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  <title>alt.games.programming Google Group</title>
  <link>http://groups.google.com/group/alt.games.programming</link>
  <description></description>
  <language>en</language>
  <item>
  <title>writing space invaders,looking for algorithms!!!</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/9d2c8e1b4e15431b/f0479f61ffa548b5?show_docid=f0479f61ffa548b5</link>
  <description>
  Hi, &lt;br&gt; I am in process of programming a simple 2d space invaders game for &lt;br&gt; my nephew. &lt;br&gt; I am looking for interesting algorithms regarding moving a group of &lt;br&gt; objects(the nasty invaders) together &lt;br&gt; For example I am looking for algorithms which can simulate a flock of &lt;br&gt; birds movement &lt;br&gt; Or nice curve functions on which the invader will glide on.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/9d2c8e1b4e15431b/f0479f61ffa548b5?show_docid=f0479f61ffa548b5</guid>
  <author>
  tome...@gmail.com
  </author>
  <pubDate>Thu, 25 Sep 2008 19:46:54 UT
</pubDate>
  </item>
  <item>
  <title>Re: DB/C</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/59e146ba56ed1521/a3c15fb72a6b3083?show_docid=a3c15fb72a6b3083</link>
  <description>
  Yes there do exist people who know DB/C. &lt;br&gt; Thus: der...@back-it-up.za.net
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/59e146ba56ed1521/a3c15fb72a6b3083?show_docid=a3c15fb72a6b3083</guid>
  <author>
  default_357-l...@yahoo.de
  (FeepingCreature)
  </author>
  <pubDate>Tue, 16 Sep 2008 04:07:22 UT
</pubDate>
  </item>
  <item>
  <title>DB/C</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/59e146ba56ed1521/b6d4ddddd7cc266e?show_docid=b6d4ddddd7cc266e</link>
  <description>
  Does anybody know DB/C ? &lt;br&gt; If yes please reply : der...@back-it-up.za.net
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/59e146ba56ed1521/b6d4ddddd7cc266e?show_docid=b6d4ddddd7cc266e</guid>
  <author>
  ice...@iceman.com
  (IceMan)
  </author>
  <pubDate>Sun, 14 Sep 2008 18:50:11 UT
</pubDate>
  </item>
  <item>
  <title>Humor Study Invitation</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/61164a9c94b01e4d/e4aec82fa81f56d3?show_docid=e4aec82fa81f56d3</link>
  <description>
  I&#39;m Brian Mistler, a Ph.D. Candidate in the data collection phase of &lt;br&gt; my dissertation research examining ambiguity and humor. I would &lt;br&gt; like to invite you to be included in this exciting study approved by &lt;br&gt; The University of Florida Institutional Review Board (Protocol &lt;br&gt; choice questions, and it is entirely anonymous. There is no way to
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/61164a9c94b01e4d/e4aec82fa81f56d3?show_docid=e4aec82fa81f56d3</guid>
  <author>
  humorstu...@onlinepsy.com
  </author>
  <pubDate>Sun, 31 Aug 2008 15:22:22 UT
</pubDate>
  </item>
  <item>
  <title>New sample codes, building CGameMain class - Game programming</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/dc909ccfb8c7e19e/40f45724eb4fbebe?show_docid=40f45724eb4fbebe</link>
  <description>
  New sample codes, direct x game programming at : &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://gptutors.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; With best wishes, &lt;br&gt; smartx.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/dc909ccfb8c7e19e/40f45724eb4fbebe?show_docid=40f45724eb4fbebe</guid>
  <author>
  gptuto...@gmail.com
  (smartx)
  </author>
  <pubDate>Fri, 15 Aug 2008 21:39:58 UT
</pubDate>
  </item>
  <item>
  <title>My first course ( c++ ) has been added.</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/3f166dd4aabfd8fb/52948c86511dca50?show_docid=52948c86511dca50</link>
  <description>
  Hi guys, how are you? I hope every thing is fine with you. &lt;br&gt; I added my first course ( c++ ), the next course will be Win32API. &lt;br&gt; Have a nice day, &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://gptutors.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; smartx.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/3f166dd4aabfd8fb/52948c86511dca50?show_docid=52948c86511dca50</guid>
  <author>
  gptuto...@gmail.com
  (smartx)
  </author>
  <pubDate>Fri, 01 Aug 2008 05:36:40 UT
</pubDate>
  </item>
  <item>
  <title>Game Development</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/aff8e9690f524cf2/2ee47975ab729078?show_docid=2ee47975ab729078</link>
  <description>
  AJ Aquare are engaged in design and development of PC-based, online &lt;br&gt; and mobile games. Our Game designers are passionate towards creating &lt;br&gt; games that people long to have. Our designs can drive millions of &lt;br&gt; players to your site. &lt;br&gt; Sources: &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.ajsquare.com/games/game_design.php?game=design&quot;&gt;[link]&lt;/a&gt;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/aff8e9690f524cf2/2ee47975ab729078?show_docid=2ee47975ab729078</guid>
  <author>
  jonjack...@gmail.com
  (jacksan)
  </author>
  <pubDate>Thu, 24 Jul 2008 13:07:28 UT
</pubDate>
  </item>
  <item>
  <title>Game programming - My start</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/ca35ffc29b78acc0/a4dce616bf197de0?show_docid=a4dce616bf197de0</link>
  <description>
  Hi, a lot of people ask, where should I start game programming? well &lt;br&gt; you can find the answers from the ones that read these information in &lt;br&gt; the internet and they&#39;re not a game programmers, or a game programmer &lt;br&gt; can gives you the answer, or you can search the internet as a source, &lt;br&gt; the source can be a television, newspaper, radio, magazine ...etc. Not
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/ca35ffc29b78acc0/a4dce616bf197de0?show_docid=a4dce616bf197de0</guid>
  <author>
  gptuto...@gmail.com
  (smartx)
  </author>
  <pubDate>Wed, 23 Jul 2008 07:48:37 UT
</pubDate>
  </item>
  <item>
  <title>306 Magellan GPS 30635</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/1240ffe26c9501e1/651a1deec3be5298?show_docid=651a1deec3be5298</link>
  <description>
  ============================== ========= &lt;br&gt; Get A GPS Today At A Low Price!! &lt;br&gt; &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.GPSTakesYou.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; ============================== ========= &lt;br&gt; GPS Devices &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.gpstakesyou.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; ============================== ========= &lt;br&gt; 2X[k \p\)Q\]wCIm @4n&amp;amp;
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/1240ffe26c9501e1/651a1deec3be5298?show_docid=651a1deec3be5298</guid>
  <author>
  ermora...@yahoo.com
  (Morales)
  </author>
  <pubDate>Wed, 16 Jul 2008 21:27:15 UT
</pubDate>
  </item>
  <item>
  <title>[ANN] Daily pyogp coders meeting (PYthon Open Grid Protocols for virtual worlds)</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/25da04e9d7eb527b/b747e7765b1e12a3?show_docid=b747e7765b1e12a3</link>
  <description>
  pyogp is a Python-based virtual worlds test harness and client library &lt;br&gt; being developed by Linden Lab, makers of Second Life, and members of the &lt;br&gt; SL Architecture Working Group, in order to test the Open Grid Protocols &lt;br&gt; that were used in the recent &amp;quot;proof of concept&amp;quot; demo by IBM and Linden &lt;br&gt; Lab, that allowed avatars to teleport from one virtual world (Second
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/25da04e9d7eb527b/b747e7765b1e12a3?show_docid=b747e7765b1e12a3</guid>
  <author>
  lengli...@cox.net
  (Lawson English)
  </author>
  <pubDate>Tue, 15 Jul 2008 13:24:25 UT
</pubDate>
  </item>
  <item>
  <title>O:Naisten Tunturi Yanomany 26´polkupyörä</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/52da9621de16d221/ff625a3ec04150c2?show_docid=ff625a3ec04150c2</link>
  <description>
  Kirjastaan:&amp;quot; Mutta kriitikot korostavat, että se 4,5 tonnin plutoniummäärä &lt;br&gt; jolla hyötöreakitori Super-Phoenix tullaan lataamaan vastaa yli sata kertaa &lt;br&gt; Nagasakin pommissa ollutta Plutoniumlatausta. He muistuttavat myös, että &lt;br&gt; hyötöreaktori saattaa räjähtää kuin ydinpommi ja että sen jäähdyttimenä
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/52da9621de16d221/ff625a3ec04150c2?show_docid=ff625a3ec04150c2</guid>
  <author>
  j...@graces.com
  (Jyri Ekman)
  </author>
  <pubDate>Tue, 15 Jul 2008 03:06:49 UT
</pubDate>
  </item>
  <item>
  <title>Re: Enqvist ionisaatiosta.</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/c856bc8f344ba1fd/d821e7fc70b08477?show_docid=d821e7fc70b08477</link>
  <description>
  T&amp;amp;T.Varavoima [Jarmo Seppälä, 04.06.2008] &lt;br&gt; &amp;quot;Uusi ydinvoimala vaatii nopeaa häiriöreserviä &lt;br&gt; Kantaverkkoyhtiö Fingrid käynnistää varavoimakapasiteetin rakentamisen &lt;br&gt; yva-menettelyn loppukesästä. Fingrid varautuu lähivuosina lisäämään nopeaa &lt;br&gt; häiriöreserviä 100-400 megawatilla. &amp;quot; &lt;br&gt; *Äärimmäisen mielenkiintoinen tieto muuten! Tähän asti kun ydinvoiman
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/c856bc8f344ba1fd/d821e7fc70b08477?show_docid=d821e7fc70b08477</guid>
  <author>
  attachez.annu...@imaging.org
  (Attachez Annuler)
  </author>
  <pubDate>Mon, 14 Jul 2008 10:31:02 UT
</pubDate>
  </item>
  <item>
  <title>New DirectX board</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/d8daa3a965c191cd/46a134465880e48a?show_docid=46a134465880e48a</link>
  <description>
  There is a new free vBulletin board dedicated to DirectX &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://www.stoney-tony.com&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; . It &#39;s a bit rough at the moment, but I am working on improving it, please &lt;br&gt; check it out.
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/d8daa3a965c191cd/46a134465880e48a?show_docid=46a134465880e48a</guid>
  <author>
  n...@nospam.com
  (CWhizard)
  </author>
  <pubDate>Sat, 12 Jul 2008 15:15:58 UT
</pubDate>
  </item>
  <item>
  <title>preliminary flowchart for universal virtual worlds login</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/7a267b367a5d74c1/176f7bcd61dff90a?show_docid=176f7bcd61dff90a</link>
  <description>
  If anyone ever wondered at how an internet protocol evolves over time, &lt;br&gt; here&#39;s the first stab at a universal avatar login protocol for multiple &lt;br&gt; virtual worlds: &lt;a target=&quot;_blank&quot; rel=nofollow href=&quot;http://wiki.secondlife.com/wiki/OGP_Draft_Login&quot;&gt;[link]&lt;/a&gt; &lt;br&gt; preliminary testing is being done in Python. &lt;br&gt; The establishment of credentials (name/password) need only be done
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/7a267b367a5d74c1/176f7bcd61dff90a?show_docid=176f7bcd61dff90a</guid>
  <author>
  lengli...@cox.net
  (Lawson English)
  </author>
  <pubDate>Thu, 03 Jul 2008 08:51:14 UT
</pubDate>
  </item>
  <item>
  <title>Re: best tool for creating a marquee animation on the Linux command</title>
  <link>http://groups.google.com/group/alt.games.programming/browse_thread/thread/ef4fdc13e5616ad3/b321a1dc02792164?show_docid=b321a1dc02792164</link>
  <description>
  01.05.2008 Jää historian kirjoihin erityispäivämääränä josta alkaa ydinalan &lt;br&gt; vaikeudet kasautumaan aivan erityisesti myös Suomessa. Jo siitä asti kun &lt;br&gt; puollisentoista vuotta sitten Krister Fuuglesangin NASA:n &lt;br&gt; avaruusionisaatioraportin tiedot maapalloa kohtaavasta vääjäämättömästä &lt;br&gt; ydinvoimapäästöjen megatuhosta vuodettiin maailman päättäjille ydinalan
  </description>
  <guid isPermaLink="true">http://groups.google.com/group/alt.games.programming/browse_thread/thread/ef4fdc13e5616ad3/b321a1dc02792164?show_docid=b321a1dc02792164</guid>
  <author>
  kosk...@notfall.org
  (Mika Koskela)
  </author>
  <pubDate>Sun, 29 Jun 2008 19:59:48 UT
</pubDate>
  </item>
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