Devast8or
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Vaipen <nospam...@maildump.nl> wrote in message
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> No new custom portraits?
>
> Vaipen
Devast8or
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Devast8or <N...@no.blowme> wrote in message
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S
"Fionn" <Fi...@nospam.com> wrote in message
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If you really need, I can send you a set if you describe what you need.
"Stephen Churchill" <stevetracy...@virgin.net> wrote in message
news:yBVm9.800$iu6....@newsfep1-win.server.ntli.net...
***
If the game crash when you're saving, it's because the image file is in the
compressed format. Look at the "Image preparation" section for instruction
on
how to make sure you images are created properly.
***
The copy of the 'long way' I have is not released from (c), so I'd rather
not post it here. Here, however, is the 'short way':
The short way:
--------------
1- Copy the picture you want in your "portraits" folder in the NWN folder.
It MUST be a .JPG file.
2- Start NWN.
3- Anywhere from the main screen or during gameplay, type "~" to bring the
console. A yellow ">" will appear on the top left corner of the screen.
4- Type "ConvertPortrait filename". Ex: if the picture you want is named
iamtheportrait.jpg, type "ConvertPortrait iamtheportrait" without the
.JPG and respecting the UPPERCASE/lowercase scheme.
5- If everything went well, you'll get a message saying "Proceed to
character
gen".
6- Close (or minimize) NWN, enter a painting software and use the batch
convertion to overwrite them with the proper format. PaintShop Pro and
Irfanview have that feature.
The result are 5 files named by the filename the original file had, they are
all smaller version. (NWN doesn't crop).
If the original is smaller than 256*400, NWN will resize it but the result
aren't very good... You better do it the long way.
If the original is of a "weird" size (let say 300*900) NWN will cut the
border, so may may end up with a missing head.
***
***
If you choose to manually create then, make *sure* you use 24 bit
UNCOMPRESSED .TGA format.
"Fionn" <Fi...@nospam.com> wrote in message
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