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Andy

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Mar 21, 2002, 5:24:05 AM3/21/02
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Would it be possible for one of you clever people who create these mods to
make weapons jam occasionally requiring a re-load for a bit of extra
realism? Imagine in the middle of a blazing shot out when you've got a
commie in you sites pulling the trigger and getting a "click" and having to
reload as he bears down on you,That would get the heart going!


Chris G.

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Mar 21, 2002, 8:33:23 AM3/21/02
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YUp...in real life that's noooooooo fun. That's why you got your buddies to
cover you....hopefully. The greatest fear of that happening is during
close quarters combat such as in an urban enviornment where in an assault
it's the person who fires first that usually survives. That's where an
opponent armed with an AK-47 has a huge advantage over someone armed with a
M-16A2. The M-16A2 doesn't fire on full auto and jams more often while the
AK's rarely ever jam and can fire on full auto. That's one reason why in
OFP before storming a town, I usually grab a AK off of a corpse on the
outskirts of the town and switch to full auto so that way I can just spray
the crap out of anybody I run into at point blank range.

Chris G.
aka-Miles Teg<GD>

--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"Andy" <natio...@tiscali.co.uk> wrote in message
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Jason Hooper

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Mar 21, 2002, 9:01:14 AM3/21/02
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"Chris G." <chri...@txdirect.net> wrote in message
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AK's rarely ever jam and can fire on full auto. That's one reason why in
> OFP before storming a town, I usually grab a AK off of a corpse on the
> outskirts of the town and switch to full auto so that way I can just spray
> the crap out of anybody I run into at point blank range.

LOL .... "Spray the crap out of anybody.."

--
Jason
http://nirgle.bitdevil.com/


Andy

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Mar 21, 2002, 9:49:13 AM3/21/02
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I bet its a bit damn scary for real! Do you think It would add to the game?
If you could make each weapons chance of jamming match its real stats(I'm
sure someone in this group would have such info) It would add an extra
dimension to weapons choice?As you said an AK is much less likely to let you
down than the M16 etc.With all these extra weapons being made there is more
choice and this would add an extra factor.

"Chris G." <chri...@txdirect.net> wrote in message
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Dave

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Mar 21, 2002, 10:37:35 AM3/21/02
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Well, if it would be as selectable option in difficulty setting, maybe. I
think that gun jams would be really frustrating generally; remember those
from some early flightsims, and to me it was really more annoyance, and
while real, it somehow didn't make the game more fun :)

Still, interesting idea.


"Andy" <natio...@tiscali.co.uk> wrote in message
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Chris G.

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Mar 21, 2002, 10:33:25 AM3/21/02
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I think it might add to the game...although for many it would just make the
game more frustrating. Also, alot of whether a rifle jams or not depends on
how well you clean and maintain your rifle. A rifle that is cleaned often
will generally jam very little unless a part or something is worn out on the
rifle or something in the gas system isn't working properly. On the M-16
for example there's a little part on the top of the bolt that sometimes
comes loose and lets gas escape. This causes less then optimum air pressure
on the bolt and thus it will cause the rifle to jam a lot. But it's hard to
predict alot of that unless you know how many hours of usage that rifle has
had and how well it's been maintained.
For example in Basic Training I had a brand new M16A2 that was SWEEEEET!!!
It never jammed on me and was superbly accurate. But I also treated it like
my baby. But then later on at my unit, I would sometimes get assigned a
rifle at random to shoot and that was beaten up or poorly cleaned and it
would jam up every once in awhile. Fortunately however most jams can be
cleared very easily by simply pulling back the bolt manually.
Finally...I almost forgot...some jams can be caused by crappy magazines that
don't feed the rounds into the rifle correctly.
Anywhoo...I think it's fine if BIS doesn't add jamming, although it would
add a little more realism (and frustration).

Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"Andy" <natio...@tiscali.co.uk> wrote in message

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Daniel L. Bateman

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Mar 21, 2002, 2:49:45 PM3/21/02
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"Dave" <nos...@attbi.com> wrote in message news:<37nm8.85726$702.20816@sccrnsc02>...

> Well, if it would be as selectable option in difficulty setting, maybe. I
> think that gun jams would be really frustrating generally; remember those
> from some early flightsims, and to me it was really more annoyance, and
> while real, it somehow didn't make the game more fun :)
>
> Still, interesting idea.
>
>

I think jams would be great. Not very often, maybe something like 1
time in 100 for the M16 and one in 200 for an AK.

And how about a chance of dropping your weapon if you get hit in the
arm?

How about a chance of fumbling your magazine during a reload?
Speaking of reloads, OFP does the right thing by having you lose all
the extra bullets if you reload before your old mag is empty (I'm
talking to YOU, CounterStrike). But why do we have that nice bullet
counter in the corner? I know when I'm shooting at a range, with a 20
or 30 round mag I often don't know how many rounds I have left, or at
least I'm off by 1 or 2. Under combat conditions I would think it
would be easy to lose track.


-Dan

TJ

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Mar 21, 2002, 3:26:04 PM3/21/02
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anybody who watched the TV show SAS wannabees (cant remember the real name)
will have seen what happened in a CQB situ when an HK MP5 jammed


"Andy" <natio...@tiscali.co.uk> wrote in message
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Chris G.

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Mar 21, 2002, 7:09:51 PM3/21/02
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Actually on the M16 mags there is a tiny little window on the side of the
magazine so you can tell if it's real low on bullets, however most of the
time in training (and I imagine in battle as well) you're all pumped up and
you just fire until you run empty and then quickfastnotslow change out your
magazine. Some people put rubber bands on two magazines together so they
can switch to the next magazine very quickly. There's a lot of different
ammo management and loading strategies.

Chris G.
aka-Miles Teg<GD>

--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"Daniel L. Bateman" <cont...@hotmail.com> wrote in message
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Chris G.

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Mar 21, 2002, 7:14:22 PM3/21/02
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LOL! I think that's when you throw the jammed weapon at your opponent with
one hand while reaching for a sidearm with the other hand. LOL! If no
sidearm then you haul ass out of your opponents field of fire
quickfastnotslow as you try and clear the weapon. Let me guess...the poor
sucker with the jammed HK probably sat there and tried to clear it right? I
see people in OFP MP games often try and reload their weapons out in the
open while being shot at and end up getting shot.
Same rule goes for both jamming and reloading...you always try to unjam or
reload a weapon someplace where you have some cover.

Chris G.
aka-Miles Teg<GD>
--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"TJ" <w...@where.com> wrote in message
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Chris G.

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Mar 21, 2002, 7:30:11 PM3/21/02
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Ooops...mistake...that little window is the catch for the magazine so that
it locks in place...I'm looking at an empty 20 round M16 magazine right now
and just realized that the window gets covered by the magazine well of the
weapon when it's inserted. So no window. :(

Chris G.
aka-Miles Teg<GD>

--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson

"Chris G." <chri...@txdirect.net> wrote in message

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Uziyahu / Clif

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Mar 21, 2002, 7:58:33 PM3/21/02
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I also lobbied with B.I. since the beginning for jamming, but lots of
dumb-ass C.S. types didn't want it.

"SEAL Team" by EA (inspired by moi) had it, and I didn't find it all that
"unfun", as some think it might be.

--Uzi

"Andy" <natio...@tiscali.co.uk> wrote in message

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Uziyahu / Clif

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Mar 21, 2002, 8:01:31 PM3/21/02
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But RELIABILITY is a weapon attribute that would motivate you to choose an
AK over an M16, and this is something that is sadly lacking in so-called
tactical FPS's.

The end result is a weapon that is inaccurate, but fires full-auto and packs
a punch, when reliability should also be something you could count on.

You'd see a lot more tangos carrying AK's, Valmets and Galil's, just like in
real life.

--Uzi

"Dave" <nos...@attbi.com> wrote in message
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Uziyahu / Clif

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Mar 21, 2002, 8:02:20 PM3/21/02
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It would be a LOT less than that!

An animation of someone performing "SPORTS" on an M16 would be AWESOME!

--Uzi


"Daniel L. Bateman" <cont...@hotmail.com> wrote in message
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Chris G.

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Mar 21, 2002, 8:52:49 PM3/21/02
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Yeah true...but then we should also see the lack of accuracy as well in the
AK's...something you don't see in OFP. I can snipe at great distances with
an AK...something I'd never be able to do in real life with an Ak-47 and
probably not with an AK-74 either.

Chris G.
aka-Miles Teg<GD>

--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message
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Chris G.

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Mar 21, 2002, 8:53:49 PM3/21/02
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What about making the AK's more inaccurate? Did that ever come up?

Chris G.
aka-Miles Teg<GD>

--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson

"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message

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MortauxFrancais

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Mar 22, 2002, 2:15:53 AM3/22/02
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Seal Team was a great game - way ahead of its time

"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message
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Vader

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Mar 22, 2002, 2:56:23 AM3/22/02
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Amazingly enough an enormous amount of sand in your assault rifle can also
cause it to jam! When I was in the army we were once on a training camp in
the woods and digging ourselves foxholes. Halfway through the digging some
"enemies" appeared on the tree line so it was time to grab my 7.62 RK 62,
get into the hole and start shooting ( blanks, that is ). At this point I
noticed that half of the sand I had digged up had landed on my rifle. It
just made interesting screeky sounds and that´s about it. My squad leader
didn´t seem to be too happy about it.

"Chris G." <chri...@txdirect.net> wrote in message
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Larry Gelder

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Mar 22, 2002, 3:43:53 AM3/22/02
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Not sure about all versions,but I am running V1.34 (I think) and I
just tested the thing about LOSING THE BULLETS.

I used the M16 and started with a total of 90 Bullets. 30 bullets per
mag and 3 mags. I fired 20 bullets from the first mag (leaving 10
bullets in that mag). Reloaded which now gives me 30 bullets again in
the mag and it still says I have 3 mags left (which is correct). I do
this again and I will have 30 bullets in the next mag. Eventually I
get to where I have 10 bullets in a mag. Now this is realistic but you
don't LOSE any bullets by switching mags before you empty a mag.

Larry Gelder

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Mar 22, 2002, 3:52:13 AM3/22/02
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Just did a further test.

I took an M16, shot off 15 bullets, switched mags. Did it 2 more
times. NOW when I switch mags one more time , you would expect to have
a mag with only 15 bullets in it, but you don't YOU have a mag with 30
bullets in it and a mag with 15. IOW it is not realistic as I thought
it was. When you switch mags, it magically fills the mags to their
maximum. NOW this is FINE with me, I can live with it. BUT it is doing
the exact same thing that CS does. They probably made this design
decision for the 'fun' factor rather that TOTAL realism

Uziyahu / Clif

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Mar 22, 2002, 4:45:36 PM3/22/02
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Not really, because the primary AK was the AK74, but for a while it was
using the AK47 model (not talking about the Cz) because B.I., although
living in the Czech Republic, didn't seem to know the difference between the
two, appearance-wise.

Knowing that the AK74 fires an M16-like round and has an effective muzzle
brake, I didn't question its accuracy, having never fired it. Also, there
isn't a U.S. Army firing range map, so it is difficult to compare distances
in-game with distances in-head.

I begged B.I. to retain an AK47 weapon, since it would be so common in the
world in 1985.

--Uzi

"Chris G." <chri...@txdirect.net> wrote in message

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Uziyahu / Clif

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Mar 22, 2002, 4:48:10 PM3/22/02
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Or it is a bug that they either don't know about or haven't tracked down,
yet.

It doesn't affect my enjoyment of the game. I change magazines after every
encounter and I STILL seem to run out of ammo a lot.

--Uzi

"Larry Gelder" <user...@dnd.ca> wrote in message
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Uziyahu / Clif

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Mar 22, 2002, 4:49:21 PM3/22/02
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But that's tweakable, Chris, so just make a "real AK" mod.

We're talking about adding a feature, if possible.

--Uzi

"Chris G." <chri...@txdirect.net> wrote in message

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Chris G.

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Mar 22, 2002, 6:23:07 PM3/22/02
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Ah, if I knew programming or how to actually write original scripts I
certain would do that. I would hope that BIS would do this but I think that
the main reason why they don't is so that the game has fairly equal sides
(West vs. East), otherwise nobody would want to be the Russians with crap
rifles considering that most engangements happen at fairly long range. The
only weapons the East side has that I'd consider fairly accurate would be
the PK and the Dragunov SVD rifle.
So anyways...I guess I'm ok with how it is now, but yeah the jams and
accuracy issues would definitely be a cool idea for an extra mod for OFP for
those who want the utmost in realism.
Right now I'd prefer more important things such as a nice and easy way to
create artillery missions and of coarse usable artillery pieces like mortars
and larger howitzers and rocket systems. That and cluster bombs, napalm,
and better laser guided bombs would be sweet. There are currently scripts
for all that but they're a pain in the ass to use sometimes. Actually just
a better map editor would make life sssssooooooooooooooooooo much easier!!!
Anyhooo...I could go on whining forever about OFP shortcomings. Regardless
I love the game as it is. I just hope for greater things to come for it in
the future.


Chris G.
aka-Miles Teg<GD>

--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message

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Chris G.

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Mar 22, 2002, 6:30:11 PM3/22/02
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Well the resistance still have AK-47's. But they seem to sound and behave
identically to the AK-74's.

Chris G.
aka-Miles Teg<GD>

--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message

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VaKo

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Mar 22, 2002, 7:47:41 PM3/22/02
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You can NEVER have enough ammo...

VaKo

(first post via Free Agent, hope it works)

Kroagnon

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Mar 22, 2002, 8:10:54 PM3/22/02
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"Uziyahu / Clif" <NOSPAMM...@hotmail.com> wrote in message
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> Not really, because the primary AK was the AK74, but for a while it was
> using the AK47 model (not talking about the Cz) because B.I., although
> living in the Czech Republic, didn't seem to know the difference between
the
> two, appearance-wise.

They still don't - the AK-74 in the game still looks just like the AK-47 in
the game, with the exception of the muzzle brake. The biggest giveaway is
the AK-74 is using the AK-47 magazine which is longer and more curved
instead of the real AK-74's shorter, thinner mag.

> Knowing that the AK74 fires an M16-like round and has an effective muzzle
> brake, I didn't question its accuracy, having never fired it. Also, there
> isn't a U.S. Army firing range map, so it is difficult to compare
distances
> in-game with distances in-head.
>
> I begged B.I. to retain an AK47 weapon, since it would be so common in the
> world in 1985.

They designed an AK-47 not an AK-74 so that wasn't very hard to do.


Daniel L. Bateman

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Mar 23, 2002, 12:35:12 PM3/23/02
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user...@dnd.ca (Larry Gelder) wrote in message news:<c73c5872.02032...@posting.google.com>...

> Just did a further test.
>
> I took an M16, shot off 15 bullets, switched mags. Did it 2 more
> times. NOW when I switch mags one more time , you would expect to have
> a mag with only 15 bullets in it, but you don't YOU have a mag with 30
> bullets in it and a mag with 15. IOW it is not realistic as I thought
> it was. When you switch mags, it magically fills the mags to their
> maximum. NOW this is FINE with me, I can live with it. BUT it is doing
> the exact same thing that CS does. They probably made this design
> decision for the 'fun' factor rather that TOTAL realism
>

That wasn't my experience with 1.45. I was using an M16 with 3
mags. Fired 29 rounds, reloaded. Fired 29 rounds, reloaded. Fired
29 rounds, reloaded. At that point you have 1 round in a magazine.
Fire the one round, reload. You've got 2 magazines and 1 round. I
haven't seen any examples of a magazine having bullets added to it.

It's not like CS at all. You really don't have mags in CS. In CS
you have a pool (total number) of bullets, and whenever you reload
your gun gets a full load as long as your "pool" has enough left.
It's like you have a pocket full of bullets and when you reload a mag
before it's empty, you sit there in battle filling up the mag from the
loose bullets in your pocket! But as we all know, if we sit here
comparing the realism of CS to OFP, OFP will win on almost every
comparison.

In OFP, each magazine has its own bullet count and if you reload
before a mag is empty, the next time you reload that mag, it will have
the same number of rounds in it.

However, there is something that OFP does that might not be
realistic unless you're very thoughtful with what you do with your
unloaded (taken out of the rifle) mags under fire. Fire 10 rounds,
then reload, fire 5 rounds, reload, fire one round, reload. At that
point your first mag has 20 rounds, your second has 25, and your third
has 29. When you reload you might expect to get the first magazine
with 20 rounds in it, but you get the same (last) magazine with 29
rounds in it. You can keep reloading and you get that magazine over
and over. So you automatically get the mag with the most rounds on
each reload. Not sure about that one.

-Dan

Larry Gelder

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Mar 23, 2002, 11:35:34 PM3/23/02
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> That wasn't my experience with 1.45. I was using an M16 with 3
> mags. Fired 29 rounds, reloaded. Fired 29 rounds, reloaded. Fired
> 29 rounds, reloaded. At that point you have 1 round in a magazine.
> Fire the one round, reload. You've got 2 magazines and 1 round. I
> haven't seen any examples of a magazine having bullets added to it.
>

I am using 1.30 as my current Internet access does not allow me to
download the latest patch. Try firing 15 bullets before each reload
instead of 29 and see what happens, I am going to try firing 29 (same
as you) and see what happens in 1.30

> It's not like CS at all. You really don't have mags in CS. In CS
> you have a pool (total number) of bullets, and whenever you reload
> your gun gets a full load as long as your "pool" has enough left.
> It's like you have a pocket full of bullets and when you reload a mag
> before it's empty, you sit there in battle filling up the mag from the
> loose bullets in your pocket! But as we all know, if we sit here
> comparing the realism of CS to OFP, OFP will win on almost every
> comparison.
>

Absolutely, but CS is not supposed to be a sim, it is an action
game/mod (and it is a fine one at that).

> In OFP, each magazine has its own bullet count and if you reload
> before a mag is empty, the next time you reload that mag, it will have
> the same number of rounds in it.
>

It might be that way in 1.45 but it is not that way in 1.30.

> However, there is something that OFP does that might not be
> realistic unless you're very thoughtful with what you do with your
> unloaded (taken out of the rifle) mags under fire. Fire 10 rounds,
> then reload, fire 5 rounds, reload, fire one round, reload. At that
> point your first mag has 20 rounds, your second has 25, and your third
> has 29. When you reload you might expect to get the first magazine
> with 20 rounds in it, but you get the same (last) magazine with 29
> rounds in it. You can keep reloading and you get that magazine over
> and over. So you automatically get the mag with the most rounds on
> each reload. Not sure about that one.
>
> -Dan

I will try it in V1.30

Simon Bromley

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Mar 24, 2002, 4:48:47 AM3/24/02
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In message <u9jvj9o...@corp.supernews.com>, Chris G.
<chri...@txdirect.net> writes

>I think it might add to the game...although for many it would just make the
>game more frustrating. Also, alot of whether a rifle jams or not depends on
>how well you clean and maintain your rifle.
not always true, the GREAT British rifle, (SA80) tends to get feed
problems. There you go there's something to add as a mod, the forward
assist.

small snip....


>Chris G.
>aka-Miles Teg<GD>
>--
>"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
>- Homer Simpson
>

--
Simon Bromley (ICQ :-23488133)


"McDonald's, he thought. There is no longer any such thing as a
McDonald's hamburger.

He passed out. When he came round a second later he found he was
sobbing for his mother."
HHGG (Douglas Adams)

MortauxFrancais

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Mar 24, 2002, 5:39:22 AM3/24/02
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"Simon Bromley" <si...@latenight.demon.co.uk> wrote in message
news:Sa8p8OT$Dan8...@latenight.demon.co.uk...

> not always true, the GREAT British rifle, (SA80) tends to get feed
> problems. There you go there's something to add as a mod, the forward
> assist.
>
Yeah it's a great rifle (he says sarcastically) so good that unlike our
previous military rifles it has been bought by precisely nobody else in the
world


Chris G.

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Mar 24, 2002, 8:06:55 AM3/24/02
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Sorry I was referring mainly to the rifles already found in BIS namely the
M-16. Yes I am aware that some rifles just jam because they suck badly.
But in general most jam when they get dirty or get carbon buildup in their
gas system. The M-16 blows all that crap into the receiver and it fills up
the barrel and even the trigger assembly. All in all it's a pain in the
arse to clean but is essential for optimum performance and to avoid jams. A
well maintained M-16 means few jams. A poorly maintained M-16 means lots
and lots of jams. As for the forward assist on the M16, yeah it's there but
most soldiers don't use it too much except maybe to just hit it for
reassurance. I personally think it's just more of a "feel good" button.
LOL! What is more commonly used to insure a good feed is a simple wack of
the magazine to the helmet. This is standard practice for any weapon that
uses magazines. By hitting the side of the magazine facing the rear of the
bullets against something hard (usually your helmet) it helps to insure that
the bullets are seated properly in the magazine and won't misfeed into the
rifle. It would be cool to see that done every onceinawhile in OFP. :)

Chris G.
aka-Miles Teg<GD>

--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson

"Simon Bromley" <si...@latenight.demon.co.uk> wrote in message
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Daniel L. Bateman

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Mar 24, 2002, 10:25:47 AM3/24/02
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user...@dnd.ca (Larry Gelder) wrote in message news:<c73c5872.02032...@posting.google.com>...
> > That wasn't my experience with 1.45. I was using an M16 with 3
> > mags. Fired 29 rounds, reloaded. Fired 29 rounds, reloaded. Fired
> > 29 rounds, reloaded. At that point you have 1 round in a magazine.
> > Fire the one round, reload. You've got 2 magazines and 1 round. I
> > haven't seen any examples of a magazine having bullets added to it.
> >
>
> I am using 1.30 as my current Internet access does not allow me to
> download the latest patch. Try firing 15 bullets before each reload
> instead of 29 and see what happens, I am going to try firing 29 (same
> as you) and see what happens in 1.30
>

I tried firing 15 before each reload, and it acted the same way.
However, I think I understated the reloads in my example. There are
actually 4 reloads before you get a partial mag. Apparently the mag
counter doesn't count the mag you have in your rifle, which I guess
would be logical. So, you shoot half of the mag in your gun, reload,
then do that 3 more times with your spare mags. On your 4th reload
you get your 3rd spare, if that makes sense. Then when you reload one
more time, all your 4(!) mags have 15, so you should get a mag with 15
in it.

> > It's not like CS at all. You really don't have mags in CS. In CS
> > you have a pool (total number) of bullets, and whenever you reload
> > your gun gets a full load as long as your "pool" has enough left.
> > It's like you have a pocket full of bullets and when you reload a mag
> > before it's empty, you sit there in battle filling up the mag from the
> > loose bullets in your pocket! But as we all know, if we sit here
> > comparing the realism of CS to OFP, OFP will win on almost every
> > comparison.
> >
>
> Absolutely, but CS is not supposed to be a sim, it is an action
> game/mod (and it is a fine one at that).
>

Yeah, it's great for close quarters run and gun. I actually wish
OFP could capture that CQ action a little better, it's hard to acquire
a target that's right on top of you.


> > In OFP, each magazine has its own bullet count and if you reload
> > before a mag is empty, the next time you reload that mag, it will have
> > the same number of rounds in it.
> >
>
> It might be that way in 1.45 but it is not that way in 1.30.
>

Try firing 15 and reloading 4 times. You should get a mag with 15
rounds at that point, unless they've fixed it since 1.30.


> > However, there is something that OFP does that might not be
> > realistic unless you're very thoughtful with what you do with your
> > unloaded (taken out of the rifle) mags under fire. Fire 10 rounds,
> > then reload, fire 5 rounds, reload, fire one round, reload. At that
> > point your first mag has 20 rounds, your second has 25, and your third
> > has 29. When you reload you might expect to get the first magazine
> > with 20 rounds in it, but you get the same (last) magazine with 29
> > rounds in it. You can keep reloading and you get that magazine over
> > and over. So you automatically get the mag with the most rounds on
> > each reload. Not sure about that one.
> >
> > -Dan
>
> I will try it in V1.30


-Dan

Simon Bromley

unread,
Mar 24, 2002, 3:42:33 PM3/24/02
to
In message <u9rk45j...@corp.supernews.com>, Chris G.
<chri...@txdirect.net> writes

>Sorry I was referring mainly to the rifles already found in BIS namely the
>M-16. Yes I am aware that some rifles just jam because they suck badly.
>But in general most jam when they get dirty or get carbon buildup in their
>gas system. The M-16 blows all that crap into the receiver and it fills up
>the barrel and even the trigger assembly. All in all it's a pain in the
>arse to clean but is essential for optimum performance and to avoid jams. A
>well maintained M-16 means few jams. A poorly maintained M-16 means lots
>and lots of jams. As for the forward assist on the M16, yeah it's there but
>most soldiers don't use it too much except maybe to just hit it for
>reassurance. I personally think it's just more of a "feel good" button.
>LOL! What is more commonly used to insure a good feed is a simple wack of
>the magazine to the helmet. This is standard practice for any weapon that
>uses magazines. By hitting the side of the magazine facing the rear of the
>bullets against something hard (usually your helmet) it helps to insure that
>the bullets are seated properly in the magazine and won't misfeed into the
>rifle. It would be cool to see that done every onceinawhile in OFP. :)
>
>Chris G.
>aka-Miles Teg<GD>

Having never been allowed to play with the M-16 I must bow to superior
knowledge, as for the "helmet tap" been there, done that, but don't let
the RMS catch you.... (wot' the bloody hell do you think you're doing?
You ain't in the bloody yank army, you 'orrible little sod... etc.
(sorry to the USA))

OT is that Miles the Bashar or Miles the Clone?

Uniform 6 Kappa

unread,
Mar 24, 2002, 6:21:16 PM3/24/02
to
I love the struggle to line up with a target that's right in front of you. The
AI also seem to have trouble with it. Somehow I ended up on a hill top with a
sniper rifle looking a running Russian in the face. Everybody surprised and
everyone trying to aim. I just banged the trigger and got off 5 rounds into his
legs and stomach and he got a burst off and then he dropped onto his face. He
toppled past me dead. That's how close we ended up. And it was the funniest
thing ever.

- > Absolutely, but CS is not supposed to be a sim, it is an action
- > game/mod (and it is a fine one at that).
- >
- Yeah, it's great for close quarters run and gun. I actually wish
- OFP could capture that CQ action a little better, it's hard to acquire
- a target that's right on top of you.


Chris G.

unread,
Mar 24, 2002, 7:30:27 PM3/24/02
to
LOL! I had that happen today while playing on TJ's server. TJ blew a hole
in a wall and the bad guys came poring out. It was nasty business machine
gunning them down with my MP5 at point blank range and one fell on top of
me. LOL!
Finally one guy went wide and put a grenade on top of me. :(

Chris G.
aka-Miles Teg<GD>

--


"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"Uniform 6 Kappa" <uniformsix...@eircom.net> wrote in message
news:U4tn8.2354$e5.1...@news.indigo.ie...

Chris G.

unread,
Mar 24, 2002, 7:33:32 PM3/24/02
to
Nah just a Gohla. LOL! I wish the U.S. Army had the rank of
Bashar...sounds cool eh? LOL! Is it the Indian army that has that rank???

Chris G.
aka-Miles Teg<GD>

"Lets roll groundhogs"- Bashar Miles Teg


--
"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"Simon Bromley" <si...@latenight.demon.co.uk> wrote in message

news:oHd3rKC5...@latenight.demon.co.uk...

Larry Gelder

unread,
Mar 24, 2002, 10:34:44 PM3/24/02
to
> I tried firing 15 before each reload, and it acted the same way.
> However, I think I understated the reloads in my example. There are
> actually 4 reloads before you get a partial mag. Apparently the mag
> counter doesn't count the mag you have in your rifle, which I guess
> would be logical. So, you shoot half of the mag in your gun, reload,
> then do that 3 more times with your spare mags. On your 4th reload
> you get your 3rd spare, if that makes sense. Then when you reload one
> more time, all your 4(!) mags have 15, so you should get a mag with 15
> in it.
>

They must have updated this in the latest patchs. In my version (1.30)
the bullets are handled as a pool rather than in individual mags.

> > Absolutely, but CS is not supposed to be a sim, it is an action
> > game/mod (and it is a fine one at that).
> >
> Yeah, it's great for close quarters run and gun. I actually wish
> OFP could capture that CQ action a little better, it's hard to acquire
> a target that's right on top of you.
>
>
> > > In OFP, each magazine has its own bullet count and if you reload
> > > before a mag is empty, the next time you reload that mag, it will have
> > > the same number of rounds in it.
> > >
> >
> > It might be that way in 1.45 but it is not that way in 1.30.
> >
>
> Try firing 15 and reloading 4 times. You should get a mag with 15
> rounds at that point, unless they've fixed it since 1.30.
>
>

I did that, I get a mag with 30 rounds. ala a POOL of BULLETS instead
of mags.

It is kinda unfair to compare OFP to CS anyway. They are totally
different games in so many ways that they are barely the same at all.
The only way they are similar is that the player gets to shoot guns.
It would be like comparing OFP to Falcon 4 for the flight simulation
part. NOT EVEN CLOSE.

I am really hoping BIS does something about the multiplayer part of
OFP. The joining method is so archaeic that it is laughable.

Chris G.

unread,
Mar 25, 2002, 9:13:38 AM3/25/02
to
I just hope that they make the MP portion more playable on a 56k connection.
I can play but the enemy units are always teleporting all over the place and
often kill me well after I've placed 5 rounds into them. :(

Chris G.
aka-Miles Teg<GD>

--


"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson

"Larry Gelder" <user...@dnd.ca> wrote in message
news:c73c5872.02032...@posting.google.com...

Daniel L. Bateman

unread,
Mar 26, 2002, 8:32:33 AM3/26/02
to
"Chris G." <chri...@txdirect.net> wrote in message news:<u9ucd7j...@corp.supernews.com>...

> I just hope that they make the MP portion more playable on a 56k connection.
> I can play but the enemy units are always teleporting all over the place and
> often kill me well after I've placed 5 rounds into them. :(
> Chris G.
> aka-Miles Teg<GD>
>
> --

I'm starting to think that's NOT going to happen. :(

How many patches have there been, and little or no actual 56k
gameplay improvement. Maybe BIS aren't talented in low-bandwith
networking and/or the game engine just needs too much information to
work on a 56k link.

OFP is still one of my top 5 games of all time even without smooth
multiplayer, but this game would be so much greater if I could play
online. :(

-Dan

David Vrabel

unread,
Mar 26, 2002, 8:56:14 AM3/26/02
to

"Daniel L. Bateman" wrote:
>
> How many patches have there been, and little or no actual 56k
> gameplay improvement. Maybe BIS aren't talented in low-bandwith
> networking and/or the game engine just needs too much information to
> work on a 56k link.

Part of the problem probably lies with the use of DirectPlay instead of
custom networking code.

David Vrabel

Chris G.

unread,
Mar 26, 2002, 7:56:45 PM3/26/02
to
Yup....hence the reason why I'm really hoping for better performance on a
56k modem. Hopefully anyways. :)

Chris G.
aka-Miles Teg<GD>

--


"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson


"David Vrabel" <dv...@cam.ac.uk> wrote in message
news:3CA07DFE...@cam.ac.uk...

John

unread,
May 8, 2002, 12:42:54 AM5/8/02
to
As we were taught about teh m-16 .. Our C-7.. if u whack ur mag on ur helmet
u risk really messing up the springs in the mag.. so take note of that.. u
can use something softer liek teh palm of ur hand.. ..

Paul


"Simon Bromley" <si...@latenight.demon.co.uk> wrote in message

news:oHd3rKC5...@latenight.demon.co.uk...

Amarak

unread,
May 8, 2002, 10:56:12 AM5/8/02
to
By the look on the end of your message, looks like you were forgetting the
helmet part :-)
Shawn P.
Amarak
SmartAss@large


"John" <braca...@hotmail.com> wrote in message
news:i12C8.13464$GLp1....@news01.bloor.is.net.cable.rogers.com...

Uziyahu / Clif

unread,
May 8, 2002, 9:06:28 PM5/8/02
to
They never told me that in the United States Army.

In fact, it seemed to me that lining the rounds up for chambering was more
important.

--Uzi

"John" <braca...@hotmail.com> wrote in message
news:i12C8.13464$GLp1....@news01.bloor.is.net.cable.rogers.com...

Onclebeub

unread,
May 10, 2002, 9:00:37 AM5/10/02
to
> > As we were taught about teh m-16 .. Our C-7.. if u whack ur mag on ur
> > helmet
> > u risk really messing up the springs in the mag.. so take note of that.. u
> > can use something softer liek teh palm of ur hand.. ..

> They never told me that in the United States Army.


>
> In fact, it seemed to me that lining the rounds up for chambering was more
> important.
>
> --Uzi

Aren't the magazines different though?
One is plastic and the other is aluminium or am I completely off here?

Chris G.

unread,
May 10, 2002, 12:07:46 PM5/10/02
to
I don't know. I rarely ever had a magazine go bad on me...in fact that only
happened once and that was because the spring was extremely old and just
broke completely. I've never seen anyone have a magazine get dammaged from
tapping it on their helmet. That practice I believe is a very old one going
back to WWII or earlier.

Chris G.
aka-Miles Teg<GD>

--


"Getting eaten by a crocodile is JUST like falling asleep... in a blender!"
- Homer Simpson

"John" <braca...@hotmail.com> wrote in message
news:i12C8.13464$GLp1....@news01.bloor.is.net.cable.rogers.com...

John

unread,
May 13, 2002, 4:08:06 PM5/13/02
to
well that's at least what they tell us.. i've seen it happen once.. though..
so im not sure.. but i rather hit it on the palm of my hand.. .. but it
doesnt make that cool sound liek ur helmet. btw. all the magazines that
we.. (CND Forces) use are metal.. dont know what kind.. ...fairly light but
nothing extreme heavy. we used to have the plastic ones but after a while
they would be deformed if u fire lots of rounds. ...so they stoped using
them..


"Chris G." <chri...@txdirect.net> wrote in message

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