The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
Newsgroups: alt.games.mornington.crescent
From: fish_face99...@hotmail.com (Fish-face)
Date: 20 Aug 2003 02:35:26 -0700
Local: Wed, Aug 20 2003 5:35 am
Subject: Re: Newbie - commonly used maneuvers
Andrew Paul Landells <apl...@ecs.soton.ac.uk> wrote in message <news:slrnbk4h36.pae.apl100@shamen.ecs.soton.ac.uk>...
> Well, obviously LV is your line velocity and spin is the rotational component That makes sense! (I think...) I assume that LV and spin affect > of the LV. You calculate them using the standard equations of motion, based > on your displacement vectors (Starting and terminating stations, and any > stations between where you need to change, taking into account the Central > line exceptions) > Many players have found they can make them up on the spot as most players are > Initial LV and spin are random, but based on your chosen start location, the various factors of gameplay, and restrict them in some way: how? You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
| ||||||||||||||