Do not want to know how it is done just want to know if there really is a
way to defeat them.
When i look into smoke and i see some shadows of something i start shooting
ino smoke..
But there was a smoke cheat i heard of....
"SteelPig" <Stee...@dingos.net> wrote in message
news:Gqxb6.24777$Ah2.3...@news1.frmt1.sfba.home.com...
[PPS]Mighty Scoop
--
"A Whole wide world, an endless universe
Yet we keep looking through the eyeglass in reverse
Can't feed the people but we feed the machines
Can't really feel what international means"
-Neil Peart
"SteelPig" <Stee...@dingos.net> wrote in message
news:Gqxb6.24777$Ah2.3...@news1.frmt1.sfba.home.com...
i have also noticed some inconsitency's.
i'f you are 'blocked' by an object it will not effect you!
sorta like a area of effect.
> When i look into smoke and i see some shadows of something i start
shooting
> ino smoke..
there is a way to reduce the smoke complexety.
iirc fastsprites 1 or 2
1 = simple 2 = very simple
> But there was a smoke cheat i heard of....
really?
maybe by removing the sprites (like the fire sprites in tfc)
--
Stephan-Frank Henry
----------------------------------
FHe...@NoSpamAdulo.de
This is intentional, for realism. I mean, if you're crouching behind a crate
and someone FB's u in real life, you can't see it and therefore won't be
blinded, will you?
--
------------
"Insanity in individuals is something rare -- but in groups, parties,
nations, and epochs it is the rule." - Nietzsche
Its such a bright light that it could even blend you if you dont look into
it..
"Neural Jam" <p.mo...@eris.dera.gov.uk> wrote in message
news:94mn30$eqm$1...@news.eris.dera.gov.uk...
Also you can FB a player & it will appear on your screen that the FB went
off perfectly, yet in reality he was not where you saw him, found this out
with my Bro whom i was on BFC with, I FB'd him; in fact it landed at his
feet & went off I ran in, he killed me, I asked how he saw me when blind, he
said it hit behind him, yet I saw it at his feet & he was faceing it. So it
seems their is a or can be a delay in the actual graphic representaion
updateing from the server even on a 7 ping.
Regards, John waters
--
------------------
Notice: Spelling mistakes left in for people who need to correct others to
make their life fulfilled.
in rl if you throw a fb and turn your back you won't get blinded.
in cs you sometimes do!
frank
if i thow a fb and turn aroud befor it goes off it shoulf not effect me!
frank
"Bill Murray" <B...@us.com> schrieb im Newsbeitrag
news:lQBb6.559$KQ4....@nreader1.kpnqwest.net...
"Frank Henry" <FHe...@adulo.de> wrote in message
news:q9sm49...@anton.adulo.de...
frank
"[MMI]Half-Dead" <som...@onthe.net> schrieb im Newsbeitrag
news:94n1l4$bu1$1...@wanadoo.fr...
The "identify player message", (you know, the one that tells who you
are aiming at, and if you are pointing at friend or enemy) is not
interrupted/prevented from appearing by smoke or flashbangs.
You can set the message to appear in the middle of the screen, which
makes it really easy to see/notice when someone is in your crosshairs.
Typically what happens is, the FB goes off and you think everyone is
blind. And they are, except they still get the message the instant you
are in their crosshairs, and they just fire away. If you are in an
area with no room to move out of the line(s) of fire (the back door on
cs_Assault leaps to mind) they can just unload on you before you can
get out of the way. With some guns, one shot is all it takes.
Other times they can just anticipate the direction you will probably
move, like continuing on around the corner you just appeared from
behind, (the hallway corner in the garage on cs_siege). If they guess
wrong, it means you ran back behind the corner...
Either way, against an experienced player, it makes FB's and smoke only
slightly more useful than not using them.
I'd really like them to address this issue, as it (mostly) eliminates a
major tactical aspect from the game.
Other things I have noticed about FBs:
- don't always work vs. sniper rifles when player is "in scope"
- sometimes can be avoided or effect reduced by simply turning away,
other times not.
- there is NO FREAKING BANG! Where's the BANG? The bang is an
integral part of what makes flashBANGs so effective. Gimme my BANG,
not some girly sounding "poof" dammit!
good gaming,
Gerald Moore
In article <Gqxb6.24777$Ah2.3...@news1.frmt1.sfba.home.com>,
Sent via Deja.com
http://www.deja.com/
Good point. I've only seen them demonstrated on TV, but it was obvious
these things stun anyone nearby into insensibility for a few seconds -
it isn't just a flash thing.
CS probably implements them as well as the aging HL engine can.
Just yesterday a guy FB'ed me in the doorway on Aztec. Instead of
crying I listened for his footsteps and just started firing blindly.
He went down, and it wasn't long before he started in with 'FB
CHEATER FB CHEATER!'.
In article <XKGb6.29952$pp2.2...@news3.cableinet.net>,
"Liam Matheson" <L.Mat...@hw.ac.uk> wrote:
> Yeah more like the TFC fb's Deafness and Nausea
>
>
SteelPig <Stee...@dingos.net> wrote in message
news:Gqxb6.24777$Ah2.3...@news1.frmt1.sfba.home.com...
Untitled Normal
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SteelPig <Stee...@dingos.net> wrote in message
news:Gqxb6.24777$Ah2.3...@news1.frmt1.sfba.home.com...
Frank Henry wrote in message ...
i think it is because of the area of effect!
only peope in a certain radius will be affected!
frank
frank
"Mercury V" <you.want.t...@stick.com> schrieb im Newsbeitrag
news:bOKb6.2915$Z%5.7...@news2-win.server.ntlworld.com...
but this is cs....
I have been crouching in the garage in siege, watched a fb bounce
right up in front of me and see sparks when it goes off but not been
blinded.
Also if I am blinded I usually start strafing left and right as I back
up firing in the direction of the fb! I have got lucky and killed
people, and yes I was accused of cheating.
On Wed, 24 Jan 2001 15:37:53 +0100, "Frank Henry" <FHe...@adulo.de>
wrote:
BakerSt.Muse
On Wed, 24 Jan 2001 18:41:31 +0100, "Frank Henry" <FHe...@adulo.de>
wrote:
>true but not in this example.
BakerSt.Muse
"Iliaen" <a...@bug.com> wrote in message
news:3a7006b5...@news.earthlink.net...
That's right, in real life the so called "blinding" effect is just a
consecuence of the TOTAL unconsciousness caused by the FB. Did you ever
wonder why in real life suspects drop to the floor when a FB is used nearby?
The FB produces a total loss of conscience for about 5-10 seconds (depending
on distance and MAINLY the kind of room), after which the suspect recovers
to a "stunned" status.
frank
Stephan-Frank Henry
----------------------------------
FHe...@NoSpamAdulo.de
"Lockless Cracking" <jfis...@impsat1.com> schrieb im Newsbeitrag
news:94qqc...@enews1.newsguy.com...
Ur screen still goes slightly white but shouldnt affect ur game play/skill
Don't know for a fact, but I think real flashbangs not only produce a
bright flash, but also a very loud noise that stuns the opponents. Or
mayhaps it was just another kind of gren...
--
- Vastis
"Vastis" <vas...@my-deja.com> wrote in message
news:9518rl$nan$1...@nnrp1.deja.com...