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Kj4jane  
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 More options Jun 15 2001, 7:18 pm
Newsgroups: alt.games.marathon
From: kj4j...@aol.com (Kj4jane)
Date: 15 Jun 2001 23:18:30 GMT
Local: Fri, Jun 15 2001 7:18 pm
Subject: Where is it????!!!!!!
So bored, I am so bored!  Who's working on what?  Is there anything new under
the sun?  Do we just have to keep playing Rubicon & all those others until the
cow's come home?  TC19, wake up!  Thomas Reed, where is the Dissent followup?
And what the hell is happening with RTM?   And and and,
sigh.....................

jane/JD


 
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Harry Al-Shakarchi  
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 More options Jun 15 2001, 8:00 pm
Newsgroups: alt.games.marathon
From: Harry Al-Shakarchi <tome...@bungee.org>
Date: Fri, 15 Jun 2001 19:58:40 -0400
Local: Fri, Jun 15 2001 7:58 pm
Subject: Re: Where is it????!!!!!!
In article <20010615191830.03079.00000...@ng-cj1.aol.com>,

 kj4j...@aol.com (Kj4jane) wrote:
> So bored, I am so bored!  Who's working on what?  Is there anything new under
> the sun?  Do we just have to keep playing Rubicon & all those others until the
> cow's come home?  TC19, wake up!  Thomas Reed, where is the Dissent followup?
> And what the hell is happening with RTM?   And and and,
> sigh.....................

> jane/JD

Soon. :)

--
Harry Al-Shakarchi | tomeone [at] bungie [dot] org | http://oni.bungie.org/

Starscream: "Megatron is a wimp!"
Devastator: "So is Starscream!"
Starscream: "Yes, but I'm fast!!"


 
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jancheta  
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 More options Jun 15 2001, 11:05 pm
Newsgroups: alt.games.marathon
From: jancheta <janch...@sprint.ca>
Date: Fri, 15 Jun 2001 23:05:09 -0400
Local: Fri, Jun 15 2001 11:05 pm
Subject: Re: Where is it????!!!!!!
in article 20010615191830.03079.00000...@ng-cj1.aol.com, Kj4jane at
kj4j...@aol.com wrote on 06/15/01 7:18 PM:

> So bored, I am so bored!  Who's working on what?  Is there anything new under
> the sun?  Do we just have to keep playing Rubicon & all those others until the
> cow's come home?  TC19, wake up!  Thomas Reed, where is the Dissent followup?
> And what the hell is happening with RTM?   And and and,
> sigh.....................

> jane/JD

relax...just do what i do and check the Scenario News page every 5 mins. 8)

pity about what happened to the Battle Mage project...

--  
justin.

"I think computer viruses should count as life. I think it says something
about human nature that the only form of life we have created so far is
purely destructive. We've created life in our own image."

"To confine our attention to terrestrial matters would be to limit the human
spirit."
                            -Stephen Hawking


 
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jancheta  
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 More options Jun 15 2001, 11:06 pm
Newsgroups: alt.games.marathon
From: jancheta <janch...@sprint.ca>
Date: Fri, 15 Jun 2001 23:06:15 -0400
Local: Fri, Jun 15 2001 11:06 pm
Subject: Re: Where is it????!!!!!!
in article tomeone-4631C4.19584015062...@news.bellglobal.com, Harry
Al-Shakarchi at tome...@bungee.org wrote on 06/15/01 7:58 PM:

> In article <20010615191830.03079.00000...@ng-cj1.aol.com>,
> kj4j...@aol.com (Kj4jane) wrote:

>> So bored, I am so bored!  Who's working on what?  Is there anything new under
>> the sun?  Do we just have to keep playing Rubicon & all those others until
>> the
>> cow's come home?  TC19, wake up!  Thomas Reed, where is the Dissent followup?
>> And what the hell is happening with RTM?   And and and,
>> sigh.....................

>> jane/JD

> Soon. :)

"Soon  " referring to what?

--  
justin.

"I think computer viruses should count as life. I think it says something
about human nature that the only form of life we have created so far is
purely destructive. We've created life in our own image."

"To confine our attention to terrestrial matters would be to limit the human
spirit."
                            -Stephen Hawking


 
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Harry Al-Shakarchi  
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 More options Jun 15 2001, 11:26 pm
Newsgroups: alt.games.marathon
From: Harry Al-Shakarchi <tome...@bungee.org>
Date: Fri, 15 Jun 2001 23:25:05 -0400
Local: Fri, Jun 15 2001 11:25 pm
Subject: Re: Where is it????!!!!!!
In article <B7504567.4040E%janch...@sprint.ca>,

TC19.

--
Harry Al-Shakarchi | tomeone [at] bungie [dot] org | http://oni.bungie.org/

Starscream: "Megatron is a wimp!"
Devastator: "So is Starscream!"
Starscream: "Yes, but I'm fast!!"


 
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C Lund  
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 More options Jun 16 2001, 5:14 am
Newsgroups: alt.games.marathon
From: cl...@notam.SPAM.AND.DIE.uio.no (C Lund)
Date: Sat, 16 Jun 2001 09:09:32 GMT
Local: Sat, Jun 16 2001 5:09 am
Subject: Re: Where is it????!!!!!!
In article <tomeone-84C89D.23250515062...@news.bellglobal.com>, Harry

Al-Shakarchi <tome...@bungee.org> wrote:
> > > Soon. :)
> > "Soon  " referring to what?
> TC19.

Waiting for the boxes, are you? ;)

--

C Lund
http://www.notam.uio.no/~clund/


 
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Harry Al-Shakarchi  
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 More options Jun 16 2001, 5:20 am
Newsgroups: alt.games.marathon
From: Harry Al-Shakarchi <tome...@bungee.org>
Date: Sat, 16 Jun 2001 05:18:38 -0400
Local: Sat, Jun 16 2001 5:18 am
Subject: Re: Where is it????!!!!!!
In article <clund-1606011119020...@c146s105h2.upc.chello.no>,
 cl...@notam.SPAM.AND.DIE.uio.no (C Lund) wrote:

> In article <tomeone-84C89D.23250515062...@news.bellglobal.com>, Harry
> Al-Shakarchi <tome...@bungee.org> wrote:

> > > > Soon. :)
> > > "Soon  " referring to what?
> > TC19.

> Waiting for the boxes, are you? ;)

Um...er... yeah! :)

--
Harry Al-Shakarchi | tomeone [at] bungie [dot] org | http://oni.bungie.org/

Starscream: "Megatron is a wimp!"
Devastator: "So is Starscream!"
Starscream: "Yes, but I'm fast!!"


 
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Forrest Cameranesi  
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 More options Jun 16 2001, 1:49 pm
Newsgroups: alt.games.marathon
From: Forrest Cameranesi <forr...@bungie.org>
Date: Sat, 16 Jun 2001 10:48:46 -0700
Local: Sat, Jun 16 2001 1:48 pm
Subject: Re: Where is it????!!!!!!
In article <20010615191830.03079.00000...@ng-cj1.aol.com>,

kj4j...@aol.com (Kj4jane) wrote:
> So bored, I am so bored!  Who's working on what?  Is there anything new
> under
> the sun?  Do we just have to keep playing Rubicon & all those others
> until the
> cow's come home?  TC19, wake up!  Thomas Reed, where is the Dissent
> followup?
> And what the hell is happening with RTM?   And and and,
> sigh.....................

I have only one more map left to do in Eternal (which is underway as I
type), and the texture set I have now I *could* make due with, though I
would really prefer to wait for Hippie to do the high-res remake. What I
really need before I start beta testing though are hax0rs skilled in
Anvil, Fux, MML, etc... to put the whole package together. Bungie's data
structures and the tools that edit them and just way to convoluted for
my mind to make sense of.

--
-Forrest Cameranesi
forrest [at] bungie [dot] org - forrest [at] west [dot] net
<http://myth.bungie.org/> - <http://www.west.net/~forrest/>
"I am Sam. Sam I am. I do not like trolls, flames or spam."


 
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Kj4jane  
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 More options Jun 16 2001, 9:30 pm
Newsgroups: alt.games.marathon
From: kj4j...@aol.com (Kj4jane)
Date: 17 Jun 2001 01:30:29 GMT
Local: Sat, Jun 16 2001 9:30 pm
Subject: Re: Where is it????!!!!!!

>I have only one more map left to do in Eternal (which is underway as I
>type), and the texture set I have now I *could* make due with, though I

>would really prefer to wait for Hippie to do the high-res remake. What I

>really need before I start beta testing though are hax0rs skilled in
>Anvil, Fux, MML, etc... to put the whole package together. Bungie's data

>structures and the tools that edit them and just way to convoluted for
>my mind to make sense of.

Forrest!  My man!  And witty too!  I'm not skilled in anything (beta testing,
you mentioned 'beta testing'?) . . . . but I suspect a bunch of us stand at the
ready.  Hell, I hope so!

jane/JD


 
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Forrest Cameranesi  
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 More options Jun 17 2001, 6:36 pm
Newsgroups: alt.games.marathon
From: Forrest Cameranesi <forr...@bungie.org>
Date: Sun, 17 Jun 2001 15:36:37 -0700
Local: Sun, Jun 17 2001 6:36 pm
Subject: Re: Where is it????!!!!!!
In article <20010616213029.25931.00000...@ng-cn1.aol.com>,

kj4j...@aol.com (Kj4jane) wrote:
> Forrest!  My man!  And witty too!  I'm not skilled in anything (beta
> testing,
> you mentioned 'beta testing'?) . . . . but I suspect a bunch of us stand
> at the
> ready.  Hell, I hope so!

Yeah, you're definitely all on my beta testers list. But I think it's a
little to soon for that, as the thing's not even playable until I can
get someone to put it all together.

There are also a few other small things I forgot which need to be done;
an epilogue screen (though I have one that I want to use, I just have to
convince the guy who did it for me to allow me to use it at the size I
want to; he insists it be bigger than I want, cuz I want it to time with
the music and the text perfectly which means smaller than he would
like). And then I've got to write terminal texts and find someone to
make term pics.

--
-Forrest Cameranesi
forrest [at] bungie [dot] org - forrest [at] west [dot] net
<http://myth.bungie.org/> - <http://www.west.net/~forrest/>
"I am Sam. Sam I am. I do not like trolls, flames or spam."


 
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jancheta  
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 More options Jun 17 2001, 6:56 pm
Newsgroups: alt.games.marathon
From: jancheta <janch...@sprint.ca>
Date: Sun, 17 Jun 2001 18:56:33 -0400
Local: Sun, Jun 17 2001 6:56 pm
Subject: Re: Where is it????!!!!!!
in article forrest-C2332C.15363717062...@news.west.net, Forrest Cameranesi
at forr...@bungie.org wrote on 06/17/01 6:36 PM:

> Yeah, you're definitely all on my beta testers list. But I think it's a
> little to soon for that, as the thing's not even playable until I can
> get someone to put it all together.

> There are also a few other small things I forgot which need to be done;
> an epilogue screen (though I have one that I want to use, I just have to
> convince the guy who did it for me to allow me to use it at the size I
> want to; he insists it be bigger than I want, cuz I want it to time with
> the music and the text perfectly which means smaller than he would
> like). And then I've got to write terminal texts and find someone to
> make term pics.

just out of curiosity, are you going to have new monsters/weapons in it?

--  
justin.

"I think computer viruses should count as life. I think it says something
about human nature that the only form of life we have created so far is
purely destructive. We've created life in our own image."

"To confine our attention to terrestrial matters would be to limit the human
spirit."
                            -Stephen Hawking


 
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Forrest Cameranesi  
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 More options Jun 18 2001, 12:02 am
Newsgroups: alt.games.marathon
From: Forrest Cameranesi <forr...@bungie.org>
Date: Sun, 17 Jun 2001 21:02:07 -0700
Local: Mon, Jun 18 2001 12:02 am
Subject: Re: Where is it????!!!!!!
In article <B752ADE1.404B4%janch...@sprint.ca>, jancheta

<janch...@sprint.ca> wrote:
> just out of curiosity, are you going to have new monsters/weapons in it?

I have one all-new monster, one hax0red monster, I need another hax0red
monster, and I plan to port a bunch of monsters from M1 (all while
retaining all the existing Infinity monsters... yeah, big collections,
high RAM requirements).

I HAVE sprites for eight new weapons, but I'm not sure which I'm going
to use. If Aleph can support larger numbers of weapons - can it? - I
might use all of them, and all the Infinity and M1 weapons. (The
scenario spans a huge timeframe, so if I can use different sets of
weapons appropriate to each time period, that would kick ass).

--
-Forrest Cameranesi
forrest [at] bungie [dot] org - forrest [at] west [dot] net
<http://myth.bungie.org/> - <http://www.west.net/~forrest/>
"I am Sam. Sam I am. I do not like trolls, flames or spam."


 
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James Hastings-Trew  
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 More options Jun 18 2001, 12:15 am
Newsgroups: alt.games.marathon
From: James Hastings-Trew <ji...@nospamhome.com>
Date: Mon, 18 Jun 2001 04:15:37 GMT
Local: Mon, Jun 18 2001 12:15 am
Subject: Re: Where is it????!!!!!!
in article forrest-D0207E.21020717062...@news.west.net, Forrest Cameranesi
at forr...@bungie.org wrote on 6/17/01 10:02 PM:

> I have one all-new monster, one hax0red monster, I need another hax0red
> monster, and I plan to port a bunch of monsters from M1 (all while
> retaining all the existing Infinity monsters... yeah, big collections,
> high RAM requirements).

Yes, a wide variety of monster graphics for the same basic "wander into the
path of my bullets" idiot monster AI. Now that's game-play value.

 
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Nikolaus Wegner  
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 More options Jun 18 2001, 12:23 am
Newsgroups: alt.games.marathon
From: Nikolaus Wegner <nweg...@home.com>
Date: Mon, 18 Jun 2001 04:23:13 GMT
Local: Mon, Jun 18 2001 12:23 am
Subject: Re: Where is it????!!!!!!
In article <B752DC88.3EF5%ji...@nospamhome.com>,
 James Hastings-Trew <ji...@nospamhome.com> wrote:

> idiot monster AI.

Maybe you'd rather have something like QuakeC so that you can change it?

 
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Thomas Reed  
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 More options Jun 18 2001, 11:11 am
Newsgroups: alt.games.marathon
From: Thomas Reed <thomasar...@earthlink.net>
Date: Mon, 18 Jun 2001 15:11:20 GMT
Local: Mon, Jun 18 2001 11:11 am
Subject: Re: Where is it????!!!!!!
In article <20010615191830.03079.00000...@ng-cj1.aol.com>, Kj4jane

<kj4j...@aol.com> wrote:
> Thomas Reed, where is the Dissent followup?

Only in my head at this point!  (And before you ask -- no, no one's
allowed in there!  ;-)

Anybody know what the status is of some good editing (mainly mapmaking)
tools to take advantage of A1?  If I do anything else, it'll be for A1,
but Forge is seriously handicapped for A1-optimized work.  (Most
importantly, the long viewing distance problems and transparent lines
errors which are gone in A1 but still a problem in Forge.)


 
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Aaron Davies  
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 More options Jun 18 2001, 9:01 pm
Newsgroups: alt.games.marathon
From: aa...@avalon.pascal-central.com (Aaron Davies)
Date: Mon, 18 Jun 2001 21:00:35 -0400
Local: Mon, Jun 18 2001 9:00 pm
Subject: Re: Where is it????!!!!!!

Thomas Reed <thomasar...@earthlink.net> wrote:
> In article <20010615191830.03079.00000...@ng-cj1.aol.com>, Kj4jane
> <kj4j...@aol.com> wrote:

> > Thomas Reed, where is the Dissent followup?

> Only in my head at this point!  (And before you ask -- no, no one's
> allowed in there!  ;-)

> Anybody know what the status is of some good editing (mainly mapmaking)
> tools to take advantage of A1?  If I do anything else, it'll be for A1,
> but Forge is seriously handicapped for A1-optimized work.  (Most
> importantly, the long viewing distance problems and transparent lines
> errors which are gone in A1 but still a problem in Forge.)

As Loren says, no "real artists" yet. But I think Bloodhound is actually
still being worked on. Check it out at sourceforge.
--
    __                        __
   /  )                      /  )
  /--/ __.  __  ________    /  / __. , __o  _  _
 /  (_(_/|_/ (_(_) / / <_  /__/_(_/|_\/ <__</_/_)_

 
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Forrest Cameranesi  
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 More options Jun 18 2001, 9:28 pm
Newsgroups: alt.games.marathon
From: Forrest Cameranesi <forr...@bungie.org>
Date: Mon, 18 Jun 2001 18:27:46 -0700
Local: Mon, Jun 18 2001 9:27 pm
Subject: Re: Where is it????!!!!!!
In article <B752DC88.3EF5%ji...@nospamhome.com>, James Hastings-Trew

<ji...@nospamhome.com> wrote:
> > I have one all-new monster, one hax0red monster, I need another hax0red
> > monster, and I plan to port a bunch of monsters from M1 (all while
> > retaining all the existing Infinity monsters... yeah, big collections,
> > high RAM requirements).

> Yes, a wide variety of monster graphics for the same basic "wander into
> the
> path of my bullets" idiot monster AI. Now that's game-play value.

It's not my fault that the Marathon AI is stupid compared to modern
games, and at the time I started working on this project, YOU were
working on your own (TI) Marathon project as well. And it's not like
I've been wasting my time, throwing it into this project; if I had been
throwing my time into this project headlong, and had a few skills that I
just don't have, it would be done by now. But I HAVE done enough work on
it that I'm not going to scrap the whole damn thing or try to port it to
Quake or UT or what have you. AND, the new monsters are NOT just for the
sake of having new monsters; the plot (from which the entire scenario
came) dictated that certain new monsters need to be created, so they
were.

In other words, fuck off.

--
-Forrest Cameranesi
forrest [at] bungie [dot] org - forrest [at] west [dot] net
<http://myth.bungie.org/> - <http://www.west.net/~forrest/>
"I am Sam. Sam I am. I do not like trolls, flames or spam."


 
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James Hastings-Trew  
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 More options Jun 18 2001, 10:09 pm
Newsgroups: alt.games.marathon
From: James Hastings-Trew <ji...@nospamhome.com>
Date: Tue, 19 Jun 2001 02:09:16 GMT
Local: Mon, Jun 18 2001 10:09 pm
Subject: Re: Where is it????!!!!!!
in article forrest-A96D76.18274618062...@news.west.net, Forrest Cameranesi
at forr...@bungie.org wrote on 6/18/01 7:27 PM:

My first impulse was to reply to your witty comments with, "Dear Retard,
Drop Dead." However, your final witty comment has inspired me to be a little
more clear.

Since this scenario is likely never to see the light of day, I think I can
safely comment that your plot/timeline/vision is irrelevant. Since Marathon
monsters are all dumber than a sack of hammers, having 14 different
variations on the same exact thing seems more likely due to poor choices re:
plot, than due to any interesting game play options they might provide. That
was my only point.

> It's not my fault that the Marathon AI is stupid compared to modern
> games, and at the time I started working on this project, YOU were
> working on your own (TI) Marathon project as well.

No matter how many times I read this sentence, I cannot make the connection
between the beginning and ending statements. I assume therefore that this
was just random babbling.

> And it's not like
> I've been wasting my time, throwing it into this project; if I had been
> throwing my time into this project headlong, and had a few skills that I
> just don't have, it would be done by now.

So, if I read this correctly, if you had managed to complete this thing by
now, you would have considered it a waste of time?

> But I HAVE done enough work on
> it that I'm not going to scrap the whole damn thing or try to port it to
> Quake or UT or what have you. AND, the new monsters are NOT just for the
> sake of having new monsters; the plot (from which the entire scenario
> came) dictated that certain new monsters need to be created, so they
> were.

So the monsters were not constructed just for the sake of having them, but
for the sake of your plot. A fine distinction indeed. Of course, when you
use the past tense to say the monsters were created, you are likely in
error.. From your previous posts, basic things like this are not yet done?

> In other words, fuck off.

Indeed.

 
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Forrest Cameranesi  
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 More options Jun 19 2001, 3:13 pm
Newsgroups: alt.games.marathon
From: Forrest Cameranesi <forr...@bungie.org>
Date: Tue, 19 Jun 2001 12:12:42 -0700
Local: Tues, Jun 19 2001 3:12 pm
Subject: Re: Where is it????!!!!!!
In article <B754106B.3F12%ji...@nospamhome.com>, James Hastings-Trew

So the only thing that differentiates monsters, in your opinion, is the
AI? A Green Fighter and a Major Juggernaut are exactly the same thing
because they use the same AI? If that's so, why do you bother putting
more than one monster type in any of YOUR maps?

> > It's not my fault that the Marathon AI is stupid compared to modern
> > games, and at the time I started working on this project, YOU were
> > working on your own (TI) Marathon project as well.

> No matter how many times I read this sentence, I cannot make the
> connection
> between the beginning and ending statements. I assume therefore that this
> was just random babbling.

You seemed to be suggesting "Marathon AI is stupid, why do anything in
Marathon?". I pointed out that at the time this project began, YOU were
doing things in Marathon to.

> > And it's not like
> > I've been wasting my time, throwing it into this project; if I had been
> > throwing my time into this project headlong, and had a few skills that
> > I
> > just don't have, it would be done by now.

> So, if I read this correctly, if you had managed to complete this thing
> by
> now, you would have considered it a waste of time?

No; if I had been pouring long hours and tons of hard work into a
project that was never going anywhere for five years, THAT would have
been a waste of time. But if I had been working that hard on it (and had
some skills that I don't), it would have been done long ago, and NOT
have been a waste of time. Likewise, since I've only worked on it off
and on in my spare time for these past five years, it has also not been
a waste of time.

> So the monsters were not constructed just for the sake of having them,
> but
> for the sake of your plot. A fine distinction indeed.

Yes. It is a distinction between "OOH! LETS MAKE GIANT CYBORG HULKS THAT
KIL THINS MB!" and "This level is set during the Drinniol Rebellion.
Where are the cyborg hulks? There were cyborg hulks running around
killing things back then. We need cyborg hulks."

> Of course, when you
> use the past tense to say the monsters were created, you are likely in
> error.. From your previous posts, basic things like this are not yet
> done?

The new monster graphics are all done. One modified monster is not done,
and some old monsters need to be ported.

--
-Forrest Cameranesi
forrest [at] bungie [dot] org - forrest [at] west [dot] net
<http://myth.bungie.org/> - <http://www.west.net/~forrest/>
"I am Sam. Sam I am. I do not like trolls, flames or spam."


 
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Kj4jane  
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 More options Jun 19 2001, 3:24 pm
Newsgroups: alt.games.marathon
From: kj4j...@aol.com (Kj4jane)
Date: 19 Jun 2001 19:24:21 GMT
Local: Tues, Jun 19 2001 3:24 pm
Subject: Re: Where is it????!!!!!!

>Yes, a wide variety of monster graphics for the same basic "wander into
>the
>path of my bullets" idiot monster AI. Now that's game-play value.

JHT, master button pusher, hated critic, smart guy.  Must be manic depressive
as some days he's quite helpful & other days . . . . . James, you so mean
spirited on Mondays/Wednesdays & Sundays!

sorry, I'm just a dumb ole' player . . . . big mouth too!

jane/JD


 
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Thomas Reed  
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 More options Jun 19 2001, 11:09 pm
Newsgroups: alt.games.marathon
From: Thomas Reed <thomasar...@earthlink.net>
Date: Wed, 20 Jun 2001 03:09:53 GMT
Local: Tues, Jun 19 2001 11:09 pm
Subject: Re: Where is it????!!!!!!
In article <B754106B.3F12%ji...@nospamhome.com>, James Hastings-Trew

<ji...@nospamhome.com> wrote:
> Since this scenario is likely never to see the light of day

Hmmm...  Didn't someone say the same thing to Chris Lund some time ago?

In other words, shut it.  You've got absolutely no position to make
such a statement.

Further, why are you still here if you think there's no point in having
new monsters because of "dumb AI"?  Why did TI bother to create a new
set of Juggernaut images?  Was it because you were dumb at the time and
didn't know any better?  Or is it just possible that after years of
playing Marathon, you're frustrated with the lack of monster AI and
decided to take it out on Forrest for no good reason?


 
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James Hastings-Trew  
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 More options Jun 20 2001, 12:18 am
Newsgroups: alt.games.marathon
From: James Hastings-Trew <ji...@nospamhome.com>
Date: Wed, 20 Jun 2001 04:18:20 GMT
Local: Wed, Jun 20 2001 12:18 am
Subject: Re: Where is it????!!!!!!
in article 190620012211102199%thomasar...@earthlink.net, Thomas Reed at
thomasar...@earthlink.net wrote on 6/19/01 9:09 PM:

> In other words, shut it.  You've got absolutely no position to make
> such a statement.

Call it an educated guess. See www.sphidia.com for more details.

> Why did TI bother to create a new set of Juggernaut images?
> Was it because you were dumb at the time and didn't know any better?

Because Dan Clancy wanted to. An expression of creativity? Take your pick.
At least it was something new.

 
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C Lund  
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 More options Jun 20 2001, 2:40 am
Newsgroups: alt.games.marathon
From: cl...@notam.SPAM.AND.DIE.uio.no (C Lund)
Date: Wed, 20 Jun 2001 06:34:56 GMT
Local: Wed, Jun 20 2001 2:34 am
Subject: Re: Where is it????!!!!!!
In article <190620012211102199%thomasar...@earthlink.net>, Thomas Reed

<thomasar...@earthlink.net> wrote:
> In article <B754106B.3F12%ji...@nospamhome.com>, James Hastings-Trew
> <ji...@nospamhome.com> wrote:
> > Since this scenario is likely never to see the light of day
> Hmmm...  Didn't someone say the same thing to Chris Lund some time ago?

Yes. Many, many times. Show how much statements like that are worth.

--

C Lund
http://www.notam.uio.no/~clund/


 
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Borzz  
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 More options Jun 20 2001, 10:24 am
Newsgroups: alt.games.marathon
From: Borzz <cborow...@carolina.rr.com>
Date: Wed, 20 Jun 2001 14:08:30 GMT
Local: Wed, Jun 20 2001 10:08 am
Subject: Re: Where is it????!!!!!!
In article <clund-2006010844330...@c193s104h2.upc.chello.no>,
 cl...@notam.SPAM.AND.DIE.uio.no (C Lund) wrote:

> In article <190620012211102199%thomasar...@earthlink.net>, Thomas Reed
> <thomasar...@earthlink.net> wrote:
> > In article <B754106B.3F12%ji...@nospamhome.com>, James Hastings-Trew
> > <ji...@nospamhome.com> wrote:
> > > Since this scenario is likely never to see the light of day
> > Hmmm...  Didn't someone say the same thing to Chris Lund some time ago?

> Yes. Many, many times. Show how much statements like that are worth.

Motivation can be priceless.

--

....Borzz

www.totalitypro.com


 
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Thomas Reed  
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 More options Jun 20 2001, 4:05 pm
Newsgroups: alt.games.marathon
From: Thomas Reed <thomasar...@earthlink.net>
Date: Wed, 20 Jun 2001 19:53:14 GMT
Local: Wed, Jun 20 2001 3:53 pm
Subject: Re: Where is it????!!!!!!
In article <B755802C.3F3C%ji...@nospamhome.com>, James Hastings-Trew

<ji...@nospamhome.com> wrote:
> > In other words, shut it.  You've got absolutely no position to make
> > such a statement.

> Call it an educated guess. See www.sphidia.com for more details.

Okay, maybe I'm not in on some little secret that you are -- what does
Sphidia have to do with Eternal?  Perhaps you're upset that Forrest is
"co-founder and Creative Director of Sphidia Software"?  Did you not
have a job when you worked on TI?  I had the extremely challenging job
of caring for three very young children while working on Dissent.  If
you've never done that, you won't understand the time commitment there.
Plus I had to keep the wife -- who hates when I spend too much time on
video games -- happy.  I had to scrounge time for Dissent when I could,
which was hard to do, but I did it.

In any case, I see a lot of Eternal-related activity on the scenario
news page, so I fail to see where you could possibly justify such a
statement.  And even if it was completely silent -- well, may I again
put forth the example of the "vaporware" Rubicon?

> > Why did TI bother to create a new set of Juggernaut images?
> > Was it because you were dumb at the time and didn't know any better?

> Because Dan Clancy wanted to. An expression of creativity? Take your pick.
> At least it was something new.

Ahhh, something new...  Perhaps that's what Forrest hopes to give us,
yet you jump down his throat?

I think there must be a reason -- probably not involving Forrest --
behind your outburst.  I'll assume you were having a bad day and
frustrated with some aspect of whatever it is with A1 that you're doing
these days.  If you've got a better reason to say bad things about
Forrest or Eternal, spill it.  Otherwise, I (and I'm sure many others)
would rather you not say anything.  TI was a great scenario, but it
*DOES NOT* make you God of the Marathon Universe, capable of judging
all projects before seeing them.


 
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