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Question About the Ism's of Alpha 3?

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Kami-Sama

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Jun 1, 2000, 3:00:00 AM6/1/00
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What is the point of the v ism? Can all the characters do the custom
combos? Is the move the same for all characters? And how come the moves
of alpha 3 are not as flashy as in x-men vs street fighter or mvsc or
mvsc2?


John P. Hayes

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Jun 1, 2000, 3:00:00 AM6/1/00
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In article
<Pine.GSO.4.21.000602...@bajor.its.deakin.edu.au>,
Forge <mill...@deakin.edu.au> wrote:

>I'm more worried about the question why can different isms be mixed
>against eachother... (ie.. why not just have x-ism fight only against
>x-ism - well apart from in particular modes say vs and stuff)
>
>the way this group goes on about v-ism its as if the others basically
>don't exist!... I'm wondering why such an ism was allowed to dominate! oh
>well...
>
>the point of vism seems to be do a combo you create yourself in place of a
>super... this is similar to a custom combo of sfa2, it includes an
>invincible window on the front where opponent's attacks whiff (I think
>most A-ism/X-ism supers have something like this 2 but only for an
>instant??) anyway... you get to control your character with shadows
>following them, if you notice the last one isn't just blu its more like a
>shadow of your character, this one actually adds hits... (I don't think
>the other shadows do) anyway because you control the vism combo yourself
>its not the same move for each character... (ie not just as simple as a
>qcf, qcf + P) and A3 is flashy in its own way, but its not meant to have
>that kind of style that vs games have, for a few reasons... it was created
>earlier that the vs series, and it wasn't intended as just a great to look
>at and didn't really focus on overexagerating basically every move they
>could - and add in comics characters to the mix (probably the reason for
>the overexageration?)! MvC2 is a very recent game and I'm guessing lots
>of its flashy stuff is pretty much due to new developments...
>
>the point of v-ism... hmm.. I'm probably not the best person to ask as I
>don't really use it when I can get away with it coz I aren't really good
>with v-ism combos, but apparently theres stuff like the meter building
>most rapidly, the invincibility when you activate the v-ism combo, not
>sure if damage is high or if guard crush meter size or anything like that
>comes into effect... but apparetnly if you are good enough and know what
>your doing v-ism has the potential to be the best mode... call me ignorant
>if you feel you need to but I personally prefer to stick with A-ISM in
>general! (some of the stuff that I've seen a guy doing using excels in EX2
>are inspiring and some vs combos and stuff are getting me closer to using
>useful V-isms tho... I guess simply the practice itself helps hehe)
>
>so take whatever you like from my post... thats just my point of view I'm
>sure there's plenty of others... (and I doubt I've even touched on some of
>the advantages v-ism has - if utilized correctly)
>
>note: I only just realized yesterday that Juni has a pushblock I like
>it!!!

I've kind of wondered why they haven't tried some tournies with just one
ism in them at least for fun/variety. Maybe a x-ism only tourney or a
x/a ism only. Heck, maybe a Saikyo tournament! Of course you would
need versions without bugs in them for those weird %99 moves. Note,
I've no idea about the scene much other than what I read here and saw at
the Alpha3 tournament last year(2 years ago?) at SJ Nickle City. From
my vantage point all I ever heard of was V-Ism this and that with the
occaisonaly break for Xism Geef or Dhalsim. Maybe this is dumb idea?

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Forge

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Jun 2, 2000, 3:00:00 AM6/2/00
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On Thu, 1 Jun 2000, Kami-Sama wrote:

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