thank you
The custom AI expects them to start with 3-4 gatherers and the default 50 ore.
They will grow and expand the colony. They will not expand to another site
unless they run out of minerals. They have patterns of attacks that depend on
your strengths and weaknesses. They look for certain triggers to launch their
attacks. Such as your expansion. or attacks on their camp or time. They will
attack around 40 minutes if all other triggers are not tripped. They also
defend their territory vigorously, this AI is designed to eliminate you. Tehy
will re-build as needed.
The campaign AI expects everything to be built and that they are provided with
enough minerals and gas to progress through the technology tree. They will NOT
expand. They expect you to provide pre-built expansion sites to meet their
need. They also have patterned attack modes and triggers. Depending on what
forces you give them and your present defenses, they will chose an attack.
They defend their territory with less vigor, this stategy is designed to let
you win.
They will not re-build what has been distroyed, unless absolutely necessary.
I have seen the AI give up on a battle. It's like it decides that you are
going to win and gives up. I haven't tried starting with custom and changing
to campaign after they have built a base.
There is also some attack commands that you can program into the SCM to trigger
an attack at certain time intervals. These include random or strategic insane
assaults.
Good Luck