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Zang vs. Ryu/Blanka/Honda

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Philip John Stroffolino

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Feb 5, 1993, 4:44:05 PM2/5/93
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Questions:

Get Zangief get in on Blanka if he starts reasonably far away?
Assume Blanka is continuously jumping up and down, timing roundhouse
kicks to keep Zangief away if he approaches on the ground, and to knock
him out of the air if he jumps.

On SF2HF, if Zangief is doing his new hyper-spin (super-lariet) next to
Ken/Ryu, who is short kicking at maximum speed through his legs, can
Zangief get off a throw as he comes out of his spin? Can he block - or
is he vulnerable for a moment?

What has more reach, a flying kick from Ken/Ryu or Zangief's sweep?

What is the best technique to do against a Honda player who continually
uses his fast hands? Can Zangief SPD from outside the reach of Honda's
hands?

Of what use are Zangief's jumping/flying jab/strong chops?

- Phil

Lee Eu-Ming

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Feb 6, 1993, 1:50:10 PM2/6/93
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Philip John Stroffolino <ps...@andrew.cmu.edu> writes:

>Questions:

>Get Zangief get in on Blanka if he starts reasonably far away?
>Assume Blanka is continuously jumping up and down, timing roundhouse
>kicks to keep Zangief away if he approaches on the ground, and to knock
>him out of the air if he jumps.

This is my favorite situation when I play Z because it's so familiar.
People think that because their patterns work on the computer, it
will work on EVERYBODY. Nope.

If Blanka is jumping up and down, he'd better jump backwards as
you get close. Don't worry, this is just Blanka's way of playing
safe. Simply walk forward just outside of his flying roundhouse
range and block. You can roundhouse sweep after Blanka lands
(players often try to roundhouse sweeep after they land) or you
can block.

If Blanka keeps jumping up and down, you can
1) SPD him after he comes down.
2) Walk in and take the hit and SPD.
3) Jump up with the fierce (hit fierce right away)
4) Walk in and do a crouching fierce.

All of these take their peculiar timing, but with practice, you'll
figure it out.

>On SF2HF, if Zangief is doing his new hyper-spin (super-lariet) next to
>Ken/Ryu, who is short kicking at maximum speed through his legs, can
>Zangief get off a throw as he comes out of his spin? Can he block - or
>is he vulnerable for a moment?

If you're that close, just SPD. Learn the timing for when you should
do it. You should win out most of the time, and will certainly
win out damage-wise in the long run.

>What has more reach, a flying kick from Ken/Ryu or Zangief's sweep?

Huh? Ken and Ryu can kick Z's sweep if that's what you mean.

>What is the best technique to do against a Honda player who continually
>uses his fast hands? Can Zangief SPD from outside the reach of Honda's
>hands?

No, Z cannot effectively SPD Honda's hands. But here's what you can
do:
1) Jump straight up and roundhouse kick his hands. You can either
time it early or later. Just be sure to kick the top part of his
hands with the tip of your toes.
2) If he's closer than that, you can roundhouse sweep his hands.
Sometimes you'll get a clean hit. Sometimes, not. If he's knocked
down, advance. Honda will be likely to do a torpedo as he gets
up. Time your jumps differently. Honda is vulnerable to footsweeps
at the start of his torpedo, so if you jump early and footsweep, you
can get honda out of the torpedo that way. Just don't do it too
often because this is a surprise move. A wary honda will throw you
if you jump too early.
3) If he's MUCH too close, you can block until he's in the range
of 1 or 2. If you jump back from that distance, you will get hit.

>Of what use are Zangief's jumping/flying jab/strong chops?

Good against high jumping aerial characters like BLanka and Vega.
Jump towards and do a flying strong if you anticipate Blanka jumping
forward. This is another surprise move, so don't do it too often.
Blanka must hit you late in his aerial attack, otherwise you can
take the hit and SPD or just block and SPD. Therefore, you can
surprise him by meeting him in the air with the flying strong.

>- Phil
--
Eu-Ming Lee (aka CyberGeek) el2...@uxa.cso.uiuc.edu
If you have nothing good to say, sit down, shut up, and post to USENET.

John Nishinaga

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Feb 7, 1993, 6:36:54 AM2/7/93
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ps...@andrew.cmu.edu (Philip John Stroffolino) writes (in partial):


>Get Zangief get in on Blanka if he starts reasonably far away? Assume Blanka
>is continuously jumping up and down, timing roundhouse kicks to keep Zangief
>away if he approaches on the ground, and to knock him out of the air if he
>jumps.

Well, if you're far away, Zangief can't do crap. Anyways, if you're close
enough if Blanka jumps, you can either Foward Flip + Strong or if you're too
far away, try walking foward, take the hit, and Screwdriver. The latter is
risky of course.

BTW, I found that Foward Flip/Back Flip + down Short stops Blanka's Ball, or
at least that's what it looked like today. :)


>On SF2HF, if Zangief is doing his new hyper-spin (super-lariet) next to
>Ken/Ryu, who is short kicking at maximum speed through his legs, can Zangief
>get off a throw as he comes out of his spin? Can he block - or is he
>vulnerable for a moment?

He can block or Screwdriver (if close enough of course). There is no
vulnerability when he's getting out of it. Anyways, any Ryu/Ken worth anything
will probably do a standing or crouching Fierce if you're that close. If this
is the case, this is where you start mixing your fast lariats with your normal
lariats.


>What has more reach, a flying kick from Ken/Ryu or Zangief's sweep?

Seems about same to me. Usually, if done at the same time, the two hits will
trade.


>What is the best technique to do against a Honda player who continually uses
>his fast hands? Can Zangief SPD from outside the reach of Honda's hands?

If close, crouching Jab. If far, crouching Roundhouse. More or less, any
crouching hit will trade. Just experiment and find out which ones work best in
a given situation.


>Of what use are Zangief's jumping/flying jab/strong chops?

To hit overhead opponents. Works good against characters like Chun Li, Blanka,
or anybody that's difficult to hit from the ground. Keep in mind the reason
why it usually hits is because it's so quick. If the opponent knows your going
to do this, he/she can hit early and (usually) hit you. Then again, who's
going to want to hit early against Zangief?!
--
John Nishinaga - jnis...@nyx.cs.du.edu
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