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bounding volume hierarchy/space partition
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broli  
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 More options Mar 31, 3:20 am
Newsgroups: alt.games.programming
From: broli <Brol...@gmail.com>
Date: Mon, 31 Mar 2008 00:20:14 -0700 (PDT)
Local: Mon, Mar 31 2008 3:20 am
Subject: bounding volume hierarchy/space partition
I have an object which is converted into triangular mesh. I have found
the AABB of the entire object So I would like to know what bounding
volume hierarchy/ space partition methods are possible. I would also
like to know if it would have been easier with a bounding sphere ?
What are the BV hierarchy/space partition methods in case of boundary
sphere ? I looked up BSP trees but I could not understand how they
choose the splitting planes. I came across codes for BSP in graphics
gems.

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