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Rogue Spear vs. Counter-Strike

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C@b1e

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Aug 3, 2001, 10:06:01 AM8/3/01
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I'm starting to get interested in Rogue Spear (RS) and currently play
Counter-Strike (among other things).

Can someone make a case for me why RS would be a better experience than CS?

CaptFarrell

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Aug 3, 2001, 12:29:53 PM8/3/01
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"C@b1e" <cable...@yahoo.com> wrote in message
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I get the feeling you've maybe posted this in
alt.games.half-life.counterstrike too?
Anyway....let's see....
I won't give a "RS is better than CS because" post, I'll just tell you the
main differences which make it a different experience...

Oh, and I apologise if you've actually got the game, coz I'm gonna assume
you don't, but instead like the sound of it...

First off, you have the obvious single player missions.
Whereas with CS, the first time you play, it's online and the chances are
those other players ripped you a new one because they've been playing for
months, or even years.
With Rogue Spear, you get a campaign of missions to complete where you can
co-ordinate up to 4 teams, each with (IIRC) up to 4 members.
Each of these team members can have a different gun and kit from the other
members...
The co-ordination is made up of being told what the mission is, getting the
background, setting up your team, then - the part that many new RS/R6
players find hard to fet used to - you decide how you will move about the
map by creating a plan for each team.
For instance, you can arrange for 2 teams to enter from separate entrances
and converge on a centre room. But just incase they've moved at different
speeds, you set up a 'go-code' for the teams just before they reach the
room. Once both teams are outside the room, you give the go-code and you
can both burst in.
Once the planning is done, it's on to the action.

At this point, I should say, if you've not already done so, check out the
demo of RS to see exactly what I mean (and don't be embarrased to ask for
help with it)
http://www.piestactics.com/files/archive/dl_file.asp?id=206

When you're actually in game, you don't have the view models that tell you
which weapon you have active, as you do in CS, instead you have a small HUD
at the bottom of the screen that tells you which guns/kit items, you have,
the state of your health (Not in a percentage, but as a heart beat) your
ammo, the character you're in control of, which team you're in, the Rate of
Engagement, the rules of engagement, any orders you've given the team (like
whether they should hold while you scout ahead, whether the snipers are
allowed to fire, etc), the status of the other teams, and finally, and
possible one of the most important ones, the map so you see the route you
should follow and where everyone is (inc. tangos if you've got the Heart
Beat Sensor active)

So, while you're moving about the map (best to walk round and take note of
your surroundings - don't rush like many do in CS) you'll very quickly
happen onto a tango. If they have their back to you, don't just fire as
soon as you see them, line up your shot to their head and let off a couple
of shots (although, your team members will probably do this before you get a
chance). If they are facing you, try and shoot as close to the head as
possible.
Where as in CS, 1 shot to the head won't really kill you with many weapons,
you WILL die in RS - or at least be seriously injured. The same goes for
your chest - in CS, you can survive a number of shots to the chest, but RS
will almost certainly kill you, so try not to get shot at all.

As in CS, you have 2 ways to complete the mission/round.
either kill all the tangos, or complete the objectives (unless of course,
killing all the tangos is one of the objectives... :o)

1 MAIN difference in the controls between the 2 is, in RS - there's no jump.
but you can lean round corners...great for sniping.

OK, I think that's the main SP points..now, MP game.

there are a number of different game styles for multiplayer.
(off the top of my head - and it may include ones found only in urban ops by
mistake - you have)
1. standard co-op, where you try and complete the single player missions
with a group of people.
with this, there is no planning, you need to know the map. You get the
option to have an AI partner, or have the rest of the team slots filled, up
to 8 players (although you can have more with just human players)

2. terrorist hunt. Co-op again, but this time you've just got to kill all
the tangos in a map...with AGR-S, we play this type of game quite a
bit...it's a lot of fun

3. Survival. 1 word...deathmatch. if it moves shoot it....

4. team survival. basically, team deathmatch...

each game is played in rounds, but unlike CS, the each round isn't started
as soon as the old one is over. instead, you go back to a chat area where
you can compare kills, hit percentages, congratulate each other on good
kills, etc.
You can then change or keep your weapon/kit selection (I like the M16A2 with
Desert Eagle side arm, then frag grenades...)
The host then decides what map to play and what game syle, along with any
extra rules or kit restrictions.
The round then starts again at his discretion.

While against each other, you can often get a double kill, something not
possible in CS.
This is where you both kill each other. In CS, the person who survives is
most likely the one who was shot last, in RS...you're both dead.

I get the feeling, I should explain more, but I can't really think of
anything else off the top of my head
hopefully, the others have answered them


Al - maybe there should be a "differences of RS/R6 to CS" report. Nothing
biased, just explaining the differences...?

--
CaptFarrell
ICQ : available on request
Homepage : http://www.captfarrell.co.uk
HL Mod Site : http://www.tfhl.net
AGHL Geek Code:
78 M D T+ C- A+ Ca H+ K P S+ B Po* RGB+ I++ L3++++++ Sp- ICQ@


Daywanderer

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Aug 3, 2001, 3:52:28 PM8/3/01
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CaptFarrell <iain...@captfarrell.co.uk> skrev i
meldingsnyheter:9kejhh$4313p$1...@ID-47035.news.dfncis.de...

> Whereas with CS, the first time you play, it's online and the chances are
> those other players ripped you a new one because they've been playing for
> months, or even years.

Ripped a new what? ;)

> With Rogue Spear, you get a campaign of missions to complete where you can
> co-ordinate up to 4 teams, each with (IIRC) up to 4 members.

You can control a total of eight members, so if you have four teams you can
have a maximum of two operatives per team. You can have two full four-man
teams.

> each game is played in rounds, but unlike CS, the each round isn't started
> as soon as the old one is over. instead, you go back to a chat area where
> you can compare kills, hit percentages, congratulate each other on good
> kills, etc.

My favourite part of the game :) And people call me asocial.. *cough*

> While against each other, you can often get a double kill, something not
> possible in CS.
> This is where you both kill each other. In CS, the person who survives is
> most likely the one who was shot last, in RS...you're both dead.

Happens way too often if you ask me ;)

> Al - maybe there should be a "differences of RS/R6 to CS" report. Nothing
> biased, just explaining the differences...?

Guess I could write up something sometime. A bit tired now though, haven't
had much more than three-four hours of sleep per day lately. Need to get
back into RS gaming too soon.

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."


Mark Dammes

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Aug 3, 2001, 5:40:03 PM8/3/01
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But there IS such a report

Unless I an going doolally!

Daywanderer <daywa...@agr-s.com> wrote in message
news:9kevh4$44ne4$1...@ID-42471.news.dfncis.de...

Daywanderer

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Aug 3, 2001, 8:10:56 PM8/3/01
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Yep, you must be going, erm, 'doolally' :) There is no report that directly
compares the Rainbow Six series and Counter-Strike. However, a quick search
on AGR-S.com revealed a semi-report I put together way back:
http://www.agr-s.com/html_reports/fieldreport0092.htm

It's made up of several posts by CaptFarrel and myself from a thread where
we discussed the pros and cons about Rainbow Six and Half-Life. Obviously,
such a discussion did thread somewhat into CS territory, but mainly it was
about Half-Life in general, and not a "complete" R6 vs CS report.

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

Mark Dammes <markd...@yahoo.no> skrev i
meldingsnyheter:aUEa7.4323$Qt3.9...@news6-win.server.ntlworld.com...

The Viper

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Aug 4, 2001, 1:23:45 AM8/4/01
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C@b1e (C@b1e) was heard to utter:

> I'm starting to get interested in Rogue Spear (RS) and currently play
> Counter-Strike (among other things).
>
> Can someone make a case for me why RS would be a better experience than CS?
>

I was playing CS on the web and then discovered RS (d/l'ed the demos for both
R6 and RS); the online players of RS are *much* nicer and co-operative than
anyone I've ever seen playing CS.

CS is supposed to be a team game, but they way it's set up (us vs them,
keeping track of kill totals), it (as I'm sure you know) turns it into a
frag-fest. The way that RS is setup, everyone is on the same team (you can't
play as the terrorists) so you get a whole lot more co-operation. If
fragging/blowing stuff up is what you're after, there's plenty of that too -
just join one of Mike Farrell's games. ;)

Get it, play it. I unistalled CS after I'd had RS for a week, and haven't
missed it in the slightest.

And that's without even mentioning the single player game - which will
*really* get your skill levels up - I've finished the SP on rookie, and am
currently slogging through the veteran level (same missions, more difficult).

Oh, the one thing that sold me on RS as opposed to CS? You can *not* jump AT
ALL. It's a simulation, not an arcade game.

Did I say go get it? Why are you still here? Go get it!

--
The Viper

My e-mail isn't really WARMmail.com you know, I'm much hotter than that!

CaptFarrell

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Aug 4, 2001, 10:02:24 AM8/4/01
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"The Viper" <the_v...@WARMmail.com> wrote in message
news:MPG.15d64d8d3...@news.cis.dfn.de...

> If
> fragging/blowing stuff up is what you're after, there's plenty of that
too -
> just join one of Mike Farrell's games. ;)
>
not Mike Shannon?
/me thinks you got confoosed....

or have I?

The Viper

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Aug 4, 2001, 11:11:46 AM8/4/01
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CaptFarrell (iain...@captfarrell.co.uk) was heard to utter:

> > If
> > fragging/blowing stuff up is what you're after, there's plenty of that
> too -
> > just join one of Mike Farrell's games. ;)
> >
> not Mike Shannon?
> /me thinks you got confoosed....

Entirely possible.. WhiteKnight would be Mike Shannon?

CaptFarrell

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Aug 4, 2001, 12:23:12 PM8/4/01
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> > > If
> > > fragging/blowing stuff up is what you're after, there's plenty of that
> > too -
> > > just join one of Mike Farrell's games. ;)
> > >
> > not Mike Shannon?
> > /me thinks you got confoosed....
>
> Entirely possible.. WhiteKnight would be Mike Shannon?
>
correct

Mike Shannon

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Aug 4, 2001, 2:01:57 PM8/4/01
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Wasn't it Mike Farrell that played B.J. Honeycutt on M*A*S*H? And yes Viper
I believe you mean my games where we have frag fests. Sometimes you need to
be well stocked in my games with frags.

WhiteKnight77
ICQ 92569421

Stats Keeper: www.agr-s.com
Stats at: http://whiteknight77.homestead.com/index.html
http://wk77.terrorist-hunt.co.uk


bkiff

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Aug 4, 2001, 2:05:18 PM8/4/01
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"Mike Shannon" <msha...@mindspring.com> wrote in message
news:9kh9rt$2u0$1...@slb2.atl.mindspring.net...

> Wasn't it Mike Farrell that played B.J. Honeycutt on M*A*S*H? And yes
Viper
> I believe you mean my games where we have frag fests. Sometimes you need
to
> be well stocked in my games with frags.

When in doubt.....frag 'em.

Daywanderer

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Aug 4, 2001, 3:36:13 PM8/4/01
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Indeed it was. Norwegian telly always texted his name 'Hunnicut' though..?
Not that they would actually know.

Now, what could B.J. stand for? *cough*

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

Mike Shannon <msha...@mindspring.com> skrev i
meldingsnyheter:9kh9rt$2u0$1...@slb2.atl.mindspring.net...

Mark Dammes

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Aug 4, 2001, 3:38:24 PM8/4/01
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Billie Joe! (Hands up, Green Day fans)

Daywanderer <daywa...@agr-s.com> wrote in message

news:9khiui$4l7di$1...@ID-42471.news.dfncis.de...

WildStyle24_7

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Aug 4, 2001, 3:54:29 PM8/4/01
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That day, Fri, 3 Aug 2001 22:40:03 +0100 dawned fine and sunny in
alt.games.rainbow-six, and Mark Dammes says to me...

> But there IS such a report
>
> Unless I an going doolally!
>
There's an *HL* vs. RS report on agr-s.com, iirc.


--

WildStyle24_7 - HONORARY AMERICAN

"Howdy Pardner!"

Daywanderer

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Aug 4, 2001, 4:23:14 PM8/4/01
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Bah, you unfilthly little rascal you.

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

Mark Dammes <markd...@yahoo.no> skrev i
meldingsnyheter:4cYa7.2692$3K2.3...@news6-win.server.ntlworld.com...

Mike Shannon

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Aug 4, 2001, 8:43:25 PM8/4/01
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That's the right spelling, my mistake.

Markus Holzapfel

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Aug 5, 2001, 7:37:12 AM8/5/01
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The Viper wrote:

> C@b1e (C@b1e) was heard to utter:
>> I'm starting to get interested in Rogue Spear (RS) and currently play
>> Counter-Strike (among other things).
>>
>> Can someone make a case for me why RS would be a better experience than
>> CS?

A matter of taste. Depends on what you like. Try it.

> I was playing CS on the web and then discovered RS (d/l'ed the demos for
> both R6 and RS); the online players of RS are *much* nicer and
> co-operative than anyone I've ever seen playing CS.

I'm playing CS for over 1.5 years now. I bought RS/UO because i originally
come from the strategic games sector and sometimes think of CS as too
arcade. I also bought DF2 and d/l similar Mods for Q3 and UT.
And yes: all the RS players i've met til now were very nice but i also play
with very nice cs players.

> CS is supposed to be a team game, but they way it's set up (us vs them,
> keeping track of kill totals), it (as I'm sure you know) turns it into a
> frag-fest. The way that RS is setup, everyone is on the same team (you

Depends on the server you're playing on. I'm in a clan since playing CS
(ok, i'm in my second clan now) and in CWs you have EXTREME teamplay. You
would lose otherwise. On most publics it's pure DM. But sometimes you can
get people to cooperate by showing them: Use radio commands, respond to
theirs and be good at it. Follow some Teammember around and cover his ass.
He will be greatful and hopefully do the same for you. If the rest of the
team sees you winning by teamplay they will emulate it (some at least). I
only play on 5 different servers with people i know for a long time and we
have good teamplay all the time. Maybe it helps that i'm admin on 2 of the
servers ;)

> can't play as the terrorists) so you get a whole lot more co-operation. If
> fragging/blowing stuff up is what you're after, there's plenty of that too
> - just join one of Mike Farrell's games. ;)

First: I really like RS. But i can't find servers with a decent ping. The
first time i played i couldn't hit shit. The enemies 'teleported' in 30cm
hops on my monitor. When i complained everyone said "you've got dsl, you
cannot have lag". But with a ping of 400+ it's crap and you can't
compensate ping with bandwidth. I once found a server with a ping <200 and
rocked, but most of the servers have a >400 ping and i can't play there.
But the teamplay in those games was in no way better than on 'my' cs
servers. But overall the community was much better than that on most public
cs servers. It's simple: more cs than rs player + same percentage of
assholes -> more assholes in cs. The DF2 community was a big
disappointment. Only FFA games online, no teamplay at all and apparently
many cheaters (i just encountered my third cs cheater in 1.5 years
yesterday). I just downloaded StrikeForce yesterday so i can't say much
about that community, but my first experiences were good ones. OFP has a
crappy netcode, it's like they're using europe as public beta testers for
the american game which hits shops at september. Until then they will have
the netcode working (or so i have heard). And i'm really hoping for OFP, as
it comes closest to my preferences (big maps, long rounds, dead after one
hit, cover, no jumping, no crosshair, fatigue, etc).

> Get it, play it. I unistalled CS after I'd had RS for a week, and haven't
> missed it in the slightest.

I wouldn't go that far, but everyone has to decide for himself.

> And that's without even mentioning the single player game - which will
> *really* get your skill levels up - I've finished the SP on rookie, and am
> currently slogging through the veteran level (same missions, more
> difficult).
>
> Oh, the one thing that sold me on RS as opposed to CS? You can *not* jump
> AT ALL. It's a simulation, not an arcade game.

One of the first things i want to be taken out of cs. Then i want lying
down implemented, grass as in DF2, no crosshair at all when not zoomed in
(like in StrikeForce1.6 or OFP) and maybe the fatigue system of SF1.6 (loud
panting and shaky hands after running). With that system they can put
jumping back in (after 2 or 3 jumps your pulse goes up to 150 and you can't
hit a barn door). Much bigger maps, longer rounds. I think a cross between
RS/CS/SF/OFP/DF2 would be cool. Most online game of RS were too fast, i
would have liked it better if the teams started WAY apart, the Counterteam
had maybe 5 or 10 Minutes to get their sniper in place and coordinate their
attack (and the Terrorteam their defense). But maybe such a game wouldn't
be userfriendly enough and wouldn't sell.
*Sigh*

Markus

Daywanderer

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Aug 5, 2001, 8:55:57 AM8/5/01
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Markus Holzapfel <fre...@gmx.net> skrev i
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> A matter of taste. Depends on what you like. Try it.

Yep. I usually stick with RS/UO, but I find CS to be an excellent mod when
you're looking for something not quite RS yet not quite Quake. I think I
will start referring to CS as 'Rogue Quake'.

> I'm playing CS for over 1.5 years now. I bought RS/UO because i originally
> come from the strategic games sector and sometimes think of CS as too
> arcade. I also bought DF2 and d/l similar Mods for Q3 and UT.
> And yes: all the RS players i've met til now were very nice but i also
play
> with very nice cs players.

I've mostly played on public servers in CS and I'm sure you know what an
experience that can be. *cough* I think the best one was the time I was
flamed for not getting my nickname (Daywanderer) right, apparently the guy
blatantly ignored the parts of 'Blade' where Wesley Snipes was called
Daywanderer, and instead though the correct term was Daywalker. I'm not
saying that the public RS servers are any better though, quite the opposite.
That's why I stopped playing on public servers alltogether a long time ago.

> Depends on the server you're playing on. I'm in a clan since playing CS
> (ok, i'm in my second clan now) and in CWs you have EXTREME teamplay. You
> would lose otherwise. On most publics it's pure DM. But sometimes you can
> get people to cooperate by showing them: Use radio commands, respond to
> theirs and be good at it. Follow some Teammember around and cover his ass.
> He will be greatful and hopefully do the same for you. If the rest of the
> team sees you winning by teamplay they will emulate it (some at least). I
> only play on 5 different servers with people i know for a long time and we
> have good teamplay all the time. Maybe it helps that i'm admin on 2 of the
> servers ;)

Yes, I've stumbled upon some teamplaying folks now and then, and it's a
great experience :)

> First: I really like RS. But i can't find servers with a decent ping. The
> first time i played i couldn't hit shit. The enemies 'teleported' in 30cm
> hops on my monitor. When i complained everyone said "you've got dsl, you
> cannot have lag". But with a ping of 400+ it's crap and you can't
> compensate ping with bandwidth. I once found a server with a ping <200 and
> rocked, but most of the servers have a >400 ping and i can't play there.
> But the teamplay in those games was in no way better than on 'my' cs
> servers.

Yeh, I very seldom have good pings on public servers at for example The MSN
Gaming Zone, yet when I play direct IP games with people I know (folks in
this NG) the ping is mostly below 200ms and I have very few issues with lag
(apart from the odd lag spike).

> But overall the community was much better than that on most public
> cs servers. It's simple: more cs than rs player + same percentage of
> assholes -> more assholes in cs.

I also think that games such as Quake and Unreal Tournament, straight
brainless run 'n gun games, attrack younger and/or less mature players that
want to do just that; run 'n gun. Not all games in RS are made up of devious
tactical plans by ex-generals, I'm not saying that, but I believe the mere
"meaning" of TacSims, realistic movement and damage models, tactics, etc,
will put off some of the more Quaker'ish gamers and rather attrack a
somewhat more mature fanbase with grown-up people who appreciate "thinker
games". Then we have the addition of ex- and current military and law
enforcement folks who may not be too interested in shooting people a dozen
times with a rocket launcher, but rather play a game based somewhat on their
line (or previous line) of work.

*shrugs* Just a theory..

> The DF2 community was a big
> disappointment. Only FFA games online, no teamplay at all and apparently
> many cheaters (i just encountered my third cs cheater in 1.5 years
> yesterday).

Never tried DF2 online - that bugger runs like manure on my system :\ The
video card support is quite limited IIRC.

> I just downloaded StrikeForce yesterday so i can't say much
> about that community, but my first experiences were good ones.

Never heard of it - new HL mod?

> OFP has a
> crappy netcode, it's like they're using europe as public beta testers for
> the american game which hits shops at september. Until then they will have
> the netcode working (or so i have heard). And i'm really hoping for OFP,
as
> it comes closest to my preferences (big maps, long rounds, dead after one
> hit, cover, no jumping, no crosshair, fatigue, etc).

Yeh, sounds like fun - though I'm more interested in RSE's upcoming Ghost
Recon :)

> I wouldn't go that far, but everyone has to decide for himself.

I have limited HD space so CS (or HL in general) never stays for long here
:)

> One of the first things i want to be taken out of cs. Then i want lying
> down implemented,

Unless you're a sniper you most probably wouldn't go prone in a
counter-terrorist situation.

> grass as in DF2,

Probably not going to happen with the HL engine. They might be able to make
something similar, but unless they make a new engine or use the DF2 one,
they're not going to have that "type" of grass.

> no crosshair at all when not zoomed in
> (like in StrikeForce1.6 or OFP) and maybe the fatigue system of SF1.6
(loud
> panting and shaky hands after running). With that system they can put
> jumping back in

Why? I can't imagine the SEALs running around and jumping a whole lot :)

> (after 2 or 3 jumps your pulse goes up to 150 and you can't
> hit a barn door).

I don't think stamina is what keeps CT operatives from jumping around.

> Much bigger maps, longer rounds. I think a cross between
> RS/CS/SF/OFP/DF2 would be cool.

Yeh, probably. Ghost Recon might be somewhat like that.

> Most online game of RS were too fast, i
> would have liked it better if the teams started WAY apart, the Counterteam
> had maybe 5 or 10 Minutes to get their sniper in place and coordinate
their
> attack (and the Terrorteam their defense).

The multiplayer aspect of RS removes the planning phase, and thus the
gameplay simulates an actual takedown. These takedowns usually don't last
for more than a few minutes, so it is pretty much spot on. I agree though,
it would be cool if they had kept the planning phase in multiplayer.

Also, the few maps in RS where you can really snipe (747 for example) have
starting positions so far away as to allow for sniper deployment.

As for coordinating the attack and defence - most RS games have both teams
acting as a CT squad on the offensive. This wouldn't happen in real life of
course, so to achieve what you talk about they would have to play
Stronghold, where one of the teams have to defend a spot (a "base") while
the other has to breach their defenses and have one operative enter the
"base" for three seconds.

> But maybe such a game wouldn't
> be userfriendly enough and wouldn't sell.
> *Sigh*

Perhaps not. You can see how many players RS have compared to Quake, Unreal
and Half-Life. I'm guessing the market for TacSims/MilSims isn't quite high
enough for an "ultimate" TacSim/MilSim like that. People would rather go
rock 'n roll on someone's ass rather than to sit ten minutes with their team
trying to figure out where to enter, which rooms to clear first, where to
place the snipers, etc. The market increases though - first with Rainbow Six
back in '98, then RS, then SWAT3 and now we have Delta Force, OFP, Global
Ops, etc. "Realistic" games are becoming more and more popular.

CaptFarrell

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Aug 5, 2001, 9:26:56 AM8/5/01
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"Daywanderer" <daywa...@agr-s.com> wrote in message
news:9kjfs8$4rh49$1...@ID-42471.news.dfncis.de...

> Markus Holzapfel <fre...@gmx.net> skrev i
> meldingsnyheter:53bjk9...@ID-38143.news.dfncis.de...
> I think I
> will start referring to CS as 'Rogue Quake'.
>
or Quake Spear....has a 'ring' to it...


> > I just downloaded StrikeForce yesterday so i can't say much
> > about that community, but my first experiences were good ones.
>
> Never heard of it - new HL mod?
>

nope, probably Unreal Tournament...

> > Most online game of RS were too fast, i
> > would have liked it better if the teams started WAY apart, the
Counterteam
> > had maybe 5 or 10 Minutes to get their sniper in place and coordinate
> their
> > attack (and the Terrorteam their defense).
>
> The multiplayer aspect of RS removes the planning phase, and thus the
> gameplay simulates an actual takedown. These takedowns usually don't last
> for more than a few minutes, so it is pretty much spot on. I agree though,
> it would be cool if they had kept the planning phase in multiplayer.
>

probably only useful for when you're doing proper missions...not the usual
terrorist hunts that we play on Mike's server :o)

> > But maybe such a game wouldn't
> > be userfriendly enough and wouldn't sell.
> > *Sigh*
>
> Perhaps not. You can see how many players RS have compared to Quake,
Unreal
> and Half-Life. I'm guessing the market for TacSims/MilSims isn't quite
high
> enough for an "ultimate" TacSim/MilSim like that. People would rather go
> rock 'n roll on someone's ass rather than to sit ten minutes with their
team
> trying to figure out where to enter, which rooms to clear first, where to
> place the snipers, etc

most of the fresh quakers get impatient with that bit...
they don't bother reading the manual to see what they should be doing, or
even getting the tutorial for the first misson...

Janus

unread,
Aug 5, 2001, 11:17:13 AM8/5/01
to
Hi all,

"Daywanderer" <daywa...@agr-s.com> a écrit dans le message news:
9kjfs8$4rh49$1...@ID-42471.news.dfncis.de...


> Markus Holzapfel <fre...@gmx.net> skrev i
> meldingsnyheter:53bjk9...@ID-38143.news.dfncis.de...
> > A matter of taste. Depends on what you like. Try it.
>
> Yep. I usually stick with RS/UO, but I find CS to be an excellent mod when
> you're looking for something not quite RS yet not quite Quake. I think I
> will start referring to CS as 'Rogue Quake'.

lol :) Since I've been playing to CS and RS, I never played to QuakeIII... I
prefer UT which is IMOO the must in Run 'n Shoot games (eh eh that's a RS
game too no ?)

>
> > I'm playing CS for over 1.5 years now. I bought RS/UO because i
originally
> > come from the strategic games sector and sometimes think of CS as too
> > arcade. I also bought DF2 and d/l similar Mods for Q3 and UT.
> > And yes: all the RS players i've met til now were very nice but i also
> play
> > with very nice cs players.
>
> I've mostly played on public servers in CS and I'm sure you know what an
> experience that can be. *cough* I think the best one was the time I was
> flamed for not getting my nickname (Daywanderer) right, apparently the guy
> blatantly ignored the parts of 'Blade' where Wesley Snipes was called
> Daywanderer, and instead though the correct term was Daywalker. I'm not
> saying that the public RS servers are any better though, quite the
opposite.
> That's why I stopped playing on public servers alltogether a long time
ago.
>

I play mostly on public server... I saw everything... From nice people to
unbearable players... But usually, if you keep cool and have enought humour,
I usually spend a good time online. The only drawback is the "Cheating Fear"
that is to say, it's somewhat difficult to know exactly if a player cheat or
not... Especially when it has bad ping... There should be cheaters, but I
think that most of the problems come themself from the online game (lag).

[...]


> Yes, I've stumbled upon some teamplaying folks now and then, and it's a
> great experience :)

Yesterday, I played on the Terrorist side (Which isn't my cup of tea) and I
had the chance to play with nice people and we have the opportunity to play
in a team manner with good strategy... The result was clear a total
superiority over the CT that were less organized. Good Teamplay can make CS
much more tactical and interresting...

Usually, I found the terrorist more organized than the CT... That's funny...

[...]


> Yeh, I very seldom have good pings on public servers at for example The
MSN
> Gaming Zone, yet when I play direct IP games with people I know (folks in
> this NG) the ping is mostly below 200ms and I have very few issues with
lag
> (apart from the odd lag spike).

I never played RS online... I'm living in France and only have a 56k
modem... So I have to "fight" to find a CS server with decent ping... And
I'm always late to discover the RS online game message so...

>
> > But overall the community was much better than that on most public
> > cs servers. It's simple: more cs than rs player + same percentage of
> > assholes -> more assholes in cs.

??? That's totally false... With the same percentage you shoudln't have more
chance to find as*hole in CS... I would rather say that RS by its more
tactical approach have less people interessted by cheating or flaming others
players.

>
> I also think that games such as Quake and Unreal Tournament, straight
> brainless run 'n gun games, attrack younger and/or less mature players
that
> want to do just that; run 'n gun. Not all games in RS are made up of
devious
> tactical plans by ex-generals, I'm not saying that, but I believe the mere
> "meaning" of TacSims, realistic movement and damage models, tactics, etc,
> will put off some of the more Quaker'ish gamers and rather attrack a
> somewhat more mature fanbase with grown-up people who appreciate "thinker
> games". Then we have the addition of ex- and current military and law
> enforcement folks who may not be too interested in shooting people a dozen
> times with a rocket launcher, but rather play a game based somewhat on
their
> line (or previous line) of work.
>
> *shrugs* Just a theory..
>

Agree... I'm an ex Run 'n Shoot gamer :)


> > The DF2 community was a big
> > disappointment. Only FFA games online, no teamplay at all and apparently
> > many cheaters (i just encountered my third cs cheater in 1.5 years
> > yesterday).
>
> Never tried DF2 online - that bugger runs like manure on my system :\ The
> video card support is quite limited IIRC.

Never tried it too... I'm stuck with RS & CS.

>
> > I just downloaded StrikeForce yesterday so i can't say much
> > about that community, but my first experiences were good ones.
>
> Never heard of it - new HL mod?

Nope it's an UT mod... It's more based upon the urban battle approach rather
than Terrorist fight. I play it (offline) sometimes...

>
> > OFP has a
> > crappy netcode, it's like they're using europe as public beta testers
for
> > the american game which hits shops at september. Until then they will
have
> > the netcode working (or so i have heard). And i'm really hoping for OFP,
> as
> > it comes closest to my preferences (big maps, long rounds, dead after
one
> > hit, cover, no jumping, no crosshair, fatigue, etc).
>
> Yeh, sounds like fun - though I'm more interested in RSE's upcoming Ghost
> Recon :)

Same here. Many articles are dedicated to OFP, but I'm waiting for Ghost
Recon... And if it really worth the game, I'll change my computer...

>
> > I wouldn't go that far, but everyone has to decide for himself.
>
> I have limited HD space so CS (or HL in general) never stays for long here
> :)

HeHe It's true that CS take some Mb upon the disc. My HalfLife directory is
666 Mb (Damn the beast number !!!)... Hum wait my Red Storm directory is 761
Mb !!! :)

>
> > One of the first things i want to be taken out of cs. Then i want lying
> > down implemented,
>
> Unless you're a sniper you most probably wouldn't go prone in a
> counter-terrorist situation.

Well, it would be great indeed... I've seen that Ghost Recon will feature
this and also to crawl...

[...]

Greetings,

--
----------------------------------------------------------------
| Janus
| Email: janu...@club-internet.fr
| ICQ#: 25182127
----------------------------------------------------------------

CaptFarrell

unread,
Aug 5, 2001, 11:59:38 AM8/5/01
to
"Janus" <janu...@club-internet.fr> wrote in message
news:9kjpos$o0t$1...@front2m.grolier.fr...

> I play mostly on public server... I saw everything... From nice people to
> unbearable players... But usually, if you keep cool and have enought
humour,
> I usually spend a good time online. The only drawback is the "Cheating
Fear"
> that is to say, it's somewhat difficult to know exactly if a player cheat
or
> not... Especially when it has bad ping... There should be cheaters, but I
> think that most of the problems come themself from the online game (lag).
>

"cheat hysteria" it's been christened in AGHL
We often get posts about how so and so was so obviously cheating while
playing CS.
we then, as the 'experienced' players then have to inform the person that
the chances are he wasn't cheating but just a lot better at the game...
Mainly it comes about from the people not accepting that people are better
than them...

Daywanderer

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Aug 5, 2001, 1:39:55 PM8/5/01
to
CaptFarrell <iain...@captfarrell.co.uk> skrev i
meldingsnyheter:9kjhif$4ops7$1...@ID-47035.news.dfncis.de...

> or Quake Spear....has a 'ring' to it...

Heheh.

> nope, probably Unreal Tournament...

Ah yes, I remember now. Used to play that back in the days of Tactical
Ops/SWAT and early Infiltration (which is getting better all the time btw -
think I'll check back someday and see if the new version with the cool
firearms is out :), but I never really liked it much.

> probably only useful for when you're doing proper missions...not the usual
> terrorist hunts that we play on Mike's server :o)

Actually I think the poster I replied to was talking about adversarial
games, at least I did..

Daywanderer

unread,
Aug 5, 2001, 1:51:39 PM8/5/01
to
Janus <janu...@club-internet.fr> skrev i
meldingsnyheter:9kjpos$o0t$1...@front2m.grolier.fr...

> > Yep. I usually stick with RS/UO, but I find CS to be an excellent mod
when
> > you're looking for something not quite RS yet not quite Quake. I think I
> > will start referring to CS as 'Rogue Quake'.
>
> lol :) Since I've been playing to CS and RS, I never played to QuakeIII...
I
> prefer UT which is IMOO the must in Run 'n Shoot games (eh eh that's a RS
> game too no ?)

UT is alright I guess, but I only install it when I want to play the
Infiltration mod. I really recommend that btw, very cool mod, revamped
weapon system (right-click to move the weapon from the "normal" Quake-ish
location and actually use the sights on the weapon - no fake crosshairs
there), loads of cool weapons and attachments, etc, etc.

> I play mostly on public server... I saw everything... From nice people to
> unbearable players... But usually, if you keep cool and have enought
humour,
> I usually spend a good time online. The only drawback is the "Cheating
Fear"
> that is to say, it's somewhat difficult to know exactly if a player cheat
or
> not... Especially when it has bad ping... There should be cheaters, but I
> think that most of the problems come themself from the online game (lag).

Yes.. There are also those who will should "cheater" at players that are
just plain good. Like, for example... *cough*me*cough* ;)

> Yesterday, I played on the Terrorist side (Which isn't my cup of tea) and
I
> had the chance to play with nice people and we have the opportunity to
play
> in a team manner with good strategy... The result was clear a total
> superiority over the CT that were less organized. Good Teamplay can make
CS
> much more tactical and interresting...

I play as a T sometimes.. They don't get the M4 or my favourite, the Aug,
but it's quite fun to pick up an AK and "relive" the hospital massacre in
the Rainbow Six book :) And I've whupped a fair share of asses with my
Mac-10.

> Usually, I found the terrorist more organized than the CT... That's
funny...

Maybe the good, long-time players have all started playing as Ts to get some
variation..? :) Assuming they all started out playing as CTs of course.

> I never played RS online... I'm living in France and only have a 56k
> modem... So I have to "fight" to find a CS server with decent ping... And
> I'm always late to discover the RS online game message so...

What? That's the beauty of the game.. the teamplay. The firefights. The
taunting. The proudness. The shame. The late nights eating pizza and
drinking Coke while blasting terrorists with an MP5. *sniff* It almost beats
porn...

> >
> > > But overall the community was much better than that on most public
> > > cs servers. It's simple: more cs than rs player + same percentage of
> > > assholes -> more assholes in cs.
>
> ??? That's totally false... With the same percentage you shoudln't have
more
> chance to find as*hole in CS... I would rather say that RS by its more
> tactical approach have less people interessted by cheating or flaming
others
> players.

Please don't do that - that paragraph is from the post I replied to, you're
making it look like I wrote that :) But he's right though, assuming that CS
and RS has the same percentage of assholes, CS would have more of them since
they have a much larger fanbase. It's like RS has 100 players and CS has
1000, both have 10% assholes. RS would have 10 assholes, CS would have 100.
Simple math :) But as I said, that's assuming they both have the same
percentage of assholes. I haven't played on enough public RS servers to
know.

> > Never heard of it - new HL mod?
>
> Nope it's an UT mod... It's more based upon the urban battle approach
rather
> than Terrorist fight. I play it (offline) sometimes...

Yeh, I remembered it just now. Never liked it - Infiltration is mucho
bettero :)

> Same here. Many articles are dedicated to OFP, but I'm waiting for Ghost
> Recon... And if it really worth the game, I'll change my computer...

Considering it's being made by RSE, and with Brian Upton spearheading the
team (IIRC), I'd say we're in for another treat from everyone's favourite
game developers :)

> HeHe It's true that CS take some Mb upon the disc. My HalfLife directory
is
> 666 Mb (Damn the beast number !!!)... Hum wait my Red Storm directory is
761
> Mb !!! :)

I think my HL folder was closer to 800 or so last time. However, C:\Rogue
Spear is currently at 1GB. And that's with only a handful mods installed.

> Well, it would be great indeed... I've seen that Ghost Recon will feature
> this and also to crawl...

They'd be silly not to, since GR isn't a counter-terrorist game like the
Rainbow Six series. This is US Army stuff :)

-Snakebite


Greg Stelmack

unread,
Aug 6, 2001, 9:01:52 AM8/6/01
to
Completely unrelated question but I'm curious since Day's newsposter
did this:

Why do some messages I see as followups put "SV" in front of the
subject of a followup rather than "Re"? I started seeing this several
months back, and it's interesting because Agent doesn't thread them
properly.

How is "SV" related to "Re"? Anyone want to further my education?

-- Greg Stelmack, Software Engineer, Red Storm Entertainment, Inc.
-- greg.s...@redstorm.com
-- http://www.redstorm.com
-- Current Project: Ghost Recon

Attila

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Aug 6, 2001, 10:31:51 AM8/6/01
to

C@b1e <cable...@yahoo.com> wrote in message
news:MPG.15d479d54...@supernews.one.net...

If you want to experience text spamming, l337-speak, insults, obscenity,
constant cheaters and accusations of the same, people spending all their
time hopping around with a knife, deliberate hostage-killing, being insulted
by your own team for guarding a dropped bomb and all-around community
stupidity, then you want Kiddie-Strike.

If you want to keep getting booted for having a low-memory PC (and delaying
the start for a few seconds), a high ping, and for killing the admin twice
or more in a row, then you want Rogue Spear.


Charles McKey

unread,
Aug 6, 2001, 10:25:18 AM8/6/01
to
That day, Mon, 06 Aug 2001 09:01:52 -0400, that Greg Stelmack came into
alt.games.rainbow-six and said...

>
> How is "SV" related to "Re"? Anyone want to further my education?
>
If I remember the answer from last time I heard that asked, localised
versions of some newsreaders use it, Sv: is the equivalent of Re: in one
of the Scandinavian languages, iirc.

Mark Dammes

unread,
Aug 6, 2001, 11:01:30 AM8/6/01
to
It is perhaps the Norweigan (or at least, Scandanavian) version of "RE:"

Someone who knows will be along in a minute!

Greg Stelmack <greg.s...@redstorm.com> wrote in message
news:j65tmtk3rm3q5gqha...@4ax.com...

Daywanderer

unread,
Aug 6, 2001, 11:27:18 AM8/6/01
to
Yep, as others have pointed out already, SV: is the Norwegian equivalent of
Re:

'Re' is short for 'Reply' IIRC. Well, 'SV' is, if I'm not mistaken, short
for 'Svar', which is Norwegian for 'Reply'. I usually "manually" type in
Re:, but sometimes when I'm tired I forget to do so :)

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

Greg Stelmack <greg.s...@redstorm.com> skrev i
meldingsnyheter:j65tmtk3rm3q5gqha...@4ax.com...

Daywanderer

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Aug 6, 2001, 11:29:48 AM8/6/01
to
Say what? I have 128MB, which easily qualifies for "low-memory", and RS runs
quite nicely here (most stable game I've ever had actually). RS only runs
poorly with less than 128MB, in which case the system isn't "low-memory",
but rather outdates PoS which should be upgrade ASAP :)

And the ping depends entirely on who the host is and your connection. I can
play without problems on WK's US-based ADSL server, and I'm on a measly 64k
ISDN in Norway.

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

Attila <att...@tisd.net> skrev i meldingsnyheter:3b6e...@news.tisd.net...

CaptFarrell

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Aug 6, 2001, 12:46:41 PM8/6/01
to

"Daywanderer" <daywa...@agr-s.com> wrote in message
news:9kmd8o$534iq$1...@ID-42471.news.dfncis.de...

> And the ping depends entirely on who the host is and your connection. I
can
> play without problems on WK's US-based ADSL server, and I'm on a measly
64k
> ISDN in Norway.
>
I can play quite enjoyably, and I only have 56k modem...on BTi, I might
add...

Alistair

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Aug 6, 2001, 12:44:26 PM8/6/01
to
"Attila" <att...@tisd.net> wrote in message news:3b6e...@news.tisd.net...
> If you want <snip>

LOL, sounds pretty accurate :o)


--
Alistair [ICQ UIN 41113560]
www.GhostRecon.net
Website of Ghost Recon dot net
www.agr-s.com
Website of Alt.Games.Rainbow-Six

Markus Holzapfel

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Aug 6, 2001, 12:08:13 PM8/6/01
to
Daywanderer wrote:

> Say what? I have 128MB, which easily qualifies for "low-memory", and RS
> runs quite nicely here (most stable game I've ever had actually). RS only
> runs poorly with less than 128MB, in which case the system isn't
> "low-memory", but rather outdates PoS which should be upgrade ASAP :)

Depends on your OS. If you use 2k Server 128MB isn't enough for the OS, let
alone running games. On 98SE 128mb is enough for most older games.

> And the ping depends entirely on who the host is and your connection. I
> can play without problems on WK's US-based ADSL server, and I'm on a
> measly 64k ISDN in Norway.

measly 64k isdn? I had pings around 40ms ingame with isdn, now with dsl
it's more like 80 (65ms to the first hop, instead of around 25 with isdn).
The bandwidth is better but thanks to interleaving the ping isn't.
cu,

Markus

CaptFarrell

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Aug 6, 2001, 12:57:30 PM8/6/01
to
"Attila" <att...@tisd.net> wrote in message news:3b6e...@news.tisd.net...
>
> If you want to keep getting booted for having a low-memory PC (and
delaying
> the start for a few seconds), a high ping, and for killing the admin twice
> or more in a row, then you want Rogue Spear.
>
last part sounds like many CS servers I've played on....

WildStyle24_7

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Aug 6, 2001, 3:15:24 PM8/6/01
to
That day, Sun, 5 Aug 2001 14:26:56 +0100 dawned fine and sunny in
alt.games.rainbow-six, and CaptFarrell says to me...

> > > I just downloaded StrikeForce yesterday so i can't say much
> > > about that community, but my first experiences were good ones.
> >
> > Never heard of it - new HL mod?
> >
> nope, probably Unreal Tournament...
>
Yup, UT. The last version I played of it was edging towards tacsim
territory. IIRC, no money system, you just choose a primary and a
secondary, and they have a carriage "slot" system, a bit like RS'.

I was never too keen on it - the daddy of UT tac mods was always
infiltration for me, a fantastic mod with some great future plans, and
well worth a look if you want to breathe some life back into your old
copy of ut.
--
"My mind is made up- Don't bother me with facts!"
-Tom Cervo (Sarcastically) in comp.sys.ibm.pc.games.flightsim

Daywanderer

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Aug 6, 2001, 3:17:06 PM8/6/01
to
I'll second that - definitely one of the best mods I've ever played, in any
game. Can't wait for them to put in some of the cooler weapons, such as the
MK23, Walther P99 and whatever new assault rifles they have planned. I think
I'll have to re-install UT to try out the FA MAS they're adding in the next
version.

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

WildStyle24_7 <WildSt...@seanbaby.com> skrev i
meldingsnyheter:MPG.15d7df942...@news.cis.dfn.de...

Daywanderer

unread,
Aug 6, 2001, 3:21:10 PM8/6/01
to
Markus Holzapfel <fre...@gmx.net> skrev i
meldingsnyheter:cbfmk9...@ID-38143.news.dfncis.de...

> Depends on your OS. If you use 2k Server 128MB isn't enough for the OS,
let
> alone running games. On 98SE 128mb is enough for most older games.

Yeh, but everybody knows Windows 2000 is a memory hog :)

> measly 64k isdn?

Yes, 'measly 64k ISDN'.

> I had pings around 40ms ingame with isdn, now with dsl
> it's more like 80 (65ms to the first hop, instead of around 25 with isdn).
> The bandwidth is better but thanks to interleaving the ping isn't.
> cu,

40ms? Cripes, who'd you play with, your next-door neightbour with fiberoptic
lines? :) I've gotten as low as 100ms, but that's all. More than enough too
if you ask me.

I'm planning on looking into SDSL sometime. Soon. When I get the time. And
when I'm not in such a lazy mood.

-Snakebite


Markus Holzapfel

unread,
Aug 7, 2001, 1:15:25 PM8/7/01
to
Daywanderer wrote:

>> I had pings around 40ms ingame with isdn, now with dsl
>> it's more like 80 (65ms to the first hop, instead of around 25 with
>> isdn). The bandwidth is better but thanks to interleaving the ping isn't.
>> cu,
>
> 40ms? Cripes, who'd you play with, your next-door neightbour with
> fiberoptic lines? :) I've gotten as low as 100ms, but that's all. More
> than enough too if you ask me.

I had that ingame latency on many CS Servers. But CS-Servers are normally
dedicated servers which are rented and located directly at some big leased
line, maybe even the backbone directly. Ours has a 600mbit connection. And
yeah, 80ms isn't too good for CS, at least when everyone else has 40 ;)
I guess in RS where someone hosts the game on his dsl/cable modem line
things look different.
cu,

Markus

Markus Holzapfel

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Aug 7, 2001, 1:19:15 PM8/7/01
to
Daywanderer wrote:

> I'll second that - definitely one of the best mods I've ever played, in
> any game. Can't wait for them to put in some of the cooler weapons, such
> as the MK23, Walther P99 and whatever new assault rifles they have
> planned. I think I'll have to re-install UT to try out the FA MAS they're
> adding in the next version.

Downloaded it yesterday. I hope it's as good as you guys say. Last time i
checked into the UT-Mods Infiltration wasn't out iirc and StrikeForce
sucked. But i like many things in the new version. I also wanted to take a
look at Tactical Ops, but i don't expect too much.
Hehe, my gamebrowser showed more than 100 DM server for StrikeForce and
only 4 for both cooperative gamemods added up :( So maybe those UT guys
like DM better than teamplay and tactics?
cu,

Markus

WildStyle24_7

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Aug 7, 2001, 4:25:10 PM8/7/01
to
That day, Mon, 6 Aug 2001 21:17:06 +0200 dawned fine and sunny in
alt.games.rainbow-six, and Daywanderer says to me...

>
> I'll second that - definitely one of the best mods I've ever played, in any
> game. Can't wait for them to put in some of the cooler weapons, such as the
> MK23, Walther P99 and whatever new assault rifles they have planned. I think
> I'll have to re-install UT to try out the FA MAS they're adding in the next
> version.
>
Yeh - the thing I like about Inf is that they have a definite idea of
where they're going - I've followed the mod since it appeared for Unreal
(at that point, basically the original game with realistic weaponry).
Each beta they release is a step closer to the tacsim they're aiming for,
and you can see the progress with each release as well. I think the last
one, 2.85, was superb, andI hope I get my unmetered back for the next
('tis a hefty download).
--

Major V. WildStyliov,
Order of Lenin, Order of the Red Banner, Order of Glory,
Service Medal (3rd Class)

Daywanderer

unread,
Aug 7, 2001, 4:34:05 PM8/7/01
to
Well, I'm part of the minority of players who have always had less lag when
playing RS, as opposed to CS. Either that, or I'm just so used to the
realism in RS that I think I'm lagging when I can fire half a magazine of
5.56x45mm rounds into a tango and he's still breathing :)

To tell the truth, I'd rather play Quake than CS. At least in Quake you know
the entire thing is way beyond realism, with aliens and missile launchers
and railguns and whatnot. In CS you have it all in this "realistic"
wrapping, so it's pretty much a disappointment when the weapons are far less
effective than in real-life.

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

Markus Holzapfel <fre...@gmx.net> skrev i
meldingsnyheter:gl7pk9...@ID-38143.news.dfncis.de...

Daywanderer

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Aug 7, 2001, 4:29:56 PM8/7/01
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Markus Holzapfel <fre...@gmx.net> skrev i
meldingsnyheter:ls7pk9...@ID-38143.news.dfncis.de...

> Downloaded it yesterday. I hope it's as good as you guys say. Last time i
> checked into the UT-Mods Infiltration wasn't out iirc and StrikeForce
> sucked. But i like many things in the new version. I also wanted to take a
> look at Tactical Ops, but i don't expect too much.
> Hehe, my gamebrowser showed more than 100 DM server for StrikeForce and
> only 4 for both cooperative gamemods added up :( So maybe those UT guys
> like DM better than teamplay and tactics?

I haven't tried Strike Force or Tac Ops in ages, but back in The Days(tm)
Infiltration was far better than those, and last time I installed the newest
version of Infiltration I could hardly recognize it due to all the
improvements since last time :) So unless Strike Force and Tac Ops have
become a lot better, Infiltration is still "the best". IMO anyway.

-Snakebite


Daywanderer

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Aug 7, 2001, 5:23:55 PM8/7/01
to
Daywanderer <daywa...@agr-s.com> skrev i
meldingsnyheter:9kpjff$5qv5e$1...@ID-42471.news.dfncis.de...

> I haven't tried Strike Force or Tac Ops in ages, but back in The Days(tm)
> Infiltration was far better than those, and last time I installed the
newest
> version of Infiltration I could hardly recognize it due to all the
> improvements since last time :) So unless Strike Force and Tac Ops have
> become a lot better, Infiltration is still "the best". IMO anyway.
>
> -Snakebite

That would be my name in the Anarchy Online NG, in which I delete my sig
(since you can only designate sigs for servers, not individual groups), and
sometimes, when I'm not using that pink goo inside my skull, I tend to
forget that this is the R6 NG. My humblest apologies if I messed someone's
mind up.

Ahh, the joys of multiple personalities.

Snakewanderer/Daybite

Hervé Berriot

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Aug 6, 2001, 1:47:54 PM8/6/01
to
Hi all,

"Daywanderer" <daywa...@agr-s.com> a écrit dans le message news:

9kk16m$4v669$1...@ID-42471.news.dfncis.de...
[...]


>
> I play as a T sometimes.. They don't get the M4 or my favourite, the Aug,
> but it's quite fun to pick up an AK and "relive" the hospital massacre in
> the Rainbow Six book :) And I've whupped a fair share of asses with my
> Mac-10.

I like the M4 for long range map, but for CBT, MP5 is my favourite... :)

[...]


> > ??? That's totally false... With the same percentage you shoudln't have
> more
> > chance to find as*hole in CS... I would rather say that RS by its more
> > tactical approach have less people interessted by cheating or flaming
> others
> > players.
>
> Please don't do that - that paragraph is from the post I replied to,
you're
> making it look like I wrote that :)

Sorry, wasn't my intention...

> But he's right though, assuming that CS
> and RS has the same percentage of assholes, CS would have more of them
since
> they have a much larger fanbase. It's like RS has 100 players and CS has
> 1000, both have 10% assholes. RS would have 10 assholes, CS would have
100.
> Simple math :) But as I said, that's assuming they both have the same
> percentage of assholes. I haven't played on enough public RS servers to
> know.

Yes but with same percentage, you'll find the same ratio of hasshole and
good player... So from a statistic point of view, you'll have the same
chance to find an hasshole than in RS... No more no less.

[...]


> > HeHe It's true that CS take some Mb upon the disc. My HalfLife directory
> is
> > 666 Mb (Damn the beast number !!!)... Hum wait my Red Storm directory is
> 761
> > Mb !!! :)
>
> I think my HL folder was closer to 800 or so last time. However, C:\Rogue
> Spear is currently at 1GB. And that's with only a handful mods installed.

I only had Rogue Spear, Urban Ops, the TTTv2 mod and the NATO 3.5.


>
> > Well, it would be great indeed... I've seen that Ghost Recon will
feature
> > this and also to crawl...
>
> They'd be silly not to, since GR isn't a counter-terrorist game like the
> Rainbow Six series. This is US Army stuff :)

Humm for the recon mission, crawling would have be nice IMOO.

Greetings,

--
----------------------------------------------------------------
| Hervé BERRIOT
| Email: hber...@club-internet.fr
| WWW: http://www.club-internet.fr/perso/hberriot/
----------------------------------------------------------------

CaptFarrell

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Aug 7, 2001, 6:53:45 PM8/7/01
to
"Daywanderer" <daywa...@agr-s.com> wrote in message
news:9kpmco$6068k$1...@ID-42471.news.dfncis.de...

> > -Snakebite
>
an insight into your mis-spent youth perhaps? (even though you're still in
it...)

Daywanderer

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Aug 7, 2001, 7:14:02 PM8/7/01
to
The only time I've ever been close to a snake was a dead one I found in the
road. After it had been repeatedly run over by three dudes on bicycles.

Daywanderer


--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

CaptFarrell <iain...@captfarrell.co.uk> skrev i
meldingsnyheter:9kprhk$6101d$1...@ID-47035.news.dfncis.de...

Daywanderer

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Aug 7, 2001, 7:17:28 PM8/7/01
to
Hervé Berriot <hber...@club-internet.fr> skrev i
meldingsnyheter:9kpq37$po8$1...@front3.grolier.fr...

> I like the M4 for long range map, but for CBT, MP5 is my favourite... :)

I used the MP5 for a while too - after I downloaded the much cooler MP5/40
model for it with dual-mag clamp and scope :)

> Yes but with same percentage, you'll find the same ratio of hasshole and
> good player... So from a statistic point of view, you'll have the same
> chance to find an hasshole than in RS... No more no less.

Yes, you'd have the same chance of finding an asshole (note: no H :), but CS
would still have more of them.

CaptFarrell

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Aug 7, 2001, 8:25:47 PM8/7/01
to
"Daywanderer" <daywa...@agr-s.com> wrote in message
news:9kpsr7$5vkca$1...@ID-42471.news.dfncis.de...

> The only time I've ever been close to a snake was a dead one I found in
the
> road. After it had been repeatedly run over by three dudes on bicycles.
>
definitely not an insight...

snakebite = cider and beer/lager mix (sometimes with added vodka)

Daywanderer

unread,
Aug 8, 2001, 4:52:23 AM8/8/01
to
Oh I'll see... I'll keep that in mind. However, I'll have you know I care
little for alcoholic beverages. I take far more pleasure in caffeine.

*sips Coke*

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

CaptFarrell <iain...@captfarrell.co.uk> skrev i
meldingsnyheter:9kq0u0$5k99a$1...@ID-47035.news.dfncis.de...

WildStyle24_7

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Aug 8, 2001, 3:28:33 PM8/8/01
to
That day, Tue, 7 Aug 2001 19:19:15 +0200 dawned fine and sunny in
alt.games.rainbow-six, and Markus Holzapfel says to me...

> Downloaded it yesterday. I hope it's as good as you guys say.

I think you'll be impressed - they've come a long way in the time I've
been following the development of the mod. I'd suggest a look at their
"roadmap" too, to see where they're going with it. Their progress is
slow, compared to the beta every moth frenzy of some other mods, but
patience is invariably rewwarded with bigger and better things.

> Last time i
> checked into the UT-Mods Infiltration wasn't out iirc and StrikeForce
> sucked. But i like many things in the new version. I also wanted to take a
> look at Tactical Ops, but i don't expect too much.
>

Tac Ops was UT with real guns, last time I saw it - I think they had
hostages in, but no one really bothered with anything so tedious as
rescuing or defending them... :)
--
WildStyle24_7

"Last night I had the strangest dream, me and the chickens running in the
streets, we met a monkey with an eye that gleamed, it was disturbing oh
what can it mean? Monkey in a turban oh what can it mean?"

ScottM

unread,
Aug 9, 2001, 8:20:28 PM8/9/01
to

>
> > measly 64k isdn?
>
> Yes, 'measly 64k ISDN'.
>
> > Dont forget ISDN has great latency..Sucky throughput, but great latency.
And being a client on a game server doesnt take alot of thoughput :)


Andy Carabino

unread,
Aug 15, 2001, 3:44:18 PM8/15/01
to
On Mon, 6 Aug 2001 17:27:18 +0200, "Daywanderer"
<daywa...@agr-s.com> wrote:

>Yep, as others have pointed out already, SV: is the Norwegian equivalent of
>Re:
>
>'Re' is short for 'Reply' IIRC. Well, 'SV' is, if I'm not mistaken, short
>for 'Svar', which is Norwegian for 'Reply'. I usually "manually" type in
>Re:, but sometimes when I'm tired I forget to do so :)
>
>Daywanderer

Actually, it stands for 'regarding'... but who's checking? ;-)

(I'm a bit ornery as I'm in a cramped airline seat and my gaming
machine has been kaput for some time now...)

--
Andy "Calcruis" Carabino
to email, remove the 'fat'
"You know you're at an engineering school when your date starts talking about goretex and teflon." --personal experience

Daywanderer

unread,
Aug 15, 2001, 6:44:39 PM8/15/01
to
Obviously I considered that possibility, but dismissed it as the Norwegian
version of OE says 'Svar' which means 'Reply'. Of course, this isn't the
first time words gets changed when translated from English to Norwegian.
Besides, I guess 'Svar' is better than 'Angående' ('Reguarding').

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

Andy Carabino <bi...@fat.binocorp.com> skrev i
meldingsnyheter:3b76fee9...@news.sr.sticare.com...

WildStyle24_7

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Aug 16, 2001, 2:43:52 PM8/16/01
to
That day, Wed, 15 Aug 2001 19:44:18 GMT dawned fine and sunny in
alt.games.rainbow-six, and Andy Carabino says to me...

> "You know you're at an engineering school when your date starts talking about goretex and teflon." --personal experience
>
I went out with a girl who studied Food Science once - it was bloody
brilliant - they used to make sausages, sweets, all kinds of stuff, and
far too much for her to eat herself...

Andy Carabino

unread,
Aug 16, 2001, 7:27:03 PM8/16/01
to
On Thu, 16 Aug 2001 19:43:52 +0100, WildStyle24_7
<WildSt...@hotmail.com> wrote:

>That day, Wed, 15 Aug 2001 19:44:18 GMT dawned fine and sunny in
>alt.games.rainbow-six, and Andy Carabino says to me...
>> "You know you're at an engineering school when your date starts talking about goretex and teflon." --personal experience
>>
>I went out with a girl who studied Food Science once - it was bloody
>brilliant - they used to make sausages, sweets, all kinds of stuff, and
>far too much for her to eat herself...

Heh... food... mmm...

--
Andy "Calcruis" Carabino
to email, remove the 'fat'

WildStyle24_7

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Aug 17, 2001, 6:14:50 PM8/17/01
to
That day, Thu, 16 Aug 2001 23:27:03 GMT dawned fine and sunny in
alt.games.rainbow-six, and Andy Carabino says to me...
>
> Heh... food... mmm...
>
Well, be careful - the girl I ended up marrying, whilst I love her
dearly, is no cook - she actually managed to burn water the other day - I
have no idea how, and I'm not sure I want to know how either.
--
WildStyle24_7

"St. Paul... preached holy acrimony, which is another word for marriage.
Christians have only one spouse. This is called monotony."
-Answers from a test on the Old & New Testament taken by elementary
school children.

Daywanderer

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Aug 17, 2001, 8:02:00 PM8/17/01
to
Maybe it was gasoline/petrol? It's pretty much the same as water, except it
tastes better and is flammable.

Daywanderer
--
Field Reporter, Weapons/Mission Specialist - www.agr-s.com
Daywa...@agr-s.com
ICQ UIN: 46676767
"Fortune sides with he who dares."

WildStyle24_7 <WildSt...@hotmail.com> skrev i
meldingsnyheter:MPG.15e7a6f76...@news.cis.dfn.de...

Mark Dammes

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Aug 18, 2001, 10:45:49 AM8/18/01
to
Not here mate; motion lotion costs too much to waste ;)

Daywanderer <daywa...@agr-s.com> wrote in message

news:9lkbdn$9fere$1...@ID-42471.news.dfncis.de...

WildStyle24_7

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Aug 18, 2001, 7:27:13 PM8/18/01
to
That day, Sat, 18 Aug 2001 02:02:00 +0200 dawned fine and sunny in
alt.games.rainbow-six, and Daywanderer says to me...
>
> Maybe it was gasoline/petrol?
>
I don't know whether I'd be comforted by that, DW, to be honest :)
--
"What is with the funny laughter?
There is to be NO GIGGLING in the lair of Mojo!"
-Mojo Jojo

Andy Carabino

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Aug 24, 2001, 1:39:48 AM8/24/01
to
On Fri, 17 Aug 2001 23:14:50 +0100, WildStyle24_7
<WildSt...@hotmail.com> wrote:

>Well, be careful - the girl I ended up marrying, whilst I love her
>dearly, is no cook - she actually managed to burn water the other day - I
>have no idea how, and I'm not sure I want to know how either.

(sorry for the late response, been offline for awhile)

Perhaps a little cooking oil in the water/pan (leftover or by
accident?)

Had a guy in my fraternity who burned ravioli in the microwave...
figured he could put the ravioli in the water and it would cook while
the water was being boiled... guess it boiled away and almost set the
fire alarm off...

WildStyle24_7

unread,
Aug 24, 2001, 5:44:25 PM8/24/01
to
That day, Fri, 24 Aug 2001 05:39:48 GMT dawned fine and sunny in
alt.games.rainbow-six, and Andy Carabino says to me...
>
> Perhaps a little cooking oil in the water/pan (leftover or by
> accident?)

Blimey, people are still reading this? :) Yeah, probably, but it's not
as good a story told like that :)


>
> Had a guy in my fraternity who burned ravioli in the microwave...
> figured he could put the ravioli in the water and it would cook while
> the water was being boiled... guess it boiled away and almost set the
> fire alarm off...
>

Heh! I remember in my college flat, we spilled a big tub of parmesan on
the floor - we vacuumed it up, and then lost our deposit because the
cleaners smelt the vacuum cleaner and accused us of using it to clear up
vomit...

I also remember the day we moved out, and threw all the food we had left
(or all the food that went splat, anyway) at the hall across from us. Or
the time we persuaded the Chinese students on the top floor to let us
abseil down the building from their kitchen...

--

WildStyle24_7

"You: Ha Ha! I love the monkeygram, it is fantastic!"
-Testimonial, www.monkeyphonecall.com

Scott Tiller

unread,
Aug 24, 2001, 10:21:49 PM8/24/01
to
Man they are some funny stories WildS. I got a good ole' belly laugh from
the irony of vacuuming the paresan up..LOL....And it musta been fun
negotiating with the chinese guys on lettinging you dive outa their window
with ropes..LOL....Sounds like know how to get in head first mate.

"WildStyle24_7" <WildSt...@hotmail.com> wrote in message
news:MPG.15f0d1e2b...@news.cis.dfn.de...

WildStyle24_7

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Aug 26, 2001, 6:34:33 PM8/26/01
to
That day, Sat, 25 Aug 2001 12:21:49 +1000 dawned fine and sunny in
alt.games.rainbow-six, and Scott Tiller says to me...

> And it musta been fun
> negotiating with the chinese guys on lettinging you dive outa their window
> with ropes.
>
They were nice guys, as it goes - there were 5 of them, and they always
dressed identically - they may have been some kind of sports team or
something, I saw them in matching tracksuits a few times, but that
whole uniform deal extended to the other stuff they wore too. They
smoked like chimneys, so we paid for the abseiling stunt with Marlboros,
but to be honest, I think they'd have let us do it anyway - we could hear
them laughing about it all the way down the rope :)
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