Vega Rules!! <--Corny intro.
I was wondering if anyone has any combos for Vega they would like to share.
I play Vega like a matador, I guess. I dodge, fake, weave, double pump, don't
repeat my patterns, stay close to my opponant, and FINALLY slam them when they
BooBoo. But this is getting boring and people Whine, you know how they are =).
Vega Tip(HF) : If your gonna get hit by a DP and can't block in time take it 
in the air or in the middle of a special move. It hurts less than a double hit
Dragon Punch, and with Vega's recovery time you have lots of time to get nasty
Sometimes I let do a Tumble kick just so they can DP me and get too cocky.
Hmm.. thats ineresting idea I just thought of. Taking a hit to set up a bloke..
Has anybody ever done this. Theoretical setting: a guy you play often has a
combo he likes to throw often. So you take a normal knock down hit and he goes
for it. and your ready for him with a Dodge/fake/different hit Does anybody
want to tell us about these Special gifts they reserve for just such an
occasion, vs. character did you fight? Dragon Punches don't count unless it's
a triple and not on a dizzy.
Eric Garcia (likes to scream AAAYYYEEEEEE!!!!!! alot)
- Axis
>Vega is useless.  You can quote me on that.
>					Ben.
	yup second that one
				Lord Baal...
"Man Fears that which he does not understand."-100 or so 'B'grade Sci Fi movies
ObVegaTip: just a listing of options during a screaming eagle.
 Aeriel Slam
 Slashing Claw
 Land short/long and draw a Dragon Punch/Razor kick
 Hop in middle of a Slam fest and draw another DP/Razor kick
  buffer into a Tumble slash + slide kick if they get caught with pants down
 
Mix for maximum Ginsu effect.
That doesn't work.  Either the opponent tries to DP, or they just don't block. 
This has happened to me a couple of times.  Vega will hit me out of the air and
then attempt a slide, but I just block it.  You're invincible to attack from
the time you get hit in the air, to the time you get up on the ground.  If the
opponent has shitty timing, then I'll usually attempt a DP because they either
slide too early (in which case I would throw instead of DP), or too late.
>Follow that up with a rolling fierce somersault, and you've taken off a nice
>bit of energy, whether or not the person blocks the somersault. (BTW, is it
>possible to DP in the MIDDLE of a rolling fierce somersault? I've seen a lot of
I'm not sure about this one.  I've never really tried it because nobody plays
vega :)  Even if they do play him, the ones that I know won't even use the
roll.  I'd imagine that it can't be DP'ed in the middle because it seems to be
alot like the triple DP.  It's just 3 hits in sucession that can't be blocked
once the first one hits.  Come to think of it, I have seen a case where vega
goes for the roll, the first hit connects, the second misses, and the third
connects again (if it's not blocked).  I can't remember if a connected roll
hits three or four times, but in the case I just mentioned, you probably could
DP in the middle of it.  I'll have to experiment with that.
>people here try to DP in the middle, but it fails for some reason- is
>the DP delay longer than the rolling somerasault hit interval? Seems the only
>time I get knocked out of the somersault is when I begin it or end it.)
>
>I've seen people keep trying to crouching block as soon as they land, but
                       ^^^^^^^^^^^^^^^^^^^^^^^^^
They must be doing something wrong. The block should work.
>the Vega sliding roundhouse keeps knocking them off their feet. (This trick
>seems to be fine for Ken/Ryu. I'm not sure about any other characters.)
>
>Is this just a matter of timing, or luck?
--------------------------------------------------------------------------------
Patrick Gray                                    | Ken: "Attack me if you dare. 
PEG...@RITVAX.ISC.RIT.EDU                      |       My ego will crush you!"
Rochester Institute of Technology               | Ryu: "What a dork..."
--------------------------------------------------------------------------------
It depends what part of his slide you land on. If the slide is well timed, you
should go down
> 
> >Follow that up with a rolling fierce somersault, and you've taken off a nice
> >bit of energy, whether or not the person blocks the somersault. (BTW, is it
> >possible to DP in the MIDDLE of a rolling fierce somersault? I've seen a lot of
> 
> I'm not sure about this one.  I've never really tried it because nobody plays
> vega :)  Even if they do play him, the ones that I know won't even use the
> roll.  I'd imagine that it can't be DP'ed in the middle because it seems to be
> alot like the triple DP.  It's just 3 hits in sucession that can't be blocked
^ 6 hits with fierce button
> once the first one hits.  Come to think of it, I have seen a case where vega
> goes for the roll, the first hit connects, the second misses, and the third
> connects again (if it's not blocked).  I can't remember if a connected roll
> hits three or four times, but in the case I just mentioned, you probably could
> DP in the middle of it.  I'll have to experiment with that.
You might never had it done yet though, dunno
> >people here try to DP in the middle, but it fails for some reason- is
> >the DP delay longer than the rolling somerasault hit interval? Seems the only
> >time I get knocked out of the somersault is when I begin it or end it.)
> >
> >I've seen people keep trying to crouching block as soon as they land, but
>                        ^^^^^^^^^^^^^^^^^^^^^^^^^
> 
> They must be doing something wrong.  The block should work.
or they are scrubs.
> >the Vega sliding roundhouse keeps knocking them off their feet. (This trick
> >seems to be fine for Ken/Ryu. I'm not sure about any other characters.)
> >
> >Is this just a matter of timing, or luck?
^ A little of both =)
ObVegaTip: On the average Kick button slashes do more damage than Punch button
slashes, so if you have the option and learn to use the kick buttons your
damage will go up, unless you need the range or special moves of course =)
-Eric Garcia
Unfortunate you feel that way.  Vega's a real Ken/Ryu slayer.  And don't give
me the old 'Then you have no good Ken/Ryu players' bit, because it's not true.
I accept the Chun Li part, she's a bitch.  You just got to get ahead of Dhalsim
with your speed and then he's hosed.  Although the screaming eagle can't be used
except when Dhalsim's standing up, he's toast if you use the other Vega skills.
>Unfortunate you feel that way.  Vega's a real Ken/Ryu slayer.  And don't give
>me the old 'Then you have no good Ken/Ryu players' bit, because it's not true
	Obviously you dont have any good ken/ryus..... master master match
	up between ken and ryu against vega is definetly in favor of ken\
	ryu.... vega doesnt really have any adv when it comes to ken...
	ken can keep a vega down pretty easily....
					Lord Baal...
>Unfortunate you feel that way.  Vega's a real Ken/Ryu slayer.  And don't give
>me the old 'Then you have no good Ken/Ryu players' bit, because it's not true.
The easiest way for Ken/Ryu to lose to Vega is to play him like another
Ken/Ryu or Blanka or Guile.  If you play Ken/Ryu correctly... with very
few fireballs and DP's, Vega is easy.
The screaming eagle and its various fakes are worthless.  Any decent
Ken/Ryu player can DP at the last second, so fakes are moot.
Ken/Ryu can jump in on Vega and tick or fake-tick him, Vega cannot press
the attack in the same way.
And if you are fast enough to DP Vega when you see him jump in, then
it's no sweat at all.
I agree that Vega CAN be a real Ken/Ryu slayer, but only if the Ken/Ryu
player is being sporting.  If Ken/Ryu plays carefully, it's a very tough
match for Vega to win.
--
Eu-Ming Lee (aka CyberGeek)                   eum...@mrcnext.cso.uiuc.edu
Be there when I feed the tree.
>I agree that Vega CAN be a real Ken/Ryu slayer, but only if the Ken/Ryu
>player is being sporting.  If Ken/Ryu plays carefully, it's a very tough
>match for Vega to win.
	I agree...vega is kinda worthless against ken and ryu...
	just because you can beat ken and ryu with your vega doesnt
	mean that vega is or can be a ken/ryu slayer.... especially
	against a throwing ken....i can beat lots of good ken players
	with honda...but honda is in no way a ken slayer....
			Lord Baal...
  With all of you guys talking about Vega, I'm wondering if you have ANY good 
Vega players in your area at all! Around here we have one really expert Vega
 and I can play a good Vega, too. Yea Chun Li is a hard match but Vega can 
easily win. You just have to stay out of range screwing around with her,
then when she jumps in, run under her and SLASH her. Don't try to throw
because she wins the throw everytime (scrubs excluded of course). The
 good Vega around here almost NEVER uses the screaming eagle attack. If used
at all it is to get away or fake a little. Vega is excellent verses Ryu/Ken
 except that they have the advantage (when DON'T they?). Vega vs Blanka
 WAS a pretty good match in CE but in HF Blanka's got it. Vega is just the
 man, unless you are being ticked. Vega can counterthrow the hell out of
 an air attack/tick but he sucks if someone tries to short/throw him. I
 don't know why but in a short/throw situation he just loses.
 Yeah, Vega it at a disadvantage vs Ryu/Ken but not much of one. Who
 isn't at a disadvantage vs the dragon? Face it, the best characters
 were intended to be and are Ryu/Ken. EVERYONE is at a disadvantage 
 vs them. Taking that into consideration, Vega is good vs Ken/Ryu.
 WOAHHH!! Sorry for all the previous comments I've made about Vega being
 good. I just remembered the crappy way you guys play, tick. Taking ticking
 into account, Vega hasn't got a hope. You can tick him all the way home.
    Around here no one ticks so I forget about that 'unique' style of 
 play.
		EVERYONE???  Think again.  Sagat and Balrog leap to mind,
	as well as Zangief and Dhalsim.  These guys all hold varying advantages
	over Ken or Ryu or both.  Vega would have been among them in CE, but
	with his laughable throw damage, he can't afford to try anything too
	tricky anymore.  And here you go again, spouting your no throw crap,
	and just showing your ignorance like it was your ass.  Vega just CAN'T
	get out of short-short-throw ticks?!?  And you would have me believe 
	that all though you play without throws, you CAN counter?  Well, looks
	as though my previously low opinion of you was too high.  Vega can 
	get out of this SIMPLE tick, just like everyone else.  Oh yeah, I forgot	it takes timing and skill, so maybe you were right...
Seth Killian
> Yeah, Vega it at a disadvantage vs Ryu/Ken but not much of one. Who
> isn't at a disadvantage vs the dragon? Face it, the best characters
> were intended to be and are Ryu/Ken. EVERYONE is at a disadvantage 
> vs them. Taking that into consideration, Vega is good vs Ken/Ryu.
I disagree.  Balrog is at an advantage against both Ken and Ryu in HF.
Blanka has an advantage over Ken in HF.  Sagat has a slight advantage
over both Ken and Ryu in HF as well.  I don't think there is one
'best character' as you say.  There are some which are better general
purpose characters.
Sure, Balrog can crush any Ken/Ryu, but he sure has a tough time
against Honda and Guile.
 Seth, do you even read the messages on this sig or do you just look them
 over and flame anyone who has a different opinion of the game? Above you
 quoted a message in which I said I though that everyone is at a disadvantage
 vs the dragon. You disagreed and said so. Good. I actually agree with you
 about others being EQUAL to Ryu and Ken but I don't know of anyone who is 
 a Ken Ryu Slayer.
 Then you went on to personally flame me. Shows your obvious maturity.
 I did say that the short,throw combo was super hard to get out of for
 VEGA, (that is the tick -short-throw. Don't flame me again for using the
 word combo) and it is hard to get out of for Vega (vs Ryu/Ken). This is
 my opinion and it is valid because I play a lot of Vega and know that
 of all ticks, those are hardest for Vega. AND as I've said numerous
 times, but I don't think it seeps into your head, in this area we used
 to be EXCLUSIVELY tick. Up until about a year ago it was ticks all the
 way. THEN we started useing less ticks and the game became more fun
 for US. THAT is the reason I state I can counterthrow and still be
 no-tick. Are you reading this!??? I don't want to have to tell you this
 again, I've already told you many times. We were tick....now we are
 no-tick. Believe it or not, you don't suddenly lose all knowledge of
 counterthrowing when you stop playing exclusively tick.
And also, as I've said before, I'm not a no-tick fanatic. I won't demand
 a throw in return or anything like that. If you are playing me and 
 tick me, I simply start to tick back. No comments, no looks.
  So please stop showing your intelligence in your ohh so eloquent
 flames and trust me, I could give a rat's ass about the opinion you
 hold of me.
The screaming eagle CAN be used while Dhalsim isn't standing up.  What are you
talking about?  Have a Vega do a screaming eagle and have the Dhalsim player
do a roundhouse slide.  Then tell me what you find out.
True.  Ken is a tougher matchup for Vega than Ryu because of the extended DP.
If Vega goes for a screaming eagle and pulls back to fake an air-slam from the
eagle, he can still get fierce DP'd by Ken because of the range.  Roll is
useless.  Backflip is too.  You can get thrown or DP'd right after the backflip
because of a slight delay after completing the backflip.  Other than that, Vega
has very few moves.  Slash, slide and jump kick.  Utterly useless.  Plus very
shitty damage to boot.
Yes, yes.  Now, what I mean is, if Dhalsim isn't just standing up from being
knocked down, he'll jump and roundhouse you out of the air 90% of the time.
So it's useless unless he's standing up (from being knocked down).
True because the extended range allows him to hit the slide a lot easier.  The
very few moves Vega has left, are the only one he needs.  The idea is to not
get hit by blocking and not jumping when it isn't safe, then harrass Ken or
Ryu to death with slides, jump kicks after fireballs, and slashes.
I know what you mean now.  It seems that the screaming eagle has gained (or
Dhalsim has lost) a little priority it seems.  I usually do the jumping
roundhouse in the air, but it works only about 70% on CE opposed to about 90%
or so on CE.  Maybe the Vega's here (there are none) are getting better?  No
one plays him no more.  We just play him when we want to fool around and not
get serious.    Another thing to remember is what I call "bumping Vega".
Sometimes when Dhalsim jumps back to roundhouse kick Vega out of his screaming
eagle, it misses and Vega doesn't quite yet reach the wall since Dhalsim missed
and his body is blocking Vega from getting to the wall.  Upon landing, it seems
like Dhalsim almost always gets the throw.  Pretty effective for Dhalsim.
Vega is an excellent characters.  He can beat every character.  There
are very few good Vega players tho, I know only one guy who I admit that
can beat me with Vega.  :)
But you're right, Vega is one of the most boring characters to play; he
gets very bored quickly by his limiting moves ( they're mostly the
same :/ ).
-- 
frank m. lin
fm...@netcom.com