So bored, I am so bored! Who's working on what? Is there anything new under the sun? Do we just have to keep playing Rubicon & all those others until the cow's come home? TC19, wake up! Thomas Reed, where is the Dissent followup? And what the hell is happening with RTM? And and and, sigh.....................
In article <20010615191830.03079.00000...@ng-cj1.aol.com>,
kj4j...@aol.com (Kj4jane) wrote: > So bored, I am so bored! Who's working on what? Is there anything new under > the sun? Do we just have to keep playing Rubicon & all those others until the > cow's come home? TC19, wake up! Thomas Reed, where is the Dissent followup? > And what the hell is happening with RTM? And and and, > sigh.....................
in article 20010615191830.03079.00000...@ng-cj1.aol.com, Kj4jane at kj4j...@aol.com wrote on 06/15/01 7:18 PM:
> So bored, I am so bored! Who's working on what? Is there anything new under > the sun? Do we just have to keep playing Rubicon & all those others until the > cow's come home? TC19, wake up! Thomas Reed, where is the Dissent followup? > And what the hell is happening with RTM? And and and, > sigh.....................
> jane/JD
relax...just do what i do and check the Scenario News page every 5 mins. 8)
pity about what happened to the Battle Mage project...
-- justin.
"I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image."
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
in article tomeone-4631C4.19584015062...@news.bellglobal.com, Harry Al-Shakarchi at tome...@bungee.org wrote on 06/15/01 7:58 PM:
> In article <20010615191830.03079.00000...@ng-cj1.aol.com>, > kj4j...@aol.com (Kj4jane) wrote:
>> So bored, I am so bored! Who's working on what? Is there anything new under >> the sun? Do we just have to keep playing Rubicon & all those others until >> the >> cow's come home? TC19, wake up! Thomas Reed, where is the Dissent followup? >> And what the hell is happening with RTM? And and and, >> sigh.....................
>> jane/JD
> Soon. :)
"Soon " referring to what?
-- justin.
"I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image."
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
jancheta <janch...@sprint.ca> wrote: > in article tomeone-4631C4.19584015062...@news.bellglobal.com, Harry > Al-Shakarchi at tome...@bungee.org wrote on 06/15/01 7:58 PM:
> > In article <20010615191830.03079.00000...@ng-cj1.aol.com>, > > kj4j...@aol.com (Kj4jane) wrote:
> >> So bored, I am so bored! Who's working on what? Is there anything new > >> under > >> the sun? Do we just have to keep playing Rubicon & all those others until > >> the > >> cow's come home? TC19, wake up! Thomas Reed, where is the Dissent > >> followup? > >> And what the hell is happening with RTM? And and and, > >> sigh.....................
In article <20010615191830.03079.00000...@ng-cj1.aol.com>,
kj4j...@aol.com (Kj4jane) wrote: > So bored, I am so bored! Who's working on what? Is there anything new > under > the sun? Do we just have to keep playing Rubicon & all those others > until the > cow's come home? TC19, wake up! Thomas Reed, where is the Dissent > followup? > And what the hell is happening with RTM? And and and, > sigh.....................
I have only one more map left to do in Eternal (which is underway as I type), and the texture set I have now I *could* make due with, though I would really prefer to wait for Hippie to do the high-res remake. What I really need before I start beta testing though are hax0rs skilled in Anvil, Fux, MML, etc... to put the whole package together. Bungie's data structures and the tools that edit them and just way to convoluted for my mind to make sense of.
>I have only one more map left to do in Eternal (which is underway as I >type), and the texture set I have now I *could* make due with, though I
>would really prefer to wait for Hippie to do the high-res remake. What I
>really need before I start beta testing though are hax0rs skilled in >Anvil, Fux, MML, etc... to put the whole package together. Bungie's data
>structures and the tools that edit them and just way to convoluted for >my mind to make sense of.
Forrest! My man! And witty too! I'm not skilled in anything (beta testing, you mentioned 'beta testing'?) . . . . but I suspect a bunch of us stand at the ready. Hell, I hope so!
In article <20010616213029.25931.00000...@ng-cn1.aol.com>,
kj4j...@aol.com (Kj4jane) wrote: > Forrest! My man! And witty too! I'm not skilled in anything (beta > testing, > you mentioned 'beta testing'?) . . . . but I suspect a bunch of us stand > at the > ready. Hell, I hope so!
Yeah, you're definitely all on my beta testers list. But I think it's a little to soon for that, as the thing's not even playable until I can get someone to put it all together.
There are also a few other small things I forgot which need to be done; an epilogue screen (though I have one that I want to use, I just have to convince the guy who did it for me to allow me to use it at the size I want to; he insists it be bigger than I want, cuz I want it to time with the music and the text perfectly which means smaller than he would like). And then I've got to write terminal texts and find someone to make term pics.
in article forrest-C2332C.15363717062...@news.west.net, Forrest Cameranesi at forr...@bungie.org wrote on 06/17/01 6:36 PM:
> Yeah, you're definitely all on my beta testers list. But I think it's a > little to soon for that, as the thing's not even playable until I can > get someone to put it all together.
> There are also a few other small things I forgot which need to be done; > an epilogue screen (though I have one that I want to use, I just have to > convince the guy who did it for me to allow me to use it at the size I > want to; he insists it be bigger than I want, cuz I want it to time with > the music and the text perfectly which means smaller than he would > like). And then I've got to write terminal texts and find someone to > make term pics.
just out of curiosity, are you going to have new monsters/weapons in it?
-- justin.
"I think computer viruses should count as life. I think it says something about human nature that the only form of life we have created so far is purely destructive. We've created life in our own image."
"To confine our attention to terrestrial matters would be to limit the human spirit." -Stephen Hawking
In article <B752ADE1.404B4%janch...@sprint.ca>, jancheta
<janch...@sprint.ca> wrote: > just out of curiosity, are you going to have new monsters/weapons in it?
I have one all-new monster, one hax0red monster, I need another hax0red monster, and I plan to port a bunch of monsters from M1 (all while retaining all the existing Infinity monsters... yeah, big collections, high RAM requirements).
I HAVE sprites for eight new weapons, but I'm not sure which I'm going to use. If Aleph can support larger numbers of weapons - can it? - I might use all of them, and all the Infinity and M1 weapons. (The scenario spans a huge timeframe, so if I can use different sets of weapons appropriate to each time period, that would kick ass).
in article forrest-D0207E.21020717062...@news.west.net, Forrest Cameranesi at forr...@bungie.org wrote on 6/17/01 10:02 PM:
> I have one all-new monster, one hax0red monster, I need another hax0red > monster, and I plan to port a bunch of monsters from M1 (all while > retaining all the existing Infinity monsters... yeah, big collections, > high RAM requirements).
Yes, a wide variety of monster graphics for the same basic "wander into the path of my bullets" idiot monster AI. Now that's game-play value.
In article <20010615191830.03079.00000...@ng-cj1.aol.com>, Kj4jane
<kj4j...@aol.com> wrote: > Thomas Reed, where is the Dissent followup?
Only in my head at this point! (And before you ask -- no, no one's allowed in there! ;-)
Anybody know what the status is of some good editing (mainly mapmaking) tools to take advantage of A1? If I do anything else, it'll be for A1, but Forge is seriously handicapped for A1-optimized work. (Most importantly, the long viewing distance problems and transparent lines errors which are gone in A1 but still a problem in Forge.)
Thomas Reed <thomasar...@earthlink.net> wrote: > In article <20010615191830.03079.00000...@ng-cj1.aol.com>, Kj4jane > <kj4j...@aol.com> wrote:
> > Thomas Reed, where is the Dissent followup?
> Only in my head at this point! (And before you ask -- no, no one's > allowed in there! ;-)
> Anybody know what the status is of some good editing (mainly mapmaking) > tools to take advantage of A1? If I do anything else, it'll be for A1, > but Forge is seriously handicapped for A1-optimized work. (Most > importantly, the long viewing distance problems and transparent lines > errors which are gone in A1 but still a problem in Forge.)
As Loren says, no "real artists" yet. But I think Bloodhound is actually still being worked on. Check it out at sourceforge. -- __ __ / ) / ) /--/ __. __ ________ / / __. , __o _ _ / (_(_/|_/ (_(_) / / <_ /__/_(_/|_\/ <__</_/_)_
In article <B752DC88.3EF5%ji...@nospamhome.com>, James Hastings-Trew
<ji...@nospamhome.com> wrote: > > I have one all-new monster, one hax0red monster, I need another hax0red > > monster, and I plan to port a bunch of monsters from M1 (all while > > retaining all the existing Infinity monsters... yeah, big collections, > > high RAM requirements).
> Yes, a wide variety of monster graphics for the same basic "wander into > the > path of my bullets" idiot monster AI. Now that's game-play value.
It's not my fault that the Marathon AI is stupid compared to modern games, and at the time I started working on this project, YOU were working on your own (TI) Marathon project as well. And it's not like I've been wasting my time, throwing it into this project; if I had been throwing my time into this project headlong, and had a few skills that I just don't have, it would be done by now. But I HAVE done enough work on it that I'm not going to scrap the whole damn thing or try to port it to Quake or UT or what have you. AND, the new monsters are NOT just for the sake of having new monsters; the plot (from which the entire scenario came) dictated that certain new monsters need to be created, so they were.
in article forrest-A96D76.18274618062...@news.west.net, Forrest Cameranesi at forr...@bungie.org wrote on 6/18/01 7:27 PM:
My first impulse was to reply to your witty comments with, "Dear Retard, Drop Dead." However, your final witty comment has inspired me to be a little more clear.
Since this scenario is likely never to see the light of day, I think I can safely comment that your plot/timeline/vision is irrelevant. Since Marathon monsters are all dumber than a sack of hammers, having 14 different variations on the same exact thing seems more likely due to poor choices re: plot, than due to any interesting game play options they might provide. That was my only point.
> It's not my fault that the Marathon AI is stupid compared to modern > games, and at the time I started working on this project, YOU were > working on your own (TI) Marathon project as well.
No matter how many times I read this sentence, I cannot make the connection between the beginning and ending statements. I assume therefore that this was just random babbling.
> And it's not like > I've been wasting my time, throwing it into this project; if I had been > throwing my time into this project headlong, and had a few skills that I > just don't have, it would be done by now.
So, if I read this correctly, if you had managed to complete this thing by now, you would have considered it a waste of time?
> But I HAVE done enough work on > it that I'm not going to scrap the whole damn thing or try to port it to > Quake or UT or what have you. AND, the new monsters are NOT just for the > sake of having new monsters; the plot (from which the entire scenario > came) dictated that certain new monsters need to be created, so they > were.
So the monsters were not constructed just for the sake of having them, but for the sake of your plot. A fine distinction indeed. Of course, when you use the past tense to say the monsters were created, you are likely in error.. From your previous posts, basic things like this are not yet done?
<ji...@nospamhome.com> wrote: > in article forrest-A96D76.18274618062...@news.west.net, Forrest > Cameranesi > at forr...@bungie.org wrote on 6/18/01 7:27 PM:
> My first impulse was to reply to your witty comments with, "Dear Retard, > Drop Dead." However, your final witty comment has inspired me to be a > little > more clear.
> Since this scenario is likely never to see the light of day, I think I > can > safely comment that your plot/timeline/vision is irrelevant. Since > Marathon > monsters are all dumber than a sack of hammers, having 14 different > variations on the same exact thing seems more likely due to poor choices > re: > plot, than due to any interesting game play options they might provide. > That > was my only point.
So the only thing that differentiates monsters, in your opinion, is the AI? A Green Fighter and a Major Juggernaut are exactly the same thing because they use the same AI? If that's so, why do you bother putting more than one monster type in any of YOUR maps?
> > It's not my fault that the Marathon AI is stupid compared to modern > > games, and at the time I started working on this project, YOU were > > working on your own (TI) Marathon project as well.
> No matter how many times I read this sentence, I cannot make the > connection > between the beginning and ending statements. I assume therefore that this > was just random babbling.
You seemed to be suggesting "Marathon AI is stupid, why do anything in Marathon?". I pointed out that at the time this project began, YOU were doing things in Marathon to.
> > And it's not like > > I've been wasting my time, throwing it into this project; if I had been > > throwing my time into this project headlong, and had a few skills that > > I > > just don't have, it would be done by now.
> So, if I read this correctly, if you had managed to complete this thing > by > now, you would have considered it a waste of time?
No; if I had been pouring long hours and tons of hard work into a project that was never going anywhere for five years, THAT would have been a waste of time. But if I had been working that hard on it (and had some skills that I don't), it would have been done long ago, and NOT have been a waste of time. Likewise, since I've only worked on it off and on in my spare time for these past five years, it has also not been a waste of time.
> So the monsters were not constructed just for the sake of having them, > but > for the sake of your plot. A fine distinction indeed.
Yes. It is a distinction between "OOH! LETS MAKE GIANT CYBORG HULKS THAT KIL THINS MB!" and "This level is set during the Drinniol Rebellion. Where are the cyborg hulks? There were cyborg hulks running around killing things back then. We need cyborg hulks."
> Of course, when you > use the past tense to say the monsters were created, you are likely in > error.. From your previous posts, basic things like this are not yet > done?
The new monster graphics are all done. One modified monster is not done, and some old monsters need to be ported.
>Yes, a wide variety of monster graphics for the same basic "wander into >the >path of my bullets" idiot monster AI. Now that's game-play value.
JHT, master button pusher, hated critic, smart guy. Must be manic depressive as some days he's quite helpful & other days . . . . . James, you so mean spirited on Mondays/Wednesdays & Sundays!
sorry, I'm just a dumb ole' player . . . . big mouth too!
In article <B754106B.3F12%ji...@nospamhome.com>, James Hastings-Trew
<ji...@nospamhome.com> wrote: > Since this scenario is likely never to see the light of day
Hmmm... Didn't someone say the same thing to Chris Lund some time ago?
In other words, shut it. You've got absolutely no position to make such a statement.
Further, why are you still here if you think there's no point in having new monsters because of "dumb AI"? Why did TI bother to create a new set of Juggernaut images? Was it because you were dumb at the time and didn't know any better? Or is it just possible that after years of playing Marathon, you're frustrated with the lack of monster AI and decided to take it out on Forrest for no good reason?
In article <190620012211102199%thomasar...@earthlink.net>, Thomas Reed
<thomasar...@earthlink.net> wrote: > In article <B754106B.3F12%ji...@nospamhome.com>, James Hastings-Trew > <ji...@nospamhome.com> wrote: > > Since this scenario is likely never to see the light of day > Hmmm... Didn't someone say the same thing to Chris Lund some time ago?
Yes. Many, many times. Show how much statements like that are worth.
In article <clund-2006010844330...@c193s104h2.upc.chello.no>, cl...@notam.SPAM.AND.DIE.uio.no (C Lund) wrote:
> In article <190620012211102199%thomasar...@earthlink.net>, Thomas Reed > <thomasar...@earthlink.net> wrote: > > In article <B754106B.3F12%ji...@nospamhome.com>, James Hastings-Trew > > <ji...@nospamhome.com> wrote: > > > Since this scenario is likely never to see the light of day > > Hmmm... Didn't someone say the same thing to Chris Lund some time ago?
> Yes. Many, many times. Show how much statements like that are worth.
In article <B755802C.3F3C%ji...@nospamhome.com>, James Hastings-Trew
<ji...@nospamhome.com> wrote: > > In other words, shut it. You've got absolutely no position to make > > such a statement.
> Call it an educated guess. See www.sphidia.com for more details.
Okay, maybe I'm not in on some little secret that you are -- what does Sphidia have to do with Eternal? Perhaps you're upset that Forrest is "co-founder and Creative Director of Sphidia Software"? Did you not have a job when you worked on TI? I had the extremely challenging job of caring for three very young children while working on Dissent. If you've never done that, you won't understand the time commitment there. Plus I had to keep the wife -- who hates when I spend too much time on video games -- happy. I had to scrounge time for Dissent when I could, which was hard to do, but I did it.
In any case, I see a lot of Eternal-related activity on the scenario news page, so I fail to see where you could possibly justify such a statement. And even if it was completely silent -- well, may I again put forth the example of the "vaporware" Rubicon?
> > Why did TI bother to create a new set of Juggernaut images? > > Was it because you were dumb at the time and didn't know any better?
> Because Dan Clancy wanted to. An expression of creativity? Take your pick. > At least it was something new.
Ahhh, something new... Perhaps that's what Forrest hopes to give us, yet you jump down his throat?
I think there must be a reason -- probably not involving Forrest -- behind your outburst. I'll assume you were having a bad day and frustrated with some aspect of whatever it is with A1 that you're doing these days. If you've got a better reason to say bad things about Forrest or Eternal, spill it. Otherwise, I (and I'm sure many others) would rather you not say anything. TI was a great scenario, but it *DOES NOT* make you God of the Marathon Universe, capable of judging all projects before seeing them.