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Will Beckley  
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 More options Aug 1 2000, 3:00 am
Newsgroups: alt.games.sf2
From: "Will Beckley" <WBeck...@Mindspring.com>
Date: 2000/08/01
Subject: MVC2 Tiers
I'm curious as to what people perceive as the top tier and bottom tier of
MvC2. If you can, please respond with your top 14 and bottom 14 characters.
If you want to, put them in some order, and if you're feeling extremely
gung-ho, rank all 56.

Thanks,

Will


 
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ParanoiaDirtyMix!  
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 More options Aug 1 2000, 3:00 am
Newsgroups: alt.games.sf2
From: ParanoiaDirtyMix! <jack...@students.uiuc.edu>
Date: 2000/08/01
Subject: Re: MVC2 Tiers

On Tue, 1 Aug 2000, Will Beckley wrote:
> I'm curious as to what people perceive as the top tier and bottom tier of
> MvC2. If you can, please respond with your top 14 and bottom 14 characters.
> If you want to, put them in some order, and if you're feeling extremely
> gung-ho, rank all 56.

> Thanks,

> Will

Let me try ranking these boys/gals/animals, I might be biased on middle
tiers...either they don't have good tourney performances or have not been
exposed, and keep in mind that mvc2 is a team game, so some team
combinations can just be overpowered

Tier 1
------

Doom
Spiral
Sentinel
Dhalsim
Cable
Storm
Strider
Blackheart

Tier 2
------

Cyclops
Cammy
Iceman
Captain Commando
BBHood
Ironman
Power-up Juggeranut
Silver Samurai

Tier 3
------

Omega Red
Magneto
Bison
Ken
Tron
Psylocke
Felicia
Colossus

Tier 4
------

Captain America
Anakaris
Ruby Heart
Gambit
Ryu
Rogue
Charlie
Hulk

Tier 5
------

Guile
Jill
Akuma
Hayato
Thanos
War Machine
Sakura
Venom

Tier 6
------

Morrigan
Amingo
Sabretooth
Bonerine
Megaman
Wolverine
Sonson
Jin

Tier 7
------

Shuma
Spiderman
Marrow
Chun Li
Kobun
Zangief
Dan
Roll

For first 2 tiers and last 2 tiers I'm sure enough...

Characters that I might be biased:
Megaman - Japan has a good ranking on him, but he must have something else
beside rockball trap

Ruby Heart - I know she can trap, but not sure if those Japanse long ass
combos matter or not

Silver Samurai - Good chipping, good meter building, but he uses lots of
meters too....Japan gives him a good ranking

Jin - I like Beta assist but not sure his potential on field, i can only
play pixie Jin

Thanos - Still not sure how to play him, but I see him have some potential


 
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tortoise  
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 More options Aug 1 2000, 3:00 am
Newsgroups: alt.games.sf2
From: tortoise <mgreerNOmgS...@artic.edu.invalid>
Date: 2000/08/01
Subject: Re: MVC2 Tiers

"Will Beckley" <WBeck...@Mindspring.com> wrote:
>I'm curious as to what people perceive as the top tier and
bottom tier of
>MvC2. If you can, please respond with your top 14 and bottom 14
characters.
>If you want to, put them in some order, and if you're feeling
extremely
>gung-ho, rank all 56.

You just missed a 200 post long thread on this which is just now
petering out. Check it out in Deja for all the rankings talk you
could ever
want.

Matt
mgreer[at]artic.edu

"And if your dog or cat ever dies, I'll buy you a ewe."

-----------------------------------------------------------

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JackTheFob  
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 More options Aug 1 2000, 3:00 am
Newsgroups: alt.games.sf2
From: JackTheFob <jack...@students.uiuc.edu>
Date: 2000/08/01
Subject: Re: MVC2 Tiers
btw i didn't realize that i forgot to change my SN to JackTheFob :)

Play like a Japanse and runaway forever

> Sentinel is below Cable

Sentinel loses to cable but it doesn't mean Sentinel is worse than
Cable...Just like in ST Blanka beats Guile, doesn't make Blanka better
than Guile in general

> >Tier 2
> >------

> >Cyclops
> >Cammy
> >Iceman
> >Captain Commando
> >BBHood
> >Ironman
> >Power-up Juggeranut
> >Silver Samurai

> Power up Jug should at least be at the top of this list.

Power up Jug still isn't that versatile enough

> >Tier 3
> >------

> >Omega Red
> >Magneto
> >Bison
> >Ken
> >Tron
> >Psylocke
> >Felicia
> >Colossus

> Ken should not be above Ryu...Ryu at least can hurt helpers.

Ken can Shinryuken, and Ken has Hurricane, Ryu can hurt helpers, but that
damage is shitty

Guile cries horribly against top characters, Akuma's 135% damage and
horrible Mesatsu Gou Hadou makes him overrated

You can AHVB in reaction

Trust me that Spiderman is horrible like hell

 
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sol t kim  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: solt...@midway.uchicago.edu (sol t kim)
Date: 2000/08/02
Subject: Re: MVC2 Tiers
In article <Pine.GSO.4.10.10008011937180.29317-100...@ux12.cso.uiuc.edu>,

ParanoiaDirtyMix!  <jack...@students.uiuc.edu> wrote:
>On Tue, 1 Aug 2000, Will Beckley wrote:

>Tier 1
>------

>Doom
>Spiral
>Sentinel
>Dhalsim
>Cable
>Storm
>Strider
>Blackheart

Can you share your Dhalsim strategy?  He is above Cable?

Sentinel is below Cable

>Tier 2
>------

>Cyclops
>Cammy
>Iceman
>Captain Commando
>BBHood
>Ironman
>Power-up Juggeranut
>Silver Samurai

Power up Jug should at least be at the top of this list.

>Tier 3
>------

>Omega Red
>Magneto
>Bison
>Ken
>Tron
>Psylocke
>Felicia
>Colossus

Ken should not be above Ryu...Ryu at least can hurt helpers.

Guile/Akuma belongs somewhere above this

Spiderman does not belong here he's at least upper middle.

>For first 2 tiers and last 2 tiers I'm sure enough...

>Thanos - Still not sure how to play him, but I see him have some potential

Like a pixie, AFAIK

--


 
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Arturo Sanchez  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: Arturo Sanchez <ai...@columbia.edu>
Date: 2000/08/02
Subject: Re: MVC2 Tiers

Jack, I only took a quick glance at your rankings, so I'm not going to
comment on that for the most part..since they're somewhat right...but why
is Magneto is Tier 3? He should be in the top of tier 2, if not Tier 1
even.

For the most part tho, your rankings are good - however, I think there
will be a lot of debate over the middle tier, since there are so many
chars. However, it's a start...


 
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Shaun Patrick Mcisaac  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: spmci...@midway.uchicago.edu (Shaun Patrick Mcisaac)
Date: 2000/08/02
Subject: Re: MVC2 Tiers
In article <1IKh5.126$x3.2951@uchinews>,
sol t kim <solt...@midway.uchicago.edu> wrote:

>In article <Pine.GSO.4.10.10008011937180.29317-100...@ux12.cso.uiuc.edu>,
>ParanoiaDirtyMix!  <jack...@students.uiuc.edu> wrote:
>>On Tue, 1 Aug 2000, Will Beckley wrote:
>>Tier 1
>>Doom
>>Spiral
>>Sentinel
>>Dhalsim
>>Cable
>>Storm
>>Strider
>>Blackheart

>Can you share your Dhalsim strategy?  He is above Cable?

No way in hell Dhalsim dominates a match like Cable, Doom, Sentinel.
Where is his helper kill?  Standing fierce?

>>Tier 2
>>Cyclops
>>Cammy
>>Iceman
>>Captain Commando
>>BBHood
>>Ironman
>>Power-up Juggeranut
>>Silver Samurai
>Power up Jug should at least be at the top of this list.

BBH, IM, and SS are not that good (esp. BBH).  Why would you want SS when
you can play Spiral?  What does BBH add to a team strategically?

>>Tier 3
>>Omega Red
>>Magneto
>>Bison
>>Ken
>>Tron
>>Psylocke
>>Felicia
>>Colossus
>Ken should not be above Ryu...Ryu at least can hurt helpers.

Ken's assist is a helluva lot better.  The fact that he does more damage
and that his supers do not get him murdered if *hit* is good too.

>>Tier 4
>>Captain America
>>Anakaris
>>Ruby Heart
>>Gambit
>>Ryu
>>Rogue
>>Charlie
>>Hulk

Guile is better than Charlie, and Anakaris is better than these guys.

>>Tier 5
>>Guile
>>Tier 6
>>Tier 7

Sonson is bottom tier.  No damage.

>>Thanos - Still not sure how to play him, but I see him have some potential
>Like a pixie, AFAIK

Thanos?  He's neither small nor particularly great at combos except for
his infinite and supers.  At least he can super out of a lot of things.
--
Shaun P. McIsaac    
(508) 761 - 4722     People are more violently opposed to fur than
leather because it's safer to harass rich women than motorcycle gangs.          

 
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JackTheFob  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: JackTheFob <jack...@students.uiuc.edu>
Date: 2000/08/02
Subject: Re: MVC2 Tiers

Sim is not born to kill helper or do nasty damage...he does have
big-damage combos which is HARD....the reason why he dominates is because
of his runaway skill, and he teleports....which automatically rocks cable

> >>Tier 2
> >>Cyclops
> >>Cammy
> >>Iceman
> >>Captain Commando
> >>BBHood
> >>Ironman
> >>Power-up Juggeranut
> >>Silver Samurai
> >Power up Jug should at least be at the top of this list.

> BBH, IM, and SS are not that good (esp. BBH).  Why would you want SS when
> you can play Spiral?  What does BBH add to a team strategically?

BBH does runaway work and triple super work
IM should be a flying whore, just watch out blackheart and commando
So you say Spiral is better than SS, which is true, which is why SS ranks
lower than Spiral. Spiral chips on field and SS chips as a helper

Guile is better than charlie in low-level comp, Charlie can be a cross-up
whore.

Well I said I am biased coz i haven't mastered all 56 yet....so there are
something i don't know about Anakaris


 
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Lupid  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: Lupid <big-t-moneysNObiS...@bombdiggity.com.invalid>
Date: 2000/08/02
Subject: Re: MVC2 Tiers
No one believes that Jill owns all pixies. Oh well. I'd swap BH
and Cyc..some other stuff..no one cares though. Megaman stops
Doom/BH and lots of other shit just because you can't call a
helper without first stopping his megabusters, and that's not as
easy as you'd think against a good MM. The busters do like 15%
damage now too..it's nasty. Rockball trap is ass. He goes in AT
LEAST 3rd or lower second. Bonerine is 4th at least also.
Spiderman in no way deserves to be 7th tier. If I land a jab in
my endless chaining you're losing 50% to a max. spider
SOMEWHERE. You've just never seen him used effectively. He still
can't deal with keepaway, but no one else in 3rd tier can and
thats probably where I'd put him. No lower than 4th though.
Everything else is close enough.

-----------------------------------------------------------

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Up to 100 minutes free!
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John Syers  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: John Syers <jsy...@acm.org>
Date: 2000/08/02
Subject: Re: MVC2 Tiers

Lupid wrote:
> No one believes that Jill owns all pixies. Oh well. I'd swap BH
> and Cyc..some other stuff..no one cares though. Megaman stops
> Doom/BH and lots of other shit just because you can't call a
> helper without first stopping his megabusters, and that's not as
> easy as you'd think against a good MM. The busters do like 15%
> damage now too..it's nasty.

What is up with his mega buster assist stopping a hyper charging star?
Seems like there was something else that stopped my hyper charging star
and for awhile I thought they made it just totally weak, but it still
goes through some stuff.  I used to love charing through a legion or
standing fast through a proton cannon (although the PC is a little
longer IIRC).  Is there anything else the charging star can't beat
anymore?

js
  3


 
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Chocobo  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: Chocobo <choc...@mindspring.com>
Date: 2000/08/02
Subject: Re: MVC2 Tiers

Arturo Sanchez wrote:
> Jack, I only took a quick glance at your rankings, so I'm not going to
> comment on that for the most part..since they're somewhat right...but why
> is Magneto is Tier 3? He should be in the top of tier 2, if not Tier 1
> even.

Why do you believe that? I hope you're not counting his ability to do 100% in
one (escapable) air combo. Without that, he's simply above average.

 
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tortoise  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: tortoise <mgreerNOmgS...@artic.edu.invalid>
Date: 2000/08/02
Subject: Re: MVC2 Tiers

John Syers <jsy...@acm.org> wrote:
>What is up with his mega buster assist stopping a hyper

charging star?

Are you sure you had your shield
during that HCS? If Cap is without
his shield then charging star will
not negate projectiles and HCS
will not negate beams/projectiles/supers.

Matt
mgreer[at]artic.edu

"And if your dog or cat ever dies, I'll buy you a ewe."

-----------------------------------------------------------

Got questions?  Get answers over the phone at Keen.com.
Up to 100 minutes free!
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Shaun Patrick Mcisaac  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: spmci...@midway.uchicago.edu (Shaun Patrick Mcisaac)
Date: 2000/08/02
Subject: Re: MVC2 Tiers
In article <Pine.GSO.4.10.10008020026140.6576-100...@ux12.cso.uiuc.edu>,

        Bison teleports too, are you going to tell me he beats Cable?
Dhalsim's runaway is not any good.  What are you going to run away *with*?
He has no way to chip safely and no big combo off his long attacks.

>> BBH, IM, and SS are not that good (esp. BBH).  Why would you want SS when
>> you can play Spiral?  What does BBH add to a team strategically?

>BBH does runaway work and triple super work.

        Her TT is overrated and her ability to keep away with missiles is
about as good as megaman's fierce.

>IM should be a flying whore, just watch out blackheart and commando.

        ..and Ken, and Cammy, and a lot of others.  I play IM.  He's a fun
charcters.  While raining down garbage is his best tech, he's not able to
do it like Doom and be so controlling with it.  SB is slow enough to let
them break away from any trapping you might have been thinking of; UB is
good but a slow enough to allow a reaction from a good player.  This is a
serious problem as you can't get into a situation where you're trading a
few hits for a few blocked beams - you'll lmost always lose.

>So you say Spiral is better than SS, which is true, which is why SS ranks
>lower than Spiral. Spiral chips on field and SS chips as a helper

Samurai chips ok as help but IMO is not great (Spiral's alpha is about as
good).  I just don't see him as better than Magneto, for instance, or on
par with Juggernaut.

>> >>Tier 3
>> >>Tier 4
>> Guile is better than Charlie, and Anakaris is better than these guys.

>Guile is better than charlie in low-level comp, Charlie can be a cross-up
>whore.

        Why is Charlie landing crossups vs anyone but low level comp?
Guile wins on better supers and damage, a better air flashkick, and his
air throw which will occasionally catch someone sleeping for a single
extra pop-up w/o damage reduction.

>Well I said I am biased coz i haven't mastered all 56 yet....so there are
>something i don't know about Anakaris

KapKom would know better than I, but he does have ground chains->super
that do over 1/2 life and the coffins which are pretty good.
--
Shaun P. McIsaac    
(508) 761 - 4722     People are more violently opposed to fur than
leather because it's safer to harass rich women than motorcycle gangs.          

 
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JackTheFob  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: JackTheFob <jack...@students.uiuc.edu>
Date: 2000/08/02
Subject: Re: MVC2 Tiers

Bison's teleport, as lame as psylocke's, is WEAK....different story from
sim's

Sim has no chip pontential but doom does.....so include floating on your
runaway loop, call doom during floating, then air dash or teleport...when
time's running out even experts should get some nervous coz they are still
human beings...then just doom more

Juggernaut is a scary one dimensional character based on his damage and
headcrush, but dies to too many flying characters.

If Japan says SS is good, SS is good....what's the last time Japan made a
lame ranking?

> >> >>Tier 3
> >> >>Tier 4
> >> Guile is better than Charlie, and Anakaris is better than these guys.

> >Guile is better than charlie in low-level comp, Charlie can be a cross-up
> >whore.

>    Why is Charlie landing crossups vs anyone but low level comp?
> Guile wins on better supers and damage, a better air flashkick, and his
> air throw which will occasionally catch someone sleeping for a single
> extra pop-up w/o damage reduction.

In low level comp, where ppl don't block every time, you look for someone
who deals good damage and longer combos. In high comp, the better pixies
are those who can find open holes most often. Charlie opens holes easier
than Guile, while Guile does more damage IF he finds a hole.

Charlie has air throw too, and in high comp you can see air throw from
miles away and tech all the time.

Jack "Fob Master" Lin


 
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AK  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: a...@red.seas.upenn.edu (AK)
Date: 2000/08/02
Subject: Re: MVC2 Tiers
Distribution:

JackTheFob (jack...@students.uiuc.edu) wrote:

: On Wed, 2 Aug 2000, Shaun Patrick Mcisaac wrote:

: > In article <Pine.GSO.4.10.10008020026140.6576-100...@ux12.cso.uiuc.edu>,
: > JackTheFob  <jack...@students.uiuc.edu> wrote:
: > >On Wed, 2 Aug 2000, Shaun Patrick Mcisaac wrote:
: > >> In article <1IKh5.126$x3.2951@uchinews>,
: > >> sol t kim <solt...@midway.uchicago.edu> wrote:
: > >> >>Tier 1
: > >> >>Doom
: > >> >>Spiral
: > >> >>Sentinel
: > >> >>Dhalsim
: > >> >>Cable
: > >> >>Storm
: > >> >>Strider
: > >> >>Blackheart
: > >> >
: > >> >Can you share your Dhalsim strategy?  He is above Cable?
: > >> No way in hell Dhalsim dominates a match like Cable, Doom, Sentinel.
: > >> Where is his helper kill?  Standing fierce?
: > >Sim is not born to kill helper or do nasty damage...he does have
: > >big-damage combos which is HARD....the reason why he dominates is because
: > >of his runaway skill, and he teleports....which automatically rocks cable
: >
: >  Bison teleports too, are you going to tell me he beats Cable?
: > Dhalsim's runaway is not any good.  What are you going to run away *with*?
: > He has no way to chip safely and no big combo off his long attacks.

: Bison's teleport, as lame as psylocke's, is WEAK....different story from
: sim's

: Sim has no chip pontential but doom does.....so include floating on your
: runaway loop, call doom during floating, then air dash or teleport...when
: time's running out even experts should get some nervous coz they are still
: human beings...then just doom more

Leaves Doom extremely vulnerable.  My dhalsim is ok, but I don't rely on
teleport at all.  It's all about his s. short, priority and reach wise.
He has the ability to punish assists using his short 3-hit ground chains
repeatedly... it forces your opponent to block while his assist is
getting hit.  That's actually key if you're talking about assist
counter-attacking.  Teleport is way slow and his keepaway is very
limited.  I highly doubt the japanese play him with keepaway... he does
very well on the offense.

A runaway Dhalsim would get crushed by Cable, .. his keepaway simply
isn't at that level.

:  
: > >> BBH, IM, and SS are not that good (esp. BBH).  Why would you want SS when
: > >> you can play Spiral?  What does BBH add to a team strategically?
: > >
: > >BBH does runaway work and triple super work.
: >
: >  Her TT is overrated and her ability to keep away with missiles is
: > about as good as megaman's fierce.
: >

There's a good BBH that plays downtown and at Goodtimes in Boston.  Cruel
hunting and her mines/missles are most of her game.  She can do a s.
roundhouse, db+roundhouse XX missle and that leaves plenty of crap for
the opponent to deal with along with her assist attacking at the same
time.  Her mines stop dash-ins.  But from how I've seen BBH played well,
her Cruel hunting is really effective (particularly against those who use
b-cyclops without regard).  Damage/coverage/chip-wise, it's better than a
lot of the other heavy damage "beam" attacks in the game (PC, MOB, etc.).

: >
: > Samurai chips ok as help but IMO is not great (Spiral's alpha is about as
: > good).  I just don't see him as better than Magneto, for instance, or on
: > par with Juggernaut.

He takes away a good portion of Strider/Spiral's game (teleport), and
qcf+kk also destroys Juggernaut/Doom assist.  It takes way too much
damage if you get nailed up close.  He's got a chipping game, too, but I
think the main threat he poses to top tier is assist abuse and teleporting.
There's a safe pocket in the qcf+kk that keeps a flying sentinel safe,  
but most other aerial attacks have to be done with caution.

: Juggernaut is a scary one dimensional character based on his damage and
: headcrush, but dies to too many flying characters.

Juggernaut and AAA is a major threat.

--
AK


 
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Cammy White  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: Cammy White <cammyNOcaS...@n3m0.org.invalid>
Date: 2000/08/02
Subject: Re: MVC2 Tiers
The japanese ranked Spider-Man tops for some strange reason in
MvC1... Either we never figured it out right or they don't know
what they're talking about.

-----------------------------------------------------------

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JackTheFob  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: JackTheFob <jack...@students.uiuc.edu>
Date: 2000/08/02
Subject: Re: MVC2 Tiers
On 2 Aug 2000, AK wrote:

When leading a lot there is no point to risk yourself being offensive, one
mistake = ahvb * 3, hyper-tempest * 5, or 8-hit headcrush, not worth

Play like a Japanese and do some runaway thing

yea that's like how BBH here plays like

Like Juggernaut + Commando/BH? i luv it


 
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sol t kim  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: solt...@midway.uchicago.edu (sol t kim)
Date: 2000/08/02
Subject: Re: MVC2 Tiers
I think their ranking was based on 1vs1 fight...otherwise, they knew RV,
they knew wolverine, I don't think Japanese don't know what they are
talking about...

In article <030b237a.917c8...@usw-ex0102-013.remarq.com>,
Cammy White  <cammyNOcaS...@n3m0.org.invalid> wrote:

>The japanese ranked Spider-Man tops for some strange reason in
>MvC1... Either we never figured it out right or they don't know
>what they're talking about.

>-----------------------------------------------------------

>Got questions?  Get answers over the phone at Keen.com.
>Up to 100 minutes free!
>http://www.keen.com

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Shaun Patrick Mcisaac  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: spmci...@midway.uchicago.edu (Shaun Patrick Mcisaac)
Date: 2000/08/02
Subject: Re: MVC2 Tiers
In article <Pine.GSO.4.10.10008021106240.1886-100...@ux8.cso.uiuc.edu>,

JackTheFob  <jack...@students.uiuc.edu> wrote:
>On Wed, 2 Aug 2000, Shaun Patrick Mcisaac wrote:
>> In article <Pine.GSO.4.10.10008020026140.6576-100...@ux12.cso.uiuc.edu>,
>Sim has no chip pontential but doom does.....so include floating on your
>runaway loop, call doom during floating, then air dash or teleport...when
>time's running out even experts should get some nervous coz they are still
>human beings...then just doom more

Call BH.  If Sim does anything, triple bake, otherwise a. fierce XX VB.
Among other things.  Flying around with Sim is like flying around with
Sentinel except you do less and take more and don't chip and your range is
overall not as good.  But other than that it's good =)

>> Samurai chips ok as help but IMO is not great (Spiral's alpha is about as
>> good).  I just don't see him as better than Magneto, for instance, or on
>> par with Juggernaut.
>Juggernaut is a scary one dimensional character based on his damage and
>headcrush, but dies to too many flying characters.

CC/BH.

>If Japan says SS is good, SS is good....what's the last time Japan made a
>lame ranking?

        This is one of those times where I wish posting in 22 point font
was allowed.  Anyways:

**** BIRDIE top tier in A2 ****

>In low level comp, where ppl don't block every time, you look for someone
>who deals good damage and longer combos. In high comp, the better pixies
>are those who can find open holes most often. Charlie opens holes easier
>than Guile, while Guile does more damage IF he finds a hole.

        I don't see Charlie opening up more holes than Guile.  What are
you going to do to open someone up?

>Charlie has air throw too, and in high comp you can see air throw from
>miles away and tech all the time.

        If you can't sneak in a throw, it's not because they're too easy
to tech.  You only have to wait a split second to do the throw instead
ofthe fi/rh finisher.  It is not a particularly important reason Guile is
better though.

>Jack "Fob Master" Lin

--
Shaun P. McIsaac    
(508) 761 - 4722     People are more violently opposed to fur than
leather because it's safer to harass rich women than motorcycle gangs.          

 
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Stilt Man  
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 More options Aug 2 2000, 3:00 am
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From: stilt...@user2.teleport.com (Stilt Man)
Date: 2000/08/02
Subject: Re: MVC2 Tiers
In article <8m9k3c$a1...@netnews.upenn.edu>,

AK <a...@red.seas.upenn.edu> wrote:
>JackTheFob (jack...@students.uiuc.edu) wrote:
>: >      Her TT is overrated and her ability to keep away with missiles is
>: > about as good as megaman's fierce.
>There's a good BBH that plays downtown and at Goodtimes in Boston.  Cruel
>hunting and her mines/missles are most of her game.

Somewhere in here amidst descriptions of BBHood's power, I probably ought to
volunteer a first-hand description of the way Jackson plays with her on what
I've been calling his "mess around" team.

Jackson puts her together with Jug-B/Hulk-B (Jug punch/headcrush and
horiz. gamma charge/gamma crush) and then spends all day jumping around to
fill the meter and harass you.  Once in a while he'll throw a Jug punch just
to annoy you and possibly do damage.  But ultimately, he doesn't even really
care whether BBHood wins or loses the opening fights, as long as she stays
alive and on the field long enough to collect three meters.  Once she's got
that with those two behind her, your next screwup costs you a character on
your team.  Helpers are easiest to kill, but if she can catch a primary so
much the better.  Just about any helper who takes normal or worse damage will
die outright in one shot, with minimal opportunity for counterattack.  Cruel
Hunting holds you down and starts blasting the helper silly, the headcrush
probably will make it worse, and all of it just sort of waits until the Hulk
comes down with the meteor to pancake the poor sod for whatever's left.  And
that's WITHOUT Juggernaut being glitched.

With all the crud that Hood throws around together with the Jug punch, rushing
her down is basically impossible with most chars.  Most rushers are going to
need a helper to get past both Hood's crud and Juggernaut, which puts you on
the clock to kill Hood before she's got three meters or the game's probably
over -- once she's got three meters she can gradually wear your rusher down
because if you call a helper, she'll kill it, and if you switch chars, she'll
kill or maim that, too.  The only chars that can really beat it are the top
tier guys -- Doom can bomb them better than BBHood can bomb him, Sentinel
and Cable can beat them at their own helper-slaughtering game, Storm plays
much the same as Doom, Spiral and Strider could either out-crud it or teleport
past it, etc.

IMO, there are two main definitions for what would constitute "second tier".
One of them is if you can beat the vast majority of the chars and have a
winnable but not optimistic game against at least some of the top tier.  The
other is if you can squash everyone _but_ the top tier, who in turn squashes
you.  BBHood is in the latter category.

>: Juggernaut is a scary one dimensional character based on his damage and
>: headcrush, but dies to too many flying characters.
>Juggernaut and AAA is a major threat.

Yes, he is.  If Jug has altitude help the bombing game doesn't win for free
any more, and many of the bombers have serious problems with Juggernaut if
he can keep them near the ground.  I know that Doom is usually considered
the "beat Juggernaut for free" char of choice, but the last couple of days
I've been abusing some Dooms pretty badly with Venom/Jug/Cammy by using
Cammy to keep them on the ground and either Venom or Jug (or both) mauling
them up close once I've got them there.  I'm not going to profess that they'll
win this more often than not, but they've got a winnable game with it,
certainly.

This is one spot where I've got issue with the tier chart that got posted
there -- I think Rogue, Venom, and Jug all went way too low.  Yes, none of
those three have good projectiles or keepaway games, but they're all very
dangerous in a close-up rush, either by ability to initiate attack (Rogue),
ability to keep their enemies from initiating attack (Venom), or by ability
to splatter them if they just throw something with a recovery time from too
close (Jug being obviously the best of these, but with Rogue not too far
behind and Venom a little further behind).  Jug is the easiest of the three
to pin down (big slow target, doesn't have an air dash) but all of them, to
some degree, pose a very real threat if you don't keep them a full screen
away.

=-=-=-=-=-=-=-=
 The Stilt Man                stilt...@teleport.com
   http://www.teleport.com/~stiltman/stiltman.html
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AK  
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 More options Aug 2 2000, 3:00 am
Newsgroups: alt.games.sf2
From: a...@red.seas.upenn.edu (AK)
Date: 2000/08/02
Subject: Re: MVC2 Tiers
JackTheFob (jack...@students.uiuc.edu) wrote:

: On 2 Aug 2000, AK wrote:

: > Distribution:
: >
: > JackTheFob (jack...@students.uiuc.edu) wrote:
: > : On Wed, 2 Aug 2000, Shaun Patrick Mcisaac wrote:
: > Leaves Doom extremely vulnerable.  My dhalsim is ok, but I don't rely on
: > teleport at all.  It's all about his s. short, priority and reach wise.
: > He has the ability to punish assists using his short 3-hit ground chains
: > repeatedly... it forces your opponent to block while his assist is
: > getting hit.  That's actually key if you're talking about assist
: > counter-attacking.  Teleport is way slow and his keepaway is very
: > limited.  I highly doubt the japanese play him with keepaway... he does
: > very well on the offense.
: >
: > A runaway Dhalsim would get crushed by Cable, .. his keepaway simply
: > isn't at that level.

: When leading a lot there is no point to risk yourself being offensive, one
: mistake = ahvb * 3, hyper-tempest * 5, or 8-hit headcrush, not worth

: Play like a Japanese and do some runaway thing

My impression was that the Japanese play offensive powerhouse.  Just look
at some of their combo movies.  Of course their style has probably
adapted to the strong keepaway in mvc2;   however, as stated already,
Dhalsim has nothing to do from a distance that is safer than doing up
close(in another words he has no downwards projectile he can launch from
the air with little/no recovery).  And besides, you can't AHVB a dhalsim
that's in your face with s. short.

Keepaway is much better played by the other characters in top tier...
keepaway certainly can't be why he's placed in top ranks.  Even that top
-of-the-screen teleporting trick has holes and is generally weak since
pulling out any offense from that location is ineffective.  You'd better
be ahead by about 2 characters if you want to do that, at which point you
probably don't need it.

--
AK


 
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ICaptainAmerical  
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 More options Aug 2 2000, 3:00 am
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From: icaptainameri...@aol.com (ICaptainAmerical)
Date: 2000/08/02
Subject: Re: MVC2 Tiers

Utterly ridiculous. Captain America is easily in the top tier. Besides having
above average strength and vitality, 70% combos with five button presses, a
double jump, incredible range in the air and ground, covering moves, a
cartwheel which makes him invincible a few seconds so he can glide across the
screen, the ability to negate any projectile, and one of the best assists in
the game. Yeah, he must belong on the fourth tier. It's like Spiral. Everyone
thought she sucked until Duc wiped the floor with everyone using Spiral.
Utterly ridiculous.

 
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Chocobo  
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From: Chocobo <choc...@mindspring.com>
Date: 2000/08/02
Subject: Re: MVC2 Tiers

Doom has one of the best assists in the game as well as the best keepaway game,
Spiral and Sentinel can put a million things on the screen at once to do a ton of
damage, Blackheart has arguably the best assist in the game, Cable can do 100%
damage for one mistake anywhere on the screen, Strider can turn on ouroboros and
do 50% block damage before you get a chance to move. C.America has... a double
jump, a useless cartwheel, and an average anti-air assist. woo. What kind of
damage are you playing on where C.America can do a 70% combo? And anyway, that
requires the opponent not blocking at point blank range, a rare situation in MVC2.
He is nowhere near the level of these top level characters.

He's slow, has no exception assist, isn't much for punishing mistakes, can't do a
whole lot of damage, and doesn't have very good supers. Putting him in the same
company as Ryu and Ruby Heart is being generous.

> It's like Spiral. Everyone thought she sucked until Duc wiped the floor with
> everyone using Spiral.

Who's been beating everyone with C.America? Nobody.

 
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AK  
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 More options Aug 2 2000, 3:00 am
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From: a...@red.seas.upenn.edu (AK)
Date: 2000/08/02
Subject: Re: MVC2 Tiers
ICaptainAmerical (icaptainameri...@aol.com) wrote:

: cartwheel which makes him invincible a few seconds so he can glide across the
: screen, the ability to negate any projectile, and one of the best assists in
: the game. Yeah, he must belong on the fourth tier. It's like Spiral. Everyone
: thought she sucked until Duc wiped the floor with everyone using Spiral.
: Utterly ridiculous.

Well not commenting on your CapAm comments (I'm sure you'll say you
didn't mean it in hindsight), but Spiral was known to be a powerhouse not
too long after the game came out.  Her strengths aren't that easy to see
when trying her out, but what adds to her game is her a) ability to get
out of traps andb b) ability to get above the "dump shit from above" tactic.

Yea she stops assists with knives, can cause virtual lockdowns, has a 85%
combo, blah blah all known before any major national tournies.  To say she
was viewed as sucking until b4 is false.  She's good but has got some
issues in her game that keep her from being #1.

CapAm shares absolutely nothing in common with Spiral or any of the top
two tiers, for that matter.

--
AK


 
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Peter Mouko Nguyen  
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 More options Aug 2 2000, 3:00 am
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From: inkhe...@aol.com (Peter Mouko Nguyen)
Date: 2000/08/02
Subject: Re: MVC2 Tiers

>Can you share your Dhalsim strategy?  He is above Cable?

>Sentinel is below Cable

hit cable so you're ahead..sj -> air dash -> teleport infinite..whee I beat
cable.

~Miggity Mouko~


 
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