On Thu, 01 Mar 2007 14:29:49 +0100, John Doe wrote: > I cant help to wonder why moria and omega are pretty much dead while > other roguelikes prosper. Any ideas?
It pretty much depends on which picked up programmers along the way who could stay with it long enough to actually DO something in the source.
You realize how long these have been around? If someone pick up and works on it between "real life" events like school and bars for 2 or 3 years then they get married or get a 60 hour/week job after school they may have accomplished very little in the way of advancing the game -- and probably didn't tell anybody (who would be able to continue in the same direction) about what they were working on.
Mostly just luck of the draw as to which flourish.
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Sure seems to be something to what you've written, however, AFAIK, moria is still being "maintained". Maybe it's also the players aging :) ADOM, for example, has been stale for some years - no new developments, but it has a huge following.
<NOTOSPAMjohndoe64...@yahoo.com> wrote: >I cant help to wonder why moria and omega are pretty much dead while >other roguelikes prosper. Any ideas?
Moria was rendered obsolete by Angband.
As for Omega, it hasn't been maintained for a long time, and most of the versions that were known in circulation seemed to have some balance or stability issues. For example: - Amiga Omega 0.61 (or whatever version I had) allowed you to constantly become the lord of chaos and law at the same time - and everytime. - The latest prerelease version (when it was being worked on) wasn't in that good circulation - more like part of a small development group which eventually became defunct. IIRC, it may be on Sourceforge. - Game balance issues either has an ultra-powerful monster kill you outright, or allow you to get a large quantity of gold through the bank trick.
A single person can revive Omega - although given the current era of society, it's unlikely someone will take the flag. Myself, I've been focusing on SCthangband as I saw potential for improvement.
In message <06h4v2lbv09u0ollmg7rqfm9378deai...@4ax.com>, Raymond Martineau <bk...@freenet.carleton.ca> writes
>On Thu, 01 Mar 2007 14:29:49 +0100, John Doe ><NOTOSPAMjohndoe64...@yahoo.com> wrote:
>>I cant help to wonder why moria and omega are pretty much dead while >>other roguelikes prosper. Any ideas?
>Moria was rendered obsolete by Angband.
>As for Omega, it hasn't been maintained for a long time, and most of >the versions that were known in circulation seemed to have some >balance or stability issues. For example: >- Amiga Omega 0.61 (or whatever version I had) allowed you to >constantly become the lord of chaos and law at the same time - and >everytime.
I have OMEGA802.ZIP which is windows XP friendly. Someone sent it to me about a year ago and I'll gladly email to anyone who wants it ?