's content, and let me know if I can help....

~Lucy


Maxon

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Sep 10, 2006, 3:06:07 PM9/10/06
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"hey lucy!" <awr...@iwannabeinyourshow.com> wrote in message
news:0_XMg.369$Rw2.337@trnddc02...

>> You're on to it now--the multi painting was created as a stand alone
object,
> which killed the link to recolors of the original painting, even with the
> CEP installed. It was missing the parts that made it recolorable. Does
> that make sense?

Yes, I think that's what I've been saying all along.

> Even though you could recolor the original (butt-ugly) painting with CEP,
> the multi painting wouldn't pick up the recolors. It wasn't recolorable,
> period. No matter that it draws its initial textures from that original
> painting--it was an entirely different object, and not recolorable.
>
> But yes, now that the multi painting has the parts that make it
recolorable,
> those parts could be linked to recolors of the original painting. I
didn't
> do that, quite frankly, because it simply didn't occur to me. I was more
> focused on not breaking the multi painting--LOL!

No that's probably more trouble than it's worth though it would be a handy
feature for those people who use this object.

> If that's a feature that's important to you, I suppose I could give it a
> try. If you'd rather do it yourself, then by all means go for it--poke
> around to your heart's content, and let me know if I can help....

Huh - I think you're misunderstanding me. I don't use the original object
and won't be using this either. I was just interested in the problem. I
think you're kind of misunderstanding what I'm saying too about the linkages
but it really doesn't matter too much since we only seem to be talking at
slightly cross-purposes. However, I did try your version out in my game
today and it does seem to be working properly which is good news. It took
me a while to remember that there are three parts to the painting and each
part has different functions. Anyway, I played around with some of the
adjustments and they all took as expected. Hopefully Jeanie, who does use
this object a lot (IIRC) will give you a report too. Did you hear from
Merola?

Best wishes
maxon


hey lucy!

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Sep 10, 2006, 3:43:15 PM9/10/06
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"Maxon" <jen.m...@NOSPAMntlworld.com> wrote in message
news:zmZMg.25404$DB3...@newsfe6-gui.ntli.net...
>
(snip)

> Huh - I think you're misunderstanding me. I don't use the original object
> and won't be using this either. I was just interested in the problem. I
> think you're kind of misunderstanding what I'm saying too about the
> linkages
> but it really doesn't matter too much since we only seem to be talking at
> slightly cross-purposes. However, I did try your version out in my game
> today and it does seem to be working properly which is good news. It took
> me a while to remember that there are three parts to the painting and each
> part has different functions. Anyway, I played around with some of the
> adjustments and they all took as expected. Hopefully Jeanie, who does use
> this object a lot (IIRC) will give you a report too. Did you hear from
> Merola?
>
> Best wishes
> maxon
>

Oh, my apologies, then--I've misunderstood you--twice! LOL

I thought you wanted to know *why* the object wasn't recolorable with just
the CEP, and I'll leave it at that. <grin>

Secondly, I didn't realize you didn't use the multi painting. Thanks for
testing it out anyway. Yes, hopefully Jeanie will try it out, too, even
with my pitiful recolor :-)

Still no word from Merola....

~Lucy


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