[stepping onto my soapbox]
What does everyone else think? Should Activision add Wireframe view to the
Titanium Pack? If you think so, use your voice here and now and let Dan,
Dave and the rest of Activision know!
[stepping down from my soapbox]
----------------------------------------------------------------------------
--------------------------------
SandMan
"Some people never go crazy...
What truely boring lives they must lead..."
Email: sandman @ linkup . net
What are you talking about Sandman? Mercenaries, up to version 1.05
had wireframe capability. It lost wireframe view with the 3D upgrade.
This is what you're talking about, right?
Holy crap, if that's missing, this is bad. We use that in league
battles all the time to be able to spot mechs in poor visibility, or
at long range.
On Thu, 9 Apr 1998 05:34:59 -0500, "SandMan" <san...@linkup.net>
wrote:
>Is the Wireframe view gone forever? I know when Mercs came out "Inner sphere
edit your gamekey.map....find where it says infrared vision listed, and
enter the following line under it:
ENHANCED_VISION w
this will give you wire frame. The only bad thing about it, is that lasers
cannot be seen, only progectile weapons...
Dino Morelli wrote in message <352d80dc...@news.nai.net>...
Phoenix
Cyril
AHHHHHHHH!!!!! Wait, how did they change the night vision? Night vision has
always been green, because, well, some light refraction and stuff like that. No
more wireframe view? What was that for? How I'm going to check on all those
conditions of eeverything on my screen. Oh, and about Dan and Dave, E-mail
please? Thank you.
Dino Morelli wrote in message <352d80dc...@news.nai.net>...
>Oh, man, are you talking about Enhanced Imaging?
>
>Holy crap, if that's missing, this is bad. We use that in league
>battles all the time to be able to spot mechs in poor visibility, or
>at long range.
I always used it as a quick way to increase the frame rate in the heat of
battle. I was sorry to see it go in Mercs. :-/
--
~Brute Dragon! -==(UDIC)==-
brute...@NOSPAMworldnet.att.net (Remove NOSPAM to e-mail directly)
Home Page: http://home.att.net/~brutedragon/index.html
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----MechKilla
LoneWolf
Shawn M. B./A.I.G
>
> want Enhanced Vision
>
> I dont know about the Tit. Version
> But for Mercs add this line
>
> ENHANCED_VISION w
>
> in your Gamekey.map
>
> now you have it.
>
LoneWolf wrote in message <35340AD6...@cadvision.com>...
Alan Clark wrote:
> You can return it by altering the gamekey map file in Mercs
> type:
> ENHANCED_VISION w
>
> ----MechKilla
--
Brian
reply via e-mail: photonic at mediaone dot net
Sorry, but you're out of luck. Dan has been forced to take a break from
the newsgroups for a while due to medical problems. We just have to
hope someone else is monitoring the newsgroups.:-p
--
----------------------------------------------------
Darrell Mayeda
drma...@pixi.com
I dont know about the Tit. Version
But for Mercs add this line
ENHANCED_VISION w
in your Gamekey.map
now you have it.
BloodHand Mercenaries - Astral Dominion League
http://www.agate.net/~shaman/bh_mercs/
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Brute Dragon <brute...@NOSPAMworldnet.att.net> wrote in article
<6gsfo0$j...@bgtnsc02.worldnet.att.net>...
Sorry, but I think Activision completely removed Enhanced Imaging in the
Mercs 1.1 so you don't get it in any of the three games. Thank you
activision. NOT!!!!!!!!!!!
> No.
>
> john
>
> -------------------------------------------------
> jo...@pball.com Pursuit Ballistics, Inc.
> If the blues don't kill you, Brother, they'll
> make you a mighty, mighty man.
Hehe, Activision sure didn't. As for the tech thing: don't assume that because
Activision sez thermal is all the IS had, that this was true. IS has the
equivelent of Starlite scopes and many other sensory systems. Most of the ability
to improve and maintain them has been lost, however. The Clans systems, like
everything else, just worked better. Activision seems to have chosen to effect
this as to have the IS have less options. To be perfectly honest, IR cameras are a
_higher_ tech, NOT lower then simple light amplification. US tanks use smoke
grenades that mask off most other sensoery systems of old soviet equipment while
their IR systems see right through it.
--
"In wildness is the preservation of the world."
-Metallica
X Remove "spam.me.not." when relpying X
If it were a technical problem in the conversion from 8 bit graphics to
16 bit, it might be more believable except that they seem to have done
it just fine in Heavy Gear. It's not like the game engine is so vastly
different from Mercs or MW2 either. If you peruse the .prj file you see
tons of leftovers from Mercs in HG. In addition to this, the 8 bit
version on the Titanium CD does still permit wireframe with the well
known change made to the gamekey.map file.
The problem with Activision lay not with the programmers or the testers
or anyone else deeply involved with the projects. I cannot be made to
believe that anyone would be willing to work 16 - 20 hours a day for
weeks on end with the intention of delivering what we see on the shelves
being the product they were killing themselves for.
No, the blame belongs solely to the suits in sales and marketing. Those
are the bastards whom should be made to suffer the tortures of the
Spanish Inquisition for their heinous misdeeds. Forgive my strong
language, as I have no intent to offend the good folks who frequent this
newsgroup, but I sincerely hope that every one of those pricks
responsible for perverting what was to be and instead pushing this
bastardized rehash of Battlepack out the door, somehow suffers some fate
too awful to mention, involving neverending longlasting pain. At least.
As a final note, I say good for Tim Morten and everyone who left with
him. Looks good on ya Activision!
LoneWolf
Tyler
Producer Activision
PS The ideas presented are my own and do not necessarily indicate the ideas
of my employer.
In article <3539A4D0...@cadvision.com>,
-----== Posted via Deja News, The Leader in Internet Discussion ==-----
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I have to admit that I'm disappointed in what Titanium turned into, from
what ActiDave and others were telling us that it would be. What is really
disappointing, is that I already owned Mech2, GBL and Mercs before I bought
Titanium and was expecting something that fixed bugs and tied the three
games together. All I got out of the $50 bucks that I spent was a 3dfx GBL -
not much comfort knowing that I can get a mail in rebate and the multiplayer
versions included in Titanium are now up on your web site.
As far as running out of money or time for a project - I'm a product manager
in the technology group for the company I work for. I don't want to sound
harsh, but I can't imagine having a job if I put a project plan together,
and failed to deliver the "as specified product" to my customers. Maybe
it's different because my customers are my own company's operations.
We (mech gamers) have seen this become a trend at activision over the last
couple of years. Mercs typifies the fact that Activision is pushing too
many projects to be "completed" in a "marketing" specified time frame that
is unrealistic without the appropriate resources being assigned to the
project. This is simply a recipe for a product development disaster. I
personally saw an incomplete and not fully tested product get thrown over
the wall to the customers while I was beta testing - despite numerous beta
testers voicing their disapproval.
As producer for Titanium, you should have put a detailed Gantt chart
together detailing all the tasks, with resources and time tables for
completing those tasks. As milestones were not met in your project, you
should have alerted management and detailed what resources were needed to
deliver this product. I have personally shut down projects that did not
meet specifications to avoid my company delivering an inferior product to my
customers (your customers now feel slighted and many have sworn off
Activision). At some point, you obviously began to realize that you had
seriously underestimated the scope of the project, and had not planned
appropriately. As the Producer, that product and its successful
commercialization are your responsibility - you should have either shut it
down, or allocated the resources to complete it. Throwing your hands up and
releasing what you have should NOT have been an option.
Sorry if this sounds like a bitch slap - just voicing my frustration with
every Activision game I've bought since Mech2.
JagdMech
tsc...@activision.com wrote in message <6hj206$nap$1...@nnrp1.dejanews.com>...
All good points. However, look at Battlezone; I think that's proof that
Activision can sometimes get it right. There are some indications that
Civ3 and HG2 will also do things right.
The deal with Titanium may have been partly that there was no lead
programmer on the Activision end- only on the contractor's end.
(Being a lead programmer, I of course think that lead programmers are
the keystone of any successful development effort :-)
So nobody was minding the technical store, as it were, which
caused the schedule to slip more than it was allowed to.
Also, they swapped producers near the end, which caused a little more
slip.
Just my two cents.
- Dan
--
Reply to dank at alumni.caltech.edu
The opinions expressed in this message are my own,
and are not the opinions of my employer.
Charles Darwin - a guy with a Vastly dangerous idea!
aa
bb
cc
dd
munch
aa
<sniped: praises of BattleZone, Civ3 and HG2.>
<sniped: excuses why the Titanium Pack is so lame.>
>Just my two cents.
Which in reality is probably MY two cents, and the LAST two cents
Activision will ever get from me!
Fool me once (v.1.1 patch for Mercs), shame on you. Fool me twice
(Heavy Gear), shame on me.
"Homey" DON'T buy Activision no more!
>All good points. However, look at Battlezone; I think that's proof that
>Activision can sometimes get it right. There are some indications that
>Civ3 and HG2 will also do things right.
>The deal with Titanium may have been partly that there was no lead
>programmer on the Activision end- only on the contractor's end.
>(Being a lead programmer, I of course think that lead programmers are
>the keystone of any successful development effort :-)
>So nobody was minding the technical store, as it were, which
>caused the schedule to slip more than it was allowed to.
>Also, they swapped producers near the end, which caused a little more
>slip.
>
>Just my two cents.
>- Dan
>
>--
>Reply to dank at alumni.caltech.edu
>
>The opinions expressed in this message are my own,
>and are not the opinions of my employer.
>
>Charles Darwin - a guy with a Vastly dangerous idea!
>
welcome back dan!
thought you split :)
just teasing, come back anytime
it's good to hear the voice of sanity in the wilderness..
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