In the original street fighter II game, what is Guile's best combo or move?
>This question has probably been asked but here it goes.
>In the original street fighter II game, what is Guile's best combo or move?
Probably Jumping Fierce, Standing Fierce, Sonic Boom and Backhand (far range
fierce).  Also known as Guile's 'four-fierce' combo as all the hits are
fierces.
Its a redizzy combo on Classic, i.e. if they are dizzy (and have enough life
left) you can do the combo and it will dizzy them again.
On HF, I can't get that combo work well at all.  I've been using Jumping
Fierce, Standing Fierce, Sonic Boom and then a Crouching Forward.  The backhand
just doesn't want to come out.
Another good Guile combo, but not a redizzy on Classic, is Jumping Roundhouse,
Crouching Strong, Razor Kick.  Does a decent amount of damage.  This combo
works well on HF, too.  Though use the Forward kick for the razor kick as it
does the most damage.
I've been trying to get Jumping Roundhouse, Crouching Strong, Roundhouse
Razor Kick to work, but the Roundhouse Razor Kick only hits once.  :(
--
/// Dave 'Zoid' Kirsch                                             __
zo...@giant.rsoft.bc.ca                                             \/
zo...@mindlink.bc.ca (preferred)
Yep, he (and everyone else) has a 'neck hit.'  I know for a fact that a
jumping fierce and a jumping forward will work, though I suspect that 
nearly any jumping attack would do it.  
>strong, 2-hit roundhouse razor kick.  I guess what I need to do first
>is see if the razor kick can hit twice after a crouching strong, by moving 
>as close to the opponent as possible ... anyone who can enlighten me on this 
>situation, my thanks in advance :>
> 
Why not a standing fierce instead of the crouched strong?
>It seems that a four-hit combo ending in the razor kick would be superior to 
>the four-fierce, even thought it might do less damage, because:
> 
>  1)  The razor kick combo could be done even if the opponent was not in 
>      the corner,
>  2)  The second hit of the flash kick would knock the opponent down, even
>      if it doesn't dizzy (or re-dizzy actually).  When I get the four-fierce
>      off, it doesn't seem to redizzy on Hyper :(  
>  3)  You could maintain a sonic boom charge after flash kicking by going 
>      from defensive crouch to backwards flip, thus throwing a sonic boom
>      as soon as you land for just a shred more damage ;)
> 
>-- Wil
---
Tom Cannon
ink...@leland.stanford.edu
>In article <nwc2.74...@Ra.MsState.Edu> nw...@Ra.MsState.Edu (Nathan W Cromer) writes:
>Yep, he (and everyone else) has a 'neck hit.'  I know for a fact that a
>jumping fierce and a jumping forward will work, though I suspect that 
>nearly any jumping attack would do it.  
I can do a 'neck hit' with Guile's jumping forward, but the distance at
which to jump has to be very precise.  It is much harder to do than with
Ken/Ryu's jumping kicks.  I can't get Guile's jumping roundhouse to neck hit
at all.
>Why not a standing fierce instead of the crouched strong?
I have been working on the standing hit--razor kick combos and I can't get them
to come out at all consitantly.  I just can't get the timing down.  Do you have
any suggestions on how to work out the timing?
Does jumping rounhouse, standing fierce and forward razor kick do more
damage then using a crouching strong instead of the standing fierce?  I saw
one guy do jumping roundhouse, crouching jab, standing jab and forward
razor kick.  Looked cool, but I don't think it did much damage.  I imagine you
could probably stick and extra jab in there.  Guile could probably do
jumping roundhouse, crouching jab, standing fierce, and razor kick.  I'll have
to try it.
The timing's much easier to get down if you _release_ the kick button instead
of hitting it.  (don't ask me why)  It's also easier if you roll the stick
up the side rather than pushing it straight up.  So, a 3 hit razor-kick 
combo whould go like this...
   O    /    press     O--    press    O       release
  /    O    forward          fierce     \      forward
Get it?
>Does jumping rounhouse, standing fierce and forward razor kick do more
>damage then using a crouching strong instead of the standing fierce?  I saw
Yes. Looks neater too.
>one guy do jumping roundhouse, crouching jab, standing jab and forward
>razor kick.  Looked cool, but I don't think it did much damage.  I imagine you
>could probably stick and extra jab in there.  Guile could probably do
>jumping roundhouse, crouching jab, standing fierce, and razor kick.  I'll have
>to try it.
>
>--
>/// Dave 'Zoid' Kirsch                                             __
>zo...@giant.rsoft.bc.ca                                             \/
>zo...@mindlink.bc.ca (preferred)
---
Tom Cannon
ink...@leland.stanford.edu
: In the original street fighter II game, what is Guile's best combo or move?
I have had marginal success with what I consider to be Guile's best overall
combo (looks best and does most damage).  It is:
Flying fierce + crouching jab + standing fierce + roundhouse razor kick.
The timing on the transition between the jab and fierce was the hardest
for me to get down.  If you connect with this combo, it will do damage
on par with Ken's TOD.
--
Steve (lar...@cs.utah.edu)
Any Linux user knows,
the DOS Operating System blows.
>Michael J. Viola (mv...@andrew.cmu.edu) wrote:
>: This question has probably been asked but here it goes.
>: In the original street fighter II game, what is Guile's best combo or move?
>I have had marginal success with what I consider to be Guile's best overall
>combo (looks best and does most damage).  It is:
>Flying fierce + crouching jab + standing fierce + roundhouse razor kick.
>The timing on the transition between the jab and fierce was the hardest
>for me to get down.  If you connect with this combo, it will do damage
>on par with Ken's TOD.
That's impressive, but why would you ever need anything more than
a Fierce-Fierce-Sonic Boom+optional Backfist?  Other than to show off.. ;)
>--
>Steve (lar...@cs.utah.edu)
>Any Linux user knows,
>the DOS Operating System blows.
-- 
Che-Yuan Wang
cw2...@uxa.cso.uiuc.edu
: >I have had marginal success with what I consider to be Guile's best overall
: >combo (looks best and does most damage).  It is:
: >Flying fierce + crouching jab + standing fierce + roundhouse razor kick.
: >The timing on the transition between the jab and fierce was the hardest
: >for me to get down.  If you connect with this combo, it will do damage
: >on par with Ken's TOD.
: That's impressive, but why would you ever need anything more than
: a Fierce-Fierce-Sonic Boom+optional Backfist?  Other than to show off.. ;)
Well, first, let me say that I made a mistake of omission when I submitted the 
original post.  I created this combo on CE, not on the original.  The reasons 
that I use this combo over the 4-hit Guile combo are:
- The 4-hit combo is not as reliable as it used to be
- I am always looking for a combo with just ONE more hit involved :-)
- This combo will dizzy more consistently.
I realize that your response was probably prompted by my failure to elaborate
in the original post, but I thought I would reply anyway.
: -- 
: Che-Yuan Wang
: cw2...@uxa.cso.uiuc.edu
The standing fierce pushes the opponent too far back for the razor kick
to even hit once consistently (if at all). Maybe it would work if the
opponent was in the corner (and couldn't be pushed back as far). 
I suspect that a crouch jab
would leave the opponent close enough to get a 2 hit razor kick. The
middle crouch punch pushes them too far back for a 2 hitter razor kick.
- Frank
Which version?
I know this works....I just don't know about the damage.....