The group you are posting to is a Usenet group. Messages posted to this group will make your email address visible to anyone on the Internet.
Your reply message has not been sent.
Your post was successful
Newsgroups: alt.games.mornington.crescent
From: Andrew Paul Landells <apl...@ecs.soton.ac.uk>
Date: 19 Aug 2003 16:38:33 GMT
Local: Tues, Aug 19 2003 12:38 pm
Subject: Re: Newbie - commonly used maneuvers
On 19 Aug 2003 07:00:32 -0700, Fish-face <fish_face99...@hotmail.com> wrote:
> There is that, although I haven't played another game where the rules The rules rarely (if ever) change in-game, more likely, people are playing > change *quite* so frequently! with their own house rules (This is very common in MC). Again, there are many different rulesets and not all are necessarily compatible. > In any case, that answer, although truthful, doesn't answer my Well, obviously LV is your line velocity and spin is the rotational component > question :) So, uhm, LV? Spin? how to work out/work with? And the same > for virtually every other Mornington Crescent term mentioned so far :D > If they're just numbers that one randomly invents on the spot, I can > live with that, and, until such a time as hear otherwise, I shall have > to play with them as that! of the LV. You calculate them using the standard equations of motion, based on your displacement vectors (Starting and terminating stations, and any stations between where you need to change, taking into account the Central line exceptions) Many players have found they can make them up on the spot as most players are Initial LV and spin are random, but based on your chosen start location, the -- You must Sign in before you can post messages.
To post a message you must first join this group.
Please update your nickname on the subscription settings page before posting.
You do not have the permission required to post.
| ||||||||||||||