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PSU XB360 Demo - Disappointed :\

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Shinnokxz

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Jan 27, 2007, 1:35:58 PM1/27/07
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I had held off trying PSU and I am glad I did- the demo they recently
released on XBL presented me a game I would not have enjoyed at all. I
am a PSOv1 DCer from 2001 (GameFAQs represent yo) so dabbling into this
experience was anything but what I expected from the franchise. Now
realize I was a pretty healthy WoW player from about Nov. 2004 to Sept.
2006 (and WoW got pretty much every aspect you have to get right in a
MMORPG right), and a lot of this game seems like it tries to throw an
overbearing, over-complicated 'WoW' type 'world' at the player... even
in the Demo everything seemed to unnecessarily expansive.

Not to mention the game is fairly ugly, which otherwise would actually
help me swallow the pill a bit better and coax me to actually go explore
the areas open to me, but I was disappointed to see that I couldn't even
argue that any of the Dreamcast versions of PSO looked any less than
this, because honestly they didn't. I tried the level where you are
going through an expanse of ruined spacestation tunnels? They were
boring, drab and left very little to the imagination- something I
celebrated with the old PSOs.

Can't blame Sega for trying to cash in on the the 'Golf' of society,
MMORPGS. But it will take a whole lot more than this to nab subscribers
from Blizzard.
--
Shinnokxz - http://www.coryhansen.com

Kendrick Kerwin Chua

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Jan 27, 2007, 3:38:38 PM1/27/07
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In article <9ZMuh.1$mc...@newsfe06.lga>,

Shinnokxz <shin...@charter.net> wrote:
>I had held off trying PSU and I am glad I did- the demo they recently
>released on XBL presented me a game I would not have enjoyed at all. I
>am a PSOv1 DCer from 2001 (GameFAQs represent yo) so dabbling into this
>experience was anything but what I expected from the franchise. Now

To be fair, a lot of the things that are unappealing about the demo are
specific to Xbox Live and not to PSU in general. After trying the first
demo way back November, I decided to get the game... on PS2. :)

<snip>


>Not to mention the game is fairly ugly, which otherwise would actually
>help me swallow the pill a bit better and coax me to actually go explore
>the areas open to me, but I was disappointed to see that I couldn't even
>argue that any of the Dreamcast versions of PSO looked any less than
>this, because honestly they didn't. I tried the level where you are
>going through an expanse of ruined spacestation tunnels? They were
>boring, drab and left very little to the imagination- something I
>celebrated with the old PSOs.

How many of the other environments were available in the most recent demo?
I was pretty disappointed with the dungeon level in the colony, but once
they opened up Neudaiz and Parum for the old demo I was hooked. Those
lobbies are pretty appealing aesthetically, and the forest and plain
environments are just lovely. There's also a couple of dungeons on Parum
done in the spirit of the PSO mines, with lots of depth and flashy,
technological landscape.

>Can't blame Sega for trying to cash in on the the 'Golf' of society,
>MMORPGS. But it will take a whole lot more than this to nab subscribers
>from Blizzard.

Is that really what they're trying to do though? I'm not much of an MMO
player, partly because I can't stand PVP. To me, PSU is a nice, fresh
breath of counter-programming, more in the spirit of Guild Wars. I have to
imagine that there's enough of a market to support both types of games.

-KKC, who's too busy levelling up in Wizardry...

--
--"Oh please! I know you're reptiles and have no hair, | kendrick
but I have to shave something! I'm a shaver! It's my job! | @io.com
Please! I... Hey, is that a squirrel over there? Oh please |
let me shave it! Please!!" -- Tim Dawson's 'Dragon Tails' |

RedFox

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Feb 16, 2007, 10:48:36 AM2/16/07
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On Jan 27, 1:35 pm, Shinnokxz <shinno...@charter.net> wrote:
> I had held off trying PSU and I am glad I did- the demo they recently
> released on XBL presented me a game I would not have enjoyed at all. I
> am a PSOv1 DCer from 2001 (GameFAQs represent yo) so dabbling into this
> experience was anything but what I expected from the franchise. Now
> realize I was a pretty healthy WoW player from about Nov. 2004 to Sept.
> 2006 (and WoW got pretty much every aspect you have to get right in a
> MMORPG right), and a lot of this game seems like it tries to throw an
> overbearing, over-complicated 'WoW' type 'world' at the player... even
> in the Demo everything seemed to unnecessarily expansive.

I would argue that WoW is overly simplified. Oh, the irony!

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