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"FlashBangs" Cheat?

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SteelPig

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Jan 24, 2001, 4:40:54 AM1/24/01
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Is there some script or cheat or video Setting that defeats Flashbangs and
even smoke?
I have been noticing that there are either real lucky players or there is
someway to defeat FB and HC grenades as I come around many corners or out of
vents only to get raped some guy sitting in an FB burn mark or dancing
around jumping and hitting me and other opponents

Do not want to know how it is done just want to know if there really is a
way to defeat them.

Bill Murray

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Jan 24, 2001, 4:52:43 AM1/24/01
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Sometimes its really strange i look into a flashband and arent flashed from
her.. i only
see sparks flyin around if i look into it.. but only some few times... no
cheat...

When i look into smoke and i see some shadows of something i start shooting
ino smoke..

But there was a smoke cheat i heard of....

"SteelPig" <Stee...@dingos.net> wrote in message
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Juste

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Jan 24, 2001, 6:02:50 AM1/24/01
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Flashbangs are a curious breed. They sometimes just fizzle out without
blinding anyone, and sometimes you don't get completely blinded. I have
found that by crouching and looking into a wall i normally can see enough to
take out whoevery it is that is flashing me. Other times i'm blind as a bat
though :)

[PPS]Mighty Scoop
--
"A Whole wide world, an endless universe
Yet we keep looking through the eyeglass in reverse
Can't feed the people but we feed the machines
Can't really feel what international means"
-Neil Peart


"SteelPig" <Stee...@dingos.net> wrote in message
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Frank Henry

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Jan 24, 2001, 5:38:35 AM1/24/01
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"Bill Murray" <B...@us.com> schrieb im Newsbeitrag
news:RBxb6.535$KQ4...@nreader1.kpnqwest.net...

> Sometimes its really strange i look into a flashband and arent flashed
from
> her.. i only
> see sparks flyin around if i look into it.. but only some few times... no
> cheat...

i have also noticed some inconsitency's.
i'f you are 'blocked' by an object it will not effect you!
sorta like a area of effect.

> When i look into smoke and i see some shadows of something i start
shooting
> ino smoke..

there is a way to reduce the smoke complexety.
iirc fastsprites 1 or 2
1 = simple 2 = very simple

> But there was a smoke cheat i heard of....

really?
maybe by removing the sprites (like the fire sprites in tfc)


--
Stephan-Frank Henry
----------------------------------
FHe...@NoSpamAdulo.de

Neural Jam

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Jan 24, 2001, 8:59:09 AM1/24/01
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"Frank Henry" <FHe...@adulo.de> wrote in message
news:dbbm49...@anton.adulo.de...

> "Bill Murray" <B...@us.com> schrieb im Newsbeitrag
> news:RBxb6.535$KQ4...@nreader1.kpnqwest.net...
> > Sometimes its really strange i look into a flashband and arent flashed
> from
> > her.. i only
> > see sparks flyin around if i look into it.. but only some few times...
no
> > cheat...
>
> i have also noticed some inconsitency's.
> i'f you are 'blocked' by an object it will not effect you!
> sorta like a area of effect.

This is intentional, for realism. I mean, if you're crouching behind a crate
and someone FB's u in real life, you can't see it and therefore won't be
blinded, will you?


--
------------
"Insanity in individuals is something rare -- but in groups, parties,
nations, and epochs it is the rule." - Nietzsche

Bill Murray

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Jan 24, 2001, 9:41:15 AM1/24/01
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I wouldnt say no!!!!!

Its such a bright light that it could even blend you if you dont look into
it..

"Neural Jam" <p.mo...@eris.dera.gov.uk> wrote in message
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John Waters

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Jan 24, 2001, 9:54:38 AM1/24/01
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FBs in RL are quiet effective, Ie, they blind & deafen everyone in radius in
CS they just blind. They are not as effective in outdoor areas because of
limiting factors.

Also you can FB a player & it will appear on your screen that the FB went
off perfectly, yet in reality he was not where you saw him, found this out
with my Bro whom i was on BFC with, I FB'd him; in fact it landed at his
feet & went off I ran in, he killed me, I asked how he saw me when blind, he
said it hit behind him, yet I saw it at his feet & he was faceing it. So it
seems their is a or can be a delay in the actual graphic representaion
updateing from the server even on a 7 ping.

Regards, John waters

--
------------------
Notice: Spelling mistakes left in for people who need to correct others to
make their life fulfilled.

Frank Henry

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Jan 24, 2001, 9:37:53 AM1/24/01
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"Neural Jam" <p.mo...@eris.dera.gov.uk> schrieb im Newsbeitrag
news:94mn30$eqm$1...@news.eris.dera.gov.uk...

> "Frank Henry" <FHe...@adulo.de> wrote in message
> news:dbbm49...@anton.adulo.de...
> > "Bill Murray" <B...@us.com> schrieb im Newsbeitrag
> > news:RBxb6.535$KQ4...@nreader1.kpnqwest.net...
> > > Sometimes its really strange i look into a flashband and arent flashed
> > from
> > > her.. i only
> > > see sparks flyin around if i look into it.. but only some few times...
> no
> > > cheat...
> >
> > i have also noticed some inconsitency's.
> > i'f you are 'blocked' by an object it will not effect you!
> > sorta like a area of effect.
>
> This is intentional, for realism. I mean, if you're crouching behind a
crate
> and someone FB's u in real life, you can't see it and therefore won't be
> blinded, will you?

in rl if you throw a fb and turn your back you won't get blinded.
in cs you sometimes do!

frank


Frank Henry

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Jan 24, 2001, 10:27:53 AM1/24/01
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but the light would still have to hit the eyes!

if i thow a fb and turn aroud befor it goes off it shoulf not effect me!

frank

"Bill Murray" <B...@us.com> schrieb im Newsbeitrag

news:lQBb6.559$KQ4....@nreader1.kpnqwest.net...

[MMI]Half-Dead

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Jan 24, 2001, 11:59:13 AM1/24/01
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well sorta......
if your in the dark and face a wall, and all of a sudden a car from BEHIND
you lights up the wall in front of u, ull still get slightly blinded.. only
a FB makes far brighter light.


"Frank Henry" <FHe...@adulo.de> wrote in message

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Frank Henry

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Jan 24, 2001, 12:41:31 PM1/24/01
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true but not in this example.
it was on assault2k, i tossed a fb through the main entrance,
turned aroud 180 and still got blinded!

frank

"[MMI]Half-Dead" <som...@onthe.net> schrieb im Newsbeitrag
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Gerald Moore

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Jan 24, 2001, 12:56:15 PM1/24/01
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It's not a cheat, it is just that the game is a little F'dup.

The "identify player message", (you know, the one that tells who you
are aiming at, and if you are pointing at friend or enemy) is not
interrupted/prevented from appearing by smoke or flashbangs.

You can set the message to appear in the middle of the screen, which
makes it really easy to see/notice when someone is in your crosshairs.

Typically what happens is, the FB goes off and you think everyone is
blind. And they are, except they still get the message the instant you
are in their crosshairs, and they just fire away. If you are in an
area with no room to move out of the line(s) of fire (the back door on
cs_Assault leaps to mind) they can just unload on you before you can
get out of the way. With some guns, one shot is all it takes.

Other times they can just anticipate the direction you will probably
move, like continuing on around the corner you just appeared from
behind, (the hallway corner in the garage on cs_siege). If they guess
wrong, it means you ran back behind the corner...

Either way, against an experienced player, it makes FB's and smoke only
slightly more useful than not using them.

I'd really like them to address this issue, as it (mostly) eliminates a
major tactical aspect from the game.

Other things I have noticed about FBs:
- don't always work vs. sniper rifles when player is "in scope"
- sometimes can be avoided or effect reduced by simply turning away,
other times not.
- there is NO FREAKING BANG! Where's the BANG? The bang is an
integral part of what makes flashBANGs so effective. Gimme my BANG,
not some girly sounding "poof" dammit!


good gaming,
Gerald Moore


In article <Gqxb6.24777$Ah2.3...@news1.frmt1.sfba.home.com>,


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zero-sum

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Jan 24, 2001, 1:19:29 PM1/24/01
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>FBs in RL are quiet effective, Ie, they blind & deafen everyone in radius in
>CS they just blind.

Good point. I've only seen them demonstrated on TV, but it was obvious
these things stun anyone nearby into insensibility for a few seconds -
it isn't just a flash thing.

CS probably implements them as well as the aging HL engine can.

Just yesterday a guy FB'ed me in the doorway on Aztec. Instead of
crying I listened for his footsteps and just started firing blindly.
He went down, and it wasn't long before he started in with 'FB
CHEATER FB CHEATER!'.

Liam Matheson

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Jan 24, 2001, 3:16:55 PM1/24/01
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Yeah more like the TFC fb's Deafness and Nausea

Gerald Moore

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Jan 24, 2001, 3:55:18 PM1/24/01
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Rainbow 6 had a good flashbang effect, too.

In article <XKGb6.29952$pp2.2...@news3.cableinet.net>,


"Liam Matheson" <L.Mat...@hw.ac.uk> wrote:
> Yeah more like the TFC fb's Deafness and Nausea
>
>

DartMouth

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Jan 24, 2001, 4:33:54 PM1/24/01
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Not an answer to your question, but if you were flashbanged in real life,
you wouldn't be able to see for a lot longer than the games does.


SteelPig <Stee...@dingos.net> wrote in message
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Steven Kim

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Jan 24, 2001, 5:09:42 PM1/24/01
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yeah there is something like that
but it's for peeps with no skill

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SteelPig <Stee...@dingos.net> wrote in message
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Poncho_Villa

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Jan 24, 2001, 7:22:07 PM1/24/01
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The whole effect of a flashbang in RL is that it causes sensory overload and
the brain shuts down temporarily.


Mercury V

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Jan 24, 2001, 7:57:57 PM1/24/01
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Actually, i real life a flashbang stuns you as much as blinds you. As this
is rather complex within the boundries of the game, so i see no reason that
a flashbang can't simulate this blind/stun even if your back is turned. If
all you had to do was look away they would be next to useless in the game.

Frank Henry wrote in message ...

Frank Henry

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Jan 25, 2001, 1:59:52 AM1/25/01
to
> It's not a cheat, it is just that the game is a little F'dup.
>
> The "identify player message", (you know, the one that tells who you
> are aiming at, and if you are pointing at friend or enemy) is not
> interrupted/prevented from appearing by smoke or flashbangs.
>
> You can set the message to appear in the middle of the screen, which
> makes it really easy to see/notice when someone is in your crosshairs.
>
> Typically what happens is, the FB goes off and you think everyone is
> blind. And they are, except they still get the message the instant you
> are in their crosshairs, and they just fire away. If you are in an
> area with no room to move out of the line(s) of fire (the back door on
> cs_Assault leaps to mind) they can just unload on you before you can
> get out of the way. With some guns, one shot is all it takes.
>
> Other times they can just anticipate the direction you will probably
> move, like continuing on around the corner you just appeared from
> behind, (the hallway corner in the garage on cs_siege). If they guess
> wrong, it means you ran back behind the corner...
>
> Either way, against an experienced player, it makes FB's and smoke only
> slightly more useful than not using them.
>
> I'd really like them to address this issue, as it (mostly) eliminates a
> major tactical aspect from the game.
>
> Other things I have noticed about FBs:
> - don't always work vs. sniper rifles when player is "in scope"

i think it is because of the area of effect!
only peope in a certain radius will be affected!

frank

Frank Henry

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Jan 25, 2001, 2:01:49 AM1/25/01
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but it is still wierd that it only workes sometimes.

frank

"Mercury V" <you.want.t...@stick.com> schrieb im Newsbeitrag
news:bOKb6.2915$Z%5.7...@news2-win.server.ntlworld.com...

Iliaen

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Jan 25, 2001, 6:05:47 AM1/25/01
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in real life you are not only blinded but stunned from a flash-bang!

but this is cs....

I have been crouching in the garage in siege, watched a fb bounce
right up in front of me and see sparks when it goes off but not been
blinded.

Also if I am blinded I usually start strafing left and right as I back
up firing in the direction of the fb! I have got lucky and killed
people, and yes I was accused of cheating.

On Wed, 24 Jan 2001 15:37:53 +0100, "Frank Henry" <FHe...@adulo.de>
wrote:

BakerSt.Muse

Iliaen

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Jan 25, 2001, 6:07:37 AM1/25/01
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flash BANG! cs simulate the stunning BANG by blinding you if your
close enough

On Wed, 24 Jan 2001 18:41:31 +0100, "Frank Henry" <FHe...@adulo.de>
wrote:

>true but not in this example.

BakerSt.Muse

Mitch J. Gould

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Jan 25, 2001, 2:07:53 PM1/25/01
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A common reaction for a seasoned CS player.

"Iliaen" <a...@bug.com> wrote in message
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Lockless Cracking

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Jan 25, 2001, 10:14:26 PM1/25/01
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<Poncho_Villa> escribió en el mensaje
news:t6usf4...@corp.supernews.com...

> The whole effect of a flashbang in RL is that it causes sensory overload
and
> the brain shuts down temporarily.
>
>
Excuse my english

That's right, in real life the so called "blinding" effect is just a
consecuence of the TOTAL unconsciousness caused by the FB. Did you ever
wonder why in real life suspects drop to the floor when a FB is used nearby?
The FB produces a total loss of conscience for about 5-10 seconds (depending
on distance and MAINLY the kind of room), after which the suspect recovers
to a "stunned" status.


Graeme Kelly

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Jan 25, 2001, 12:14:39 PM1/25/01
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lol how about a commnd to close you eyes :)


Frank Henry

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Jan 26, 2001, 2:41:43 AM1/26/01
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it is not that i disagree but that the fb system in cs is crappy.
you could toss a fb into a room and maybe half of them are
blinded. kinda defeats the idea.
maybe they should redo the system to be like the conc grens in tfc
but without the push effect.
if you are in the aof you get stunned.
if you look into the fb you are blinded.

frank

Stephan-Frank Henry
----------------------------------
FHe...@NoSpamAdulo.de

"Lockless Cracking" <jfis...@impsat1.com> schrieb im Newsbeitrag
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Simmy

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Jan 27, 2001, 6:23:32 AM1/27/01
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Turning round in the opposite direction often works!

Ur screen still goes slightly white but shouldnt affect ur game play/skill


Vastis

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Jan 28, 2001, 9:03:34 AM1/28/01
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snip

> This is intentional, for realism. I mean, if you're crouching behind
a crate
> and someone FB's u in real life, you can't see it and therefore won't
be
> blinded, will you?
snip

Don't know for a fact, but I think real flashbangs not only produce a
bright flash, but also a very loud noise that stuns the opponents. Or
mayhaps it was just another kind of gren...

--
- Vastis

SteelPig

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Jan 28, 2001, 9:01:57 PM1/28/01
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The real deal produce an extremely bright flash and a concussive blast that
will stagger most men.
The idea being that if you drop two FB's down the vent into the monitor room
on the "Assault Map" everyone in that room should be affected.
Just turning away from an FB will not save you from the flash effect as
ambient light is also affected, causing dilation of the pupils, while the
concussion of the blast stuns and dazes most.

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