Account Options

  1. Sign in
The old Google Groups will be going away soon.
Switch to the new Google Groups.
Google Groups Home
« Groups Home
Rushing vs tech/economy
There are currently too many topics in this group that display first. To make this topic appear first, remove this option from another topic.
There was an error processing your request. Please try again.
flag
  Messages 26 - 33 of 33 - Collapse all  -  Translate all to Translated (View all originals) < Older 
The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
 
From:
To:
Cc:
Followup To:
Add Cc | Add Followup-to | Edit Subject
Subject:
Validation:
For verification purposes please type the characters you see in the picture below or the numbers you hear by clicking the accessibility icon. Listen and type the numbers you hear
 
Giles Hjort-Tyson  
View profile  
 More options Oct 18 1998, 3:00 am
Newsgroups: alt.games.starcraft
From: "Giles Hjort-Tyson" <giles...@hotmail.com>
Date: 1998/10/18
Subject: Re: [strategy] Rushing vs tech/economy

Not really. Very few people use the science vessals, and when they do they
are only annoying.. yes they kill queens and defilers, but they cost 300
gas. An erradiated defilers always has time to plague a sci vessal, and it
practicly costs more to repair the vessal then it does to morph another
defiler. With queens it's a little worse of a trade, but it's easier to keep
the queens further back unless you need them.  Now as for the magic units
being 'unsupported', they aren't... didn't you see the 12 hydras + 12
zerglings? It's not much but it's enough to kill any science vessals that
come too close.  And science vessals are the biggest threat. Templars are
slow, and if they are in shuttles they take time to come out, so it's
usually pretty easy to take one or 2 queens away from the rest and broodling
any templars. Just about any combat unit will die to between darkswarm and
spawn broodling, and ensnare is good for killing wraiths or other fast
flyers. Plague is just a luxury, not usually needed but still helpfull,
mainly used to discourge huge groups of battlecruisers or scouts or
guardians or anything else that flies.

>Also, how do you figure that group will beat 150 hydras?  I
>don't think the 150 hydras would take much damage, even
>assuming the full complement of plagues, ensnares, dark
>swarms, etc.

It's very easy. Assuming the other player does the usually attack-move or
patrol or whatever, you just set up a dark swarm over your hydras and sit
them there, dark swarm lasts a long time and between 4 defilers they will
regain energy faster then it's used up to maintain one swarm, but besides
that it would only take 2 or 3 to kill 150 hydras. If the player with the
hydras is smarter, he can put his hydras under the swarm also, well some but
not all 150... but that wont work because of the zerglings which would be
unborrowed then. The only real option is to turn around and run, after
taking some 20-30 losses most likely. You don't even use plague btw, and
queens aren't really that usefull either vs hydras.

>I get the theory but in practice I don't think
>any human could coordinate that sort of thing before the
>hydras wiped them all out, considering their range and rate
>of fire.

It's actually very easy. Select defiler, cast darkswarm, move all units
under swarm, order 'hold position', burrow zerglings.

 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
William Qian  
View profile  
 More options Oct 18 1998, 3:00 am
Newsgroups: alt.games.starcraft
From: "William Qian" <w...@linkonline.net>
Date: 1998/10/18
Subject: Re: [strategy] Rushing vs tech/economy
There is 1 unit that the zergs have a lot of trouble with, the Archon.
Broodling doesn't work, Plague doesn't work, and they got a hecka lot of
points, 350, and cheap too, 100/300, especialy on those mucho money maps
wehre you have 4 geysers at each bae.  send in 36 archons against the zergs,
ad you are literally unstoppable.  To make things even more swwet, send in
36 archons and 2 temps, and storm those guys, or just hallucinate a bunch
for a front line

--
William Qian
w...@linkonline.net


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Syxx  
View profile  
 More options Oct 19 1998, 3:00 am
Newsgroups: alt.games.starcraft
From: Syxx <to...@ix.netcom.com>
Date: 1998/10/19
Subject: Re: [strategy] Rushing vs tech/economy

Giles Hjort-Tyson wrote:
> Not really. Very few people use the science vessals, and when they do they
> are only annoying.. yes they kill queens and defilers, but they cost 300

I love SV's.

> gas. An erradiated defilers always has time to plague a sci vessal, and it
> practicly costs more to repair the vessal then it does to morph another
> defiler.

Interesting point, is there any sort of scale for the amount
of resources used to repair various Terran units?

> It's actually very easy. Select defiler, cast darkswarm, move all units
> under swarm, order 'hold position', burrow zerglings.

I see.  I rarely play Zerg on bnet, so maybe i'm just a
little behind on this topic.  But how would this strat work
in actual practice?  Dark Swarm seems like almost
exclusively a defensive spell(esp. vs. terrans, due to tanks
and firebats), so laying siege to an enemy base with it
seems like more trouble than it's worth(and you can't swarm
guardians, which seem to be the best defense breakers
anyway).  Now the BC scenario would be a real bitch.  It's
been my experience that 12 BC's pretty much have free reign
but against swarmed hydras they would have a real problem.
This is one reason I'm a little disappointed in the
Valkyrie, it's just a flying siege tank.  I would have like
a moderately cheap air to ground unit to ease the burden of
BC's.        

--
T
t...@ix.netcom.com, ICQ #17499647


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Thomas Furber  
View profile  
 More options Oct 19 1998, 3:00 am
Newsgroups: alt.games.starcraft
From: t...@wumpus.demon.co.uk (Thomas Furber)
Date: 1998/10/19
Subject: Re: [strategy] Rushing vs tech/economy
matt
It would apear I ahve worked my way onto your enmies list on 2 counts.
1 my grammer not being quite up to standard
2 rushing:What i will not do though is rush when a no rush game is accpeted
by both sides.
I see rushing as a valuable tactic. If you can beat someone in the first 10 minutes
then why not try. A rush is easy to defend against all you have do is build
an early atack force at the same time as your opponent if you stay at your
base you will have more troops than him and you will win the ensuring conflict.
Other ways to avoid rushes are to play 3 way ffa or island maps.

--
Tom Furber           I have always hoped for the best but life
                     has led me to expect the worst
P.S this is not a flame


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Matthew Flowers  
View profile  
 More options Oct 19 1998, 3:00 am
Newsgroups: alt.games.starcraft
From: meflo...@ouray.cudenver.edu (Matthew Flowers)
Date: 1998/10/19
Subject: Re: [strategy] Rushing vs tech/economy
Thomas Furber wrote:

: matt
: It would apear I ahve worked my way onto your enmies list on 2 counts.
: 1 my grammer not being quite up to standard
: 2 rushing:What i will not do though is rush when a no rush game is accpeted
: by both sides.
[deletia]

Thomas,

Ahhh, but by your own admission, you do not rush when a "no rush"
is called.  This is honest behavior.  Your #2 item is invalid.  

as to #1, lets <cut to studio audience shouting in unison>: "Ask Dr.
Grammar!"

Everyone: Dr. Grammar, what is the difference between "your" and "you're"?

Dr. Grammar: I'm glad you asked.  It seems that "you're" is the contracted
form of "You are" while "your" is the possessive form of "you." Here is an
example sentence that uses both words. "You're going to lose because your
Battlecruisers have been plagued and ensnared by my forces. Ha ha."

Remember to use "you're" wherever "you are" would be appropriate and
"your" whenever you wish to refer to something owned by someone.

Everyone:  Thanks, Dr. Grammar!

Dr. Grammar: *You're* welcome kids.

There you have it, straight from the source.

Pax Hvmanvs
--matt--
"Your marines are swimming in my spawning pool."

p.s. This isn't a flame either.  I'm just playing.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Giles Hjort-Tyson  
View profile  
 More options Oct 20 1998, 3:00 am
Newsgroups: alt.games.starcraft
From: "Giles Hjort-Tyson" <giles...@hotmail.com>
Date: 1998/10/20
Subject: Re: [strategy] Rushing vs tech/economy

Syxx wrote in message <362B7A4F.85F24...@ix.netcom.com>...
>Giles Hjort-Tyson wrote:
>I love SV's.

As I usually only play against them, I hate em :)

>Interesting point, is there any sort of scale for the amount
>of resources used to repair various Terran units?

Not sure, but I have a feeling it's either 1/3rd or 1/4th the normal cost to
fully repair from 1 hp to full hp.

>I see.  I rarely play Zerg on bnet, so maybe i'm just a
>little behind on this topic.  But how would this strat work
>in actual practice?  Dark Swarm seems like almost
>exclusively a defensive spell(esp. vs. terrans, due to tanks
>and firebats), so laying siege to an enemy base with it
>seems like more trouble than it's worth(and you can't swarm
>guardians, which seem to be the best defense breakers
>anyway).  Now the BC scenario would be a real bitch.  It's
>been my experience that 12 BC's pretty much have free reign
>but against swarmed hydras they would have a real problem.
>This is one reason I'm a little disappointed in the
>Valkyrie, it's just a flying siege tank.  I would have like
>a moderately cheap air to ground unit to ease the burden of
>BC's.

Yeah it kills battlecruisers, really anything flying, extreamly well. While
it is sorta defensive, it can be used ofensivly very easily. It just takes
more time. I'll usually first scout with queens, parasite a few units, then
broodling any tanks. Assuming there is a bunker, i'll either plague it and
let it burn, or if the terran is paying attention I'll darkswarm infront of
it and move in the hydras. Or I could swarm on the bunker and use zerglings,
but that wouldn't be very good if the bunker had firebats.  Anyway the trick
is to just advance slowly, with dark swarm your units are basicly invincible
against the average zerg or terran player, and vs protoss reavers and
zealots can be a bitch, thats why you need guardians if going against
protoss.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Thomas Furber  
View profile  
 More options Oct 20 1998, 3:00 am
Newsgroups: alt.games.starcraft
From: t...@wumpus.demon.co.uk (Thomas Furber)
Date: 1998/10/20
Subject: Re: [strategy] Rushing vs tech/economy
Pax
Thank you(or should i say Docter Drammer) for enlighting me about the grammer.
After rereading the post you are right that I was not techicly on his enimes
list.But from the way he talked about rushers in genral i got the picture
i was deifinatly not on his friends list.

--
Tom Furber           I have always hoped for the best but life
                     has led me to expect the worst


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
Peter Tang  
View profile  
 More options Nov 1 1998, 3:00 am
Newsgroups: alt.games.starcraft
From: Peter Tang <ming...@access1.net>
Date: 1998/11/01
Subject: Re: [strategy] Rushing vs tech/economy
First of all I must congratulate plusethereal on writting one of the best post
I've seen on this NG.  WTG!!!

An imbalance in favor of the zerg does exist in my opinion.  But I fail to see
your point.  A terran or protoss player could just as easily expand with the same
risk no?

> > This is one example of going for HEAVY resources.  After his operations
> > are decently set up there should be no way his opponent has any chance of
> > winning if they are only harvesting half the resources.

> Against zerg, I agree the protoss have the advantage in late game (if you can
> get to that stage.) Terrans are a more even match and you really have to
> out-resource them to win as protoss.

I am not sure how you came to this conclusion.  The only time I can possibly see
a weakness in the zerg is in the early game when their only unit is the zergling
and their base consist of 2 buildings.


 
You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
End of messages < Older 
« Back to Discussions « Newer topic     Older topic »