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Need help with campaign Editor...

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Wizzardrye

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Oct 13, 1998, 3:00:00 AM10/13/98
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how do u make the computer attack or use his probes to collect minerals?
because when i use move unit in the triggers the units just morph to the
selected location.also how do u make the computer build units or buildings, so
that they don't pop out of nowhere?
P.S.:please reply this mail to both "iilg...@aol.com" and
"wizza...@aol.com"

thank you

Paladin5

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Oct 13, 1998, 3:00:00 AM10/13/98
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As I understand the two modes of AI, one is for building from scratch and
expanding and attacking, the other is for attacking only, everything must be
built and ready.

The custom AI expects them to start with 3-4 gatherers and the default 50 ore.
They will grow and expand the colony. They will not expand to another site
unless they run out of minerals. They have patterns of attacks that depend on
your strengths and weaknesses. They look for certain triggers to launch their
attacks. Such as your expansion. or attacks on their camp or time. They will
attack around 40 minutes if all other triggers are not tripped. They also
defend their territory vigorously, this AI is designed to eliminate you. Tehy
will re-build as needed.

The campaign AI expects everything to be built and that they are provided with
enough minerals and gas to progress through the technology tree. They will NOT
expand. They expect you to provide pre-built expansion sites to meet their
need. They also have patterned attack modes and triggers. Depending on what
forces you give them and your present defenses, they will chose an attack.
They defend their territory with less vigor, this stategy is designed to let
you win.
They will not re-build what has been distroyed, unless absolutely necessary.


I have seen the AI give up on a battle. It's like it decides that you are
going to win and gives up. I haven't tried starting with custom and changing
to campaign after they have built a base.
There is also some attack commands that you can program into the SCM to trigger
an attack at certain time intervals. These include random or strategic insane
assaults.

Good Luck

Al
pala...@aol.com

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