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Message from discussion Newbie - commonly used maneuvers
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Andrew Paul Landells  
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 More options Aug 19 2003, 11:44 am
Newsgroups: alt.games.mornington.crescent
From: Andrew Paul Landells <apl...@ecs.soton.ac.uk>
Date: 19 Aug 2003 16:38:33 GMT
Local: Tues, Aug 19 2003 12:38 pm
Subject: Re: Newbie - commonly used maneuvers
On 19 Aug 2003 07:00:32 -0700, Fish-face <fish_face99...@hotmail.com> wrote:

>  There is that, although I haven't played another game where the rules
>  change *quite* so frequently!

The rules rarely (if ever) change in-game, more likely, people are playing
with their own house rules (This is very common in MC).  Again, there are many
different rulesets and not all are necessarily compatible.

>  In any case, that answer, although truthful, doesn't answer my
>  question :) So, uhm, LV? Spin? how to work out/work with? And the same
>  for virtually every other Mornington Crescent term mentioned so far :D
>  If they're just numbers that one randomly invents on the spot, I can
>  live with that, and, until such a time as hear otherwise, I shall have
>  to play with them as that!

Well, obviously LV is your line velocity and spin is the rotational component
of the LV.  You calculate them using the standard equations of motion, based
on your displacement vectors (Starting and terminating stations, and any
stations between where you need to change, taking into account the Central
line exceptions)

Many players have found they can make them up on the spot as most players are
too lazy to verify the maths, and often lose track of the other players, but
this is considered cheating by the powers that be and is forbidden in any UK
championship match.

Initial LV and spin are random, but based on your chosen start location, the
formula to calculate initial spin and LV, as well as token distribution and
travel coefficients is available in any good MC rulebook.

--
        Andrew Paul Landells <apl...@ecs.soton.ac.uk>
        WWW pages at <http://www.landells.cjb.net>


 
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