On Wednesday, January 2, 2013 11:48:32 AM UTC-6, pete_g wrote:
> I've noticed that some of my planes seem to have brighter lights
>
> illuminating the runway at night. For example, the Dash 7 (originally from
>
> Milton Shupe) that has been updated on
flightsim.com. On a dark night, from
>
> my cockpit view there is an almost blinding amount of light in front of me.
>
> I can barely see down the runway. If I change over to the default 737 the
>
> light is more natural.
>
>
>
> I can't quite see which part of the aircraft.cfg file controls this
>
> particular lighting.
>
>
>
> Any suggestions?
>
>
>
> peter
>
Hummm. Sounds like they used some different type of lighting.
I might have to grab that plane just to check it out.
Normally.. I think the stock FSX landing lights are way too
weak. And don't focus out in front, with weaker light on the
sides, like you would expect. To me, most look equally dim
no matter where you look. It's like they are taxi lights
instead of actual landing lights.
The 737NGX is the first plane I've run that actually had
half decent looking landing lights. But they are a different
type using some proprietary scheme. And I think they are
using what FSX thinks are landing lights to act as taxi lights.
I couldn't speculate on a cure until I saw what they are using,
but it could be an effect. And it might also could be smoke
related, but I don't know if they use smoke for landing lights.
I know some use smoke for VC lighting, etc for some planes.
With the 737NGX, I have the usual two level dome light selection
on the overhead, but I can also hit "I" for smoke, it and will
give me a real bright instant dome light. :)
I think I'll grab that plane later.. I'm curious to see what
they look like and what they did. The NGX landing lights actually
have bright beams you can see like you would normally expect.
But they are not so bright to wash out the pavement.
I wish someone could make landing lights that show on clouds..
I hate the constant darkness I see when flying through clouds
below 10k. But being as the NGX lights seem to light ground
objects, there must be some quirk with FSX and cloud rendering
to make it not work on those.
Maybe Prepare3d could do that some day...