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Message from discussion Newbie - commonly used maneuvers
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Fish-face  
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 More options Aug 18 2003, 8:59 am
Newsgroups: alt.games.mornington.crescent
From: fish_face99...@hotmail.com (Fish-face)
Date: 18 Aug 2003 05:59:20 -0700
Local: Mon, Aug 18 2003 8:59 am
Subject: Re: Newbie - commonly used maneuvers

> The problem here is that there is no real standard set of rules used
> throughout the world. Here in Southampton, England, the common convention
> seems to be the British Standard Reformed ruleset, though we generally play
> with many optional amendments such as weekend rules. The World Championships
> use United International rules, but they are not recommended except for very
> experienced players. The "I'm Sorry, I Haven't A Clue" team still play with
> the now antiquated British Orthodox rules (as defined in 1927 by the National
> MC Players' Union), and many traditional players choose to use this ruleset.

> Of course, just about all rulesets will include the standard moves such as
> shunt, strile, and loop, and the common states such as knip, spoon, and huff.
> The game wouldn't be the same without them! These days it's unusual not to
> include token play, spin, and LV calculations, as they increase the degree of
> challenge for experienced players.

In that case, could you (or someone else, for that matter) explain the
aforementioned moves, states and suchlike. The only one I understand
is Nidd where you can't move for three turns, but I think that's just
Knip with a different name (incidentally, I spent a holiday near the
river Nidd)

Thanks for your help so far.


 
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