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First of One, primary adjunctive grid Alpha-01, but you may call me First of One.
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Velan
XIBIOUS
Kanajana
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First of One, primary adjunctive grid Alpha-01, but you may call me First of One.
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XIBIOUS <DF_XI...@hotmail.com> wrote in message news:38193112...@hotmail.com...
> Sorry no but if you really want to tick someone off, get the one with the arrows then hit add weapon, you get two arrows for the price of one, you cant have much of anything else but what the heck, as long as you can keep them at 1 klick away your fine. The range on the arrow is around 1.5.
> However the good players can dodge the arrows every time ....
>
>
> XIBIOUS
>
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Kanajana <kurtl...@epix.net> wrote in message news:3819480B...@epix.net...
XIBIOUS
First of One wrote:
> What Arrows? I am talking about MW2: 31st-Century Combat. There were no Arrows IVs, no AMSes, and no NARCs in the game.
>
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> First of One, primary adjunctive grid Alpha-01, but you may call me First of One.
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>
Kanajana
First of One wrote:
>
> Thanks, I'll give the "Alt. Configs" a try and see what happens.
>
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CSE-2Legit MSL clan
First of One <daxin...@NOSPAMhome.com> wrote in message
news:Dq7S3.5921$At1....@news1.rdc2.on.home.com...
I fired up my copy of MW2 Win95 edition yesterday and decided, for the first
time (!) to use a Rifleman-IIc. I decided to start from scratch, so in Mech
Lab I stripped the 'Mech of all weapons. When I clicked "Assign Criticals",
to my surprise, there were two non-removable LRM-20 racks taking up space in
each side torso. I didn't know the Rifleman had a mix of modular and
non-removable weapons! Has anyone else experienced this problem?
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XIBIOUS
XIBIOUS <DF_XI...@hotmail.com> wrote in message
news:381A8819...@hotmail.com...
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jeff <jeff...@sonetcom.com> wrote in message news:s1m5v0...@corp.supernews.com...
This is a bug in one of the stock Rifleman configurations in Win95 only.
Those are 3 LRM20 launcher racks. They should actually be heat sinks,
but somebody had a brain fart at Activision and they ended up with the
wrong code. The launchers do not appear in the weapon list, only in the
crit list. If I remember right, to remove them, you need to add some
LRM-20 launchers first, then when you remove them, the phantom ones will
go away too.
There are other bugs like that throughout the stock configs, like
one of the Riflemen that has double heat sinks not paired up
properly, so one takes 3 slots and the other only 1 slot. This
confuses the lab into thinking the mech carries single heat sinks, thus
making it appear overweight (not sure anymore if this is in the DOS or
Win95 version or both).
- Pierre -